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senya - Iro wa Nioedo Chirinuru o(OPver.) 3m6g2v

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Topic Starter
다운님것도 적용했어요~
from my queue~

[General]
  1. Nice storyboard
  2. 00:17:964 - I feel like there's too many whistles for a song that isn't very fast or intense. I'd remove the whistles that aren't on the downbeats
[Insane]
  1. 00:09:486 (2) - ctrl+j and reposition for better flow from (1) imo
  2. 00:12:312 (1) - feels slightly overemphasized. maybe move to [199, 244] and flatten slider? also helps with flow
  3. 00:14:051 (1) - make a more interesting shape? http://puu.sh/m0mcA/8b22d0147d.jpg
  4. 00:18:834 (3,4,5) - generally should end triplets on a white tick mark unless you have good reason. move 00:18:943 (4) to 00:19:159 and restack accordingly
  5. 00:23:616 (2) - break into two circles so player can start clicking stream on red tick
  6. 00:26:877 (2,3,4) - move to (303, 239) to fix triangle pattern
  7. 00:36:007 (2) - curve this slider to avoid overlap. looks better http://puu.sh/m0n0b/ca6e5bc306.jpg
  8. 00:45:790 (1) - finish here?
  9. 00:52:746 (1) - slightly curve this slider
  10. 00:55:355 (5,6,7,8) - kick sliders are overkill imo, even if this is the most intense part of the song. how about this? http://puu.sh/m0niI/371b27895b.jpg
  11. 01:06:985 (2,3) - unstack to keep flow circling to (4)
  12. 01:17:855 - add note for triplet
[Hard]
  1. 00:03:617 (1) - curve this slightly so slider points at (2) ?
  2. 00:07:747 (3) - I think it plays better if you unstack and move to [221, 266]
  3. 00:11:008 (2,3) - unstack to match 00:08:834 (1,2) -
  4. 00:11:660 (4) - start slider at 00:11:877 instead to follow vocal?
  5. 00:13:182 (2) - looks strange since it is very close to touching 00:12:312 (1) - maybe try this? http://puu.sh/m0pQq/f36a838cf5.jpg
  6. 00:39:703 (2,3,4) - DS would be better imo
  7. 00:45:790 (1) - ctrl+g and then 00:46:659 (2) - ctrl+ g for better flow
  8. 00:51:442 (2) - move this up a couple grid spaces so there's a little more room between 00:51:007 (1) -
  9. 00:52:746 (1,2,1) - flow feels a little forced
  10. 00:57:094 (2) - place whistle on slider head instead of repeat
  11. 00:57:963 (3) - incorrect rhythm, it changes to 1/1 beat, so use 2 circles instead. Also NC here instead. http://puu.sh/m0r90/0874cf616e.jpg http://puu.sh/m0r8b/7e1a253890.jpg
  12. 01:10:572 (2,3) - spacing too large. it should be similar to 01:08:833 (2,3) imo
  13. 01:21:007 (2) - could add a whistle here to make it sound more energetic
[Normal]
  1. 1.2SV and 0.7 DS plays very strange since it makes sliders slide faster than note spacing. Especially in the beginning, the sliders feel way too fast. It would be a lot of work to remap everything now, but it's something to think about.
  2. 00:03:617 (1) - move this to [126, 163] for better flow
  3. 00:08:834 (1) - looks strange, I would just use 3 points and blanket only the end circle of the slider
  4. 00:12:964 (2) - stack on (3) to match vocals?
  5. 00:14:051 - add a note here to finish phrase. you can start the spinner at 00:14:486 -
  6. 00:18:833 - bpm might be slow enough that you can add a circle here. not sure though
  7. 00:23:181 (2,3) - I think using 1/1 rhythms makes the map more intuitive to play. You should get some more opinions though
  8. 00:26:659 (1,2) - ^
  9. 00:31:877 (1,2,3,4) - be consistent with what instrument/vocal you follow in your mapping. either use 2 3/2 repeated sliders or stick to 1/1 rhythm
  10. 00:35:355 (1) - slider shape suggestion http://puu.sh/m0sqU/ea34ea5e2d.jpg
  11. 00:38:833 (1) - the end look strange, why not blanket the entire slider?
  12. 00:51:007 (1) - nothing in the song indicates 3/2 slider. why not use 1/1 instead?
  13. 00:57:963 (3) - I think it would be better to break up into 3 circles to give more emphasis to the 3 distinct vocals
  14. 01:04:485 (2) - move to [271, 146] for better flow
  15. 01:06:224 (3) - looks a little strange, why not use a smoother blanket around 01:05:790 (2) -
  16. 01:17:963 (4,1) - these should blanket each other, also will need to adjust the shape of 01:17:094 (3) - to keep symmetry
  17. 01:23:181 (2) - use 1/1 slider, especially since you didn't map 01:22:094 -
Hope that helps and good luck!
Topic Starter

MokouSmoke wrote: 703v2l

from my queue~

[General]
  1. Nice storyboard
  2. 00:17:964 - I feel like there's too many whistles for a song that isn't very fast or intense. I'd remove the whistles that aren't on the downbeatswell.. It's okay
[Insane]
  1. 00:09:486 (2) - ctrl+j and reposition for better flow from (1) imo fix
  2. 00:12:312 (1) - feels slightly overemphasized. maybe move to [199, 244] and flatten slider? also helps with flowit's okay i think
  3. 00:14:051 (1) - make a more interesting shape? http://puu.sh/m0mcA/8b22d0147d.jpghmm.. i'll consider it
  4. 00:18:834 (3,4,5) - generally should end triplets on a white tick mark unless you have good reason. move 00:18:943 (4) to 00:19:159 and restack accordingly fix
  5. 00:23:616 (2) - break into two circles so player can start clicking stream on red tickthere's' no reason to do...
  6. 00:26:877 (2,3,4) - move to (303, 239) to fix triangle pattern fix
  7. 00:36:007 (2) - curve this slider to avoid overlap. looks better http://puu.sh/m0n0b/ca6e5bc306.jpg It's my main style
  8. 00:45:790 (1) - finish here? I don't want to use too many finishs..
  9. 00:52:746 (1) - slightly curve this slider nice idea but I should have more time to think about this section...
  10. 00:55:355 (5,6,7,8) - kick sliders are overkill imo, even if this is the most intense part of the song. how about this? http://puu.sh/m0niI/371b27895b.jpgI think it's okay
  11. 01:06:985 (2,3) - unstack to keep flow circling to (4) I don't use that
  12. 01:17:855 - add note for triplet01:04:268 (3,4) - same as here
[Hard]
  1. 00:03:617 (1) - curve this slightly so slider points at (2) ? that's also important but I can't break this shape
  2. 00:07:747 (3) - I think it plays better if you unstack and move to [221, 266] well...
  3. 00:11:008 (2,3) - unstack to match 00:08:834 (1,2) - there is no reason to match
  4. 00:11:660 (4) - start slider at 00:11:877 instead to follow vocal? that's a bit hard to fix and I don't want to
  5. 00:13:182 (2) - looks strange since it is very close to touching 00:12:312 (1) - maybe try this? http://puu.sh/m0pQq/f36a838cf5.jpg fix
  6. 00:39:703 (2,3,4) - DS would be better imo well..
  7. 00:45:790 (1) - ctrl+g and then 00:46:659 (2) - ctrl+ g for better flow fix
  8. 00:51:442 (2) - move this up a couple grid spaces so there's a little more room between 00:51:007 (1) - ?
  9. 00:52:746 (1,2,1) - flow feels a little forced I agree but I can't know how to fix
  10. 00:57:094 (2) - place whistle on slider head instead of repeat fix
  11. 00:57:963 (3) - incorrect rhythm, it changes to 1/1 beat, so use 2 circles instead. Also NC here instead. http://puu.sh/m0r90/0874cf616e.jpg http://puu.sh/m0r8b/7e1a253890.jpg fix
  12. 01:10:572 (2,3) - spacing too large. it should be similar to 01:08:833 (2,3) imo I have no idea how to fix it... that makes this section a bit ugly
  13. 01:21:007 (2) - could add a whistle here to make it sound more energeticfix
Hope that helps and good luck!
Thanks a lot!

MokouSmoke wrote: 703v2l

from my queue~


[Normal]
  1. 00:14:051 - add a note here to finish phrase. you can start the spinner at 00:14:486 - fix
  2. 00:35:355 (1) - slider shape suggestion http://puu.sh/m0sqU/ea34ea5e2d.jpg Nice..
  3. 01:04:485 (2) - move to [271, 146] for better flow fix
Hope that helps and good luck!
Thank you for the many comments, but I'll ignore suggestions
If you think the normal difficulty is not difficult.

Thank you for modding ;)
http://puu.sh/m0PWC/233c3ab8f0.zip
Topic Starter
적용~
#Project Korean Air

General 6t6a34

Source에 한자가 틀렸어요. 제가 알기론 '東'에요. p도 대문자로 쓰는게 맞아요
N:C2에는 sliderslide가 무음인 것 같은데 S:C2에는 아니네요. 히트사운드로 S:C2를 쓰신 부분이 제가 보기엔 sliderslide가 무음이 되어야 할 것 같은데.. 제가 폴더에서 직접 확인한게 아니니 그냥 아니다 싶으면 넘기셔도 돼요


Storyboard 12pj

스토리보드는 제가 다루는 법을 몰라요 ;w; 어색하게 보이는 것만 말해드릴게요
처음 시작할 때 오디오 스펙트럼이 보이다가 노래가 시작되면 페이드아웃되고 서서히 나타나는데, 이거 저는 굉장히 어색했습니다..
그리고 가사가 일관성없이 너무 중구난방으로 튀는 느낌을 받았습니다 ㅋㅋ;


Insane 4w3z3d

00:37:746 (6,7) - 이렇게 만들어 주시는 것도 고려해보세용
00:44:050 (1) - 노트나 슬라이더로 바꾸는게 어때요?
00:58:290 - 여기에 노트 넣어주세요


Hard 575l21

00:18:833 (3) - 이 슬라이더의 기울기를 00:19:703 (1) 처럼 해주세용
00:30:137 (1,2,3,4) - 슬라이더간의 디스턴스가 너무 긴 것 같지 않나요? 00:31:877 (1) - 이거두
00:39:703 (2,3,4) - 00:41:442 (2,3,4) - 저라면 아마 리버스슬라로 만들었을 부분인데 이러면 너무 쉬워질지도 몰라요. 그래도 이 부분은 모양을 손보거나 디스턴스를 늘린다거나 약간 고치는 걸 추천할게요
00:55:681 - 제가 듣기에 이 부분은 노트가 없는게 나은 것 같아요
01:07:529 (3,4) - 이 부분은 01:02:311 (3,4) 처럼 노트-슬라이더 이런 식으로 배치하는게 좋을 것 같아요. 전 참고로 굳이 박자를 쪼개서 리버스 슬라이더를 놓고 싶진 않아요


Down's Normal 4h3a2e

00:03:617 (1) - 00:07:095 (1) - 뉴콤보를 해제하셔두 될 것 같은데..
00:08:834 (1) - 블랭킷
00:17:964 - 부터 00:19:703 - 까지가 좀 많이 허전해요. 00:12:312 (1,2,3,4,5) - 과 스피너를 이렇게 만드시고 스피너가 끝나는 부분을 일찍 앞당기신 다음 노트를 넣는게 어떨까요?! 그냥 제 생각이니까 참고만 해주세요
00:37:529 (4) - ^
00:51:007 (1) - 뉴콤보 해제
00:52:746 (1) - 블랭킷
00:56:224 (1,2,3) - 이 슬라이더들의 배치를 좀 더 이쁘게 해주세용..
01:03:181 (1) - 뉴콤보 해제하는게 좋지않을까요?
01:04:920 (1,2,3,4,5,6) - 음 제가 듣기에는 어색한 박자였습니다. 01:18:833 (1,2,3,4) - 이런 식으로 바꾸는 것도 한 번 생각해보세요
01:23:181 (2) - 이것도 저는 01:24:920 (2,3) - 처럼 노트 두개를 놓는게 더 좋아보여요



어.. 적용이 Down님 노말을 고친 걸로 바꿨다는 말인가요? 그렇다면 제가 친구 만나러 나가기 전에 모딩하는거라 다시 봐드릴 수가 없어서 죄송합니당.. ;w;

Dailycare wrote: 1j13l

#Project Korean Air

Down's Normal 4h3a2e

00:03:617 (1) - 00:07:095 (1) - 뉴콤보를 해제하셔두 될 것 같은데.. ! 저번모딩에서도 나왔는데 안고쳤었네요.. fix
00:08:834 (1) - 블랭킷 흠..맞아보이는데
00:17:964 - 부터 00:19:703 - 까지가 좀 많이 허전해요. 00:12:312 (1,2,3,4,5) - 과 스피너를 이렇게 만드시고 스피너가 끝나는 부분을 일찍 앞당기신 다음 노트를 넣는게 어떨까요?! 그냥 제 생각이니까 참고만 해주세요 네.. 사실 앞당겨서 노트넣어보자고 생각도 했었는데 스피너가 끝나는자리가 그러면 너무 어색한자리밖에 없어서 그대로 둘려고 합니다.
00:37:529 (4) - ^ 이것은 뭘까욤
00:51:007 (1) - 뉴콤보 해제 fix
00:52:746 (1) - 블랭킷 모르겠어요 ㅠㅜ
00:56:224 (1,2,3) - 이 슬라이더들의 배치를 좀 더 이쁘게 해주세용.. 나름 고쳐봤습니다.
01:03:181 (1) - 뉴콤보 해제하는게 좋지않을까요? fix
01:04:920 (1,2,3,4,5,6) - 음 제가 듣기에는 어색한 박자였습니다. 01:18:833 (1,2,3,4) - 이런 식으로 바꾸는 것도 한 번 생각해보세요 아마 (3)번슬라때문에 그렇게 느끼신건지도 몰라서 (3)번슬라와 (4)번 노트의 순서를 바꿧습니다.
01:23:181 (2) - 이것도 저는 01:24:920 (2,3) - 처럼 노트 두개를 놓는게 더 좋아보여요 그러면 살짝 지루해질것 같아서 두겠습니당



어.. 적용이 Down님 노말을 고친 걸로 바꿨다는 말인가요? 그렇다면 제가 친구 만나러 나가기 전에 모딩하는거라 다시 봐드릴 수가 없어서 죄송합니당.. ;w; //하지만 이때바뀐것이 얼마없다는것이 함정
감사합니다~
http://puu.sh/m19Uh/c6fffb06b0.zip
Topic Starter
Dailycare님 지금 할일이 생겨서 수정 차차 하고 다운님꺼 적용만 시켜놓을께요ㅠㅠ

Down wrote: 4z6t38

Dailycare wrote: 1j13l

#Project Korean Air

Down's Normal 4h3a2e

00:03:617 (1) - 00:07:095 (1) - 뉴콤보를 해제하셔두 될 것 같은데.. ! 저번모딩에서도 나왔는데 안고쳤었네요.. fix
00:08:834 (1) - 블랭킷 흠..맞아보이는데
00:17:964 - 부터 00:19:703 - 까지가 좀 많이 허전해요. 00:12:312 (1,2,3,4,5) - 과 스피너를 이렇게 만드시고 스피너가 끝나는 부분을 일찍 앞당기신 다음 노트를 넣는게 어떨까요?! 그냥 제 생각이니까 참고만 해주세요 네.. 사실 앞당겨서 노트넣어보자고 생각도 했었는데 스피너가 끝나는자리가 그러면 너무 어색한자리밖에 없어서 그대로 둘려고 합니다.
00:37:529 (4) - ^ 이것은 뭘까욤
00:51:007 (1) - 뉴콤보 해제 fix
00:52:746 (1) - 블랭킷 모르겠어요 ㅠㅜ
00:56:224 (1,2,3) - 이 슬라이더들의 배치를 좀 더 이쁘게 해주세용.. 나름 고쳐봤습니다.
01:03:181 (1) - 뉴콤보 해제하는게 좋지않을까요? fix
01:04:920 (1,2,3,4,5,6) - 음 제가 듣기에는 어색한 박자였습니다. 01:18:833 (1,2,3,4) - 이런 식으로 바꾸는 것도 한 번 생각해보세요 아마 (3)번슬라때문에 그렇게 느끼신건지도 몰라서 (3)번슬라와 (4)번 노트의 순서를 바꿧습니다.
01:23:181 (2) - 이것도 저는 01:24:920 (2,3) - 처럼 노트 두개를 놓는게 더 좋아보여요 그러면 살짝 지루해질것 같아서 두겠습니당



어.. 적용이 Down님 노말을 고친 걸로 바꿨다는 말인가요? 그렇다면 제가 친구 만나러 나가기 전에 모딩하는거라 다시 봐드릴 수가 없어서 죄송합니당.. ;w; //하지만 이때바뀐것이 얼마없다는것이 함정
감사합니다~
http://puu.sh/m19Uh/c6fffb06b0.zip
헤헤 제가 이걸 나가기 전 30분 내에 하다보니.. 더군다나 노말을 마지막에 해서! 제가 봐도 정신이 없네요 .. 죄송합니다 ;w;

Dailycare wrote: 1j13l

헤헤 제가 이걸 나가기 전 30분 내에 하다보니.. 더군다나 노말을 마지막에 해서! 제가 봐도 정신이 없네요 .. 죄송합니다 ;w;
헉..모딩 해주신것만으로도 감사하죠ㅠㅠ
빼먹은것도 고칠수있었고요
[Insane]
  1. 00:06:225 (3,4) - It would be nice to add whistles here for the piano sounds. Same goes for 00:07:747 (2) - and 00:02:747 (3) - and 00:12:312 (1) -
  2. 00:33:616 (4,1) - and 00:37:094 (4) - It's a bit of a waste really. There's so many piano notes that you miss out on sounding
[Hard]
  1. 00:11:660 (4) - I suggest this pattern instead to better map to the vocals, where the circle is the piano note and the slider indicates the vocals.
[Down's Normal]
  1. 00:08:834 (1) - You can probably improve this blanket a lot more by only using 3 anchor points, rather than several more.
  2. 00:37:529 (4) - Not sure if this is suggesting a blanket, but it's way off.
  3. 00:58:833 - I would add a break here to keep in line with the rest of the difficulties
-

The only main problem I found was that there wasn't enough hitsound emphasis on the piano notes. Other than that, completely fine set. Good luck.
Topic Starter

DahplA wrote: 144e

[Insane]
  1. 00:06:225 (3,4) - It would be nice to add whistles here for the piano sounds. Same goes for 00:07:747 (2) - and 00:02:747 (3) - and 00:12:312 (1) -
    00:12:312 (1) I agree with this, so fixed. but I didn't used whistle in this section to emphasize something...
  2. 00:33:616 (4,1) - and 00:37:094 (4) - It's a bit of a waste really. There's so many piano notes that you miss out on soundingif I followed piano sound mainly, It would be a real waste
[Hard]
  1. 00:11:660 (4) - I suggest this pattern instead to better map to the vocals, where the circle is the piano note and the slider indicates the vocals. nice idea I think, so fixed


The only main problem I found was that there wasn't enough hitsound emphasis on the piano notes. Other than that, completely fine set. Good luck.
thanks!


Thanks! First kudos, I'll post in here
NM from my queue ayyyyyy

[Insane]

  1. 00:19:486 (7,1) - ugly overlap here D:
  2. 00:28:398 (1,4) - you should stack these!if you do this you would need to move 00:29:485 (6) - to 192. 164
  3. 00:58:833 (3) - you could move this to 431, 347 because it creates a triangular sort of shape between the sliders!

    [Hard]
  4. 00:04:269 (2) - I think this would be better if you changed this to a 1/1 slider that extends to the next red tick
  5. 00:39:703 (2,3,4) - 1/3 spacing like this is going to be really hard to read here... i wuold just stick to a 1/3 slider and leave that sort of pattern for insanes/extras
  6. 00:41:442 (2,3,4) -

    [Down's Normal]
  7. 00:05:356 (1,2) - the blanket at the head of 2 is a bit off
  8. 00:36:442 (2,3) - This will definitely be confusing for beginner players, its a really big tempo increase from the long sliders before this, and on top of that its a stack, which is even more harder to read :C
  9. 00:36:659 (3,4) - Fix blanket!
  10. 00:43:181 (3,4,5) - Keep the same distance snap between everything in normal's / easy's PLEASEEEEEEE
  11. 00:56:224 (1,2,3) - please no overlaps at all either, this is really bad

well thats it for my mod! the background looks so high quality holy moly

gl with this
Topic Starter

SkinnyJommy wrote: 5nl68

NM from my queue ayyyyyy

[Insane]

  1. 00:19:486 (7,1) - ugly overlap here D: I agree... but It's stacked with previous slider... I agree, but It's also a stacked with previous slider..
  2. 00:28:398 (1,4) - you should stack these!if you do this you would need to move 00:29:485 (6) - to 192. 164fix
  3. 00:58:833 (3) - you could move this to 431, 347 because it creates a triangular sort of shape between the sliders! http://osu-ppy-sh.tvgratuite.org/ss/4180543slider head, circle triangle

    [Hard]
  4. 00:04:269 (2) - I think this would be better if you changed this to a 1/1 slider that extends to the next red tick that would be nice too, but It's hard to fix now(maybe I should fix almost entire map)and it's okay now i think
  5. 00:39:703 (2,3,4) - 1/3 spacing like this is going to be really hard to read here... i wuold just stick to a 1/3 slider and leave that sort of pattern for insanes/extras oh, everybody thinks it's not good.. so this time I fixed
  6. 00:41:442 (2,3,4) - same

well thats it for my mod! the background looks so high quality holy moly

gl with this
thank you for modding!
Heya~ From my M4M queue~

General:
  1. Not sure why but I see two mp3’s and two OSB files in the song’s folder:
    This may be a problem at my side or not. If it’s not, I’m not sure if this is allowed. Rather doublecheck with a QAT or BN.
  2. It looks like the normal-hitclap2 soundfile has a delay:
    It would be a good idea to check with someone else as well and confirm this, since it’s unrankable if there is a delay.

Insane:
  1. 00:08:182 (3,2) –Try to stack this by moving 00:08:834 (1,2) –around a bit.
  2. 00:12:964 (2,4) –I don’t really think it’s a good idea to stack notes like this since it prevents smooth flow, so I rather suggest you space the circles out normally. There are more of these that are similar but I’m not going to point out every single one.
  3. 00:21:008 (6,1) –Personally I would perfect this stack.
  4. 00:56:224 (1,2,3,1,2,3) –This rhythm choice might throw players off guard. I suggest using sliders as well to make that pattern more readable.
  5. 01:05:790 (3,6) –This doesn’t look nice. I suggest you perfect the stack.
  6. 01:27:528 (9) – Placing a new combo here might be a cool idea, since there’s a very strong and distinct beat here. If you decide to follow this suggestion then to do this in the other diffs as well.

Hard:
  1. 00:11:660 (4,5) –Perfect this stack. It looks weird.
  2. 00:21:224 (4) –Same thing as Insane about the stacking thing.
  3. 00:23:181 (1) –I would maybe place a small jump here since that beat on the head of the slider is quite strong.
  4. 00:36:442 (3,1) –Rather not curve these sliders too much. They tend to look ugly then.
  5. 00:41:442 (2) –The tail of this slider is grazing the HP bar slightly. I suggest you lower it a bit.
  6. 01:26:224 (3,2) –Bleh, perfect the stack.

Down’s Normal:
  1. Not sure if 4.5 as an approach rate would be fine for the easiest diff. I one of my maps getting DQ’s because I set the AR to 5. An AR of 4 is definitely acceptable though. You can doublecheck this with a QAT though, just to make sure 4.5 is safe.
  2. 00:08:834 (1) –Uhh, ugly shape. I understand that you absolutely want to perfect that blanket but I think you can still make a nice blanket with a normal curved slider as well. Rather not make ugly curved sliders to perfect a blanket.
  3. 00:14:486 (1,1) –There has to be four beats between the spinner and the next note in the easiest diff. I think right now there are 3 beats. To be safe you can end the spinner here: 00:17:530 –
  4. 01:06:659 (4) –Ugly shape.
  5. 01:23:181 (2) –I think it’s better to end the slider here: 01:23:616 –

Nice mapset overall.
Good Luck~!
Topic Starter

-Nya- wrote: 4y392e

Heya~ From my M4M queue~

General:
  1. Not sure why but I see two mp3’s and two OSB files in the song’s folder: fixed
    This may be a problem at my side or not. If it’s not, I’m not sure if this is allowed. Rather doublecheck with a QAT or BN.
  2. It looks like the normal-hitclap2 soundfile has a delay: now I'm checking... ->fixed
    It would be a good idea to check with someone else as well and confirm this, since it’s unrankable if there is a delay.

Insane:
  1. 00:08:182 (3,2) –Try to stack this by moving 00:08:834 (1,2) –around a bit.fix
  2. 00:12:964 (2,4) –I don’t really think it’s a good idea to stack notes like this since it prevents smooth flow, so I rather suggest you space the circles out normally. There are more of these that are similar but I’m not going to point out every single one. fix
  3. 00:21:008 (6,1) –Personally I would perfect this stack. first, I didn't. But to have consistency, I fixed.
  4. 00:56:224 (1,2,3,1,2,3) –This rhythm choice might throw players off guard. I suggest using sliders as well to make that pattern more readable.well...I don't want to touch this pattern...if it can really be problem, I will then.
  5. 01:05:790 (3,6) –This doesn’t look nice. I suggest you perfect the stack. fix
  6. 01:27:528 (9) – Placing a new combo here might be a cool idea, since there’s a very strong and distinct beat here. If you decide to follow this suggestion then to do this in the other diffs as well. fix

Hard:
  1. 00:11:660 (4,5) –Perfect this stack. It looks weird. lol why I did like that.. fix
  2. 00:21:224 (4) –Same thing as Insane about the stacking thing. fix
  3. 00:23:181 (1) –I would maybe place a small jump here since that beat on the head of the slider is quite strong. fix
  4. 00:36:442 (3,1) –Rather not curve these sliders too much. They tend to look ugly then. fix
  5. 00:41:442 (2) –The tail of this slider is grazing the HP bar slightly. I suggest you lower it a bit. fix as I can
  6. 01:26:224 (3,2) –Bleh, perfect the stack.fix

Nice mapset overall.
Good Luck~!
Thanks for modding!

DahplA wrote: 144e

[Down's Normal]
  1. 00:08:834 (1) - You can probably improve this blanket a lot more by only using 3 anchor points, rather than several more.
  2. 00:37:529 (4) - Not sure if this is suggesting a blanket, but it's way off. fix
  3. 00:58:833 - I would add a break here to keep in line with the rest of the difficulties fix

SkinnyJommy wrote: 5nl68

NM from my queue ayyyyyy

[Down's Normal]

[*]00:05:356 (1,2) - the blanket at the head of 2 is a bit off Yes.. but It is hard to fix :(

[*]00:36:442 (2,3) - This will definitely be confusing for beginner players, its a really big tempo increase from the long sliders before this, and on top of that its a stack, which is even more harder to read :C I think it's okay

[*]00:36:659 (3,4) - Fix blanket! fix

[*]00:43:181 (3,4,5) - Keep the same distance snap between everything in normal's / easy's PLEASEEEEEEE fix

[*]00:56:224 (1,2,3) - please no overlaps at all either, this is really bad Can't follow the beat if so. [/list]

well thats it for my mod! the background looks so high quality holy moly

gl with this

-Nya- wrote: 4y392e

Heya~ From my M4M queue~



Down’s Normal:
  1. Not sure if 4.5 as an approach rate would be fine for the easiest diff. I one of my maps getting DQ’s because I set the AR to 5. An AR of 4 is definitely acceptable though. You can doublecheck this with a QAT though, just to make sure 4.5 is safe. fix to ar4
  2. 00:08:834 (1) –Uhh, ugly shape. I understand that you absolutely want to perfect that blanket but I think you can still make a nice blanket with a normal curved slider as well. Rather not make ugly curved sliders to perfect a blanket. I don't think this is ugly. The deployment of this way my mapping style.
  3. 00:14:486 (1,1) –There has to be four beats between the spinner and the next note in the easiest diff. I think right now there are 3 beats. To be safe you can end the spinner here: 00:17:530 – fix
  4. 01:06:659 (4) –Ugly shape. I agree. fix
  5. 01:23:181 (2) –I think it’s better to end the slider here: 01:23:616 – fix

Nice mapset overall.
Good Luck~!
Thanks~
http://puu.sh/m72ZN/5886df0524.zip
Topic Starter






사실 배경이 니토리 아니더라도 상관없음 ㅎ
Topic Starter

UnLock- wrote: o2w1z

사실 배경이 니토리 아니더라도 상관없음 ㅎ
실은 저것보다 안이쁜것?
비봉 잡캐와 니토리를 비교하시면 곤란합니다
그건 마치 레이무와 겐게츠를 비교하는 수준이라...ㅎ
From my queue.


  • [Down's Normal]
  1. 00:19:268 - 서클 여기서부터 시작해도 될거같네요.
  2. 00:36:442 (2,3) - 노멀 난이도에서 스택서클은 추천하지 않습니다. 큰 문제는 없겠지만 스택 푸시는걸 권장합니다.
  3. 00:44:050 (4) - 뉴콤보 넣어주세요
  4. 00:48:398 (5) - 뉴콤보
  5. 00:49:268 (1) - 뉴콤보 해제
  6. 00:55:355 (5) - 뉴콤보
  7. 00:56:224 (1) - 뉴콤보 해제
  8. 00:56:224 (1) - 뉴콤보
  9. 01:25:790 (1,2,1,2) - 최하위 난이도 에서 이건좀 어렵다고 생각되는 패턴이네요. 1/2슬라이더로 하지마시고
    01:25:790 - 01:26:224 - 01:26:659 - 01:27:094 - 여기다가 서클 하나씩만 놔주시면 될거같아요.

  • [Hard]
  1. 00:03:617 (1) - 뉴콤 풀어주세요
  2. 00:04:921 (3) - 뉴콤
  3. 00:05:356 (1) - 뉴콤 풀어주세요
  4. 00:07:095 (1) - 뉴콤 풀어주세요
  5. 00:08:182 (4) - 뉴콤
  6. 00:08:834 (1) - 뉴콤 풀어주세요
  7. 00:09:921 (3) - 뉴콤
  8. 00:10:573 (1) - 뉴콤 풀어주세요
  9. 00:11:660 (4) - 뉴콤
  10. 00:33:616 (1) - 뉴콤 풀어주세요
  11. 00:37:094 (1) - 뉴콤 풀어주세요
  12. 00:37:963 (4) - 뉴콤
  13. 00:38:833 (1) - 뉴콤 풀어주세요
  14. 00:55:355 (3) - 리피트 슬라이더 2개만 줄여주세요 오버매핑같습니다.

  • [Insane]
  1. 00:04:921 (4) - 뉴콤
  2. 00:05:356 (1) - 뉴콤 풀어주세요
  3. 00:07:095 (1) - 뉴콤 풀어주세요
  4. 00:08:182 (3) - 뉴콤
  5. 00:08:834 (1) - 뉴콤풀어주세요
  6. 00:09:921 (3) - 뉴콤
  7. 00:58:290 - 제생각엔 여기 서클 하나 필요할거같은데 패턴상 넣기가 애매하네요. 가능하시다면 여기다가 서클하나 추가해주세요.
  8. 01:03:616 (2) -
  9. 01:11:007 (5,6,7,8) - 패턴이 부자연스럽고 어색하네요. 추천드리는 모양은 삼각형이나 완벽한 사각형입니다. 시도해보세요.
    지적드린 뉴콤이외에도 신경쓸 부분이 보이니 뉴콤보 전체난이도 신경써주세요.

MERRY
CHRISTMAS !

VTC wrote: 3y1t25

From my queue.

  • [Down's Normal]
  1. 00:19:268 - 서클 여기서부터 시작해도 될거같네요. 아까 BN이와서 슬라후에 4비트 비어두라고 하셔서 넣을수가 없겠네요..
  2. 00:36:442 (2,3) - 노멀 난이도에서 스택서클은 추천하지 않습니다. 큰 문제는 없겠지만 스택 푸시는걸 권장합니다. 블랭킷도 되어있어서 고치기가 어려울것 같습니다. 큰 문제가 없다고하시니 일단 두겠습니다.
  3. 00:44:050 (4) - 뉴콤보 넣어주세요 fix
  4. 00:48:398 (5) - 뉴콤보 fix
  5. 00:49:268 (1) - 뉴콤보 해제 fix
  6. 00:55:355 (5) - 뉴콤보 fix
  7. 00:56:224 (1) - 뉴콤보 해제 fix
  8. 00:56:224 (1) - 뉴콤보 fix
  9. 01:25:790 (1,2,1,2) - 최하위 난이도 에서 이건좀 어렵다고 생각되는 패턴이네요. 1/2슬라이더로 하지마시고
    01:25:790 - 01:26:224 - 01:26:659 - 01:27:094 - 여기다가 서클 하나씩만 놔주시면 될거같아요. fix

MERRY
CHRISTMAS !
감사합니다!
메리 크리스마스 ~ :)
http://puu.sh/m7foc/da72dfd41e.zip
Topic Starter

VTC wrote: 3y1t25

From my queue.


  • [Hard]
  1. 00:03:617 (1) - 뉴콤 풀어주세요fix
  2. 00:04:921 (3) - 뉴콤fix
  3. 00:05:356 (1) - 뉴콤 풀어주세요fix
  4. 00:07:095 (1) - 뉴콤 풀어주세요fix
  5. 00:08:182 (4) - 뉴콤fix
  6. 00:08:834 (1) - 뉴콤 풀어주세요fix
  7. 00:09:921 (3) - 뉴콤fix
  8. 00:10:573 (1) - 뉴콤 풀어주세요fix
  9. 00:11:660 (4) - 뉴콤fix
  10. 00:33:616 (1) - 뉴콤 풀어주세요fix
  11. 00:37:094 (1) - 뉴콤 풀어주세요fix
  12. 00:37:963 (4) - 뉴콤fix
  13. 00:38:833 (1) - 뉴콤 풀어주세요fix
  14. 00:55:355 (3) - 리피트 슬라이더 2개만 줄여주세요 오버매핑같습니다.지금 시간이 늦어져서 스피커를 못켭니다...낮에 듣고 해볼게요

  • [Insane]
  1. 00:04:921 (4) - 뉴콤fix
  2. 00:05:356 (1) - 뉴콤 풀어주세요fix
  3. 00:07:095 (1) - 뉴콤 풀어주세요fix
  4. 00:08:182 (3) - 뉴콤fix
  5. 00:08:834 (1) - 뉴콤풀어주세요fix
  6. 00:09:921 (3) - 뉴콤fix
  7. 00:58:290 - 제생각엔 여기 서클 하나 필요할거같은데 패턴상 넣기가 애매하네요. 가능하시다면 여기다가 서클하나 추가해주세요.힘들듯하네요ㅠㅠ
  8. 01:03:616 (2) - 현재가 동선 고려해볼때 더 나은 것 같습니다.
  9. 01:11:007 (5,6,7,8) - 패턴이 부자연스럽고 어색하네요. 추천드리는 모양은 삼각형이나 완벽한 사각형입니다. 시도해보세요. 공간 상황상 힘들 것 같습니다...조금더 동선 자연스럽게 수정해봤어요.
    지적드린 뉴콤이외에도 신경쓸 부분이 보이니 뉴콤보 전체난이도 신경써주세요.넵 이것도 낮에 전부 체크해볼게요.

MERRY
CHRISTMAS !
!
Topic Starter
다운님것도 적용~

다운님도 메리 크리스마스~

Left wrote: 471p2d

메리 크리스마스~
as requested

[insane]
  1. 00:07:747 (9) - can be put right after 00:07:095 (8) - this slider so it make flow there a bit better imo , put (9) at x160 y112 q:
  2. 00:11:877 (1) - why nc ? I don't think it really need nc , nothing change much here
  3. 00:26:659 (1,2,3,4) - swap place of these notes so it will make flow here 00:26:224 (4,1,2,3,4,5) - better ?
  4. 01:22:311 (1) - mm I think straight slider would fit here better and would make flow here 01:22:311 (1,2) - nice imo
[hard]
  1. 00:16:525 - I think spinner fit better than the break o.o
  2. 00:30:137 (1,2,3,4) - spaced 1/4 reverse slider maybe a bit too hard , I thikn better use lower spacing like 0.7x would be better here
  3. 00:31:877 (1,2,3) - mm I'm thinking that maybe if this get consistent spacing maybe it will make flow here better imo
  4. 00:33:616 (3,4,1) - same
  5. 01:13:616 (1,2,3) - similiar to 00:30:137 (1,2,3,4) -

    overall somehow idk why you change spacing a lots lol like first it 1.1x then it's go 1.2x on next note then back to 1.1x or go to 1.3x
    I think using same spacing for some notes that not sound emphasized would make thing looks a bit better imo
[down]
  1. 00:08:834 (1) - I think ctrl+g this make flow here 00:07:095 (2,1,2) - better
  2. 01:05:355 - it feels weird to ignore this snare , I think if you end 01:04:920 (1) - at white tick instead it will make rhythm sound better
good luck :)

CelsiusLK wrote: 2c205t

as requested
[down]
  1. 00:08:834 (1) - I think ctrl+g this make flow here 00:07:095 (2,1,2) - better fix
  2. 01:05:355 - it feels weird to ignore this snare , I think if you end 01:04:920 (1) - at white tick instead it will make rhythm sound better fix
good luck :)
Thanks~
http://puu.sh/m9bBB/2d6355fb82.zip
Topic Starter

CelsiusLK wrote: 2c205t

as requested

[insane]
  1. 00:07:747 (9) - can be put right after 00:07:095 (8) - this slider so it make flow there a bit better imo , put (9) at x160 y112 q:fix
  2. 00:11:877 (1) - why nc ? I don't think it really need nc , nothing change much herefix
  3. 00:26:659 (1,2,3,4) - swap place of these notes so it will make flow here 00:26:224 (4,1,2,3,4,5) - better ?fix
  4. 01:22:311 (1) - mm I think straight slider would fit here better and would make flow here 01:22:311 (1,2) - nice imofix
[hard]
  1. 00:16:525 - I think spinner fit better than the break o.ofix
  2. 00:30:137 (1,2,3,4) - spaced 1/4 reverse slider maybe a bit too hard , I thikn better use lower spacing like 0.7x would be better herefix
  3. 00:31:877 (1,2,3) - mm I'm thinking that maybe if this get consistent spacing maybe it will make flow here better imofix
  4. 00:33:616 (3,4,1) - samefix
  5. 01:13:616 (1,2,3) - similiar to 00:30:137 (1,2,3,4) - fix

    overall somehow idk why you change spacing a lots lol like first it 1.1x then it's go 1.2x on next note then back to 1.1x or go to 1.3x
    I think using same spacing for some notes that not sound emphasized would make thing looks a bit better imoI'm trying to fix now but It takes too many change..
good luck :)
Really Thanks for accepting my request and Thank you again for modding! :)
Topic Starter
다운님꺼 적용해씀~
From my queue

Hard
  1. 00:57:963 (1) - Why new combo
Insane
  1. 00:04:921 (1) - Should remove NC and move to 00:05:356 (2) - because big white tick is important to make new combo
  2. 01:22:963 - You miss something here
This map too great, I can mod like short ;_;
Ok, gl with ur map \:D/
Topic Starter

Chibi Maruko wrote: 406d10

From my queue

Hard
  1. 00:57:963 (1) - Why new combofix
Insane
  1. 00:04:921 (1) - Should remove NC and move to 00:05:356 (2) - because big white tick is important to make new combofix
  2. 01:22:963 - You miss something herewell...
This map too great, I can mod like short ;_;
Ok, gl with ur map \:D/
Thanks a lot~
in Tags added "幽閉サテライト Mayumi Morinaga 森永真由美"

no kudosu
Hello, from mod queue :)

General


Normal

  • looks fine

Hard
  1. 01:03:181 (1,2) - super cramped (almost touching even), spread out a little
  2. 00:51:877 (3,4) - ^
  3. 01:04:050 (3,4,5) - - i'd swap this rhythm here. you should make this 01:04:050 (3,4) - a 1/2 slider and this 01:04:485 (5) - 2 1/2 circles. this emphasizes the rhythm better. the vocals lands over here 01:04:485 (5) -, so you want to emphasize that.

Insane
  1. 00:09:921 (1,2,3,4) - space this out like you did over here? in my opinion the stacks don't fit here
  2. 00:23:182 (1,2) - perhaps these two sliders can be spaced out more for aesthetic purposes? so that it doesn't look super cramped. http://puu.sh/mf69J/440061cce1.jpg
  3. 00:25:791 (3,4) - same reason as above^
  4. 00:37:963 (7,8) - ^
  5. 00:42:311 (1,2,3,4) - ^ since the visual distance (as in spacing between sliders) is larger here 00:39:485 (2,3,4,5,6) - , why does the visual distance suddenly decrease with no indication from the music? compare http://puu.sh/mf6iY/c62937beb4.jpg to http://puu.sh/mf6jC/b6689af039.jpg
  6. 00:29:485 (6) - make it more in the center of the triangle?
  7. 00:48:181 (1,2) - try something like this? http://puu.sh/mf6lH/ffae785451.jpg i think it flows better this way since the cursor motion is more zigzagged whereas your pattern before was quite linear.
  8. 00:53:398 (3) - kind of confusing to read, space out like this? http://puu.sh/mf6pd/0ca788ceec.jpg
  9. 00:54:703 (2) - make it face the flow direction like this? http://puu.sh/mf6tm/21cae90837.jpg
  10. 00:55:137 (3,4,5,6,7,8,1) - the flow is a bit off here. as a tip, try to imagine the 1/4 sliders as a 1/2 circle and see if it will flow.
  11. 01:04:920 (1,2) - very cramped
  12. 01:03:181 (1,2) - ^

    cool diff

gl
Topic Starter

byfar wrote: 1i6g3y

Hello, from mod queue :)

General


Normal

  • looks fine

Hard
  1. 01:03:181 (1,2) - super cramped (almost touching even), spread out a little fix
  2. 00:51:877 (3,4) - ^well...
  3. 01:04:050 (3,4,5) - - i'd swap this rhythm here. you should make this 01:04:050 (3,4) - a 1/2 slider and this 01:04:485 (5) - 2 1/2 circles. this emphasizes the rhythm better. the vocals lands over here 01:04:485 (5) -, so you want to emphasize that. fix

Insane
  1. 00:09:921 (1,2,3,4) - space this out like you did over here? in my opinion the stacks don't fit here fix
  2. 00:23:182 (1,2) - perhaps these two sliders can be spaced out more for aesthetic purposes? so that it doesn't look super cramped. http://puu.sh/mf69J/440061cce1.jpg fix
  3. 00:25:791 (3,4) - same reason as above^ I have no idea how to move it..
  4. 00:37:963 (7,8) - ^ for DS...
  5. 00:42:311 (1,2,3,4) - ^ since the visual distance (as in spacing between sliders) is larger here 00:39:485 (2,3,4,5,6) - , why does the visual distance suddenly decrease with no indication from the music? compare http://puu.sh/mf6iY/c62937beb4.jpg to http://puu.sh/mf6jC/b6689af039.jpg fix
  6. 00:29:485 (6) - make it more in the center of the triangle? fix
  7. 00:48:181 (1,2) - try something like this? http://puu.sh/mf6lH/ffae785451.jpg i think it flows better this way since the cursor motion is more zigzagged whereas your pattern before was quite linear. fix
  8. 00:53:398 (3) - kind of confusing to read, space out like this? http://puu.sh/mf6pd/0ca788ceec.jpg fix
  9. 00:54:703 (2) - make it face the flow direction like this? http://puu.sh/mf6tm/21cae90837.jpg fix
  10. 00:55:137 (3,4,5,6,7,8,1) - the flow is a bit off here. as a tip, try to imagine the 1/4 sliders as a 1/2 circle and see if it will flow. fix
  11. 01:04:920 (1,2) - very cramped fix
  12. 01:03:181 (1,2) - ^ well..

    cool diff

gl
Sorry for really late check..I forgot this map..
Thanks a lot!
amusing_zero
my browser reset my mod, i'm crying ...

So ... I write the mod again.
Firstly, try to make one more kiai here 01:15:355 -

Normal:
00:01:878 (1) - end it here and put a note on the white tick
00:03:617 (2) - start this slider here and make it shorter as the first
00:04:921 - put smth here
00:08:834 (1) - separate it onto 2 sliders
00:17:964 - put a note here pls
00:23:833 (3) - move it to the white tick and shorten the slider a bit
00:27:963 (3) - remove it to solve the similar problem and move the previous slider
00:34:485 (3,4) - a slider instead of them
00:41:442 (3,4) - maybe it's the same
00:42:963 (2) - you can remove it to make the map easier
00:44:703 - a note here pls
00:51:007 (5) - end it at this time
01:08:398 (1) - make the slider twice shorter and then repeat the slider
01:10:137 (1) - the same?
01:13:616 (3) - the same



Hard is ok, but
01:26:007 (2,3,4,5,2,3,4,5,6) - is confusing, so try to change it as it is very difficult to play

Insane could be more difficult if you weren't trying to hide the notes
00:13:834 (4) - is the example
00:08:399 (2,3) - ^
ask for more examples if you need to
also in some places combos are too long (check streams)
Topic Starter

amusing_zero wrote: s3o28

my browser reset my mod, i'm crying ...

So ... I write the mod again.
Firstly, try to make one more kiai here 01:15:355 - well...


Hard is ok, but
01:26:007 (2,3,4,5,2,3,4,5,6) - is confusing, so try to change it as it is very difficult to play I think it's okay..

Insane could be more difficult if you weren't trying to hide the notes
00:13:834 (4) - is the example I changed another one.
00:08:399 (2,3) - ^
ask for more examples if you need to
also in some places combos are too long (check streams)
thanks a lot XD
노말 irc
19:40 [C u r i]: 님 맵만 모딩하고 공짜쿠도스 먹을래야
19:40 [C u r i]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
19:40 Down: ㄷㄷ
19:41 Down: 쿠도스먹기엔
19:41 [C u r i]: 우선 초반에 슬라모양좀 뜯어 고치는게 어떰..
19:41 Down: 빼애애액
19:41 Down: 전 좋은뎅
19:41 [C u r i]: 00:05:356 - 여기부터 00:10:573 - 까지..
19:42 [C u r i]: 담요를 쓰겠다는건 알겠고
19:42 [C u r i]: 다괜찮은데
19:42 [C u r i]: 너무 억지로 만든감이있음
19:42 Down: 00:08:834 (1) -
19:42 Down: 이건
19:42 Down: 자꾸 막 걸고늘어지는분들이 많은데
19:42 Down: 답이없음..
19:42 [C u r i]: 점 저렇게 많이 안찍어도
19:42 [C u r i]: 충분히 담요 됨
19:42 [C u r i]: 2점으로도 저거보다
19:42 [C u r i]: 확실한 담요 나옴
19:43 Down: http://osu-ppy-sh.tvgratuite.org/ss/4279137
19:43 Down: 이렇게박으면 될려나요...?
19:43 [C u r i]: 그냥 1점 슬라로 박는게
19:43 [C u r i]: 더 이뻐보임 차라리
19:45 Down: 흠
19:46 [C u r i]: 00:43:181 (3,1,2) - 요즘 매핑은 사각형보다는 원을 더 좋아함
19:47 [C u r i]: 00:56:224 (1,2,3) - 이지가 없이 최하난이도로 노말이기때문에 파란선은 쓰지않는게 좋음
19:47 Down: (나름 원이라고 만든건데)
19:48 [C u r i]: 하이라이트에 빨간선에서 시작되거나 끝나는 노트가 없는데
19:48 [C u r i]: 굉장히 박자똑으로 보면
19:48 [C u r i]: 지루하다고 생각해볼수있음
19:49 Down: 저번에 몇개있었는데
19:49 Down: BN이 치워버림
19:49 [C u r i]: 00:38:833 (1) - 점 너무 많이 찍는것도 좋진않음
19:49 [C u r i]: https://osu-ppy-sh.tvgratuite.org/ss/4279158
19:50 [C u r i]: 점을 최대한 줄여쓰는게 모딩받을때 편함
19:51 Down: 엌
19:51 Down: S자를 노린게 아니지만
19:51 Down: 바꿔볼께용
19:51 [C u r i]: 01:11:877 (1,2,3) - 이런것도 원으로 잡아주는게 좋음
19:51 Down: 오옹
19:51 [C u r i]: 쉬운난이도기때문에 무빙하기 쉽게 잡아야됨
19:52 Down: 크흑
19:52 Down: 디스턴스 다꼬일듯
19:52 Down: 천천히 바꿔보죠
19:54 Down: https://osu-ppy-sh.tvgratuite.org/ss/4279171
19:54 Down: 1번을 살짝올려서 디스턴스조정했는데
19:54 Down: 원같아요?
19:54 Down: 아닌감..
19:55 [C u r i]: 원만들기가 어려우면
19:55 [C u r i]: 대충 타원으로 맞춰도 ㅗ딤
19:55 [C u r i]: https://osu-ppy-sh.tvgratuite.org/ss/4279181
19:56 Down: ㅇㅎ
19:56 [C u r i]: 01:04:920 (1,2,3,4) - 이것도
19:56 [C u r i]: https://osu-ppy-sh.tvgratuite.org/ss/4279185
19:56 [C u r i]: 이렇게 하면 훨씬 무빙하기 쉽잖
19:57 Down: 엌
19:57 Down: 최대한 비슷하게 맞춰봄
19:58 [C u r i]: 그냥 쉬운난이도 잘찍는법은
19:59 [C u r i]: 남의 맵 보면 됨
19:59 [C u r i]: 어려운난이도는 남 맵 봐도 따라하는게 어려운데
19:59 [C u r i]: 쉬운맵은 따라하는것도 쉬움
19:59 Down: ㅇㅋㅇㅋ
19:59 Down: 렢님이 쿠도스줄지는 모르겠지만
20:00 Down: 스레드 ㄱㄱ
20:00 [C u r i]: 01:14:485 (4,1) -
20:00 [C u r i]: 아직 한밯ㄹ
20:00 [C u r i]: 남았다
20:00 [C u r i]: 01:14:485 (4) - 얘는 직선인데
20:00 [C u r i]: 01:15:355 (1) - 얘는 왜 곡선임
20:00 Down: !
20:00 Down: 왜그럴까요
20:01 [C u r i]: 그러게요 왜그럴까요
20:02 Down: 진짜 왜그럴까요
20:02 [C u r i]: 님 혹시 컨셉임?
20:02 [C u r i]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
20:02 Down: 설마...
20:02 Down: 그럴리가
20:02 Down: 스레드에 올려주셔야
20:02 Down: 그전에 올라온 모딩도
20:02 Down: 같이 인용시켜서
20:02 Down: 고친줄알겠죠
20:03 [C u r i]: 이제 올리러감

원하신다면 나중에 리체크로 다른난이도도 해드림

amusing_zero wrote: s3o28

my browser reset my mod, i'm crying ...

Normal:
00:01:878 (1) - end it here and put a note on the white tick
00:03:617 (2) - start this slider here and make it shorter as the first
00:04:921 - put smth here
00:08:834 (1) - separate it onto 2 sliders
00:17:964 - put a note here pls
00:23:833 (3) - move it to the white tick and shorten the slider a bit
00:27:963 (3) - remove it to solve the similar problem and move the previous slider
00:34:485 (3,4) - a slider instead of them
00:41:442 (3,4) - maybe it's the same
00:42:963 (2) - you can remove it to make the map easier
00:44:703 - a note here pls
00:51:007 (5) - end it at this time
01:08:398 (1) - make the slider twice shorter and then repeat the slider
01:10:137 (1) - the same?
01:13:616 (3) - the same

[C u r i] wrote: 6ur5e

노말 irc
19:40 [C u r i]: 님 맵만 모딩하고 공짜쿠도스 먹을래야
19:40 [C u r i]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
19:40 Down: ㄷㄷ
19:41 Down: 쿠도스먹기엔
19:41 [C u r i]: 우선 초반에 슬라모양좀 뜯어 고치는게 어떰..
19:41 Down: 빼애애액
19:41 Down: 전 좋은뎅
19:41 [C u r i]: 00:05:356 - 여기부터 00:10:573 - 까지..
19:42 [C u r i]: 담요를 쓰겠다는건 알겠고
19:42 [C u r i]: 다괜찮은데
19:42 [C u r i]: 너무 억지로 만든감이있음
19:42 Down: 00:08:834 (1) -
19:42 Down: 이건
19:42 Down: 자꾸 막 걸고늘어지는분들이 많은데
19:42 Down: 답이없음..
19:42 [C u r i]: 점 저렇게 많이 안찍어도
19:42 [C u r i]: 충분히 담요 됨
19:42 [C u r i]: 2점으로도 저거보다
19:42 [C u r i]: 확실한 담요 나옴
19:43 Down: http://osu-ppy-sh.tvgratuite.org/ss/4279137
19:43 Down: 이렇게박으면 될려나요...?
19:43 [C u r i]: 그냥 1점 슬라로 박는게
19:43 [C u r i]: 더 이뻐보임 차라리
19:45 Down: 흠
19:46 [C u r i]: 00:43:181 (3,1,2) - 요즘 매핑은 사각형보다는 원을 더 좋아함
19:47 [C u r i]: 00:56:224 (1,2,3) - 이지가 없이 최하난이도로 노말이기때문에 파란선은 쓰지않는게 좋음
19:47 Down: (나름 원이라고 만든건데)
19:48 [C u r i]: 하이라이트에 빨간선에서 시작되거나 끝나는 노트가 없는데
19:48 [C u r i]: 굉장히 박자똑으로 보면
19:48 [C u r i]: 지루하다고 생각해볼수있음
19:49 Down: 저번에 몇개있었는데
19:49 Down: BN이 치워버림
19:49 [C u r i]: 00:38:833 (1) - 점 너무 많이 찍는것도 좋진않음
19:49 [C u r i]: https://osu-ppy-sh.tvgratuite.org/ss/4279158
19:50 [C u r i]: 점을 최대한 줄여쓰는게 모딩받을때 편함
19:51 Down: 엌
19:51 Down: S자를 노린게 아니지만
19:51 Down: 바꿔볼께용
19:51 [C u r i]: 01:11:877 (1,2,3) - 이런것도 원으로 잡아주는게 좋음
19:51 Down: 오옹
19:51 [C u r i]: 쉬운난이도기때문에 무빙하기 쉽게 잡아야됨
19:52 Down: 크흑
19:52 Down: 디스턴스 다꼬일듯
19:52 Down: 천천히 바꿔보죠
19:54 Down: https://osu-ppy-sh.tvgratuite.org/ss/4279171
19:54 Down: 1번을 살짝올려서 디스턴스조정했는데
19:54 Down: 원같아요?
19:54 Down: 아닌감..
19:55 [C u r i]: 원만들기가 어려우면
19:55 [C u r i]: 대충 타원으로 맞춰도 ㅗ딤
19:55 [C u r i]: https://osu-ppy-sh.tvgratuite.org/ss/4279181
19:56 Down: ㅇㅎ
19:56 [C u r i]: 01:04:920 (1,2,3,4) - 이것도
19:56 [C u r i]: https://osu-ppy-sh.tvgratuite.org/ss/4279185
19:56 [C u r i]: 이렇게 하면 훨씬 무빙하기 쉽잖
19:57 Down: 엌
19:57 Down: 최대한 비슷하게 맞춰봄
19:58 [C u r i]: 그냥 쉬운난이도 잘찍는법은
19:59 [C u r i]: 남의 맵 보면 됨
19:59 [C u r i]: 어려운난이도는 남 맵 봐도 따라하는게 어려운데
19:59 [C u r i]: 쉬운맵은 따라하는것도 쉬움
19:59 Down: ㅇㅋㅇㅋ
19:59 Down: 렢님이 쿠도스줄지는 모르겠지만
20:00 Down: 스레드 ㄱㄱ
20:00 [C u r i]: 01:14:485 (4,1) -
20:00 [C u r i]: 아직 한밯ㄹ
20:00 [C u r i]: 남았다
20:00 [C u r i]: 01:14:485 (4) - 얘는 직선인데
20:00 [C u r i]: 01:15:355 (1) - 얘는 왜 곡선임
20:00 Down: !
20:00 Down: 왜그럴까요
20:01 [C u r i]: 그러게요 왜그럴까요
20:02 Down: 진짜 왜그럴까요
20:02 [C u r i]: 님 혹시 컨셉임?
20:02 [C u r i]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
20:02 Down: 설마...
20:02 Down: 그럴리가
20:02 Down: 스레드에 올려주셔야
20:02 Down: 그전에 올라온 모딩도
20:02 Down: 같이 인용시켜서
20:02 Down: 고친줄알겠죠
20:03 [C u r i]: 이제 올리러감
Thanks!
http://puu.sh/mlx0R/661e88f589.zip
Slider
328,200,14051,6,0,B|312:184|288:176|264:184|247:199|247:199|215:228|215:228|180:258|119:266|81:233|56:192|45:143|81:93|127:75|127:75|145:70,1,462.187508815527
158,159,15791,1,0,0:0:0:0:

Modding
  1. 00:14:051 (1) - change beat to http://puu.sh/mpfu8/91ac6225af.jpg
GL :)
hi
insane
-00:05:356 (1) - i'd add whistle on here cuz your whole intro sounds empty due to the lack of hs
-00:07:095 - to 00:10:573 - didnt get why the nc pattern changed tbh
-00:23:943 (3) - makes more sense to start the stream from 00:24:050 - instead. since that's where the sound you're trying to cover starts
-there's clear triple here 00:48:507 - but instead you map 00:48:290 - , which is really weird i'd say...
-00:56:550 (2,2) - i'd space these a bit more so it's easier to read the 3/4 gap, as right it's like your usual spacing
-00:57:963 (1) - this should end at 00:58:290 - it's just to clear. need to redo the pattern yes
-01:15:246 - i'd add a triple here instead of 01:14:811 (8) - , sounds more fitting
-i dont agree with several streams/triples like 00:50:245 (4,6) - , 00:55:246 (4) - , this whole thing 01:07:529 - is like overmapping the same sound that repeats before 01:04:050 - and after, and even 01:25:790 (1,2,3,4,1,2,3,4,5,6,7,8,1) - sounds more like http://puu.sh/mstxG/2cb4f54c0e.jpg. stuff like those arent really ed by the song imo

hard
-00:14:051 (1,1) - rather use the same rhythm as insane. sounds bit better i guess
-01:14:485 (3,4) - i'd unstack these so it's easier to play and read for this level

normal
-00:14:486 (1) - i'd extend it till 00:17:964 - , otherwise that beat is left unclickable and end sounding pretty awkward
-00:23:833 (3) - prefer circle+1/1 slider, sounds the best cuz as right now you over 00:24:050 - which doesnt sound well
-01:01:007 - this note is quite hard to hear, use higher volumen or add some addition to it
-00:44:050 (1) - 00:55:355 (1) - these nc are prob unintentional?
-kiai could use some more variation on the rhythms. especially for a normal and low bpm, pure 1/1 isnt really fun i guess

dunno if the sb is done but:
i was wondering how precise the spectrum is, like this break 00:59:703 - shouldn't have much variation, but it has.. uhhh
also this shouldn't happen . one way to make it work is to fade in everytime you need a group of leaves instead of just moving them in
or having like 3 layers (bg, and 2 blackbg) at the beginning
not sure if it's on purpose or not but your black pics dont fit the original bg size. so no idea if you wanted to add a scale effect at the beginning and end but forgot to scale it back or wat
sakura2.png seems unused, which is good , but delete it from the folder. same with black.png

cool stuff tho
gl
랜덤모딩
Bold : Fix quickly/unrankable issues
blue : Highly recommend


  • General
  1. 전체적으로 특별한 이유가 없다면 다운비트에 맞추서 매핑해주세요 노말은 2다운비트 하드,인센은 1다운비트

  • Down's Normal
  1. 00:01:878 (1,2) - 개인적으론 아래와 같은 흐름 추천
  2. 00:05:356 (1,2) - 오버랩 슬라담요로 이렇게 다듬으면 더 좋을것 같습니다. 00:08:834 (1) - 여기 담요도 더 다듬고요
    아래 코드 첨부했습니다 이패턴 원하시면 메모장열어서 그래도 복붙하시면됩니다.
    218,122,1878,6,0,P|359:144|232:230,1,360
    179,197,3617,2,0,P|71:291|223:296,1,360
    252,242,5356,6,0,B|360:237|448:298|448:298|490:221|472:142,1,360
    473,66,7095,2,0,B|464:125|426:193|426:193|329:147|207:165,1,360
    197,249,8834,6,0,P|120:166|194:80,2,240
    344,160,11443,1,0,0:0:0:0:
  3. 00:27:311 (2) - 너무 슬라만 나오면 밋밋하니 직선슬라도 섞어줄 필요도 있다고 생각합니다.
  4. 00:31:877 (1,2,3) - 리듬 추천
  5. 00:36:442 (2,3) - 이지가 없는 노말은 왠만하면 이지규정을 따라가는게 좋습니다.;가능한 맵셋전체적으로 스택 해제 해주세요
  6. 00:38:398 (5) - 지우고 00:37:529 (4) - 컨쥐해서 리버스리버스 00:38:833 (1) - 그후 잘담요시켜주세요 자세한건 아래 사진첨부 확인
  7. 00:44:050 (1) - 뉴콤 제거하고 배치추천
  8. 00:48:398 (1) - 뉴콤 제거하고 00:49:268 (2) - 뉴콤 ;다운비트가 00:49:268 (2) - 여기네요 일정한주기로 뉴콤을 박는것을 추천해드립니다.
  9. 00:55:355 (1) - 뉴콤 제거 이유는 위와같음


  • Hard
  1. 00:03:182 (3,4,5,6) - 모양 흐름 추천;00:03:617 (4) - 리버스 지우고00:02:747 (2) - 여기에 담요 시킨후
    00:04:051 (5) - 이걸 00:03:182 (3) - 여기 꼬리에 스택시켜서 00:03:617 (4,5) - 점프 만들면 더 좋을것 같습니다.
  2. 00:04:704 (7) - 가능하면 이부분 서클 추가 했으면 좋겠네요
  3. 00:12:312 (1) - 뉴콤 제거하고 00:11:877 (1) -여기서 부터 시작; 흐름 모양 제안
  4. 00:20:572 (3,1) - 담요 더 잘맞춰줄수 있어요

  • Insane
  1. 00:05:356 (1,2) - 00:06:660 (5,6) - 나지;스택 삐뚤어짐
  2. 00:11:443 - 여기 보컬도 피아노도 아무소리도 없기에, 비워두는게 느낌상 더 좋아보이네요
  3. 00:14:051 (1) - 그저 롱슬라는 너무 밋밋해보이는데 하트라던가 모양 잡아보시느건 어떤가요? 아래껀 제 제안입니다.
    그게 아니라면 아주느린 변속(0.5sv)을 사용하셔도 될것같습니다.
diffname Insane changed Lunatic better.

Touhou song Insane = Lunatic is more better fit =w=

Milan- wrote: 3y4v2k

hi
normal
-00:14:486 (1) - i'd extend it till 00:17:964 - , otherwise that beat is left unclickable and end sounding pretty awkward fix
-00:23:833 (3) - prefer circle+1/1 slider, sounds the best cuz as right now you over 00:24:050 - which doesnt sound well fix
-01:01:007 - this note is quite hard to hear, use higher volumen or add some addition to it I turned the volume up.
-00:44:050 (1) - 00:55:355 (1) - these nc are prob unintentional? fix
-kiai could use some more variation on the rhythms. especially for a normal and low bpm, pure 1/1 isnt really fun i guess

cool stuff tho
gl

Taeyang wrote: 3j811

랜덤모딩
Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • Down's Normal
  1. 00:01:878 (1,2) - 개인적으론 아래와 같은 흐름 추천
  2. 00:05:356 (1,2) - 오버랩 슬라담요로 이렇게 다듬으면 더 좋을것 같습니다. 00:08:834 (1) - 여기 담요도 더 다듬고요
    아래 코드 첨부했습니다 이패턴 원하시면 메모장열어서 그래도 복붙하시면됩니다. 이부분에 대한 모딩이 엄청많던데.. 복붙해서 가져가겠습니다.
    218,122,1878,6,0,P|359:144|232:230,1,360
    179,197,3617,2,0,P|71:291|223:296,1,360
    252,242,5356,6,0,B|360:237|448:298|448:298|490:221|472:142,1,360
    473,66,7095,2,0,B|464:125|426:193|426:193|329:147|207:165,1,360
    197,249,8834,6,0,P|120:166|194:80,2,240
    344,160,11443,1,0,0:0:0:0:
  3. 00:27:311 (2) - 너무 슬라만 나오면 밋밋하니 직선슬라도 섞어줄 필요도 있다고 생각합니다. fix
  4. 00:31:877 (1,2,3) - 리듬 추천 참고만 할께용
  5. 00:36:442 (2,3) - 이지가 없는 노말은 왠만하면 이지규정을 따라가는게 좋습니다.;가능한 맵셋전체적으로 스택 해제 해주세요 언랭사유가 될시에 고치겠습니다. 딱히 생각나는 패턴이 없네요.
  6. 00:38:398 (5) - 지우고 00:37:529 (4) - 컨쥐해서 리버스리버스 00:38:833 (1) - 그후 잘담요시켜주세요 자세한건 아래 사진첨부 확인 fix
  7. 00:44:050 (1) - 뉴콤 제거하고 배치추천 좋은 배치라서 따라하다가 DS때문에 머리터질뻔ㅋㅋ 암튼 fix
  8. 00:48:398 (1) - 뉴콤 제거하고 00:49:268 (2) - 뉴콤 ;다운비트가 00:49:268 (2) - 여기네요 일정한주기로 뉴콤을 박는것을 추천해드립니다. fix
  9. 00:55:355 (1) - 뉴콤 제거 이유는 위와같음 fix
Thanks~
http://puu.sh/mwnlx/d2569521fe.zip
Topic Starter

Milan- wrote: 3y4v2k

hi
insane
-00:05:356 (1) - i'd add whistle on here cuz your whole intro sounds empty due to the lack of hsfix
-00:07:095 - to 00:10:573 - didnt get why the nc pattern changed tbhfix
-00:23:943 (3) - makes more sense to start the stream from 00:24:050 - instead. since that's where the sound you're trying to cover startsfixed
-there's clear triple here 00:48:507 - but instead you map 00:48:290 - , which is really weird i'd say...I mapped vocal mainly, then drum in here
-00:56:550 (2,2) - i'd space these a bit more so it's easier to read the 3/4 gap, as right it's like your usual spacingfix
-00:57:963 (1) - this should end at 00:58:290 - it's just to clear. need to redo the pattern yesfix
-01:15:246 - i'd add a triple here instead of 01:14:811 (8) - , sounds more fitting fix
-i dont agree with several streams/triples like 00:50:245 (4,6) - , 00:55:246 (4) - , this whole thing 01:07:529 - is like overmapping the same sound that repeats before 01:04:050 - and after, and even 01:25:790 (1,2,3,4,1,2,3,4,5,6,7,8,1) - sounds more like http://puu.sh/mstxG/2cb4f54c0e.jpg. stuff like those arent really ed by the song imo fix

hard
-00:14:051 (1,1) - rather use the same rhythm as insane. sounds bit better i guess will be fixed by Unlock-
-01:14:485 (3,4) - i'd unstack these so it's easier to play and read for this level fix

dunno if the sb is done but:
i was wondering how precise the spectrum is, like this break 00:59:703 - shouldn't have much variation, but it has.. uhhh
also this shouldn't happen . one way to make it work is to fade in everytime you need a group of leaves instead of just moving them in
or having like 3 layers (bg, and 2 blackbg) at the beginning
not sure if it's on purpose or not but your black pics dont fit the original bg size. so no idea if you wanted to add a scale effect at the beginning and end but forgot to scale it back or wat
sakura2.png seems unused, which is good , but delete it from the folder. same with black.png

cool stuff tho
gl
thanks~~
Topic Starter

Taeyang wrote: 3j811

랜덤모딩
Bold : Fix quickly/unrankable issues
blue : Highly recommend


  • General
  1. 전체적으로 특별한 이유가 없다면 다운비트에 맞추서 매핑해주세요 노말은 2다운비트 하드,인센은 1다운비트

  • Hard
  1. 00:03:182 (3,4,5,6) - 모양 흐름 추천;00:03:617 (4) - 리버스 지우고00:02:747 (2) - 여기에 담요 시킨후
    00:04:051 (5) - 이걸 00:03:182 (3) - 여기 꼬리에 스택시켜서 00:03:617 (4,5) - 점프 만들면 더 좋을것 같습니다.
    fix
  2. 00:04:704 (7) - 가능하면 이부분 서클 추가 했으면 좋겠네요 넣을 수는 있겠지만, 리딩이 불편해질 것같습니다.
  3. 00:12:312 (1) - 뉴콤 제거하고 00:11:877 (1) -여기서 부터 시작; 흐름 모양 제안
    fix
  4. 00:20:572 (3,1) - 담요 더 잘맞춰줄수 있어요fix

  • Insane
  1. 00:05:356 (1,2) - 00:06:660 (5,6) - 나지;스택 삐뚤어짐fix
  2. 00:11:443 - 여기 보컬도 피아노도 아무소리도 없기에, 비워두는게 느낌상 더 좋아보이네요fix
  3. 00:14:051 (1) - 그저 롱슬라는 너무 밋밋해보이는데 하트라던가 모양 잡아보시느건 어떤가요? 아래껀 제 제안입니다.
    그게 아니라면 아주느린 변속(0.5sv)을 사용하셔도 될것같습니다.언락님 올려주신거대로 고치면 괜찮은 모양이 나올듯합니다
감사합니다~~
Topic Starter

Satellite wrote: 271f1s

diffname Insane changed Lunatic better.

Touhou song Insane = Lunatic is more better fit =w=
I agree XD

다운님껏도 적용했어요^0^
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. ?
  2. "Iro wa Nio e do Chiri Nuru o" is not needed in tags, add tags"幽閉サテライト Mayumi Morinaga 森永真由美"
Down's Normal
  1. 00:36:442 (2,3) - since it's the only normal diff and the lowest sr diff, stack is not recommended here
  2. 01:01:007 (1,1) - ^
Hard
  1. od-0.5
  2. 00:06:225 (3) - whistle? it quite fits for me. or using default whistle here
  3. 00:46:659 (2) - too high and overlapped with the score at the right top: http://puu.sh/mLhyb/6f861fd958.jpg
Lunatic
  1. od-0.5?
  2. just fine.

Minakami Yuki wrote: 2m156v


  • Down's Normal
  1. 00:36:442 (2,3) - since it's the only normal diff and the lowest sr diff, stack is not recommended here
  2. 01:01:007 (1,1) - ^
All fixed!
Thanks~
Topic Starter

Minakami Yuki wrote: 2m156v

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. ?
    fixed
  2. "Iro wa Nio e do Chiri Nuru o" is not needed in tags, add tags"幽閉サテライト Mayumi Morinaga 森永真由美"fixed
Hard
  1. od-0.5 fixed
  2. 00:06:225 (3) - whistle? it quite fits for me. or using default whistle here fixed
  3. 00:46:659 (2) - too high and overlapped with the score at the right top: http://puu.sh/mLhyb/6f861fd958.jpg
    fixed like this http://osu-ppy-sh.tvgratuite.org/ss/4413091
Lunatic
  1. od-0.5? fix
  2. just fine.

Thanks! can I get a recheck...?
when a BN left a star on your map, it means he/she gonna have a recheck after you telling him you have fixed the mods.

looks fine to me now, Bubbled!
Topic Starter

Minakami Yuki wrote: 2m156v

when a BN left a star on your map, it means he/she gonna have a recheck after you telling him you have fixed the mods.

looks fine to me now, Bubbled!
lol I didn't know anything about star.. Thanks! ^♥^
Nice!
[Lunatic]

00:06:877 (6) - 00:07:095 (1) - 로 넘어 갈 때 점프보다는 http://puu.sh/mRmnC/2b87957e2c.jpg 이게 더 부드러울듯?
00:22:964 (7) - 00:22:747 (6) - 스택시키지 말고 그냥 점프로 넣는 게 좋을 것 같아요.

[Hard]

00:55:790 - 여기에 슬라이드 하나 넣는 게 더 좋을 것 같아요.


[Down's Normal]

00:14:051 (5) - 살짝 내려주세요 http://puu.sh/mRnrl/7bf80723ee.jpg 이정도?
00:17:964 - 스핀 줄이시고 여기 슬라 하나 넣으셔야 할 것 같아요.
01:01:007 (1) - 01:02:746 (2) - 얘랑 붙이시는 것도 괜찮을듯.
Topic Starter
우선 모딩 감사드립니다.

현재 버블 상태여서 당장은 고칠 수가 없고, 아마 최소 스토리보드에 관한 이유로라도 반드시 버블팝 혹은 디퀄이 될겁니다. 그때 되면 그것과 같이 고치도록 하겠습니다. 다운님께도 말씀드려 놓았습니다.

Moly wrote: 3r2047

[Down's Normal]

00:14:051 (5) - 살짝 내려주세요 http://puu.sh/mRnrl/7bf80723ee.jpg 이정도? 제 의도랑은 다른것 같아서 두겠습니다.
00:17:964 - 스핀 줄이시고 여기 슬라 하나 넣으셔야 할 것 같아요. 최하위 난이도에서는 스피너 회전중에 어프로치 서클이 보이면 언랭요소가 됩니다. 그래서 스핀을 거기까지 둔겁니다. 만약 스피너를 줄여서 어프로치 서클이 안보인다고 해도 상당히 어색하게 들릴것 같습니다.
01:01:007 (1) - 01:02:746 (2) - 얘랑 붙이시는 것도 괜찮을듯. 최하위 난이도에서 스택 또한 위험합니다. 저번에는 붙였었는데 BN이 위험하니까 분리하라고 하더라구요.
모딩 감사합니다!
Hello! A mod in return~ Sorry for the huge delay ;n;

I have to pop the bubble for some vast reasons on the storyboard and other stuffs, mostly on general.
[> General <]
  1. - You have five unused storyboard files, pretty sure a good chance of disqualification. So, I guess It's best you delete them. Listed below:
    SBF
    - black.png
    - lyr10.png
    - lyr20.png
    - lyr3.png
    - sakura2.png
  2. - Some storyboard files are quite too huge, image file dimensions are more than allowed maximum. Like some of the SB lyrics elements were used with a largely size of 5000x400, I wouldn't allow it to get into the qualified listing with that. And also, maximum image dimension was mentioned in the criteria as well:
    The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
  3. - The storyboarding is quite cool tbh. The audio spectrum on the centre-bottom of the set seems great, but it's a little repetitive while repeating the actions over and over again except the left side of it. But since you've worked hard on it, I don't think you should rework on it just for minor reasons ;p Good job with it anyway!
[> Down's Normal <]
  1. 00:37:529 (4,1) - The spacing here is pretty low, while mainly using 0.7x on this calm part. Recorrecting it would suffice.
  2. 00:40:572 (2) - Optional objective: Maybe a bit of curve on the tail of the slider? It'd improve bit of the flowing structure when it'd head towards the next note directly, which would make it a little comfortable for the beginner players to guide their cursor easily and smoothly. But if the current one is what you want, it'll still be fine as long as it's rankable and in an average aesthetics.
  3. 01:20:572 (3) - Seems pretty minor, but you could at least make this little blanket more accurate for some aesthetical improvement, when giving it a try. Sth like this would do:
    ss
  4. 01:23:181 (2) - On slider's tail, replace the whistle to clap. It sounds clunky and noisy over the emphasis with the song.
[> Hard <]
  1. 00:25:355 (2,3) - The jump here is quite a small sudden, nothing hits intense on the song track but downbeats(snares). So maybe equalizing objects with the music regarding the spacing, how about moving slider (2) somewhere near x:360|y:338 or around it? The gap would only be 0.20x, so it wouldn't take too much stress on "clicking" up the downbeat.
  2. 00:27:094 (2,3) - I think making this part a ive pattern isn't very well or wise. A matching rhythm for this part is to Ctrl+G these two notes on the timeline, and it'll surely sound better than the current. As if it's applied, you can try another ive pattern like below pic for example. The circle stacks on the other slider for an indication of the music, can make it more interesting tbh:
    ss
[> Lunatic <]
  1. 01:17:094 (1) - Why not replace this onto another grid for a greater spacing? At least around/nearby x:216|y:65 would give a perfect 1.7x spacing as you usually spaced for the kiai time.

Overall, the mapset is great. If it were only the storyboard elements were organized correctly, I would've planned to qualify this. Well, ended up being popped for rankability reasons.

Anyways, get me back once everything's done!
Topic Starter
Sorry for late check...It's was my graduation today. I'll fiix them in train!
Thanks~

Cerulean Veyron wrote: 2h4b5c

Hello! A mod in return~ Sorry for the huge delay ;n;

[> Down's Normal <]
  1. 00:37:529 (4,1) - The spacing here is pretty low, while mainly using 0.7x on this calm part. Recorrecting it would suffice.
  2. 00:40:572 (2) - Optional objective: Maybe a bit of curve on the tail of the slider? It'd improve bit of the flowing structure when it'd head towards the next note directly, which would make it a little comfortable for the beginner players to guide their cursor easily and smoothly. But if the current one is what you want, it'll still be fine as long as it's rankable and in an average aesthetics.
  3. 01:20:572 (3) - Seems pretty minor, but you could at least make this little blanket more accurate for some aesthetical improvement, when giving it a try. Sth like this would do:
    ss
  4. 01:23:181 (2) - On slider's tail, replace the whistle to clap. It sounds clunky and noisy over the emphasis with the song.
All fixed!
Thanks :)

http://puu.sh/mV9ja/9f198b9508.zip
Topic Starter
Patch note

- SB things.
* Changed all images to smaller size ( so they don't violate rules.)
* equalizer deleted
* unused files deleted

-Map things

Cerulean Veyron wrote: 2h4b5c

[> Hard <]
  1. 00:25:355 (2,3) - The jump here is quite a small sudden, nothing hits intense on the song track but downbeats(snares). So maybe equalizing objects with the music regarding the spacing, how about moving slider (2) somewhere near x:360|y:338 or around it? The gap would only be 0.20x, so it wouldn't take too much stress on "clicking" up the downbeat.fix
  2. 00:27:094 (2,3) - I think making this part a ive pattern isn't very well or wise. A matching rhythm for this part is to Ctrl+G these two notes on the timeline, and it'll surely sound better than the current. As if it's applied, you can try another ive pattern like below pic for example. The circle stacks on the other slider for an indication of the music, can make it more interesting tbh:fix
    ss
[> Lunatic <]
  1. 01:17:094 (1) - Why not replace this onto another grid for a greater spacing? At least around/nearby x:216|y:65 would give a perfect 1.7x spacing as you usually spaced for the kiai time.fix
[/notice]

Overall, the mapset is great. If it were only the storyboard elements were organized correctly, I would've planned to qualify this. Well, ended up being popped for rankability reasons.

Anyways, get me back once everything's done!
Recheck, no kudosu

Hard
- HP Drain 5 for a balanced dissemination with the rest of the difficulties. Which would spread alike 3⁺² > 5⁺² > 7.
01:15:355 (1) - Add finish on slider's head, it would've done with the Lunatic diff. Just a bit hitsounding consistency.

Just a few things, and hopefully ready to be rebubbled. Get me back again once done.
Topic Starter

Cerulean Veyron wrote: 2h4b5c

Recheck, no kudosu

Hard
- HP Drain 5 for a balanced dissemination with the rest of the difficulties. Which would spread alike 3⁺² > 5⁺² > 7.fix
01:15:355 (1) - Add finish on slider's head, it would've done with the Lunatic diff. Just a bit hitsounding consistency.fix

Just a few things, and hopefully ready to be rebubbled. Get me back again once done.
Thanks~
Everything seems alright, including the storyboard. I guess this beatmap is ready for sure. A rebubble, you deserve!
Topic Starter

Cerulean Veyron wrote: 2h4b5c

Everything seems alright, including the storyboard. I guess this beatmap is ready for sure. A rebubble, you deserve!
Thanks you so much~! now I can go to request another bubble!
Next bn : add 神々が恋した幻想郷 The Gensokyo the Gods Loved 河城にとり kawashiro nitori to tag please
and BG not fit this song Q.Q It is music of Kawashiro Nitori. Therefore BG of Kawashiro Nitori is preferable.
Topic Starter

Satellite wrote: 271f1s

Next bn : add 神々が恋した幻想郷 The Gensokyo the Gods Loved 河城にとり kawashiro nitori to tag please
and BG not fit this song Q.Q It is music of Kawashiro Nitori. Therefore BG of Kawashiro Nitori is preferable.
lol.....should I bubblepop once more

Satellite wrote: 271f1s

Next bn : add 神々が恋した幻想郷 The Gensokyo the Gods Loved 河城にとり kawashiro nitori to tag please
and BG not fit this song Q.Q It is music of Kawashiro Nitori. Therefore BG of Kawashiro Nitori is preferable.
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!

I already pointed out about it LOL
You should just update it with the above suggestions.
제 경험상 븐이 뭐 고치라고하면 그냥 바로 버블팝시키는게 좋아요
차피 리버블 리퀘하면 바로 받아줄테니...
Topic Starter
아니 바꾸고 싶어도 니토리 + 벚꽃이 없는데 어쩌라는거....누가 단풍잎 sakura.png랑 같은크기로 갖다줄건가 ㅅㅂ...
Topic Starter

UnLock- wrote: o2w1z

Satellite wrote: 271f1s

Next bn : add 神々が恋した幻想郷 The Gensokyo the Gods Loved 河城にとり kawashiro nitori to tag please
and BG not fit this song Q.Q It is music of Kawashiro Nitori. Therefore BG of Kawashiro Nitori is preferable.
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!

I already pointed out about it LOL
님이 그냥 괜찮다 했잖아요...
@Left
엥 그랬나 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
그래도 니토리곡에 비봉이 나오는건 좀 아니죠...ㅋㅋ
어쩃든 태그 추가땜시 어쩔 수 없이 터트려야할듯
BG는 뭐랄까.. 선택사항?
Topic Starter

Down wrote: 4z6t38

어쩃든 태그 추가땜시 어쩔 수 없이 터트려야할듯
BG는 뭐랄까.. 선택사항?
태그만 고친다면, 분명히 Satellite같이 BG로 태클걸고 들어올 가능성이 짙기 때문에, BG를 구하지 못하는 이상 포기하기로 했습니다.
no kd

just feel that the pattern in lunatic diff 00:24:920 (1,2,3,4) - plays quite awful
and remove nc at 00:50:137 (1) -
stack? 00:57:746 (3,3) -

and those tags mentioned by satellite
Topic Starter

Minakami Yuki wrote: 2m156v

no kd

just feel that the pattern in lunatic diff 00:24:920 (1,2,3,4) - plays quite awfulI can't know why..
and remove nc at 00:50:137 (1) - fix
stack? 00:57:746 (3,3) - fix

and those tags mentioned by satellitefix
thanks~
i this map and ?why not call me back to qualify
you cant find a suitable bg?
Topic Starter

Minakami Yuki wrote: 2m156v

i this map and ?why not call me back to qualify
you cant find a suitable bg?
I have but no slot lol
and no one more BN
:(
Topic Starter
Once Again
since sb changed and long time ed, i think it's necessary for you to find another bn to have a double check

rebubbled.
Topic Starter
thanks! :)
스피너 01:33:561 - 에 끝내시는거 어때요? 지금 엔딩은 너무 애매한 스팟 같네요.
[Down's Normal]
  1. 00:13:834 (4) - 노트 제거 고려해주세요. 00:12:964 (2)와 달리 가사가 있는 것도 아니고, 1/2 박자가 너무 연속되면 강조 효과도 약해져요.
  2. 00:26:659 (1) - 뉴콤 풀어주세요. 여기만 콤보 주기가 짧네요.
  3. 00:36:442 (2,3) - 박자가 너무 자의적입니다. 박자를 재구상해주세요.
  4. 01:01:007 (1) - 굳이 필요한 노트인지는 의문입니다만, 유지를 원하시면 01:01:442 (1) 뉴콤 푸는거 고려해주세요. 너무 뜬금없는 단일 콤보 느낌입니다.
  5. 01:10:137 (1) - 01:24:050 (1) - 콤보 풀어주세요.
[Hard]
  1. 00:15:791 (1) - 스택이라서 뉴콤 효과가 다소 약한데, 콤보 푸는건 어때요?
  2. 00:22:529 (5,6) - 연타 시작은 그렇다 쳐도 여기는 간격이 어긋난듯 하네요.
  3. 00:31:442 (4,1) - 숫자상으로 일정한 간격입니다만, 이는 변속 때문으로 실제 간격은 다릅니다. 일정하게 유지시키는게 외관상 좋을듯 하네요.
  4. 00:40:572 (1,2) - 블랭킷이 2% 부족해보이는 ㅋㅋ
  5. 01:01:007 (1) - 볼륨이 과하게 낮은데, 40%정도라도. 루나틱도
  6. 01:03:616 - 클랩
  7. 01:27:094 (3,4,5,6) - 간격
[Lunatic]
  1. 00:54:485 (1,3) - 다소 어색한 메뉴얼 스택인듯요.
  2. 00:56:007 (7) - 간격이 (4,5,6)과 다르네요.
  3. 01:03:181 (1,2,3) - 간격 신경써주세요. ctrl+G 활용하시면 균형잡힌 간격 만드실 수 있을겁니다.
  4. 01:26:659 (5,1) - (5)에서 콤보 시작하고 마지막 뉴콤 지우는게 별 패턴이랑 1/4 슬라 패턴을 구별하는데 도움을 줄겁니다.

Sonnyc wrote: 491l5w

스피너 01:33:561 - 에 끝내시는거 어때요? 지금 엔딩은 너무 애매한 스팟 같네요.
[Down's Normal]
  1. 00:13:834 (4) - 노트 제거 고려해주세요. 00:12:964 (2)와 달리 가사가 있는 것도 아니고, 1/2 박자가 너무 연속되면 강조 효과도 약해져요. Fixed.
  2. 00:26:659 (1) - 뉴콤 풀어주세요. 여기만 콤보 주기가 짧네요. Fixed.
  3. 00:36:442 (2,3) - 박자가 너무 자의적입니다. 박자를 재구상해주세요. 슬라이더 하나로 이었습니다.
  4. 01:01:007 (1) - 굳이 필요한 노트인지는 의문입니다만, 유지를 원하시면 01:01:442 (1) 뉴콤 푸는거 고려해주세요. 너무 뜬금없는 단일 콤보 느낌입니다. 노트를 제거했습니다.
  5. 01:10:137 (1) - 01:24:050 (1) - 콤보 풀어주세요. Fixed.
으악 이맵은 뉴콤주기도 모를때 찍던 곡이라ㅋㅋㅋㅋㅋ큐ㅠㅠ
모딩 감사합니다!
http://puu.sh/phnrH/0fa1bc048e.zip
Topic Starter
NH all applied and Remapped Lunatic diff according to Sonnyc's advice.

-> got Sonnyc's approval
seems fine, reb #2
Nominated.
ㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊ
첫랭 ㅊㅊㅊ
Topic Starter
꺄 다들 감사합니다!! :)

@Minakami Yuki Especially Thanks for 3 bubbles!
Congrats~! >w</
ㅊㅊ~
헉.. ㅊㅋㅊㅋㅊㅋㅊㅋ
Gratzz :D
Congrats!!
finally ranked
grats
GJ
Topic Starter
^0^
gratz, i really like this map :3

...tho i wish it had the tag "Though the Scent Lingers, the Flower Scattered" ~
랭크 ㅊㅋㅊㅋ
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