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dai - Hitomi 5k5b6m

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Topic Starter
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter

ErunamoJAZZ wrote: 63iv

Done: http://puu.sh/lOwQk/95e83d3090.zip

wtf

ed

CodeS wrote: 4h356v

wtf
lol, lo tenía hecho (aunque incompleto) hace meses. xDD
Topic Starter
Where's Happyrocket tho

CodeS wrote: 4h356v

Where's Happyrocket tho
http://puu.sh/lY1Fo/9478f1a7b1.rar
Topic Starter
Updated with hitsounds and Rocket's diff
¡Hola! Vengo porque me lo pidieron y tuve tiempo libre.

2015-12-20 23:15 CodeS: baka baka
2015-12-20 23:15 HappyRocket88: ¿modearon? D:
2015-12-20 23:15 CodeS: no
2015-12-20 23:15 HappyRocket88: ah no.
2015-12-20 23:15 CodeS: modea tu :3


[General]
  1. 00:11:894 - Agrega una línea roja aquí para arreglar el ritmo de las notas en el mapa. Al aparecer ubicamos el new combo en el tick justo después del tick blanco y no tiene sentido si las notas fuertes no empiezan en el tick blanco grande.
  2. Personalemente, busqué [google:1337]dai - Hitomi[/google:1337] en Google y no pude encontrar la canción. Y, por si fuera poco, me tope con sitios de calibre hentai como estos oh la . Te sugiero que... coloques la metadata de la canción en algún lado. XD
[Easy]
  1. 00:20:364 (5) - NC aquí para tener consistencia en la manera que llevas el NC en la dificultad.
  2. 00:29:541 (2,3,4) - El flow entre estas notas no fluye tan bien porque forzas a los jugadores ir hacia abajo para seguir el 3, creando un patrón en zig zag que rompe la manera como manejas el flujo derecho en este segmento. Sería mejor que intentaras algo como esto para mejor la manera como los jugadores moverán el cursor en este patrón.
  3. 00:40:129 (4) - NC aquí también. Sería bueno también que hicieras Ctrl + J aquí para evitar que el 00:40:129 (4) - haga overlap con el 00:37:305 (2) -
  4. 00:38:717 (3,4) - Es sólo una sugerencia, pero podrías mejorar el patrón visual haciendo un blanket más limpio entre esos dos objetos.
  5. 00:53:894 (1) - Ctrl + G aquí para mejor el flujo y hacerlo más intuitivo de acuerdo al patrón línea que manejas en el segmento justamente antes.
  6. 01:06:246 (2,3) - Casi se tocan esos dos sliders. /w\ Podrías moverl el punto final dle slider 3 aquí 192|348 para mejorar visualmente como estos dos slider fluyen.
  7. 01:20:541 (1) - Quita el NC de aquí para tener consistencia en la manera como manejas el nuevo comvo en la diff.
[EruJazz's Normal] ¡Hola Eru!
IMPORTANTE
  1. OD - 1, a pesar de que esto va en tus preferencias de acuerdo a como veas la dificultad y el tiempo en tu gd, honestamente considero que tenerlo tan alto no tendría sentido empezando por los patrones y el flujo de esta dificultad que aparentemente no es tan difícil. Además, tener el OD en 4 tendría consistencia en la manera como el OD incrementa en el mapa. Mira que en la Easy la tiene en 2 y al hard sobre 6, entonces sería mas relevante si lo pusieras en 4.
  2. HP - 0.5 ^
    []
  3. 00:04:835 (5) - NC aquí, paa tener consistencia en al amnera que ubicas el NC.
  4. 00:06:246 (1) - Particularmente, la manera como el ritmo va después del reverse juega un poco raro si consideras el hecho que estas ignorando beats importantes como este 00:07:129 - o este 00:07:482 que deberías resaltar así como lo haces con estos dos 1/2 sliders 00:05:541 (6,7) . Fluiría mejor si removieras el reverse e intentaras este ritmo para seguir mejor el piano.
  5. 00:07:658 (2) - Lo mismo sucede con este slider. Sería mejor que lo cortaras aquí 00:08:188 - y agregaras una nota acá 00:08:541 - para no crear downbeats innecesarios.
  6. 00:09:070 (1) - Mi intención nunca es dañar la simetría pero claramente hay un beat que estás ignorando que es este 00:09:423 - por usar un slider a 2/1, remover ese slider y ubicar un 1/1 slider con un reverse mejoraría el ritmo sustancialmente en este ritmo.
  7. 00:17:188 (3) - Para mejorar el ritmo y no crear downbeats innecesarios en notas fuertes, sería mejor que reemplazaras ese slider con un 1/2 y agregaras un círculo aquí 00:17:541
  8. 00:19:305 (3,4) - Misma razón, fluiría mejor si redujeras el slider 3 hasta aquí 00:19:835 -, movieras el 4 un tick rojo hacia la izquiera y agregaras una nota aquí 00:20:364 quedando algo como así
  9. 00:21:246 Sinceramente considero que estoy debe ser un circulo para clickear en vez de un downbeat. Ignorar particulamente esta nota aquí con un slider's end juega algo raro.
  10. 00:20:717 (5) NC para mantener la consistencia de los nuevos combos.
  11. 00:30:070 (3,4) - La transición de 3 -> 4 es aparentemente confusa ya que no hay casi sonido en este tick 00:30:070 - que necesite ser enfatizado con un slider. Tendría más sentido si ubicaras un 1/1 slider que empezara aquí 00:30:246 - y terminase aquí 00:30:599 -
  12. 00:38:717 (1) - Quita el NC aquí para mejorar la cosnsitencia del NC en ete patrón. Y luego coloca el NC aquí 00:40:129 (3) -
  13. 00:38:717 (1) - Este slider debería terminar en el tick blanco y agregar una nota aquí 00:39:246 -
  14. 00:41:541 (1) - Esto no debería tener NC.
  15. 00:42:952 (3) - NC aquí y remueve el Nc de este 00:44:541 (1) -
  16. 00:44:541 (1) - Honestamente, no escucho ningún beat importante en el red tick 00:43:658 - sería mejor que el slider empezara aquí 00:44:717 - y fuese 1/2 de longitud.
  17. 00:50:011 (3) - Tener dos 1/2 sliders y cada uno de ellos con reverses es algo incómodo para seguri debido a las notas tan juntas a causa del DS, sería mejor que lo reemplazaras por un 1/1 sencillo para mejorar el ritmo simple y movido que manejas en esta dificultad.
  18. 01:01:305 - Sería mejor que terminase aquí 01:01:129 - y agregases una nota en el tick balnco justamente después para no crear downbeats.
    []
    Eru, hay que trabajarle al NC. Hay patrones dónde es muy confuso identificar cuando sigues el NC apropiadamente. Algunas veces va en un patrón largo y completo como este 00:51:423 (1,2,3,4,5,6) - y hay otras veces dónde cambais repentinamente a un patrón rápido 00:54:246 (1,2,1) - 01:04:129 (1,2,3,1) - ya que es confuso porque rompes la cadena de NC que venáis manejando anteriormente.

[Rocket's Hard]
Fixed some things on my own accord. Removed some troll spinners and polished the diff a bit
osu file format v14

[General]
AudioFilename: 10. .mp3
AudioLeadIn: 0
PreviewTime: 35188
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 84952
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Hitomi
TitleUnicode:瞳
Artist:dai
ArtistUnicode:dai
Creator:CodeS
Version:Rocket's Hard
Source:ひぐらしのなく頃に奉
Tags:07th expansion dai m.graveyard erunamojazz higurashi no naku koro ni hou original sound version & arranged tracks ano hi e/you odaril shiro
BeatmapID:855368
BeatmapSetID:385241

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.2
SliderTickRate:1

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[Requiem]
IMPORTANTE
  1. No estoy muy seguro de la diferencia que haya en colocar el AR sobre 8.7 o 9. Personalmente me gustan más los números enteros y redondos, sin decimales, pero esto va en tus preferencias y la forma como veas como juga mejor la dificultad.
  2. ¿Por qué no OD 8? OD sobre 7.7 se ve un poco raro imo
  3. HP + 0.5 para que tenga consistencia en la forma como incrementa el HP drain en el mapa, mira que la normal lo tiene en 5, la hard en 6, por lo tanto creo que ubicarla en 7 tendría más sentido en cuestión de persistencias.
    []
  4. 00:04:129 (4) - Esto debería de tener NC debido a como manejaste el NC en el patrón anterior 00:02:894 (1,2,3,1) -
  5. 00:10:482 (7) - Lo mismo aquí, acorde a como manejas el NC en cada tick que dejas espacio entre las notas como aquí 00:04:835 (1) -
  6. 00:13:305 (1,2) - Aquí el espaciado juega un poco raro porque, si bien intentas enfatizar el strong beat con el jump 7 -> 1, se termina perdiendo consistencia del spacing 1 -> 2. Sería mejor que ubicaras el 00:13:305 (1) - aquí 60|52 para evitar quebrar el spcing ahí.
  7. 00:24:246 (6) - Reemplaza este slider con un círculo porque no hay necesidad de crear un dowbeat en el tick rojo cuando particularmente no hay sonido aquí 00:24:423
  8. 00:36:070 - Deberías de agregar una nota aquí ya que este es un beat importante que deberías enfatizar, de esta manera mejorarías el ritmo considerablemente.
  9. 00:36:952 (1) - Terminar el slider en el tick azul juega un poco raro considerando los patrones 1/2 que manejas anteriormente. Sería mejor que snapearas este objeto a 1/2 como lo has venido haciendo hasta ahora.
  10. 00:38:364 (4) - NC
  11. 00:44:894 - Agrega una nota aquí para darle un énfasis a las notas del paino como hiciste en el patrón anterior.
  12. 00:47:541 (5,8) - Este patrón de estrella no juega nada mal; sin embargo visualmente el overlap se ve un poco feo, creo que sería mejor que movieras el 8 un poco para evitar esto.
  13. 00:53:188 (3,2) - ^
[]
Perdón por la demora. x.x
Topic Starter
Responderé después de que vuelva del trabajo, gracias por el mod!
Topic Starter

HappyRocket88 wrote: 61101b

¡Hola! Vengo porque me lo pidieron y tuve tiempo libre.

2015-12-20 23:15 CodeS: baka baka
2015-12-20 23:15 HappyRocket88: ¿modearon? D:
2015-12-20 23:15 CodeS: no
2015-12-20 23:15 HappyRocket88: ah no.
2015-12-20 23:15 CodeS: modea tu :3


[General]
  1. 00:11:894 - Agrega una línea roja aquí para arreglar el ritmo de las notas en el mapa. Al aparecer ubicamos el new combo en el tick justo después del tick blanco y no tiene sentido si las notas fuertes no empiezan en el tick blanco grande. Listo

  2. Personalemente, busqué [google:1337]dai - Hitomi[/google:1337] en Google y no pude encontrar la canción. Y, por si fuera poco, me tope con sitios de calibre hentai como estos oh la . Te sugiero que... coloques la metadata de la canción en algún lado. XD https://www.google.com/search?q=dai+%E7 ... 8&oe=utf-8
[Easy]
  1. 00:20:364 (5) - NC aquí para tener consistencia en la manera que llevas el NC en la dificultad. Listo
  2. 00:29:541 (2,3,4) - El flow entre estas notas no fluye tan bien porque forzas a los jugadores ir hacia abajo para seguir el 3, creando un patrón en zig zag que rompe la manera como manejas el flujo derecho en este segmento. Sería mejor que intentaras algo como esto para mejor la manera como los jugadores moverán el cursor en este patrón. [b]Listo
  3. 00:40:129 (4) - NC aquí también. Sería bueno también que hicieras Ctrl + J aquí para evitar que el 00:40:129 (4) - haga overlap con el 00:37:305 (2) - [b]Listo
  4. 00:38:717 (3,4) - Es sólo una sugerencia, pero podrías mejorar el patrón visual haciendo un blanket más limpio entre esos dos objetos. el actual esta lo suficientemente bien
  5. 00:53:894 (1) - Ctrl + G aquí para mejor el flujo y hacerlo más intuitivo de acuerdo al patrón línea que manejas en el segmento justamente antes.]Listo
  6. 01:06:246 (2,3) - Casi se tocan esos dos sliders. /w\ Podrías moverl el punto final dle slider 3 aquí 192|348 para mejorar visualmente como estos dos slider fluyen. ] Listo
  7. 01:20:541 (1) - Quita el NC de aquí para tener consistencia en la manera como manejas el nuevo comvo en la diff Listo .

[Requiem]
[b]IMPORTANTE
  1. No estoy muy seguro de la diferencia que haya en colocar el AR sobre 8.7 o 9. Personalmente me gustan más los números enteros y redondos, sin decimales, pero esto va en tus preferencias y la forma como veas como juga mejor la dificultad. 9 es mucho mas rapido que 8.7 <,<.
  2. ¿Por qué no OD 8? OD sobre 7.7 se ve un poco raro imo Porque no 7.7? 8 se ve raro imo
  3. HP + 0.5 para que tenga consistencia en la forma como incrementa el HP drain en el mapa, mira que la normal lo tiene en 5, la hard en 6, por lo tanto creo que ubicarla en 7 tendría más sentido en cuestión de persistencias.Listo
    []
  4. 00:04:129 (4) - Esto debería de tener NC debido a como manejaste el NC en el patrón anterior 00:02:894 (1,2,3,1) - Listo
  5. 00:10:482 (7) - Lo mismo aquí, acorde a como manejas el NC en cada tick que dejas espacio entre las notas como aquí 00:04:835 (1) -
  6. 00:13:305 (1,2) - Aquí el espaciado juega un poco raro porque, si bien intentas enfatizar el strong beat con el jump 7 -> 1, se termina perdiendo consistencia del spacing 1 -> 2. Sería mejor que ubicaras el 00:13:305 (1) - aquí 60|52 para evitar quebrar el spcing ahí. Tu has mismo has dicho la razon por la cual el spacing ahi, es para enfatizar el strong beat.
  7. 00:24:246 (6) - Reemplaza este slider con un círculo porque no hay necesidad de crear un dowbeat en el tick rojo cuando particularmente no hay sonido aquí 00:24:423 [b]Listo
  8. 00:36:070 - Deberías de agregar una nota aquí ya que este es un beat importante que deberías enfatizar, de esta manera mejorarías el ritmo considerablemente. Listo
  9. 00:36:952 (1) - Terminar el slider en el tick azul juega un poco raro considerando los patrones 1/2 que manejas anteriormente. Sería mejor que snapearas este objeto a 1/2 como lo has venido haciendo hasta ahora. Nope, escucha el sonido que uso de base, se extiende hasta el otro slider.
  10. 00:38:364 (4) - NC Listo
  11. 00:44:894 - Agrega una nota aquí para darle un énfasis a las notas del paino como hiciste en el patrón anterior.Listo
  12. 00:47:541 (5,8) - Este patrón de estrella no juega nada mal; sin embargo visualmente el overlap se ve un poco feo, creo que sería mejor que movieras el 8 un poco para evitar esto. Listo
  13. 00:53:188 (3,2) - ^
[]
Perdón por la demora. x.x



Listo, tambien updatee tu diff

HappyRocket88 wrote: 61101b

[EruJazz's Normal] ¡Hola Eru!
IMPORTANTE
  1. OD - 1, a pesar de que esto va en tus preferencias de acuerdo a como veas la dificultad y el tiempo en tu gd, honestamente considero que tenerlo tan alto no tendría sentido empezando por los patrones y el flujo de esta dificultad que aparentemente no es tan difícil. Además, tener el OD en 4 tendría consistencia en la manera como el OD incrementa en el mapa. Mira que en la Easy la tiene en 2 y al hard sobre 6, entonces sería mas relevante si lo pusieras en 4. ok
  2. HP - 0.5 ^ ok
    []
  3. 00:06:246 (1) - Particularmente, la manera como el ritmo va después del reverse juega un poco raro si consideras el hecho que estas ignorando beats importantes como este 00:07:129 - o este 00:07:482 que deberías resaltar así como lo haces con estos dos 1/2 sliders 00:05:541 (6,7) . Fluiría mejor si removieras el reverse e intentaras este ritmo para seguir mejor el piano. oks
  4. 00:07:658 (2) - Lo mismo sucede con este slider. Sería mejor que lo cortaras aquí 00:08:188 - y agregaras una nota acá 00:08:541 - para no crear downbeats innecesarios. nope
  5. 00:09:070 (1) - Mi intención nunca es dañar la simetría pero claramente hay un beat que estás ignorando que es este 00:09:423 - por usar un slider a 2/1, remover ese slider y ubicar un 1/1 slider con un reverse mejoraría el ritmo sustancialmente en este ritmo. nope
  6. 00:17:188 (3) - Para mejorar el ritmo y no crear downbeats innecesarios en notas fuertes, sería mejor que reemplazaras ese slider con un 1/2 y agregaras un círculo aquí 00:17:541 nope
  7. 00:19:305 (3,4) - Misma razón, fluiría mejor si redujeras el slider 3 hasta aquí 00:19:835 -, movieras el 4 un tick rojo hacia la izquiera y agregaras una nota aquí 00:20:364 quedando algo como así nope
  8. 00:21:246 Sinceramente considero que estoy debe ser un circulo para clickear en vez de un downbeat. Ignorar particulamente esta nota aquí con un slider's end juega algo raro. Lo cambié de otra forma que queda mejor pues :P
  9. 00:30:070 (3,4) - La transición de 3 -> 4 es aparentemente confusa ya que no hay casi sonido en este tick 00:30:070 - que necesite ser enfatizado con un slider. Tendría más sentido si ubicaras un 1/1 slider que empezara aquí 00:30:246 - y terminase aquí 00:30:599 - No le veo lo confuso. Este mapa tiene la particularidad de que no tiene ritmo, solo melodía, en parte por eso muchos de los principios de los downbeats y todo eso se queda sin mucha base (es una canción solo con melodía y armonía xD). En este caso, las notas de piano tienen todas casi la misma intencidad acá. Hacerlo de la forma que me sugieres también es valido, pero me gusta como lo hice yo :3
  10. 00:38:717 (1) - Este slider debería terminar en el tick blanco y agregar una nota aquí 00:39:246 - nope
  11. 00:44:541 (1) - Honestamente, no escucho ningún beat importante en el red tick 00:43:658 - sería mejor que el slider empezara aquí 00:44:717 - y fuese 1/2 de longitud. c-consige audifonos con bajos más fuertes >_< (los audifonos Sony son masomenos buenos en eso)
  12. 00:50:011 (3) - Tener dos 1/2 sliders y cada uno de ellos con reverses es algo incómodo para seguri debido a las notas tan juntas a causa del DS, sería mejor que lo reemplazaras por un 1/1 sencillo para mejorar el ritmo simple y movido que manejas en esta dificultad. Eso le quitaría el aire de quietud (se supone que la parte mas movida viene después)
  13. 01:01:305 - Sería mejor que terminase aquí 01:01:129 - y agregases una nota en el tick balnco justamente después para no crear downbeats. mismo de ahorita
    []
    Eru, hay que trabajarle al NC. Hay patrones dónde es muy confuso identificar cuando sigues el NC apropiadamente. Algunas veces va en un patrón largo y completo como este 00:51:423 (1,2,3,4,5,6) - y hay otras veces dónde cambais repentinamente a un patrón rápido 00:54:246 (1,2,1) - 01:04:129 (1,2,3,1) - ya que es confuso porque rompes la cadena de NC que venáis manejando anteriormente.
    Sí!, traté de homogeneizar mejor los combos, aunque como es todo raro el mapa, queda lo más de maluco organizarlos bien jajajaja gracias n.n
Thank you Happy-chan!
http://puu.sh/m8bSi/1468fb1f9e.zip
Arreglé unas cosas por mi cuenta ya que el NC se dañó después del nuevo punto rojo.
osu file format v14

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TitleUnicode:瞳
Artist:dai
ArtistUnicode:dai
Creator:CodeS
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Tags:07th expansion dai m.graveyard erunamojazz higurashi no naku koro ni hou original sound version & arranged tracks ano hi e/you odaril shiro
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Topic Starter
Updated both diffs!


EDIT:

UPDATED BG
focus on hard diff as requested

Rocket's Hard i4t61

  1. 00:01:482 - to put smth here as well as other diffs is fine i think
  2. 00:06:246 (3) - this shape doesn't fit to music imo, it has no sounds like vibrato
  3. 00:20:364 (1) - a bit far from previous one, so make 00:20:011 (3,4,1) - spacing to be consistent or if you want to keep the space, replace 00:20:011 (3,4) - to slider should be fine as well
  4. 00:43:746 (1,1) - isn't it unrankable?? iirc it needs interval more than this on hard diff, so how about like this
  5. 01:13:129 (2,3,4,5,6) - hmm i think it's hard for players who try this, change some notes to sliders would be fine
  6. 01:23:982 (1) - should be extended to 01:25:305 -

good luck!
Asahina Momoko
00:06:246 (3) - The idea with this slider was to follow the slight momentum that the song has here due to the piano waves. They end here 00:06:776 - so i guess it's not a big problem.
00:20:364 (1) - This spacing was intentional because certainly the SV goes faster. And, actually the spacing is consistent here thanks to that.
00:43:746 (1,1) - Yeah it was unrankable. Removed the spinner and added a 3/2 slider which might replace the sound wave of the spinner here.
01:13:129 (2,3,4,5,6) - Didn't want to touch this because, indeed this is the hardest pattern with 5 notes. so i don't think it will be too hard for players to tap into a 1/2 rhythm imo.

Fixed the other suggestions as you pointed out. Thanks for modding!

asereje ajá dejé dejebe tu deje sevinouva
osu file format v14

[General]
AudioFilename: 10. .mp3
AudioLeadIn: 0
PreviewTime: 35188
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 84952
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Hitomi
TitleUnicode:瞳
Artist:dai
ArtistUnicode:dai
Creator:CodeS
Version:Rocket's Hard
Source:ひぐらしのなく頃に奉
Tags:07th expansion dai m.graveyard erunamojazz higurashi no naku koro ni hou original sound version & arranged tracks ano hi e/you odaril shiro
BeatmapID:855368
BeatmapSetID:385241

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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11011,-125,4,2,1,5,0,0
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52,256,14541,1,0,0:0:0:0:
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232,292,18776,1,2,0:0:0:0:
312,332,18952,6,0,P|360:328|384:308,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
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192,352,20364,5,2,0:0:0:0:
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300,172,21246,1,0,0:0:0:0:
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80,196,22482,1,0,0:0:0:0:
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284,228,38188,1,0,0:0:0:0:
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Topic Starter
Updated
Topic Starter
Some stuff about Metadata

http://vgmdb.net/album/47501

This is the album where the song is

Song #10 is 瞳
by dai

Translation of 瞳 is Hitomi
Short mod for you~

[General]
  1. You have a unused timing section at 00:11:894 for all difficulties. Please remove.
[Easy]
  1. 01:12:599 (3,4) - I would probably swap these notes, so it follows the piano better.
  2. 01:22:482 (1,1) - I don't recommend using double spinners on an Easy difficulty. A novice player could get off-guard a little.
[Normal]
  1. 00:51:423 (1) - This slider is touching HP bar.
Topic Starter

BeatofIke wrote: 68633

Short mod for you~

[General]
  1. You have a unused timing section at 00:11:894 for all difficulties. Please remove.
You're reffering to the green one?
Because the red one is not unused.



[Easy]
  1. 01:12:599 (3,4) - I would probably swap these notes, so it follows the piano better. Done
  2. 01:22:482 (1,1) - I don't recommend using double spinners on an Easy difficulty. A novice player could get off-guard a little. Done
Thanks for mod!
http://puu.sh/mgqOf/55a2cbf3d1.zip fixed!. Thanks Ike n.n
momomod!

[easy]
  1. 00:37:305 (2) - Yo lo pondría un poco más arriba, con el fin de mejorar el flow tanto de entrada como salida:

  2. 01:03:776 (2,4) - overlap?, creo que es mejor si lo evitas :P
  3. 01:22:482 (1) - mm... qué tal si lo terminas en 01:23:893 - ?, el sonido es más fuerte acá.
  4. cosas nazi:
  5. 00:16:129 (3) - blanket
  6. 00:20:717 (2,3) - están bien, pero se podrían mejorar los blankets
  7. 00:30:599 (4) - quizás acá también
  8. 00:31:305 (1) - blanket
  9. 00:38:717 (3) - Este si te recomiendo mucho que lo pulas.
  10. 00:47:188 (3) - el blanket respecto a (1) se puede mejorar.
  11. 01:04:129 (3) - blanket
  12. 01:11:894 (2) - por muy poquito, no está alineado con el de abajo (con shif lo alineas fácil)
  13. 01:20:541 (3) - blanket

[Rocket's hard]
  1. 00:14:188 (3,4) - no sé... para mí es mucho más intuitivo un Ctrl+G de estos dos.. pero, ya mirarás tú.
  2. 00:26:894 (4) - lol, esta nota qué?, yo la eliminaría, aunque podrías hacer más bien un slider.
  3. 00:28:129 (2) - segura? no es mejor un circulo en lo que es el final de este slider?
  4. 01:16:482 (3) - No sería mejor hacerlo como en 00:38:364 (4) - ??
  5. uno que otro blanket
[Requiem]
  1. 00:00:599 (3) - no debería terminar en 00:00:952 - ? ya sé que por polaridad es mejor en el otro, pero al jugarlo, se escucha feo el final del slider, quizás podrías bajarle el volumen ahí.
  2. 00:24:070 (5,6) - pienso que estos es mejor como un slider, ya que en 00:24:246 - se siente raro presionar algo.
  3. 00:28:129 (3,1) - creo que un jump entre estos se sentiría mejor, quizás algo como esto: http://puu.sh/mh6cu/2296d2f890.jpg
  4. 00:31:305 (3,4) - para mi, esto se siente más como un "mal espaciado" que como un jump, es como muy corto también para sentirlo como un jump... por qué no usas un spacing de 2.1 como en 00:30:599 (5) - ?
  5. 00:33:776 (4) - para mi es un poco raro que empieces el espaciado largo acá, es como que lo empezaras antes de tiempo.
    Yo lo espaciaria como a 1.3, y ya 00:33:952 (1,2,3) - los rotaría un poco para que quede el espaciado de 2.0.
  6. 00:35:893 (4,5,6) - eso es bastante duro de leer... pero tampoco se me ocurre qué sugerir, porque por el espaciado quedaría todo muy lejos también..
  7. 00:39:246 (2) - este podría ser un slider pequeño, btw
  8. 00:44:364 (5) - ^
  9. 01:01:305 (1) - se siente un poco raro que este no sea un jump, imo
Eru
00:14:188 (3,4) Me gusta el flow inverso de aquí. XD
00:26:894 (4) Totalmente de acuerdo conviertiendo en un slider.
00:28:129 (2) Quería hacer un downbeat con esa notta ahí. /w\
01:16:482 (3) Yep. Cambiado un poco. XD

osu file format v14

[General]
AudioFilename: 10. .mp3
AudioLeadIn: 0
PreviewTime: 35188
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 84952
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Hitomi
TitleUnicode:瞳
Artist:dai
ArtistUnicode:dai
Creator:CodeS
Version:Rocket's Hard
Source:ひぐらしのなく頃に奉
Tags:07th expansion dai m.graveyard erunamojazz higurashi no naku koro ni hou original sound version & arranged tracks ano hi e/you odaril shiro HappyRocket88
BeatmapID:855368
BeatmapSetID:385241

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter

ErunamoJAZZ wrote: 63iv

momomod!

[easy]
  1. 00:37:305 (2) - Yo lo pondría un poco más arriba, con el fin de mejorar el flow tanto de entrada como salida:
    Listo
  2. 01:03:776 (2,4) - overlap?, creo que es mejor si lo evitas :P no lo veo serio, hay 1 slider entre ellos
  3. 01:22:482 (1) - mm... qué tal si lo terminas en 01:23:893 - ?, el sonido es más fuerte acá. Sabes que todas las diff tienen que terminar en el mismo punto no?
  4. cosas nazi:
  5. 00:16:129 (3) - blanket Listo
  6. 00:20:717 (2,3) - están bien, pero se podrían mejorar los blankets Innecesario
  7. 00:30:599 (4) - quizás acá también Listo
  8. 00:31:305 (1) - blanket Listo
  9. 00:38:717 (3) - Este si te recomiendo mucho que lo pulas. Listo
  10. 00:47:188 (3) - el blanket respecto a (1) se puede mejorar. eh, no? esta lo suficientemente bien
  11. 01:04:129 (3) - blanket Listo
  12. 01:11:894 (2) - por muy poquito, no está alineado con el de abajo (con shif lo alineas fácil) Listo
  13. 01:20:541 (3) - blanket Listo



[Requiem]
  1. 00:00:599 (3) - no debería terminar en 00:00:952 - ? ya sé que por polaridad es mejor en el otro, pero al jugarlo, se escucha feo el final del slider, quizás podrías bajarle el volumen ahí. Eh... no? escucha el sonido, cambia tempo y velocidad exactamente donde esta
  2. 00:24:070 (5,6) - pienso que estos es mejor como un slider, ya que en 00:24:246 - se siente raro presionar algo. Nope
  3. 00:28:129 (3,1) - creo que un jump entre estos se sentiría mejor, quizás algo como esto: http://puu.sh/mh6cu/2296d2f890.jpg Nope
  4. 00:31:305 (3,4) - para mi, esto se siente más como un "mal espaciado" que como un jump, es como muy corto también para sentirlo como un jump... por qué no usas un spacing de 2.1 como en 00:30:599 (5) - ? Nope
  5. 00:33:776 (4) - para mi es un poco raro que empieces el espaciado largo acá, es como que lo empezaras antes de tiempo. Listo
    Yo lo espaciaria como a 1.3, y ya 00:33:952 (1,2,3) - los rotaría un poco para que quede el espaciado de 2.0.
  6. 00:35:893 (4,5,6) - eso es bastante duro de leer... pero tampoco se me ocurre qué sugerir, porque por el espaciado quedaría todo muy lejos también. duro de leer como lmao?
  7. 00:39:246 (2) - este podría ser un slider pequeño, btw para nada
  8. 00:44:364 (5) - ^ ^
  9. 01:01:305 (1) - se siente un poco raro que este no sea un jump, imo Nope, quitaria consistencia.

Updated every diff.
Recheck time~

[Easy]
  1. I think it would be a good idea to map the beginning part on this difficulty, just like the other difficulties o3o
  2. 00:45:776 (1) - Try adding a soft-whistle at the end of this slider since you have been consistent with them later on o3o
  3. 01:03:776 (2) - I would add a soft-whistle here as well, since it's consistent with 00:58:129 (2).
[EruJazz's Normal]
  1. 00:43:658 (2,1) - Unstack maybe? I don't know >.<
[Hard]
  1. 00:39:246 (3,4) - Weird slider overlap o3o
[Requiem]
  1. 00:36:070 (5,6) - Not a fan of stacks like this. I would just replace thse notes with a slider o3o.
  2. 00:45:246 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - You could probably make better/cleaner star patterns than this o3o
  3. 01:04:835 (3,4) - I would make these sliders parallel to each other o3o
  4. 01:12:952 (1,2,3,1,2,3) - over-mapped 1/4 sliders.
Clean you Requiem difficulty a little bit, then call me back once you are finished~
Topic Starter

BeatofIke wrote: 68633

Recheck time~

[Easy]
  1. I think it would be a good idea to map the beginning part on this difficulty, just like the other difficulties o3o This map start has a lot of red tick notes at the start, which you know, in a easy, with the way it's constructed, play 99% of the time like shit, I preffer not mapping them rather than having astart that plays ugly.
  2. 00:45:776 (1) - Try adding a soft-whistle at the end of this slider since you have been consistent with them later on o3o Done
  3. 01:03:776 (2) - I would add a soft-whistle here as well, since it's consistent with 00:58:129 (2). Done

[Requiem]
  1. 00:36:070 (5,6) - Not a fan of stacks like this. I would just replace thse notes with a slider o3o. Done
  2. 00:45:246 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - You could probably make better/cleaner star patterns than this o3o [b]Done
  3. 01:04:835 (3,4) - I would make these sliders parallel to each other o3o [b]Done
  4. 01:12:952 (1,2,3,1,2,3) - over-mapped 1/4 sliders.
NOT OVERMAPPED, Tthis entire chorus's has sounds that hold longer than ANY OTHER BEAT or piano in the entire song, mapping them the same way wouldn't convey the intensity of this part, which fits with kicksliders for that reason.

Clean you Requiem difficulty a little bit, then call me back once you are finished~ Shaped some sliders and stuff, but there's not much to do left.

Thanks for the check ike.

Will update tomorrow and then I will wail til the others send me their files to call you back

BeatofIke wrote: 68633

[Hard]
  1. 00:39:246 (3,4) - Weird slider overlap o3o
It doesn't look that bad though. ;w;
Thanks for modding! >w</

BeatofIke wrote: 68633

Recheck time~

[EruJazz's Normal]
  1. 00:43:658 (2,1) - Unstack maybe? I don't know >.<
lel, this is not very difficult to read, and this section feels "important", imo, this feels very cool, so, not changed.
Thank you~
Topic Starter
Updated my diff:

Fixed: Second Timming point was off by +11, Fixed that, now it plays and sounds MUCH better. (for some reason the first one is actually ok lol)

01:18:082 - Deleted this note as it was overmapped

00:33:964 (1,2,3,4) - Fixed this pattern to be more intituive to play, before it was ugly to play, now it's better

00:45:258 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Fixed the stars, now they look cleaner


+ some small visual mistakes in the entire map, now should be better.

OD to +8 instead of 7.7 (so it fits with the +2 OD increase per diff)

Hp to 7.5 for spread (every diff increases this by 1.5)

Easy CS to 2.5 instead of 2.4

And the Insane spinner is cleareable even with HR.



It should be eenough \:D/
Good luck~
Topic Starter
Thanks Ike
yuhuhuhu!, Very thanks n.n
Topic Starter
no BNs
Topic Starter
The city of "I can't check your map" =(

Things I will apply if this get check:

00:44:376 (5,6,1) - I will separate this pattern like this.

https://osu-ppy-sh.tvgratuite.org/ss/4514957

00:30:964 (1) - Remove combo
00:31:317 (3) - add combo
00:31:670 (1) - remove combo
So like this: http://puu.sh/n4xEP/56ef10e5d8.jpg

00:00:599 (3) - I will edit this slider to end in 00:00:952 -

https://osu-ppy-sh.tvgratuite.org/ss/4516335
Topic Starter
WTF, I can't update my own map?


Tried updating my map and now it's fucked.

Waiting for pop

Depending on Natsu's mod, I will decide what to do with this map
Natsu, come here pls ;w;
Talked with Bakari and he told me to pop this in order to fix a weird bug with beatmap updated (it can't updated because of an name change)

Requiem:

  1. 00:00:599 (3) - if you are following the beat hits then this slider have to end at 00:00:952 - if you are following that hold sound then do end it at 00:01:305 -
  2. 00:04:129 (1) - missing whistle I suppose, since you have one at 00:03:423 (1) - , if not remove the second one, but be consistent
  3. 00:18:788 (5,6) - nazi, but blanket is off
  4. 00:02:894 (1,2,3,1,2,3,1,2,1) - combos are super short here, but really long at the later parts, I can't understand the logic behind them tbh
  5. 00:20:376 (2) - idk what are you following with the tail of this slider, is fine to end slider at nothing or super low sounds, but the problem with this one is that the repeat and head have a really different sound than the tail, I'd suggest to:

    or
  6. 00:24:258 (6) - this one sounds super weird, because is different from the sound sequence of 00:23:553 (2,3,4,5) - just make a 1/2 slider here 00:24:082 (5,6) -
  7. 00:34:494 (4) - if you care about hitsounds, then you should reduce the volume of slider tails like this one, they sound too loud and overtake the music plus is not pleasant to hear, there are more places where this happen
  8. 00:36:964 (1) - this is a calm piano sound were every hit is important, so for me doesn't make much sense that you ignore the sound at the red tick in 00:37:141 - and map to nothing at 00:37:229 -
  9. 00:38:376 (1) - same as 00:20:376 (2)
  10. 00:39:435 add a circle? there is a loud sound in the music, so I don't see the reason to ignore it
  11. 00:45:788 (1,2,3,4,5) - as we talked in game, but why the star patterns aren't properly done? the spacing is weird, I'd suggest to use the tool at compose > create polygon circles
  12. 00:45:788 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - what are your NC following? not Stanzas pattern or the music, but maybe your patterns? anyways I believe is better to follow the music, check:

    or just follow the stanzas
  13. 00:58:494 (6,1) - swap NC, if you don't agree then atleast remove it from 00:59:023 (1) - and add it on 00:59:200 (2) - makes more sense with the music
  14. 01:01:141 (4,1) - blanket is super off
  15. 01:10:494 (2) - shouldn't this be at x: 256?
  16. 01:12:964 (1,2,3,1,2,3) - we already talked about this in game
this is only my opinion and not a must to do you can call Ike for rebuble or get Oko mod? as you told me in game , GL
Topic Starter

Natsu wrote: 1f6re

Talked with Bakari and he told me to pop this in order to fix a weird bug with beatmap updated (it can't updated because of an name change)

Requiem:

  1. 00:00:599 (3) - if you are following the beat hits then this slider have to end at 00:00:952 - if you are following that hold sound then do end it at 00:01:305 - Done
  2. 00:04:129 (1) - missing whistle I suppose, since you have one at 00:03:423 (1) - , if not remove the second one, but be consistent Done
  3. 00:18:788 (5,6) - nazi, but blanket is off Done
  4. 00:02:894 (1,2,3,1,2,3,1,2,1) - combos are super short here, but really long at the later parts, I can't understand the logic behind them tbh Done[/color]
  5. 00:20:376 (2) - idk what are you following with the tail of this slider, is fine to end slider at nothing or super low sounds, but the problem with this one is that the repeat and head have a really different sound than the tail, I'd suggest to:

    or
    Done in my own way[/color]
  6. 00:24:258 (6) - this one sounds super weird, because is different from the sound sequence of 00:23:553 (2,3,4,5) - just make a 1/2 slider here 00:24:082 (5,6) - Done[/color]
  7. 00:34:494 (4) - if you care about hitsounds, then you should reduce the volume of slider tails like this one, they sound too loud and overtake the music plus is not pleasant to hear, there are more places where this happen Done[/color]
  8. 00:36:964 (1) - this is a calm piano sound were every hit is important, so for me doesn't make much sense that you ignore the sound at the red tick in 00:37:141 - and map to nothing at 00:37:229 - Done[/color]
  9. 00:38:376 (1) - same as 00:20:376 (2) Not done, kinda feel it doesnt fit and like it how it is current better
  10. 00:39:435 add a circle? there is a loud sound in the music, so I don't see the reason to ignore it Done[/color]
  11. 00:45:788 (1,2,3,4,5) - as we talked in game, but why the star patterns aren't properly done? the spacing is weird, I'd suggest to use the tool at compose > create polygon circles Done[/color]
  12. 00:45:788 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - what are your NC following? not Stanzas pattern or the music, but maybe your patterns? anyways I believe is better to follow the music, check:

    or just follow the stanzas Done[/color]
  13. 00:58:494 (6,1) - swap NC, if you don't agree then atleast remove it from 00:59:023 (1) - and add it on 00:59:200 (2) - makes more sense with the music Done[/color]
  14. 01:01:141 (4,1) - blanket is super off Done[/color]
  15. 01:10:494 (2) - shouldn't this be at x: 256? 00:59:905 (5) - Done[/color]
  16. 01:12:964 (1,2,3,1,2,3) - we already talked about this in game
Done[/color]

this is only my opinion and not a must to do you can call Ike for rebuble or get Oko mod? as you told me in game , GL
Thanks for mod.

Did massive rework on the map
:D

---


:roll:


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00:21:082 - ese whistle si va ahí?
Topic Starter
:/
Topic Starter
I won't let this die.

The fuck
>w<)/
Topic Starter
Wtf are we doing in WiP lmao.

Moved to pending
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