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yes we cant - wh my2a

posted
Total Posts
150
Topic Starter
Maeglwn
This beatmap was submitted using in-game submission on Tuesday, March 10, 2015 at 2:19:31 PM

Artist: yes we cant
Title: wh
Tags: soundclown barney spaghetti boss yakety sax boots randolph sidney samson riverside Static Noise Bird Priti Moo-chan MooChan Blue Dragon Irreversible Asphyxia
BPM: 130
Filesize: 1051kb
Play Time: 00:37
Difficulties Available:
  1. Asphyxia's Extra (4.54 stars, 156 notes)
  2. BD's Extra (5.48 stars, 138 notes)
  3. Extra (4.58 stars, 127 notes)
  4. Irre's Extra (4.54 stars, 113 notes)
  5. MooChan's Insane (4.13 stars, 152 notes)
  6. Normal (1.66 stars, 52 notes)
  7. Priti's Hard (2.83 stars, 95 notes)
  8. SNB's Advanced (2.4 stars, 80 notes)
  9. TicCl!ck's Not So Insane (3.55 stars, 146 notes)
: Scores/Beatmap Listing
---------------
18+ PROBABLY AND STUFF CAUSE INAPPROPRIATE LANGUAGE


So I'm changing this thread as of late, because even though this unrank happened DAYS ago I'm still to this day getting 9-10 pms a day about it.

I'm not reranking this map. If I do rerank it, it will be a very, very long time from now. I'm extremely upset and disappointed in the way that all of this was handled and as much as I know MOST of you are upset with how this got unranked, unfortunately its not enough for me to give in and feel like I deserve this as a mapper, or as any of the other GDers do either.

This was an attempt to spark creativity in the mapping community and unfortunately it didn't really go as planned. There was a large amount of people that really did enjoy the difference and thought that doing something like this was something that was 1) needed in the current state of mapping and 2) invigorating and different than what people were doing at the time, but the people who disliked it unfortunately had louder voices than the ones who did like it.

This will stay here as a reminder of what once was. To everybody on the set - good job on getting this qualified the first time around. We fought long and hard and we did what we could, but unfortunately I don't think I can take this any further.

Apparently somebody else is mapping this song now, so anybody who's looking for a ranked version, I'm sure that will be ranked much faster than this ever will be.

If you want to read more about my useless ranting, feel free to go here.
Asphyxia
AKA MOLDY BREAD CHEESE
Irreversible
k
byfar
good song
Birdy
my name is SPOILERBOXXY
osu file format v13

[General]
AudioFilename: uokbBPOA0mG6.128.mp3
AudioLeadIn: 0
PreviewTime: 23166
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:wh
TitleUnicode:wh
Artist:yes we cant
ArtistUnicode:yes we cant
Creator:Maeglwn
Version:SNB's Normal
Source:
Tags:soundclown barney spaghetti boss
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"boxxy-298363-2042x1276.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,461.538461538462,4,2,0,80,1,0
1020,-133.333333333333,4,2,0,80,0,0
4481,-100,4,2,0,80,0,0
8404,-100,4,1,0,80,0,0
12096,-100,4,2,0,80,0,0
19481,-100,4,1,0,80,0,0
23173,-100,4,1,0,80,0,1
34250,-100,4,2,0,80,0,0
36096,-100,4,3,0,5,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 169,83,255
Combo3 : 128,128,255
Combo4 : 192,192,192

[HitObjects]
368,28,1020,6,0,L|356:112,1,63.7500024318696
348,168,1481,1,8,0:0:0:0:
336,244,1712,1,8,0:0:0:0:
316,320,1943,2,0,B|284:312|256:332|256:332|228:312|196:320,1,127.500004863739,8|8,0:0|0:0,0:0:0:0:
176,244,2635,1,8,0:0:0:0:
164,168,2866,5,4,0:3:0:0:
240,196,4020,5,0,0:0:0:0:
268,124,4250,2,0,P|308:156|312:196,1,63.7500024318696,10|0,0:0|0:0,0:0:0:0:
336,248,4712,6,0,B|340:184|363:158|363:158|400:168,1,127.5
416,176,5173,1,8,0:0:0:0:
436,276,5404,1,0,0:0:0:0:
356,340,5635,2,0,P|296:336|256:296,1,85
256,231,6096,2,0,P|298:229|336:248,1,85
436,276,6558,6,0,L|460:324,2,42.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
416,176,7020,1,8,0:0:0:0:
352,100,7250,1,0,0:0:0:0:
256,64,7481,2,0,B|206:46|173:68|128:51,1,127.5,0|0,0:0|0:0,0:0:0:0:
80,36,7943,2,0,P|92:100|84:128,1,85,8|0,0:0|0:0,0:0:0:0:
52,212,8404,5,12,0:2:0:0:
256,284,8866,2,0,P|304:304|356:276,1,85,8|0,0:0|0:0,0:0:0:0:
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464,152,9558,2,0,L|452:104,1,42.5,0|0,0:0|0:0,0:0:0:0:
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308,132,10250,6,0,L|216:120,1,85,8|0,0:0|0:0,0:0:0:0:
132,72,10712,2,0,L|36:92,1,85,8|0,0:0|0:0,0:0:0:0:
4,180,11173,1,8,0:0:0:0:
156,328,11635,1,8,0:0:0:0:
256,348,11866,1,8,0:0:0:0:
356,328,12096,6,0,L|396:252,1,85,4|0,0:0|0:0,0:0:0:0:
436,160,12558,2,0,P|380:176|344:176,1,85,8|0,0:0|0:0,0:0:0:0:
252,176,13020,2,0,P|283:127|294:92,1,85,0|0,0:0|0:0,0:0:0:0:
240,16,13481,2,0,P|208:64|197:99,1,85,8|0,0:0|0:0,0:0:0:0:
252,176,13943,5,0,0:0:0:0:
348,208,14173,1,0,0:0:0:0:
448,188,14404,2,0,P|428:144|380:112,1,85,8|0,0:0|0:0,0:0:0:0:
308,76,14866,2,0,P|376:76|428:36,2,127.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
208,52,15789,6,0,P|160:48|124:60,1,85
92,156,16250,2,0,P|140:160|176:148,1,85,8|0,0:0|0:0,0:0:0:0:
276,160,16712,2,0,B|320:168|320:168|360:208,1,85
348,300,17173,2,0,B|304:292|304:292|264:252,1,85,8|0,0:0|0:0,0:0:0:0:
276,160,17635,5,0,0:0:0:0:
336,76,17866,1,0,0:0:0:0:
436,64,18096,2,0,P|480:88|500:124,1,85,8|0,0:0|0:0,0:0:0:0:
476,216,18558,2,0,B|448:260|456:304|456:304|496:312,2,127.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
497,116,19481,6,0,P|473:82|436:64,1,85,8|0,0:0|0:0,0:0:0:0:
336,76,19943,1,8,0:0:0:0:
276,160,20173,1,8,0:0:0:0:
288,260,20404,2,0,P|308:304|344:324,1,85,8|0,0:0|0:0,0:0:0:0:
440,320,20866,1,8,0:0:0:0:
388,232,21096,1,8,0:0:0:0:
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244,64,23173,6,0,P|196:76|144:64,1,85,4|0,0:0|0:0,0:0:0:0:
60,60,23635,2,0,L|16:32,2,42.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
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256,264,25020,6,0,P|288:300|340:312,1,85
412,264,25481,2,0,P|380:228|328:216,1,85,8|0,0:0|0:0,0:0:0:0:
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288,128,26404,1,8,0:0:0:0:
356,52,26635,1,0,0:0:0:0:
392,148,26866,6,0,P|377:188|346:216,1,85
256,264,27327,2,0,L|192:268,2,42.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
344,316,27789,1,0,0:0:0:0:
444,300,28020,1,0,0:0:0:0:
480,204,28250,2,0,P|492:176|480:96,1,85,8|0,0:0|0:0,0:0:0:0:
452,28,28712,6,0,L|356:60,1,85
288,112,29173,2,0,L|192:104,1,85,8|0,0:0|0:0,0:0:0:0:
112,60,29635,2,0,P|156:120|148:188,1,127.5
144,196,30096,1,8,0:0:0:0:
108,292,30327,1,0,0:0:0:0:
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256,272,31250,1,0,0:0:0:0:
292,176,31481,2,0,P|336:204|356:260,1,85
356,336,31943,2,0,L|340:380,2,42.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
440,280,32404,6,0,B|459:248|447:197|447:197|487:165|492:128,1,170,0|8,0:0|0:0,0:0:0:0:
460,32,33096,1,0,0:0:0:0:
388,104,33327,2,0,P|340:124|272:116,1,85
208,92,33789,2,0,L|132:100,1,42.5,8|0,0:0|0:0,0:0:0:0:
32,168,34250,5,8,0:0:0:0:
152,336,34712,1,8,0:0:0:0:
360,336,35173,1,8,0:0:0:0:
480,168,35635,1,8,0:0:0:0:
452,68,35866,1,8,0:0:0:0:
256,192,36096,12,0,37481,0:0:0:0:
Axarious
General
  1. gay
Easy
  1. hoho maeg.
  2. 00:05:635 (3) - Move to x:202 y:323 to fix blanket with (1)?
  3. 00:22:481 (1) - I don't know how to fix this polarity switch, it sounds really awkward when playing since the yakety sax comes in on the red tick. Whatever, it should be fine.
  4. 00:24:096 (3) - Move to x:248 y:172 to fix blanket with (1) as well as to maintain the 1.00x distance snap.
  5. 00:25:943 (2) - Move to x:333 y:352 to ^
  6. 00:34:250 (1,2) - Move (2) to x:262 to fix the third ugliest blanket I've ever seen.
SNB's Normal
  1. g r e a t n i c e
  2. 00:01:020 (1,2,3,4) - Don't know if these are meant to be colinear, but they aren't. Bear with me here lol. Move (2) to x:349 y:167, (3) to x:338 y:243, and (4) to x:327 y:319. Then, move (5) to x:183 y:244. This fixes /everything/.
  3. 00:09:558 (4,5) - Not sure if this is too fast for a normal, but I think it's fine. c:
  4. 00:20:866 (5,6) - Move (5) to x:441 y:318 and (6) to x:387 y:232 to fix the blanket between (4) and (6) while maintaining 1.20x distance snap.
Priti's Hard
  1. I love you.
  2. 00:04:019 (1) - Rotate -3 degrees and move to x:132 y:192. c:
Moochan's Insane
  1. 00:04:712 (1,2,3) - Move (3) to x:287 y:70 to fix this blanket.
  2. 00:06:096 (7,8,9) - why would you not connect them
  3. 00:09:327 (6,7,8) - wHY what are you doing with the two circles what is the point of that
  4. 00:14:866 (5,6,7) - Move (6) to x:360 y:192 and move (7) to x:295 y:37 to fix this blanket. Move 00:15:558 (8) - to stack on (6).
  5. 00:18:558 (5,6,7) - I suggest you move (7) out from under (5) because both the slider and tail overlap, even if it does create a blanket. There are lots of places you can put it rather than hide half of the slider under another.
  6. Excellent kiai.
Irre's Extra
  1. I'm speechless, this is perfect.
  2. 00:28:712 (1,2) - Love it, probably the best thing out of this difficulty.
Asphyxia's Extra
  1. This is awesome.
  2. 00:01:404 (2) - I hear this on the 7/8 on 25%, but I'm not entirely sure. Whatever, it's playable on 1/6.
  3. 00:11:173 (3) - Split this up into 2 1/4s to better transfer momentum into 00:11:635 (1) - ?
  4. 00:14:866 (1) - Move to x:203 to center the slider across x:256 (but isn't quite symmetrical, if you ctrl G it you'll find that the end point has y:309 while the start has y:308. Negligible, but now you know.)
  5. 00:15:212 (1) - Move to x:166 to ^, same thing with the ctrl G test.
  6. 00:15:558 (1) - Going to have to fix this blanket if you do ^ because the difference between the y-values on the two ends is 2.
Extra
  1. Perfect.
Birdy

Axarious wrote: 424938

SNB's Normal
  1. g r e a t n i c e - me
  2. 00:01:020 (1,2,3,4) - Don't know if these are meant to be colinear, but they aren't. Bear with me here lol. Move (2) to x:349 y:167, (3) to x:338 y:243, and (4) to x:327 y:319. Then, move (5) to x:183 y:244. This fixes /everything/. - it's seriously around 1~2 pixels off at two points, won't change stuff
  3. 00:09:558 (4,5) - Not sure if this is too fast for a normal, but I think it's fine. c: - yee
  4. 00:20:866 (5,6) - Move (5) to x:441 y:318 and (6) to x:387 y:232 to fix the blanket between (4) and (6) while maintaining 1.20x distance snap. - and again, a single pixel off. not changing
thanks I guess
byfar
yes we can can't
Asphyxia

Axarious wrote: 424938

Asphyxia's Extra
  1. This is awesome.
  2. 00:01:404 (2) - I hear this on the 7/8 on 25%, but I'm not entirely sure. Whatever, it's playable on 1/6. I hear it as being 1/6 (Timorisu noticed it first), so I'll definitely keep it.
  3. 00:11:173 (3) - Split this up into 2 1/4s to better transfer momentum into 00:11:635 (1) - ? A repeat slider such as that fits the music better, and gives a cooler build-up effect, so I'll keep that aswell.
  4. 00:14:866 (1) - Move to x:203 to center the slider across x:256 (but isn't quite symmetrical, if you ctrl G it you'll find that the end point has y:309 while the start has y:308. Negligible, but now you know.)
  5. 00:15:212 (1) - Move to x:166 to ^, same thing with the ctrl G test.
  6. 00:15:558 (1) - Going to have to fix this blanket if you do ^ because the difference between the y-values on the two ends is 2. I overall cleansed this pattern accordingly, should be fine now.
Thanks for modding!

http://puu.sh/eF0ul/4ca2167c59.txt
Topic Starter
Maeglwn

Axarious wrote: 424938

Easy
  1. hoho maeg.
  2. 00:05:635 (3) - Move to x:202 y:323 to fix blanket with (1)? kinda fixed
  3. 00:22:481 (1) - I don't know how to fix this polarity switch, it sounds really awkward when playing since the yakety sax comes in on the red tick. Whatever, it should be fine. meh
  4. 00:24:096 (3) - Move to x:248 y:172 to fix blanket with (1) as well as to maintain the 1.00x distance snap. did something else
  5. 00:25:943 (2) - Move to x:333 y:352 to ^ copy and pasted last slider
  6. 00:34:250 (1,2) - Move (2) to x:262 to fix the third ugliest blanket I've ever seen. did something else

Extra
  1. Perfect.ty
ty for mod
Mismagius
[General]
  1. Add yakety sax, boots randolph, sidney samson and riverside to tags, due to being the major samples used in the song
  2. There is a HUGE gap between Easy, which is a pretty much Beginner diff with barely any 1/2s on it to Normal which already has 1/4s injected.
[Easy]
  1. The 2/1 beats in the barney part should have hitsounds like the other diffs, sounds much less empty
  2. 00:02:866 (1) - blanket really could be improved here, just use (2)'s approach circle to help you
  3. 00:34:250 (1) - maybe stack this with 00:32:404 (1) - ? doesnt seem that bad of a jump
[SNB's Normal]
  • I feel like AR should be higher here. The very high note density with 1/2s and 1/4s everywhere call for AR5 or more.
  1. 00:22:481 (1) - why not stack with the previous note lol
[Priti's Hard]
  1. 00:32:404 (1,2) - flows better like this
  2. 00:36:096 (1) - Instead of following the square pattern, you could make this follow the slider flow and place this around 348;16
[MooChan's Insane]
  1. 00:05:635 (5,6,7,8,9) - This pattern seems.. completely random. It looks kinda ugly, the spacing is pretty much broken and it doesn't make sense with the song. I seriously suggest remaking this.
  2. 00:13:020 (5,6,7,8,1) - There are no 1/4 beats in the song here.
  3. 00:14:866 (5,6,7,8) - ^
  4. 00:16:712 (5,6,7,8,1) - ^ etc etc
[Extra]
  1. 00:07:481 (5,6) - why is this a jump? there are several other situations in the beginning of the song with the same intensity and you dont make such a large jump, even the 1/2 jumps are smaller than this one.
  2. 00:15:212 (6) - this clap sounds really really weird, using a clap to follow lower pitched noises in the song sounds pretty bad
  3. 00:16:712 (4,5,6,7) - there are no 1/4s in the song here
  4. 00:32:866 (3,4,5,6,7,8,9,10,11,12) - Aren't you overdoing it? I know this is a trollish map, but at least make the difficulty consistent between the diff. This is a huge difficulty peak here
  5. 00:34:712 (3) - Shouldn't this be 1/4 shorter?
[Irre's Extra]
  • CS is too big, CS+1 please
  1. 00:10:250 (1,2,3) - would be cool if you made a progressive SV speedup between these sliders
  2. 00:12:789 (4) - I know what you wanted to do here, but honestly, with the song intensity, placing this note at x304 y216 works much better
  3. 00:25:481 (3) - New combo for consistency?
  4. 00:29:058 (2) - Flows better if placed at x64 y312
  5. 00:34:366 (1) - All the other diffs start the spinner where you finished this one and end the map in the "gay" sound. Shouldn't it work better if you make it consistent with the other diffs?
[Asphyxia's Extra]
  • CS is way too small, CS-1 please
  1. 00:07:481 (1,2) - wow this jump is damn big lol
  2. 00:17:635 (1,2,3,4) - oh the overmap again :[
  3. 00:21:096 (9) - I'd stack this note with (2), due to the song intensity being much lower than the rest of the notes.

lol I don't know how to mod this kind of map
Asphyxia

Blue Dragon wrote: 42171m

[General]
  1. Add yakety sax, boots randolph, sidney samson and riverside to tags, due to being the major samples used in the song Added to my diff

    [Asphyxia's Extra]
    • CS is way too small, CS-1 please Stupid editor, doesn't let me gg I want CS 0
    1. 00:07:481 (1,2) - wow this jump is damn big lol Yea but should be fine
    2. 00:17:635 (1,2,3,4) - oh the overmap again :[ [: if people complain more I'll change
    3. 00:21:096 (9) - I'd stack this note with (2), due to the song intensity being much lower than the rest of the notes. I fixed it differently but the jump is now (a lot) smaller, so it fits the song better

lol I don't know how to mod this kind of map
Thanks BD <3

http://puu.sh/eFfcl/81bd34b8d0.txt
Moo-Chan
Axarious
Moochan's Insane
  1. 00:04:712 (1,2,3) - Move (3) to x:287 y:70 to fix this blanket. ok
  2. 00:06:096 (7,8,9) - why would you not connect them connected
  3. 00:09:327 (6,7,8) - wHY what are you doing with the two circles what is the point of that connected the circles. tbh idk what i was doing
  4. 00:14:866 (5,6,7) - Move (6) to x:360 y:192 and move (7) to x:295 y:37 to fix this blanket. Move 00:15:558 (8) - to stack on (6). i moved the 8 to stack on top of 5, and moved 7 to where you said, but im keeping 6 in the middle of 7 and 5
  5. 00:18:558 (5,6,7) - I suggest you move (7) out from under (5) because both the slider and tail overlap, even if it does create a blanket. There are lots of places you can put it rather than hide half of the slider under another. sorry but gonna keep this
  6. Excellent kiai. :)
Blue Dragon
[MooChan's Insane]
  1. 00:05:635 (5,6,7,8,9) - This pattern seems.. completely random. It looks kinda ugly, the spacing is pretty much broken and it doesn't make sense with the song. I seriously suggest remaking this. i made the change on Axarious's mod for this, so the change i made im gonna keep
  2. 00:13:020 (5,6,7,8,1) - There are no 1/4 beats in the song here. they fit either way, so im just gonna keep these
  3. 00:14:866 (5,6,7,8) - ^ ^
  4. 00:16:712 (5,6,7,8,1) - ^ etc etc ^
thanks for the mods

updoot: http://puu.sh/eFu1r/f389472496.osu
Birdy

Blue Dragon wrote: 42171m

[SNB's Normal]
  • I feel like AR should be higher here. The very high note density with 1/2s and 1/4s everywhere call for AR5 or more. - Yee, better IMO too
  1. 00:22:481 (1) - why not stack with the previous note lol - Because manual stacks work much better with long stacks IMO.
Also I don't want to nerf my diff ;__; I might try someday if necessary and if Magelwin doesn't want to make the Easy a bit harder.

Anyway thanks! Magelwin, feel free to bump the AR up to 5.
Moo-Chan

Static Noise Bird wrote: p5k4c

Also I don't want to nerf my diff ;__; I might try someday if necessary and if Magelwin doesn't want to make the Easy a bit harder.

Anyway thanks! Magelwin, feel free to bump the AR up to 5.
your normal is classified as a hard though ;-;
Birdy

Moo-Chan wrote: 2c641m

Static Noise Bird wrote: p5k4c

Also I don't want to nerf my diff ;__; I might try someday if necessary and if Magelwin doesn't want to make the Easy a bit harder.

Anyway thanks! Magelwin, feel free to bump the AR up to 5.
your normal is classified as a hard though ;-;
And the Easy is classified as a Normal.
Avena
Applied everything
http://puu.sh/eGWsR.osu
Topic Starter
Maeglwn

Blue Dragon wrote: 42171m

[General]
  1. Add yakety sax, boots randolph, sidney samson and riverside to tags, due to being the major samples used in the song done
  2. There is a HUGE gap between Easy, which is a pretty much Beginner diff with barely any 1/2s on it to Normal which already has 1/4s injected. will leave up for debate
[Easy]
  1. The 2/1 beats in the barney part should have hitsounds like the other diffs, sounds much less empty there's actually no hitsounds at all on this diff which I just realized
  2. 00:02:866 (1) - blanket really could be improved here, just use (2)'s approach circle to help you fixed, hoping the .06 in DS doens't effect much
  3. 00:34:250 (1) - maybe stack this with 00:32:404 (1) - ? doesnt seem that bad of a jump sure
[Extra]
  1. 00:07:481 (5,6) - why is this a jump? there are several other situations in the beginning of the song with the same intensity and you dont make such a large jump, even the 1/2 jumps are smaller than this one. transitional value
  2. 00:15:212 (6) - this clap sounds really really weird, using a clap to follow lower pitched noises in the song sounds pretty bad :( fine
  3. 00:16:712 (4,5,6,7) - there are no 1/4s in the song here for sliders only the head of the slider needs to have an audible note in the song
  4. 00:32:866 (3,4,5,6,7,8,9,10,11,12) - Aren't you overdoing it? I know this is a trollish map, but at least make the difficulty consistent between the diff. This is a huge difficulty peak here just made it a stream
  5. 00:34:712 (3) - Shouldn't this be 1/4 shorter? nope, it's definitely supposed to be that long
Avena
pls add gdr names to tags
Birdy
also nicki minaj

also I should mod this
Topic Starter
Maeglwn

Static Noise Bird wrote: p5k4c

also nicki minaj

also I should mod this
you should
byfar
we need to get this ranked m9 modding later
Moo-Chan
heres this. found out i forgot to save my diff before ing it so heres the updated one
http://puu.sh/eOoLF/80db8073fd.osu

orz
Birdy
[Easy]
00:34:250 (1) - Fix phlunket ayy.

[SNB's Normal]
Perfunkt.

[Priti's Hard]
Prefuxt.

[Moo-chan's Insane]
00:01:366 (2) - Divide into 2 circles, as the slider end should be clicked due to the clap. The current slider gives a very weird rhythm.
00:13:943 (1) - Should be above the previous (7) to keep up with the current flow.
00:19:481 (1,2,3) - Unnecessarily low DS tbh.
00:24:096 (1,2,3,4) - Would be great if it was 100% symmetric. The (4) is off when compared to (3).
00:25:020 (1,2,3) - Rather unnecessary flowdestroying stacks.
00:25:943 (5,6) - x192 y180
00:26:404 (7,8,9,1) - No 1/2 and 1/4 allowed in the same stack.
00:30:558 (1,2,3,4,5,6) - Again, really messy pattern when it could be just completely symmetrical.

[Irre's Extra]
00:16:712 (1,2,3,4) - idk I don't like this small DS.
00:23:173 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8) - Missing some serious streams, it's all just 1/4 sliderjumps. Consider making a change every where-ever.

[Extra]
00:04:481 (1) - Turn into a 1/4 slider and a circle. The stanza start really begs to be started with a standalone clicked object.
00:06:789 (3) - ^ Same as above, except a clap instead of a stanza start. Not as big of an issue, but please consider it anyway.
00:08:173 (7) - ^^ Same as the first one.
00:26:866 (1) - Remove repeat and add a new circle to the current end please.
00:27:789 (5,6,7,8) - Remove (5) and (7) and copypasteflip (6) and (8) there for perfect symmetry?!

[Asphyxia's Extra]
00:08:173 (3) - Turn into a 1/4 slider and a circle. The stanza start really begs to be started with a standalone clicked object. (haha copypasted from Extra above)
00:09:327 (5) - Shorten by 1/4 and add a standalone clap circle to the current end.
00:27:789 (1,2,3,4) - ilu
00:32:404 (1,2) - Shorten by 1/4 and add circles to the current ends. Or simply shorten by 1/4.

[BD's Black Caviar Gangsta Forever]
00:07:481 (1) - why
00:22:712 (2) - Remove or move 1/2 backwards.

Great nice.
Irreversible
No fixes for me.
Topic Starter
Maeglwn

Static Noise Bird wrote: p5k4c

[Easy]
00:34:250 (1) - Fix phlunket ayy. feexed

[Extra]
00:04:481 (1) - Turn into a 1/4 slider and a circle. The stanza start really begs to be started with a standalone clicked object. sure
00:06:789 (3) - ^ Same as above, except a clap instead of a stanza start. Not as big of an issue, but please consider it anyway. huh?
00:08:173 (7) - ^^ Same as the first one. this one feels a lot more fine
00:26:866 (1) - Remove repeat and add a new circle to the current end please. I like the repeat more
00:27:789 (5,6,7,8) - Remove (5) and (7) and copypasteflip (6) and (8) there for perfect symmetry?! nah I wanted it like this

Great nice.
Great nice.
Mismagius

Static Noise Bird wrote: p5k4c

[BD's Black Caviar Gangsta Forever]
00:07:481 (1) - why because the sample goes retarded so the map has to go together
00:22:712 (2) - Remove or move 1/2 backwards. follows boxxy's vocals :^)

Great nice.
Asphyxia

Static Noise Bird wrote: p5k4c

[Asphyxia's Extra]
00:08:173 (3) - Turn into a 1/4 slider and a circle. The stanza start really begs to be started with a standalone clicked object. (haha copypasted from Extra above) Sure
00:09:327 (5) - Shorten by 1/4 and add a standalone clap circle to the current end. I prefer how it is now, so I left it untouched
00:27:789 (1,2,3,4) - ilu ilu2
00:32:404 (1,2) - Shorten by 1/4 and add circles to the current ends. Or simply shorten by 1/4. K

Great nice.
Nice great.

http://puu.sh/eZ4Lr/9bed0f955c.txt
Moo-Chan

Static Noise Bird wrote: p5k4c

[Moo-chan's Insane]
00:01:366 (2) - Divide into 2 circles, as the slider end should be clicked due to the clap. The current slider gives a very weird rhythm. i just made it one circle
00:13:943 (1) - Should be above the previous (7) to keep up with the current flow. k
00:19:481 (1,2,3) - Unnecessarily low DS tbh. removed it
00:24:096 (1,2,3,4) - Would be great if it was 100% symmetric. The (4) is off when compared to (3). dunno if i made a change from yours but i did something different than what it was
00:25:020 (1,2,3) - Rather unnecessary flowdestroying stacks. gonna keep those
00:25:943 (5,6) - x192 y180 k
00:26:404 (7,8,9,1) - No 1/2 and 1/4 allowed in the same stack. ive seen maps with these so im just gonna keep them
00:30:558 (1,2,3,4,5,6) - Again, really messy pattern when it could be just completely symmetrical. was intending that
thanks for mod

Great nice.
nicely great.

updoot: http://puu.sh/fjvdl/49ec47272e.osu
Birdy

Moo-Chan wrote: 2c641m

Static Noise Bird wrote: p5k4c

00:26:404 (7,8,9,1) - No 1/2 and 1/4 allowed in the same stack. ive seen maps with these so im just gonna keep them
Nope. That doesn't justify anything. This is really unfair with reading, especially with HD. I doing this myself some years back, and a BAT member told me that it is really unfair with reading, especially with HD.

Moo-Chan wrote: 2c641m

Static Noise Bird wrote: p5k4c

00:30:558 (1,2,3,4,5,6) - Again, really messy pattern when it could be just completely symmetrical. was intending that
Why so? It doesn't look good and the flow isn't kept constant.
Topic Starter
Maeglwn

Static Noise Bird wrote: p5k4c

Nope. That doesn't justify anything. This is really unfair with reading, especially with HD. I doing this myself some years back, and a BAT member told me that it is really unfair with reading, especially with HD.
yea, I agree with this, having 1/2 and 1/4 in the same stack is really irritating as a player
Moo-Chan
fixed the stupid 1/2 1/4 thing, and did that messy part kinda differently

anymore complaints share them now ._.

http://puu.sh/foY8T/4797961cb4.osu
moya

Axarious wrote: 424938

General
  1. gay
Easy
  1. hoho maeg.
  2. 00:05:635 (3) - Move to x:202 y:323 to fix blanket with (1)?
  3. 00:22:481 (1) - I don't know how to fix this polarity switch, it sounds really awkward when playing since the yakety sax comes in on the red tick. Whatever, it should be fine.
  4. 00:24:096 (3) - Move to x:248 y:172 to fix blanket with (1) as well as to maintain the 1.00x distance snap.
  5. 00:25:943 (2) - Move to x:333 y:352 to ^
  6. 00:34:250 (1,2) - Move (2) to x:262 to fix the third ugliest blanket I've ever seen.
SNB's Normal
  1. g r e a t n i c e
  2. 00:01:020 (1,2,3,4) - Don't know if these are meant to be colinear, but they aren't. Bear with me here lol. Move (2) to x:349 y:167, (3) to x:338 y:243, and (4) to x:327 y:319. Then, move (5) to x:183 y:244. This fixes /everything/.
  3. 00:09:558 (4,5) - Not sure if this is too fast for a normal, but I think it's fine. c:
  4. 00:20:866 (5,6) - Move (5) to x:441 y:318 and (6) to x:387 y:232 to fix the blanket between (4) and (6) while maintaining 1.20x distance snap.
Priti's Hard
  1. I love you.
  2. 00:04:019 (1) - Rotate -3 degrees and move to x:132 y:192. c:
Moochan's Insane
  1. 00:04:712 (1,2,3) - Move (3) to x:287 y:70 to fix this blanket.
  2. 00:06:096 (7,8,9) - why would you not connect them
  3. 00:09:327 (6,7,8) - wHY what are you doing with the two circles what is the point of that
  4. 00:14:866 (5,6,7) - Move (6) to x:360 y:192 and move (7) to x:295 y:37 to fix this blanket. Move 00:15:558 (8) - to stack on (6).
  5. 00:18:558 (5,6,7) - I suggest you move (7) out from under (5) because both the slider and tail overlap, even if it does create a blanket. There are lots of places you can put it rather than hide half of the slider under another.
  6. Excellent kiai.
Irre's Extra
  1. I'm speechless, this is perfect.
  2. 00:28:712 (1,2) - Love it, probably the best thing out of this difficulty.
Asphyxia's Extra
  1. This is awesome.
  2. 00:01:404 (2) - I hear this on the 7/8 on 25%, but I'm not entirely sure. Whatever, it's playable on 1/6.
  3. 00:11:173 (3) - Split this up into 2 1/4s to better transfer momentum into 00:11:635 (1) - ?
  4. 00:14:866 (1) - Move to x:203 to center the slider across x:256 (but isn't quite symmetrical, if you ctrl G it you'll find that the end point has y:309 while the start has y:308. Negligible, but now you know.)
  5. 00:15:212 (1) - Move to x:166 to ^, same thing with the ctrl G test.
  6. 00:15:558 (1) - Going to have to fix this blanket if you do ^ because the difference between the y-values on the two ends is 2.
Extra
  1. Perfect.

hi axarious wtf
Akiyama Mizuki
http://puu.sh/eISZr/d7545939f4.zip

Muzu, Oni mapped for fun
Want 2 Buy Avon
rank this stupid shit already maeg 8^)
Birdy

Xellie wrote: 354v2p

rank this stupid shit already maeg 8^)
mod this stupid shit already Jelly 8^)
Anxient
WHAT IS THIS.
General:
  • 00:37:481 - DRHUGRFUH
MooChan's Insane
  • 00:02:866 (1) - why NC ;A;
    00:04:020 (1) - continue combo
    00:06:096 (7,8,9) - extremely uncomfortable to do (although the song itself is pretty stupid weird (ctrl+g (7))
    00:12:558 (3) - 00:14:404 (3) - ALLIGN PLEASE ITS DRIVING ME CRAZY
    00:21:327 - insert break?
Irre's Extra (aka whatthefuckiswiththiscirclesize)
  • 00:29:635 (1) - why nc ;A;
    00:30:212 (3,4) - pull closer to 2?
Asphyxia's Extra (ok osu! for elephants is apparently a thing now ;A;)
  • 00:04:943 (2) - NC
Extra
  • 00:07:827 (6) - make into 1/4 slider
    00:21:327 (1) - end spinner here 00:22:481 - for fabulous trumpet
    00:33:789 (1) - NC cuz of new trumpet descending or whatever
BD's Extra (wait what)
  • 00:22:712 (2) - is this mapped to... squeech?
    00:27:789 (1) - NC?
Now if youll excuse me ill go call an exorcist.
And give me back my soul.
Topic Starter
Maeglwn

Anxient wrote: 6v2g4r

Extra
  • 00:07:827 (6) - make into 1/4 slider thinking about it meh
    00:21:327 (1) - end spinner here 00:22:481 - for fabulous trumpet sure
    00:33:789 (1) - NC cuz of new trumpet descending or whatever wouldn't fit
ty
-July-_old
Hi! This was discussed on #modhelp and irc pm. But I'll repost it here.

This is for Easy as I'm not really confident in modding anything above normal or maybe easy-ish hards.

[*]At 00:30:558 (1,2,3) - and 00:32:404 (1,2,3) - I think it's better to replace these triplets with reverse sliders like this:


Instead of this:


and adjust the end pattern a bit to suit them. There's nothing I could really suggest since I'm still new to mapping. >< Hoped this helped though!
Birdy
While we're on the updating spree, I nerfed my diff by 0.09 l0l (removed 1/4s aside from two extended sliders and combined several subsequent circles into sliders basically).

Hopefully it's a bit more suitable now.'

SPOILER
osu file format v14

[General]
AudioFilename: uokbBPOA0mG6.128.mp3
AudioLeadIn: 0
PreviewTime: 23173
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:wh
TitleUnicode:wh
Artist:yes we cant
ArtistUnicode:yes we cant
Creator:Maeglwn
Version:SNB's Normal
Source:
Tags:soundclown barney spaghetti boss yakety sax boots randolph sidney samson riverside Static Noise Bird Priti Moo-chan MooChan Blue Dragon Irreversible Asphyxia
BeatmapID:602659
BeatmapSetID:232017

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"boxxy-298363-2042x1276.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,461.538461538462,4,2,0,80,1,0
1020,-133.333333333333,4,2,0,80,0,0
4481,-100,4,2,0,80,0,0
8404,-100,4,1,0,80,0,0
12096,-100,4,2,0,80,0,0
19481,-100,4,1,0,80,0,0
23173,-100,4,1,0,80,0,1
34250,-100,4,2,0,80,0,0
36096,-100,4,3,0,5,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 169,83,255
Combo3 : 128,128,255
Combo4 : 192,192,192

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Asphyxia

Anxient wrote: 6v2g4r

Asphyxia's Extra (ok osu! for elephants is apparently a thing now ;A;)
  • 00:04:943 (2) - NC Hmm, it wouldn't really make sense to me to put a NC here, so I have to deny it, sorry. I tend to add NC's where there is speed-ups, a sudden rhythm-change, pattern-wise or then the song just has this noise where it's a must for me, lol.
Thanks for the mod! <3
Mismagius

Anxient wrote: 6v2g4r

BD's Extra (wait what)
  • 00:22:712 (2) - is this mapped to... squeech? "boxXY"
    00:27:789 (1) - NC? nah
Now if youll excuse me ill go call an exorcist.
And give me back my soul.
Topic Starter
Maeglwn

-July- wrote: 3l3862

Hi! This was discussed on #modhelp and irc pm. But I'll repost it here.

This is for Easy as I'm not really confident in modding anything above normal or maybe easy-ish hards.

[*]At 00:30:558 (1,2,3) - and 00:32:404 (1,2,3) - I think it's better to replace these triplets with reverse sliders like this:


Instead of this:


and adjust the end pattern a bit to suit them. There's nothing I could really suggest since I'm still new to mapping. >< Hoped this helped though!
I'll think about the suggestion for sure, I'm not really too sure on whether or not I want to take it quite yet

thank you for the mod though, I KD'd since you're new to it and all
Irreversible
http://puu.sh/g2uyR/b50aea0632.txt

Fixed the NC, as for the other suggestion, I don't quite get why since it compeltely ruins the pattern which works well. Thanks !
Moo-Chan
made an alignment fix from anxient's mod. no to the rest
thanks for the mod though :3

updateurino
osu file format v14

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Title:wh
TitleUnicode:wh
Artist:yes we cant
ArtistUnicode:yes we cant
Creator:Maeglwn
Version:MooChan's Insane
Source:
Tags:soundclown barney spaghetti boss yakety sax boots randolph sidney samson riverside Static Noise Bird Priti Moo-chan MooChan Blue Dragon Irreversible Asphyxia
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riffy
Asphyxia summoned me.

[General]
  1. Disable Widescreen and Letterboxes in all diffs. They aren't necessary at all as you don't have a storyboard.
  2. Probably there should be a light Insane or something. I feel like a gap between Priti's Hard and Insane is too big.
[Easy]
Feels more like a Normal for me because of the high SV and some patterns which aren't really beghinner-friendly.
  1. Let's try AR4, it helps to avoid some overlaps and make things a little more readable.
  2. 00:15:789 (1) - the way how (1) appears before (3) is pressed may be kind of misleading for beginners.
    Note: same happens here.

    Nothing really wrong here, I just feel uncomfortable with the diffname. :c
[SNB's Normal]
As there are some 3/4 and 1/4 stuff used, I would rather call it Advanced. In my opinion, this is somewhat like a Normal+
  1. 00:13:943 (5) - mind adding a new combo here? This will match with your comboing and music nicely.
  2. 00:22:481 (1) - minor - move it around a little to make it look more smooth? example

    A decent Normal+, nothing else to say about it.
[Priti's Hard]
  1. 00:10:020 (7,8) - try to place a little jump between (7) and (8) to stress the way music gets louder.

    Nicely done.
[MooChan's Insane]
  1. 00:06:327 (8,9) - might be just me, but for some reason I have a feeling that a slider instead of these two circles would work better.
  2. 00:19:020 (7,1,2) - the spacing change feels quite sudden here. Mind changing DS from x0,73 to x1.0 or something like that? It should make the pattern flow better.

    Not much to say. :)
[Irre's Extra]
  1. CS7 ♥
  2. 00:15:327 - are you sure about ignoring this beat? It feels quite weird when it appears right in the middle of this slider.

    CS7 makes everything 200% better.
[Asphyxia's Extra]
  1. 00:11:173 (3) - this is the only slider with (two) repeats and it feels a little out of place in this diff. Try to replace it with two 1/4 sliders?

    That circle size, oh wow.
[Extra]
  1. 00:15:212 (6) - 00:18:904 (4) - the way how beats pop right in the middle of those slider bugs me a little. Maybe we can at least curve the sliders, so, the beat won't be completely ignored? Example
[BD's Extra]
  1. Try higher AR, please. I understand that you want to keep it low, but AR8-8,5 would be more readable and comfortable, thoughit's still something really low for this diff.
It's just the diffnames and gap, nothing else to complain about.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Moo-Chan
made all changes from bakari's mod

updoot
osu file format v14

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Artist:yes we cant
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thanks for mod ♥
Birdy

-Bakari- wrote: 1r12o

Asphyxia summoned me.

[SNB's Normal]
As there are some 3/4 and 1/4 stuff used, I would rather call it Advanced. In my opinion, this is somewhat like a Normal+ - sure thing
  1. 00:13:943 (5) - mind adding a new combo here? This will match with your comboing and music nicely. - yeah, not sure why had I missed it earlier, thanks
  2. 00:22:481 (1) - minor - move it around a little to make it look more smooth? example - rotated by 7 degrees and moved up a little

    A decent Normal+, nothing else to say about it.
Thanks a lot!

cool stuff here :^)
osu file format v14

[General]
AudioFilename: uokbBPOA0mG6.128.mp3
AudioLeadIn: 0
PreviewTime: 23173
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:wh
TitleUnicode:wh
Artist:yes we cant
ArtistUnicode:yes we cant
Creator:Maeglwn
Version:SNB's Advanced
Source:
Tags:soundclown barney spaghetti boss yakety sax boots randolph sidney samson riverside Static Noise Bird Priti Moo-chan MooChan Blue Dragon Irreversible Asphyxia
BeatmapID:602659
BeatmapSetID:232017

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"boxxy-298363-2042x1276.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1020,461.538461538462,4,2,0,80,1,0
1020,-133.333333333333,4,2,0,80,0,0
4481,-100,4,2,0,80,0,0
8404,-100,4,1,0,80,0,0
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19481,-100,4,1,0,80,0,0
23173,-100,4,1,0,80,0,1
34250,-100,4,2,0,80,0,0
36096,-100,4,3,0,5,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 169,83,255
Combo3 : 128,128,255
Combo4 : 192,192,192

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292,172,31481,2,0,P|340:188|364:232,2,85,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,212,32173,1,0,0:0:0:0:
112,272,32404,6,0,B|84:240|92:191|92:191|48:172|36:130,1,170,0|8,0:0|0:0,0:0:0:0:
52,32,33096,1,0,0:0:0:0:
140,88,33327,2,0,P|190:100|256:81,1,85
312,44,33789,2,0,L|388:40,1,42.5,8|0,0:0|0:0,0:0:0:0:
497,85,34250,5,8,0:0:0:0:
405,270,34712,1,8,0:0:0:0:
199,302,35173,1,8,0:0:0:0:
54,155,35635,1,8,0:0:0:0:
92,40,35866,1,8,0:0:0:0:
256,192,36096,12,0,37481,0:0:0:0:
Mismagius
keep ar7 pls
Topic Starter
Maeglwn

-Bakari- wrote: 1r12o

Asphyxia summoned me.

[General]
  1. Disable Widescreen and Letterboxes in all diffs. They aren't necessary at all as you don't have a storyboard. ye
  2. Probably there should be a light Insane or something. I feel like a gap between Priti's Hard and Insane is too big. handling this
[Easy]
Feels more like a Normal for me because of the high SV and some patterns which aren't really beghinner-friendly. sure, it's a normal
  1. Let's try AR4, it helps to avoid some overlaps and make things a little more readable.
  2. 00:15:789 (1) - the way how (1) appears before (3) is pressed may be kind of misleading for beginners. not really a whole lot I can do here because of the ar honestly :P it's still a slider, and since this is a normal now, screw it, it'll be fine I hope
    Note: same happens here.

    Nothing really wrong here, I just feel uncomfortable with the diffname. :c
[Extra]
  1. 00:15:212 (6) - 00:18:904 (4) - the way how beats pop right in the middle of those slider bugs me a little. Maybe we can at least curve the sliders, so, the beat won't be completely ignored? Example yea, I feel you. put the anchors in
It's just the diffnames and gap, nothing else to complain about.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
ty <3
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