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Touhou 6g1r64

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Topic Starter
* at end of post*



Two Three things I should note.

1. The cursor can be hard to see with shader effects enabled during spinners.
2. I've used 7 combobursts. They are all larger than the current ranking guidelines allow. If this lags you up, please remove them. The 7 combobursts are characters featured in PCB. (playables, alice, youmu, yuyuko, and yukari)
3. Not everything in here is final. I have placed a couple things in here while I wait for replacements.

All suggestions and would be nice.


Thanks to:
-dumpsterdiver
-Aqua92
-Sanae

UPDATE: Version 0.2
- Combobreak.wav added
- Countdown changed to feature the Prismriver Sisters (Hey Zerostarry, you can get that map approved now)
- Selection-random changed
- Couple comboburst changes

UPDATE: Version 0.3
- Changed star2.png.
- Using fewer combobursts. Additional Combobursts will be available as a separate .
- lighting.png added.
- menu-button-background.png added. (At least i don't think it was in 0.2)
- SongSelectActiveText: 255,215,0 (Highlighted song displays goldish colored text.)

UPDATE: Version 0.4
-Slightly reduced image size of combobursts.
-Reduced image size of scorebar-colour.png and scorebar-bg.png.
-Alternate scorebar-colour.png (scorebar-colour-ALTERNATE).png included for those who do not like how I make the scorebar.
-Added a missing pixel to star.png.
-Lowered all menu sounds by 1.5 dB.
-Thanks to Sanae: ranking-back, ranking-replay, ranking-retry, pause-back, pause-continue, pause-retry. All should have correct Japanese now.
-Removed GAME OVER.

here: (Warning: Create a new folder to extract to.)
http://up.ppy.sh/files/touhou0.4.rar
This is very well done so far! I feel like I'm actually playing a Touhou game! :) (Wait... I've never played a Touhou game... oops@)

Anyway, when I do get into my Touhou addiction, I'll be sure to use this skin XD
This is genius simply because of the menu sounds. :|

I approve, though it kinda makes me want to make my own...
This map has been deleted on the request of its creator. It is no longer available.
Good, now I can default my collab to this skin and I can save myself some time on combobursts.
i usually dont like skins, but i have started using this because its amazing ^^ the only thing i removed was the spinner because i cant see my mouse cursor when spinning.

other then that awesome ^^ love the slider ball hahaha
This map has been deleted on the request of its creator. It is no longer available.
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter

KrazyKannibal wrote: 4a3e3i

if i could make a suggestion, i think replacing the record scratch sound when you drop a combo with the death sound from the touhou games when you lose a life would be a most righteous idea.

Wow, can't believe I didn't think of that myself. I'll definitely add it. Thanks.
yeah, that's my feel-good moment for the day then :D

i was kind of started with a Touhou skin myself, but i don't mind just giving you some of my ideas instead.

the only idea that didn't suck actually, now that i think about it, was to use the hakkero as the cursor.

also, i found the full sized individual images of this wallpaper (http://tinyurl.com/o2v62b) and i wanted to use those for the combo bursts. if you want, i could make the combo burst images (there is a lot of work to make them usable) and give them to you, or you stick with those SWR images if you want. i just wanna help.
Topic Starter
I have a feeling the lighting on those would make it a bad choice for combobursts, though i guess i'd have to see it the real thing. Either way, I was planning on creating alternate sprites for a few things, then let s them seperately and change if they so pleased(since everybody has their own favorites of the characters) Those combobursts could always be included there regardless i guess...


EDIT: If you wish to test the death sound out, and give me on the volume, etc. here it is.

http://up.ppy.sh/files/combobreak.wav
i really like how it works so well with the skin, but i think its a little too loud for the more relaxed and slower songs, although the volume is nearly perfect for the more powerful songs, i think. other then that, i have no real criticismz.

btw, ive been mostly motivated to make my own touhou skin (probably for private use, since im no good) so ill get working on those combobursts anyways. ive got a lot of stuff to put up with before i can do that though (exams, eagle project, college issions, etc) so im probably going to die before i can even get started. fml
Topic Starter

KrazyKannibal wrote: 4a3e3i

i really like how it works so well with the skin, but i think its a little too loud for the more relaxed and slower songs, although the volume is nearly perfect for the more powerful songs, i think. other then that, i have no real criticismz.
Nothing i can really do about that. Mappers should equalize the maps themselves.
yay at last an ^^

love this skin =)
So you finally released it, eh?

Looks like I'll have a chance to do that bonus skin I was planning on releasing with my Touhou skin. :P
Please endure my poor English
It's a very nice skin :)
but there is several points or a funny mark for translation.

fail-background.png
ゲームオーバー or Touhou's style is 満身創痍
I think that 満身創痍 is better

pause-back.png
タイトルへ戻る
The one that I do not translate thinks Quit whether it is nature

pause-continue.png
ゲームに戻る or Touhou's style is 一時停止を解除する

pause-retry.png
If I translate it properly このゲームに再挑戦する

ranking-back.png
I think,やめます is more natural than やめる

ranking-replay.png
hmm,Though it is a difficult place.
リプレイ(再演) is better?
reply is just used with a replay in Touhou

ranking-retry.png
リトライ or やり直す or If you go as original form 再び試みる

selection-random.png
It does not need です

selection-mods.png
This is the most difficult
Probably Japanese does not have words to fall under mod
I think that only メニュー is more natural
I do not have much confidence here...

All these are suggestion.
You please decide it entirely XD
Topic Starter
I actually wasn't in charge of making the japanese fonts, nor was the person who WAS in charge 100% confident in the translations, so I appreciate it.

I'll look into this soon.

azuki wrote: 5s271v

Please endure my poor English
It's a very nice skin :)
but there is several points or a funny mark for translation.

fail-background.png
ゲームオーバー or Touhou's style is 満身創痍
I think that 満身創痍 is better

pause-back.png
タイトルへ戻る
The one that I do not translate thinks Quit whether it is nature

pause-continue.png
ゲームに戻る or Touhou's style is 一時停止を解除する

pause-retry.png
If I translate it properly このゲームに再挑戦する
I think that either is good

ranking-back.png
I think,やめます is more natural than やめる

ranking-replay.png
hmm,Though it is a difficult place.
リプレイ(再演) is better?
reply is just used with a replay in Touhou

ranking-retry.png
リトライ or やり直す or If you go as original form 再び試みる

selection-random.png
It does not need です

selection-mods.png
This is the most difficult
Probably Japanese does not have words to fall under mod
I think that only メニュー is more natural
I do not have much confidence here...

All these are suggestion.
You please decide it entirely XD
translations were done by me...
sry cyclone :S
Ah, you didn't skin the hit or mod selection yet.

I assume those will come later?

Also, surprised there was no skinf for CtB either, theres quite a few things one could do for CtB.

But I will say, I love the spinner. :3
I've been playing an excessive amount of the Touhou games that I have ed, and while playing Phantasmagoria of Flower View, I thought it would be cool if you had the Winner banner for Section & Dead Parrot for Section Fail. And how do you get the sprites & pictures you used?
Topic Starter

SuzumiyaKyon wrote: 4l5v1o

I've been playing an excessive amount of the Touhou games that I have downloeaded, and while playing Phantasmagoria of Flower View, I thought it would be cool if you had the Winner banner for Section & Dead Parrot for Section Fail. And how do you get the sprites & pictures you used?

That's an idea i hadn't thought of... I'll look into it.

Tyty210 wrote: 6x291p

Ah, you didn't skin the hit or mod selection yet.

I assume those will come later?

Also, surprised there was no skinf for CtB either, theres quite a few things one could do for CtB.

But I will say, I love the spinner. :3
Mod selections will come later. As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me. I may or may not make a decision about it. Right now i want to worry about the main game.

Cyclone wrote: 1t6r1p

Mod selections will come later. As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me. I may or may not make a decision about it. Right now i want to worry about the main game.
Make the CtB fruits into yukkuri shiteitte ne heads.
And animate them.

It would be beyond epic.
not sure whether you are aware of this already but the HP bar graphic fills up before actual player HP is full.

it isn't much of a problem but i thought i would point that out, and it sometimes puts me off when im using hidden since i use it to judge when the first beat comes in

that said though i like this skin.
Topic Starter
I left it that way on purpose (though it was not my original intent)

I'll leave it just the way it is, but i'll go ahead and make a new one for use.

.......aaaaaaaand



There ya go.

Remove the (EDIT) part, etc.
ah. sorted. thanks ^^

Cyclone wrote: 1t6r1p

As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me.
I suggest bullets... outside of the fruit range, so you'd have to "graze" between them to "collect" the "fruits". I have no idea of how weird that would feel in the actual gameplay, but it'd probably feel very Touhou-like.
O O
 ▲
Pretend the Os are the fruits and the ▲ is the whateveryouchoose.
When I was working on my Touhou skin, for CtB I was planning on Marisa catching falling mushrooms.

Maybe you could have Reimu catching donations or something? that would work too.

nomedenaodisp wrote: 5w6u5d

Cyclone wrote: 1t6r1p

As far as CtB goes, sure there's plenty of ideas, just nothing that stands out above the rest for me.
I suggest bullets... outside of the fruit range, so you'd have to "graze" between them to "collect" the "fruits". I have no idea of how weird that would feel in the actual gameplay, but it'd probably feel very Touhou-like.
O O
 ▲
Pretend the Os are the fruits and the ▲ is the whateveryouchoose.
Yeah, but then the bullets you were supposed to graze will be stuck on your plate until the combo ends, where it bounces off.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tyty210 wrote: 6x291p

Maybe you could have Reimu catching donations or something? that would work too.
What does Gensokyo currency look like?
I vote for Cirno catching Math
I call Suika catching gourds!
Topic Starter

JInxyjem wrote: 59226l

Tyty210 wrote: 6x291p

Maybe you could have Reimu catching donations or something? that would work too.
What does Gensokyo currency look like?
Komachi's projectiles.
Topic Starter
This map has been deleted on the request of its creator. It is no longer available.
maybe have marisas stars in different colors as star.png? or maybe reimus amulets ^^

damn this skin is to good
Found a streak of red where it didn't belong on count 3, and the top right corner was flat. It sure has been a troublesome little picture...

anyway, fixed.


Topic Starter
Thank goodness for your obsession.
I like the sound in the tohou game when they collect those points. the click sound it does. maybe its fitting for a slidertick sound
Topic Starter
I hadn't planned on making hitsounds to be honest.

Cyclone wrote: 1t6r1p

I hadn't planned on making hitsounds to be honest.
Yeah, to be honest it can kill a really nice clean skin if you have to mute the sounds. I'm sure there are times where they can be great (EBO, Ouendan, Taiko) but this just isn't one of those times. Touhou is all about the image. And changing just one of the hit sounds makes it feel kinda weird if the rest are unchanged.
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Give me an example where this happens please.
It happens with any map in which objects are placed at the highest grid level. The life bar itself doesn't overlap circles much, but the shadow is a bit more annoying. Approach circles are especially difficult to see sometimes. Stacked notes (even if they are just 2-3) are much worse, and I've seen it from some ranked maps, but I can't any off-hand. Here are some examples:

Emerald Sword:

http://up.ppy.sh/files/screenshot010-13.png with default
http://up.ppy.sh/files/screenshot011-12.png with Touhou

Test map I made just to put objects at the top:

http://up.ppy.sh/files/screenshot009-9.png default
http://up.ppy.sh/files/screenshot008-14.png Touhou
Topic Starter
I would just like to point out how obscured they are in the editor in the first place. Generally speaking if it's hard to see the note in the editor, there might be issues during gameplay. These notes should be brought up during modding, though it's easy to forget sometimes.

http://up.ppy.sh/files/screenshot247.png
Topic Starter
I need the opinions of the people who use this skin. I've made a menu-button-background.png and i need to know how you all feel about it.

So far I'm really liking it, looks really nice, hit circles are awesome, spinner looks really pretty, the new menu button BG looks pretty neat and fits really well with the rest of the skin, and sounds are win. I suggest for the hit 300s, 100s and 50s in a bit of the style of the XiStyle skin, I tried experimenting with it and it kind of fits, also the SWR weather names seems to be a great fit to some contexts of it, I suggest try experimenting on it also.
The bar's a good fit. Suits the skin really well! Now all we need are hit markers and rankings and it's golden!
i was just wondering. does anyone ever experience lag spikes sometimes when combobursts haven't been loaded for quite a while? it might just be my shit computer, but sometimes when i play and comboburst pops up, i lagg-

also only 4 combobursts work, the rest wont show :S
Topic Starter
I've never had any issues loading any of them. I keep them all in mine here to make sure they all work right. I did specifically say in the OP I encourage people to remove some though.
I have all the comboburst available and they show up and no lag either on my side.
I also added Meiling on my mine, although I only got it from the wiki and it's kind of blurry, can I request a better version too Cyclone?
Topic Starter
I can't seem to find anything better than a 300x300 picture, though i did the best i could with it.

http://up.ppy.sh/files/comboburst-hong.png
Thanks Cyclone. ^^
I really like how this map looks so far. although maybe you could add a spinner approach circle to make it look more awesome. Please add some pics for ranks as well as for when you hit the notes. And since you added special menu buttons for mods and random and ect. maybe you can icons for the individual mods. The the slider ball looks a little wierd spinning that fast, I've never played the game so idk if that's relative to it.
I made a higher quality version of that China comboburst.

http://up.ppy.sh/files/comboburst-hong-0.png

What else do you plan to skin for this, if anything? It's a very nice skin.
This skin is the epitome of epic Touhoudry. That's a word, I just made it up now.

Though I must ask, Cyclone, where did you get the combobursts from?
someone posted this on my topic. i dont know if its correct or not.

tfxllvna wrote: 2v5x2r

(Conversely, This sentence will be seen strange English ...my English is poor. >:( )
Because Japanese used for the menu etc. is a little unnatural, I proposes to change it as follows.

-Quit and Return to Title
current ”やめて、選択るために戻ってください"
amended ”タイトルに戻る"
-Return to Game
current "戻り、ゲームに"
amended "ゲームに戻る"
-Retry this Game
current "リトライこのゲーム"
amended "ゲームをリトライ"
-GAME OVER
current "向こうへの ゲーム、"
amended "ゲーム オーバー"

(Is the character correctly displayed?)
Topic Starter
If i can get confirmation on that, i'll make the necessary arrangements to have them changed.

And as far as my progress on this skin, it came to a halt when my computer went out. It'll still be some time before i can get a new one too.
Topic Starter
Not at all, much appreciated. 1 question though. Are the 12.3 pictures for china any different than the IaMP pictures? If so could you make one for that too?
Oh yeah, they did give her a new "default" portrait. Here you go!

http://thedailypos.org/images2/comboburst-china123.png
Do you think this color is more visible on spinners?

Topic Starter
oh, do you think you can recolor the cursor trail while you're at it? I'll try it out a bit if i can get that. Much appreciated.
Sure thing.

Hopefully I got it right by now without any spots and stuff.



only add that to the skin so you can choose yourself what cursor you want. the blue is way to awesome :3
Topic Starter
This map has been deleted on the request of its creator. It is no longer available.
I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!


The Sanae one MIGHT be a problem too, but I haven't personally tested it.

I actually made 10 UNL style combobursts and ed them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
Bumping skin thread.
Also, mod icons:

Easy - Cirno
No Fail - Mokou
Half Time - Sakuya
Hard Rock - Remilia
Sudden Death - Yuyuko
Double Time - Youmu
Auto - ?
Auto Pilot - Reimu
Relax - Suika
No Video - Aya
Spun Out - Chen/Hina

Blanks are because I forgot what Cyc said on irc. :o

Lybydose wrote: 1c6t30

I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!

SPOILER
[attachment=0:9b671]comboburst-okuu.png[/attachment:9b671]

The Sanae one MIGHT be a problem too, but I haven't personally tested it.

I actually made 10 UNL style combobursts and ed them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
Max combo burst width is 500px.

Randy96 wrote: 6c1p5g

Lybydose wrote: 1c6t30

I made a "better" Okuu comboburst. The one posted by Soaprman is cut off on the right side, and looks kinda bad during play. This one fades to transparent and looks better in osu!

SPOILER
[attachment=0:d4a24]comboburst-okuu.png[/attachment:d4a24]

The Sanae one MIGHT be a problem too, but I haven't personally tested it.

I actually made 10 UNL style combobursts and ed them here if you or anyone else cares. Most of them are just alternates of characters already included, but it does have Sanae, Suwako, and Okuu.
Max combo burst width is 500px.
Max combo burst width is whatever you want outside of ranked maps.
Topic Starter

JInxyjem wrote: 59226l

Bumping skin thread.
Also, mod icons:

Easy - Cirno
No Fail - Mokou
Half Time - Sakuya
Hard Rock - Remilia
Sudden Death - Yuyuko
Double Time - Youmu
Auto - ?
Auto Pilot - Reimu
Relax - Suika
No Video - Aya
Spun Out - Chen/Hina

Blanks are because I forgot what Cyc said on irc. :o

How about i make some generic temporary ones? Just for the record i tried to line them up according to the mod screen, but i didn't actually look at it. Some might be off in comparison

lolwut.

I wasn't expecting Walfas.
Topic Starter
I said temporary, and i want consistency
You could always go for the SWR style character portraits and fill in the others with the art by that one guy who made all the SWR style portraits.

Examples. I cut these out in about 3 seconds just to show off what I mean; they are obviously not finished products:


Also I couldn't find one for Chen, but there is a Hina and Ran.




I'm kind of thinking Aya is more appropriate on being the Double Time icon since she's the fastest in Gensokyo even though of Youmu's 200 Yojana in One Slash that can circle the earth in half an hour, but whatever.
This map has been deleted on the request of its creator. It is no longer available.
Relax picture right here, Cyclone.

Aw yeah.
I've tried to gather up character art with the most similar art style to each other as much as possible, just tell me if you want me to find something else for any of the characters.


also what do you think of Nitori being Auto?
Topic Starter
This map has been deleted on the request of its creator. It is no longer available.

Topic Starter
This map has been deleted on the request of its creator. It is no longer available.

Much better, duder. I like it.
/me continues to look for pictures
This map has been deleted on the request of its creator. It is no longer available.
Well, what ing the ZUNart for the mod icons? The art would all be consistent with itself.

That's what I was gonna do way back when I was gonna make a Touhou skin. :P
Topic Starter
It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.

Also, no suika art.
Even though I never played any Touhou games, skin looks great on the thread :)

I dunno if it's just me, but the link isn't working :cry:. So is it just me, or not?

EDIT: It was just me. 's working fine :D

Cyclone wrote: 1t6r1p

It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.

Also, no suika art.
Ah right, forgot about that. It's been a while since I played a Touhou game, computer problems.

And there is Suika art, as ZUN drew out a design for Suika...

Here it is.

Cyclone wrote: 1t6r1p

It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.

Also, no suika art.
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.
And everyone (apart from Tenshi and Iku) has a sprite.

nomedenaodisp wrote: 5w6u5d

Cyclone wrote: 1t6r1p

It won't be consistant, actually. Artwork varies slightly game to game. There are 13 mods to cover. That means 13 characters.

Also, no suika art.
How about the sprites, then? The difference in their style from game to game is a bit less, uh... different than the portraits.
And everyone (apart from Tenshi and Iku) has a sprite.
Actually, the sprites are shrunken versions of the full images. It is rather hard to tell the difference after they're shrunk though.

Cyclone wrote: 1t6r1p

After , somebody said it was too pixelated, so let try this one.
May I use the "lighting.png" for my map if I credit it to you, Cyclone?
Topic Starter
sure, but make sure i mod it.
Topic Starter
Went ahead and ed a new version since I need to transfer over to a different computer. Just a few minor changes. Can be found in the opening post.
Hi Cyclone and all.
Touhou Skin is so Cool ;)
I'm allowed to use it welcome.

I converted it into Japanese that seemed to be correct.
Please use it when it is good.

-----------------
Re Attached 22 Feb 2010 7:39 AM (JST)





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