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osu! World Cup 2016 385n24

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The osu! World Cup 2016 (OWC 2016) was a country-based osu! tournament hosted by the osu! team. It was the seventh instalment of the osu! World Cup.

Tournament schedule 1u6b4o

Event Timestamp
Registration phase 2016-10-02/2016-10-16
Live drawings 2016-11-04 (12:00 UTC)
Group stage 2016-11-12/2016-11-13
Round of 16 2016-11-19
Quarterfinals 2016-11-26
Semifinals 2016-12-03/2016-12-04
Finals week 1 2016-12-10/2016-12-11
Finals week 2 2016-12-18

Prizes 734r1f

Placing Prizes
Gold crown Exclusive and unique merchandise, unique profile badge, "osu! Champion" title
Silver crown Exclusive and unique merchandise, unique profile badge
Bronze crown Exclusive and unique merchandise, unique profile badge

Organisation 3i144s

The osu! World Cup 2016 was run by various community .

Position Member(s)
Manager shARPII
Mappool selector Skystar
Commentator ztrot
Statistician Nwolf

Participants 4j40l

Country
Argentina Toushi
Australia Weber
Austria Omgforz
Brazil Zekker
Canada VINXIS
Chile Neab
China Totoki
Denmark Zog
Finland thelewa
ThePooN
W3SON
Greece xDarxen
Hong Kong YoonA-
Indonesia Vorsatz
Israel Slendy
Italy umii
Latvia waywern2012
Mexico -Wolfy-
Netherlands taku
New Zealand yellowy246
Norway Warrock
Philippines Shii
Poland WubWoofWolf
Russian Federation unberlin
Singapore Rtyzen
South Korea Yuria
Spain Widelux13
Sweden Tomoko Kuroki-
Taiwan Small K
Ukraine Sadness
United Kingdom Spook
United States Ritzeh

Groups 6s2m6x

Group Top seed High seed Mid seed Low seed
A Finland New Zealand Singapore
B Poland Italy Philippines Ukraine
C Taiwan Mexico Argentina Spain
D Australia Latvia Greece
E China Canada Chile Israel
F United States Norway Austria Denmark
G South Korea Russian Federation Netherlands Indonesia
H United Kingdom Brazil Hong Kong Sweden

OWC 2016 bracket

Podium 6a23l

OWC 2016 podium

Mappools 2c1732

Finals 95hf

This mappool was played during the Finals week 1 and Finals week 2.

the mappack here! (148 MB)

Semifinals 26wk

the mappack here! (131 MB)

Quarterfinals 6n6x1k

the mappack here! (125 MB)

Round of 16 2i3f45

the mappack here! (171 MB)

Group stage 3v5s65

the mappack here! (153 MB)

Match results 1t3l4n

Finals week 2 d5o3f

Sunday, 18 December 2016:

Team 1 Team 2 Match link
United States 2 7 China #1
China 4 7 United States #1

Finals week 1 653q5z

Saturday, 10 December 2016:

Team 1 Team 2 Match link
United States 6 4 South Korea #1
United Kingdom 6 4 Taiwan #1
2 6 China #1
China 6 2 United Kingdom #1

Sunday, 11 December 2016:

Team 1 Team 2 Match link
China 6 2 South Korea #1

Semifinals 26wk

Saturday, 3 December 2016:

Team 1 Team 2 Match link
South Korea 6 2 Taiwan #1
Russian Federation 5 6 #1
Finland 0 6 #1
United States 6 4 China #1
United Kingdom 6 0 Brazil #1
Canada 0 6 Poland #1

Sunday, 4 December 2016:

Team 1 Team 2 Match link
2 6 #1
Poland 4 6 United Kingdom #1

Quarterfinals 6n6x1k

Saturday, 26 November 2016:

Team 1 Team 2 Match link
Australia 1 5 Russian Federation #1
South Korea 5 2 #1
China 5 2 Poland #1
Taiwan 5 4 #1
Norway 4 5 United Kingdom #1
Finland 5 2 Argentina #1
Italy 0 5 Canada #1
Brazil 4 5 United States #1

Round of 16 2i3f45

Saturday, 19 November 2016:

Team 1 Team 2 Match link
China 5 2 Australia #1
Italy 1 5 South Korea #1
Norway 4 5 Taiwan #1
Poland 5 3 Russian Federation #1
5 1 United Kingdom #1
Finland 1 5 Brazil #1
Canada 1 5 #1
United States 5 1 Argentina #1

Group stage 3v5s65

Saturday, 12 November 2016:

Team 1 Team 2 Match link
New Zealand 4 1 Singapore #1
South Korea 4 0 Indonesia #1
2 4 New Zealand #1
Russian Federation 4 2 Indonesia #1
Hong Kong 4 3 Sweden #1
4 1 Australia #1
South Korea 4 1 Netherlands #1
4 0 Singapore #1
Philippines 1 4 Ukraine #1
Taiwan 4 0 Spain #1
Russian Federation 4 0 Netherlands #1
4 0 Greece #1
China 4 0 Chile #1
Poland 4 0 Philippines #1
Taiwan 4 1 Argentina #1
Austria 2 4 Denmark #1
Brazil 4 1 Hong Kong #1
4 1 Latvia #1
Canada 4 1 Chile #1
United Kingdom 4 1 Sweden #1
Poland 4 0 Italy #1
United States 4 3 Denmark #1
Norway 4 1 Austria #1
Mexico 2 4 Argentina #1
United Kingdom 4 1 Brazil #1

Sunday, 13 November 2016:

Team 1 Team 2 Match link
Taiwan 4 3 Mexico #1
China 4 3 Canada #1
Finland 4 1 New Zealand #1
Australia 4 0 Greece #1
South Korea 4 3 Russian Federation #1
Netherlands 3 4 Indonesia #1
Australia 4 0 Latvia #1
China 4 0 Israel win by default
Italy 4 0 Philippines win by default
Finland 4 2 Singapore #1
Norway 4 2 Denmark #1
United Kingdom 2 4 Hong Kong #1
4 3 Finland #1
Italy 4 0 Ukraine #1
Chile 4 1 Israel #1
Latvia 4 2 Greece #1
Argentina 4 1 Spain #1
United States 4 3 Norway #1
Poland 4 0 Ukraine #1
Canada 4 0 Israel #1
Mexico 3 4 Spain #1
United States 4 0 Austria #1
Brazil 4 3 Sweden #1

Ruleset j2r2s

Tournament rules 2336q

  1. The osu! World Cup is a country-based team tournament, played on the osu! game mode.
    • This competition is planned as a 4 versus 4 setup.
  2. Map scoring is based on Score V2.
  3. The maps for each round will be announced by the tournament management in advance on the weekend before the actual matches take place. Only these will be used during the respective matches.
    • There will be a NoMod, Hidden, HardRock, DoubleTime and FreeMod bracket.
    • One map will be given as a tiebreaker map. This map will only be played in case of a tie.
  4. Match schedules will be settled by the Tournament Management. Specific regulations can be found at the bottom.
  5. If no staff or referee is available, the match will be postponed.
  6. Failed players' scores do not get added to the team score.
    • Reviving and surviving during a map gets considered as ing it.
  7. Use of the Visual Settings options are allowed.
  8. If the beatmap ends in a draw, the game will be nullified.
  9. If a player disconnects, they get treated as if they failed the map.
    • Disconnects within 30 seconds after map begin can be rematched. This is up to the referee's discretion.
  10. Beatmaps cannot be reused in the same match unless the game was nullified.
  11. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.
  12. Exchanging players during a match is allowed.
  13. Lag is not a valid reason to nullify a beatmap.
  14. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalites.
  15. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.
  16. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.
  17. Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.
  18. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
    • Breaking the chat rules results in a silence. Silenced players can not participate at multiplayer matches and must be exchanged for the time being.
  19. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.
  20. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circumstances. This is up to their discretion.
  21. Penalties for violating the tournament rules can be:
    • Exclusion of specific players for one map
    • Exclusion of specific players for an entire match
    • Declaring the match as Lost by Default
    • Disqualification from the entire tournament
    • Disqualification from the current and future official tournaments until appealed
  22. Any modification of these rules will be announced.

Tournament registration 6u5d3i

  1. Every interested in ing their country's team signs up individually on the specifically created webpage.
    • Tournament Management will create a list of potential candidates for a country's team.
    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.
    • The declared captain can form their team from the candidate list of their country.
  2. To ensure valid and serious registrations, every ed will be checked by the Tournament Management.
    • Every ed will be assigned to their respective country's candidate list.
    • To be successfully accepted on the list, you have to ensure that your global osu! performace ranking is above #5000.
    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.
  3. All successfully formed teams will be published after the Registration Phase.
  4. Only the 32 potentially strongest countries will participate. The potential strength of a country is determined by the online statistics of all valid candidates.
    • If the amount of ed countries is below 32, the number might be reduced to 24, 20 or 16. The aim is always to let as many countries participate as possible!
  5. Mapset selectors may not participate as a player in this tournament.

Stage instructions 4gp1e

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
    • This may change according to the final amount of formed teams.
  2. All the teams from each group will face each other.
  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:
    • Most matches won.
    • Have higher {(the number of maps won) - (the number of maps defeated)}.
    • Most maps won.
    • Have higher ∑{(total score difference) / (maximum score)}.
    • Winner of the rematch.
  4. The top 2 teams of each group will move on to the Knock-Out Stages.
    • This may change with the actual Group Stage setup.
  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.
  6. Based on this image, the stages are split up into the following:
Stage Match ID
Round of 16 A, B, C, D, E, F, G, H
Quarterfinals I, J, K, L & R, S, T, U
Semifinals M, N & V, W, X, Y, Z, AA
Finals week 1 O & AB, AC, AD, AE
Finals week 2 P, Q

Win conditions 3lr47

  1. In Group Stage, you need to win 4 maps to win a match. (Best-of-7)
  2. In the Round of 16 and the Quarter-finals, you need to win 5 maps to win a match. (Best-of-9)
  3. In Semi-finals and Finals: Week 1, you need to win 6 maps to win a match. (Best-of-11)
  4. In Finals: Week 2, you need to win 7 maps to win the match. (Best-of-13)

Match instructions 506020

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.
    • Room settings are osu!, Team-Vs., Win Condition: 'Score v2'. Room name must be "OWC 2016: TeamBlue vs TeamRed".
    • The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
  2. Players are free to select up to two warm-up maps. Using beatmaps with questionable or inappropriate content is prohibited.
  3. Each captain must ban one beatmap to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.
  4. Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.
  5. Each captain must use !roll once in #multiplayer.
    • The winner of the !roll starts picking the first beatmap of the match.
    • The loser of the !roll starts banning.
  6. Captains may pick freely from any bracket.
    • In case of a tie, the tiebreaker map must be played.
  7. Results of all stages will be published via a Statistics sheet.

Mappool instructions 244q3s

  1. There will be 1 mappool for the Group Stage, 1 mappool for Round 16, 1 mappool for the Quarter-finals, 1 mappool for the Semi-finals and 1 mappool for the Finals.
    • Finals Week 1 & Finals Week 2 use the same mappool.
  2. Each mappool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod
  3. Each mappool consists of 16 maps in total.
  4. Each mappool has one tiebreaker.
  5. The NoMod bracket will be played with no mods activated at all.
  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective mod activated by all current players.
  7. The FreeMod bracket will have FreeMod activated.
    • Possible mod choices are: Hidden, HardRock and Hidden+HardRock
    • When playing a FreeMod map, at least 2 players of each team must have at least one mod activated. For the remaining players, activating mods is optional.
  8. The tiebreaker will be played under FreeMod conditions.
    • When playing the tiebreaker, no one needs to have a mod activated.
  9. The size of the NoMod bracket will be 6 in all stages.
  10. The size of the Hidden, HardRock and DoubleTime brackets will be 2 in all stages.
  11. The size of the FreeMod bracket will be 3 in all stages.

Scheduling instructions 364q6h

  1. Each stage will be held on a single weekend.
  2. Matches in Group Stage may overlap.
  3. All matches will be held on either Saturday or Sunday.
  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.
    • In the stages Quarter-finals and higher: Please inform tournament management before Sunday if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.
  5. Rescheduling after the release of the Schedule on the wiki can not be done in any circumstance.
  6. Captains are responsible for their team's availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a match, the match will be considered forfeited.