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Chata - Precious Wing (Short Ver.) 1v4d2t

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Topic Starter
This beatmap was submitted using in-game submission on Sunday, June 03, 2012 at 5:21:56 PM

Artist: Chata
Title: Precious Wing (Short Ver.)
Source: Kono Oozora ni, Tsubasa wo Hirogete
Tags: opening eroge hentai sky game pulltop nich95
BPM: 160
Filesize: 17806kb
Play Time: 01:32
Difficulties Available:
  1. Easy (2.3 stars, 99 notes)
  2. Insane (5 stars, 316 notes)
  3. Nich's Hard (4.95 stars, 270 notes)
  4. Normal (4.12 stars, 151 notes)
: Chata - Precious Wing (Short Ver.)
: Chata - Precious Wing (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
My 2nd ranked map. Enjoy!
Video Source: http://www.youtube.com/watch?v=Qpd5IbP9 ... re=related
I like this song ^^ Can I make Hard or Insane diff?
Topic Starter

nich95 wrote: 4z534c

I like this song ^^ Can I make Hard or Insane diff?
Sure! I don't mind. You can make either difficulty. :) :) :)
Ok, I made Hard diff complete.

I find something that needs to be resolved.

  1. Title: Precious Wing (Short Ver.)
  2. BG in folder have 2 pictures. remove Untitled-4.png file
  3. Add me in tags.
: Chata - Precious Wing (BeatofIke) [Nich's Hard].osu
Topic Starter

nich95 wrote: 4z534c

Ok, I made Hard diff complete.

I find something that needs to be resolved.

  1. Title: Precious Wing (Short Ver.)
  2. BG in folder have 2 pictures. remove Untitled-4.png file
  3. Add me in tags.
OMG Thank you! More kudosu for you! :)

Here's a couple flaws I found when I played it:
-00:42:475 (5,6,7,1)- I think it will be easy for people to get a miss at 00:43:225 (1) unless you single tap.
-I don't see Untitled-4.png in my folder. I only see 1 folder.
-Drain rate and approach rate is a bit too high for hard, so I reduced the Drain Rate to 5 and the Approach Rate to 7.
-I also reduced the Overall Difficulty to 5 to match the Drain Rate.

That's pretty much it for now!
Topic Starter
-Finished Easy and Normal Difficulties (without hitsounds for now).
-Special Thanks to nich95 for mapping Hard Difficulty.
-Insane Difficulty is not mapped yet!
-Added the BG again.

UPDATED!

BeatofIke wrote: 68633

Here's a couple flaws I found when I played it:
-00:42:475 (5,6,7,1)- I think it will be easy for people to get a miss at 00:43:225 (1) unless you single tap.
-I don't see Untitled-4.png in my folder. I only see 1 folder.
-Drain rate and approach rate is a bit too high for hard, so I reduced the Drain Rate to 5 and the Approach Rate to 7.
-I also reduced the Overall Difficulty to 5 to match the Drain Rate.

That's pretty much it for now!
Thanks for edited~
Topic Starter
No Problem. Moved to pending.

EDIT: Added hitsounds for Easy and Normal Difficulties.

EDIT: Finished mapping Insane Difficulty.
M4M

Here are just suggestion ~OAO
If you do not like , you can skip it .

[Easy] 83e4o

  1. 01:23:350 (1) - remove NC?

[Normal] 2mh6e

  1. 00:21:850 (1,2) - (1) remove NC and (2) NC?
  2. 01:06:850 (3,4,5,1) - there i feel uncomfortable when i am playing , let there get curve ?
  3. 01:21:850 (1) - remove NC ?
  4. 01:24:850 (1) - If you follow overhead suggestion , this also remove NC
  5. 01:27:850 (1) - remove NC ?

[Nich's Hard] 2i666y

  1. 00:02:725 (1,3) - (1) remove NC and (3) NC ?
  2. 00:14:537 (7) - NC
  3. 01:17:350 (1) - 2rd point 1 grid down and right ?

[Insane] 3j432i

  1. 01:04:412 (4) - NC
  2. 01:19:600 (6) - ^
good song and map~
star~
and sorry to my poor English
l1106188, thanks for your mod~ :) all fixed.

: Chata - Precious Wing (Short Ver.) (BeatofIke) [Nich's Hard].osu
coming here from my modding queue
ok let see...

General
Seems the BG are missing when i'm playing this mapset from the game maplist, better if you re-insert the BG on all diff and then fullsubmit later
why the video offset have a value of -4935? Since I don't know how the actual timing for the original video, i think it should be ok this way orz
Also, instead for ending the kiai time on 01:17:350 (for all diff), why not you end it on 01:20:350 instead? I think it was better to end it on this part since the endpart of the song just happen on here.

Easy
all good :D

Normal
this one is fine too, just some part on the combos that need to fix
00:33:850 (1) - remove the NC? instead of that, make the NC here 00:34:225 (2), since the combos are always change at that beat from this part 00:30:475 (5) until 00:39:475 (5) (except 00:36:100 (5,1)), so i think placed it there will be more consistent
00:42:850 (8,1) - reverse the combo position, make the (8) into NC and remove the NC on (1)
00:45:850 (7,1) - same as above

Hard
uhmmm make the Circle Size here to 3? Since when i try this diff there's a lot of long jump here and there, the jump itself are seems to be a bit hard for the pretty experienced player because of the short pacing yet long spacing (it seems more to easy insane than hard diff imo)
reducing the jump spacing will do anyways (and i'm more recommend this way instead CS 3) but it's up to you :3
00:09:287 - add note here? seems weird without it since this part 00:07:225 (4,5,6,7) are also have a note on the same beat
00:33:662 (4) - i think it was better if you make the same spacing between 00:33:287 (3,1) - for this note instead of make it more near to (1)
00:48:662 (9,1,2,3) - i think it's not good at all to make the spacing here suddenly smaller, since it can makes the player misread the spacing rhythm/pattern, also, referring to this:
01:04:975 (4,5,6,7,1) - maybe this is just me, but i think this kind of well spaced quintuplets for the hard diff are still to hard for player to play (the experienced one, not the skilled yet), i suggest that you using Distance spacing 0,8 for this stream part, so it can makes the stream less spaced and can be played easier for the player :)
01:05:068 (5) - note here?
01:05:068 (5) - ^

Insane
seems good to me \:D/

i think that's all i can find for now, i hope this can help^^
good luck
Topic Starter
Thanks for the mod, I'll update later.
Topic Starter
UPDATED!
Here some suggestion.

General 6t6a34

  1. offset: 475
  2. no bg ._.

Nich's Hard 49311

  1. 00:34:787 (3) - move to x:152, y:168

Insane 4w3z3d

  1. change the hp drain rate to 7 or 8, OD to 7
Arian_old_1
Hiya~
So... modding

Easy
00:48:850 (2) - now this part feels really wierd to me.I would start a slider there and end it at 00:49:600 - then start a spinner at 00:49:975 - untill 00:51:850 - :D
01:29:350 (1,2,3,4) - make those into two sliders

Normal
01:31:975 (6) - i think this sounds better http://puu.sh/sK1p
also, add clap+finish to that slider

Nich's Hard
00:49:412 (3) - finish instead of whistle
00:49:975 (1) - whistle+finish

Insane
01:14:350 (1) - finish maybe?
A lot of hitsounds related modding xD
Topic Starter
Thanks for the mod. Fixed some. UPDATED!


Hello, :)

[Easy]

[Layout]
00:00:850 (1) - surround Completely http://osu-ppy-sh.tvgratuite.org/ss/307269
164,152,850,6,0,B|184:88|256:68|328:88|348:152,1,240,6|2
[rhythm]
01:29:350 (1,2,3,1) - Follow this rhythm? http://osu-ppy-sh.tvgratuite.org/ss/307274
[Hitsound]
00:09:850 (3) - Add finish at end
01:29:350 (1) - Add finish at beginner like a Hard?
01:32:350 (1) - 5% of the volume at end? Guests difficult like this, I also think it is better.

[Normal]

[Hitsound]
00:09:850 (1) - Add finish at end
01:29:350 (1,2,3,1) - Add finish at beginner like a Hard?
01:32:350 (1) - 5% of the volume at end? Guests difficult like this, I also think it is better.

[Nich's Hard]

[Layout]
00:34:787 (3) - No jump here? It's look like with 00:33:287 (3)

[Insane]

[Layout]
00:38:350 (1,2,3,4,5,6,7,8) - Too squashed. Try this http://osu-ppy-sh.tvgratuite.org/ss/307276
00:39:850 (1) - Move the second point to X:256 Y:320. It's will be symmetry and complete stack with 00:38:350 (1)
00:52:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Why don't make a circle?
[Hitsound]
01:29:350 (1,1,1,1) - Add finish like a Hard?
01:32:350 (1) - 5% of the volume at end? Guests difficult like this, I also think it is better.

That all
request from my queue

[Easy]
00:06:100 (4) - whistle instead of finish
01:30:850 (2) - move to 01:30:475.much much better

[Normal]
00:36:100 (4,1) - don't overlap them
01:01:975 (1) - finish in the end
01:31:600 (5) - remove clap
almost all 1/1 beats.. a little boring

[Hard]
00:42:850 (7) - make a slider to connect 00:43:225 (1) - ?...and add finish for this
00:48:850 (1) - use 2.0 or stack..
01:31:037 (1,2,3,4,5,6) - try this? http://osu-ppy-sh.tvgratuite.org/ss/307453

[Insane]
00:52:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - add more whistles?
01:29:350 (1,2,1,2,1,2,1,2) - use finish instead of clap
sliders' shapes still need some work T.T

why now use normal-hitnormal as a custom clap?...I really don't like the default one
Topic Starter

ertyukjh010 wrote: 5o3n4p


[Insane]
00:52:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Why don't make a circle?
It won't fit the top grid, so I have to do something. :/

No_Gu wrote: 5al65

[Normal]
00:36:100 (4,1) - don't overlap them Fixed
01:01:975 (1) - finish in the end Fixed
01:31:600 (5) - remove clap I already did from prevoius mod post.
almost all 1/1 beats.. a little boring Well uh.... Get over it XD. I didn't want to risk making confusing 1/2 paterns, so I just made it simple.

[Insane]
00:52:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - add more whistles?
01:29:350 (1,2,1,2,1,2,1,2) - use finish instead of clap I already did from prevoius mod post.
sliders' shapes still need some work T.T Ah....come on! >_<

why not use normal-hitnormal as a custom clap?...I really don't like the default one Hmm...maybe sometime later.
Topic Starter
ALL UPDATED and FIXED!

EDIT: Added soft-sliderslide.
Request from queue~

[General]
Lessen up on the symmetry ._.

[Easy]
01:25:600 (2) - Why is there a finish here? Replace with whistle
01:31:600 (3) - Finish fits here too~
Should be illegal to make such an "easy" easy lol 0.44 stars..

[Normal]
01:31:600 (5,6) - I think these should either both be finishes or whistles..

[Hard]
Too many stacks, I suggest unstacking some..
00:07:225 (4) - Reduce spacing a little? I don't think hards should have such a large spacing
01:16:600 (2,3,4,5) - Too hard!! D:
01:19:600 (1,2,3) - ^
01:31:412 (3,4,5) - Reduce spacing

[Insane]
OD - 7?
00:03:850 (1,2,1,2,1,2) - These NCs aren't really needed
00:18:850 (1) ~ 00:24:850 (1) - NCs make no sense here... but its hard to find ones that work since there's too much symmetry, maybe ask someone more experienced about this ><
00:33:850 (1,2,3) - End stacks that don't fit.. can you maybe change to a different pattern?
00:36:850 (1,2,3) - ^
00:54:100 (1) - Remove NC
00:57:100 (1) - ^
01:01:600 (1) - ^
01:07:412 (2) - NC here instead?
01:10:225 (6) - Move this further down? The next note could be rushed since spacing drops a lot
I swear the hard is harder than the insane lol
GL~
Topic Starter

Mythol wrote: 1m3k6i

Request from queue~

[General]
Lessen up on the symmetry ._. I can't help it! :o

[Easy]
01:25:600 (2) - Why is there a finish here? Replace with whistle. Fixed
01:31:600 (3) - Finish fits here too~ Fixed
Should be illegal to make such an "easy" easy lol 0.44 stars. Ah come on! Easy is easy. Noobs plays it XD.

[Normal]
01:31:600 (5,6) - I think these should either both be finishes or whistles. Finish is better. Fixed!

[Insane]
OD - 7? What's wrong with 6? It's easier to SS with Hardrock XD.
00:03:850 (1,2,1,2,1,2) - These NCs aren't really needed But it looks cool. :(
00:18:850 (1) ~ 00:24:850 (1) - NCs make no sense here... but its hard to find ones that work since there's too much symmetry, maybe ask someone more experienced about this >< I might have to re-map that part. :o
00:33:850 (1,2,3) - End stacks that don't fit.. can you maybe change to a different pattern? Might have to re-map that too. :(
00:36:850 (1,2,3) - ^ Same as above
00:54:100 (1) - Remove NC Maybe
00:57:100 (1) - ^ Maybe
01:01:600 (1) - ^ Maybe
01:07:412 (2) - NC here instead? Nah
01:10:225 (6) - Move this further down? The next note could be rushed since spacing drops a lot Ah I see. Fixed
I swear the hard is harder than the insane lol Wait wut? :? Fine then XD, I'll change the drain rate to 7, Approach rate to 9, and Overall Difficulty to 7. Who's harder now? XD
GL~
NOOOOOOOOOO don't change the difficulty levels LOL
It'll just ruin the map, it'll be fine if nich removes all the jumps above x2.0 spacing (I think I saw one at almost x3.0 lol)
Topic Starter
LOL LMAO. Okay, I'll change it back then XD. I'll just remap some parts to make it harder.

UPDATED!
Mythol, thanks for mod~ :) all fixed.

Mythol wrote: 1m3k6i

It'll just ruin the map, it'll be fine if nich removes all the jumps above x2.0 spacing (I think I saw one at almost x3.0 lol) I fixed almost all.
: Chata - Precious Wing (Short Ver.) (BeatofIke) [Nich's Hard].osu
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASY
SPOILER
  1. 01:29:350 (1,2) - This is okay, but I hope you could fix that overlap on these sliders.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 01:32:350 (1) - I believe this spinner should start at 01:32:162.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. 01:27:287 (3,4,5) - One grid down and on also to the right.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXINSANE
SPOILER
  1. 00:17:350 (1,2,3) - Ctrl + R.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXCOMMENT
SPOILER
  1. Wow, what a nice map! Why is this map not ranked yet? D: It's perfect as it is. :o

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: TAKA respect for J.S.B - Ubertreffen

Philippines wrote: 1ep2g

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. 01:27:287 (3,4,5) - One grid down and on also to the right. I solved only down 1 grid
Philippines, thanks for mod~ :)

: Chata - Precious Wing (Short Ver.) (BeatofIke) [Nich's Hard].osu
hi there

Easy
  1. 00:18:850 (4) - add whistle in slider's reverse? seems felt too silent when this slider was drag
  2. 00:48:850 (2) - add finish in slider's beginning? I think that will be fit with the backsound
  3. 00:49:975 (1) - I think add whistle in here isn't bad too~
  4. 01:22:600 (3) - remove whistle in here, because you already added in (2), that's make the sound weird in here. then beside that, in here is "empty" backsound
  5. 01:25:600 (2) - I think more better add finish in here instead the whistle, since the cymbal sounder is heard in here
Normal
  1. 00:36:850 (1) - well, change the clap in slider's reverse with finish sound. more better to heard imo
  2. 00:37:975 (2) - same as above, but just add finish in here
  3. 01:04:975 (6) - new combo should in here, not in the next note (1)
Hard
  1. Difficulty Setting: Increase the HP Drain +1
  2. 00:03:850 (1) - add whistle in slider's beginning?
  3. 00:15:850 (1) - the cymbal sound is more fit with the finish sound instead the whistle. so change it~?
  4. 00:26:162 (1) - remove this new combo. I think the new combo should in 00:26:350 (3)
  5. 00:38:162 (4) - add finish sound in here too. because cymbal sounder was sounded in here too
  6. 00:55:412 (7) - I think should add new combo in here..
  7. 00:58:412 (7) - ^
  8. 01:20:162 (1) - same as 00:26:162
Insane
  1. Difficulty Setting: Increase the HP and OD +1. seems like hard setting orz.
  2. 00:09:850 (1) - add clap in here? if you heard closely, in there was heard sound like 'tak'
  3. 00:12:850 (1) - add whistle in here~
Nice map~
Good luck :3
Topic Starter
Fixed pretty much everything.

-Fixed all Hitsounds.
-Increased Drain Rate to 7.
-Overall Difficulty is the same.


UPDATED!
Yasora-chan, thanks for mod~ :) some fixed.

: Chata - Precious Wing (Short Ver.) (BeatofIke) [Nich's Hard].osu
hi there =w=

Easy:

00:48:850 (2) - whistle on end?
01:14:350 (3) - whistle on repeat?
01:18:100 (4) - add NC

Normal:

01:32:162 (1) - end it 1/2 later

Nich's Hard:

00:03:850 (1,2,3,4,5) - IMO this formation is a bit confusing for a hard, perhaps try it like this? http://puu.sh/vaMB
00:15:475 (4,5,6) - IMO a spaced out stream like this might be a bit hard for a hard, perhaps stack it or reduce the spacing?
00:17:725 (7) - IMO this stack might be a bit confusing, since the last stack was 1/2. perhaps try something else here? I'm not really sure how to change it o.o
00:42:287 (4,5,6,7) - same as 00:15:475
01:02:162 (2,3,4) - ^
01:20:162 (1,2,3) - ^
01:31:412 (3,4,5) - ^

Insane:

00:26:162 (5) - add NC?

nice map :)
pieguy1372, thanks for mod~ :) almost all fixed.

: Chata - Precious Wing (Short Ver.) (BeatofIke) [Nich's Hard].osu
Topic Starter
Thanks for the mod. Gonna start updating. Starting now.

EDIT: UPDATED! :) :) :)
Hi there~

[General]
* If you want a slient soft-sliderslide.wav, make sure the filesize is 44 bytes large


[Nich's Hard]
* AR +1?

00:12:850 (1) - Overlapped by spinner-osu, so it might be hidden for some players....
01:16:975 (4) - Overlapped by hitbursts from spinner, it might be hidden for players....


[Insane]
00:52:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Try to make a circle stream pattern?
01:01:975 (9) - Move to X:260 and Y:44 for good pattern (nazi)
01:16:413 (2) - Overlapped by spinner-osu, so it might be hidden for some players....

My poor mod, sorry orz
Topic Starter
UPDATED, but I might fix a few things on my insane later.

Leorda wrote: 6bp3m

My poor mod, sorry orz
hi bumper

/me dl witouth video

[General] 162k1y

  1. please use a empty file to silence sliderslide, dont use a 0 byte file, the rules are giving this file: http://up.ppy.sh/files/blank.wav
    dont know if you have changed this since I ed before that leorda pointed this

[Easy] 83e4o

  1. 00:03:100 (2) - please add a whislte to this note, the guitar accord make it sounds pretty low and senseless
  2. 00:03:850 (3) - finish to start of slider? you are using finish on 00:06:850 (1) that have a simmilar sound like pointed
  3. 00:18:850 (4) - place it a bit moar down, or change a bit shape of previous slider, this way the 2 sliders will get a better flow between of them also the whistle on repeat have no much sense witouth whistle on start and end, use whistle on start or end of slider o dont use it on repeat
  4. 00:24:850 (3) - flow problem... ok Ill supose that is your style, also simmilar suggest about whistleing of slider
  5. 00:27:100 (4) - maybe a finish on end of slider, a section of the song is clearly here and plus the violin have a long pull up here
  6. 00:30:850 (3) - code geass FTW, also maybe finish or whistle to end of slider, this slider sounds already pretty empty
  7. 00:36:850 (3) - the finish on repeat is not so good, add whistle to start, end and maybe change the sample of the repeat by a whistle
  8. 00:46:600 (1) - finish on repeat, a finish pattern here the ri part of the song, plus the previous and next finish
  9. 01:02:350 (4) - maybe a finish on end of slider, this is a personal prefference
  10. 01:14:350 (3) - finish on repeat and end, yes the rise down part of song also sounds nice with finish pattern
  11. 01:31:600 (3) - check spacing Ovo
simple [Easy] just as I like


[Normal] 2mh6e

  1. 00:21:850 (1) - finish? section ends, so..
  2. 00:27:100 (6) - finish to end of slider: section ends, violin...
  3. 00:38:725 - nice hitsounding change
  4. 00:47:350 (3) - finish? ri part, also
  5. 00:48:850 - if you added the finish from up add a dircle with finish here and move the spin 1/1 snap forward oh also shorten it 1/1 snap for end it corretly
  6. 01:03:850 (4) - finish to start
  7. 01:04:600 (5) - finish
  8. 01:27:850 (1) - finish instead whistle?


[Nich] y5368

  1. 00:13:787 (5) - maybe add a new combo here?, the follow point that exist between this and previous may be a bit confusing with the follow point that exist with the next circle, also make it a bit moar readable than currently
  2. 00:27:193 (6,7) - hmmmmmmmmm maybe make a manual stack leniency, just like 00:26:162 (1,2)
    there are not significative problems with patterns, rhythm and flow here, just some extreme jumps for a [Hard] diff, and some confusing patterns because ar, dont mind me a lot since I use to make pretty simple [Hard] diffs >_<


[Insane] 3j432i

nice symmetry, dont need to point nothing here, just a suggest, maybe in future maps, try to make some no symmetrical jumps, just maybe, currently the symmetry is something that I really love, I use this a lot lately <v<

hey you dont want a taiko diff?
Topic Starter
Quick reponse: Thanks for the mod.

EDIT: Bumper meets Stalker. :P
/3/
Chata <3

[General]
volume is too boring and should be more intoned imo. try these volume to make more exciting in all diffs.
00:00:850 - 60%
00:15:850 - 50%
00:36:662 - 60%
00:53:350 - 70%

[Easy]
00:18:850 (4) - felt empty, how about whistle at the repeat of this slider?
00:42:100 (3) - add finish at the end?
00:48:850 (2) - sounds weird and doesnt fit here, end this at 00:49:412 - instead, because accent is there.
01:02:350 (4) - end this at 01:03:662 - instead
01:18:100 (1) - try this http://puu.sh/vIH4
01:31:600 (3) - 1.5 rhythm may be hard for beginner, delete this note and add a repeat to previous spinner? and it will look better because it'll be symmetrical

nice, but too easy and boring imo. and difficulty gap between Easy and Normal is too huge.
also about putting whistle pattern, i disagree with you. you should put them at 1st white tick (downbeat)

[Normal]
00:38:350 (3,5) - remove claps, they start suddenly and doesnt fit here. if you remove them, next part will be emphasized a lot
01:01:975 (1,2,3) - they dont fit music well, try something like this
http://puu.sh/vIKO
01:18:100 (3,4,5,6) - ^ same reason.
http://puu.sh/vILn

[Nich's Hard]
* shouldnt name be "nich's Hard" ?
AR+1. the current one is really slow and hard to read some pattern.
00:02:912 (9) - change rhythm to put clap constantly?
00:10:037 (1) - start this at 00:09:943 -
00:10:037 (1) - remove clap. if not, you should add it to 00:13:225 (3) - and 00:13:975 - as well for consistency
00:24:287 (8,9,10) - spacing is too huge for a Hard diff.
00:28:975 (5,6) - ^ same. ☆ is fine but (5,6,1)'s spacing should be lower
00:39:568 (4) - overmapped. delete this note please
00:46:975 (3,4,5) - spacing is too huge.. and it doesnt make sense imo
00:47:912 (6,7,8,9,1) - ^
00:49:975 (1) - felt empty, add whistle or finish? whistle is better to me but up to you.
01:04:975 (4,5,6,7) - overmapped, these are not suitable for a Hard diff
01:06:287 (2,3,4) - flow is nice, but spacing is too huge.
01:08:162 (8) - x:176 y:192? this jump is destroying your nice flow. so i'd suggest unstacking
01:11:537 (1) - start this at 01:11:443 -
01:13:225 - add note to put clap consistently
01:14:537 (1) - start this at 01:14:443 - and add whistle
01:16:225 (1) - add clap instead of whistle
01:16:975 (4) - ^
01:18:662 (4) - add finish
01:19:225 (6) - ^ instead of whistle
01:25:975 (8,9,1) - spacing is huge
01:29:537 (2,2,2,2) - add finishes

[Insane]
00:09:850 (1) - this clap is not suitable here, since you dont add clap in next part
00:42:850 (1) - add finish at the beginning
01:18:662 (4) - ^
01:19:975 (7) - add clap at the beginning
01:29:537 (2,2,2,2) - add finishes
01:31:975 (5,6) - add finish to 6 and remove it from 5

that's all~ good luck!
Topic Starter
lol wtf? XD That was fast. Thanks for the mod. Here is your well-deserved kudosu.
Topic Starter

Melophobia wrote: 3z2i5w

Chata <3

[General]
volume is too boring and should be more intoned imo. try these volume to make more exciting in all diffs.
00:00:850 - 60% fixed
00:15:850 - 50% fixed
00:36:662 - 60% fixed
00:53:350 - 70% fixed

[Easy]
00:18:850 (4) - felt empty, how about whistle at the repeat of this slider? fixed
00:42:100 (3) - add finish at the end? meh, i guess
00:48:850 (2) - sounds weird and doesnt fit here, end this at 00:49:412 - instead, because accent is there. fixed
01:02:350 (4) - end this at 01:03:662 - instead fixed
01:18:100 (1) - try this http://puu.sh/vIH4 fixed
01:31:600 (3) - 1.5 rhythm may be hard for beginner, delete this note and add a repeat to previous spinner? and it will look better because it'll be symmetrical fixed hopefully

nice, but too easy and boring imo. and difficulty gap between Easy and Normal is too huge. Yeah, that would be a problem wouldn't it?

also about putting whistle pattern, i disagree with you. you should put them at 1st white tick (downbeat) I might try it to see if it's better.

[Normal]
00:38:350 (3,5) - remove claps, they start suddenly and doesnt fit here. if you remove them, next part will be emphasized a lot fixed
01:01:975 (1,2,3) - they dont fit music well, try something like this
http://puu.sh/vIKO Nah, It will mess up my pattern.
01:18:100 (3,4,5,6) - ^ same reason. Same as above
http://puu.sh/vILn

[Insane]
00:09:850 (1) - this clap is not suitable here, since you dont add clap in next part lol wow. How did that get there? XD
00:42:850 (1) - add finish at the beginning fixed
01:18:662 (4) - ^ fixed
01:19:975 (7) - add clap at the beginning It sounds weird to me.
01:29:537 (2,2,2,2) - add finishes fixed
01:31:975 (5,6) - add finish to 6 and remove it from 5 fixed

that's all~ good luck!
I might need to remap Easy difficulty due to difficulty gap or make another difficulty between Easy and Normal.
ikari_kyon and Melophobia, thanks for mod~ :) Some fixed, but mod is many useful ;)

: Chata - Precious Wing (Short Ver.) (BeatofIke) [Nich's Hard].osu
From my queue

[General]
  • Delete .osb file and full
    0KB custom hitsound is unrankable as i know, you must use this instead http://puu.sh/vK6M
[Easy]
  1. 00:30:850 (3) - curve more soft
    392,88,30850,2,0,B|300:108|328:192|328:192|256:256|256:256|184:192|184:192|212:108|120:88,1,480
  2. 00:49:412 - finish?
  3. 00:59:350 (1) - don't curve so much, it looks pretty ugly, fix it like this
  4. 01:11:350 (1) - grid up the 2nd tick, looks more good
[Normal]
  1. 00:03:100 (4) - pretty simple now, i'd use 1/2 slider with 1 arrow, and add clap on arrow and end and add a circle after this
  2. 00:06:100 (4) - ^
  3. 00:08:725 (3) - ^ but a circle first, and 1/2 slider
  4. 00:27:100 (6) - same as 00:03:100 (4) - but no clap
  5. 00:40:225 (1,2,3,4,5,6,7,1) - too simple, try other way?
  6. 01:03:100 - finish
  7. 01:03:850 - ^
  8. 01:04:600 (5) - ^ and if you accept the 3 finish, they will be really exciting sounds
[Nich]
  1. 00:03:662 - clap
  2. 00:05:162 (6) - NC to warn the jump?
  3. 00:26:725 (4,5,6,7) - no, it's kinda really confusing pattern, especially low AR. i highly recommend fix the notes
[Insane]
  1. it's good, but i recommend make easier Insane diff, it's pretty hard with the jumps imo
Good luck with rank~
Topic Starter
UPDATED!

EDIT: Thanks for the mod star stream. Will update later.

EDIT: Full submitted:
- Replaced 0 byte soft-sliderslide with 44 byte soft-sliderslide.
- Removed OSB File
Star Stream, thanks for mod~ :) almost all fixed.

: Chata - Precious Wing (Short Ver.) (BeatofIke) [Nich's Hard].osu
Topic Starter
Updated Nich's Hard difficulty. Thanks.

EDIT: Updated my difficulties.

EDIT: Mapped an Easy+ Difficulty due to difficulty spread issues.

UPDATED EVERYTHING NOW.
[*]Easy

00:59:350 (1) - make a symmetric pattern,like shown below


Other seems fine to me.

[*]Easy+

00:53:350 - Lacks a NC

[*]Normal

00:43:975~00:45:850 - They are not very symmetric.

Take a try....below

01:03:100 - finish
01:03:850 - ^

[*]Nich's Hard

00:38:162 - add a finish and reduce the volume to 35%
00:58:412 - move 1 grid down and left.
01:13:600 - I don't think it is necessary to add a NC here.

[*]Insane

00:38:162 - add a finish and reduce the volume to 40%

nice~

Good luck!
Hi~
Some suggestions:

[General]
Seems fine.

[Easy]
00:36:850 (3) - Sounds weird...
01:14:350 (3) - Add finish to the end.
01:26:350 (1) - Finish.

[Easy+]
00:38:725 (7) - Remove the clap, it's weird.
00:39:475 - I expect a note here.
01:17:350 (1) - Add finish to the beginning? Also this one looks bad...
Also there are some spacing issues right there. Not major problems, but hopefully you can fix them.

[Normal]
Pretty good.

[Nich's Hard]
00:02:912 (9) - Add clap to the reverse arrow and the end.
00:20:912 (2,3,1) - Didn't be stacked well.
01:13:600 (1) - Remove new combo.
01:31:600 (5) - Add finish to the beginning.
01:32:350 (1) - Move to 01:32:256.

[Insane]
00:44:068 (6) - I prefer remove this one.
01:02:912 (2) - Add finish to the reverse arrow and the end.
01:10:412 - I expect a note here.
01:32:350 (1) - Move to 01:32:256.

Those are what I could help, good luck~
Topic Starter
Thanks for the mod. Fixed some. UPDATED!
TTTTTTTTTTTT and JauiPlaY, thanks for mod~ :) almost all fixed.

: Chata - Precious Wing (Short Ver.) (BeatofIke) [Nich's Hard].osu
Topic Starter
UPDATED!
Hi there :3

General
  1. Seems good. Continue~
Easy
  1. 01:14:350 (3) - Hmm, please add a finish on this slider end since it's has heavy rythim for the change of rythim. So it very feat for finish sound. If you want, you can delete the finish on the repeat because i don't think whistle and finish is fit together.
  2. 01:20:350 (1) - I think the whistle on this slider end is breaking your whistle consistencies. It would be good if you can delete it.
  3. 01:27:100 (2) - ^ but now it's on the start and the end.
  4. 01:29:350 (1) - I think you can split this slider into 2. 1 1/2 slider with many repeat can be too monotone.
Normal
  1. Well, just like Melo said, you can either make the easy diff more harder or make this diff more easier. I think the gap is not very good. To make this diff easier, you can reduce the number of 1/1 rythim because you spam 1/1 rythin often in this diff. Some slider can be changed to 2/1 and it still fit with the music.
  2. 00:40:225 (1,2,3,4,5,6,7) - I think you can reduce the number of circle here and change it some to slider since it can be quite difficult for beginner to many 1/1 circle like this.
  3. 01:01:975 (1,2,3,4,5) - Hmm, since i still can hear the cymbal sound overher i think this rythim can still be improvise by finish rythim. I would like to suggest you add a finish sound every 2/1 start from 01:03:100- to 01:05:350-. For example :
    1. 01:02:725 (2) - end
    2. 01:03:850 (4) - start
    3. etc
  4. 01:17:350 (1) - Just like easy, i think it would be good if you add finish here.
  5. 01:31:037 (4) - I think you can put a new combo here to reduce the combo length.
nich's Hard
  1. OD 5 is low for the hard diff. Please raise it by 1.
  2. 00:28:412 (2,3,4,5,6) - This jump is not consistant with your previous rythim at 00:16:225 (2,3,4,5,6) - since there's no jump like this at that time. This can surprising many player. Either make this note not jump, or the previous note jumpy.
  3. 00:35:350 (5) - Add a new combo here? I think this combo is longer than your other combo.
  4. 00:42:850 (7,1) - Switch combo please. The new stanza start at 00:42:850 (7) -
  5. 01:01:225 (5,1) - ^
  6. 01:13:412- Hmm, adding a note here can make the fllow more good. Besides that, the new note is really fit with the song. Well, just stack it beneath 01:13:225 (1) -
  7. 01:31:412 (3) - Put a new combo overhere so combo at 01:31:037 (1,2) - can be consistant with previous note.
Insane
  1. Ouch, since you have a jumpy map and very high SV, AR 8 is not a good way to play this diff. Raise it please to AR 9 so it can be more enjoyable to play. Really, i can play more better at AR 9 than AR 8.
  2. 00:05:350 (5) - This combo is not consistant, please add a new combo here then remove new combo at 00:06:100 (1) -
  3. 00:32:350 (5,1) - For combo consistencies, switch combo please.
  4. 00:49:975 (1,2) - This one too. Remove new combo at 1 and then add new combo at 2.
  5. 00:52:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This whistle rythim is very loud imo. Please add a timing section at 00:52:037- then reduce the volume by 10%-20%.
  6. 01:03:850 (3,1) - Switch new combo again please.
  7. 01:06:850 (5,1) - This one too. Switch new combo please.
  8. 01:17:350 (1) - Like previous diff, how about a finish at this slider start?
Ok, that's all from me. My suggestion for comboing is don't follow the vocal. Because it can ruin your combo consistencies. Instead follow the stanza steadily. Overall, this is good map. Well done :3
Good luck~
Topic Starter

Miya wrote: 4g494n

Hi there :3

General
  1. Seems good. Continue~
Yay!

Easy
  1. 01:14:350 (3) - Hmm, please add a finish on this slider end since it's has heavy rythim for the change of rythim. So it very feat for finish sound. If you want, you can delete the finish on the repeat because i don't think whistle and finish is fit together. Fixed
  2. 01:20:350 (1) - I think the whistle on this slider end is breaking your whistle consistencies. It would be good if you can delete it. Fixed
  3. 01:27:100 (2) - ^ but now it's on the start and the end.Fixed
  4. 01:29:350 (1) - I think you can split this slider into 2. 1 1/2 slider with many repeat can be too monotone. Didn't fix, but I changed the hitsounds to finsh-whistle-finish-whistle-finish, instead of all finishes.
Normal
  1. Well, just like Melo said, you can either make the easy diff more harder or make this diff more easier. I think the gap is not very good. To make this diff easier, you can reduce the number of 1/1 rythim because you spam 1/1 rythin often in this diff. Some slider can be changed to 2/1 and it still fit with the music. Didn't you the map before May 21? (it's in my map description) :P It includes an "Easy+" difficulty.
  2. 00:40:225 (1,2,3,4,5,6,7) - I think you can reduce the number of circle here and change it some to slider since it can be quite difficult for beginner to many 1/1 circle like this. It's normal difficulty, not easy difficulty. Normal difficulties are for basic skilled players, not for beginners imo. :P
  3. 01:01:975 (1,2,3,4,5) - Hmm, since i still can hear the cymbal sound overher i think this rythim can still be improvise by finish rythim. I would like to suggest you add a finish sound every 2/1 start from 01:03:100- to 01:05:350-. For example :
    1. 01:02:725 (2) - end
    2. 01:03:850 (4) - start
    3. etc sounds weird to me, but I'll try it for now. Fixed.
  4. 01:17:350 (1) - Just like easy, i think it would be good if you add finish here. Fixed
  5. 01:31:037 (4) - I think you can put a new combo here to reduce the combo length. Fixed
Insane
  1. Ouch, since you have a jumpy map and very high SV, AR 8 is not a good way to play this diff. Raise it please to AR 9 so it can be more enjoyable to play. Really, i can play more better at AR 9 than AR 8. What's with the AR9? How can players even read that? I can't even read AR9 that well. I'm no pro in osu! you know. (Look at my performance points XD). Anyway, I'll wait for more mods first before changing.
  2. 00:05:350 (5) - This combo is not consistant, please add a new combo here then remove new combo at 00:06:100 (1) - Fixed
  3. 00:32:350 (5,1) - For combo consistencies, switch combo please. Fixed
  4. 00:49:975 (1,2) - This one too. Remove new combo at 1 and then add new combo at 2. That actually looks better. Fixed.
  5. 00:52:037 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This whistle rythim is very loud imo. Please add a timing section at 00:52:037- then reduce the volume by 10%-20%. Reduced it to 45%. Fixed.
  6. 01:03:850 (3,1) - Switch new combo again please. Fixed. Also, I added a new combo at 01:00:850 (1) for combo consistency.
  7. 01:06:850 (5,1) - This one too. Switch new combo please. Not this one though. This combo is based on the paterrn.
  8. 01:17:350 (1) - Like previous diff, how about a finish at this slider start? Yes!
Ok, that's all from me. My suggestion for comboing is don't follow the vocal. Because it can ruin your combo consistencies. Instead follow the stanza steadily. Overall, this is good map. Well done :3
Good luck~
Thanks for the mod.
meh, i didn't read. But it's truth that spamming a lot of 1/1 in high bpm is actually hard for newbie since it can be tiring. >.<
Topic Starter
FULL SUBMITTED and UPDATED!

I think this map is close to ready for MAT.
to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. All clear.
[Easy]
  1. 00:30:850 (3) - The first and last anchor aren't mapped to the music. These anchors should be at 00:31:600 - and 00:33:100 - respectively.
  2. 00:34:600 (1) - This doesn't compliment 00:30:850 (3) - very well, but hopefully it'll be better when you fix the above.
  3. 00:36:850 (3) - I'm sure symmetry was intended. You should fix this.
[Easy+]
  1. Er, what's with the difficulty name? Just make it Normal. Or, make this Easy and the above diff Beginner.
  2. 00:04:225 - You should manipulate your S:C2 so that you get claps for sliderticks. Right now it feels really empty, and the improvement will be great if you add this.
  3. 00:18:850 (1,2,3) - Given the music during the sliders, (3) should not be a Reverse of (1). In addition, your anchors aren't matching the music.
  4. 00:36:100 (4) - Anchor this one at 00:36:475 - , then fix (6).
  5. 00:38:725 (7) - I feel this should go at 00:39:100 - .
  6. 00:54:475 - Importance of slidertick manipulation (and 00:57:475 - and others).
  7. 01:23:350 (3) - New combo here instead of 01:21:850 (1) -
[Normal]
  1. I feel you're leaving out a lot of more interesting rhythms; this is a normal diff, and apart from 01:29:350 (1,2,3,4) - (the most interesting part in your map), you're strictly using 1/1 only. I think this can be improved drastically. In addition, this diff is too similar to your Easy+; if this is just a score filler, you're better off removing a diff. I'll be looking to see that this diff utilizes more 1/2 when I come back for a recheck.
  2. 00:06:850 (5) - New combo here instead of 00:07:225 (1) -
[Nich's Hard]
  1. 00:39:662 (4,5,1) - You're better off making this triple a straight line to match 00:38:350 (1,2) - .
  2. 00:49:787 - Expected another two circles here 1/2 apart before the spinner.
  3. 01:13:225 (1,2) - Place these horizontal instead of stacking them, since 01:13:787 (3,4) - is stacked at a different pace and it may play awkwardly immediately after a spinner.
[Insane]
  1. OD is the same as Hard! Love to see this go to 7. Even 8 is acceptable since this is following a strict symmetrical pattern throughout.
Fairly well mapped, but I'd like to see a few more mods. Good luck :3
Topic Starter

those wrote: 2f131h

to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. All clear. Sweet!


[Easy]
  1. 00:30:850 (3) - The first and last anchor aren't mapped to the music. These anchors should be at 00:31:600 - and 00:33:100 - respectively.
  2. 00:34:600 (1) - This doesn't compliment 00:30:850 (3) - very well, but hopefully it'll be better when you fix the above.
  3. 00:36:850 (3) - I'm sure symmetry was intended. You should fix this.

    ***DELETED THIS DIFFICULTY***
[Easy+]
  1. Er, what's with the difficulty name? Just make it Normal. Or, make this Easy and the above diff Beginner.
    I decided to just delete the Easy difficulty and change Easy+ to Easy, since having a Beginner difficulty is pointless. Originally, there was no Easy+ difficulty. The reason why I mapped an easy+ difficulty is because the difficulty gap between Easy and Normal was too high (according to Melophobia's mod).
  2. 00:04:225 - You should manipulate your S:C2 so that you get claps for sliderticks. Right now it feels really empty, and the improvement will be great if you add this. Fixed.
  3. 00:18:850 (1,2,3) - Given the music during the sliders, (3) should not be a Reverse of (1). In addition, your anchors aren't matching the music. Fixed.
  4. 00:36:100 (4) - Anchor this one at 00:36:475 - , then fix (6). Fixed.
  5. 00:38:725 (7) - I feel this should go at 00:39:100 - . Fixed.
  6. 00:54:475 - Importance of slidertick manipulation (and 00:57:475 - and others). Fixed
  7. 01:23:350 (3) - New combo here instead of 01:21:850 (1) - Fixed.
[Normal]
  1. I feel you're leaving out a lot of more interesting rhythms; this is a normal diff, and apart from 01:29:350 (1,2,3,4) - (the most interesting part in your map), you're strictly using 1/1 only. I think this can be improved drastically. In addition, this diff is too similar to your Easy+; if this is just a score filler, you're better off removing a diff. I'll be looking to see that this diff utilizes more 1/2 when I come back for a recheck.

    I removed Easy Difficulty already, so I'm not removing any more difficulties. No, this is not a score fuller. I originally planned my normal difficulty to mostly have 1/1's on it. I think normal difficulty is fine imo, it's not that boring imo. I also love the symmetry I did and I really don't want to mess that up especially at 00:39:850 - 00:51:850 and 01:17:350 - 01:36:850. However, I will remap the areas that is not between those ranges. I recently noticed that my maximum combo for my Easy difficulty is higher than my Normal difficulty, which is also the problem.

  2. 00:06:850 (5) - New combo here instead of 00:07:225 (1) - Fixed
[Insane]
  1. OD is the same as Hard! Love to see this go to 7. Even 8 is acceptable since this is following a strict symmetrical pattern throughout. The overall difficulty for hard was 5, unless Nich95 changed it to 6. I personally hate insane difficulties with high overall difficulty and high drain rate. It's just too hard to get 300 and to the map. There's always the Hard Rock mod if you want stricter timing and drain rate anyway. I'll change it to 7 then since it's the most popular setting for insane difficulties. Just don't expect me to do so in my future maps.
Fairly well mapped, but I'd like to see a few more mods. Good luck :3
Thanks for the mod. Time to re-check those maps. 8-)
IRC check this mapset ~ fixed some diff setting and hitsound ~

Nice job , Here we go :3


Topic Starter
Thanks for the bubble Kawayi Rika. :)

EDIT: Bubble popped! I still need to fix those's mod and to double-check everything before I even think about a re-bubble. Maybe those might re-bubble anyway. :P
Topic Starter
Time to sleep now, it's late. Good Night. I'm still not done with those's mod yet.
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