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T-ara - Little Apple with Chopsticks Brothers 35q4x

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Topic Starter
This beatmap was submitted using in-game submission on Freitag, 11. September 2015 at 02:18:42

Artist: T-ara
Title: Little Apple with Chopsticks Brothers
Tags: tara tiara cover kpop k-pop boram qri soyeon eunjung hyomin jiyeon
BPM: 126
Filesize: 5276kb
Play Time: 03:29
Difficulties Available:
  1. Large (3,18 stars, 614 notes)
  2. Medium (2,32 stars, 434 notes)
  3. Small (1,45 stars, 294 notes)
: T-ara - Little Apple with Chopsticks Brothers
Information: Scores/Beatmap Listing
---------------
Easy + / Advanced / Hard(er)
set probably stays where it is, can't help it.. >o<




apple, apple, apple? ♥


thank you!!
TheKoala
- for modding!

Sonnyc
- for stars! >w<
Hi, i'm here from zetsubou queue

General

Unecessary all tags, just wait go by adding tags that really help with keywords
Remove Letterbox during breaks cause don't have breaks

Large

You can start one spin in 00:02:169 - and finish in 00:03:598 -, looks nice
in 00:05:027 (3,4,5) - not is better you remove the circle (4) and the slider start in 00:05:529 -? I think is less overmap ^^
this stack sounds really really confuse :o :o 00:12:883 (6,8) - maybe you can think of something that does not confuse the players, this overlap is very hard x.x
in 00:20:502 - you make a reverse arrow (nice) and in 00:22:407 - you make 2 circles and one slider, i recommend you make something more standard, already the beat and the vocal is the same
00:39:074 (2) - this slider loses a bit the rhythm, is a little faster and appears the slider seems more calm, I recommend continuing with the standard with sliders 2/4 and circles
00:43:360 (4) - same /\
add a circle in 00:49:193 -, this "stopped" is unecessary, you can add a stream here
01:26:693 (2) - reverse arrow 1/4 maybe? sounds nice ^^ https://osu-ppy-sh.tvgratuite.org/ss/2505775
01:44:312 (3) - this slider loses a bit the rhythm, is a little faster and appears the slider seems more calm, I recommend continuing with the standard with sliders 2/4 and circles
02:09:550 (5) - move this circle to make a perfect triangle, i think sounds really better :) :)
03:15:741 (3) - press Ctrl + G
03:19:550 (4) - move to x:156 y:268
03:25:741 (5) - move this circle to make a perfect triangle, i think sounds really better

Medium

00:18:598 (4,5) - This is a bit confuse in Normal diffs, try to make a slider 2/4 or reversearrow 1/4
00:36:693 (1,2,3,4) - 00:40:502 (1,2,3,4,5) - try to get to a standard
delete 00:50:264 (2,4) - and look if sounds better :) :) :) this sequence of circles is very hard to a Normal :( :(
01:00:502 (3,4) - simmetric? https://osu-ppy-sh.tvgratuite.org/ss/2505817
01:03:836 (2,3,4) - only a reverse arrow sounds good https://osu-ppy-sh.tvgratuite.org/ss/2505823
i'm not sure about this circle 01:27:407 (4) - , for me, its a bit unecessary a circle in here ;/ although there sounds in here, is a little too stiff for a Normal
delete 01:28:360 (2,4) - and look if sounds better :) :) :) this sequence of circles is very hard to a Normal :( :(
add a clap in the finish of this slider 02:15:741 (1) -
02:19:312 (4,1) - this is a bit strange, the slider can start in the site of the circle, and this circle is a bit unecessary
02:22:883 (3) - add clap
02:29:074 (1) - add a clap in the finish of this slider
02:31:455 (3) - add a clap in the start of this slider
02:57:645 (1) - add a clap in the finish of this slider
02:59:550 (1) - /\
03:00:502 (3) - /\
02:59:074 (4) - add a clap in the start of this slider
03:13:836 (4) - add a clap in the finish of this slider
03:20:979 (2) - add a clap in the start of this slider
03:21:455 (3) - add a clap in the finish of this slider


the map and the music are very well made, good job and good luck :) :) :)
Topic Starter
Tarrasky

Tarrasky wrote: 2d1w7

Hi, i'm here from zetsubou queue

General
Unecessary all tags, just wait go by adding tags that really help with keywords
all tags are related tho? some people write T-ara wrong (or just are too lazy to look for - on their keyboard), everything else is names of producers etc.
Remove Letterbox during breaks cause don't have breaks.
There is a break. but I disabled Widescreen in Medium and Large. u-u'

Large
You can start one spin in 00:02:169 - and finish in 00:03:598 -, looks nice
I prefer to start all diffs at the same point.
in 00:05:027 (3,4,5) - not is better you remove the circle (4) and the slider start in 00:05:529 -? I think is less overmap ^^
dunno what's overmapped when I place a circle on a beat? :c keeping it
this stack sounds really really confuse :o :o 00:12:883 (6,8) - maybe you can think of something that does not confuse the players, this overlap is very hard x.x
personally, I think the pattern's fine, but I changed it for better flow
in 00:20:502 - you make a reverse arrow (nice) and in 00:22:407 - you make 2 circles and one slider, i recommend you make something more standard, already the beat and the vocal is the same
I prefer the variety, cause the same rhythm twice in a row plays boring
00:39:074 (2) - this slider loses a bit the rhythm, is a little faster and appears the slider seems more calm, I recommend continuing with the standard with sliders 2/4 and circles
changed
00:43:360 (4) - same /\ but keeping this, cause it works as a nice slow down before the slightly harder part
add a circle in 00:49:193 -, this "stopped" is unecessary, you can add a stream here
I feel like another circle is too much, but I'll keep it in mind. Wanna see what other people think about it first.
01:26:693 (2) - reverse arrow 1/4 maybe? sounds nice ^^ https://osu-ppy-sh.tvgratuite.org/ss/2505775
ye, changed
01:44:312 (3) - this slider loses a bit the rhythm, is a little faster and appears the slider seems more calm, I recommend continuing with the standard with sliders 2/4 and circles
I'd like to keep this, cause it plays fine and still matches the beat
02:09:550 (5) - move this circle to make a perfect triangle, i think sounds really better :) :)
it's stacked below 02:08:122 (1) - cause they overlap in a bad way otherwise :c
03:15:741 (3) - press Ctrl + G I wanna keep circular flow here
03:19:550 (4) - move to x:156 y:268 sure
03:25:741 (5) - move this circle to make a perfect triangle, i think sounds really better ^^^, same reason as for the other

Medium
00:18:598 (4,5) - This is a bit confuse in Normal diffs, try to make a slider 2/4 or reversearrow 1/4
It's a simple stack, should be perfectly fine for Normal players.
00:36:693 (1,2,3,4) - 00:40:502 (1,2,3,4,5) - try to get to a standard what? :n
delete 00:50:264 (2,4) - and look if sounds better :) :) :) this sequence of circles is very hard to a Normal :( :(
It's fine for a Normal (+), imo.
01:00:502 (3,4) - simmetric? whoops, fixed
01:03:836 (2,3,4) - only a reverse arrow sounds good too many reverses, even for this diff.
i'm not sure about this circle 01:27:407 (4) - , for me, its a bit unecessary a circle in here ;/ although there sounds in here, is a little too stiff for a Normal
it's not any weaker than the previous, keeping it.
delete 01:28:360 (2,4) - and look if sounds better :) :) :) this sequence of circles is very hard to a Normal :( :(
keeping it, same reason as above
add a clap in the finish of this slider 02:15:741 (1) - fixed
02:19:312 (4,1) - this is a bit strange, the slider can start in the site of the circle, and this circle is a bit unecessary just follows the beat
02:22:883 (3) - add clap sounds weird with clap and whistle
02:29:074 (1) - add a clap in the finish of this slider fixed
02:31:455 (3) - add a clap in the start of this slider sounds off, too
02:57:645 (1) - add a clap in the finish of this slider fixed
02:59:550 (1) - /\ fixed
03:00:502 (3) - /\ fixed
02:59:074 (4) - add a clap in the start of this slider fixed
03:13:836 (4) - add a clap in the finish of this slider fixed
03:20:979 (2) - add a clap in the start of this slider fixed
03:21:455 (3) - add a clap in the finish of this slider fixed

the map and the music are very well made, good job and good luck :) :) :)
Thanks a lot! I'll reply to the mod tomorrow, gotta finish homework.. haha. u_u'
I love distracting myself from doing homework.. orz //4am, aah.. >-<

updated!
Hello, Squirrel~ From my queue.

I really REALLY need to let you know something from me. I probably dislike T-ara(not hate), because of their close abusive of other companies, and likely contained unsafe imagery to my taste. I'm really sorry to say this, but i've just mod this map beforehand.
[> General <]
  1. - You should change the default green combo colour to not pair with the green background. It might happen on sometime like this one > http://puu.sh/eq82H/30f66fb4c6.png
  2. - Not sure if the custom names of your difficulty is allowed, i'm just not sure.
  3. - The soft-hitwhistle2 sounds a bit low. Try to increase a bit of it's volume.
  4. - Checked the beatmap file, timing, spread, everything looks fine!
[> Small <]
  1. - Pretty much perfect, but some minor issues found.
  2. 00:29:074 (1) - Rotate this anti-clockwise a little little more for better symmetry with the circles around it.
  3. 00:40:026 (2,2) - Not really important, but stack this perfectly.
  4. 00:40:502 (1) - This slider should change point anchor's placement. It doesn't have any notes below or right of it, it just gets back to where it clicked off to circle (2) > http://puu.sh/eqfgd/53426e445b.png
  5. 01:24:312 (1,2) - I prefer making a blanket here, otherwise, it might less-likely overlap slider (3).
  6. 01:28:122 (1) - Replace Whistle to Finish? I can hear a strong beat here.
  7. 01:40:979 (2,1,2,3) - You should've made a great Diamond formation here, so might you recorrect this pattern?
  8. 01:56:217 (2,1,2,3) - ^, i'm thinking it doesn't really look like it, but i'm just telling when you're making a triangle instead.
  9. 02:04:312 (1) - Add Finish on head? you've did once on the previous track.
  10. 02:10:979 (3) - Forgot to add a Clap on tail?
  11. 02:21:455 (1) - Same as 01:28:122 (1) -
  12. 02:51:931 (1) - Add Finish.
  13. 02:56:693 (2,3,2,3) - Hey, why not make a triangle here? might avoid this little overlap on the third circle (3).
  14. 03:07:169 (1) - Finish on head, Clap on tail... Are you forgetting?
  15. 03:12:407 (2) - Clap
  16. 03:14:312 (2) - ^
  17. 03:16:693 (1) - ^, on tail.
  18. - This diff is actually fine, you'll need to watch over your hitsounds.
[> Medium <]
  1. - Why 1.4x spacing? To tell my opinion, i think 1.3x fits better for this kind of diff.
  2. 00:06:217 (1,2) - You haven't don't this kind of rhythm on the next tracks, so if you mind to remake the rhythm as you've done on 00:13:836 (1) - or 01:22:407 (1,2) -
  3. 00:25:741 (2,3) - How about this kind of placement for these two circles? > http://puu.sh/eqj4H/480dc56020.png
  4. 00:52:883 (3,2) - I was wondering why would you let the flow get back-and-forth for this kind of overlap... well, i hope it's not a huge issue.
  5. 01:07:169 (1) - Clap on tail.
  6. 01:14:312 (4,1) - Not important, stack perfectly.
  7. 01:25:741 (5,1) - What's with your distance spacing here? check this one out.
  8. 01:28:122 (1) - Add Finish? Same reason as previous diff.
  9. 01:34:550 (4,6) - Same as 01:14:312 (4,1) -, on tail.
  10. 02:08:598 (2,3) - You haven't done this kind of tail-border overlap in some other tracks, so you might need to split them.
  11. 02:21:455 (1) - Same as the previous diff.
  12. 02:22:883 (3) - Clap
  13. 02:31:455 (3) - ^
  14. 02:51:931 (1) - Same again, replace Whistle to Finish.
  15. 02:56:693 (3,4,1,2) - Make this pattern symmetric while making a diamond formation.
  16. 03:00:264 (2,3) - Almost the same reason as 02:08:598 (2,3) -, if you really intend to do this, you should make this pattern on more parts than just a single place.
  17. 03:07:169 (1) - Same as 02:51:931 (1) -
  18. - Same comment as the previous diff, but much often.
[> Large <]
  1. - I'm not gonna mention those missing hitsounds to boost up the size of mod anymore. Moreover, try finding them.
  2. 00:06:217 (1) - Ctrl + G? You've done a jump for that new track on 00:13:360 (8,1) -, so why not the same thing?
  3. 00:15:026 (3,1,2) - Try a triangle?
  4. 00:22:883 (5) - Ctrl + G? better playstyle.
  5. 00:39:550 (3,4,5,6) - Try to recorrect the triangle here. I also wanted to say, stack circle (6) with circle (3) for better playstyle.
  6. 00:56:217 (2) - What does this 1/4 slider follows? Don't tell me the background music or the ride in there.
  7. 01:01:931 (3,4) - Stack slider tails perfectly.
  8. 01:35:026 (5,6) - This jump is quite big than the other parts you've made, reduce it's spacing or stack with some notes nearby.
  9. 01:55:264 (2,5) - Likely an overlap, but not very much, but i'll just say split bit for that.
  10. 03:17:407 (4) - About this clap, remove it, it's kinda inconsistent between diffs.
  11. - This is pretty much a nicer diff than the others, i don't think your map optionally needs an Insane or w/e. At least it has a few streams and jumps for now on. Don't forget the hitsounds.

Well, that's it for me... Good Luck~
Topic Starter
Gray Veyron

Gray Veyron wrote: 6k514b

Hello, Squirrel~ From my queue. Hi there!

I really REALLY need to let you know something from me. I probably dislike T-ara(not hate), because of their close abusive of other companies, and likely contained unsafe imagery to my taste. I'm really sorry to say this, but i've just mod this map beforehand.
Oh, I don't have a clue about T-ara (and ) and I don't really care. I like the music, that's all. c:
[> General <]
  1. - You should change the default green combo colour to not pair with the green background. It might happen on sometime like this one > http://puu.sh/eq82H/30f66fb4c6.png
    aah, I was sure someone would point it out sometime. ~ changed, but it looks so ugly now.. >-<
  2. - Not sure if the custom names of your difficulty is allowed, i'm just not sure.
    They should be rankable. Custom names are allowed as long as they make it obvious how the diff plays, and S/M/L should be known worldwide ~
  3. - The soft-hitwhistle2 sounds a bit low. Try to increase a bit of it's volume.
    haha, okay, I'll try. I just don't know how to edit hitsounds. well, kinda.. I'll figure that out somehow.
  4. - Checked the beatmap file, timing, spread, everything looks fine!
    I'm pretty sure the offest is wrong, but I can't time any better. but let's hope you're right! xD
[> Small <]
  1. - Pretty much perfect, but some minor issues found.
  2. 00:29:074 (1) - Rotate this anti-clockwise a little little more for better symmetry with the circles around it. okay
  3. 00:40:026 (2,2) - Not really important, but stack this perfectly. done
  4. 00:40:502 (1) - This slider should change point anchor's placement. It doesn't have any notes below or right of it, it just gets back to where it clicked off to circle (2) > http://puu.sh/eqfgd/53426e445b.png I liked the shape, but changed ;-;
  5. 01:24:312 (1,2) - I prefer making a blanket here, otherwise, it might less-likely overlap slider (3). I can't blanket 2 without blanketing 01:23:598 (3) - as well. and I don't wanna blanket 3, cause it's confusing for some people
  6. 01:28:122 (1) - Replace Whistle to Finish? I can hear a strong beat here. added finish, but kept whistle, too.
  7. 01:40:979 (2,1,2,3) - You should've made a great Diamond formation here, so might you recorrect this pattern? prefer the current flow ;w;
  8. 01:56:217 (2,1,2,3) - ^, i'm thinking it doesn't really look like it, but i'm just telling when you're making a triangle instead. changed something here
  9. 02:04:312 (1) - Add Finish on head? you've did once on the previous track. ye, added whistle+finish
  10. 02:10:979 (3) - Forgot to add a Clap on tail? done
  11. 02:21:455 (1) - Same as 01:28:122 (1) - done
  12. 02:51:931 (1) - Add Finish. done
  13. 02:56:693 (2,3,2,3) - Hey, why not make a triangle here? might avoid this little overlap on the third circle (3). great idea! changed
  14. 03:07:169 (1) - Finish on head, Clap on tail... Are you forgetting? haha. yes. .__. I AM forgetting and I seriously don't know HOW I can forget them.. I just don't notice at all. :c
  15. 03:12:407 (2) - Clap done
  16. 03:14:312 (2) - ^ done
  17. 03:16:693 (1) - ^, on tail. done
  18. - This diff is actually fine, you'll need to watch over your hitsounds.
    I knoooow. I checked hitsounds 2 times already, but I just don't notice them. not even while testplaying. >__<
[> Medium <]
  1. - Why 1.4x spacing? To tell my opinion, i think 1.3x fits better for this kind of diff. 1.3 looks too close, imo. just my personal preferance I guess, but I prefer some more space between objects, because it makes the path clearer ~
  2. 00:06:217 (1,2) - You haven't don't this kind of rhythm on the next tracks, so if you mind to remake the rhythm as you've done on 00:13:836 (1) - or 01:22:407 (1,2) - ye, changed
  3. 00:25:741 (2,3) - How about this kind of placement for these two circles? > http://puu.sh/eqj4H/480dc56020.png looks good, changed
  4. 00:52:883 (3,2) - I was wondering why would you let the flow get back-and-forth for this kind of overlap... well, i hope it's not a huge issue. changed it up
  5. 01:07:169 (1) - Clap on tail. added
  6. 01:14:312 (4,1) - Not important, stack perfectly. done
  7. 01:25:741 (5,1) - What's with your distance spacing here? check this one out. uh, it's at standard 1.4? o.o
  8. 01:28:122 (1) - Add Finish? Same reason as previous diff. yup
  9. 01:34:550 (4,6) - Same as 01:14:312 (4,1) -, on tail. fixed
  10. 02:08:598 (2,3) - You haven't done this kind of tail-border overlap in some other tracks, so you might need to split them. I like how it plays. shouldn't cause any problems for readability, too.. keeping it for now
  11. 02:21:455 (1) - Same as the previous diff. added.. >-<
  12. 02:22:883 (3) - Clap added
  13. 02:31:455 (3) - ^ added
  14. 02:51:931 (1) - Same again, replace Whistle to Finish. added instead
  15. 02:56:693 (3,4,1,2) - Make this pattern symmetric while making a diamond formation. prefer the current pattern '_'
  16. 03:00:264 (2,3) - Almost the same reason as 02:08:598 (2,3) -, if you really intend to do this, you should make this pattern on more parts than just a single place. keeping this for now, too. same reason >w<
  17. 03:07:169 (1) - Same as 02:51:931 (1) - added
  18. - Same comment as the previous diff, but much often. I'll take another look at them in all diffs! >-<
[> Large <]
  1. - I'm not gonna mention those missing hitsounds to boost up the size of mod anymore. Moreover, try finding them. Okay. u-u
  2. 00:06:217 (1) - Ctrl + G? You've done a jump for that new track on 00:13:360 (8,1) -, so why not the same thing? cause variety \o/ .. I prefer current flow
  3. 00:15:026 (3,1,2) - Try a triangle? okay
  4. 00:22:883 (5) - Ctrl + G? better playstyle. uh, prefer the current pattern
  5. 00:39:550 (3,4,5,6) - Try to recorrect the triangle here. I also wanted to say, stack circle (6) with circle (3) for better playstyle. it's a tetragon, including 00:39:074 (2) - :3
  6. 00:56:217 (2) - What does this 1/4 slider follows? Don't tell me the background music or the ride in there. spot on! :b
  7. 01:01:931 (3,4) - Stack slider tails perfectly. fixed
  8. 01:35:026 (5,6) - This jump is quite big than the other parts you've made, reduce it's spacing or stack with some notes nearby. okay
  9. 01:55:264 (2,5) - Likely an overlap, but not very much, but i'll just say split bit for that. changed the whole pattern
  10. 03:17:407 (4) - About this clap, remove it, it's kinda inconsistent between diffs. whoops, fixed
  11. - This is pretty much a nicer diff than the others, i don't think your map optionally needs an Insane or w/e. At least it has a few streams and jumps for now on. Don't forget the hitsounds.
    No spread _needs_ an Insane.. but I'd like to learn how to map them. :n someday..

Well, that's it for me... Good Luck~
Thank you! fixing this tomorrow, I'm kinda dead atm xx
Replied & updated!
:) nice map .star.go to rank plz
Topic Starter

Pink Agate wrote: 4m23m

:) nice map .star.go to rank plz
aah, thank you! <3
I'm trying! :3
oh god yes please map this with the chinese video ;w;
Topic Starter

Squigly wrote: 5e6d1d

oh god yes please map this with the chinese video ;w;
I would if I had the video! :C
irc mod, helped with a few patterns and some slider shapes 8-)

SPOILER
2015-06-24 23:40 Kuki: ACTION is editing [http://osu-ppy-sh.tvgratuite.org/b/589877 T-ara & Chopstick Brothers - Little Apple [Small]]
2015-06-24 23:41 Squirrel: alright, I'll take a look later the day if that's okay with you? >w<
2015-06-24 23:41 Kuki: Yeah sure no worries
2015-06-24 23:41 Kuki: i'm sleeping after this o,o
2015-06-24 23:42 Squirrel: okay. xD it's only 13:40 here so I have a looot of time left today \o/
2015-06-24 23:43 Kuki: hahah
2015-06-24 23:43 Kuki: 23:40 here
2015-06-24 23:43 Kuki: ;-;
2015-06-24 23:43 Squirrel: ooh, I see. ;w;
2015-06-24 23:44 Kuki: Small diff looks clean to me
2015-06-24 23:44 Kuki: no blatant issues
2015-06-24 23:44 Kuki: ACTION is editing [http://osu-ppy-sh.tvgratuite.org/b/584557 T-ara & Chopstick Brothers - Little Apple [Medium]]
2015-06-24 23:45 Squirrel: glad to hear o3o
2015-06-24 23:45 Kuki: ^_^
2015-06-24 23:46 Kuki: 01:48:122 (4,5,1) - even out this spacing
2015-06-24 23:46 Kuki: 01:49:550 (2) - here too
2015-06-24 23:47 Kuki: 02:12:645 (2,3) - make these sorta curved left to lead onto 02:13:360 (4) -
2015-06-24 23:48 Squirrel: okay, done :3
2015-06-24 23:49 Kuki: 03:28:598 (2,3,4,5,1) - even out the spacing here and maybe make a pattern with 03:29:074 (3,4,5,1) - ?
2015-06-24 23:49 Kuki: you could make a triangle, square, or just refine the circle you have there atm
2015-06-24 23:49 Kuki: ACTION is editing [http://osu-ppy-sh.tvgratuite.org/b/578463 T-ara & Chopstick Brothers - Little Apple [Large]]
2015-06-24 23:50 Squirrel: will do >w<
2015-06-24 23:50 Kuki: 00:52:883 (3) - do something like this maybe? http://puu.sh/iATsr/aba77715f2.jpg
2015-06-24 23:51 Kuki: feels like you can do more with it
2015-06-24 23:51 Squirrel: okay, I'll try that o:
2015-06-24 23:52 Kuki: ^_^
2015-06-24 23:52 Kuki: 02:17:645 (1) - same here to keep the theme going if you do decide to change
2015-06-24 23:52 Kuki: 03:23:241 (3) - remove this i think
2015-06-24 23:53 Squirrel: yup, removed :3
2015-06-24 23:53 Kuki: 03:29:074 (4,5,6,7,8,1) - try something like http://puu.sh/iATBy/25979ae34b.jpg
2015-06-24 23:55 Squirrel: okay O:
Small

00:13:360 (3) I prefer this one here 236/220. Somehow it feels better to play since it goes good with 00:11:931 (1) imo
00:19:550 (1) It may just be me, but somehow i dont think a slider shaped like this fits. Making it curvy would fit more i guess
00:37:169 (2) I'd move the slidertail too 500/152 cause it looks better and the repeat itself still goes slightly into (3) direction
01:07:169 (1) Curvy? Example (its not perfect) 02:11:931 (1) This one should be curvy like this it shows in the direction of (2) and creates a good flow

Medium

00:05:026 (3,5) I know its normal+ but i still think that this stack is a bit confusing for a normal
00:10:026 (1,2,3,4,5,6,1,2,3,4,5,1,2) This part feels more like a Hard
00:18:598 (4,5,6) NC would fit here since the drums are getting stronger and it fits more with the stack
00:19:312 I dont think the finish here is necessary
00:23:360 - 00:37:645 try to get little breaks in this part, its more a hard otherwise.
00:26:693 (5) This could be a single circle for a break
00:28:360 (3) No repeat slider, just 1/2 slider instead? Break would fit
00:33:598 (2) You could delete this circle
00:44:074 (5,2) Same as 00:05:026 (3,5)
01:24:312 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3) You could delete some circles here too, its too hard otherwise
01:27:169 (3,4,5) You could delete (4) and (5) and 3 is a 1/1 slider till 01:27:645 then we have a perfect break here 01:27:883
01:34:788 (5,6) Delete (6) and (5) is 1/1
01:40:979 (5,3) Im unsure about this, maybe they shouldnt be stacked
01:42:883 (6) A single circle for a break afterwards?
01:50:502 (4) ^
02:20:741 (4,5) 1/2 slider instead? Would be cool to play
02:28:598 (4) Single circle for a break afterwards
02:31:931 (4) I think a 1/1 slider till 02:32:407 would fit here
02:55:502 (5) You could delete this circle for a break
03:10:502 (4) Single circle
03:21:455 (3) 1/1 repeat slider instead?

Large

00:09:550 (6,7) Why not a perfect stack?
00:22:883 (5,1) ^
00:30:026 (3,4,5,1) ^
00:40:264 (6) Place this one here instead 199/336 for a nice flow
00:40:979 (2,4) Ill stop pointing them out, you must have a reason why xD
00:54:788 (3,1) I dont think thats okay since you cant see the end of (1)
01:55:264 (2,3) I know this is stupid, but movine the slidertail of (3) too 304/144 would do a perfect blank
02:13:122 (7,8,9) Why not a perfect triangle?
03:17:645 (4,1) Ugly overlap imo and flow is weird too


Cool Mapset :3
Good Luck \o/
Topic Starter
Thank you, Kuki! > mod applied.

And thank you, CBH! reply is down there! v

replyyy

Come[Back]Home wrote: 5h105y

Small

00:13:360 (3) I prefer this one here 236/220. Somehow it feels better to play since it goes good with 00:11:931 (1) imo tried it, but I prefer the slight zig-zag movement so I'll keep it as it is
00:19:550 (1) It may just be me, but somehow i dont think a slider shaped like this fits. Making it curvy would fit more i guess alright
00:37:169 (2) I'd move the slidertail too 500/152 cause it looks better and the repeat itself still goes slightly into (3) direction okay
01:07:169 (1) Curvy? Example (its not perfect) sure
02:11:931 (1) This one should be curvy like this ... it shows in the direction of (2) and creates a good flow I'll keep the current shape cause the flow from the previous object gets worse if I curve this. :c

Medium

00:05:026 (3,5) I know its normal+ but i still think that this stack is a bit confusing for a normal considering the combo colour that might be true. changed
00:10:026 (1,2,3,4,5,6,1,2,3,4,5,1,2) This part feels more like a Hard I agree that it's not the easiest to play, but at an advanced level it should be possible. keeping it for now!
00:18:598 (4,5,6) NC would fit here since the drums are getting stronger and it fits more with the stack fits, but I'd like to keep NCs on the downbeat for consistency. splitting combos might be more confusing in this case ;-;
00:19:312 I dont think the finish here is necessary I like the effect it has with the increasing drum sound. >:
00:23:360 - 00:37:645 try to get little breaks in this part, its more a hard otherwise.
00:26:693 (5) This could be a single circle for a break
00:28:360 (3) No repeat slider, just 1/2 slider instead? Break would fit
00:33:598 (2) You could delete this circle
I'll think about what I can change here, don't know what exactly atm. >o< I'll definitely try what you pointed out.
00:44:074 (5,2) Same as 00:05:026 (3,5) this one should be easier to understand cause of the different combo colours
01:24:312 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3) You could delete some circles here too, its too hard otherwise Should be fine with the change you mentioned below, imo O:
01:27:169 (3,4,5) You could delete (4) and (5) and 3 is a 1/1 slider till 01:27:645 then we have a perfect break here 01:27:883 removed 4+5, but added a 1/2 repeat slider instead. the red tick is too loud, so I don't want to ignore it completely.
01:34:788 (5,6) Delete (6) and (5) is 1/1 changed, but used another 1/2 repeat again
01:40:979 (5,3) Im unsure about this, maybe they shouldnt be stacked up til now none of the tesplayers had trouble readin this, so I'll keep it for now
01:42:883 (6) A single circle for a break afterwards? doesn't seem too long to me, but I'll consider it if more people point it out!
01:50:502 (4) ^ same for now >o<
02:20:741 (4,5) 1/2 slider instead? Would be cool to play sure
02:28:598 (4) Single circle for a break afterwards not needed here, imo. and the slier goes better with the vocals, too, so no change here.
02:31:931 (4) I think a 1/1 slider till 02:32:407 would fit here nice idea!
02:55:502 (5) You could delete this circle for a break okay
03:10:502 (4) Single circle not needed here, I think O:
03:21:455 (3) 1/1 repeat slider instead? beat on red tick should be mapped, imo. it's too dominant to ignore

Large

00:09:550 (6,7) Why not a perfect stack?
00:22:883 (5,1) ^
00:30:026 (3,4,5,1) ^
stacks got a little messed up and I'll fix them all... someday!
00:40:264 (6) Place this one here instead 199/336 for a nice flow nice idea, changed!
00:40:979 (2,4) Ill stop pointing them out, you must have a reason why xD haha. yah. laziness...
00:54:788 (3,1) I dont think thats okay since you cant see the end of (1) the end becomes visible in-time, tho, so this shouldn't be a problem in hard diffs o:
01:55:264 (2,3) I know this is stupid, but movine the slidertail of (3) too 304/144 would do a perfect blank fixed! :3
02:13:122 (7,8,9) Why not a perfect triangle? too many triangles. Dx I prefer the square they create with 02:12:883 (6) - :3
03:17:645 (4,1) Ugly overlap imo and flow is weird too changed, somehow


Cool Mapset :3
Good Luck \o/
Thanks a lot! >w<
updated with both mods!!
Hello~
As your request~
I'm sorry If my mods doesn't help you :(

[General]
  1. I thought it's fine
[Small]
  1. 00:25:741 (2) - This one is touching the normal size of score meter type and it's bother me imo . Move a bit up? It's not necessary I think, but consider to change it
  2. 00:48:122 (1,2) - Change these two into four circles like 02:04:312 (1,2,3,4) - ? These slider seems doesn't emphasize the rhythm precisely since the beat is a bit loud than others
  3. 00:50:026 (1,2) - ^ . Maybe, you can realize some notes after this
  4. 02:14:788 (3) - This slider has a bad flow comparing to previous slider transition imo . I prefer to change it slider style . Maybe just symmetry it with 02:15:741 (1) -
  5. 03:20:979 (2) - Curve it to the upside? It will helps your flow because the end of that slider directly directed to the next note
[Medium]
  1. 00:11:693 (6) - Is this note necessary? The beat at this part is not that loud to be mapped by clickable note . If you want to keep this part mapped, try to make 00:11:455 (5) - into a 1/2 slider
  2. 00:34:074 - This part must be clickable, since the beat at this part is a bit loud . Map a strong beat by an end of a slider isn't that good too . Consider to change this part to be mapped by a circle
  3. 00:50:026 (1,2,3) - Why don't you change this pattern into a 1/1 slider pattern like you did on 01:05:264 (1) - since it has same rhythm? It fits more better imo
  4. 00:50:502 (3) - Change it into a 1/2 slider to make 00:50:741 (4) - which has a little low sound not to much be emphasized
  5. 00:52:883 (3,2) - Nazi, stack it properly
  6. 01:07:407 - Map this part? The vocal is same with 01:07:169 - and 01:07:645 - which is mapped by you, or maybe just use previous pattern 00:51:931 (1) - . It fits better
  7. 01:12:169 - Don't skip this important beat
  8. 01:40:979 (5,1,2,3) - This flow is too dense for me . Consider to change it so it will looks better imo
  9. 02:09:312 - This should be mapped to precisely emphasize 02:09:550 - . It may feels empty for some players . Realize if there's more
  10. 02:45:502 - Don't skip this beat . It appears on previous same rhythm, not like 02:47:169 - which doesn't matter to be emptied
  11. 02:58:836 - Don't skip this too
  12. 03:14:074 - ^
  13. 03:16:693 (1,4) - This kind off overlap, which noticeable in-game, is looks bad since this diff has a slow transition for each of its notes . Consider to fix this
[]
Good Luck~
Topic Starter
Thanks for the mod!
replyyy

NewIpas wrote: 5m1n8

Hello~
As your request~
I'm sorry If my mods doesn't help you :(

[General]
  1. I thought it's fine hooray \o/
[Small]
  1. 00:25:741 (2) - This one is touching the normal size of score meter type and it's bother me imo . Move a bit up? It's not necessary I think, but consider to change it
    sure
  2. 00:48:122 (1,2) - Change these two into four circles like 02:04:312 (1,2,3,4) - ? These slider seems doesn't emphasize the rhythm precisely since the beat is a bit loud than others
    good idea, changed
  3. 00:50:026 (1,2) - ^ . Maybe, you can realize some notes after this
    kept this, cause I like how it plays and a little variety doesn't hurt. ;w;
  4. 02:14:788 (3) - This slider has a bad flow comparing to previous slider transition imo . I prefer to change it slider style . Maybe just symmetry it with 02:15:741 (1) -
    changed to a curved slider
  5. 03:20:979 (2) - Curve it to the upside? It will helps your flow because the end of that slider directly directed to the next note
    I prefer the current look. it doesn't effect gameplay, so I'll keep it :3
[Medium]
  1. 00:11:693 (6) - Is this note necessary? The beat at this part is not that loud to be mapped by clickable note . If you want to keep this part mapped, try to make 00:11:455 (5) - into a 1/2 slider
    yep, changed to slider
  2. 00:34:074 - This part must be clickable, since the beat at this part is a bit loud . Map a strong beat by an end of a slider isn't that good too . Consider to change this part to be mapped by a circle
    I agree that it's loud, but not louder than the currently clickable beats. and this way the background sound is better empahsized, so I'll keep it
  3. 00:50:026 (1,2,3) - Why don't you change this pattern into a 1/1 slider pattern like you did on 01:05:264 (1) - since it has same rhythm? It fits more better imo okay
  4. 00:50:502 (3) - Change it into a 1/2 slider to make 00:50:741 (4) - which has a little low sound not to much be emphasized
    changed with previous, so can't change anything here. ;o;
  5. 00:52:883 (3,2) - Nazi, stack it properly done xD
  6. 01:07:407 - Map this part? The vocal is same with 01:07:169 - and 01:07:645 - which is mapped by you, or maybe just use previous pattern 00:51:931 (1) - . It fits better
    current rhythm fits, imo, and I really wanna have some variety between parts that sound the same >-<
  7. 01:12:169 - Don't skip this important beat okay
  8. 01:40:979 (5,1,2,3) - This flow is too dense for me . Consider to change it so it will looks better imo sure
  9. 02:09:312 - This should be mapped to precisely emphasize 02:09:550 - . It may feels empty for some players . Realize if there's more
    current rhythm works fine, tho O: I can't make every loud(er) beat clickable, that'll turn out too hard for an Advanced diff :c
  10. 02:45:502 - Don't skip this beat . It appears on previous same rhythm, not like 02:47:169 - which doesn't matter to be emptied added a circle
  11. 02:58:836 - Don't skip this too added short slider
  12. 03:14:074 - ^ ignored this one cause 1/1 slider goes incredibly well with the vocals :3
  13. 03:16:693 (1,4) - This kind off overlap, which noticeable in-game, is looks bad since this diff has a slow transition for each of its notes . Consider to fix this okay
[]
Good Luck~ thanks a lot! :3

updated.
:)

[General]
  1. Regarding metadata, based on http://music.naver.com/album/index.nhn?albumId=465819 I think that's official afaik. So, it should be:
    Artist: 티아라
    Romanised Artist: T-ara
    Title: Little Apple (With 젓가락형제)
    Romanised Title: Little Appe (With Chopsticks Brothers)
  2. Consider add on tags: kpop, k-pop, name maybe, and anything related to chopsticks bro
[Small]
  1. 00:22:883 (3) - You can improve flow and blanket thing, by moving that to x:200 y:76? then a bit rotate this one 00:23:360 (1) - 5degree and move to x:272 y:132, last move 00:24:312 (2) - to x:110 y:201? http://puu.sh/iGW2u/d94d9607c9.jpg
  2. 00:48:122 (1,2,3,4,1,2,3) - Nice circular flow, but watch out of the placement it's out of playfield 00:50:026 (1,2) - , try to testplay it yourself
[Medium]
  1. 00:04:312 (1,2,3,4,5,1,2) - In my opinion, that 1/2 rhythm placing kinda too long for a Normal while the Easy just using 1/1 and a bit 1/2 rhythm, how about change (3,4) into 1/1 slider instead? http://puu.sh/iGWss/49817b5436.jpg
  2. 00:09:788 - Missing strong beat there somewhat odd imo
  3. 00:10:026 (1,2,3,4,5) - The rhythm on that one kinda odd imo, while I think there's no need to hit or hold a note here 00:11:693 -, so maybe you can try this rhythm instead? http://puu.sh/iGWNH/e20c673779.jpg
  4. 00:11:931 (1,2,3,4,5,1,2) - Kinda same as 00:04:312 (1,2,3,4,5,1,2) - That 1/2 rhythm placing kinda too long for a Normal while the Easy just using 1/1 and a bit 1/2 rhythm
  5. 00:18:360 (3,4,5) - How about re-place with 1/1 slider? because it's hard to follow especially when it suddenly stacked on (4,5) http://puu.sh/iGX6q/afae3f2cff.jpg

    Some 1/2 rhythm is just too long imo, compare what's on Small diff with simple 1/1 slider, so the density gap on them kinda bad imo. Well that's just my point of view, probably you can re-place some 1/2 with 1/1 slider here, to make things easier
[Large]
  1. 00:21:217 (4) - 01:17:645 (4,5,6) - Why not stacked above this one 00:21:455 (1) - ? because it flows odd unless that was a triplet 00:11:931 (1,2,3) - or something
  2. 00:31:455 (2) - How about spread it more? so the overall will looks better http://puu.sh/iGXKB/ae4f24dd9f.jpg
  3. 00:40:026 (5) - A bit fixing the shape and distance by moving it to x:156 y:250?
  4. 01:00:026 - 01:00:502 - on that one how about add some finish? somehow fit with the vocal imo, also can applied to other part with same musicality on all diffs
  5. A bit improve the straight pattern by moving 01:31:217 (4) - to x:268 y:304 and 01:31:456 (5) - to x:364 y:288?
  6. 02:20:026 (2,3,4) - Why stacking (3) above (4)? while the others on the rest of kiais 01:03:836 (2,3,4,5,6,7,8) - and 03:05:741 (2,3,4,5,6,7,8) - doesn't?
  7. 02:57:169 (4) - Fixing the spacing by moving it to x:292 y:168?
  8. 03:03:360 (1) - Move to x:492 y:84?
  9. 03:28:598 (3,4,5,6,7,8) - That placement kinda odd and cramped when play imo, and I think that last stream can be shapped into a curve instead like you did before http://puu.sh/iGYPl/2dbe5c1d8e.jpg or something better
[]
Yeah I'm agree, watchout your hitsound especialy the finish and a bit comment on cutom diffs name, I think it's fine since the name still indicate which diff is harder
Goodluck~
Topic Starter
Thanks, Mako! especially for metadata, have been looking for this for agesss. >o<
reply

Mako Sakata wrote: 5r5m1k

:)

[General]
  1. Regarding metadata, based on http://music.naver.com/album/index.nhn?albumId=465819 I think that's official afaik. So, it should be:
    Artist: 티아라
    Romanised Artist: T-ara
    Title: Little Apple (With 젓가락형제)
    Romanised Title: Little Appe (With Chopsticks Brothers)
  2. Consider add on tags: kpop, k-pop, name maybe, and anything related to chopsticks bro
    changed metadata and added some tags!
[Small]
  1. 00:22:883 (3) - You can improve flow and blanket thing, by moving that to x:200 y:76? then a bit rotate this one 00:23:360 (1) - 5degree and move to x:272 y:132, last move 00:24:312 (2) - to x:110 y:201? http://puu.sh/iGW2u/d94d9607c9.jpg
    sure, fixed!
  2. 00:48:122 (1,2,3,4,1,2,3) - Nice circular flow, but watch out of the placement it's out of playfield 00:50:026 (1,2) - , try to testplay it yourself
    I testplayed this several times and it's very very close, but the objects aren't offscreen. - http://puu.sh/iHgQo.jpg
[Medium]
  1. 00:04:312 (1,2,3,4,5,1,2) - In my opinion, that 1/2 rhythm placing kinda too long for a Normal while the Easy just using 1/1 and a bit 1/2 rhythm, how about change (3,4) into 1/1 slider instead? http://puu.sh/iGWss/49817b5436.jpg
    I don't mind ignoring loud beats when I can emphasize something else, a different instrument or the vocals or whatever, but there is nothing else in the beginning, so I don't want to ignore this. ;-;
  2. 00:09:788 - Missing strong beat there somewhat odd imo
    added a circle!
  3. 00:10:026 (1,2,3,4,5) - The rhythm on that one kinda odd imo, while I think there's no need to hit or hold a note here 00:11:693 -, so maybe you can try this rhythm instead? http://puu.sh/iGWNH/e20c673779.jpg
    replaced with different rhythm. :3
  4. 00:11:931 (1,2,3,4,5,1,2) - Kinda same as 00:04:312 (1,2,3,4,5,1,2) - That 1/2 rhythm placing kinda too long for a Normal while the Easy just using 1/1 and a bit 1/2 rhythm
    replaced 3+4 with a short slider, not using 1/1 rhythm because of the same reason as above, tho. ;o;
  5. 00:18:360 (3,4,5) - How about re-place with 1/1 slider? because it's hard to follow especially when it suddenly stacked on (4,5) http://puu.sh/iGX6q/afae3f2cff.jpg
    didn't change the rhythm, but unstacked them. should be easier to follow now. D:

    Some 1/2 rhythm is just too long imo, compare what's on Small diff with simple 1/1 slider, so the density gap on them kinda bad imo. Well that's just my point of view, probably you can re-place some 1/2 with 1/1 slider here, to make things easier
    I'll see what I can do about that! I tried to find a balance between what I used in Small and what I used in Large and I don't know if I can do much, but I'll try!
[Large]
  1. 00:21:217 (4) - 01:17:645 (4,5,6) - Why not stacked above this one 00:21:455 (1) - ? because it flows odd unless that was a triplet 00:11:931 (1,2,3) - or something
    changed
  2. 00:31:455 (2) - How about spread it more? so the overall will looks better http://puu.sh/iGXKB/ae4f24dd9f.jpg
    okay
  3. 00:40:026 (5) - A bit fixing the shape and distance by moving it to x:156 y:250?
    moved the whole pattern!
  4. 01:00:026 - 01:00:502 - on that one how about add some finish? somehow fit with the vocal imo, also can applied to other part with same musicality on all diffs
    nice idea! :)
  5. A bit improve the straight pattern by moving 01:31:217 (4) - to x:268 y:304 and 01:31:456 (5) - to x:364 y:288?
    okay
  6. 02:20:026 (2,3,4) - Why stacking (3) above (4)? while the others on the rest of kiais 01:03:836 (2,3,4,5,6,7,8) - and 03:05:741 (2,3,4,5,6,7,8) - doesn't?
    oops, 3 was supposed to be stacked below 2. fixed!
  7. 02:57:169 (4) - Fixing the spacing by moving it to x:292 y:168?
    Nah, it creates a triplet with 1 and 3 atm, I wanna keept that. o3o and flow is fine as it is, I think.
  8. 03:03:360 (1) - Move to x:492 y:84?
    sure, looks good!
  9. 03:28:598 (3,4,5,6,7,8) - That placement kinda odd and cramped when play imo, and I think that last stream can be shapped into a curve instead like you did before http://puu.sh/iGYPl/2dbe5c1d8e.jpg or something better
    changed
[]
Yeah I'm agree, watchout your hitsound especialy the finish and a bit comment on cutom diffs name, I think it's fine since the name still indicate which diff is harder
Goodluck~
Thank you a lot! >w<
updated.
Hey M4M from your queue c:

General

- You should pay more attention to vocals while mapping

Large

00:09:074 (5) - There isn't really a note here in the rhythm, I suggest removing 00:08:955 (4) then making 00:09:074 (5) start at 00:08:955 and end at 00:09:312
00:12:883 (6) - same as above, remove this note
00:18:122 (2,3,4) - This pattern is a bit confusing, Ctrl+G 00:18:836 (4) to make all the sliders point in the same direction
00:28:122 (3,4) - I feel like slider+circle would work better here for the vocals instead of circle+slider
00:31:931 (3,4) - ^
00:43:360 (4,5) - Replace this with two 1/2 sliders as a 1/4 slider doesn't really fit the vocals here
00:45:264 (5) - The rhythm doesn't suggest a note here
00:54:788 (3) - same as 00:43:360 (4,5)
01:16:693 (1,2) - A 1/2 slider would fit better here for the vocals
01:31:456 (5) - Make this in a straight line with 01:30:502 (2,3,4)
01:44:312 (3) - Same as 00:43:360 (4,5)
02:14:312 (2,3) - same as 00:28:122 (3,4)
02:21:455 (1,2) - I think it would look better if these sliders were both the same distance from 02:21:217 (9)
02:29:074 (1,2,3) - Improve this pattern by making two copies of 02:29:074 (1) and then rotate one of them by 120 and replace 02:30:026 (3) and the other by 240 and replace 02:29:550 (2). Afterwards make sure they all blanket each other
That's about it for this diff, I quite like it

Medium

00:39:788 (3) - Not perfectly parallel with 00:39:074 (2)
00:52:883 (3,4) - A 1/4 slider would fit better for the long vocal
01:10:026 (3,4) - For this pattern, try having a 1/4 slider starting at 01:10:026 and then a note at 01:10:741. This should fit the vocals better and it also accentuates the strong downbeat at 01:10:979 (1)
01:15:741 (2,3) - ^
01:41:931 (3) - Imo the way this slider is stacked under 01:40:979 (5) is a bit hard to read for beginner players, I suggest moving it
03:11:931 (3,4) - Same as 01:10:026 (3,4)
About it for this diff, pretty solid

Small

Nothing I could find here,
Except for the fact that it's a bit hard for an easy diff considering all the 1/2 sliders.
Also I think AR 3.5 is a bit too much, I would recommend lowering it down to 3.
That's it c:
Sorry for the pretty short mod, there's not really much to find in the lower diffs.
GL :)
Topic Starter
Thank you, Koala! o3o
reply!

TheKoala wrote: 43246n

Hey M4M from your queue c: hi \o/

General
- You should pay more attention to vocals while mapping
eeeeh. Nah, maybe I could emphasize them better sometimes, but in general I like to pay more attention to the beat. That's just the main focus for me - to each his own. c:

Large
00:09:074 (5) - There isn't really a note here in the rhythm, I suggest removing 00:08:955 (4) then making 00:09:074 (5) start at 00:08:955 and end at 00:09:312
there is a beat. try deleting all objects and listen to it, maybe at 25% speed.. there is.
00:12:883 (6) - same as above, remove this note
same here, too
00:18:122 (2,3,4) - This pattern is a bit confusing, Ctrl+G 00:18:836 (4) to make all the sliders point in the same direction
I prefer to keep it this way, because it flows extremely well. Shouldn't be a problem for Hard players to read this.
00:28:122 (3,4) - I feel like slider+circle would work better here for the vocals instead of circle+slider changed
00:31:931 (3,4) - ^ changed
00:43:360 (4,5) - Replace this with two 1/2 sliders as a 1/4 slider doesn't really fit the vocals here
mapping to the beat, tho
00:45:264 (5) - The rhythm doesn't suggest a note here
there's a beat. it's weaker than the previous ones, but it's there :3
00:54:788 (3) - same as 00:43:360 (4,5)
same here, too. ;w;
01:16:693 (1,2) - A 1/2 slider would fit better here for the vocals
plays boring :c
01:31:456 (5) - Make this in a straight line with 01:30:502 (2,3,4)
It already is.. O: http://puu.sh/iQrEm.jpg
01:44:312 (3) - Same as 00:43:360 (4,5)
02:14:312 (2,3) - same as 00:28:122 (3,4) changed
02:21:455 (1,2) - I think it would look better if these sliders were both the same distance from 02:21:217 (9)
that'd flow awkwardly ;n;
02:29:074 (1,2,3) - Improve this pattern by making two copies of 02:29:074 (1) and then rotate one of them by 120 and replace 02:30:026 (3) and the other by 240 and replace 02:29:550 (2). Afterwards make sure they all blanket each other refined
That's about it for this diff, I quite like it

Medium
00:39:788 (3) - Not perfectly parallel with 00:39:074 (2) fixed
00:52:883 (3,4) - A 1/4 slider would fit better for the long vocal
I replaced some of the long sliders with circles for more variety. (I think you meant an 1/1 slider? owo')
01:10:026 (3,4) - For this pattern, try having a 1/4 slider starting at 01:10:026 and then a note at 01:10:741. This should fit the vocals better and it also accentuates the strong downbeat at 01:10:979 (1)
1/4 sliders don't belong in this difficulty
01:15:741 (2,3) - ^ ^
01:41:931 (3) - Imo the way this slider is stacked under 01:40:979 (5) is a bit hard to read for beginner players, I suggest moving it changed
03:11:931 (3,4) - Same as 01:10:026 (3,4)
same here, too ;w;
About it for this diff, pretty solid

Small
Nothing I could find here,
Except for the fact that it's a bit hard for an easy diff considering all the 1/2 sliders.
Also I think AR 3.5 is a bit too much, I would recommend lowering it down to 3.
but it's not an Easy. >: also, I don't think that 3.5 is too fast for the diff. If I lower AR there will be more objects visible at the same time, which is more confusing than it currently is considering the patterns and the rhythm.
That's it c:
Sorry for the pretty short mod, there's not really much to find in the lower diffs.
GL :) Thank you! >w<

updated.

[General]
  1. Add a soft-sliderslide.wav for custom sample 1 to avoid that slider body sound.
[Medium]
  1. See "Large" diff for hitsounding points, and/or use Hitsound Copier to copy over hitsounds.
  2. 00:19:550 - The starting verse from this section to 00:31:931 - has a lot of variation in of rhythm choices, but these variables aren't apparent in the music itself. For example, the section starts off with a 1/1 slider at 00:19:550 (1) - and voluntarily skips the vocals but why is it that the similar verse in the next measure is given a different treatment with two 1/2 sliders at 00:21:455 (1,2)? There's no musical variation to indicate the difference so making the emphasis clear and consistent would be great.
    1. 01:35:741 - Same instance for this section too.
  3. 02:11:931 (1) - Not sure why this is a 1/1 slider when the similar rhythm in the first kiai is mapped as a 1/2 slider and circle at 00:55:741 (1,2). I would much prefer the latter though.
[Large]
  1. 00:11:931 (1) - A finish instead of a whistle would compliment the music better here.
  2. 00:16:574 (4,5) - Not a very friendly placement here, since it forces movement that breaks off from the flow you had originally at. Try avoiding the forced blanket at 00:16:217 (3) - and maybe move the placement like this: http://puu.sh/iUlRI/d5a7b17e6d.jpg
  3. 00:18:598 (4,5,6) - The clustered usage of finishes here clutters the music and doesn't sound very pleasant. Try removing the finish at 00:18:836 - and on the slider end of 00:19:074 (5) - .
  4. 00:23:360 (1) - This is the only instance in the entire map where you have this sort of a placement. I feel that in this case you might as well unstack these objects and place them apart to continue the flow.
  5. 00:55:741 (1) - Seems like you missed a whistle on the head here.
  6. 02:12:645 (2) - Remove the whistle here? It wasn't apparent in the first kiai either.
  7. 03:22:407 (1) - Replace the whistle with a low-volume finish instead to compliment the instruments in the music here.
  8. 03:23:360 - Wrong sampleset maybe? S:C4 doesn't really match the section with the hitsounds that are being used. Try switching to S:C2 instead and have a listen.
  9. 03:24:312 (1) - remove the whistle on sliderhead and replace it with a clap
That's all from me. Good luck~
Topic Starter
Thank you!
reply

Giralda wrote: 3f5c51

[General]
  1. Add a soft-sliderslide.wav for custom sample 1 to avoid that slider body sound. sure, will do
[Medium]
  1. See "Large" diff for hitsounding points, and/or use Hitsound Copier to copy over hitsounds. okay
  2. 00:19:550 - The starting verse from this section to 00:31:931 - has a lot of variation in of rhythm choices, but these variables aren't apparent in the music itself. For example, the section starts off with a 1/1 slider at 00:19:550 (1) - and voluntarily skips the vocals but why is it that the similar verse in the next measure is given a different treatment with two 1/2 sliders at 00:21:455 (1,2)? There's no musical variation to indicate the difference so making the emphasis clear and consistent would be great. I'll take a look throughout the diff and try to make these parts more consistent. The thing is there always is only little variation in standard pop songs and while I kinda like to listen to 'repetetive' songs, it's plain boring to play the same rhythms over and over again. So I tend to emphasize different beats sometimes depending on which patterns I used before - it's more fun.
    1. 01:35:741 - Same instance for this section too. *
  3. 02:11:931 (1) - Not sure why this is a 1/1 slider when the similar rhythm in the first kiai is mapped as a 1/2 slider and circle at 00:55:741 (1,2). I would much prefer the latter though. replaced 1/1 slider, I like the Slider+circle better
[Large]
  1. 00:11:931 (1) - A finish instead of a whistle would compliment the music better here. added finish, kept the whistle
  2. 00:16:574 (4,5) - Not a very friendly placement here, since it forces movement that breaks off from the flow you had originally at. Try avoiding the forced blanket at 00:16:217 (3) - and maybe move the placement like this: http://puu.sh/iUlRI/d5a7b17e6d.jpg onyl rotated this slightly, so it's mirrored to the following object
  3. 00:18:598 (4,5,6) - The clustered usage of finishes here clutters the music and doesn't sound very pleasant. Try removing the finish at 00:18:836 - and on the slider end of 00:19:074 (5) - . okay
  4. 00:23:360 (1) - This is the only instance in the entire map where you have this sort of a placement. I feel that in this case you might as well unstack these objects and place them apart to continue the flow. sure
  5. 00:55:741 (1) - Seems like you missed a whistle on the head here. oops, added!
  6. 02:12:645 (2) - Remove the whistle here? It wasn't apparent in the first kiai either. eeh, there#s a Whistle at the first Kiai, too. .o. and I'd like to keep them, sound good to me
  7. 03:22:407 (1) - Replace the whistle with a low-volume finish instead to compliment the instruments in the music here. nice idea, changed
  8. 03:23:360 - Wrong sampleset maybe? S:C4 doesn't really match the section with the hitsounds that are being used. Try switching to S:C2 instead and have a listen. I prefer S:C4 here, cause the end's calmer and more monotonous, so is the sampleset
  9. 03:24:312 (1) - remove the whistle on sliderhead and replace it with a clap I like both, I'll think about this D:
That's all from me. Good luck~
Thanks a lot!
updated.
[General]

You can copy some tags to your map, https://osu-ppy-sh.tvgratuite.org/s/193501.

In title, Little Apple and 젓가락형제 should be Chinese, I think you need use 小苹果 to instead Little Apple, use 筷子兄弟 to insread 젓가락형제. It's a Chinese song but just a Chinese & Korean version here. 筷子兄弟 and 小苹果 are Chinese, not Korean or English, so don't use them.

[Small]

Use AR3 ?

Delete all bookmarks.

00:38:122 (3) - 00:41:931 (2) - 00:45:741 (2) - NC ? And 00:36:693 (1) - 00:40:502 (1) - 00:44:312 (1) - remove NC. Because I think you used a lot of hirsound in 00:38:122 - 00:41:931 - 00:45:741 - , and obvious HEY there. 00:34:788 (1,2,1,2) - 00:38:598 (1,2,3,1) - 00:42:407 (1,2,1) - there are some coherent lyrics, so I think you need remove these NC to reflect these lyrics better.
The same as 01:50:979 (1) - to 02:01:931 (2) - this section.

00:48:122 (1,2,3,4) - I think volume should be louder and louder there.
The same as 02:04:312 (1,2,3,4) - this section.

02:48:122 (1,2,3,4) - I think keep 00:08:122 (1,2,3) - this pattern is better.

[Medium]

Delete all bookmarks.

00:12:883 (3,4,1,2) - Look a little mess here.

00:38:122 (4) - 00:41:931 (5) - 00:45:741 (4) - Use NC, the reason as same as Small diff.
The same as 01:50:979 (1) - to 02:01:931 (2) - this section.

00:48:122 (1,2,3,4) - I think volume should be louder and louder there.
The same as 02:04:312 (1,2,3,4) - this section.

01:03:836 (2,3,4) - 02:19:550 (1,2,3,4) - 03:05:741 (2,3,4) - Why not use 5 circles to reflect that ?

[Large]

Delete all bookmarks.

00:22:645 (4,1) - 01:31:456 (5,4) - Overlap.

00:38:122 (5) - 00:41:931 (6) - 00:45:741 (7) - Use NC, the reason as same as Small diff.
The same as 01:50:979 (1) - to 02:01:931 (2) - this section.

00:48:122 (1,2,3,4,5,6) - I think volume should be louder and louder there.
The same as 02:04:312 (1,2,3,4,5,6) - this section.

Find nothing bad in your map, GL :D
Topic Starter
Thanks, T-Mac! I'll reply later.

edit - sorry for the delay, RL got in the way. :) anyway..
reply

T-Mac wrote: 562v5d

[General]
You can copy some tags to your map, https://osu-ppy-sh.tvgratuite.org/s/193501.
I'll see what I can add. the current tags are sufficient tbh and I don't think anyone would look for this song by any other tags.

In title, Little Apple and 젓가락형제 should be Chinese, I think you need use 小苹果 to instead Little Apple, use 筷子兄弟 to insread 젓가락형제. It's a Chinese song but just a Chinese & Korean version here. 筷子兄弟 and 小苹果 are Chinese, not Korean or English, so don't use them.
I got the metadata from Mako Sakata who got it from here http://music.naver.com/album/index.nhn?albumId=465819 so it should be correct as it is.

[Small]
Use AR3 ? Why?
Delete all bookmarks. lol

00:38:122 (3) - 00:41:931 (2) - 00:45:741 (2) - NC ? And 00:36:693 (1) - 00:40:502 (1) - 00:44:312 (1) - remove NC. Because I think you used a lot of hirsound in 00:38:122 - 00:41:931 - 00:45:741 - , and obvious HEY there. 00:34:788 (1,2,1,2) - 00:38:598 (1,2,3,1) - 00:42:407 (1,2,1) - there are some coherent lyrics, so I think you need remove these NC to reflect these lyrics better.
The same as 01:50:979 (1) - to 02:01:931 (2) - this section.
I use NCs on each downbeat for these reasons:
- this is the easiest diff. shorter combos are more beginner friendly and avoid confusion.
- shorter combos = easier to recover health, might be needed considering the density and the amount of 1/2 beats
so I don't want to change them. Also, I don't follow the lyrics with my mapping, why would I match NCs with them?


00:48:122 (1,2,3,4) - I think volume should be louder and louder there.
The same as 02:04:312 (1,2,3,4) - this section. nice idea

02:48:122 (1,2,3,4) - I think keep 00:08:122 (1,2,3) - this pattern is better. I like variety. :)

[Medium]
Delete all bookmarks. *

00:12:883 (3,4,1,2) - Look a little mess here. looks appropiate for an Advanced/Normal+ diff.

00:38:122 (4) - 00:41:931 (5) - 00:45:741 (4) - Use NC, the reason as same as Small diff.
The same as 01:50:979 (1) - to 02:01:931 (2) - this section. *

00:48:122 (1,2,3,4) - I think volume should be louder and louder there.
The same as 02:04:312 (1,2,3,4) - this section. *

01:03:836 (2,3,4) - 02:19:550 (1,2,3,4) - 03:05:741 (2,3,4) - Why not use 5 circles to reflect that ? variety. :3

[Large]
Delete all bookmarks. *

00:22:645 (4,1) - 01:31:456 (5,4) - Overlap.both not visible while playing

00:38:122 (5) - 00:41:931 (6) - 00:45:741 (7) - Use NC, the reason as same as Small diff.
The same as 01:50:979 (1) - to 02:01:931 (2) - this section. *

00:48:122 (1,2,3,4,5,6) - I think volume should be louder and louder there.
The same as 02:04:312 (1,2,3,4,5,6) - this section. *

Find nothing bad in your map, GL :D Thank you!
Thanks!

updated!
yo

metadata:
http://www.mbk-ent.com/index.php?mid=al ... t_srl=2301
http://puu.sh/iYI6s/dc0b1aab87.png I even don't have an opinion what to use

general:
how about apple green combo color? 141,182,0
offset +10

hard:
00:18:122 (2,3,4) - I'd like to see this more like 3,4 http://puu.sh/iYIuT/0657d931d2.jpg to mke DS\pattern even or completely outsie to stress 3,4 http://puu.sh/iYIxm/32bd30bc1c.jpg
00:21:931 (2,3,4,5,1) - you can tune this pattern a bit to land 00:23:360 (1) - properly on circles, it's quite noticeable because of low ar on play
00:53:836 (1) - how about http://puu.sh/iYIKm/4e06f4c7fd.jpg
01:27:407 (4,5,6,1) - DS can be increased here a bit to make cool pattern http://puu.sh/iYIPx/8868215420.jpg
02:05:383 () - circle ? I can hear stream here
02:30:741 (5,1,2,3,4) - flow break on 02:30:979 (1,2) - is quite unpleasant to play

medium:
00:12:883 (3,4,1) - this overlaps pretty heavily for such low ar and diff level
00:27:645 (2,3) - slider end lands on "long" lyrics beat which is rhythmically wrong here, you have plenty of similar, you should be care while putting strong beat on slider end with following weak beat stressed by clickable object because generally this is bad

rest is fine
small can use less 1\2 tho
Topic Starter
Thanks a lot! Gonna fix this later, too less time atm x-x
reply

Sieg wrote: 6nb42

yo

metadata:
http://www.mbk-ent.com/index.php?mid=al ... t_srl=2301
http://puu.sh/iYI6s/dc0b1aab87.png I even don't have an opinion what to use
okay, I'm confused. I don't know what to use orz

general:
how about apple green combo color? 141,182,0 yay
offset +10 thanks!

hard:
00:18:122 (2,3,4) - I'd like to see this more like 3,4 http://puu.sh/iYIuT/0657d931d2.jpg to mke DS\pattern even or completely outsie to stress 3,4 http://puu.sh/iYIxm/32bd30bc1c.jpg sure
00:21:931 (2,3,4,5,1) - you can tune this pattern a bit to land 00:23:360 (1) - properly on circles, it's quite noticeable because of low ar on play I really don't know when people see this overlap, played it several times myself and wasn't able to see that. testplayers didn't mention anything about this, too.. anyway, changed!
00:53:836 (1) - how about http://puu.sh/iYIKm/4e06f4c7fd.jpg I like the current flow better, it's less zig-zaggy
01:27:407 (4,5,6,1) - DS can be increased here a bit to make cool pattern http://puu.sh/iYIPx/8868215420.jpg okay
02:05:383 () - circle ? I can hear stream here I don't really hear anything here. ;_;
02:30:741 (5,1,2,3,4) - flow break on 02:30:979 (1,2) - is quite unpleasant to play changed

medium:
00:12:883 (3,4,1) - this overlaps pretty heavily for such low ar and diff level since ppl keep mentioning this, changed. :c I don't agree with the reasoning tho
00:27:645 (2,3) - slider end lands on "long" lyrics beat which is rhythmically wrong here, you have plenty of similar, you should be care while putting strong beat on slider end with following weak beat stressed by clickable object because generally this is bad changed this and some similar patterns. not all, I kinda like them. :b

rest is fine
small can use less 1\2 tho
I reduced amount of 1/2 very slightly. I don't want to decrease it that much, because there's a LOT of 1/2 in Medium diff and the gap gets too big so easily. ;_;

updated, still unsure which metadata is correct now, tho. orz
아라주지않아도 난개차나~
Topic Starter

koreapenguin wrote: 352o1w

아라주지않아도 난개차나~
eeeeh, I don't understand korean.. :c
Honestly I'm completely new here, so I'm not sure if there's even a point posting here if I don't have any constructive critique, but just wanted to say I totally love this map on Large, hopefully it'll be ranked soon! Good job and keep it up :)
Topic Starter

elrzulffio wrote: 4l6i3o

Honestly I'm completely new here, so I'm not sure if there's even a point posting here if I don't have any constructive critique, but just wanted to say I totally love this map on Large, hopefully it'll be ranked soon! Good job and keep it up :)
Haha, thank you! You don't have to write any constructive critique, no worries.
I'm really happy to hear you like my map! Thank you for playing it <3

edit
updated with minor slider and rhythm changes, fixed accidentally using drum sampleset in Small.. squeeee.

edit2
updated metadata, should be correct now. :/
Call me after Sieg's bubble owo
doublepost just becauseee
Sieg is busy apparently, so I'll take the first nomination I guess o-o

apple apple apple~

General 562g1w


* owo

Large 421a3h


* 00:11:227 (4) - For some reason I just feel something is missing here in of hitsounds. Especially when you compare it 00:18:608 (3,4,5) - which has a quite similar beat to this one, but you did go all creative with the hitsounds here. It probably won't fit your pattern, so it's up to you.
* 00:43:370 (4) - Not sure if this 1/1 slider is the best here. You seem to put 1/1 sliders on the downbeat only, and you skip both the vocals and the quite noticeable 1/4 sounds here in this part. I hope you can reconsider your rhythm usage here to fit the song more properly.
* 00:48:132 (1,2) - 02:04:322 (1,2) - Mind increasing the spacing? These 1/2's are spaced exactly the same as 1/4 patterns like 00:18:132 (2,3,4) - 02:48:132 (1,2) - 02:50:036 (1,2) - 03:26:227 (1,2) - . This can cause quite some confusion.
* 00:50:036 (1) - This chunk of notes 'till around 00:56:703 (6) - keeps being focused at only the right part of the screen, and to make it even worse, mostly the same coordinates. This put me a bit off since it was a bit boring you could say ;w; For the sake of variation, you could consider using the playfield a bit more considering this is KIAI already.
* 01:20:274 (8,1,2) - Found the back-and-forth pattern a bit harsh after the stream, but this one's up to you.
* 01:27:417 (4,5,6,1) - Would make this consistent spacing all the way through for a few reasons. 1) Currently the (1) doesn't get as much emphasis, even though it's the strongest note of this sequence. 2) Keep consistency with patterns like 00:10:989 (3,4,5,6,1) - . 3) Aesthetically seen, it would look much better with consistent spacing.
* 01:28:965 - You focus on the beeps right? Quite strange that you left this one out, would prefer to see this 1/4 mapped out, something similar like 00:11:941 (1,2,3,4,5,6) - would work perfectly here imo.
* 01:51:465 (2,3) - A pity that this is stacked, since the clap on (2) deserves at least some spacing. It looks like you did it for variety, but to me it's doesn't really relate to the song. Would prefer if you did something like this instead. http://puu.sh/k6NkB/1a17e133fc.jpg
* 01:59:917 (4) - Again, strange to skip such an important sound, but fully map stuff like 02:00:870 (2,3,4,5,6,7) -
* 02:36:703 (1) - Also found it a bit of a shame to have this one stacked as well, the cymbal ;w;

Hehe, as for the other two diffs, they look more or less okay to me. Just quickly looked at them a few times, seems good so far!
Call me back!
Topic Starter
replyyy

appleeaterx wrote: z2r5k

doublepost just becauseee
Sieg is busy apparently, so I'll take the first nomination I guess o-o welp, who's not busy these days Dx xD

apple apple apple~ now I'm hungryyyy orz

:idea: General 1y5x6b


* owo o3ob

Large 421a3h


* 00:11:227 (4) - For some reason I just feel something is missing here in of hitsounds. Especially when you compare it 00:18:608 (3,4,5) - which has a quite similar beat to this one, but you did go all creative with the hitsounds here. It probably won't fit your pattern, so it's up to you.
yup, you're right. I could've been more creative with hitsounds here, too. added finishes on (4) and (6). also changed this in other diff
* 00:43:370 (4) - Not sure if this 1/1 slider is the best here. You seem to put 1/1 sliders on the downbeat only, and you skip both the vocals and the quite noticeable 1/4 sounds here in this part. I hope you can reconsider your rhythm usage here to fit the song more properly.
replaced the long slider with circle + triplet. also adjusted the previous objects to match this better
* 00:48:132 (1,2) - 02:04:322 (1,2) - Mind increasing the spacing? These 1/2's are spaced exactly the same as 1/4 patterns like 00:18:132 (2,3,4) - 02:48:132 (1,2) - 02:50:036 (1,2) - 03:26:227 (1,2) - . This can cause quite some confusion.
sure! increased spacing from 1.2 to 1.7 - hope that's enough? D: (also changed the distance for similar part here 02:04:322 (1,2) - )
* 00:50:036 (1) - This chunk of notes 'till around 00:56:703 (6) - keeps being focused at only the right part of the screen, and to make it even worse, mostly the same coordinates. This put me a bit off since it was a bit boring you could say ;w; For the sake of variation, you could consider using the playfield a bit more considering this is KIAI already.
changed a few things around, so I guess it's slightly better now!
* 01:20:274 (8,1,2) - Found the back-and-forth pattern a bit harsh after the stream, but this one's up to you.
I'd really like to keep this, cause I love how it plays. >o<
* 01:27:417 (4,5,6,1) - Would make this consistent spacing all the way through for a few reasons. 1) Currently the (1) doesn't get as much emphasis, even though it's the strongest note of this sequence. 2) Keep consistency with patterns like 00:10:989 (3,4,5,6,1) - . 3) Aesthetically seen, it would look much better with consistent spacing.
changed
* 01:28:965 - You focus on the beeps right? Quite strange that you left this one out, would prefer to see this 1/4 mapped out, something similar like 00:11:941 (1,2,3,4,5,6) - would work perfectly here imo.
whoops. fixed the rhythm!
* 01:51:465 (2,3) - A pity that this is stacked, since the clap on (2) deserves at least some spacing. It looks like you did it for variety, but to me it's doesn't really relate to the song. Would prefer if you did something like this instead. http://puu.sh/k6NkB/1a17e133fc.jpg
sure, changed!
* 01:59:917 (4) - Again, strange to skip such an important sound, but fully map stuff like 02:00:870 (2,3,4,5,6,7) -
added a circle
* 02:36:703 (1) - Also found it a bit of a shame to have this one stacked as well, the cymbal ;w;
replaced stack with a jump \o/

Hehe, as for the other two diffs, they look more or less okay to me. Just quickly looked at them a few times, seems good so far!
Glad to hear! >w< hopefully we get the stuff that doesn't look so good fixed fast :b :3
Call me back!
Alright- 8)
Thanks a lot! fixed everything except for one back-forth movement

& updated!
(at least I hope the map updated correctly, cause I got a few errors before it worked.. D: )
Metadata is fine according to Xinely's post that Gamu linked me. p/4228486
Bubbled!
Topic Starter
Thank you, appleeater!! >w<
Did you accept any Guest Diff ? :)

(Star Shooted!)
Topic Starter
Sorry, Rendyindo, the mapset is complete as it is D:
but thanks a lot for the star! :3
why isn't anyone qualifying this??
Lovely mapset and song ♥
Topic Starter
Thank you. :3
I'm currently remapping all diffs, going to turn this into a 4diff spread; just never popped the bubble because it's a sad thing to pop them. >:
oh wow! I see! :D if you need any kind of help (maybe a GD or a mod) I'll kindly help :D
huh? You're gonna remap..? :(
Topic Starter
Yes, I'm remapping everything to get a better balanced spread :3
Ok, then I'll pop this bubble in a different way to clean up the bubbled list and not to confuse other BN . Bubbled maps should be readied for qualifying. Not using a bubble pop icon here, since it's not like I'm popping this for unrankable issues.

I hope this is technically fine enough. me or the original nominator if you changed your mind not to remap.
Topic Starter
Haha, sure, I understand! :3
And I won't change my mind.
I'm close to done with the lower diffs and I think they're _much_ better than the old ones! >w<
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