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NicolArmarfi - Three Stars [Osu|CatchTheBeat] jc13

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Topic Starter
This beatmap was submitted using in-game submission on Tuesday, 11 October, 2016 at 1:48:06 PM

Artist: NicolArmarfi
Title: Three Stars
Source: かたわ少女
Tags: - Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios Katawa Shoujo Lily Satou Emi Ibarazaki Hanako Ikezawa
BPM: 85.8
Filesize: 4419kb
Play Time: 00:51
Difficulties Available:
  1. Collab (2.31 stars, 112 notes)
  2. Easy (0.94 stars, 48 notes)
  3. MBomb's Salad (1.68 stars, 79 notes)
  4. Normal (1.66 stars, 87 notes)
: Scores/Beatmap Listing
---------------

Katawa Shoujo Shizune's Route ~ >w<"

PLEASE RE- NEW GD ADDED&HITSOUND 09/6/2015

All Diff are done. Ready for mod .. I map this for fun! :3

Easy - by me.
Normal - by me.
Collab - by me & MerryNightmare
MBomb's Salad - by - Magic Bomb -

P/S A big thanks to cmn_891127! Help me a lot with my map! :oops:

10/6/2015 - Timing change
09/6/2015 - add new guest diff
08/6/2015 - change source,add hitsound thx to cmn_891127 :)
2/4/2013 - add hit sound
7/2/2013 - add video back
26/7/2012 - add SB
19/2/2012 - change the mp3 quality . 128kbps to 192kbps .
17/2/2012 - change video thx to cmn_891127 :D
11/2/2012 - add Normal diff
28/1/2012 - delete/change everything that useless thing
25/1/2012 - change artis & title name

People who mod my map! :D
  1. Miya :arrow: Timing help also the name of this mp3
  2. [CSGA]Ar3sgice
  3. arien666
  4. Kawayi Rika
  5. athiota33
  6. kosiga
  7. Byakugan249
  8. Sure@ykcarrot :arrow: Help Timing and Mod
  9. ikari_kyon <3
  10. cmn_891127 :arrow: IRC MOD :D <3
  11. Asgard :arrow: IRC MOD :) <3
  12. Frostmourne
  13. l1106188
  14. hillaryzx <3
  15. LaceWingfield <3
  16. Niva
  17. BeatofIke
  18. JoJo <3 Help Timing + Mod
  19. Cilvery
  20. Flower@iroseka
  21. kusano
  22. Ayu
  23. kurohana
  24. Tari@Taris
  25. Kirino Kousaka <3
  26. smallboat
  27. Natsu
  28. newtoniorock8
  29. Lanturn
  30. RandomEffect
  31. -Neptune- CTB's Mod
  32. [ Evil ]
  33. BoberOfDarkness CTB's Mod
  34. -Hakurei-
  35. TicClick Timing Help :)
  36. afk98 CTB's Mod
  37. JBHyperion
  38. DragonSlayer96 CTB's Mod
Thanks for your mod!! :D
Hi. Timing assistance here from #modreqs :)

BPM 86
Offset 2172 (i'm not very confident about this thought, it seems it will be miss +- 5-10ms)

Also this is a waltz song. So the time signature is 3/4.



Ok, that's all for the timing. Keep the good work, and good luck :)
Topic Starter
Miya wrote this!!

Miya wrote: 4g494n

Hi. Timing assistance here from #modreqs :)

BPM 86
Offset 2172 (i'm not very confident about this thought, it seems it will be miss +- 5-10ms)

Also this is a waltz song. So the time signature is 3/4.



Ok, that's all for the timing. Keep the good work, and good luck :)


Geez, Thanks a lot :D
Hi, from my queue

well it's short song, not much I can mod, give a star

Easy

  1. 00:11:241 (2) - 1 grid up
  2. 00:38:451 (2) - http://up.ppy.sh/files/screenshot166-3.jpg make this slider like this
Collab

  1. 00:44:032 (7) - why whistle ? finish better ?
  2. 00:46:823 (7) - ^
that's all

Good luck~
Topic Starter
Someone wrote this!!

[CSGA]Ar3sgice wrote: 6vr

Hi, from my queue

well it's short song, not much I can mod, give a star

Easy

  1. 00:11:241 (2) - 1 grid up
  2. 00:38:451 (2) - http://up.ppy.sh/files/screenshot166-3.jpg make this slider like this
Collab

  1. 00:44:032 (7) - why whistle ? finish better ?
  2. 00:46:823 (7) - ^
that's all

Good luck~

Thanks for your mod and star! >///<"
btw, where did you get this song?
I'm not confident about the artist name and the tittle name. It seems wrong.

Edit:
I have found the original artist of the song and the tittle too. It's true that your tittle and artist name is wrong.
Artist NicolArmarfi
Tittle Three Stars

I got it from ing the original soundtrack of that vn in vn development blog : http://katawashoujo.blogspot.com/2012/0 ... p-for.html.
Topic Starter
Miya Wrote this AGAIN!!

Miya wrote: 4g494n

btw, where did you get this song? I got it from somewhere... xD
I'm not confident about the artist name and the tittle name. It seems wrong. yeah, i know that @w@"

Edit:
I have found the original artist of the song and the tittle too. It's true that your tittle and artist name is wrong.
Artist NicolArmarfi
Tittle Three Stars

I got it from ing the original soundtrack of that vn in vn development blog : http://katawashoujo.blogspot.com/2012/0 ... p-for.html.


Geez..! Thanks Again..! >///<"
You really helps a lot :D

Edit: Seems like i can't change the title & artist on this map. @w@" Can't since i got 2 maps(Pending) already. =///='
You can change the title & artist name via full submit o.o
just be sure web menu on editor is available or your map will be duplicated.
Future reference please read this : viewtopic.php?f=56&t=24443
Topic Starter
Miya Wrote this AGAIN & AGAIN!!

Miya wrote: 4g494n

You can change the title & artist name via full submit o.o
just be sure web menu on editor is available or your map will be duplicated.
Future reference please read this : viewtopic.php?f=56&t=24443

lol... Really, Thanks a lot ! again... >///<"
you're welcome . It was nice to help you. :)
Topic Starter

Miya wrote: 4g494n

you're welcome . It was nice to help you. :)

>///<" makes me feel so happy ~ <3
oh don't forget to change the title of this thread. Your title is still an old one :)
[General]
Actually, BPM seems little fast so some beats on last part are out-beat'd. So, why don't you adjust BPM into 85.87 :3?

[Easy]
00:44:096 (4) - [Suggestion] Nothing wrong about general thing but could you make it more spacing between peaks?
00:49:685 (2) - Route reverse into previous slider's way might be little hard on [Easy] orz

[Collab]
Actually, some spacing things are not same which are not seem like jump ;___; If possible, why don't you adjust spacing things on them?



meow :3
Hi ~ Shana Aisaka ~ :)

Mod time for PM - In game ~


Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Remove video sound pls.
  2. You need make normal diff,Because of the difficulty of unbalanced.

[Collab] 5y4t5x


  1. 00:28:334 (4) - 1 grid up.

That's all ~

Good luck ~ ;)
Topic Starter
arien666 wrote this~

arien666 wrote: x6o2n

[General]
Actually, BPM seems little fast so some beats on last part are out-beat'd. So, why don't you adjust BPM into 85.87 :3?

[Easy]
00:44:096 (4) - [Suggestion] Nothing wrong about general thing but could you make it more spacing between peaks?
00:49:685 (2) - Route reverse into previous slider's way might be little hard on [Easy] orz

[Collab]
Actually, some spacing things are not same which are not seem like jump ;___; If possible, why don't you adjust spacing things on them?



meow :3

Thanks for mod... :D

Kawayi Rika wrote this~

Kawayi Rika wrote: 2t2g1t

Hi ~ Shana Aisaka ~ :)

Mod time for PM - In game ~


Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Remove video sound pls.
  2. You need make normal diff,Because of the difficulty of unbalanced.

[Collab] 5y4t5x


  1. 00:28:334 (4) - 1 grid up.

That's all ~

Good luck ~ ;)

Thanks for mod ~ I will fix it later.. :) (if i got time.. @w@")
Hi! :D

[General]

I think this map need more than 1 BPM,but I'm not sure.
I suggest you to make 1 more diff,since this song length only 00:57:391

[Easy]

00:16:125 (1) - Maybe add whistle?
00:21:009 (1) - RNC?
00:21:706 (2) - NC?
00:24:497 (4) - ^
00:26:590 (1) - RNC?
00:27:288 (1) - NC?
00:38:451 (2) - I think this long slider doesn't really fit the song
00:41:939 - Decreas the volume? It's too noisy
00:42:637 (3) - NC?
00:44:032 (4) - Same as 00:38:451
00:49:613 (2) - Overlapped with (1)

[Collab]

00:27:288 (1) - Add whistle?
00:29:730 (6) - Remove whistle?
00:30:078 (7) - Add whistle?
00:41:939 - Same as easy
00:44:032 (7) - Really,normal-finish hitsound doesn't really fit the song
00:46:125 (5) - Add whistle?
00:46:823 (7) - Same as 00:44:032
00:47:520 (1,2,3,4,5,6,7,8) - I think,anti-jump is fit more for this part. Since this part is slow.

That's all!~
Good luck :D
hi~ Shana Aisaka :)

from my m4m queue ~

here my mod ~

[General]
  1. I think that a difference of star rating is too big :( . maybe Collab diff is Hard diff ? so need Normal diff. ><;
  2. Song Setup - Colors - color of combo color 1 and 2 is too near :? Please change the order of the colors. maybe ↓ is better.
    Combo1 : 255,128,255
    Combo2 : 45,88,228
    Combo3 : 128,64,0
    Combo4 : 0,128,255
[Easy]
  1. 00:02:171 (1,2) - Why does only here different in DS ? Use change DS 0.8x
  2. 00:11:939 (1) - remove NC and 00:12:637 (2) - add NC
  3. 00:19:613 (4) - add NC and 00:21:009 (1) - remove NC
  4. 00:22:404 (3) - add NC
  5. 00:24:497 (5) - add NC and 00:26:590 (1) - remove NC
  6. 00:36:358 (5) - add NC and 00:37:055 (1) - remove NC and 00:38:451 (2) - add NC
  7. 00:38:451 (2) - more beautiful curve ↓try
    208,216,38451,2,0,B|106:216|63:139|100:51|188:15|264:57|264:159,1,400,0|4
  8. 00:42:637 (3) - add NC
  9. 00:44:032 (4) - slider start 00:44:730 and 00:44:032 - add note is better. ( because it is not good that there is KIAI time end&start in a slider )
  10. 00:49:613 (2) - not overlap. map of the overlap is not good for beginners >:(
[Collab]
  1. 00:09:846 (1) - remove NC
  2. 00:15:078 (1,2,3,4,5,6) - Please align the DS. http://puu.sh/fkLY ↓code
    SPOILER
    440,192,15078,5,0
    368,288,15427,1,0
    296,192,15776,1,0
    224,288,16125,1,0
    152,192,16474,1,0
    224,96,16823,1,0
  3. 00:18:567 (3) - Suggestion: Ctrl+R
  4. 00:19:265 (4) - add NC
  5. 00:29:381 (6) - add NC and 00:30:427 (1) - remove NC
  6. 00:46:823 (7) - add NC ?
I think that some offset or BPM do not match >:( But I can not check it. sorry... :(

Good luck Nyan~ :)
Yo modding this map because of ur in-game request :)

General:
CLEAR!

Easy:
00:02:172(1,2) - itd flow nice if u can make these sliders curve like this?
00:05:660(2) - same as above but i think that ull get the idea
00:24:497(1) - since this is a calm and slow song, the finish is too loud. suggest that u reduce the finish to 10% or 20%. either will work.
00:38:451(2) - ^
00:44:032(2) - move it above the end of (1). i dont like how theyre overlapping.
00:48:218(1) - same as 00:05:660

Normal:
00:17:520(8,9) - make these curved sliders like this. it looks a lot nicer and fun IMO
00:29:381(1) - make this a curved slider to form a blanket around (2)
00:41:939(1) - the finish is too loud. reduce it to 20% like u did on the 1st finish.
00:44:730(1) - ^

Collab:
00:35:311(5) - make this a curved slider so that it can form a blanket around (6)
00:44:381(1) - again with the finish. its too loud. reduce it to 20%

this is the best i can do. Star and GL :D
Topic Starter
Forgot to wrote Fix All! Thanks! :D
[General]
  1. Timing off. BPM 85.850 / Offset 1 : 2172 (same as current), Offset 2 : 30826 (for fix metronome). And metronome should be 4/4
  2. Kawayi Rika already pointed it out. You should remove audio from the video.
  3. I suggest using muted soft-sliderslide.wav

[Collab]
AR 8 in BPM 86? Come on, it's not funny. I recommend AR-1 highly.
00:04:613 (2) - No reason to add circle here due to you silenced it. Just remove it. Hitting silenced circle = meh. Or You'd better make a slider from previous note.
00:09:148 (4) - ^ yeah same.
00:41:939 (1) - Too loud! Decrease volume by 30 points.
00:44:032 (7) - I'm really suprised at this looooud normal hitfinish. Would you please change the sampleset and volume?
00:46:823 (1) - ^


[Normal]
You have unnecessary timing points.
00:23:451 - Delete
00:40:718 - ^
00:41:241 - ^

00:04:613 (5) - Start from next white tick
00:44:032 (5) - Same opinion with Collab diff. It's normal whistle but whatever.
00:46:823 (5) - ^


[Easy]
00:42:637 (1,2) - Spacing. Also slider overlapping is ugly with big circle. You'd better find other position. Example http://osu-ppy-sh.tvgratuite.org/ss/243563


I believe you can improve your map, specially formation of notes.
Good luck anyway. ;3
Topic Starter

ykcarrot wrote: 5a4a5f

[General]
  1. Timing off. BPM 85.850 / Offset 1 : 2172 (same as current), Offset 2 : 30826 (for fix metronome). And metronome should be 4/4 Fix ~
  2. Kawayi Rika already pointed it out. You should remove audio from the video. eh?? why? I want to keep it. =="
  3. I suggest using muted soft-sliderslide.wav what? I dunno about this . T.T

[Collab]
AR 8 in BPM 86? Come on, it's not funny. I recommend AR-1 highly. Fix ~
00:04:613 (2) - No reason to add circle here due to you silenced it. Just remove it. Hitting silenced circle = meh. Or You'd better make a slider from previous note. Fix ~
00:09:148 (4) - ^ yeah same. Fix ~
00:41:939 (1) - Too loud! Decrease volume by 30 points. Fix ~
00:44:032 (7) - I'm really suprised at this looooud normal hitfinish. Would you please change the sampleset and volume? gomen ~ Fix ~
00:46:823 (1) - ^ ^


[Normal]
You have unnecessary timing points.
00:23:451 - Delete fix ~
00:40:718 - ^ ^
00:41:241 - ^ ^

00:04:613 (5) - Start from next white tick fix~
00:44:032 (5) - Same opinion with Collab diff. It's normal whistle but whatever. I want to put whistle here ~ so no ~
00:46:823 (5) - ^ ^


[Easy]
00:42:637 (1,2) - Spacing. Also slider overlapping is ugly with big circle. You'd better find other position. Example http://osu-ppy-sh.tvgratuite.org/ss/243563 Fix ~


I believe you can improve your map, specially formation of notes. okay~
Good luck anyway. ;3 Arigatou ^^

Thanks for your Mod!!

UPDATE!! :D
>3</

[Easy]

- please, think about this seriously. Increase the distance snap, your objects are overlaping on a bad way >: I know is an [Easy] diff but be honest, overlaped objects are moar confusing for newbies. Distance snap x1,0 is good enough, since your slider velocity is 0.8, now let me explain why use x1,0.
The distance snap is a multiplier of slider velocity. If you have 0.8 slider velocity, the current distance multiply by x0,8 then we have this overlaped objects.

00:02:171 (1) - whistle instead finish on start of slider is moar soft for ears >_<
00:03:567 (2) - this must be copy paste > ctrl+j, ctrl+h of 00:02:171 (1).
00:07:055 (3) - whistle on repeat
and suddenly there is no whistles o.o
00:09:846 (1) - whistle on end of slider
00:12:637 (2) - whistle on repeat of slider
00:28:683 (3) - whistle on start of slider, the whistle on end of slider feels lonely >:
00:38:500 (2) - improve slider shape? o: ↓↓↓
SPOILER
screen:

200,204,38500,2,0,B|96:192|72:92|116:20|216:12|272:48|256:156,1,400,0|4
00:43:732 (2) - overlaped by previous slider start, no finish on end of slider
00:47:570 (3) - whistle >v<

[Normal]

- now the objects are not so overlaped because of highest slider velocity, comparated from [Easy]

00:07:753 (4) - bad overlap with (2,3)
00:09:148 (1,2) - overlap >3<
00:26:241 (6) - start and end of slider are so close D:
00:44:081 (5) - xD please remove the whistle
00:46:872 (5) - ↑

[Collab]

00:02:869 (4) - why this object is here <_< it should be stacked with 00:02:520 (2,3)
00:44:081 (7) - please no whistle .w.
00:46:872 (1) - ↑ at star of slider
Topic Starter

ikari_kyon wrote: 1z673m

>3</ Ikarin ~ XD

[Easy]

- please, think about this seriously. Increase the distance snap, your objects are overlaping on a bad way >: I know is an [Easy] diff but be honest, overlaped objects are moar confusing for newbies. Distance snap x1,0 is good enough, since your slider velocity is 0.8, now let me explain why use x1,0. Fix ~
The distance snap is a multiplier of slider velocity. If you have 0.8 slider velocity, the current distance multiply by x0,8 then we have this overlaped objects.

00:02:171 (1) - whistle instead finish on start of slider is moar soft for ears >_< Fix~
00:03:567 (2) - this must be copy paste > ctrl+j, ctrl+h of 00:02:171 (1). err.. I never known that notes can copy.. @w@"
00:07:055 (3) - whistle on repeat Fix ~
and suddenly there is no whistles o.o ahaha.. Gomen >.<"
00:09:846 (1) - whistle on end of slider Fix ~
00:12:637 (2) - whistle on repeat of slider Fix ~
00:28:683 (3) - whistle on start of slider, the whistle on end of slider feels lonely >: Fix ~ >.<"
00:38:500 (2) - improve slider shape? o: ↓↓↓ Gomen.. I dunno which one is the code for that note .. ;_;
SPOILER
screen:

200,204,38500,2,0,B|96:192|72:92|116:20|216:12|272:48|256:156,1,400,0|4
00:43:732 (2) - overlaped by previous slider start, no finish on end of slider Fix? ><"
00:47:570 (3) - whistle >v< Fix~

[Normal]

- now the objects are not so overlaped because of highest slider velocity, comparated from [Easy] o.o"

00:07:753 (4) - bad overlap with (2,3) What??? I dunno overlap.. gomen.. ;_;
00:09:148 (1,2) - overlap >3< ^
00:26:241 (6) - start and end of slider are so close D: Fix ~
00:44:081 (5) - xD please remove the whistle Fix ~ =w=''
00:46:872 (5) - ↑ ^

[Collab]

00:02:869 (4) - why this object is here <_< it should be stacked with 00:02:520 (2,3) Fix ~
00:44:081 (7) - please no whistle .w. Fix ~ =w=''
00:46:872 (1) - ↑ at star of slider Fix ~ =w=''
Arigatou! Ikarin ~ XD Also for the Star!! >.<"

UPDATE!! :D
so beautiful song~

IRC-mod
14:29 <cmn_891127> : hi~
14:29 *cmn_891127 is listening to (NicolArmarfi - Three Stars)[http://osu-ppy-sh.tvgratuite.org/s/43530]
something about video,skip~
14:45 <cmn_891127> : normal is veryyyyyy good...
14:46 <cmn_891127> : collab
14:46 <cmn_891127> : 00:22:055 (2,3,4,5) -
14:46 <Shana Aisaka> : o.o''
14:46 <cmn_891127> : the hitsound is so small
14:46 <cmn_891127> : maybe it is unrankable
14:46 <Shana Aisaka> : should i change? ><?
14:47 <cmn_891127> : i am not sure, you need to ask some m/bat
14:47 <Shana Aisaka> : o.o''
14:48 <Shana Aisaka> : okay >.<"
14:49 <cmn_891127> : 00:44:430 (1) - the tail of the slider is too loud for me
14:50 <cmn_891127> : 00:51:232 (3) - I think remove it will be better
14:51 <Shana Aisaka> : okay~
14:51 <cmn_891127> : that's all~
14:51 <cmn_891127> : I really loooooooooooooove this song~~

GO!GO! Bubble it~
Topic Starter

cmn_891127 wrote: 50t2i

so beautiful song~

IRC-mod
14:29 <cmn_891127> : hi~
14:29 *cmn_891127 is listening to (NicolArmarfi - Three Stars)[http://osu-ppy-sh.tvgratuite.org/s/43530]
something about video,skip~
14:45 <cmn_891127> : normal is veryyyyyy good...
14:46 <cmn_891127> : collab
14:46 <cmn_891127> : 00:22:055 (2,3,4,5) -
14:46 <Shana Aisaka> : o.o''
14:46 <cmn_891127> : the hitsound is so small
14:46 <cmn_891127> : maybe it is unrankable
14:46 <Shana Aisaka> : should i change? ><?
14:47 <cmn_891127> : i am not sure, you need to ask some m/bat
14:47 <Shana Aisaka> : o.o''
14:48 <Shana Aisaka> : okay >.<"
14:49 <cmn_891127> : 00:44:430 (1) - the tail of the slider is too loud for me
14:50 <cmn_891127> : 00:51:232 (3) - I think remove it will be better
14:51 <Shana Aisaka> : okay~
14:51 <cmn_891127> : that's all~
14:51 <cmn_891127> : I really loooooooooooooove this song~~

GO!GO! Bubble it~
Arigatou ~ cmn_891127 >w<" also for the star :)
okay
IRC mod
SPOILER
15:49 <Asgard> : do you have time?
15:50 <Asgard> : o.o?
15:50 <Shana Aisaka> : o.o! sure :3
15:51 <Asgard> : hm.. IRC mod ok?
15:51 <Shana Aisaka> : lol.. >w<" Okay ~ ^^
15:51 <Shana Aisaka> : ah.. In Collab right now I'm editing >.<"
15:52 <Asgard> : hm.. easy first >,<
15:52 <Shana Aisaka> : okay ~ ><"
15:52 <Asgard> : 00:11:939 (1) -
15:52 <Asgard> : remove NC
15:52 <Asgard> : and
15:52 <Asgard> : 00:14:730 (3) -
15:52 <Asgard> : here NC
15:52 <Asgard> : 00:16:125 (1) - remove NC
15:52 <Shana Aisaka> : Okay ~
15:53 <Asgard> : 00:17:520 (3) -
15:53 <Asgard> : NC
15:53 <Asgard> : 00:19:613 (1) - remove NC
15:54 <Asgard> : 00:21:009 (6) - NC
15:54 <Asgard> : 00:21:706 (1) - removeNC
15:55 <Asgard> : 00:30:078 (4) - move 148,264
15:55 <Asgard> : 00:30:826 (1) - 204,328
15:55 <Asgard> : 00:32:221 (2) - 344,260
15:56 <Asgard> : hm.. wait
15:56 <Shana Aisaka> : Okay~
15:57 <Asgard> : 00:33:617 (3) -
15:57 <Asgard> : remove
15:57 <Asgard> : and
15:57 <Asgard> : 00:32:221 (2) - 1 repeat
15:57 <Asgard> : 00:34:314 (3) - move 388,192
15:57 <Asgard> : 00:35:012 (4) -
15:57 <Asgard> : first slider point : 412,116
15:57 <Asgard> : 2th : 392,68
15:58 <Asgard> : 3th : 412,116
15:58 <Asgard> : i think this is more better
15:59 <Shana Aisaka> : @w@''
15:59 <Asgard> : 00:38:500 (2) - ugly slider :(
15:59 <Asgard> : wait i fixing
15:59 <Shana Aisaka> : lol >.<"
16:05 <Asgard> : ok
16:06 <Asgard> : 1th 156,136
16:06 <Asgard> : 135,99
16:06 <Asgard> : no
16:06 <Asgard> : wait.
16:06 <Shana Aisaka> : lol.. ><"
16:07 <Asgard> : 212,256
16:07 <Asgard> : 176,236
16:07 <Asgard> : 144,176
16:07 <Asgard> : 176,116
16:07 <Asgard> : 256,80
16:07 <Asgard> : 336,116
16:07 <Asgard> : 368,176
16:08 <Asgard> : 336,236
16:08 <Shana Aisaka> : wow.. so many? @@?
16:08 <Asgard> : 330,256
16:08 <Asgard> : and reverse
16:08 <Asgard> : rotate -90
16:08 <Shana Aisaka> : I think i can't understand ;_;
16:09 <Shana Aisaka> : could you show it to me? >w<?
16:09 <Asgard> : wait
16:09 <Asgard> : i'll give code
16:10 <Shana Aisaka> : o.o''
16:10 <Asgard> : 168,228,38500,2,0,B|60:212|8:124|68:44|172:36|256:60|224:196|224:196,1,400,0|4
16:10 <Asgard> : http://puu.sh/heD7
16:11 <Shana Aisaka> : hmm... how did you know that is the code? o.o?
16:11 <Asgard> : open osu file
16:11 <Asgard> : and.. find offset
16:11 <Asgard> : 38500
16:13 <Asgard> : hm..
16:13 <Asgard> : fix this?
16:13 <Shana Aisaka> : wait..
16:13 <Asgard> : hm..
16:13 <Asgard> : follow me
16:13 <Asgard> : just make slider
16:13 <Asgard> : anywhere
16:14 <Asgard> : and move fist slider point : 156,136
16:14 <Asgard> : and ctrl+click in slider line
16:14 <Shana Aisaka> : I think i found the code.. (lol)
16:14 <Asgard> : hm.
16:14 <Asgard> : okay
16:15 <Shana Aisaka> : i have replace it but still look the same @w@"
16:15 <Asgard> : hm..
16:16 <Asgard> : exit edit
16:16 <Asgard> : but still open osu file
16:16 <Asgard> : and save
16:16 <Asgard> : so maybe it will be change
16:18 <Shana Aisaka> : o.o''
16:19 <Asgard> : fixed?
16:19 <Shana Aisaka> : wait.
16:20 <Shana Aisaka> : hmm...
16:20 <Asgard> : slider length missed.
16:20 <Asgard> : wait
16:21 <Shana Aisaka> : o.o
16:22 <Asgard> : ok
16:22 <Asgard> : i'll give X and Y
16:22 <Asgard> : so just follow
16:22 <Shana Aisaka> : o.o''
16:22 <Shana Aisaka> : wakatta ><"
16:23 <Asgard> : first slider point : 156,136
16:23 <Asgard> : 2th 136,96
16:23 <Asgard> : 3th 68,68
16:23 <Asgard> : 4th 0,96
16:23 <Asgard> : 5th -32,180
16:23 <Asgard> : 6th 0,264
16:23 <Asgard> : 7th 68,292
16:23 <Asgard> : 8th 136,264
16:23 <Asgard> : 9th 156,224
16:25 <Asgard> : not yet?
16:26 <Shana Aisaka> : hmm.. should i remake it? >.<?
16:26 <Asgard> : hm..
16:26 <Asgard> : ok
16:26 <Asgard> : so.. skip easy?
16:29 <Asgard> : ??
16:29 <Shana Aisaka> : okay i just it ~
16:29 <Shana Aisaka> : the easy's slider >.<"
16:30 <Asgard> : hmm....
16:30 <Shana Aisaka> : still ugly? XD
16:31 <Shana Aisaka> : >.<"
16:31 <Asgard> : actually something is starnge
16:31 <Shana Aisaka> : strange* XD
16:31 <Asgard> : oh missed
16:31 <Asgard> : hm.. okay
16:31 <Shana Aisaka> : >w<''
16:31 <Asgard> : so next normal
16:32 <Shana Aisaka> : so it's good? XD
16:32 <Shana Aisaka> : okay then ~
16:32 <Asgard> : 00:06:009 (1) -
16:32 <Asgard> : so far
16:32 <Shana Aisaka> : owh.. yeah ><"
16:33 <Asgard> : don't forgot fix distance next note
16:33 <Asgard> : 00:07:055 (2,3,4) - like this
16:33 <Shana Aisaka> : okay
16:34 <Shana Aisaka> : done :3
16:34 <Asgard> : 00:16:474 (7) -
16:34 <Asgard> : NC?
16:35 <Shana Aisaka> : okay ~
16:35 <Asgard> : 00:24:497 (1,2,3,4,5) - anti jump hard for beginner
16:35 <Shana Aisaka> : no good?
16:35 <Asgard> : yes
16:36 <Shana Aisaka> : I have already use distance snap >.<" still dame kana? ><"
16:37 <Asgard> : no that's good
16:37 <Asgard> : but you don't used copy and paste
16:37 <Shana Aisaka> : o.o??
16:37 <Asgard> : i always use symmetry because i can't make shape very well
16:37 <Shana Aisaka> : do i really need it? ><"
16:37 <Asgard> : if you can't make shape and pettern
16:37 <Asgard> : just use symmetry
16:38 <Asgard> : yes
16:38 <Asgard> : hmm wait
16:38 <Shana Aisaka> : o.O
16:38 *Asgard is listening to (Tainaka Sachi - Unmeibito)[http://osu-ppy-sh.tvgratuite.org/s/43011]
16:38 <Asgard> : look this map
16:38 <Asgard> : there are very very many symmetry
16:38 <Shana Aisaka> : lol >.<"
16:40 <Asgard> : if you can use symmetry very well, you will be good mapper
16:40 <Asgard> : okay so.. keep going
16:41 <Shana Aisaka> : hmmm @@"
16:41 <Asgard> : hm..
16:41 <Shana Aisaka> : i will try >.<"
16:42 <Asgard> : i think you don't need KIAI time
16:42 <Shana Aisaka> : for my map? ;_;
16:42 <Asgard> : yes..
16:42 <Shana Aisaka> : i want it >.<"
16:42 <Shana Aisaka> : cause it looks great XD
16:43 <Asgard> : hm..
16:43 <Shana Aisaka> : o.o?
16:43 <Asgard> : i think rhythm is very good
16:44 <Shana Aisaka> : thanks >w<"
16:44 <Asgard> : but note pattern is some strange :<
16:45 <Shana Aisaka> : O.o
16:45 <Asgard> : 00:39:372 - i think break time is not good
16:46 <Shana Aisaka> : okay then ;_;
16:46 <Asgard> : http://puu.sh/heKG
16:47 <Shana Aisaka> : o.o''
16:48 <Asgard> : ok collob
16:48 <Shana Aisaka> : okay ~
16:48 <Asgard> : try use symmetry when you make next beatmap
16:49 <Asgard> : 00:02:695 (3) - remove and
16:49 <Asgard> : add here 00:03:406
16:49 <Asgard> : 00:03:406 -
16:49 <Asgard> : 00:09:846 (1) -
16:49 <Asgard> : overlap
16:50 <Shana Aisaka> : what is overlap ;_;
16:50 <Asgard> : side
16:51 <Shana Aisaka> : side? o.o?
16:51 <Asgard> : try this
16:51 <Asgard> : http://puu.sh/heLG
16:51 <Asgard> : 00:09:846 (1) - 168 216
16:51 <Asgard> : and 1 repeat
16:53 <Shana Aisaka> : o.o
16:53 <Asgard> : 00:10:892 (1) - 148 344
16:53 <Asgard> : 00:11:241 (2) - 256 27
16:53 <Asgard> : 276*
16:53 <Asgard> : 00:11:590 (3) - 364 344
16:53 <Asgard> : 00:11:939 (4) - 344 216
16:53 <Asgard> : 00:12:288 (1) - 256 124
16:53 <Asgard> : 00:12:637 (2) - 168 216
16:53 <Asgard> : 00:12:985 (3) - 344 216
16:53 <Asgard> : 00:13:334 (4) - 256 276
16:53 <Asgard> : i think this is more better
16:56 <Asgard> : 00:26:067 (5) - remove and
16:56 <Asgard> : 00:26:765 - add here
16:57 <Asgard> : 00:42:337 (2,3,4,5,1,2,3,4,5,6,7) - not good pattern
16:59 <Shana Aisaka> : everything is change accept ^
16:59 <Shana Aisaka> : so how should i do? o.o?
17:00 <Asgard> : hmm..
17:00 <Asgard> : well.. i can say 1 thing. just use symmetry
17:00 <Asgard> : um
17:01 <Shana Aisaka> : O.o''
17:02 <Shana Aisaka> : wait.
17:02 <Shana Aisaka> : I update first and try to look that pattern >.<"
17:03 <Shana Aisaka> : okay ~
17:03 <Shana Aisaka> : Update >w<"
17:05 <Asgard> : hmm..
17:05 <Shana Aisaka> : yes? ><?
17:05 <Shana Aisaka> : still dame ne? >.<"
17:06 <Asgard> : 00:42:337 (2,3,4,5,1,2,3,4,5,6,7) - note good too :(
17:06 <Asgard> : like this
17:06 <Asgard> : http://puu.sh/heOE
17:07 <Asgard> : make people can move easier
17:07 <Shana Aisaka> : lol
17:08 <Shana Aisaka> : okay ~
17:10 <Asgard> : maybe that's all
17:11 <Asgard> : oh and
17:11 <Asgard> : delete .osb file
17:11 <Asgard> : and full submit
17:11 <Shana Aisaka> : o.o''
17:11 <Shana Aisaka> : okay ~
17:11 <Asgard> : song setup - storyboarding - retterbox during breaks
17:11 <Asgard> : uncheck it
Topic Starter

Asgard wrote: 352a1o

okay
IRC mod
SPOILER
15:49 <Asgard> : do you have time?
15:50 <Asgard> : o.o?
15:50 <Shana Aisaka> : o.o! sure :3
15:51 <Asgard> : hm.. IRC mod ok?
15:51 <Shana Aisaka> : lol.. >w<" Okay ~ ^^
15:51 <Shana Aisaka> : ah.. In Collab right now I'm editing >.<"
15:52 <Asgard> : hm.. easy first >,<
15:52 <Shana Aisaka> : okay ~ ><"
15:52 <Asgard> : 00:11:939 (1) -
15:52 <Asgard> : remove NC
15:52 <Asgard> : and
15:52 <Asgard> : 00:14:730 (3) -
15:52 <Asgard> : here NC
15:52 <Asgard> : 00:16:125 (1) - remove NC
15:52 <Shana Aisaka> : Okay ~
15:53 <Asgard> : 00:17:520 (3) -
15:53 <Asgard> : NC
15:53 <Asgard> : 00:19:613 (1) - remove NC
15:54 <Asgard> : 00:21:009 (6) - NC
15:54 <Asgard> : 00:21:706 (1) - removeNC
15:55 <Asgard> : 00:30:078 (4) - move 148,264
15:55 <Asgard> : 00:30:826 (1) - 204,328
15:55 <Asgard> : 00:32:221 (2) - 344,260
15:56 <Asgard> : hm.. wait
15:56 <Shana Aisaka> : Okay~
15:57 <Asgard> : 00:33:617 (3) -
15:57 <Asgard> : remove
15:57 <Asgard> : and
15:57 <Asgard> : 00:32:221 (2) - 1 repeat
15:57 <Asgard> : 00:34:314 (3) - move 388,192
15:57 <Asgard> : 00:35:012 (4) -
15:57 <Asgard> : first slider point : 412,116
15:57 <Asgard> : 2th : 392,68
15:58 <Asgard> : 3th : 412,116
15:58 <Asgard> : i think this is more better
15:59 <Shana Aisaka> : @w@''
15:59 <Asgard> : 00:38:500 (2) - ugly slider :(
15:59 <Asgard> : wait i fixing
15:59 <Shana Aisaka> : lol >.<"
16:05 <Asgard> : ok
16:06 <Asgard> : 1th 156,136
16:06 <Asgard> : 135,99
16:06 <Asgard> : no
16:06 <Asgard> : wait.
16:06 <Shana Aisaka> : lol.. ><"
16:07 <Asgard> : 212,256
16:07 <Asgard> : 176,236
16:07 <Asgard> : 144,176
16:07 <Asgard> : 176,116
16:07 <Asgard> : 256,80
16:07 <Asgard> : 336,116
16:07 <Asgard> : 368,176
16:08 <Asgard> : 336,236
16:08 <Shana Aisaka> : wow.. so many? @@?
16:08 <Asgard> : 330,256
16:08 <Asgard> : and reverse
16:08 <Asgard> : rotate -90
16:08 <Shana Aisaka> : I think i can't understand ;_;
16:09 <Shana Aisaka> : could you show it to me? >w<?
16:09 <Asgard> : wait
16:09 <Asgard> : i'll give code
16:10 <Shana Aisaka> : o.o''
16:10 <Asgard> : 168,228,38500,2,0,B|60:212|8:124|68:44|172:36|256:60|224:196|224:196,1,400,0|4
16:10 <Asgard> : http://puu.sh/heD7
16:11 <Shana Aisaka> : hmm... how did you know that is the code? o.o?
16:11 <Asgard> : open osu file
16:11 <Asgard> : and.. find offset
16:11 <Asgard> : 38500
16:13 <Asgard> : hm..
16:13 <Asgard> : fix this?
16:13 <Shana Aisaka> : wait..
16:13 <Asgard> : hm..
16:13 <Asgard> : follow me
16:13 <Asgard> : just make slider
16:13 <Asgard> : anywhere
16:14 <Asgard> : and move fist slider point : 156,136
16:14 <Asgard> : and ctrl+click in slider line
16:14 <Shana Aisaka> : I think i found the code.. (lol)
16:14 <Asgard> : hm.
16:14 <Asgard> : okay
16:15 <Shana Aisaka> : i have replace it but still look the same @w@"
16:15 <Asgard> : hm..
16:16 <Asgard> : exit edit
16:16 <Asgard> : but still open osu file
16:16 <Asgard> : and save
16:16 <Asgard> : so maybe it will be change
16:18 <Shana Aisaka> : o.o''
16:19 <Asgard> : fixed?
16:19 <Shana Aisaka> : wait.
16:20 <Shana Aisaka> : hmm...
16:20 <Asgard> : slider length missed.
16:20 <Asgard> : wait
16:21 <Shana Aisaka> : o.o
16:22 <Asgard> : ok
16:22 <Asgard> : i'll give X and Y
16:22 <Asgard> : so just follow
16:22 <Shana Aisaka> : o.o''
16:22 <Shana Aisaka> : wakatta ><"
16:23 <Asgard> : first slider point : 156,136
16:23 <Asgard> : 2th 136,96
16:23 <Asgard> : 3th 68,68
16:23 <Asgard> : 4th 0,96
16:23 <Asgard> : 5th -32,180
16:23 <Asgard> : 6th 0,264
16:23 <Asgard> : 7th 68,292
16:23 <Asgard> : 8th 136,264
16:23 <Asgard> : 9th 156,224
16:25 <Asgard> : not yet?
16:26 <Shana Aisaka> : hmm.. should i remake it? >.<?
16:26 <Asgard> : hm..
16:26 <Asgard> : ok
16:26 <Asgard> : so.. skip easy?
16:29 <Asgard> : ??
16:29 <Shana Aisaka> : okay i just it ~
16:29 <Shana Aisaka> : the easy's slider >.<"
16:30 <Asgard> : hmm....
16:30 <Shana Aisaka> : still ugly? XD
16:31 <Shana Aisaka> : >.<"
16:31 <Asgard> : actually something is starnge
16:31 <Shana Aisaka> : strange* XD
16:31 <Asgard> : oh missed
16:31 <Asgard> : hm.. okay
16:31 <Shana Aisaka> : >w<''
16:31 <Asgard> : so next normal
16:32 <Shana Aisaka> : so it's good? XD
16:32 <Shana Aisaka> : okay then ~
16:32 <Asgard> : 00:06:009 (1) -
16:32 <Asgard> : so far
16:32 <Shana Aisaka> : owh.. yeah ><"
16:33 <Asgard> : don't forgot fix distance next note
16:33 <Asgard> : 00:07:055 (2,3,4) - like this
16:33 <Shana Aisaka> : okay
16:34 <Shana Aisaka> : done :3
16:34 <Asgard> : 00:16:474 (7) -
16:34 <Asgard> : NC?
16:35 <Shana Aisaka> : okay ~
16:35 <Asgard> : 00:24:497 (1,2,3,4,5) - anti jump hard for beginner
16:35 <Shana Aisaka> : no good?
16:35 <Asgard> : yes
16:36 <Shana Aisaka> : I have already use distance snap >.<" still dame kana? ><"
16:37 <Asgard> : no that's good
16:37 <Asgard> : but you don't used copy and paste
16:37 <Shana Aisaka> : o.o??
16:37 <Asgard> : i always use symmetry because i can't make shape very well
16:37 <Shana Aisaka> : do i really need it? ><"
16:37 <Asgard> : if you can't make shape and pettern
16:37 <Asgard> : just use symmetry
16:38 <Asgard> : yes
16:38 <Asgard> : hmm wait
16:38 <Shana Aisaka> : o.O
16:38 *Asgard is listening to (Tainaka Sachi - Unmeibito)[http://osu-ppy-sh.tvgratuite.org/s/43011]
16:38 <Asgard> : look this map
16:38 <Asgard> : there are very very many symmetry
16:38 <Shana Aisaka> : lol >.<"
16:40 <Asgard> : if you can use symmetry very well, you will be good mapper
16:40 <Asgard> : okay so.. keep going
16:41 <Shana Aisaka> : hmmm @@"
16:41 <Asgard> : hm..
16:41 <Shana Aisaka> : i will try >.<"
16:42 <Asgard> : i think you don't need KIAI time
16:42 <Shana Aisaka> : for my map? ;_;
16:42 <Asgard> : yes..
16:42 <Shana Aisaka> : i want it >.<"
16:42 <Shana Aisaka> : cause it looks great XD
16:43 <Asgard> : hm..
16:43 <Shana Aisaka> : o.o?
16:43 <Asgard> : i think rhythm is very good
16:44 <Shana Aisaka> : thanks >w<"
16:44 <Asgard> : but note pattern is some strange :<
16:45 <Shana Aisaka> : O.o
16:45 <Asgard> : 00:39:372 - i think break time is not good
16:46 <Shana Aisaka> : okay then ;_;
16:46 <Asgard> : http://puu.sh/heKG
16:47 <Shana Aisaka> : o.o''
16:48 <Asgard> : ok collob
16:48 <Shana Aisaka> : okay ~
16:48 <Asgard> : try use symmetry when you make next beatmap
16:49 <Asgard> : 00:02:695 (3) - remove and
16:49 <Asgard> : add here 00:03:406
16:49 <Asgard> : 00:03:406 -
16:49 <Asgard> : 00:09:846 (1) -
16:49 <Asgard> : overlap
16:50 <Shana Aisaka> : what is overlap ;_;
16:50 <Asgard> : side
16:51 <Shana Aisaka> : side? o.o?
16:51 <Asgard> : try this
16:51 <Asgard> : http://puu.sh/heLG
16:51 <Asgard> : 00:09:846 (1) - 168 216
16:51 <Asgard> : and 1 repeat
16:53 <Shana Aisaka> : o.o
16:53 <Asgard> : 00:10:892 (1) - 148 344
16:53 <Asgard> : 00:11:241 (2) - 256 27
16:53 <Asgard> : 276*
16:53 <Asgard> : 00:11:590 (3) - 364 344
16:53 <Asgard> : 00:11:939 (4) - 344 216
16:53 <Asgard> : 00:12:288 (1) - 256 124
16:53 <Asgard> : 00:12:637 (2) - 168 216
16:53 <Asgard> : 00:12:985 (3) - 344 216
16:53 <Asgard> : 00:13:334 (4) - 256 276
16:53 <Asgard> : i think this is more better
16:56 <Asgard> : 00:26:067 (5) - remove and
16:56 <Asgard> : 00:26:765 - add here
16:57 <Asgard> : 00:42:337 (2,3,4,5,1,2,3,4,5,6,7) - not good pattern
16:59 <Shana Aisaka> : everything is change accept ^
16:59 <Shana Aisaka> : so how should i do? o.o?
17:00 <Asgard> : hmm..
17:00 <Asgard> : well.. i can say 1 thing. just use symmetry
17:00 <Asgard> : um
17:01 <Shana Aisaka> : O.o''
17:02 <Shana Aisaka> : wait.
17:02 <Shana Aisaka> : I update first and try to look that pattern >.<"
17:03 <Shana Aisaka> : okay ~
17:03 <Shana Aisaka> : Update >w<"
17:05 <Asgard> : hmm..
17:05 <Shana Aisaka> : yes? ><?
17:05 <Shana Aisaka> : still dame ne? >.<"
17:06 <Asgard> : 00:42:337 (2,3,4,5,1,2,3,4,5,6,7) - note good too :(
17:06 <Asgard> : like this
17:06 <Asgard> : http://puu.sh/heOE
17:07 <Asgard> : make people can move easier
17:07 <Shana Aisaka> : lol
17:08 <Shana Aisaka> : okay ~
17:10 <Asgard> : maybe that's all
17:11 <Asgard> : oh and
17:11 <Asgard> : delete .osb file
17:11 <Asgard> : and full submit
17:11 <Shana Aisaka> : o.o''
17:11 <Shana Aisaka> : okay ~
17:11 <Asgard> : song setup - storyboarding - retterbox during breaks
17:11 <Asgard> : uncheck it
Arigatou Asgard!! >w<"

Okay ! After all the discussion about my map, and all is FIXED!! >w<"
UPDATE!! :D
Hi :D

Easy
00:21:009 (4) - new combo?
00:27:288 (1) - move to x:104 y:36 ? I think overlap with 00:24:497 (1) - is not good may be :(
00:27:288 (1) - remove new combo ?
00:30:826 (1,2,3,4) - try using same slider and use ctlr+< and ctrl+r I think it's better :)
00:36:407 (5) - spacing
00:41:988 (3) - you should new combo at the start of kiai time :)
00:42:686 (1) - remove new combo it if you did ^


Normal
I think you should add more whistle on single note , it can make better sound ;)
for example : 00:03:218 (2,3,4) - , 00:03:218 (2,3,4) - at the start of the slider , 00:15:427 (4,6) - , 00:18:916 (1) - , around this :3
00:31:523 (1) - new combo here


Collab
00:08:102 (2) - up 1 grid look better :D
00:09:497 (4) - left 3 grid ^
00:19:265 (1) - not overlap with 3 is better :3
00:44:430 (1) - in my opinion , this is very near the last note :?


good luck :D
Here are just suggestion ~OAO
If you do not like , you can skip it .

[General]
I think that sliders can pull much pretty , you can refer other's map .

[Normal]
00:30:826 (3) - add NC ?!
00:33:267 (1,2) - (1) remove NC and (2) add NC ?!
00:37:453 (5,6,1) - (5) 1 grid left , 1 grid up , (6) 1 grid left , add NC and removed (1) NC !? like this http://puu.sh/hfK7
452,96,37453,1,0
400,60,37802,5,2

[Collab]
00:23:451 (6,1) - (6) add NC and remove (1) NC ?!
00:36:058 (6) - add NC ?!
00:43:384 (8) - add NC ?!
00:50:012 (9,1) - (9) remove NC and (1) add NC ?!

sorry to my poor English
good song~ :)
and expect it to be ranked.
[Easy] I think it is ok beacaus I can't find any suggestion
Topic Starter
Frostmourne wrote this ~

Frostmourne wrote: 4k533o

Hi :D Hi ~ >w<"

Easy
00:21:009 (4) - new combo? Fix ~
00:27:288 (1) - move to x:104 y:36 ? I think overlap with 00:24:497 (1) - is not good may be :( Fix?
00:27:288 (1) - remove new combo ? Fix ~
00:30:826 (1,2,3,4) - try using same slider and use ctlr+< and ctrl+r I think it's better :) hmm.. Fix??
00:36:407 (5) - spacing Fix ~
00:41:988 (3) - you should new combo at the start of kiai time :) Okay ~ Fix ~
00:42:686 (1) - remove new combo it if you did ^ Fix ~


Normal
I think you should add more whistle on single note , it can make better sound ;)
for example : 00:03:218 (2,3,4) - , 00:03:218 (2,3,4) - at the start of the slider , 00:15:427 (4,6) - , 00:18:916 (1) - , around this :3
00:31:523 (1) - new combo here Fix ~


Collab
00:08:102 (2) - up 1 grid look better :D Fix ~
00:09:497 (4) - left 3 grid ^ Fix ~
00:19:265 (1) - not overlap with 3 is better :3 okay ~ Fix~
00:44:430 (1) - in my opinion , this is very near the last note :? Yeah, Fix ~


good luck :D Thanks. ;)

Thank you !! >w<"

l1106188 wrote this ~

l1106188 wrote: 4l4u33

Here are just suggestion ~OAO
If you do not like , you can skip it . This mod is helpful ~ >w<"

[General]
I think that sliders can pull much pretty , you can refer other's map . @w@"

[Normal]
00:30:826 (3) - add NC ?! Okay ~
00:33:267 (1,2) - (1) remove NC and (2) add NC ?! Fix ~
00:37:453 (5,6,1) - (5) 1 grid left , 1 grid up , (6) 1 grid left , add NC and removed (1) NC !? like this http://puu.sh/hfK7 Fix ~
452,96,37453,1,0
400,60,37802,5,2

[Collab]
00:23:451 (6,1) - (6) add NC and remove (1) NC ?! Fix ~
00:36:058 (6) - add NC ?! Fix ~
00:43:384 (8) - add NC ?! Fix ~
00:50:012 (9,1) - (9) remove NC and (1) add NC ?! Fix ~

sorry to my poor English
good song~ :)
and expect it to be ranked. Thanks ! >w<"
[Easy] I think it is ok beacaus I can't find any suggestion

Arigatou! :)

Okay! All is Fixed!!

UPDATE!! :D
Hi~ my mod for this map~(but short... T.T)
Nyan.... :3

General

- disabke letterbox in break to all diff....

Easy

AR -1

Normal

00:23:799 - add a circle here?
00:40:244 - add a note here..

Collab

Seems good... :D


Now, I'll give star and take my leave....
Topic Starter

hillaryzx wrote: x512d

Hi~ my mod for this map~(but short... T.T)
Nyan.... :3 Nyaan !! >w<"

General

- disabke letterbox in break to all diff.... Opps ~ I forgot about that . >.<" Fix ~

Easy

AR -1 okay ~

Normal

00:23:799 - add a circle here? Nice idea~
00:40:244 - add a note here.. okay ~ >w<"

Collab

Seems good... :D Arigatou :)


Now, I'll give star and take my leave....
Arigatou hillaryzx-kun ~ and for the star as well >w<"

Alright! Fixed!!

UPDATE!! :D
hi ~
mod request via in-game PM~

[Easy]
00:12:637 (4): 1 grid up seems better?
00:16:823 (4,1): 1 grid right?
00:32:221 (2): 1 grid left?
00:35:112 (4,5): 1 grid right?

[Normal]
00:07:753 (4): 1 grid left?

[Collab]
00:03:218 (4~6): spacing is different from the earlier notes.
00:13:382 (4): like this? http://osu-ppy-sh.tvgratuite.org/ss/246280
00:25:544 (4): spacing
00:27:985 (3): 2 grid up, 1 grid right?
00:32:570 (6): 1 grid down?
00:36:058 (1): spacing
00:50:709 (3): 1 grid right

nice map overall!
have star >w<~
Hi, Shana Aisaka~
I'm here for mod4mod again, if you don't mind >_<

[General]

-> I wonder, the song is only 00:57, and ing with the video only costs ~3MB, so why not use a 192kbps audio instead (if any)? It won't greatly affect file size, but greatly affect sound quality :3
-> As this song is actually a sad-paced one, you might want to add a silver (or gold) slider border. Open the .osu file manually, and add these codes below "Combo4 : 0,128,255":
Silver:
SliderBorder : 211,211,211

Gold:
SliderBorder : 254,239,114
This is fully optional, though.
-> Another thing worth mentioning is a new timing section should be placed on 00:14:730 with 85.90 BPM. Yep, the piano gets slower there, and keep using 86.00 there will result in an incorrect timing.
-> Oh, and Nicol Armarfi to the tags, just in case.

[Easy]

  1. 00:02:171 (1,2,1,2,3) - I don't quite get your whistle pattern here, although they sounds fine. The piano hits high note every 2/1, so in my opinion, it's better to keep the whistling consistent at 2/1 here
  2. 00:07:055 (3) - Definitely moved way too up imo. Move it ~5 grids down and right, and it will flow better with the previous (2) (:
  3. 00:12:637 (4,1,2,3) - (optional) Although it's not a thing you must do, but it's better to arrange them in an arc like below, to build up more flow and avoid (2) touching the next (4):
  4. 00:21:009 (1) - (optional) This one also, consider moving this few grids up to prevent touching 00:20:311 (3)
  5. 00:24:497 (1,3) - Woah, ugly overlap imo. Just be creative with your slider shapes though - this won't be hard to fix xD
    Also whistle on (1)'s end, if you want to (:
  6. 00:32:221 (2) - (optional) You could easily make a blanket pattern as you did on 00:33:616 (3,4) with (2)'s end being stacked to (6) though, it will play more beautiful imo :3
  7. 00:46:174 (4) - Whistle here on slider's start. I highly recommend this, the piano here needs a hitsound companion :3
  8. 00:48:267 (1,2) - Is it intentional you curve the slider this way? Because this is a 2/1 slider, the red waypoint is much better if placed on the second slider tick, for example:
  9. 00:51:756 (3) - (optional) Stack below (2) better for the ending imo
[Normal]

  1. 00:04:962 (5,1) - It would fit the piano more if (5) is extended by 1/2 while (1) is shortened by 1/2
  2. 00:09:148 (1) - Hmm, is this note really required? It doesn't follow anything in the music as I can hear. Also, this is just a Normal diff, don't let here be too hectic >_<
  3. 00:14:381 (3) - Whistle on slider's end to keep your whistle pattern here?
  4. 00:15:427 (4,5,6,1) - Sudden 90° linear slider here breaks your flow imo. The simplest thing you can do here, without altering your slider too much but still flowy, perhaps:
  5. 00:24:497 (1,2,3,4,5) - Why no whistle at all >_< At least one whistle should be here imo, either it's in (3) or (5) - I suggest (3) more though, because it's the downbeat
  6. 00:35:360 (5,1) - Sudden spacing change here. Is it intentional?
  7. 00:38:500 (3) - (optional) Curve it to the opposite direction (downward) to avoid touching (5)? (slider wave also plays beautiful here)
  8. 00:44:081 (5) - Normal hitfinish feels too explosive for the song imo. What's more, if you want to keep the normal hitfinish, they should've been placed in the downbeat instead.
  9. 00:46:872 (5) - Same as above
  10. 00:49:663 (4) - Rigid linear slider like this is very unfitting for the ending. Why not a bezier curve instead? At the picture below, you can see that (5)'s approachcircle could be used to guide you here:
[Collab]

  1. 00:03:218 (4,5,6) - I highly recommend to add whistle on either 4 or 6, else it will be too empty here
  2. 00:05:485 (2,4) - (optional) You can move (2) downward and (4) upward so this part won't be too linear and to increase the flow
  3. 00:09:497 (4) - Already tested, there's a note 1/8 after this from the music. Not something you have to add, though :3
  4. 00:09:846 (1) - Do you really need the new combo here? Also, (optional) make this encircle (4)?
  5. 00:13:683 (5) - To avoid such overlapping with (2), I suggest to arrange (5) like below:
  6. 00:23:799 (2) - (optional) Encircle (5)? Plays better than just a straight slider imo
  7. 00:24:497 (3,4) - Unexpected spacing change (well, I bet it's unintentional though)
  8. 00:32:221 (5,6,7) - I think it's better if you keep with symmetry here to make this part looks less random, for example:
  9. 00:42:337 (2,3,4,5,6,7,1,2,3,4,5) - 1/4 stream spam in a relaxing piano song orz... Do you really need this much >_< - Triples are okay to use in this song imo, but this one... orz
  10. 00:46:872 (1) - Same as [Normal], normal hitfinish is too explosive imo. (also those downbeat stuff)
  11. 00:50:709 (3,4) - (optional) I think it would be nice if there's a little jump on the ending, for example:
Oh, and one more stuff, you don't need awkward kiai position like that (although it's usable), short kiais plays better imo here.

Much neater and better than your Aoi Hana map~
My map's link is at your queue. Star ^^

Niva wrote: 4y2q4u

SPOILER
Hi, Shana Aisaka~
I'm here for mod4mod again, if you don't mind >_<

[General]

-> I wonder, the song is only 00:57, and ing with the video only costs ~3MB, so why not use a 192kbps audio instead (if any)? It won't greatly affect file size, but greatly affect sound quality :3
-> As this song is actually a sad-paced one, you might want to add a silver (or gold) slider border. Open the .osu file manually, and add these codes below "Combo4 : 0,128,255":
Silver:
SliderBorder : 211,211,211

Gold:
SliderBorder : 254,239,114
This is fully optional, though.
-> Another thing worth mentioning is a new timing section should be placed on 00:14:730 with 85.90 BPM. Yep, the piano gets slower there, and keep using 86.00 there will result in an incorrect timing.
-> Oh, and Nicol Armarfi to the tags, just in case.

[Easy]

  1. 00:02:171 (1,2,1,2,3) - I don't quite get your whistle pattern here, although they sounds fine. The piano hits high note every 2/1, so in my opinion, it's better to keep the whistling consistent at 2/1 here
  2. 00:07:055 (3) - Definitely moved way too up imo. Move it ~5 grids down and right, and it will flow better with the previous (2) (:
  3. 00:12:637 (4,1,2,3) - (optional) Although it's not a thing you must do, but it's better to arrange them in an arc like below, to build up more flow and avoid (2) touching the next (4):
  4. 00:21:009 (1) - (optional) This one also, consider moving this few grids up to prevent touching 00:20:311 (3)
  5. 00:24:497 (1,3) - Woah, ugly overlap imo. Just be creative with your slider shapes though - this won't be hard to fix xD

    Also whistle on (1)'s end, if you want to (:
  6. 00:32:221 (2) - (optional) You could easily make a blanket pattern as you did on 00:33:616 (3,4) with (2)'s end being stacked to (6) though, it will play more beautiful imo :3
  7. 00:46:174 (4) - Whistle here on slider's start. I highly recommend this, the piano here needs a hitsound companion :3
  8. 00:48:267 (1,2) - Is it intentional you curve the slider this way? Because this is a 2/1 slider, the red waypoint is much better if placed on the second slider tick, for example:
  9. 00:51:756 (3) - (optional) Stack below (2) better for the ending imo
[Normal]

  1. 00:04:962 (5,1) - It would fit the piano more if (5) is extended by 1/2 while (1) is shortened by 1/2
  2. 00:09:148 (1) - Hmm, is this note really required? It doesn't follow anything in the music as I can hear. Also, this is just a Normal diff, don't let here be too hectic >_<
  3. 00:14:381 (3) - Whistle on slider's end to keep your whistle pattern here?
  4. 00:15:427 (4,5,6,1) - Sudden 90° linear slider here breaks your flow imo. The simplest thing you can do here, without altering your slider too much but still flowy, perhaps:
  5. 00:24:497 (1,2,3,4,5) - Why no whistle at all >_< At least one whistle should be here imo, either it's in (3) or (5) - I suggest (3) more though, because it's the downbeat
  6. 00:35:360 (5,1) - Sudden spacing change here. Is it intentional?
  7. 00:38:500 (3) - (optional) Curve it to the opposite direction (downward) to avoid touching (5)? (slider wave also plays beautiful here)
  8. 00:44:081 (5) - Normal hitfinish feels too explosive for the song imo. What's more, if you want to keep the normal hitfinish, they should've been placed in the downbeat instead.
  9. 00:46:872 (5) - Same as above
  10. 00:49:663 (4) - Rigid linear slider like this is very unfitting for the ending. Why not a bezier curve instead? At the picture below, you can see that (5)'s approachcircle could be used to guide you here:
[Collab]

  1. 00:03:218 (4,5,6) - I highly recommend to add whistle on either 4 or 6, else it will be too empty here
  2. 00:05:485 (2,4) - (optional) You can move (2) downward and (4) upward so this part won't be too linear and to increase the flow
  3. 00:09:497 (4) - Already tested, there's a note 1/8 after this from the music. Not something you have to add, though :3
  4. 00:09:846 (1) - Do you really need the new combo here? Also, (optional) make this encircle (4)?
  5. 00:13:683 (5) - To avoid such overlapping with (2), I suggest to arrange (5) like below:
  6. 00:23:799 (2) - (optional) Encircle (5)? Plays better than just a straight slider imo
  7. 00:24:497 (3,4) - Unexpected spacing change (well, I bet it's unintentional though)
  8. 00:32:221 (5,6,7) - I think it's better if you keep with symmetry here to make this part looks less random, for example:
  9. 00:42:337 (2,3,4,5,6,7,1,2,3,4,5) - 1/4 stream spam in a relaxing piano song orz... Do you really need this much >_< - Triples are okay to use in this song imo, but this one... orz
  10. 00:46:872 (1) - Same as [Normal], normal hitfinish is too explosive imo. (also those downbeat stuff)
  11. 00:50:709 (3,4) - (optional) I think it would be nice if there's a little jump on the ending, for example:
Oh, and one more stuff, you don't need awkward kiai position like that (although it's usable), short kiais plays better imo here.

Much neater and better than your Aoi Hana map~
My map's link is at your queue. Star ^^
Niva mod so pro :o
Topic Starter

KuronumaSawako wrote: 4f4q33

Niva mod so pro :o

lol ~ yeah >.<"
I'll do my best ! :)


Edit :

LaceWingfield wrote this ~

LaceWingfield wrote: 5z5b69

hi ~
mod request via in-game PM~

[Easy]
00:12:637 (4): 1 grid up seems better?
00:16:823 (4,1): 1 grid right?
00:32:221 (2): 1 grid left?
00:35:112 (4,5): 1 grid right?

[Normal]
00:07:753 (4): 1 grid left? ok ~

[Collab]
00:03:218 (4~6): spacing is different from the earlier notes. fix ~
00:13:382 (4): like this? http://osu-ppy-sh.tvgratuite.org/ss/246280
00:25:544 (4): spacing Fix~
00:27:985 (3): 2 grid up, 1 grid right?
00:32:570 (6): 1 grid down?
00:36:058 (1): spacing Fix ~
00:50:709 (3): 1 grid right

nice map overall! Arigatou! :D
have star >w<~

Thank you Lace!! >w<" also for the star!!

Niva wrote this ~

Niva wrote: 4y2q4u

Hi, Shana Aisaka~
I'm here for mod4mod again, if you don't mind >_<

[General]

-> I wonder, the song is only 00:57, and ing with the video only costs ~3MB, so why not use a 192kbps audio instead (if any)? It won't greatly affect file size, but greatly affect sound quality :3
-> As this song is actually a sad-paced one, you might want to add a silver (or gold) slider border. Open the .osu file manually, and add these codes below "Combo4 : 0,128,255": Sorry but I'm not agreed with this.
Silver:
SliderBorder : 211,211,211

Gold:
SliderBorder : 254,239,114
This is fully optional, though.
-> Another thing worth mentioning is a new timing section should be placed on 00:14:730 with 85.90 BPM. Yep, the piano gets slower there, and keep using 86.00 there will result in an incorrect timing.
-> Oh, and Nicol Armarfi to the tags, just in case.

[Easy]

  1. 00:02:171 (1,2,1,2,3) - I don't quite get your whistle pattern here, although they sounds fine. The piano hits high note every 2/1, so in my opinion, it's better to keep the whistling consistent at 2/1 here
  2. 00:07:055 (3) - Definitely moved way too up imo. Move it ~5 grids down and right, and it will flow better with the previous (2) (:
  3. 00:12:637 (4,1,2,3) - (optional) Although it's not a thing you must do, but it's better to arrange them in an arc like below, to build up more flow and avoid (2) touching the next (4):
  4. 00:21:009 (1) - (optional) This one also, consider moving this few grids up to prevent touching 00:20:311 (3)
  5. 00:24:497 (1,3) - Woah, ugly overlap imo. Just be creative with your slider shapes though - this won't be hard to fix xD
    Also whistle on (1)'s end, if you want to (:
  6. 00:32:221 (2) - (optional) You could easily make a blanket pattern as you did on 00:33:616 (3,4) with (2)'s end being stacked to (6) though, it will play more beautiful imo :3
  7. 00:46:174 (4) - Whistle here on slider's start. I highly recommend this, the piano here needs a hitsound companion :3
  8. 00:48:267 (1,2) - Is it intentional you curve the slider this way? Because this is a 2/1 slider, the red waypoint is much better if placed on the second slider tick, for example:
  9. 00:51:756 (3) - (optional) Stack below (2) better for the ending imo
[Normal]

  1. 00:04:962 (5,1) - It would fit the piano more if (5) is extended by 1/2 while (1) is shortened by 1/2
  2. 00:09:148 (1) - Hmm, is this note really required? It doesn't follow anything in the music as I can hear. Also, this is just a Normal diff, don't let here be too hectic >_<
  3. 00:14:381 (3) - Whistle on slider's end to keep your whistle pattern here?
  4. 00:15:427 (4,5,6,1) - Sudden 90° linear slider here breaks your flow imo. The simplest thing you can do here, without altering your slider too much but still flowy, perhaps:
  5. 00:24:497 (1,2,3,4,5) - Why no whistle at all >_< At least one whistle should be here imo, either it's in (3) or (5) - I suggest (3) more though, because it's the downbeat
  6. 00:35:360 (5,1) - Sudden spacing change here. Is it intentional?
  7. 00:38:500 (3) - (optional) Curve it to the opposite direction (downward) to avoid touching (5)? (slider wave also plays beautiful here)
  8. 00:44:081 (5) - Normal hitfinish feels too explosive for the song imo. What's more, if you want to keep the normal hitfinish, they should've been placed in the downbeat instead.
  9. 00:46:872 (5) - Same as above
  10. 00:49:663 (4) - Rigid linear slider like this is very unfitting for the ending. Why not a bezier curve instead? At the picture below, you can see that (5)'s approachcircle could be used to guide you here:
[Collab]

  1. 00:03:218 (4,5,6) - I highly recommend to add whistle on either 4 or 6, else it will be too empty here
  2. 00:05:485 (2,4) - (optional) You can move (2) downward and (4) upward so this part won't be too linear and to increase the flow
  3. 00:09:497 (4) - Already tested, there's a note 1/8 after this from the music. Not something you have to add, though :3
  4. 00:09:846 (1) - Do you really need the new combo here? Also, (optional) make this encircle (4)?
  5. 00:13:683 (5) - To avoid such overlapping with (2), I suggest to arrange (5) like below:
  6. 00:23:799 (2) - (optional) Encircle (5)? Plays better than just a straight slider imo
  7. 00:24:497 (3,4) - Unexpected spacing change (well, I bet it's unintentional though)
  8. 00:32:221 (5,6,7) - I think it's better if you keep with symmetry here to make this part looks less random, for example:
  9. 00:42:337 (2,3,4,5,6,7,1,2,3,4,5) - 1/4 stream spam in a relaxing piano song orz... Do you really need this much >_< - Triples are okay to use in this song imo, but this one... orz
  10. 00:46:872 (1) - Same as [Normal], normal hitfinish is too explosive imo. (also those downbeat stuff)
  11. 00:50:709 (3,4) - (optional) I think it would be nice if there's a little jump on the ending, for example:
Oh, and one more stuff, you don't need awkward kiai position like that (although it's usable), short kiais plays better imo here.

Much neater and better than your Aoi Hana map~ lol thanks! >w<"
My map's link is at your queue. Star ^^

Thank you for your star and mod ! :)

Too many mod so won't be write too many~
Topic Starter
Alright! It's Fixed!!

UPDATE!! :D

KuronumaSawako wrote: 4f4q33

Niva mod so pro :o
This^^ I would love a mod from him in my map.

Anyway on topic, here's your request from my modding queue. :|

[General]
-Remove OSB file. There's no storyboard in your map.
-Your video file has audio in it. Remove the audio off of the video.

[Easy]
-00:30:084 (6) - Make this hit circle blanklet with slider 5.

[Normal]
-Good

[Collab]
-Good

Beautiful map indeed. Just work on your blanklets.
Thanks for the kudosu! STAR~
Topic Starter

BeatofIke wrote: 68633

Thanks for the kudosu! STAR~
Arigatou :3
Hi meimeichan!
Sorry for delay >_<

Prepare to mod but..... Your timing is off completely.........
Try this:

1.BPM 85.800 OFFSET 2172

Yes only 1 timing point. I will ask kanpakyin to recheck the timing.
After fixing feel free to call me back at anytime and I'll do full mod!

Star for now! >A</
Topic Starter

JoJo wrote: 3e5513

Hi meimeichan!
Sorry for delay >_<

Prepare to mod but..... Your timing is off completely.........
Try this:

1.BPM 85.800 OFFSET 2172

Yes only 1 timing point. I will ask kanpakyin to recheck the timing.
After fixing feel free to call me back at anytime and I'll do full mod!

Star for now! >A</
lol thanks XD will fix when i got time =w=''
Topic Starter
Fix Timing already ~


UPDATE!!! :3
Hi meimei-chan again :>
OK~ Don't kudosu this since I have already get 2 from last post.

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. Reset your timing section according to this image.↓
    Select 4/4 common and add another timing section on 00:30:843 (4/4) to fix the downbeat for all diffs. Offset has no change so do not need resnapping.
  2. Volume setting is too low. Sometimes players determine whether they have caught the notes on beat by hitsound so.
  3. By the way add a mute sliderslide hitsound since this song is quiet but ruined by noisy sliderslide.
  4. I don't know why you have set fountain effect on 00:44:829, not really fit the music.
  5. Add storyboard of mapper's ID for different parts. Just suggestion.
[Collab]
  1. 00:06:813 (0) - Delete useless timing section.
  2. 00:13:360 (4) - New combo I guess.
  3. 00:29:444 (1,2) - Switch new combo.
  4. 00:38:185 (1,4) - ^ For map reading and downbeat. Then remove new combo on 00:40:283 (1).
[Normal]
  1. 0.8x spacing looks not good for gameplay. All notes are end to end. (Just comment.)
  2. 00:04:969 (5,1) - Switch new combo.
  3. 00:07:766 (4,1) - I prefer switching new combo here. Then looks you have to fix the spacing between them.
  4. 00:16:507 (1,2) - Little spacing issue I guess.
[Easy]
  1. Same to Normal. 1.0x DS is much better than 0.8.
  2. 00:24:497 (0) - Delete useless timing section.
  3. 00:32:241 (2,3) - Fix the spacing here (Try move slider 3 some grids left).
  4. 00:33:640 (3,4) - Try to avoid overlap.
  5. 00:37:137 (1,2) - ^ Same, looks not good, try something like this↓
    SPOILER
    ATTACH[$2A$9G)68DBL00`}O~VX{AP.jpg]
That's it~ Good luck and I'm looking forward to your 1st ranked map! Go go go~


Topic Starter
Fan-kun wrote ~

JoJo wrote: 3e5513

Hi meimei-chan again :>
OK~ Don't kudosu this since I have already get 2 from last post.

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. Reset your timing section according to this image.↓
    [attachment=1:523a7]{Y9_512FSK@5[3SC4TE4VIH.jpg[/attachment:523a7]Select 4/4 common and add another timing section on 00:30:843 (4/4) to fix the downbeat for all diffs. Offset has no change so do not need resnapping.
  2. Volume setting is too low. Sometimes players determine whether they have caught the notes on beat by hitsound so.
  3. By the way add a mute sliderslide hitsound since this song is quiet but ruined by noisy sliderslide.
  4. I don't know why you have set fountain effect on 00:44:829, not really fit the music.
  5. Add storyboard of mapper's ID for different parts. Just suggestion.
[Collab]
  1. 00:06:813 (0) - Delete useless timing section.
  2. 00:13:360 (4) - New combo I guess.
  3. 00:29:444 (1,2) - Switch new combo.
  4. 00:38:185 (1,4) - ^ For map reading and downbeat. Then remove new combo on 00:40:283 (1).
[Normal]
  1. 0.8x spacing looks not good for gameplay. All notes are end to end. (Just comment.)
  2. 00:04:969 (5,1) - Switch new combo.
  3. 00:07:766 (4,1) - I prefer switching new combo here. Then looks you have to fix the spacing between them.
  4. 00:16:507 (1,2) - Little spacing issue I guess.
[Easy]
  1. Same to Normal. 1.0x DS is much better than 0.8.
  2. 00:24:497 (0) - Delete useless timing section.
  3. 00:32:241 (2,3) - Fix the spacing here (Try move slider 3 some grids left).
  4. 00:33:640 (3,4) - Try to avoid overlap.
  5. 00:37:137 (1,2) - ^ Same, looks not good, try something like this↓
    SPOILER
    [attachment=0:523a7]$2A$9G)68DBL00`}O~VX{AP.jpg[/attachment:523a7]
That's it~ Good luck and I'm looking forward to your 1st ranked map! Go go go~

Done Fixing something but still got some problem in general.. =A='' send u message already.. :3

UPDATE some part ~ XD
Hi~ <request from my queue>

[Easy]
00:06:367 - add whistle

00:11:262 - ^

00:36:437 - ^

00:37:137 - remove whistle

00:37:836 - add whistle

[Normal]
00:09:514 - add whistle

[Collab]
00:10:913 - add finish or whistle

00:11:262 - ^

00:11:612 - ^

00:11:962 - add whistle

00:13:011 - ^
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck~
Topic Starter
Cilvery-san's mod

Cilvery wrote: u493f

Hi~ <request from my queue>

[Easy]
00:06:367 - add whistle

00:11:262 - ^

00:36:437 - ^

00:37:137 - remove whistle

00:37:836 - add whistle

[Normal]
00:09:514 - add whistle

[Collab]
00:10:913 - add finish or whistle

00:11:262 - ^

00:11:612 - ^

00:11:962 - add whistle

00:13:011 - ^
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck~


Wow.. Arigatou!! All diff add hitsound. :3
UPDATE!! >A<"
iroseka's modding from tha queue
Hi, this song is quite slow for me, so I am not going to check your rhythm (not good at it XD)

[Easy]
00:09:165 (4) - Just delete it?
00:22:451 (3) - Sayings that this silent slider at silent time is unrankable.
00:28:745 (5,6) - Check the slider shape and note arrangement. suggestion
00:42:731 (2,3,4,5) - The shape here is no good XD

[Normal]
00:09:514 (1) - DS
00:22:102 (1) - Shape

[Hard]
00:22:102 (2,3,4,5) - Slient unrankable notes
From my queue.

[General]
Collab
Normal
Green line resnap please~

[Easy]

00:35:738 (5,1) - switch NC
00:47:626 (5) - as in Collab

[Normal]

00:07:766 (5) - add NC. and ↓ like this
00:16:158 (6) - ↓ like this
00:31:542 (1) - remove NC
00:47:626 (1) - as in Collab

[Collab]

00:03:395 (5) - remove this note, it's better imo
00:06:018 (4) - ↓ like this
00:13:360 (4) - add NC
00:23:500 (1,3) - switch NC
00:35:388 (5) - remove whistle at slider ends
00:36:088 (1) - add whistle at slider head
00:47:626 (1) - Volume 30% it's better imo

That's all.

nice song~ good luck :)
Topic Starter
All Mod is very useful !! Thanks!! >w<" kusano !! :3

UPDATE!! :D
From my modding queue~

[Easy]

You use a lot of basic patterns, nothing wrong with that. Although you should work on your small sliders.
00:02:172 (1) - Maybe make sliders like this more like; http://puu.sh/BxdA
00:03:570 (2) - For this, copy paste (1) and Ctrl+J & Ctrl+R

furthermore nothing wrong with this difficulty.

[Normal]

I advice to don't make overlaps like 00:07:766 (5,6). Use a bigger spacing so they don't overlap.
The song has a BPM of 85 only, so there's nothing wrong with using a distance spacing of 1.2x for Normal.

00:04:969 (1) - Not sure if this is supposed to be an arc, but 2 anchors should be enough.
00:04:969 (1,2) - You could also make it like this: http://puu.sh/Bxgn (2 anchors instead of 3 on (1) and I lowered the anchor from (2))
00:16:158 (6) - This slider doesn't feels right to me.
00:26:297 (6) - This slider is pretty ugly. Try to just make a normal slider with a bow.
00:27:346 - 00:37:486 - A bit too much straight, if you ask me. Try to make it more smooth.
00:40:633 (5) - Slider end overlaps (3)
00:42:381 (2,2) - You shouldn't use red-anchors at a song like this. The song is way too slow paced for these kind of sliders.
00:49:724 (4) - Ugly slider. The anchors aren't placed in a good way and the red anchor at the slider end is totally unnecessary

[Collab]

00:08:815 (3,4) - Just make a single slider out of this; http://puu.sh/BxjW http://puu.sh/BxjZ
00:30:144 (2,3) - ^
00:32:591 (6) - Like I mentioned before, This song is too slow paced for sliders like this.
00:40:283 (6,7) - Put a note on 00:40:283 and make a slider from 00:40:633 to 00:41:332
00:42:381 (2,3,4,5,6,7,1,2,3,4,5) - Use less spacing and try to make it more pretty; http://puu.sh/BxlB

Suggestion; Make a Storyboard with the names for collab, so everyone can see who mapped which part.

[Overall]

The beatmap needs work before it's worth a bubble. Try to work on your sliders. Here's a nice thread about sliders: viewtopic.php?f=56&t=37194

Good luck with your beatmap
m4m :3

General 6t6a34

I'm not sure about kiai times... but this is up to you :3

Normal 6g3l6m

00:03:220 (2) - maybe like this?
00:16:158 (6) - new combo

and use soft-sliderslide, it will sound much better :3

good luck :3
Topic Starter
Ayu wrote this ~

Ayu wrote: 1h6g2b

From my modding queue~

[Easy]

You use a lot of basic patterns, nothing wrong with that. Although you should work on your small sliders.
00:02:172 (1) - Maybe make sliders like this more like; http://puu.sh/BxdA Fix
00:03:570 (2) - For this, copy paste (1) and Ctrl+J & Ctrl+R Okay

furthermore nothing wrong with this difficulty. lol thx anyway =w=''

[Normal]

I advice to don't make overlaps like 00:07:766 (5,6). Use a bigger spacing so they don't overlap.
The song has a BPM of 85 only, so there's nothing wrong with using a distance spacing of 1.2x for Normal. Actually i don't really quite understand what is overlap means \o/ =A='' I tried my best though @w@"

00:04:969 (1) - Not sure if this is supposed to be an arc, but 2 anchors should be enough. what?
00:04:969 (1,2) - You could also make it like this: http://puu.sh/Bxgn (2 anchors instead of 3 on (1) and I lowered the anchor from (2))
00:16:158 (6) - This slider doesn't feels right to me. It's fine to me though XD
00:26:297 (6) - This slider is pretty ugly. Try to just make a normal slider with a bow. Okay
00:27:346 - 00:37:486 - A bit too much straight, if you ask me. Try to make it more smooth. Okay
00:40:633 (5) - Slider end overlaps (3) Fix
00:42:381 (2,2) - You shouldn't use red-anchors at a song like this. The song is way too slow paced for these kind of sliders. Okay
00:49:724 (4) - Ugly slider. The anchors aren't placed in a good way and the red anchor at the slider end is totally unnecessary Fix

[Collab]

00:08:815 (3,4) - Just make a single slider out of this; http://puu.sh/BxjW http://puu.sh/BxjZ Fix
00:30:144 (2,3) - ^ Fix
00:32:591 (6) - Like I mentioned before, This song is too slow paced for sliders like this. Okay
00:40:283 (6,7) - Put a note on 00:40:283 and make a slider from 00:40:633 to 00:41:332 Okay
00:42:381 (2,3,4,5,6,7,1,2,3,4,5) - Use less spacing and try to make it more pretty; http://puu.sh/BxlB Fix

Suggestion; Make a Storyboard with the names for collab, so everyone can see who mapped which part. Okay

[Overall]

The beatmap needs work before it's worth a bubble. Try to work on your sliders. Here's a nice thread about sliders: viewtopic.php?f=56&t=37194

Good luck with your beatmap Thank you :3

Wow.. The mod helps me a lot ! Thanks >A<!!

kurohana wrote this ~

kurohana wrote: 5n2r25

m4m :3

General 6t6a34

I'm not sure about kiai times... but this is up to you :3 It's okay to me :D

Normal 6g3l6m

00:03:220 (2) - maybe like this? Fix
00:16:158 (6) - new combo Fix


and use soft-sliderslide, it will sound much better :3

good luck :3 Thank you :D

Thank you for your mod!! >w<!!

UPDATE!! >A<!!
Random mod

also my first

Items in BOLD are my comments / What I think about the map

Items in Blue are recommended

Items in Purple are unrankable

Regular text is just suggestion / nazi



[General]

If you do not mind , you should add a hard too because the song is very short

[Easy]
The diff is okay , But you can put more variation on your slider shapes and make some look nicer.

00:19:654 (2) - Line up with 00:16:857 (4) - ?
00:36:437 (2) - Move it down 4 boxes
00:43:780 (3) - This is really break rhythm >.< Try this rhythm instead

[Normal]

00:28:395 (3) - Move 4 boxes down
00:32:241 (4) - ^
00:16:158 (1) - This slider look a bit ugly , especially the curve
00:41:332 (6) - Move this to the left a bit

[Hard]

00:40:283 (6) - Spacing is off here a little.
00:46:927 (1) - Is there a reason for this new combo here?

Mapset is alright. Good luck!
Topic Starter

Taris wrote: v235

Random mod

also my first Since this is your 1st mod i give u KUDOS lol
Items in BOLD are my comments / What I think about the map

Items in Blue are recommended

Items in Purple are unrankable

Regular text is just suggestion / nazi



[General]

If you do not mind , you should add a hard too because the song is very short No needed @w@"

[Easy]
The diff is okay , But you can put more variation on your slider shapes and make some look nicer.

00:19:654 (2) - Line up with 00:16:857 (4) - ? Fix?
00:36:437 (2) - Move it down 4 boxes no
00:43:780 (3) - This is really break rhythm >.< Try this rhythm instead
Fix

[Normal]

00:28:395 (3) - Move 4 boxes down
00:32:241 (4) - ^
00:16:158 (1) - This slider look a bit ugly , especially the curve Fix?
00:41:332 (6) - Move this to the left a bit

[Hard]

00:40:283 (6) - Spacing is off here a little. Opps Forgot to fix it.
00:46:927 (1) - Is there a reason for this new combo here?

Mapset is alright. Good luck! Thank you ;)

Okay Fix a little .

UPDATE!! :D
I just thought id say that this is one of my favourite beatmaps so far on osu. i have played over 1200 songs and this one has a special spot as one of the top. <3 I hope there is a chance for this to get ranked. ~Niax :)
Topic Starter

Mapian101 wrote: 3v5n2t

I just thought id say that this is one of my favourite beatmaps so far on osu. i have played over 1200 songs and this one has a special spot as one of the top. <3 I hope there is a chance for this to get ranked. ~Niax :)

Thank you !! >w<!!
Hello Shana-chan~! >w< Modding from in-game request~

  • [General]
  1. Reduce all your hitsound's volume by 5% to 10%? They're too loud too fit the bgm imo
  2. Maybe you should remove the kiai fountain placed on 00:44:829. I kinda don't like it, but it's up to you.
  3. Turn your sliderslide's sound into silent, they're making weird sounds that don't fit the music :<

    [Easy]
  4. 00:42:032 (1) - Move this 1 grid downward so it would be blanketed nicely by 00:38:535 (4).
  5. 00:49:724 (3) - Turn it into this, to blanket the previous slider's end nicely :3

    [Normal]
  6. 00:18:255 (4) - Turn it into this. If you did, fix the spacing of the next circles.
  7. 00:22:102 (1) - Move this tick 3 grids to the left and 1 grid downwards.

    [Collab]
    clear~
Sorry about the nazi stuff, but it will help on aesthetics :3
Nice map so star~ Good luck Shana-chan >w<
p/1341536
It's been ages lol XD
Topic Starter

BeatofIke wrote: 68633

https://osu-ppy-sh.tvgratuite.org/forum/p/1341536
It's been ages lol XD
hahaha yeah XD anyway I'm gotta make this map ranked ! :)
Topic Starter
Kirino's Mod ~

Kirino Kousaka wrote: 5a4f3c

Hello Shana-chan~! >w< Modding from in-game request~

  • [General]
  1. Reduce all your hitsound's volume by 5% to 10%? They're too loud too fit the bgm imo
  2. Maybe you should remove the kiai fountain placed on 00:44:829. I kinda don't like it, but it's up to you.
  3. Turn your sliderslide's sound into silent, they're making weird sounds that don't fit the music :<

    [Easy]
  4. 00:42:032 (1) - Move this 1 grid downward so it would be blanketed nicely by 00:38:535 (4).
  5. 00:49:724 (3) - Turn it into this, to blanket the previous slider's end nicely :3

    [Normal]
  6. 00:18:255 (4) - Turn it into this. If you did, fix the spacing of the next circles.
  7. 00:22:102 (1) - Move this tick 3 grids to the left and 1 grid downwards.

    [Collab]
    clear~
[color=#FF4000]Sorry about the nazi stuff, but it will help on aesthetics :3
Nice map so star~ Good luck Shana-chan >w<

Fix all ! Thanks Kirino-san !! >///<!!

UPDATE!! :D
hello :) thank mod my map ^^

this time I mod your map

i can speak little english,sorry ><


easy

00:23:500 (3) - add note?

normal
00:22:102 (1) - +hitsound?

collab
00:49:549 (8) - add note ?
00:51:472 (4) - note + whistle sound

your song is good :)
Topic Starter
smallboat's mod ~

smallboat wrote: 385o36

hello :) thank mod my map ^^

this time I mod your map

i can speak little english,sorry ><


easy

00:23:500 (3) - add note? add

normal
00:22:102 (1) - +hitsound? add

collab
00:49:549 (8) - add note ? no..
00:51:472 (4) - note + whistle sound no..

your song is good :)

Thank you for your mod >w<!!
Easy:

SPOILER
00:19:654 (2,3,1) - try another pattern is so confuse for new players check why:


00:44:130 2 grids right for be in curve with (2,3)

Normal:

SPOILER
00:04:269 move it to x:176 y:64 looks better with 2 and 3
00:11:262 (1,2,3) - make this pattern more curved since 1 and 2 in line look ugly imo
00:49:724 big slider then imo you need to be creative make it more fun :3


Collab:

SPOILER
add circle 00:09:689

Sorry about poor mod since i dont see anything wrong that are just suggestions
Topic Starter

Natsu wrote: 1f6re

Easy:

SPOILER
00:19:654 (2,3,1) - try another pattern is so confuse for new players check why:


00:44:130 2 grids right for be in curve with (2,3)

Normal:

SPOILER
00:04:269 move it to x:176 y:64 looks better with 2 and 3
00:11:262 (1,2,3) - make this pattern more curved since 1 and 2 in line look ugly imo
00:49:724 big slider then imo you need to be creative make it more fun :3


Collab:

SPOILER
add circle 00:09:689

Sorry about poor mod since i dont see anything wrong that are just suggestions
Thank you for your mod :) Easy no change but Normal and Collab i fix some ;)

UPDATE!! :D
I hate the gif on your sig, take stars and remove it ;)
Topic Starter

ikari_kyon wrote: 1z673m

I hate the gif on your sig, take stars and remove it ;)
lol ! >w<! anyway Arigatou ! ^^

Ikarin SUKI!! lol
hi ~ :) #modreqs ~
SPOILER
uhmm . pls use this one for the sliderslide >.< soft-sliderslide
:arrow: Easy
00:08:815 (4) - / 00:20:353 (3) - add whistle ~ >.<
:arrow: Normal
00:04:969 / 00:46:227 (3) - add finish ~
00:20:703 (5) - remove this slider then add a hitobject here 00:21:053 >.<
00:51:472 (2) - remove this ~
:arrow: Collab
00:12:661 (2) - / 00:43:430 (1) - / 00:44:130 (5) - / 00:48:675 (5) - add whistle ~

SPOILER
thats all >.< Goodluck ~ Nice Collab :33
Topic Starter
newtoniorock8 wrote this ~

newtoniorock8 wrote: 511y7

hi ~ :) #modreqs ~ Hi Thanks for mod ^^''
SPOILER
uhmm . pls use this one for the sliderslide >.< soft-sliderslide
Thanks ! Added !
:arrow: Easy
00:08:815 (4) - / 00:20:353 (3) - add whistle ~ >.< fix ~
:arrow: Normal
00:04:969 / 00:46:227 (3) - add finish ~ fix ~
00:20:703 (5) - remove this slider then add a hitobject here 00:21:053 >.< ermm no?
00:51:472 (2) - remove this ~ fix ~
:arrow: Collab
00:12:661 (2) - / 00:43:430 (1) - / 00:44:130 (5) - / 00:48:675 (5) - add whistle ~ fix all ~

SPOILER
thats all >.< Goodluck ~ Nice Collab :33 Thank you >///<!!


Thank you so much!!
UPDATE!! :D
Hello from " https://osu-ppy-sh.tvgratuite.org/p/mod "

The roulette has chosen YOUR MAP to be my next mod! *Background Cheering and Applause!*

[General]
Tags:
Add: Disability Girls | As its the English name of the game, and it says right in your little picture on your beatmap listing :)

Lead-in Time: I don't believe you really need lead-in time for this song as the first note hits more than 2 seconds later. If you want though, you can make your lead-in time 828, so the first note will hit exactly 3 seconds after the song loads. (If you want 4 seconds, use 1828)

Sounds: Why not use a silent slider-slide? I personally think it fits with this song: http://puu.sh/2HHgJ.wav |

[Easy]
00:32:241 (2,3,4) - There is a little bit of a gap between each of these notes.
00:42:032 (1) - A bit loud for the volume you lowered before this. Maybe lower it by 10-20 and use what you have currently for the next notes?


[Normal]
Raise the settings up a bit. There is quite a gap between this difficulty and the collab. HP Drain / OD could easily go up by 1 more

Also I think the Distance between these notes is a bit too small.. 1.0 would have been better

Volume: No volume should go below 15-20% unless its the end of a spinner or slider. I would highly suggest raising the overall volume of this song by at least 5-10%

00:22:102 (1) - This slider doesn't seem needed.. delete it?
00:30:144 (2) - Volume at the end of this slider seems a bit too quiet, Raise it by 10%

[Collab]
Wa.... there's a video to this? Why isn't this on your Easy/Normal Difficulties?!?!? Add them!
00:04:269 (1,2) - Why not just combine these two into one slider? It would honestly play better, also check the volume and such like I suggested before
00:06:717 (6) - Volume here as well doesn't really need a decrease. Seems pointless
00:09:689 (4) - this piano note hits an 1/8th earlier. I realize you don't want to use 1/8ths, but this 1/4 is just hitting air at this point.. remove?
00:24:374 (3) - again. This note hits air.....
00:32:241 (5,6) - these would be better as two 1/2 sliders instead of a slider + circle to match the piano.
The rest of the song feels a bit overmapped, but I won't dig into it anymore. I'll leave it up to you to decide what or what not to remove.
00:50:773 (3,4) - A bit too much for a simple song. If you want to use the 1/4 here, then at least flip the slider to end near the 1/4 note.


Sorry for the short mod, good luck!
Topic Starter
:3

Lanturn wrote: 5e1w6j

Hello from " https://osu-ppy-sh.tvgratuite.org/p/mod "

The roulette has chosen YOUR MAP to be my next mod! *Background Cheering and Applause!*

[General]
Tags:
Add: Disability Girls | As its the English name of the game, and it says right in your little picture on your beatmap listing :)

Lead-in Time: I don't believe you really need lead-in time for this song as the first note hits more than 2 seconds later. If you want though, you can make your lead-in time 828, so the first note will hit exactly 3 seconds after the song loads. (If you want 4 seconds, use 1828)

Sounds: Why not use a silent slider-slide? I personally think it fits with this song: http://puu.sh/2HHgJ.wav |

[Easy]
00:32:241 (2,3,4) - There is a little bit of a gap between each of these notes.
00:42:032 (1) - A bit loud for the volume you lowered before this. Maybe lower it by 10-20 and use what you have currently for the next notes?


[Normal]
Raise the settings up a bit. There is quite a gap between this difficulty and the collab. HP Drain / OD could easily go up by 1 more

Also I think the Distance between these notes is a bit too small.. 1.0 would have been better

Volume: No volume should go below 15-20% unless its the end of a spinner or slider. I would highly suggest raising the overall volume of this song by at least 5-10%

00:22:102 (1) - This slider doesn't seem needed.. delete it?
00:30:144 (2) - Volume at the end of this slider seems a bit too quiet, Raise it by 10%

[Collab]
Wa.... there's a video to this? Why isn't this on your Easy/Normal Difficulties?!?!? Add them!
00:04:269 (1,2) - Why not just combine these two into one slider? It would honestly play better, also check the volume and such like I suggested before
00:06:717 (6) - Volume here as well doesn't really need a decrease. Seems pointless
00:09:689 (4) - this piano note hits an 1/8th earlier. I realize you don't want to use 1/8ths, but this 1/4 is just hitting air at this point.. remove?
00:24:374 (3) - again. This note hits air.....
00:32:241 (5,6) - these would be better as two 1/2 sliders instead of a slider + circle to match the piano.
The rest of the song feels a bit overmapped, but I won't dig into it anymore. I'll leave it up to you to decide what or what not to remove.
00:50:773 (3,4) - A bit too much for a simple song. If you want to use the 1/4 here, then at least flip the slider to end near the 1/4 note.


Sorry for the short mod, good luck!

lol sorry late reply and thank you for your mod :)

UPADATE :D
From my queue~

[General]
  1. tags suggetion:
    Four Leaf Studios
[Easy]
  1. 00:28:745 (5,6) - blanket correctly
  2. 00:30:843 (1,2) - ^
  3. 00:32:241 (2,3) - avoid overlap
  4. 00:33:640 (3,4) - blanket correctly
  5. 00:38:535 (4) - suggetion
  6. 00:46:227 (6,1) - avoid overlap
[Normal]
  1. 00:08:465 (6,2,3) - avoid overlap
  2. 00:18:955 (1,2,3) - I prefer to combine into 1 slider
  3. 00:25:948 (5,6) - not stack is better for good flow
  4. 00:44:829 (1,2) - I prefer to combine into 1 slider
  5. 00:47:626 (1,2) - not good flow
[Collab]
  1. 00:02:172 (1,2,3,4) - conform DS
  2. 00:34:689~00:38:185- you can blanket more correctly. how about this?
    SPOILER
    270,87,34689,2,0,B|322:66|363:103,1,100,0|2,0:0|0:0,0:0:0:0:
    306,159,35388,2,0,B|252:173|241:228,1,100,0|0,0:0|0:0,0:0:0:0:
    321,237,36088,6,0,B|350:284|405:278,1,100,2|2,0:0|0:0,0:0:0:0:
    391,199,36787,2,0,B|422:153|394:104,1,100,0|2,0:0|0:0,0:0:0:0:
    328,150,37486,2,0,B|282:118|233:146,1,100,0|2,0:0|0:0,0:0:0:0:
    279,212,38185,1,0,0:0:0:0:
  3. 00:42:381 (2,3,4,5,6,7,1,2,3,4,5) - make more symmetric (and I suggest to increase DS)
  4. 00:47:976 (2,3,4) - curve more for good flow
good relax map <3
~Good Luck~
I'll give a a star instead . . . :) btw the map is fine to me
Topic Starter
RandomEffect's Mod :)

RandomEffect wrote: 3yh3c

From my queue~

[General]
  1. tags suggetion:
    Four Leaf Studios Fix
[Easy]
  1. 00:28:745 (5,6) - blanket correctly Err what? can you explain it to me?
  2. 00:30:843 (1,2) - ^
  3. 00:32:241 (2,3) - avoid overlap Fix
  4. 00:33:640 (3,4) - blanket correctly
  5. 00:38:535 (4) - suggetion
  6. 00:46:227 (6,1) - avoid overlap Fix
[Normal]
  1. 00:08:465 (6,2,3) - avoid overlap Fix
  2. 00:18:955 (1,2,3) - I prefer to combine into 1 slider
  3. 00:25:948 (5,6) - not stack is better for good flow Fix
  4. 00:44:829 (1,2) - I prefer to combine into 1 slider
  5. 00:47:626 (1,2) - not good flow Fix

[Collab]
  1. 00:02:172 (1,2,3,4) - conform DS
  2. 00:34:689~00:38:185- you can blanket more correctly. how about this? Fix :)
    SPOILER
    270,87,34689,2,0,B|322:66|363:103,1,100,0|2,0:0|0:0,0:0:0:0:
    306,159,35388,2,0,B|252:173|241:228,1,100,0|0,0:0|0:0,0:0:0:0:
    321,237,36088,6,0,B|350:284|405:278,1,100,2|2,0:0|0:0,0:0:0:0:
    391,199,36787,2,0,B|422:153|394:104,1,100,0|2,0:0|0:0,0:0:0:0:
    328,150,37486,2,0,B|282:118|233:146,1,100,0|2,0:0|0:0,0:0:0:0:
    279,212,38185,1,0,0:0:0:0:
  3. 00:42:381 (2,3,4,5,6,7,1,2,3,4,5) - make more symmetric (and I suggest to increase DS) Nothing wrong here
  4. 00:47:976 (2,3,4) - curve more for good flow
good relax map <3
~Good Luck~

Thank you Mod my map! :)

xLoupGarou's Post ;)

xLoupGarou wrote: 273l1u

I'll give a a star instead . . . :) btw the map is fine to me

aww thank you give me star ~ :)

UPDATE! :D
Really fun relaxing beatmap, keep up the good work!
[Hitsound]
  1. Use 0-byte .wav file to blank your soft-sliderslide.wav, and change all timing line to sampleset soft-1
    blank hitsound link: http://up.ppy.sh/files/blank.wav
[Timing line]
  1. Normal - 00:23:500 - useless, remove
  2. Normal - 00:32:678 - unsnapped
  3. Normal - 00:44:130 - useless, and you don't have custom sampleset (unless you use the blank slider)
[Slider tail]
  1. Normal - 00:45:178 (2) - you double click the ending point, remove one
  2. Collab - 00:08:815 (3) - ^
  3. Collab - 00:30:144 (2) - ^
  4. Easy - 00:46:227 (6) - ^
  5. Easy - 00:44:130 (4) - ^
[Metadata]
  • Now Japanese can be used in Metadata
  1. Source: かたわ少女
If you don't like the hitsound of slider tick, just use tick rate 1. If you change this one, then don't forget to double check the useless timing line.

(づ。◕‿‿◕。)づ
Topic Starter
Edit

cmn_891127 wrote: 50t2i

[Hitsound]
  1. Use 0-byte .wav file to blank your soft-sliderslide.wav, and change all timing line to sampleset soft-1
    blank hitsound link: http://up.ppy.sh/files/blank.wav Thank you~ done ~
[Timing line]
  1. Normal - 00:23:500 - useless, remove done ~
  2. Normal - 00:32:678 - unsnapped umm.. sorry i didnt understand notes are snap and there's no timing here..
  3. Normal - 00:44:130 - useless, and you don't have custom sampleset (unless you use the blank slider) done ~
[Slider tail]
  1. Normal - 00:45:178 (2) - you double click the ending point, remove one done remove it
  2. Collab - 00:08:815 (3) - ^ done remove it
  3. Collab - 00:30:144 (2) - ^ done remove it
  4. Easy - 00:46:227 (6) - ^ done remove it
  5. Easy - 00:44:130 (4) - ^ done remove it
[Metadata]
  • Now Japanese can be used in Metadata
  1. Source: かたわ少女 okay~
If you don't like the hitsound of slider tick, just use tick rate 1. If you change this one, then don't forget to double check the useless timing line. ohh i think i like how mine are now ^^ thank you

(づ。◕‿‿◕。)づ


Yay thank you so much!! I will edit it as soon as i at home! :)

Okay~ done editing it ^^ i hope no more mistake... ready for ranked ! :)

UPDATE! :D
Little mod for Magic tree
00:43:081 (4,5) - Increase distance here feels nice

00:44:829 (1,2,3) - ^

That's all ^(
MBomb

-Neptune- wrote: 1v711q

Little mod for Magic tree
00:43:081 (4,5) - Increase distance here feels nice - That dash key better be ready boi.

00:44:829 (1,2,3) - ^ - ^

That's all ^(
Thanks for the mod!

Salad
osu file format v14

[General]
AudioFilename: Katawa Shoujo Cinematics - Shizune.mp3
AudioLeadIn: 2000
PreviewTime: 23451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5318
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Shana Aisaka
Version:MBomb's Salad
Source:かたわ少女
Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios
BeatmapID:714772
BeatmapSetID:43530

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"6688_katawa_shoujo_hd_wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4969,-100,3,2,1,30,0,0
6717,-100,3,2,1,10,0,0
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42206,-100,3,2,1,35,0,1
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44654,-100,3,2,1,40,0,0
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47102,-100,3,2,1,50,0,1
47626,-100,3,2,1,30,0,0
49025,-100,3,2,1,20,0,0
49724,-100,3,2,1,40,0,0
50423,-100,3,2,1,30,0,0
51123,-100,3,2,1,20,0,0
51822,-100,3,2,1,10,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 45,88,228
Combo3 : 128,64,0
Combo4 : 0,128,255

[HitObjects]
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short mod from #modreq

sorry i don't really have much to mod since its a really short song

Normal: 00:51:822 (2) - since the music is softening i don't think a whistle is necessary, or you could soften it

sorry for bad mod
Topic Starter
Edit

[ Evil ] wrote: 302a33

short mod from #modreq

sorry i don't really have much to mod since its a really short song

Normal: 00:51:822 (2) - since the music is softening i don't think a whistle is necessary, or you could soften it aww sorry no change..

sorry for bad mod


Its okay :) i will check it after i arrive at home :oops:


Okay i already check and there's no change... but thank you for checking my map ^^
o/

Salad mod

Salad
00:00:074 - 00:00:773 - 00:01:472 - add notes here
00:03:220 (2) - maybe move a bit right?

00:06:018 (2) - I feel like this note is wrong place q.q Note should be at 00:06:105 -
00:06:368 (3) - this should be at 00:06:411 -


00:10:563 (4) - spinner fits better here

Good luck!
MBomb

BoberOfDarkness wrote: 1c5c1o

o/

Salad mod

Salad
00:00:074 - 00:00:773 - 00:01:472 - add notes here - I want a consistent start time with standard diffs.
00:03:220 (2) - maybe move a bit right? - Done.

00:06:018 (2) - I feel like this note is wrong place q.q Note should be at 00:06:105 - - This sounds better to me snapped how it is now.
00:06:368 (3) - this should be at 00:06:411 - - I would prefer not to use 1/16 snap.


00:10:563 (4) - spinner fits better here - I want to keep the slider ticks for the background 1/2 beat here, I think it fits well, so no change.

Good luck!
Thanks for the mod!

Salad
osu file format v14

[General]
AudioFilename: Katawa Shoujo Cinematics - Shizune.mp3
AudioLeadIn: 2000
PreviewTime: 23451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5318
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Shana Aisaka
Version:MBomb's Salad
Source:かたわ少女
Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios
BeatmapID:714772
BeatmapSetID:43530

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"6688_katawa_shoujo_hd_wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4969,-100,3,2,1,30,0,0
6717,-100,3,2,1,10,0,0
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Combo2 : 45,88,228
Combo3 : 128,64,0
Combo4 : 0,128,255

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288,192,46927,1,0,0:0:0:0:
128,192,47626,5,2,0:0:0:0:
256,192,47976,1,0,0:0:0:0:
368,192,48325,1,0,0:0:0:0:
464,192,48675,1,0,0:0:0:0:
368,192,49025,2,0,L|224:152,1,150,2|0,0:0|0:0,0:0:0:0:
64,192,50074,1,0,0:0:0:0:
224,192,50423,2,0,P|328:116|224:40,1,300,2|0,0:0|0:0,0:0:0:0:


[Easy]
  1. 00:24:549 (1) - change from finish to whistle
  2. 00:44:130 (4) - ^ for tail
  3. 00:46:227 (6) - forgot about whistle?
[Normal]
  1. 00:02:172 (1) - change from finish to whistle
  2. 00:04:969 (1) - ^
  3. 00:07:766 (5,6) - forgot about whistle?
  4. 00:24:549 (1) - change from finish to whistle
  5. 00:42:032 (1) - ^
  6. 00:44:130 (5,1) - ^
  7. 00:46:227 (3,5) - ^
[Collab]
  1. 00:20:004 (2) - you forgot whistle on head
  2. 00:24:549 (1) - finish is not really fitable. use Whistle
  3. 00:42:032 (1) - ^
  4. 00:44:130 (5) - ^
  5. 00:44:479 (1) - ^ for tail
  6. 00:46:927 (9) - ^ for head
The instrument is piano. Whistle is highly recommend for this. GL!
Hello! Here's your timing (remove your first red line):
2182,699.300699300699,4,2,1,20,1,0
30852,699.300699300699,4,2,1,30,1,0
42022,740.740740740741,4,2,1,30,1,0
42392,694.444444444444,4,2,1,35,1,1
42739,694.444444444444,4,2,1,35,1,1
44822,694.444444444444,4,2,1,50,1,0
47957,697.674418604651,4,2,1,30,1,0
48305,697.674418604651,4,2,1,30,1,0
50398,697.674418604651,4,2,1,40,1,0

Just copy it and paste (Ctrl+V) into Timing (F6). The song is 4/4, not 3/4 as you might have thought, and some lines in the end are used to reset the metronome to set it on correct beat.
Uh oh, a star fell from my pocket!

MB's Salad
00:10:563 (4) - Move this farther (or closer) from the last note, make it more defined as a dash?
00:21:752 (5) - This might be confusing as either a dash/no dash, maybe make it more defined?
00:29:444 (5) - move to x=336?


Short mod, looking good!
MBomb

afk98 wrote: 93m6g

Uh oh, a star fell from my pocket!

MB's Salad
00:10:563 (4) - Move this farther (or closer) from the last note, make it more defined as a dash? - This is already one of the strongest dashes in the map ;w;
00:21:752 (5) - This might be confusing as either a dash/no dash, maybe make it more defined? - Made it a dash.
00:29:444 (5) - move to x=336? - Changed this pattern around a bit.


Short mod, looking good!
Thanks for the mod! As well as these changes, I moved around a few things to make it slightly more difficult, but it's still fairly easy. However I haven't applied TicClick's timing yet, I'll let you decide whether you want to do that.

Salad (Edited with updated timing because we agreed on it)
osu file format v14

[General]
AudioFilename: Katawa Shoujo Cinematics - Shizune.mp3
AudioLeadIn: 2000
PreviewTime: 23451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Shana Aisaka
Version:MBomb's Salad
Source:かたわ少女
Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios
BeatmapID:714772
BeatmapSetID:43530

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"6688_katawa_shoujo_hd_wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2182,699.300699300699,4,2,1,20,1,0
4979,-100,3,2,1,30,0,0
6727,-100,3,2,1,10,0,0
6902,-100,3,2,1,30,0,0
10923,-100,3,2,1,10,0,0
11272,-100,3,2,1,20,0,0
11622,-100,3,2,1,30,0,0
17216,-100,3,2,1,20,0,0
18965,-100,3,2,1,30,0,0
24559,-100,3,2,1,20,0,0
24734,-100,3,2,1,30,0,0
30503,-100,3,2,1,10,0,0
30678,-100,3,2,1,30,0,0
30852,699.300699300699,4,2,1,30,1,0
42022,740.740740740741,4,2,1,30,1,0
42022,-100,3,2,1,30,0,1
42206,-100,3,2,1,35,0,1
42392,694.444444444444,4,2,1,35,1,1
42739,694.444444444444,4,2,1,35,1,1
44130,-100,3,2,1,35,0,1
44301,-100,3,2,1,50,0,1
44648,-100,3,2,1,40,0,0
44822,694.444444444444,4,2,1,50,1,0
44822,-100,3,2,1,40,0,1
46905,-100,3,2,1,40,0,1
47078,-100,3,2,1,50,0,1
47599,-100,3,2,1,30,0,0
47957,697.674418604651,4,2,1,30,1,0
48305,697.674418604651,4,2,1,30,1,0
49002,-100,3,2,1,20,0,0
49700,-100,3,2,1,40,0,0
50398,697.674418604651,4,2,1,40,1,0
50398,-100,3,2,1,30,0,0
51095,-100,3,2,1,20,0,0
51793,-100,3,2,1,10,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 45,88,228
Combo3 : 128,64,0
Combo4 : 0,128,255

[HitObjects]
256,192,2182,6,0,P|192:160|216:96,1,150,4|0,0:0|0:0,0:0:0:0:
432,192,3230,2,0,L|368:152,1,75,0|2,0:0|0:0,0:0:0:0:
128,192,4279,1,0,0:0:0:0:
352,192,4979,6,0,P|400:144|352:96,1,150,2|0,0:0|0:0,0:0:0:0:
192,192,6028,1,0,0:0:0:0:
352,192,6377,1,0,0:0:0:0:
240,192,6727,1,0,0:0:0:0:
80,192,7077,1,0,0:0:0:0:
192,192,7426,1,0,0:0:0:0:
384,192,7776,6,0,L|320:152,1,75,2|0,0:0|0:0,0:0:0:0:
448,192,8475,1,2,0:0:0:0:
320,192,8825,1,2,0:0:0:0:
96,192,9524,6,0,L|112:184,1,18.75,2|0,0:0|0:0,0:0:0:0:
224,192,9874,1,0,0:0:0:0:
96,192,10223,1,0,0:0:0:0:
352,192,10573,2,0,P|472:128|376:96,1,300,2|0,0:0|0:0,0:0:0:0:
160,192,12321,5,2,0:0:0:0:
72,192,12671,1,0,0:0:0:0:
16,192,13021,1,0,0:0:0:0:
72,192,13370,2,0,L|208:128,1,150,2|0,0:0|0:0,0:0:0:0:
352,192,14419,5,0,0:0:0:0:
128,192,14769,2,0,L|64:152,1,75,2|0,0:0|0:0,0:0:0:0:
224,192,15468,2,0,L|288:152,1,75,2|0,0:0|0:0,0:0:0:0:
416,192,16168,2,0,L|480:152,1,75,2|0,0:0|0:0,0:0:0:0:
352,192,16867,2,0,P|192:128|304:80,1,375
480,192,18965,6,0,L|352:112,1,150,2|0,0:0|0:0,0:0:0:0:
192,192,20014,1,0,0:0:0:0:
32,192,20363,2,0,L|96:152|96:152,1,75,2|0,0:0|0:0,0:0:0:0:
256,192,21063,2,0,L|192:152,1,75,2|0,0:0|0:0,0:0:0:0:
424,192,21762,1,2,0:0:0:0:
128,192,23510,6,0,L|64:152,2,75
320,192,24559,6,0,L|384:152,1,75,4|0,0:0|0:0,0:0:0:0:
256,192,25258,1,0,0:0:0:0:
128,192,25608,1,0,0:0:0:0:
256,192,25958,2,0,L|192:152,1,75,2|0,0:0|0:0,0:0:0:0:
384,192,26657,2,0,L|448:152,1,75,2|0,0:0|0:0,0:0:0:0:
336,192,27356,5,0,0:0:0:0:
96,192,27706,2,0,L|32:152,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
336,192,28755,1,0,0:0:0:0:
480,192,29105,1,0,0:0:0:0:
288,192,29454,2,0,L|224:152,1,75,2|0,0:0|0:0,0:0:0:0:
32,192,30154,2,0,L|96:152,1,75,2|0,0:0|0:0,0:0:0:0:
144,64,30678,1,0,0:0:0:0:
368,192,30853,6,0,L|304:152,1,75
192,192,31551,1,0,0:0:0:0:
32,192,31900,1,0,0:0:0:0:
224,192,32250,2,0,L|288:152,1,75
448,192,32949,2,0,L|384:152,1,75
192,192,33649,6,0,L|128:152,1,75,2|0,0:0|0:0,0:0:0:0:
256,192,34348,1,0,0:0:0:0:
128,192,34698,1,0,0:0:0:0:
256,192,35047,1,0,0:0:0:0:
416,192,35397,1,2,0:0:0:0:
288,192,35747,1,0,0:0:0:0:
56,200,36096,1,0,0:0:0:0:
224,192,36446,6,0,L|288:152,1,75,2|0,0:0|0:0,0:0:0:0:
128,192,37145,2,0,L|64:152,1,75
208,192,37845,1,0,0:0:0:0:
320,192,38194,1,2,0:0:0:0:
496,192,38544,1,0,0:0:0:0:
384,192,38893,1,0,0:0:0:0:
256,192,39243,6,0,P|72:160|16:72,1,300,2|0,0:0|0:0,0:0:0:0:
224,192,41341,1,0,0:0:0:0:
496,192,42022,5,4,0:0:0:0:
384,192,42392,1,0,0:0:0:0:
288,192,42739,1,0,0:0:0:0:
16,192,43086,2,0,L|80:152,1,75,2|0,0:0|0:0,0:0:0:0:
336,192,43780,2,0,L|272:152,1,75,2|0,0:0|0:0,0:0:0:0:
160,192,44475,1,0,0:0:0:0:
400,192,44822,6,0,L|464:152,1,75,4|0,0:0|0:0,0:0:0:0:
224,192,45516,2,0,L|160:152,1,75
416,192,46210,2,0,L|480:152,1,75,2|0,0:0|0:0,0:0:0:0:
288,192,46905,1,0,0:0:0:0:
128,192,47599,5,2,0:0:0:0:
256,192,47957,1,0,0:0:0:0:
368,192,48305,1,0,0:0:0:0:
464,192,48653,1,0,0:0:0:0:
368,192,49002,2,0,L|224:152,1,150,2|0,0:0|0:0,0:0:0:0:
64,192,50049,1,0,0:0:0:0:
288,192,50398,2,0,P|392:116|288:40,1,300,2|0,0:0|0:0,0:0:0:0:
Topic Starter
-Hakurei-'s Mod :)

-Hakurei- wrote: r4h5c



[Easy]
  1. 00:24:549 (1) - change from finish to whistle sorry no change
  2. 00:44:130 (4) - ^ for tail sorry no change
  3. 00:46:227 (6) - forgot about whistle? ok fixed ~
[Normal]
  1. 00:02:172 (1) - change from finish to whistle sorry no change
  2. 00:04:969 (1) - ^ sorry no change
  3. 00:07:766 (5,6) - forgot about whistle? ok fixed ~
  4. 00:24:549 (1) - change from finish to whistle sorry no change
  5. 00:42:032 (1) - ^ sorry no change
  6. 00:44:130 (5,1) - ^ ok fixed ~
  7. 00:46:227 (3,5) - ^ ok fixed ~
[Collab]
  1. 00:20:004 (2) - you forgot whistle on head ok fixed ~
  2. 00:24:549 (1) - finish is not really fitable. use Whistle sorry no change
  3. 00:42:032 (1) - ^ sorry no change
  4. 00:44:130 (5) - ^ sorry no change
  5. 00:44:479 (1) - ^ for tail sorry no change
  6. 00:46:927 (9) - ^ for head sorry no change
The instrument is piano. Whistle is highly recommend for this. GL!
Thank you so much :) and i have added some hitsound ;)

Okay thank you so much for the mod! :D

TicClick's Timing Mod :)

TicClick wrote: s5g5y

Hello! Here's your timing (remove your first red line):
2182,699.300699300699,4,2,1,20,1,0
30852,699.300699300699,4,2,1,30,1,0
42022,740.740740740741,4,2,1,30,1,0
42392,694.444444444444,4,2,1,35,1,1
42739,694.444444444444,4,2,1,35,1,1
44822,694.444444444444,4,2,1,50,1,0
47957,697.674418604651,4,2,1,30,1,0
48305,697.674418604651,4,2,1,30,1,0
50398,697.674418604651,4,2,1,40,1,0

Just copy it and paste (Ctrl+V) into Timing (F6). The song is 4/4, not 3/4 as you might have thought, and some lines in the end are used to reset the metronome to set it on correct beat.

Thank you for the timing <3 I hope there's nothing more unranked stuff..

UPDATE! :D
Mod by - Magic Bomb -'s request:

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Combo colours 1 and 3 are awfully similar, can you make them more distinct? Looks like you're following the hair colour of the girls in the bg image, so you could change one of them to "blonde" colour such as RGB 255,180,50. Also, enable Widescreen for the Collab diff so the BG matches the other diffs?
  3. Metadata: Add "Katawa Shoujo" to tags (Even though you have the Japanese in the source, it would still be helpful to have the English in tags for an easier search
  4. Timing: No issues
  5. Hitsounds: No Issues
  6. AImod: First object is unsnapped in all Std diffs and 00:47:599 (1) is unsnapped in Normal - probably from when you changed the offset. Automatic resnap doesn't seem to like the first note after the offset when you do this for some reason, so fix these please
Difficulty-Specific Comments:
Easy
  1. 00:07:077 (3) - NC here to follow a consistent NC pattern of every 4 beats
  2. 00:12:671 (4,1) - Swap NC here for the downbeat
  3. 00:16:168 (3,1) - ^
  4. 00:17:566 (1) - Slider tail is a more prominent piano note than the head or anything in the body and prominent notes should be clickable in most cases, so I would separate this into a 1/1 slider and circle. If you do this, put the NC on the single circle on the downbeat for consistency
    00:21:063 (1,2) - Swap NC for the downbeat
  5. 00:27:356 (1) - All of a sudden your combos double in length to roughly 8 beats each - why? I'd NC here
  6. 00:28:755 (3) - Again, the more prominent sound is on the tail - consider reversing 00:28:056 (2,3) on the timeline. If you decide not to change, improve the blanket by moving the central grey node to [148,162]
  7. 00:30:154 (4,1) - Keep this NC pattern however - even though (1) has no special emphasis and the offset adjusting point is so marginal, 00:27:356 is a 5/4 measure. Since it's just one measure though, you don't need to change the time signature, so this is fine as it is
    00:30:853 (1,2) - You can definitely improve this blanket, even with the low DS. Remove (1) and replace it with copy/paste (2) placed at [199,320]
  8. 00:33:649 (1) - NC for the downbeat
  9. 00:33:649 (3,4) - Move these up slightly to avoid the small overlap with the previous slider, and reblanket
  10. 00:35:747 (1,2) - Swap NC for the downbeat
  11. 00:38:544 (1) - Might seem silly, but for consistency, you should NC this as well since it occupies all of the following measure
    00:38:544 (1,1,2) - DS is quite unequal here (0.86, 0.76) making this look untidy. Due to the low BPM I feel it's acceptable to break DS slightly here, so I would place the circle at [192,183] for symmetry (0.9x DS), and then adjust 00:42:739 (2,3,4) to return to 0.8x DS - Maintaining constant DS in Easy diffs is a Guideline, not a Rule, which I feel is acceptable to break in this case
  12. 00:44:127 (4) - Should be a clickable object to reset the kiai, so I'd change 00:43:780 (3,4) into a 1/2 slider and circle. If you do this, be sure the NC starts on the circle (downbeat+finish)
  13. 00:49:700 (1) - The downbeat at 00:50:398 has a stronger sound than the tail or head, so I would either separate this into a circle and 1/1 slider (and NC the slider), or, if you really want to keep this, move the red node so that the direction change occurs on the downbeat (and NC on the slider). Don't forget to reblanket here if you do this *in fact reblanket anyway, it's currently a little messy

Normal
  1. Similar NC inconsistencies as in the Easy - what pattern are you following? Sometimes you NC every 4 beats, sometimes every 8, sometimes on strong notes and other times on weak notes. Try to find a consistent pattern and stick to it throughout
  2. 00:10:223 (3) - Consider splitting this slider up into circle + 1/2 slider, since you're mapping over the downbeat, which is a prominent piano note
  3. 00:11:972 (3) - ^ I'd split this into circle, 1/2 repeating slider, circle
  4. 00:14:419 (3) - ^ Again, mapping over prominent beats
  5. 00:16:168 (1) - Head and tail of the slider correspond to equally prominent beats, so both should be clickable
  6. 00:20:014 (4,5,6) - All of these sliders have the more prominent note on the tail and it feels very strange to play. Try something like this instead:
  7. 00:24:559 (1,2,3,4,5) - 5 1/2 clicks might be a bit much for a Normal. Perhaps merge one or two of the circle pairs into 1/2 sliders?
  8. 00:26:307 (6,1,2,3,4,5) - Too linear for my taste and quite plain, I'd see if you can add some direction change here for variety
  9. 00:30:853 (1,2,3) - Not necessarily flow-breaking, but quite out of place amongst the smooth flow you have throughout the map and nothing in the music really justifies the sudden direction changes. Consider making this smoother
  10. 00:33:299 (6,1,2,3,4) - Same as 00:26:307 (6,1,2,3,4,5)
  11. 00:36:446 (2,3,4,5,1,2) - Same as 00:24:559 (1,2,3,4,5) - consider adding some 1/2 sliders here for variety
  12. 00:38:544 (3) - Consider breaking this up into 1/2 slider and 1/1 slider so you can make the prominent note on the reverse clickable
  13. 00:43:433 (3,4,5,6,1) - Higher circle/slider ratio is more acceptable in the kiai (added difficulty) so if you were to keep any of the 1/2 circle patterns, keep this one
  14. 00:45:169 (2) - Slipt into circle + 1/2 slider to make the strong piano note in the body of (2) clickable

Collab
  1. Might want to name the diff "Collab Hard" to give a better indication of difficulty, but this is just personal preference since the hardest diff in a set can use free naming
  2. Spacing seems really random and inconsistent - e.g at 00:04:279 (1,2) you have a 1.50x DS jump to an almost unnoticeable background sound, whereas at 00:12:671 (2,3,1) you have a huge jump (1.71x) to a weaker note, immediately followed by the smallest jump in the section (1.07x) to one of the most prominent notes. This makes very little sense and makes the diff quite confusing to follow. This is just one instance - there are many more examples of inconsistent spacing throughout the map, so I would look through this again and ask yourself "does this jump/anti-jump make sense? What is it following in the music?"
  3. 00:04:279 (1) - Why NC just this one slider? I feel you can remove the NC here
  4. 00:09:874 (1) - ^ and also, the tail at 00:10:573 is a stronger beat, so should really be clickable
  5. 00:18:615 (3,2,3,4) - More strong beats on slider ends, please try repatterning this to make it more intuitive to play
  6. 00:34:698 (4) - Increase the curve slightly to improve the blanket - Central grey node to [325,62], tail node to [380,118]
  7. 00:38:194 (4,1,2,3,4,5,6) - Feels kinda boring to just follow the same path back and forth - perhaps try something like this? (I reduced AR to show the full pattern) - https://osu-ppy-sh.tvgratuite.org/ss/3239700
  8. 00:42:392 (2,3,4,5,6,7,1,2,3,4,5) - I get you want to increase the difficulty, but you can't place clickable notes where there are no beats in the music. You could get the same effect by merging pairs of circles into 1/4 kick sliders, meaning that you still have the "stream" but are only clicking on prominent 1/2 notes
  9. 00:44:475 (1) - Start of the kiai is a prominent note with finish, so should really be clickable

MBomb's Salad
  1. 00:02:182 (1) - 00:03:230 (2) isn't a particularly prominent note, and aside from 00:10:573 (4) -, is the only place where dash is required in an intro which is very calm. I feel you should reduce the spacing here. Unless you want to move everything after, it might be easier to just move the first slider to the right, around x-304
  2. 00:14:419 (1,2) - Swap NC, since (2) is the more prominent note (and has the larger jump)
  3. 00:14:769 (1) - Feels like there should be a jump here, and also slightly higher spacing to 00:16:168 (3) so I would move (1,2) to x-96 or so
  4. 00:16:867 (4) - The next slider 00:18:965 (1) is on the border of requiring dash, so I'd move (4) to the left to make the jump more apparent. x-328 should do; you don't want to overdo it because of the direction change
  5. 00:23:510 (1) - Finish on 00:24:559 (1) means a bigger jump is required here, easiest solution is to move this repeat slider to around x-96
  6. 00:28:755 (3) - This note isn't as prominent as 00:27:706 (2) so I feel it should have slightly smaller spacing. Try x-304, since 00:29:105 (4) isn't exactly a weak note either, so spacing here could be increased slightly at the same time
  7. 00:30:853 (1) - 5.97x DS? That's pretty mean for a 1/4 beat in a Salad... I strongly advise you to reduce this to around 4.0x DS
  8. 00:33:649 (1) - Increase the spacing here for the downbeat, try x-160
  9. 00:39:243 (1) - Again, spacing could be increased here due to the prominent downbeat note. I'd Ctrl+G and move to x-104
  10. 00:43:086 (4,5) - I get that you want bigger jumps in the kiai, but these feel a tiny bit too much. I'd move them both x-16 towards each other. If you want a big jump, it should be to 00:44:822 (1) -, so you could also move 00:44:475 (6) to the left slightly, say x-128

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Topic Starter
JBHyperion's Mod :)

JBHyperion wrote: 5x1p3m

Mod by - Magic Bomb -'s request:

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Combo colours 1 and 3 are awfully similar, can you make them more distinct? Looks like you're following the hair colour of the girls in the bg image, so you could change one of them to "blonde" colour such as RGB 255,180,50. Also, enable Widescreen for the Collab diff so the BG matches the other diffs? Fix ~
  3. Metadata: Add "Katawa Shoujo" to tags (Even though you have the Japanese in the source, it would still be helpful to have the English in tags for an easier search Fix ~
  4. Timing: No issues
  5. Hitsounds: No Issues
  6. AImod: First object is unsnapped in all Std diffs and 00:47:599 (1) is unsnapped in Normal - probably from when you changed the offset. Automatic resnap doesn't seem to like the first note after the offset when you do this for some reason, so fix these please Fix ~
Difficulty-Specific Comments:
Easy
  1. 00:07:077 (3) - NC here to follow a consistent NC pattern of every 4 beats Fix ~
  2. 00:12:671 (4,1) - Swap NC here for the downbeat Fix ~
  3. 00:16:168 (3,1) - ^ Fix ~
  4. 00:17:566 (1) - Slider tail is a more prominent piano note than the head or anything in the body and prominent notes should be clickable in most cases, so I would separate this into a 1/1 slider and circle. If you do this, put the NC on the single circle on the downbeat for consistency
    00:21:063 (1,2) - Swap NC for the downbeat Fix ~
  5. 00:27:356 (1) - All of a sudden your combos double in length to roughly 8 beats each - why? I'd NC here Fix ~
  6. 00:28:755 (3) - Again, the more prominent sound is on the tail - consider reversing 00:28:056 (2,3) on the timeline. If you decide not to change, improve the blanket by moving the central grey node to [148,162] Fix ~
  7. 00:30:154 (4,1) - Keep this NC pattern however - even though (1) has no special emphasis and the offset adjusting point is so marginal, 00:27:356 is a 5/4 measure. Since it's just one measure though, you don't need to change the time signature, so this is fine as it is Fix ~
    00:30:853 (1,2) - You can definitely improve this blanket, even with the low DS. Remove (1) and replace it with copy/paste (2) placed at [199,320]
  8. 00:33:649 (1) - NC for the downbeat Fix ~
  9. 00:33:649 (3,4) - Move these up slightly to avoid the small overlap with the previous slider, and reblanket Fix ~
  10. 00:35:747 (1,2) - Swap NC for the downbeat Fix ~
  11. 00:38:544 (1) - Might seem silly, but for consistency, you should NC this as well since it occupies all of the following measure Fix ~
    00:38:544 (1,1,2) - DS is quite unequal here (0.86, 0.76) making this look untidy. Due to the low BPM I feel it's acceptable to break DS slightly here, so I would place the circle at [192,183] for symmetry (0.9x DS), and then adjust 00:42:739 (2,3,4) to return to 0.8x DS - Maintaining constant DS in Easy diffs is a Guideline, not a Rule, which I feel is acceptable to break in this case
  12. 00:44:127 (4) - Should be a clickable object to reset the kiai, so I'd change 00:43:780 (3,4) into a 1/2 slider and circle. If you do this, be sure the NC starts on the circle (downbeat+finish) Fix ~
  13. 00:49:700 (1) - The downbeat at 00:50:398 has a stronger sound than the tail or head, so I would either separate this into a circle and 1/1 slider (and NC the slider), or, if you really want to keep this, move the red node so that the direction change occurs on the downbeat (and NC on the slider). Don't forget to reblanket here if you do this *in fact reblanket anyway, it's currently a little messy Fix ~
Normal
  1. Similar NC inconsistencies as in the Easy - what pattern are you following? Sometimes you NC every 4 beats, sometimes every 8, sometimes on strong notes and other times on weak notes. Try to find a consistent pattern and stick to it throughout
  2. 00:10:223 (3) - Consider splitting this slider up into circle + 1/2 slider, since you're mapping over the downbeat, which is a prominent piano note Fix ~
  3. 00:11:972 (3) - ^ I'd split this into circle, 1/2 repeating slider, circle Fix ~
  4. 00:14:419 (3) - ^ Again, mapping over prominent beats Fix ~
  5. 00:16:168 (1) - Head and tail of the slider correspond to equally prominent beats, so both should be clickable Fix ~
  6. 00:20:014 (4,5,6) - All of these sliders have the more prominent note on the tail and it feels very strange to play. Try something like this instead:
    Fix ~
  7. 00:24:559 (1,2,3,4,5) - 5 1/2 clicks might be a bit much for a Normal. Perhaps merge one or two of the circle pairs into 1/2 sliders? Fix ~
  8. 00:26:307 (6,1,2,3,4,5) - Too linear for my taste and quite plain, I'd see if you can add some direction change here for variety Fix ~
  9. 00:30:853 (1,2,3) - Not necessarily flow-breaking, but quite out of place amongst the smooth flow you have throughout the map and nothing in the music really justifies the sudden direction changes. Consider making this smoother Fix ~
  10. 00:33:299 (6,1,2,3,4) - Same as 00:26:307 (6,1,2,3,4,5) Fix ~
  11. 00:36:446 (2,3,4,5,1,2) - Same as 00:24:559 (1,2,3,4,5) - consider adding some 1/2 sliders here for variety Fix ~
  12. 00:38:544 (3) - Consider breaking this up into 1/2 slider and 1/1 slider so you can make the prominent note on the reverse clickable Fix ~
  13. 00:43:433 (3,4,5,6,1) - Higher circle/slider ratio is more acceptable in the kiai (added difficulty) so if you were to keep any of the 1/2 circle patterns, keep this one
  14. 00:45:169 (2) - Slipt into circle + 1/2 slider to make the strong piano note in the body of (2) clickable Fix ~
Collab
  1. Might want to name the diff "Collab Hard" to give a better indication of difficulty, but this is just personal preference since the hardest diff in a set can use free naming
  2. Spacing seems really random and inconsistent - e.g at 00:04:279 (1,2) you have a 1.50x DS jump to an almost unnoticeable background sound, whereas at 00:12:671 (2,3,1) you have a huge jump (1.71x) to a weaker note, immediately followed by the smallest jump in the section (1.07x) to one of the most prominent notes. This makes very little sense and makes the diff quite confusing to follow. This is just one instance - there are many more examples of inconsistent spacing throughout the map, so I would look through this again and ask yourself "does this jump/anti-jump make sense? What is it following in the music?" Fix ~
  3. 00:04:279 (1) - Why NC just this one slider? I feel you can remove the NC here Fix ~
  4. 00:09:874 (1) - ^ and also, the tail at 00:10:573 is a stronger beat, so should really be clickable Fix ~
  5. 00:18:615 (3,2,3,4) - More strong beats on slider ends, please try repatterning this to make it more intuitive to play Fix ~
  6. 00:34:698 (4) - Increase the curve slightly to improve the blanket - Central grey node to [325,62], tail node to [380,118] Fix ~
  7. 00:38:194 (4,1,2,3,4,5,6) - Feels kinda boring to just follow the same path back and forth - perhaps try something like this? (I reduced AR to show the full pattern) - https://osu-ppy-sh.tvgratuite.org/ss/3239700 Fix ~
  8. 00:42:392 (2,3,4,5,6,7,1,2,3,4,5) - I get you want to increase the difficulty, but you can't place clickable notes where there are no beats in the music. You could get the same effect by merging pairs of circles into 1/4 kick sliders, meaning that you still have the "stream" but are only clicking on prominent 1/2 notes Fix ~
  9. 00:44:475 (1) - Start of the kiai is a prominent note with finish, so should really be clickable Fix ~
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (: Thank you :D

ohh lol idk which part i did... but i think most of your mod i have fix it! :)

wow ~ thank you so much! I think my map got a bit improve now thanks to you ! :) Now waiting for MB Salad update ;)
MBomb

JBHyperion wrote: 5x1p3m

Mod by - Magic Bomb -'s request:

General Comments:
  1. Song Folder: No issues
  2. Song Setup: Combo colours 1 and 3 are awfully similar, can you make them more distinct? Looks like you're following the hair colour of the girls in the bg image, so you could change one of them to "blonde" colour such as RGB 255,180,50. Also, enable Widescreen for the Collab diff so the BG matches the other diffs? - Changed to what it was made to in the Standard diffs.
  3. Metadata: Add "Katawa Shoujo" to tags (Even though you have the Japanese in the source, it would still be helpful to have the English in tags for an easier search
  4. Timing: No issues
  5. Hitsounds: No Issues
  6. AImod: First object is unsnapped in all Std diffs and 00:47:599 (1) is unsnapped in Normal - probably from when you changed the offset. Automatic resnap doesn't seem to like the first note after the offset when you do this for some reason, so fix these please
MBomb's Salad
  1. 00:02:182 (1) - 00:03:230 (2) isn't a particularly prominent note, and aside from 00:10:573 (4) -, is the only place where dash is required in an intro which is very calm. I feel you should reduce the spacing here. Unless you want to move everything after, it might be easier to just move the first slider to the right, around x-304 - Dash wasn't required here anyway but lowered the distance slightly, only 280 though.
  2. 00:14:419 (1,2) - Swap NC, since (2) is the more prominent note (and has the larger jump) - I currently have the NC pattern setup so there are NCs after what feels like a new "line" in the song, so not changed.
  3. 00:14:769 (1) - Feels like there should be a jump here, and also slightly higher spacing to 00:16:168 (3) so I would move (1,2) to x-96 or so - Done.
  4. 00:16:867 (4) - The next slider 00:18:965 (1) is on the border of requiring dash, so I'd move (4) to the left to make the jump more apparent. x-328 should do; you don't want to overdo it because of the direction change - Done.
  5. 00:23:510 (1) - Finish on 00:24:559 (1) means a bigger jump is required here, easiest solution is to move this repeat slider to around x-96 - This would make it a borderline normal jump, moved to x:80 instead to avoid that.
  6. 00:28:755 (3) - This note isn't as prominent as 00:27:706 (2) so I feel it should have slightly smaller spacing. Try x-304, since 00:29:105 (4) isn't exactly a weak note either, so spacing here could be increased slightly at the same time - Actually moved it a bit further back.
  7. 00:30:853 (1) - 5.97x DS? That's pretty mean for a 1/4 beat in a Salad... I strongly advise you to reduce this to around 4.0x DS - Tfw accidentally left a note in from when I was snapping timing points... removed instead, I don't think this note fits at all.
  8. 00:33:649 (1) - Increase the spacing here for the downbeat, try x-160 - Moved further, to x:128.
  9. 00:39:243 (1) - Again, spacing could be increased here due to the prominent downbeat note. I'd Ctrl+G and move to x-104 - Done.
  10. 00:43:086 (4,5) - I get that you want bigger jumps in the kiai, but these feel a tiny bit too much. I'd move them both x-16 towards each other. If you want a big jump, it should be to 00:44:822 (1) -, so you could also move 00:44:475 (6) to the left slightly, say x-128 - Sorry but I actually think the opposite here, this jump feels a bit small for the emphasis of the music here, so I increased distance. I did however follow your other suggestion of making the jump to 1 bigger.

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Thanks for the mod! I'm just gonna make a few general points myself (No kudosu please).

General
I think it would be a good idea to snap the preview point to 00:23:510 - , rather than having a tiny bit of silence beforehand.
Whilst this song is unrelated to their storylines, add Lily Satou Emi Ibarazaki Hanako Ikezawa to tags, as they appear in the map's background.

Keep in mind that any of these changes you do take need to be added to my map as well, as I didn't apply them in case you didn't want to change.

And here's the .osu.

Salad
osu file format v14

[General]
AudioFilename: Katawa Shoujo Cinematics - Shizune.mp3
AudioLeadIn: 2000
PreviewTime: 23451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Shana Aisaka
Version:MBomb's Salad
Source:かたわ少女
Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios Katawa Shoujo
BeatmapID:714772
BeatmapSetID:43530

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"6688_katawa_shoujo_hd_wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2182,699.300699300699,4,2,1,20,1,0
4979,-100,3,2,1,30,0,0
6727,-100,3,2,1,10,0,0
6902,-100,3,2,1,30,0,0
10923,-100,3,2,1,10,0,0
11272,-100,3,2,1,20,0,0
11622,-100,3,2,1,30,0,0
17216,-100,3,2,1,20,0,0
18965,-100,3,2,1,30,0,0
24559,-100,3,2,1,20,0,0
24734,-100,3,2,1,30,0,0
30503,-100,3,2,1,10,0,0
30678,-100,3,2,1,30,0,0
30852,699.300699300699,4,2,1,30,1,0
42022,740.740740740741,4,2,1,30,1,0
42022,-100,3,2,1,30,0,1
42206,-100,3,2,1,35,0,1
42392,694.444444444444,4,2,1,35,1,1
42739,694.444444444444,4,2,1,35,1,1
44130,-100,3,2,1,35,0,1
44301,-100,3,2,1,50,0,1
44648,-100,3,2,1,40,0,0
44822,694.444444444444,4,2,1,50,1,0
44822,-100,3,2,1,40,0,1
46905,-100,3,2,1,40,0,1
47078,-100,3,2,1,50,0,1
47599,-100,3,2,1,30,0,0
47957,697.674418604651,4,2,1,30,1,0
48305,697.674418604651,4,2,1,30,1,0
49002,-100,3,2,1,20,0,0
49700,-100,3,2,1,40,0,0
50398,697.674418604651,4,2,1,40,1,0
50398,-100,3,2,1,30,0,0
51095,-100,3,2,1,20,0,0
51793,-100,3,2,1,10,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 45,88,228
Combo3 : 128,64,0
Combo4 : 255,255,128

[HitObjects]
280,192,2182,6,0,P|216:160|240:96,1,150,4|0,0:0|0:0,0:0:0:0:
432,192,3230,2,0,L|368:152,1,75,0|2,0:0|0:0,0:0:0:0:
128,192,4279,1,0,0:0:0:0:
352,192,4979,6,0,P|400:144|352:96,1,150,2|0,0:0|0:0,0:0:0:0:
192,192,6028,1,0,0:0:0:0:
352,192,6377,1,0,0:0:0:0:
240,192,6727,1,0,0:0:0:0:
80,192,7077,1,0,0:0:0:0:
192,192,7426,1,0,0:0:0:0:
384,192,7776,6,0,L|320:152,1,75,2|0,0:0|0:0,0:0:0:0:
448,192,8475,1,2,0:0:0:0:
320,192,8825,1,2,0:0:0:0:
96,192,9524,6,0,L|112:184,1,18.75,2|0,0:0|0:0,0:0:0:0:
224,192,9874,1,0,0:0:0:0:
96,192,10223,1,0,0:0:0:0:
352,192,10573,2,0,P|472:128|376:96,1,300,2|0,0:0|0:0,0:0:0:0:
160,192,12321,5,2,0:0:0:0:
72,192,12671,1,0,0:0:0:0:
16,192,13021,1,0,0:0:0:0:
72,192,13370,2,0,L|208:128,1,150,2|0,0:0|0:0,0:0:0:0:
352,192,14419,5,0,0:0:0:0:
96,192,14769,2,0,L|32:152,1,75,2|0,0:0|0:0,0:0:0:0:
192,192,15468,2,0,L|256:152,1,75,2|0,0:0|0:0,0:0:0:0:
416,192,16168,2,0,L|480:152,1,75,2|0,0:0|0:0,0:0:0:0:
328,192,16867,2,0,P|168:128|280:80,1,375
488,192,18965,6,0,L|360:112,1,150,2|0,0:0|0:0,0:0:0:0:
192,192,20014,1,0,0:0:0:0:
32,192,20363,2,0,L|96:152|96:152,1,75,2|0,0:0|0:0,0:0:0:0:
256,192,21063,2,0,L|192:152,1,75,2|0,0:0|0:0,0:0:0:0:
424,192,21762,1,2,0:0:0:0:
80,192,23510,6,0,L|16:152,2,75
336,192,24559,6,0,L|400:152,1,75,4|0,0:0|0:0,0:0:0:0:
256,192,25258,1,0,0:0:0:0:
128,192,25608,1,0,0:0:0:0:
256,192,25958,2,0,L|192:152,1,75,2|0,0:0|0:0,0:0:0:0:
384,192,26657,2,0,L|448:152,1,75,2|0,0:0|0:0,0:0:0:0:
336,192,27356,5,0,0:0:0:0:
96,192,27706,2,0,L|32:152,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
240,192,28755,1,0,0:0:0:0:
480,192,29105,1,0,0:0:0:0:
288,192,29454,2,0,L|224:152,1,75,2|0,0:0|0:0,0:0:0:0:
32,192,30154,2,0,L|96:152,1,75,2|0,0:0|0:0,0:0:0:0:
368,192,30853,6,0,L|304:152,1,75
192,192,31551,1,0,0:0:0:0:
32,192,31900,1,0,0:0:0:0:
224,192,32250,2,0,L|288:152,1,75
448,192,32949,2,0,L|384:152,1,75
128,192,33649,6,0,L|64:152,1,75,2|0,0:0|0:0,0:0:0:0:
256,192,34348,1,0,0:0:0:0:
128,192,34698,1,0,0:0:0:0:
256,192,35047,1,0,0:0:0:0:
416,192,35397,1,2,0:0:0:0:
288,192,35747,1,0,0:0:0:0:
56,192,36096,1,0,0:0:0:0:
224,192,36446,6,0,L|288:152,1,75,2|0,0:0|0:0,0:0:0:0:
128,192,37145,2,0,L|64:152,1,75
208,192,37845,1,0,0:0:0:0:
320,192,38194,1,2,0:0:0:0:
496,192,38544,1,0,0:0:0:0:
384,192,38893,1,0,0:0:0:0:
104,72,39243,6,0,P|197:183|343:190,1,300,2|0,0:0|0:0,0:0:0:0:
128,192,41341,1,0,0:0:0:0:
496,192,42022,5,4,0:0:0:0:
384,192,42392,1,0,0:0:0:0:
288,192,42739,1,0,0:0:0:0:
16,192,43086,2,0,L|80:152,1,75,2|0,0:0|0:0,0:0:0:0:
344,192,43780,2,0,L|280:152,1,75,2|0,0:0|0:0,0:0:0:0:
128,192,44475,1,0,0:0:0:0:
400,192,44822,6,0,L|464:152,1,75,4|0,0:0|0:0,0:0:0:0:
224,192,45516,2,0,L|160:152,1,75
432,192,46210,2,0,L|496:152,1,75,2|0,0:0|0:0,0:0:0:0:
288,192,46905,1,0,0:0:0:0:
128,192,47599,5,2,0:0:0:0:
256,192,47957,1,0,0:0:0:0:
368,192,48305,1,0,0:0:0:0:
464,192,48653,1,0,0:0:0:0:
368,192,49002,2,0,L|224:152,1,150,2|0,0:0|0:0,0:0:0:0:
64,192,50049,1,0,0:0:0:0:
288,192,50398,2,0,P|392:116|288:40,1,300,2|0,0:0|0:0,0:0:0:0:
Meh. Mod post below this post.
Polishing time! Expect lots of nazi mods.

[General]
  1. I recommend that you re-do most of the beizer sliders and use the new circular slider algorithm (3-point slider). That would definitely polish your map better.
  2. The timing still feels off to me. I was able to SS the map though (most likely because of low OD orz). For starters, I feel that the first and second red timing sections should have a BPM is 85.85 with 1 or 2 offset changes:
    Image and Code

    2182,698.89341875364,4,2,1,20,1,0
    30836,698.89341875364,4,2,1,20,1,0
    47603,698.89341875364,4,2,1,20,1,0
    50392,708.800945067927,4,2,1,20,1,0
[Easy]
  1. 00:02:182 (1,2) - You can make each of these sliders symmetrical. Try the code below:
    Code
    364,192,2182,6,0,B|412:168|460:192,1,100,2|0,0:0|0:0,0:0:0:0:
    460,272,3580,2,0,B|412:296|364:272,1,100,2|0,0:0|0:0,0:0:0:0:
  2. 00:07:077 (1) - Try removing the respect arrow and move this slider at 00:07:776 and add a hit circle here. It follows the piano better o3o.
  3. 00:08:825 (2) - How about adding a 1/1 slider instead? It helps capture the piano sound at 00:09:524.
  4. 00:12:671 (1) - Pretty much the same suggestion as 00:07:077.
  5. 00:21:063 (1,2) - I don't recommend stacking 00:19:664 (2,1) too soon in easy difficulty. I would just separate them like this:
    Code
    220,284,18965,5,2,0:0:0:0:
    160,232,19664,1,0,0:0:0:0:
    92,192,20363,1,0,0:0:0:0:
    160,152,21063,5,2,0:0:0:0:
    220,100,21762,1,2,0:0:0:0:
  6. 00:23:860 (3) - If fixed above, move this slider at 456|52 to fix spacing.
  7. 00:24:559 (1) - Make this slider smoother. It adds a nice polish hehe:
    Code
    412,120,24559,6,0,B|356:132|320:96|320:96|284:60|228:72,1,200,4|2,0:0|0:0,0:0:0:0:
  8. 00:30:853 (1,2) - I guess....stack the end slider with 00:30:154 (5) by re-arranging the blanket sliders some how. Try this:
    Code
    192,328,30852,6,0,B|240:360|288:328,1,100,2|0,0:0|0:0,0:0:0:0:
    241,261,32250,2,0,B|193:229|145:261,1,100,2|0,0:0|0:0,0:0:0:0:
  9. 00:36:446 (1,2) - I wouldn't overlap notes like this. Try reversing the curve so it blankets well with 1:
    Code
    228,104,36446,5,2,0:0:0:0:
    297,62,37145,2,0,P|309:110|292:156,1,100
  10. 00:38:544 (3) - Since circular sliders exist now, you can make perfect circular shaped sliders by using 3 anchor points:
    Image and Code

    220,192,38544,2,0,P|66:248|102:88,1,400
  11. 00:44:127 (4) - Move this circle at 344|212.
[Normal]
  1. I recommend re-mapping this difficulty using 1.0x distance snap spacing for this difficulty. You usually want to adjust the distance snap multiplier so that hit circles only one beat apart (1/1) don't overlap each other (you did this in your Easy difficulty, which is good). It's not unrankable, but your map would definitely look more polished if you consider it. The map is only 50 seconds long, so it shouldn't be too much of a hassle. What you did at 00:25:258 (3,4,5) is a good example of 1.0x spacing and you can see that the notes do not overlap each other, so it looks cleaner. Also, this is a Normal difficulty, so having bigger spacing is actually more beneficial o3o.


[Collab]
  1. 00:05:328 (1) - There are no sounds playing at the end of this slider. Consider replacing this slider with a hit circle.
  2. 00:09:612 (4) - This note sounds like 1/12 to me. I guess move this hitcircle at 00:09:582. Alternately, you could simply delete the note as well.
  3. 00:42:392 (2,3,4,5,6,7) - uhhh...why? Here's an better example of a better pattern:[/b]
    Code
    256,192,42022,5,4,0:0:0:0:
    291,131,42392,2,0,L|316:87,1,50,2|0,0:0|0:0,0:0:0:0:
    282,28,42739,2,0,L|232:28,1,50,2|0,0:0|0:0,0:0:0:0:
    196,87,43086,2,0,L|221:130,1,50,2|0,0:0|0:0,0:0:0:0:
    256,192,43433,2,0,L|281:235,1,50,2|0,0:0|0:0,0:0:0:0:
    245,294,43780,2,0,L|195:294,1,50,2|0,0:0|0:0,0:0:0:0:
    161,234,44127,2,0,L|186:190,1,50,2|0,0:0|0:0,0:0:0:0:
    224,136,44475,1,0,0:0:0:0:
  4. ..and other notes/stuff that could be polished imo.

BeatofIke wrote: 68633

[Collab]
  1. 00:42:392 (2,3,4,5,6,7) - uhhh...why? Here's an better example of a better pattern:[/b]
    Code
    256,192,42022,5,4,0:0:0:0:
    291,131,42392,2,0,L|316:87,1,50,2|0,0:0|0:0,0:0:0:0:
    282,28,42739,2,0,L|232:28,1,50,2|0,0:0|0:0,0:0:0:0:
    196,87,43086,2,0,L|221:130,1,50,2|0,0:0|0:0,0:0:0:0:
    256,192,43433,2,0,L|281:235,1,50,2|0,0:0|0:0,0:0:0:0:
    245,294,43780,2,0,L|195:294,1,50,2|0,0:0|0:0,0:0:0:0:
    161,234,44127,2,0,L|186:190,1,50,2|0,0:0|0:0,0:0:0:0:
    224,136,44475,1,0,0:0:0:0:
This is my bad - I intended to suggest this 1/4 kick timeline, but I guess the screenshot I used to explain myself in PM was taken a little too literally lol. Apologies Shana D:
Topic Starter

- Magic Bomb - wrote: z271v

General
I think it would be a good idea to snap the preview point to 00:23:510 - , rather than having a tiny bit of silence beforehand.
Whilst this song is unrelated to their storylines, add Lily Satou Emi Ibarazaki Hanako Ikezawa to tags, as they appear in the map's background.

Keep in mind that any of these changes you do take need to be added to my map as well, as I didn't apply them in case you didn't want to change.
Okay i already change the preview point~ and add some tags ~ Thank you ;)


BeatofIke wrote: 68633

Polishing time! Expect lots of nazi mods.

[General]
  1. I recommend that you re-do most of the beizer sliders and use the new circular slider algorithm (3-point slider). That would definitely polish your map better.
  2. The timing still feels off to me. I was able to SS the map though (most likely because of low OD orz). For starters, I feel that the first and second red timing sections should have a BPM is 85.85 with 1 or 2 offset changes:
    Image and Code

    2182,698.89341875364,4,2,1,20,1,0
    30836,698.89341875364,4,2,1,20,1,0
    47603,698.89341875364,4,2,1,20,1,0
    50392,708.800945067927,4,2,1,20,1,0
[Easy]
  1. 00:02:182 (1,2) - You can make each of these sliders symmetrical. Try the code below:
    Code
    364,192,2182,6,0,B|412:168|460:192,1,100,2|0,0:0|0:0,0:0:0:0:
    460,272,3580,2,0,B|412:296|364:272,1,100,2|0,0:0|0:0,0:0:0:0:
  2. 00:07:077 (1) - Try removing the respect arrow and move this slider at 00:07:776 and add a hit circle here. It follows the piano better o3o.
  3. 00:08:825 (2) - How about adding a 1/1 slider instead? It helps capture the piano sound at 00:09:524.
  4. 00:12:671 (1) - Pretty much the same suggestion as 00:07:077.
  5. 00:21:063 (1,2) - I don't recommend stacking 00:19:664 (2,1) too soon in easy difficulty. I would just separate them like this:
    Code
    220,284,18965,5,2,0:0:0:0:
    160,232,19664,1,0,0:0:0:0:
    92,192,20363,1,0,0:0:0:0:
    160,152,21063,5,2,0:0:0:0:
    220,100,21762,1,2,0:0:0:0:
  6. 00:23:860 (3) - If fixed above, move this slider at 456|52 to fix spacing.
  7. 00:24:559 (1) - Make this slider smoother. It adds a nice polish hehe:
    Code
    412,120,24559,6,0,B|356:132|320:96|320:96|284:60|228:72,1,200,4|2,0:0|0:0,0:0:0:0:
  8. 00:30:853 (1,2) - I guess....stack the end slider with 00:30:154 (5) by re-arranging the blanket sliders some how. Try this:
    Code
    192,328,30852,6,0,B|240:360|288:328,1,100,2|0,0:0|0:0,0:0:0:0:
    241,261,32250,2,0,B|193:229|145:261,1,100,2|0,0:0|0:0,0:0:0:0:
  9. 00:36:446 (1,2) - I wouldn't overlap notes like this. Try reversing the curve so it blankets well with 1:
    Code
    228,104,36446,5,2,0:0:0:0:
    297,62,37145,2,0,P|309:110|292:156,1,100
  10. 00:38:544 (3) - Since circular sliders exist now, you can make perfect circular shaped sliders by using 3 anchor points:
    Image and Code

    220,192,38544,2,0,P|66:248|102:88,1,400
  11. 00:44:127 (4) - Move this circle at 344|212. All fix here~
[Normal]
  1. I recommend re-mapping this difficulty using 1.0x distance snap spacing for this difficulty. You usually want to adjust the distance snap multiplier so that hit circles only one beat apart (1/1) don't overlap each other (you did this in your Easy difficulty, which is good). It's not unrankable, but your map would definitely look more polished if you consider it. The map is only 50 seconds long, so it shouldn't be too much of a hassle. What you did at 00:25:258 (3,4,5) is a good example of 1.0x spacing and you can see that the notes do not overlap each other, so it looks cleaner. Also, this is a Normal difficulty, so having bigger spacing is actually more beneficial o3o. umm... i already fix it and make the distance better and some notes and pattern ..


[Collab]
  1. 00:05:328 (1) - There are no sounds playing at the end of this slider. Consider replacing this slider with a hit circle.
  2. 00:09:612 (4) - This note sounds like 1/12 to me. I guess move this hitcircle at 00:09:582. Alternately, you could simply delete the note as well.
  3. 00:42:392 (2,3,4,5,6,7) - uhhh...why? Here's an better example of a better pattern:[/b]
    Code
    256,192,42022,5,4,0:0:0:0:
    291,131,42392,2,0,L|316:87,1,50,2|0,0:0|0:0,0:0:0:0:
    282,28,42739,2,0,L|232:28,1,50,2|0,0:0|0:0,0:0:0:0:
    196,87,43086,2,0,L|221:130,1,50,2|0,0:0|0:0,0:0:0:0:
    256,192,43433,2,0,L|281:235,1,50,2|0,0:0|0:0,0:0:0:0:
    245,294,43780,2,0,L|195:294,1,50,2|0,0:0|0:0,0:0:0:0:
    161,234,44127,2,0,L|186:190,1,50,2|0,0:0|0:0,0:0:0:0:
    224,136,44475,1,0,0:0:0:0:
  4. ..and other notes/stuff that could be polished imo.
    All fix here~
Thank you :)

JBHyperion wrote

JBHyperion wrote: 5x1p3m

[list][*]00:42:392 (2,3,4,5,6,7) - uhhh...why? Here's an better example of a better pattern:[/b]
This is my bad - I intended to suggest this 1/4 kick timeline, but I guess the screenshot I used to explain myself in PM was taken a little too literally lol. Apologies Shana D: haha its okay :)
[/quote]

Okay i already fix all.. if i forgot something please tell me in-game or here! :P

UPDATE! :D
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