00:07:060 - and 00:07:239 - are covered with the slider but they are noticeable sounds. you might wanna notice these sounds with your map too meanwhile 00:08:310 - has no noticeable sound but you notice it with the slidertail.
you can say that 00:06:346 - this measure (from downbeat to downbeat) has 1/2 sounds but the measure at 00:07:774 - has only 1/1 sounds. the rest of the intro looks fine rhythm wise.
00:17:417 - missing sound
00:22:953 - ^ (im not sure if you really want them to map but it is the highest difficulty so the map should represent the song as accurate as possible, in my opinion
00:24:739 (4) - i see that you want to emphasize the vocal but you shouldnt keep the strong downbeat at 00:24:917 - unnoticed, so a 1/2 reverse slider would emphasize the vocal (by clicking on the sliderhead) but would still notice the downbeat (and this is btw the only sound of that type you miss (in that section))
00:42:060 - ^ (idk if reverse slider actually fits... but still missing fundamental sound)
00:47:774 - ^ i guess you know what my problem is and get the idea

00:28:489 (6) - NC maybe? the vocal stops before and starts from new at that point
00:45:989 (7) - NC
00:59:203 - missing sound
01:04:560 (6,1) - you can increase the spacing here because 01:04:917 (1) - is meant to be emphasized
01:09:203 (3) - same here, it is not really good if you keep strong sounds like these neutral, they should be different from the "normal rhythm"
02:33:131 (7,8,1) - this is a very good example on how you treat a special sound like the "standard rhythm". in that pattern everything has the same distance so it gets neutral with no emphasis but 02:33:489 (1) - has a strong sound given by music and hitsound..
02:23:846 (2,3) - ^ (you get the idea)
01:22:239 (3,4,1,2,3,4,5) - the flow is really bad here, it feels awkward to follow with the cursor, reverse the stream shape and the flow should be much better already
01:45:631 (3,4,5,6,1,2,3,4,5) - this is really good xD
01:50:899 (2,3) - you might wanna NC them aswell because this rhythm on the blue tick is very sudden (especially after a break) and causes 100's because the player think it is 1/2 or 1/1 rhythm like it was all the time before. the NC's let the player know that something is different in the rhythm, so the player gets "warned".
02:15:155 (2,3) - ^
01:56:167 (6,7) - you can increase DS here as the sound at 01:56:346 (7) - is very special and needs to be emphasized, apply this for similar spots where you think that a sound is special or strongly emphasized by the music
02:04:203 (1,2) - here you stack the 1/4 rhythm but at 02:05:631 (6,7) - you dont, try to be more consistent in DS'ing especially when the objects that need to be consistent are that close to each other. i recommend you to unstack 02:04:203 (1,2) - because farther in the song you use specific amount of DS
02:28:310 (4,5,6,7,8) - im not sure why you stack this stream because all streams before are not stacked... ><
02:40:631 (3) - NC to indicate rhythm change
02:46:346 (7) - ^
03:02:685 - i think there is no sound here
03:26:078 (6,7,8,1) - would be cool if you change the streamshape here because of that "speical sound" (i think you know what i mean). that way you'd emphasize that special sound.
03:27:864 (5) - NC
03:39:203 (1) - this spinner feels weird because the vocal stops suddenly at 03:39:203 (1) - but the spinenr goes on... i dont actually know how to fix this except ending the spinner at that point >.<
03:48:489 (1,2) - might wanna stack this aswell because you stacked the 1/4's before
03:52:774 (1,2) - maybe 2 1/4 sliders instead? this pattern feels really unnatural and the emphasis is actually on 03:53:131 (3) - and not on 03:53:042 (2) - i think
04:09:203 (1,2) - i'd unstack this because the 1/4 rhythm after that spot is spaced
04:24:441 (5,1) - reverse NC? because the sound rather changes at 04:24:441 (5) -