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Hommarju - Rock It [OsuMania] 3hi70

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Topic Starter
Thanks for all mods, I have accepted all of them and for the one which mention adding some variation and exchange triple and double notes in another diff I have nearly re-mapped the whole part and now it become much nicer, and before that I still put myself into docidaci rhythm. I just did not realize the volume of that part really! your mods are very worthful ;)

Adot wrote: 17c6c

hello there.. mod request from PM


click

  • [Beginner]
  1. 00:40:965 (40965|1) - should be here 00:41:053 - the note is actually following these notes 00:40:259 (40259|3,40524|1) - so the snap placement must be same. judging for kicks too, the kick comes from 00:41:053 - . but i noticed u placed note in 00:42:377 (42377|2) - 00:43:788 (43788|2) - . i bet u have a reason but i don't recommend this. it ruins the flow imo. but if u have an explanation and different opinion. just let me know.
  2. 01:06:377 (66377|0,66553|3,66729|0) - this has a same shape to the next patterns... i recommend u to vary them. like this 01:07:788 - http://osu-ppy-sh.tvgratuite.org/ss/7556167 , 01:10:965 (70965|3) - https://osu-ppy-sh.tvgratuite.org/ss/7556174 and so on
    [Normal]
  3. 00:51:200 - add 1 for snare sound
  4. 00:57:906 (57906|2,58082|0,58259|2) - from this pls vary the pattern again like in beginner diff
  5. 01:25:082 - 01:53:318 - 1 for snare
  6. 01:53:671 - from this just make the pattern like u did in 01:25:435 -
    [Another]
    For note : i like this diff, especially the distracting SVs are well-used there. but some of that didn't reach my expectation, like :
  7. from snare 00:23:671 - and 00:24:37 - and etc, the sound is kinda thick, but the note isn't dense here. even that, u did place a triple in the kick like 00:24:729 - that the sound is kind more thin than snare in 00:23:671 - . it makes player can't find the way they expect. some of rhythm game always give a dense note in thick sound so the player can put the flow and joy there. try to change it from adding triple in snare sound and make double in kick sound. it is kinda wiser.
  8. 00:34:612 - the way u put the LN is good, for note, u dont need to focus adding double-triple to thick instrument there because u had been already focused in vocal sound. it is kind good idea. i like it
  9. 00:45:156 (45156|0) - ghostnote
  10. 00:45:465 - until 00:45:553 - still has sound in 1/8 snap. try to fix it
  11. 01:31:082 - try to do same thing like i mentioned.

good mapset.. just some polish and it will be really good map. hope my advice helps u. and sorry for come late.
see you and good luck for ranking this!
sure.. for reminder :

- you can post quotes more than 1. but u cant put quote in the quote. so it will save your post counts and not wasting a page. (i had seen u did a post with 1 attached quote every post. try to save a page so it will be more proper to look)
- you dont need to quote some mods if u accept/reject them all... if you have both accept and reject points. make sure u reply every each point with suit reason. it will respect the modder so much and can make an introspection between both mapper and modder.
Topic Starter

Adot wrote: 17c6c

sure.. for reminder :
Thanks for reminder!
Mod by request from Tofu1222.
AiMod:
1. Kiai isn't snapped at 00:40:260. The correct kiai time should be 00:40:259.
2. Audio preview time conflicts with Endow's Hyper, please change the preview time.

Another:
OD suggest 8.5, HP suggest 8.2-9.0.
00:00:818 (818|2) - I'm not sure why you use a jack here.
00:02:318 (2318|2) - Same as above.
00:03:377 (3377|2) - Same as above.
00:05:671 - 00:06:377 - I know what you are intending to do here, but it should be like this:
https://osu-ppy-sh.tvgratuite.org/ss/7559823
00:08:494 - 00:09:200 - Same as above, you make a mistake for the instrument.
https://osu-ppy-sh.tvgratuite.org/ss/7559842
00:11:318 - 00:12:024 - Same.
https://osu-ppy-sh.tvgratuite.org/ss/7559854
00:16:259 - 00:17:318 - If you abandon the 1/4 in the previous several bars, why you pick it up here? You can choose to fill the previous part with 1/4 streams, or just abandon the 1/4 here.
00:22:347 (22347|1) - Ghost note.
00:46:259 - Triple note here rather than 00:46:435 if you are making triple notes for the drum (is that a drum? I am not sure)
same for 00:47:671 - 00:49:082 - 00:50:494
00:55:435 - What about this?
https://osu-ppy-sh.tvgratuite.org/ss/7559944
00:57:200 - Double here cuz there is a heavy instrument here, even triple is acceptable but I prefer double.
01:14:759 - Unreasonable double here.
01:24:024 - 01:25:082 - Same as 00:16:259 - 00:17:318
01:30:112 - Ghost note.

Endow's Hyper
00:16:435 - If you try to catch vocal, here is one.
00:54:024 - 00:54:200 - 1/8 here.
00:56:582 - 00:57:200 - Don't use this pattern in low difficulties, it is weird and not comfortable to play.
01:02:494 - 01:02:847 - I 'm not sure why you use 1/4 here.
01:24:200 - Vocal here.
-------------------------------------------------------------------------------
Good luck.
hello tofu! here's my mod as promised :)

[General]
  1. fix the preview point in Hyper diff
  2. disable widescreen in all diff if you're not planning on adding storyboard
  3. remove beatmania iidx and hommarju in tags since both already writen in the beatmap metadata
  4. 1.8 star rate gap between Hyper and Normal diff, consider to reduce this gap, discuss this with Eedow
  5. background format writen as QQ图片20170225175410.png, the unicode make the bg unreadable, change the file name to bg.png instead
[Beginner]
  1. 00:00:730 (730|3,1435|3) - ctrl + h at these notes to spread the play to both hand
  2. 00:17:141 - won't hurt to add note in here, to emphasize the snare
  3. 00:17:671 - notice that there are 2 snare tick per 1/2 beat here, would be better to express the snare if you put the note on the last tick of each snare in this section. picture if you don't understand what i mean: http://osu-ppy-sh.tvgratuite.org/ss/7562054
  4. 00:34:788 (34788|2,35141|2,35494|1,35847|1) - ctrl + h, i find it better to alternate between 00:34:788 (34788|2,35141|2) - and 00:34:612 (34612|3)
  5. 00:55:788 (55788|0,55788|3,56141|1,56494|3,56847|1,57200|3) - these pattern feel anti-climatic, would be better to move the cymbal notes in 00:55:788 (55788|0) - to 00:57:200 - instead. the cymbal is louder anyway
  6. 00:55:612 - add note in here to emphasize the kick, i would recommend something like this: http://osu-ppy-sh.tvgratuite.org/ss/7562036
  7. 01:15:553 - add note? same sound as 01:16:965 (76965|2,76965|1) - and 01:14:141 (74141|2,74141|1)
  8. 01:24:906 - add note to emphasize the snare
  9. 01:25:435 - same as i mentioned in 00:17:671
[Normal]
  1. 00:01:435 - should've add the note in red line too like you did in 00:04:259 -
  2. 00:10:082 (10082|2,10435|2) - move to right to spread the pattern?
  3. 00:56:847 (56847|1) - change to LN?
  4. 01:05:406 (65406|3) - unintended perhaps?
[Another]
  1. 00:07:259 (7259|3,7435|3,7612|3,7788|3,7965|3,8141|3) - i'm not a fan of this kind of anchor inside the stream, so unless its intended i suggest you to rearrange them to avoid anchor, also applied to 00:09:641 (9641|1,9818|1,9994|1,10171|1,10347|1,10524|1,10700|1) - , etc.
  2. 00:34:612 - intended? its okay to use triple in here since you did a lot of 1/4 jacks anyway
  3. 00:45:906 - add note?
  4. 00:46:435 (46435|0,46435|2,46435|3) - why triple? it will be better to use triple in 00:46:259 - instead since it has snare, just like 00:46:965 (46965|2,46965|3,46965|0) - , etc.
  5. 01:18:377 - suggestion: https://osu-ppy-sh.tvgratuite.org/ss/7562113 , since the melody repeat here

okay i think that's all
its pretty solid for your first map
good job, keep up the great work :D
怎么没BG
[Another]
00:05:671 (5671|0,5847|2,5935|3,6024|0,6112|1,6200|2,6288|1) - 其实这一段有点突出的音突然LN有点略显不舒服(不过也可以保留
00:10:788|00:11:141 按照你前面的抓法的话你这两个地方也应该再加一个note的
00:13:435 (13435|2,14847|1,16259|2) - 这几个感觉不应该3notes啊
00:17:671 ~ 00:18:729 好想吐槽类似这类的pattern。。
00:22:435 (22435|2,22435|3,22612|2,22612|3) - 没必要LN的感觉
00:45:906 ~ 00:47:318 是我的话我会这样子,下面的段落基本差不多,也可以变通一下
00:55:612 (55612|2,55700|1) - 这两个明显和前面两个notes音高不同啊,移到4和1吧
00:55:788 ~ 00:56:406 不是特别推荐左右拍
00:57:200 ~ 01:08:141 这段你一个pattern重复了4次然后MIRROR,其实我觉得两次然后MIRROR一下再重新做一个新的pattern会比较好
01:22:612 (82612|2,84024|2) - 同00:13:435的建议
01:30:200 (90200|2,90200|3,90377|2,90377|3) - 同00:22:435的建议
01:31:082 ~ 01:53:318 我看出来你复制粘贴前面的了( 不知道有没有MIRROR,没有的话可以试试,或者你愿意的话可以重新做一遍
01:55:612 (115612|3,115656|2,115700|1,115744|0) - 这段是1/4
就这些了

Imperial Wolf wrote: 5172l

Mod by request from Tofu1222.
Endow's Hyper
00:16:435 - If you try to catch vocal, here is one. OK
00:54:024 - 00:54:200 - 1/8 here. This isnt my pattern because of something wrong,now it's recovered
00:56:582 - 00:57:200 - Don't use this pattern in low difficulties, it is weird and not comfortable to play.
01:02:494 - 01:02:847 - I 'm not sure why you use 1/4 here. just like 01:08:141 - 01:08:494
01:24:200 - Vocal here. OK
-------------------------------------------------------------------------------
Good luck.
Topic Starter

Imperial Wolf wrote: 5172l

Mod by request from Tofu1222.
AiMod:
1. Kiai isn't snapped at 00:40:260. The correct kiai time should be 00:40:259.
2. Audio preview time conflicts with Endow's Hyper, please change the preview time.

Another:
OD suggest 8.5, HP suggest 8.2-9.0.
00:00:818 (818|2) - I'm not sure why you use a jack here. I just follow the pitch since the two notes with the jack pattern there have the same pitch ,and the same applies to the other two.
00:02:318 (2318|2) - Same as above.
00:03:377 (3377|2) - Same as above.
00:05:671 - 00:06:377 - I know what you are intending to do here, but it should be like this:
https://osu-ppy-sh.tvgratuite.org/ss/7559823
00:08:494 - 00:09:200 - Same as above, you make a mistake for the instrument.
https://osu-ppy-sh.tvgratuite.org/ss/7559842
00:11:318 - 00:12:024 - Same.
https://osu-ppy-sh.tvgratuite.org/ss/7559854
00:16:259 - 00:17:318 - If you abandon the 1/4 in the previous several bars, why you pick it up here? You can choose to fill the previous part with 1/4 streams, or just abandon the 1/4 here.
00:22:347 (22347|1) - Ghost note.
00:46:259 - Triple note here rather than 00:46:435 if you are making triple notes for the drum (is that a drum? I am not sure)
same for 00:47:671 - 00:49:082 - 00:50:494
00:55:435 - What about this?
https://osu-ppy-sh.tvgratuite.org/ss/7559944
00:57:200 - Double here cuz there is a heavy instrument here, even triple is acceptable but I prefer double.
01:14:759 - Unreasonable double here.
01:24:024 - 01:25:082 - Same as 00:16:259 - 00:17:318
01:30:112 - Ghost note.
-------------------------------------------------------------------------------
Good luck.
No reply means accepted and modified. Thanks!
Topic Starter

Valentrixe wrote: 34c6k

hello tofu! here's my mod as promised :)

[General]
  1. fix the preview point in Hyper diff
  2. disable widescreen in all diff if you're not planning on adding storyboard
  3. remove beatmania iidx and hommarju in tags since both already writen in the beatmap metadata
  4. 1.8 star rate gap between Hyper and Normal diff, consider to reduce this gap, discuss this with Eedow I have asked eedow and it will be fixed soon.
  5. background format writen as QQ图片20170225175410.png, the unicode make the bg unreadable, change the file name to bg.png instead
[Beginner]
  1. 00:00:730 (730|3,1435|3) - ctrl + h at these notes to spread the play to both hand
  2. 00:17:141 - won't hurt to add note in here, to emphasize the snare
  3. 00:17:671 - notice that there are 2 snare tick per 1/2 beat here, would be better to express the snare if you put the note on the last tick of each snare in this section. picture if you don't understand what i mean: http://osu-ppy-sh.tvgratuite.org/ss/7562054
  4. 00:34:788 (34788|2,35141|2,35494|1,35847|1) - ctrl + h, i find it better to alternate between 00:34:788 (34788|2,35141|2) - and 00:34:612 (34612|3)
  5. 00:55:788 (55788|0,55788|3,56141|1,56494|3,56847|1,57200|3) - these pattern feel anti-climatic, would be better to move the cymbal notes in 00:55:788 (55788|0) - to 00:57:200 - instead. the cymbal is louder anyway
  6. 00:55:612 - add note in here to emphasize the kick, i would recommend something like this: http://osu-ppy-sh.tvgratuite.org/ss/7562036
  7. 01:15:553 - add note? same sound as 01:16:965 (76965|2,76965|1) - and 01:14:141 (74141|2,74141|1) I didn't because there is kind of gong sound here for 01:08:394, 01:11:318.01:14:141 and so on. To maintain this pattern I prefer not to have a double note here
  8. 01:24:906 - add note to emphasize the snare
  9. 01:25:435 - same as i mentioned in 00:17:671
[Normal]
  1. 00:01:435 - should've add the note in red line too like you did in 00:04:259 -
  2. 00:10:082 (10082|2,10435|2) - move to right to spread the pattern?
  3. 00:56:847 (56847|1) - change to LN?
  4. 01:05:406 (65406|3) - unintended perhaps?
[Another]
  1. 00:07:259 (7259|3,7435|3,7612|3,7788|3,7965|3,8141|3) - i'm not a fan of this kind of anchor inside the stream, so unless its intended i suggest you to rearrange them to avoid anchor, also applied to 00:09:641 (9641|1,9818|1,9994|1,10171|1,10347|1,10524|1,10700|1) - , etc.
  2. 00:34:612 - intended? its okay to use triple in here since you did a lot of 1/4 jacks anyway
  3. 00:45:906 - add note?
  4. 00:46:435 (46435|0,46435|2,46435|3) - why triple? it will be better to use triple in 00:46:259 - instead since it has snare, just like 00:46:965 (46965|2,46965|3,46965|0) - , etc.
  5. 01:18:377 - suggestion: https://osu-ppy-sh.tvgratuite.org/ss/7562113 , since the melody repeat here

okay i think that's all
its pretty solid for your first map
good job, keep up the great work :D

Thanks! No reply means accepted and modified. ;)
Topic Starter

liaoxingyao wrote: 56715

怎么没BG 加过了现在
[Another]
00:05:671 (5671|0,5847|2,5935|3,6024|0,6112|1,6200|2,6288|1) - 其实这一段有点突出的音突然LN有点略显不舒服(不过也可以保留 我还是留着了,感觉会比较creative一点吧
00:10:788|00:11:141 按照你前面的抓法的话你这两个地方也应该再加一个note的 加过了
00:13:435 (13435|2,14847|1,16259|2) - 这几个感觉不应该3notes啊 改成2note了
00:17:671 ~ 00:18:729 好想吐槽类似这类的pattern。。我还是觉得这类pattern一方面有一定挑战性,另一方面也没有像jack那样累,而且变化比较丰富,所以就留着了

00:22:435 (22435|2,22435|3,22612|2,22612|3) - 没必要LN的感觉 音色的区别,我还是留着
00:45:906 ~ 00:47:318 是我的话我会这样子,下面的段落基本差不多,也可以变通一下 我考虑了以下,最后还是接受了imperial wolf的建议,把drum sound用三键,感觉更加贴合音乐
00:55:612 (55612|2,55700|1) - 这两个明显和前面两个notes音高不同啊,移到4和1吧 考虑到键位我移到了3,1
00:55:788 ~ 00:56:406 不是特别推荐左右拍 但是14 23 这样拍和后面阶梯会比较卡手,所以还保留了,要是有什么解决方案请跟我说
00:57:200 ~ 01:08:141 这段你一个pattern重复了4次然后MIRROR,其实我觉得两次然后MIRROR一下再重新做一个新的pattern会比较好 已经重做了
01:22:612 (82612|2,84024|2) - 同00:13:435的建议 同上
01:30:200 (90200|2,90200|3,90377|2,90377|3) - 同00:22:435的建议 同上
01:31:082 ~ 01:53:318 我看出来你复制粘贴前面的了( 不知道有没有MIRROR,没有的话可以试试,或者你愿意的话可以重新做一遍 mirror了一下
01:55:612 (115612|3,115656|2,115700|1,115744|0) - 这段是1/4 OK
就这些了
谢谢你的建议,很多我都反复斟酌了一下,有些还是很好的 ;)
IRC mod
20:37 Tofu1222: Hi Aras do you have time now?
20:38 Aras25: sure
20:38 Aras25: NP me
20:39 Tofu1222: what does np mean qwq
20:39 Tofu1222: sorry
20:39 Aras25: give the map link
20:39 Aras25: send me this message : "/np"
20:39 Aras25: without the quotation mark
20:39 Aras25: owo
20:39 Aras25: while you are selecting the song
20:40 *Tofu1222 is listening to [https://osu-ppy-sh.tvgratuite.org/b/1214518 Hommarju - Rock It]
20:41 Aras25: oki
20:41 Tofu1222: thanks
20:41 Aras25: umm can you wait?
20:41 Aras25: I prefer to do irc mod
20:41 Tofu1222: it's ok
20:41 Tofu1222: I have enough time
20:41 Aras25: but I need to do my night prayer first
20:41 Aras25: muslim here
20:41 Aras25: is that okay?
20:41 Tofu1222: ok
20:41 Aras25: coolio =w=
20:41 Tofu1222: owo
21:02 *Aras25 is editing [https://osu-ppy-sh.tvgratuite.org/b/1208071 Hommarju - Rock It [Another]]
21:02 Aras25: can we begin?
21:03 Tofu1222: yup
21:04 Aras25: 00:02:318 (2318|2,2406|2) -
21:04 Aras25: don't need to jack
21:04 Aras25: not same like 00:00:818 (818|2,906|2) - imo
21:05 Aras25: tell me when you are done
21:05 Aras25: or rejecting my suggestion
21:05 Aras25: owo
21:05 Tofu1222: some people have mentioned the jack here, and what i want to express here is that since the two notes have the same pitch i want them to be in the same column...but i am not sure whether it is good or not
21:05 Aras25: there is no "good" or "bad" in mapping
21:06 Aras25: just "fit" or "not fit"
21:06 Aras25: and I think it is not fit
21:06 Aras25: because the pitch actually is different
21:06 Tofu1222: hmm
21:07 Aras25: you know about the 25% playback rate right?
21:07 Tofu1222: i heard it should be the same, but one thing is that i did not apply this jack into the patterns after the first few bars
21:07 Tofu1222: yeah i know
21:07 Aras25: oki
21:07 Aras25: you reject that one then ye?
21:08 Tofu1222: i want to accept it
21:08 Tofu1222: since i find that this pattern rejects the uniformity of pattern
21:08 Tofu1222: owo
21:08 Aras25: see
21:08 Aras25: sstreams didn't do well
21:08 Aras25: unless you want to overmap this
21:08 Aras25: but well
21:09 Aras25: it will be unable to be ranked
21:09 Tofu1222: that's fair
21:10 Tofu1222: so continue, i've done
21:10 Tofu1222: owo
21:10 Aras25: 00:03:553 (3553|0,3553|1,3553|3) -
21:10 Aras25: 3 note is note needed here
21:10 Aras25: the sound impact is not that big
21:10 Aras25: so 2 is enough
21:11 Tofu1222: ok
21:12 Aras25: 00:04:435 (4435|0,4435|3) -
21:12 Aras25: 2 note ther
21:12 Aras25: why?
21:14 Aras25: .-.
21:16 Aras25: got my last message?
21:16 Aras25: about this
21:16 Aras25: 00:04:435 (4435|0,4435|3) -
21:16 Tofu1222: my internet connection fails 5 min ago
21:16 Aras25: dw
21:16 Aras25: I know
21:17 Tofu1222: about this is what?
21:17 Aras25: 00:04:435 (4435|0,4435|3) -
21:17 Aras25: this
21:17 Aras25: why you put 2 note?
21:17 Aras25: mind explaining?
21:18 Tofu1222: there is a background music that goes new here
21:18 Aras25: ah I see
21:18 Aras25: the synth sound on every red line ye?
21:18 Tofu1222: and i put 2 note here and for the next few bars
21:18 Tofu1222: yup
21:19 Aras25: I'm not saying it is wrong but
21:19 Aras25: the sound itself still not worth the impact of 2 note
21:19 Aras25: while in 6k and up it is fine
21:19 Tofu1222: so just ignore?
21:19 Aras25: at 4k it is totally "ugh"
21:19 Aras25: just make those 1 note
21:19 Aras25: apply to all of them
21:19 Tofu1222: i see
21:20 Tofu1222: ok
21:20 Aras25: you got my reason right?
21:20 Tofu1222: i understand
21:20 Tofu1222: i intended to emphasize them, but they don't worth emphasizing by double notes, right?
21:21 Aras25: yup
21:21 Aras25: but you can do that in 6k and up
21:21 Aras25: because there is more column
21:21 Tofu1222: so what about the white line double note between them, should i make them 1 note?
21:21 Tofu1222: oh i see
21:21 Aras25: 00:05:318 (5318|0) - this?
21:21 Aras25: they worth it imo
21:21 Aras25: synth + hi hat
21:21 Aras25: so ya, you can keep
21:22 Tofu1222: oh yup owo
21:22 Aras25: 00:05:759 (5759|1,5847|2,5935|3,6112|1,6200|2,6288|1) -
21:22 Aras25: I know what you are trying to do here
21:22 Aras25: but I myself somehow find it a bit whammy
21:22 Aras25: ._.
21:22 Aras25: for a reason I don't know why
21:24 Tofu1222: but will making them not to be hold note change this part to be kind of boring, since there are nearly no changes here?
21:25 Aras25: I think I find it a bit whammy because I don't feel a lot of change there
21:25 Aras25: but that may be just me
21:25 Aras25: ._.
21:25 Aras25: nobody ever complained about this before in their mod?
21:25 Tofu1222: there are someone mentioning this before.
21:26 Tofu1222: but i reject it...
21:26 Aras25: I see
21:26 Aras25: can I go on?
21:26 Tofu1222: please
21:28 Aras25: 00:12:024
21:28 Aras25: 00:12:024 -
21:28 Aras25: starting here
21:28 Aras25: the instrument is getting denser
21:29 Aras25: and the 1/4 synth you are following is still there
21:29 Aras25: so I don't se a reason for you to ignore them
21:30 Tofu1222: i didn't ignore originally, but someone modding this part tells me that here is a little bit messy, so i just make it like that.
21:31 Tofu1222: do you have any ideas about this part?
21:31 Aras25: w8
21:31 Aras25: I'll organize it
21:31 Aras25: then I'll SS you for some pattern to use as thinking basis
21:32 Tofu1222: nice
21:32 Tofu1222: 0w0
21:42 Aras25: https://osu-ppy-sh.tvgratuite.org/ss/7570536
21:42 Aras25: you can try stuff like that
21:42 Aras25: I'll give you a secret to create a well structured jumpstream
21:42 Aras25: first
21:42 Aras25: you need to put some specific sound as "checkpoint"
21:43 Aras25: in this case, I used the drus
21:43 Aras25: then
21:43 Aras25: I decide to make that every 4 checkpoint as 1 pattern string
21:43 Aras25: after that I repeat the pattern again, but the mirror version of it
21:44 Aras25: of course this is only the basic
21:44 Aras25: as you goes deeper into mapping
21:44 Aras25: you will find a lot more way to create well structured stream
21:44 Aras25: tell me when you are finished
21:44 Tofu1222: oh i understand what you mean
21:44 Aras25: :3
21:44 Aras25: you get what I mean then right? shall we continue?
21:45 Aras25: you can just add what I suggest to your "todo list" first
21:46 Tofu1222: todo list is?
21:46 Aras25: a list on what you will change on this map
21:46 Aras25: since it will take a lot of time :D
21:46 Tofu1222: ok :)
21:47 Tofu1222: we can continue
21:47 Aras25: 00:17:847 -
21:47 Aras25: this part
21:47 Aras25: the drum rhythym is getting even more denser
21:47 Aras25: and the rhythymstill goes on
21:48 Tofu1222: yes
21:48 Aras25: w8
21:48 Aras25: I'll be back
21:49 Aras25: helping my parrent with her stuff for a bit
21:49 Aras25: pleasse wait
21:49 Aras25: and sorry for the inconvenient
21:49 Tofu1222: it is ok
21:59 Aras25: I'm back
22:01 Aras25: 00:17:698 - try this here https://osu-ppy-sh.tvgratuite.org/ss/7570653
22:01 Aras25: layering the synth and the drum with 2 note
22:01 Aras25: also you can apply my "checkpoint" stuff from before
22:03 Aras25: tell me if you donw with it
22:03 Tofu1222: oh i see
22:04 Tofu1222: i am applying, but i find a problem, that is the part before 00:12:024 and after look nearly the same kind, but actually they differ a lot in their music
22:09 Tofu1222: done
22:10 Aras25: oki
22:10 Aras25: next is
22:10 Aras25: umm
22:10 Aras25: 00:20:053 (20053|2) -
22:10 Aras25: this part
22:10 Aras25: a mix of 1/2 drum and 1/8 burst
22:10 Aras25: and also 1/4 drum
22:10 Tofu1222: yup
22:10 Aras25: https://osu-ppy-sh.tvgratuite.org/ss/7570698
22:11 Aras25: best way to emphasize both of them
22:12 Tofu1222: done
22:12 Aras25: ok I think that's it
22:12 Aras25: the song is just repeating the same melody over and over again
22:12 Tofu1222: is the middle part ok?
22:13 Aras25: and I have give you thinking basis on most of them
22:13 Aras25: which one?
22:13 Aras25: ctrl c the note
22:13 Aras25: ctrl v here
22:13 Tofu1222: 00:23:318 (23318|0,23318|3) - from here
22:13 Tofu1222: is there any problem
22:14 Aras25: nope
22:14 Aras25: I've look at them
22:14 Aras25: this one is neater than the any other part
22:14 Aras25: owo
22:14 Tofu1222: thanks
22:14 Aras25: deel free to cantact me if you were in lost or not sure about stuff
22:14 Tofu1222: nice
22:15 Aras25: I think I cantry to help you when I'm free
22:15 Aras25: shall I post?
22:15 Tofu1222: yup

good luck on rankingn this, and welcome to mapping community owo
Sorry for late... to busy...

|1|2|3|4|

Beginner
  1. 00:10:965 (10965|1) - move to col [1] for better pattern balance
  2. 00:22:435 (22435|0,22612|3) - I suggest make here col [2] [3], cuz compare with 00:21:906 (21906|0,22171|3) - is different rhythm, so make 00:22:435 (22435|0) - 00:22:612 (22612|3) - close to remind it ( same 01:30:200 - )
  3. 00:41:318 (41318|3) - since here have a thick beats so you can change it to LN ( same like 00:42:729 (42729|0) - 00:44:141 (44141|1) - )

Normal
  1. 00:11:494 - you should recheck here cuz 00:11:494 (11494|3,11671|2,11847|1) - differ with 00:08:671 (8671|2,8759|0,8935|1,9024|2) - , you should catch them same thing at at least 1 part, keep same rhythm
  2. 00:44:494 (44494|0) - this LN should stop at 00:45:553 - , cuz since here it's no longer have sound, and you did after 01:53:318 -
  3. 01:08:494 - you can add a note here cuz here have a bell sound

Eedow's Hyper
  1. 01:08:494 - you can add a note here cuz here have a bell sound

Another
  1. 00:22:435 (22435|2,22612|2) - move to col [2], avoid double-hit here 00:22:259 (22259|2,22435|2) -
  2. 01:19:435 - how about add a note at col [1] to emphasize this
  3. 01:30:200 (90200|1,90377|1) - move to col [3]

that's all, seems that all map set is great~

GOOD LUCK
Topic Starter

_Stan wrote: 1k3263

Sorry for late... to busy...

|1|2|3|4|

Beginner
  1. 00:10:965 (10965|1) - move to col [1] for better pattern balance ok
  2. 00:22:435 (22435|0,22612|3) - I suggest make here col [2] [3], cuz compare with 00:21:906 (21906|0,22171|3) - is different rhythm, so make 00:22:435 (22435|0) - 00:22:612 (22612|3) - close to remind it ( same 01:30:200 - ) ok
  3. 00:41:318 (41318|3) - since here have a thick beats so you can change it to LN ( same like 00:42:729 (42729|0) - 00:44:141 (44141|1) - ok

Normal
  1. 00:11:494 - you should recheck here cuz 00:11:494 (11494|3,11671|2,11847|1) - differ with 00:08:671 (8671|2,8759|0,8935|1,9024|2) - , you should catch them same thing at at least 1 part, keep same rhythm ok
  2. 00:44:494 (44494|0) - this LN should stop at 00:45:553 - , cuz since here it's no longer have sound, and you did after 01:53:318 - ok
  3. 01:08:494 - you can add a note here cuz here have a bell sound this one is for hyper right
Another
  1. 00:22:435 (22435|2,22612|2) - move to col [2], avoid double-hit here 00:22:259 (22259|2,22435|2) - ok
  2. 01:19:435 - how about add a note at col [1] to emphasize this other part with the same sound i use double note so i prefer double here 0.0
  3. 01:30:200 (90200|1,90377|1) - move to col [3] ok
that's all, seems that all map set is great~

GOOD LUCK

Thanks! Nice Suggestions! ;)
another
mapping every sound isn't good imo. the diff doesn't emphasize the music enough. 00:17:759 (17759|2,18024|1,18288|3,18553|2,19171|1,19435|2,19700|0,19965|1,20582|2,20847|0,21112|1,21377|2) - these sounds aren't audible, i recommend delete them.
emphasize the main sound instead of mapping everything
00:09:024 (9024|2) - extend to 00:09:200. 00:09:112 (9112|1) - delete
00:17:671 - double.
00:21:818 (21818|1,22082|2) - doubles
00:23:318 - you placed too much trills on 2|3 columns in this part, fix it or something
00:39:906 - triple
01:25:082 - triple
Topic Starter

eyes wrote: 6f59r

another
mapping every sound isn't good imo. the diff doesn't emphasize the music enough. 00:17:759 (17759|2,18024|1,18288|3,18553|2,19171|1,19435|2,19700|0,19965|1,20582|2,20847|0,21112|1,21377|2) - these sounds aren't audible, i recommend delete them. before aras25's recommendation i did not catch them all, but now i think maybe your words are true. Basically a little bit overmapping here. Thanks
emphasize the main sound instead of mapping everything
00:09:024 (9024|2) - extend to 00:09:200. 00:09:112 (9112|1) - delete ok
00:17:671 - double. i do not get what you mean here, double ln or what? should it be applied to other places?
00:21:818 (21818|1,22082|2) - doubles for uniformity that's fair
00:23:318 - you placed too much trills on 2|3 columns in this part, fix it or something i will change this pattern a little bit after
00:39:906 - triple that makes here to be not so playable i think
01:25:082 - triple the same
Some mods correspond with what i want to do next step, and thanks after all. ;)

_Stan wrote: 1k3263

Sorry for late... to busy...

|1|2|3|4|


Eedow's Hyper
  1. 01:08:494 - you can add a note here cuz here have a bell sound


GOOD LUCK
不抓bell sound
Hi, mod for request. Sorry for Bad English.

[Beginner]
I have nothing I want to say.

[Normal]
Please check AI MOD(Ctrl + Shift + A)
00:39:377 - Note Overlaps. please delete.
00:45:908 - shift the kiai time line.

00:22:435 (22435|2,22435|3,22612|1,22612|0) - suggest Ctrl + H. it will be more better.
01:30:200 (90200|2,90200|3,90377|0,90377|1) - it is same reason ,too.
00:45:906 ~ 00:51:024 - you should be match notes with sound. please replace notes like there 00:47:494 (47494|1,47671|1,48024|2,48200|2)
for example(2)

[Eedow's Hyper]
01:55:877 -It is too hard SV (for me). I suggest this Green Line move 01:55:832
It will be more easier.

[Another]
Please match other Diffs Tag.
00:06:112 (6112|1,6200|2,6288|1) - I think this is right?
00:11:759 (11759|0,11847|1,11935|3) - here is same,too.

Good luck :)
Topic Starter

PiraTom wrote: 3tp30

[Normal]
Please check AI MOD(Ctrl + Shift + A)
00:39:377 - Note Overlaps. please delete.
00:45:908 - shift the kiai time line.

00:22:435 (22435|2,22435|3,22612|1,22612|0) - suggest Ctrl + H. it will be more better.
01:30:200 (90200|2,90200|3,90377|0,90377|1) - it is same reason ,too.
00:45:906 ~ 00:51:024 - you should be match notes with sound. please replace notes like there 00:47:494 (47494|1,47671|1,48024|2,48200|2)
for example(2)

[Another]
Please match other Diffs Tag.
00:06:112 (6112|1,6200|2,6288|1) - I think this is right? hmm, with 25%play rate i clearly hear there should be three notes so i will keep the same
00:11:759 (11759|0,11847|1,11935|3) - here is same,too.

Good luck :)
No reply means i accept them, and thanks a lot! ;)
Hellooo—

感觉这图没什么问题了,就提几点小问题吧

Another
00:12:024 (12024|1,12112|2) - ctrl+h
00:17:229 (17229|3,17229|2,17318|0,17318|1,17671|2,17671|3) - ^
00:17:847 (17847|1,17935|2) - ^
00:21:200 (21200|2,21288|0) - ctrl+j
01:24:994 (84994|0,84994|1,85082|3,85082|2,85435|0,85435|1) - ctrl+h

不好意思,mod实在是太短了,No kds吧 :o
Topic Starter

ExNeko wrote: y481x

Hellooo—

感觉这图没什么问题了,就提几点小问题吧

Another
00:12:024 (12024|1,12112|2) - ctrl+h
00:17:229 (17229|3,17229|2,17318|0,17318|1,17671|2,17671|3) - ^
00:17:847 (17847|1,17935|2) - ^
00:21:200 (21200|2,21288|0) - ctrl+j
01:24:994 (84994|0,84994|1,85082|3,85082|2,85435|0,85435|1) - ctrl+h

不好意思,mod实在是太短了,No kds吧 :o
都挺好的,我觉得可以给kds的,键位问题我现在最关心,谢谢!
hi mod as requested :)

4K col 1|2|3|4

[Beginner]
  1. 01:37:435 - col 3 looks a bit empty, would be better to re-arrange
  2. the rest looks good to me :)
[Normal]
  1. 00:00:730 (730|2) - move to col 4 looks more balance in my opinion
  2. 00:27:377 - how about like this? https://osu-ppy-sh.tvgratuite.org/ss/7635204
[Eedow's Hyper]
  1. 00:29:318 (29318|2,29406|3) - ctrl j
  2. nice diff!

not much i can modded this map since this map already looks good to me :) good luck on ranking!
Topic Starter

erlinadewi- wrote: x196u

hi mod as requested :)

4K col 1|2|3|4

[Beginner]
  1. 01:37:435 - col 3 looks a bit empty, would be better to re-arrange
  2. the rest looks good to me :)
[Normal]
  1. 00:00:730 (730|2) - move to col 4 looks more balance in my opinion
  2. 00:27:377 - how about like this? https://osu-ppy-sh.tvgratuite.org/ss/7635204
not much i can modded this map since this map already looks good to me :) good luck on ranking!

Thanks anyway, no reply means fixed. And i apply them for the repeated part too, nice suggestion on pattern arrangement!~ ;)
Topic Starter
Anyway I am hopeful about this map lol ;)

PiraTom wrote: 3tp30

[Eedow's Hyper]
01:55:877 -It is too hard SV (for me). I suggest this Green Line move 01:55:832 OK
It will be more easier.

erlinadewi- wrote: x196u

[Eedow's Hyper]
  1. 00:29:318 (29318|2,29406|3) - ctrl j OK
  2. nice diff! Thanks!
ay tofu n eedow (wew we have same "dow" :v )
Quick Mod
[General]
od hp
beginner 7 - 6,5 normal 7,5 - 7 hyper 8 - 7,5 another 8,5 - 8
just suggestion feel free to reject

[Beginner]

00:12:024 - add note for cymbal n emphasis

00:43:435 (43435|0,43965|0) - move to blue tick

01:49:082 (109082|1) - etc. no Ln like 00:41:318 (41318|3) - ? or variation

[Normal]

00:32:847 (32847|0) - make an anchor in col 1, so move to col 2

00:44:053 (44053|1) - move to col 1, make 00:43:788 (43788|1,43877|2,44053|1,44141|3) - 2 3 1 4

01:55:788 (115788|0,115788|3) - make LN like u do in beginner diff

[hyper]

oh my god dat gap between hyper n normal :'v

00:17:141 (17141|1,17141|0) - move to right side, too strong in hyper diff :'v

00:22:435 - 00:22:612 - remove a note, triple enough

01:02:582 (62582|0,62671|2,62759|1) - ?? if u mapped u should mapped all the similar sound like 00:57:641 - 00:57:729 - 00:57:818 - etc.

01:24:906 (84906|1,84906|0) - same

01:30:200 - same

[Another]

00:17:141 - u can make like this one in eedow's diff https://osu-ppy-sh.tvgratuite.org/ss/7651818

00:22:612 - 00:22:435 - 4 notes

00:57:641 - why not mapped the 1/4 beat ? or u can double the white tick to give emphasis
cool song cyu cyu
Good Luck >w<)b
Topic Starter

Syadow- wrote: 1m2a16

ay tofu n eedow (wew we have same "dow" :v )
Quick Mod
[General]
od hp
beginner 7 - 6,5 normal 7,5 - 7 hyper 8 - 7,5 another 8,5 - 8 ok
just suggestion feel free to reject

[Beginner]

00:12:024 - add note for cymbal n emphasis ok

00:43:435 (43435|0,43965|0) - move to blue tick ok

01:49:082 (109082|1) - etc. no Ln like 00:41:318 (41318|3) - ? or variation changed

Hmm, very careless mistakes for me, thanks fior poiinting them out

[Normal]

00:32:847 (32847|0) - make an anchor in col 1, so move to col 2 ok

00:44:053 (44053|1) - move to col 1, make 00:43:788 (43788|1,43877|2,44053|1,44141|3) - 2 3 1 4 ok

01:55:788 (115788|0,115788|3) - make LN like u do in beginner diff ok

[Another]

00:17:141 - u can make like this one in eedow's diff https://osu-ppy-sh.tvgratuite.org/ss/7651818 ok

00:22:612 - 00:22:435 - 4 notes I think 3 notes are better since they can represent such volume and also corresponds to the hyper diff

00:57:641 - why not mapped the 1/4 beat ? or u can double the white tick to give emphasishere the volume is not much to use double notes i think, and the voice here is more obvious

cool song cyu cyu
Good Luck >w<)b
Thanks for valuable suggestions and also the star ;) I will try my best to make this mapset perfect to get ranked!
hello mod req
00:22:435 (22435|0,22435|1,22435|3,22612|1,22612|3,22612|0) - maybe change 2 to 3 on the second one because it is different pitch
01:19:788 - u could put something else interesting rather than constant stream here
01:30:200 (90200|3,90200|0,90200|2,90377|0,90377|2,90377|3) - &
01:53:671 - this should be 2 notes and u can change 01:53:759 (113759|1) - to 3
01:55:612 (115612|0,115656|1,115700|2,115744|3) - hmm should be jump on this one , not burst

thats all, i think this map needs more variation instead of constant streaming throughout the map
Topic Starter

DoNotMess wrote: 71582g

hello mod req

00:22:435 (22435|0,22435|1,22435|3,22612|1,22612|3,22612|0) - maybe change 2 to 3 on the second one because it is different pitch ok

01:19:788 - u could put something else interesting rather than constant stream here i understand but i do not find any better pattern than stream here, if simply catch 1/2 notes i think it is too boring. If u have some specific suggestion please reply me in PM or online.


01:30:200 (90200|3,90200|0,90200|2,90377|0,90377|2,90377|3) - & ok

01:53:671 - this should be 2 notes and u can change 01:53:759 (113759|1) - to 3 ok

01:55:612 (115612|0,115656|1,115700|2,115744|3) - hmm should be jump on this one , not burst ok

thats all, i think this map needs more variation instead of constant streaming throughout the map


Thanks for all suggestions. And hope better coop next time :3
Normal
  1. 00:40:259 - section is hard to read and I think a pattern like here 00:53:141 - would be better
  2. 00:45:906 - You should follow the pattern like this https://osu-ppy-sh.tvgratuite.org/ss/7693597 feels much better
  3. 01:32:494 (92494|1,92494|3) - the chords in this section don't really fit when every sound is the same, should just be single notes
Eedow's Hyper
  1. 00:17:847 (17847|1,17847|0,17935|3,18112|3,18200|1,18200|0) - these all have the same sound so should all be double chords (and for rest of the map)
  2. 00:21:906 - this part is awkward to play with the short LN with the SV so I suggest this https://osu-ppy-sh.tvgratuite.org/ss/7693449 (and again later)
  3. 00:27:200 - I think a staircase would be better here and at 00:30:024 - and 00:31:435
  4. 00:57:200 - you could map LNs here and again at 01:08:494 - in the music I can definitely hear it and would make the section more interesting
  5. 01:19:435 - I think the SV here is too harsh, should be lowered a bit
Hope you found useful, GL :)
Topic Starter

Toehoe wrote: 1j41o

Normal
  1. 00:40:259 - section is hard to read and I think a pattern like here 00:53:141 - would be better hmm i think pattern variation maybe better, i keep
  2. 00:45:906 - You should follow the pattern like this https://osu-ppy-sh.tvgratuite.org/ss/7693597 feels much better i understand but i follow the pitch to arrange the pattern, actually it's not always the same
  3. 01:32:494 (92494|1,92494|3) - the chords in this section don't really fit when every sound is the same, should just be single notes
I understand, but i keep it temporarily, and i will ask a few others for this part. I think it is reasonable but now i don't want to change since all single notes would be too boring.

Hope you found useful, GL :)
Good Suggestions, Thanks! ;)
check Tag conflict

[Beginner]
00:43:347 (43347|0) - move to 3, dont map after LN, hard to see by newbie

00:33:553 - https://puu.sh/va8Zt/a16fa7ba0d.png

00:44:494 (44494|0) - end 00:45:553

more to come ..
well since you asked for a purely SV mod here it is
- most of these will be suggestions so don't force yourself to add it

you can use this for speed up and slowdowns if you want: http://zardoru.github.io/sv-tools/ (credits to agka)

[Hyper]

SVs aren't too conventional and are definitely quite intense, think it fits the song quite well though

I'm personally not digging the fact that:
00:17:318 (17318|2) - All similar sounding sections here feel like the exact replica of each other, I'm not really targeting at SVs, instead the note placements. Might be a personal preference thing but when the same exact pattern ( 00:17:671 (17671|1,17671|0,17847|1,17847|0,17935|3,18112|3,18200|1,18200|0,18377|0,18377|1,18465|3,18641|3,18729|0,18729|1) - ) repeats over and over again on 00:40:259 (40259|1) - 00:51:553 (51553|1) - 01:25:435 (85435|1) - 01:48:024 (108024|1) - , it feels like a really copy-pasted/cookie cut section as the song is so short

Suggesting to just at least flip it left-right just to make it somewhat different each time or you could re-pattern the whole thing

00:45:553 (45553|0,45906|1) - Think you could somewhat replicate the SV jumps on this LN in particular like you did previously on the vocals, just an idea

00:57:200 (57200|1) - Personally feel that this could use some slowjam, anything from 0.8 - 0.95 would be good, you can increase its speed back to 1 gradually as the music picks up

01:19:435 (79435|3) - A bit questionable on the playability here, I personally don't have time to react and read everything, think it'll be a "must-memorize" section for some players

01:42:553 (102553|3) - cool sv suggestion, you could probably just spam SV jumps on these LNs, i mean like, all of these LNs, would look rad

01:55:788 (115788|0) - Same thing about questionability, I think it's fine though since this and the previous one I talked about only has like 5 distinct beats and patterns to memorize

[Another]

00:00:730 (730|2) - you could start out with a slowjam here if you wanna, 0.9 - 0.95 would be significant enough such that the player will notice but won't significantly affect their gameplay. (Take note that you might want to start out the song with a 1.0x speed so that its transition from high speed to low speed would fit the sudden change in intensity in the music, it also helps the players who use scroll speed on scale to adjust correctly)

^ you could gradually raise it as music gets more intense

00:17:318 (17318|2) - 1.5 is a bit questionable at some points since it's really hard to read at that speed but since the next notes are logically deduce-able i think it's fine

00:56:494 (56494|0,57200|1) - You can probably do a speed up here from 1.0 to 1.1
00:57:200 (57200|1) - and abruptly cut to a 0.9 here to create a slowjam for this whole "breakdown" section in the music

^ same idea to increase speed back to 1.0 as the music gets more intense or before that 1/4 stream

idk, not many ideas here except for stuttering certain notes which honestly doesn't really add much to the map lol
Topic Starter

DE-CADE wrote: 1e563d

check Tag conflict

[Beginner]
00:43:347 (43347|0) - move to 3, dont map after LN, hard to see by newbie

00:33:553 - https://puu.sh/va8Zt/a16fa7ba0d.png

00:44:494 (44494|0) - end 00:45:553

more to come ..
All Applied ;) Thanks
Topic Starter

Evening wrote: i5m4a

[Another]

00:00:730 (730|2) - you could start out with a slowjam here if you wanna, 0.9 - 0.95 would be significant enough such that the player will notice but won't significantly affect their gameplay. (Take note that you might want to start out the song with a 1.0x speed so that its transition from high speed to low speed would fit the sudden change in intensity in the music, it also helps the players who use scroll speed on scale to adjust correctly) Done

^ you could gradually raise it as music gets more intense

00:17:318 (17318|2) - 1.5 is a bit questionable at some points since it's really hard to read at that speed but since the next notes are logically deduce-able i think it's fine so i just keep them now

00:56:494 (56494|0,57200|1) - You can probably do a speed up here from 1.0 to 1.1
00:57:200 (57200|1) - and abruptly cut to a 0.9 here to create a slowjam for this whole "breakdown" section in the music

^ same idea to increase speed back to 1.0 as the music gets more intense or before that 1/4 stream Done

idk, not many ideas here except for stuttering certain notes which honestly doesn't really add much to the map lol
I dont know whether it is the effect u expect to be, though i feel it is quite nice, thanks! Plz have a check at my update and maybe comment about that for one or two whe u are not busy :3
Really late zzz. NM as requested

looks like this mapset going to be pushed forward. i'll just say this.
This Mapset is currently unrankable. eedow's Hyper and normal Star rating are Way too far (1,9* -> 3,7. barely 1,8* apart) making the difficulty progress are extremely hard for a players that expecting something not too far from the "Normal diff" patterning. I suggest you made another diffs between normal and hyper which around 2,9* to fill the gap (it could be named "Advanced" imo)

1|2|3|4

[Another]

00:09:024 (9024|2) - should've splitted the LN here. if you focusing main melody. guess its close to - 00:11:847 (11847|1,11935|3) -

00:12:112 (12112|1,12200|0,12288|1,12465|1,12553|2,12641|1,12818|2,12906|1,12994|2,13171|1,13259|2,13347|3) - this 3 note sequence pattern goes trill-trill-trill-roll. but later it goes trill-trill-roll-trill which is kinda inconsistent with the music whereas the music has a stable melody and revolve around the same percussion structure. try to rearrange them into somthing structurally similar

00:34:524 (34524|1,34700|1,34877|1,35053|1,35229|1,35406|2,35582|2,35759|2,35935|2) - i'm not sure with the playability here. its really focused in in one column. plus the pattern is somewhat doesnt seem to be interesting enough for the hardest diff itself. you can somehow variate this

00:44:582 (44582|3,44671|2,44759|1,44847|0,44935|1,45024|2,45112|3) - you can continue the 14|23 trill here since the song provide strong kicks and make it consistent with the trill before - 00:44:406 (44406|0,44406|3,44494|2,44494|1) -

the second half is somewhat builded around the same idea so these suggestion might applied to there as well

[Normal]

00:18:906 (18906|0) - delete this one and make - 00:18:729 (18729|1) - an LN to - 00:19:082 - to properly cover the drum roll

00:21:553 (21553|2) - ^

00:41:318 (41318|3) - ^
there's actually many imo

sorry for short mod, cant really find much due to your note placement still looks kinda random (no offense tho) and since your first and second half hardly revolve around the same structure, so I cant say much :>

GL o/
Topic Starter

Rivals_7 wrote: 446kp

Really late zzz. NM as requested

looks like this mapset going to be pushed forward. i'll just say this.
This Mapset is currently unrankable. eedow's Hyper and normal Star rating are Way too far (1,9* -> 3,7. barely 1,8* apart) making the difficulty progress are extremely hard for a players that expecting something not too far from the "Normal diff" patterning. I suggest you made another diffs between normal and hyper which around 2,9* to fill the gap (it could be named "Advanced" imo)

1|2|3|4

[Another]

00:09:024 (9024|2) - should've splitted the LN here. if you focusing main melody. guess its close to - 00:11:847 (11847|1,11935|3) -

00:12:112 (12112|1,12200|0,12288|1,12465|1,12553|2,12641|1,12818|2,12906|1,12994|2,13171|1,13259|2,13347|3) - this 3 note sequence pattern goes trill-trill-trill-roll. but later it goes trill-trill-roll-trill which is kinda inconsistent with the music whereas the music has a stable melody and revolve around the same percussion structure. try to rearrange them into somthing structurally similar

00:34:524 (34524|1,34700|1,34877|1,35053|1,35229|1,35406|2,35582|2,35759|2,35935|2) - i'm not sure with the playability here. its really focused in in one column. plus the pattern is somewhat doesnt seem to be interesting enough for the hardest diff itself. you can somehow variate this

00:44:582 (44582|3,44671|2,44759|1,44847|0,44935|1,45024|2,45112|3) - you can continue the 14|23 trill here since the song provide strong kicks and make it consistent with the trill before - 00:44:406 (44406|0,44406|3,44494|2,44494|1) -

the second half is somewhat builded around the same idea so these suggestion might applied to there as well

[Normal]

00:18:906 (18906|0) - delete this one and make - 00:18:729 (18729|1) - an LN to - 00:19:082 - to properly cover the drum roll

00:21:553 (21553|2) - ^

00:41:318 (41318|3) - ^
there's actually many imo

sorry for short mod, cant really find much due to your note placement still looks kinda random (no offense tho) and since your first and second half hardly revolve around the same structure, so I cant say much :>

GL o/

So 1. All Mods Accepted, About 50% about my map is entirely changed. Some problems i realized very early, but i am not sure whetheer it will affect a lot until u point out my problem.
2. It is true that most of my two easist diffs are in random pattern, i didn't think a lot about them, which is a shame for me.
3. Also i will add a diff in the future when i am free, and before i didnt perceive this star gap as a big problem until u point out that is my biggest trouble.

Thanks for ur mod, really nice and helpful, which also helps me to realize my drawbacks as well. :3 And also good luck on ur exam. And if it is ok, plz add me as a friend, i will not bother u at all. ;)
Here is my mod as requested.

Advanced
  1. I would make these LNs 00:06:112 (6112|2,6200|1,6288|2) - like you did in Another
  2. Add one note here 00:08:935 -
  3. Remove pls because ghost note 00:09:112 (9112|2) -
  4. 00:21:906 - I would make the pattern like this. I think it is more playable like this https://puu.sh/vhVF3/be18d5c3e5.jpg
  5. 00:40:435 - You might want to add 1 note before every double here 00:40:700 - 00:40:965 - 00:41:229 - 00:41:847 - I won't mention every single one here but I guess you got it
  6. 01:16:259 (76259|0,76435|2,76612|0,76965|0,76965|3) - You might want to move these notes around and balance them
  7. 01:29:671 (89671|1,89671|3,89759|2,89847|1,89935|2,89935|0,90024|1) - more balance pls. It's to much focus into the middle imo

Hm that's pretty much everything I could find. I hope you get this map ranked! I love the song. Good Luck :D
Topic Starter

Hiranaka wrote: w4w22

Here is my mod as requested.

Advanced
  1. I would make these LNs 00:06:112 (6112|2,6200|1,6288|2) - like you did in Another yes. and i apply short LN to a few parts after this as well
  2. Add one note here 00:08:935 - ok
  3. Remove pls because ghost note 00:09:112 (9112|2) - ok
  4. 00:21:906 - I would make the pattern like this. I think it is more playable like this https://puu.sh/vhVF3/be18d5c3e5.jpg i change it in a different way but thanks for pointint out owo
  5. 00:40:435 - You might want to add 1 note before every double here 00:40:700 - 00:40:965 - 00:41:229 - 00:41:847 - I won't mention every single one here but I guess you got it it's just that i want to keep the diff not so hard, if i add single note, this part may be harder enough to increase star, which might not be good, and also since this is advanced, it may be still important to keep pattern nice and focused on obvious notes though lol
  6. 01:16:259 (76259|0,76435|2,76612|0,76965|0,76965|3) - You might want to move these notes around and balance them ok
  7. 01:29:671 (89671|1,89671|3,89759|2,89847|1,89935|2,89935|0,90024|1) - more balance pls. It's to much focus into the middle imo ok

Hm that's pretty much everything I could find. I hope you get this map ranked! I love the song. Good Luck :D
Thanks for modding, it's really heleful, i will try my best to get it ranked owo ;)
Hai a rough mod

mod
[Advanced]
  1. 把widescreen取消掉
  2. HP调到7.5?
  3. 00:23:671 - 例,鼓点最好都用两个note
  4. 可以把两段kiai的图案做得乱一些,按顺序排感觉太重复了
  5. 00:36:200 - 这里开始可以把LN放在中间两格
  6. 00:44:318 - 加一个note
  7. 01:18:377 - 给木鱼(?)加一个note
[Normal]
  1. 00:12:024 (12024|0,12377|0,12729|0) - 3个jack在normal难度太多了,最好把一个note重新排一下
没发现其他问题,图做的不错 :)

Good luck!
Topic Starter

dkingo wrote: 574vp

Hai a rough mod

mod
[Advanced]
  1. 把widescreen取消掉 ok
  2. HP调到7.5? ok
  3. 00:23:671 - 例,鼓点最好都用两个note 如果全部应用我认为星数会提高比较多,所以我还是选择不加比较好,加这个难度的原因就是为了缓解star gap
  4. 可以把两段kiai的图案做得乱一些,按顺序排感觉太重复了 没什么头绪,如果有些例子最好可以告诉我
  5. 00:36:200 - 这里开始可以把LN放在中间两格 可能影响手感,而且旋律基本都是在重复,这个pattern也就重复了一次
  6. 00:44:318 - 加一个note ok
  7. 01:18:377 - 给木鱼(?)加一个note instead我给它换了hitsound,后面的重鼓我用的双键,这儿要是还用感觉音量大小不太匹配

[Normal]
  1. 00:12:024 (12024|0,12377|0,12729|0) - 3个jack在normal难度太多了,最好把一个note重新排一下 我觉得 example有么,现在这样我觉得本来速度也不快,能构成jack吗?
没发现其他问题,图做的不错 :)


谢谢摸图,我思考了很多,以及谢谢star ;)

Good luck!
Hi there, just some suggestion here
General

- About your hitsound usage, i can only saw u use C (normal-hit-clap), W ( normal-hitwhistle) and normal-hitnormal, i think all these are unused hitsound > http://puu.sh/vshLf/e0397b0e60.png since i can't find the where did u apply this, if u do please tell me where is it
my suggestion remove all the highlighted hitsound file and use only normal type hitsound

-hitsound are kinda inconsistent and some part are missing, example 00:34:612 - till 00:40:259 - , u should probably recheck for each difficulty again

- suggest to change difficulty names ( Advanced > Hyper , Eedow's Hyper > Another , Another > Extra or any custom name u like) advanced and hyper actually sound about the same in my opinion

Beginner
- 00:34:259 (34259|0) - it should start at 00:34:082 - for the long sound or the 1/4 kick roll.
- 01:52:259 (112259|2,112612|1,112965|2) - suggest to catch the vocal sound here, example > http://puu.sh/vsidm/de6b6b7fb3.png

Normal
- 00:12:024 - for all these crash sound u heard, u should add finish hitsound to them since it represent the crash cymbal here, u should recheck again for this one
- 00:12:024 - till 00:17:318 - isnt all sound the same? but why have W for place like 00:12:729 (12729|0,12729|3) - ? it should all C
- 00:18:377 (18377|3,18465|1,18641|3) - missing hitsound C, and so on like 00:19:259 (19259|3,19347|1,19524|3,19788|0,19877|2,20053|0) - please recheck all the missing hitsound again
- 01:19:788 - double note here?
- 01:52:965 - u can use another LN to emphasize the 1/8 burst sound here, end at 01:53:318 -

Advanced
- 00:06:024 - better not to miss this sound too
- 00:11:671 - suggest to add a note ^
- 00:44:318 (44318|1,44318|0) - why double note here? refer 00:42:729 (42729|3,42729|0,42818|1,42906|2,42994|3) - all these time u didn't use any double for 1/4 stream
- 00:45:906 - suggest double note here for crash
- 00:57:200 - ^
- did u copy paste the pattern each time? lol

Eedow's Hyper
00:27:818 - 00:28:347 - highly suggest to add a note here to make a 1/4 stream
00:33:465 - 00:39:112 - here too, i feel much comfortable to make a full 1/4 stream here instead breaking this flow, and so on if u accept

Another
01:08:494 - 01:09:906 - 01:11:318 - 01:12:729 - how about make double note here? if u notice there is a bell sound for each double tick timing, and so on till 01:18:377 -
feel the pattern are just CTRL+H from each time, well is not wrong too


Overall the pattern are solid but the hitsound are inconsistent to me, please give a recheck for each difficulty again, good luck!
Topic Starter

Critical_Star wrote: 233c49

Hi there, just some suggestion here
General

- About your hitsound usage, i can only saw u use C (normal-hit-clap), W ( normal-hitwhistle) and normal-hitnormal, i think all these are unused hitsound > http://puu.sh/vshLf/e0397b0e60.png since i can't find the where did u apply this, if u do please tell me where is it
my suggestion remove all the highlighted hitsound file and use only normal type hitsound

-hitsound are kinda inconsistent and some part are missing, example 00:34:612 - till 00:40:259 - , u should probably recheck for each difficulty again

- suggest to change difficulty names ( Advanced > Hyper , Eedow's Hyper > Another , Another > Extra or any custom name u like) advanced and hyper actually sound about the same in my opinion

Beginner
- 00:34:259 (34259|0) - it should start at 00:34:082 - for the long sound or the 1/4 kick roll.
- 01:52:259 (112259|2,112612|1,112965|2) - suggest to catch the vocal sound here, example > http://puu.sh/vsidm/de6b6b7fb3.png

Normal
- 00:12:024 - for all these crash sound u heard, u should add finish hitsound to them since it represent the crash cymbal here, u should recheck again for this one
- 00:12:024 - till 00:17:318 - isnt all sound the same? but why have W for place like 00:12:729 (12729|0,12729|3) - ? it should all C
- 00:18:377 (18377|3,18465|1,18641|3) - missing hitsound C, and so on like 00:19:259 (19259|3,19347|1,19524|3,19788|0,19877|2,20053|0) - please recheck all the missing hitsound again
- 01:19:788 - double note here?
- 01:52:965 - u can use another LN to emphasize the 1/8 burst sound here, end at 01:53:318 -

Advanced
- 00:06:024 - better not to miss this sound too
- 00:11:671 - suggest to add a note ^
- 00:44:318 (44318|1,44318|0) - why double note here? refer 00:42:729 (42729|3,42729|0,42818|1,42906|2,42994|3) - all these time u didn't use any double for 1/4 stream
- 00:45:906 - suggest double note here for crash
- 00:57:200 - ^
- did u copy paste the pattern each time? lol

Another
01:08:494 - 01:09:906 - 01:11:318 - 01:12:729 - how about make double note here? if u notice there is a bell sound for each double tick timing, and so on till 01:18:377 -
feel the pattern are just CTRL+H from each time, well is not wrong too


Overall the pattern are solid but the hitsound are inconsistent to me, please give a recheck for each difficulty again, good luck!


All Accepted and All changed.
Other Changes includes:
pattern remaking and more reasonable variation for Extra, Hyper and Normal
Hitsound Chnages for all diffs except Eedow's Another
;) It is a pity that Eedow isn't online now, otherwise i can get all things done tonight ;) Really helpful mod, especially for hitsound part

Critical_Star wrote: 233c49

Eedow's Hyper
00:27:818 - 00:28:347 - highly suggest to add a note here to make a 1/4 stream
00:33:465 - 00:39:112 - here too, i feel much comfortable to make a full 1/4 stream here instead breaking this flow, and so on if u accept
Good,I accept
Topic Starter
Finally, All Updated!
With Tofu
2017-04-29 18:12 Tofu1222: Hi Fresh Chicken, I've sent u req two weeks ago, and u dont reply me. i am wondering whether u take it or not. I understand u are busy so i can wait for some time.
2017-04-29 18:12 Fresh Chicken: oh hi
2017-04-29 18:12 Fresh Chicken: Ah, unfortunately I don't read homepage PM recently, sorry
2017-04-29 18:13 Fresh Chicken: I think you can see why : https://puu.sh/vzOU8/1cf8fb649a.png
2017-04-29 18:13 Fresh Chicken: Anyway
2017-04-29 18:13 Fresh Chicken: What that map is?
2017-04-29 18:13 Tofu1222: ACTION is listening to [https://osu-ppy-sh.tvgratuite.org/b/1214518 Hommarju - Rock It]
2017-04-29 18:13 Tofu1222: this one
2017-04-29 18:13 Fresh Chicken: ooooohh
2017-04-29 18:13 Fresh Chicken: iidx
2017-04-29 18:13 Fresh Chicken: umm
2017-04-29 18:13 Fresh Chicken: does it have GD
2017-04-29 18:13 Tofu1222: it has one
2017-04-29 18:13 Fresh Chicken: if not, I can take and can give bubble in a hour
2017-04-29 18:13 Fresh Chicken: damn
2017-04-29 18:14 Fresh Chicken: is he online?
2017-04-29 18:14 Fresh Chicken: *GDert
2017-04-29 18:14 Fresh Chicken: er
2017-04-29 18:14 Tofu1222: not really now
2017-04-29 18:14 Fresh Chicken: seems you are getting on bubble checking by CS
2017-04-29 18:14 Fresh Chicken: is it so?
2017-04-29 18:15 Tofu1222: he intends to qualify
2017-04-29 18:15 Tofu1222: and before that DE-CADE wants to bubble, but he unfortunately wasnt BN two days ago
2017-04-29 18:15 Fresh Chicken: hmm okay I see
2017-04-29 18:15 Fresh Chicken: let's IRC then
2017-04-29 18:15 Fresh Chicken: I'll check it right now
2017-04-29 18:16 Fresh Chicken: ACTION is editing [https://osu-ppy-sh.tvgratuite.org/b/1214565 Hommarju - Rock It [Beginner]]
2017-04-29 18:17 Tofu1222: oh he will be online now
2017-04-29 18:17 Tofu1222: GDer
2017-04-29 18:17 Tofu1222: yup he is online
2017-04-29 18:18 Fresh Chicken: 00:56:494 (56494|3,56847|1) - better to change it to LNs, the reason is that this part has 1/8 drrr sounds and you even used LN for cover 1/4, see more details.00:52:612 (52612|2) - 00:54:024 (54024|0) -
2017-04-29 18:18 Fresh Chicken: And also just in a simple way, it's kinda awkward
2017-04-29 18:18 Fresh Chicken: could u let him know that I'll do IRC
2017-04-29 18:19 Tofu1222: yes
2017-04-29 18:19 Tofu1222: also i ve changed
2017-04-29 18:20 Fresh Chicken: 00:54:024 (54024|0) - Pretty sure this jacking is unnecessary and not looking good and playing either.
2017-04-29 18:20 Fresh Chicken: 01:08:141 (68141|1,68494|3,68494|0) - see more details, other same parts doesn'
2017-04-29 18:20 Fresh Chicken: don't have any jacks
2017-04-29 18:20 Fresh Chicken: 01:13:788 (73788|0,74141|1,74141|2) -
2017-04-29 18:21 Fresh Chicken: 01:41:318 (101318|2,101671|1) - better to Ctrl + H, 01:39:553 - ~ 01:40:965 - overall pattern of this part is heavy on right hand.
2017-04-29 18:21 Tofu1222: u quote the wrong part for jack i think
2017-04-29 18:22 Tofu1222: 00:57:906 - is it here?
2017-04-29 18:22 Fresh Chicken: that is mini trills, that pattern is clearly shows what you intended, 01:10:965 (70965|3,71318|3) - but it doesn't
2017-04-29 18:23 Fresh Chicken: 01:52:965 (112965|0) - can't understand why it's 1/2 short LN, it must be 1/1
2017-04-29 18:23 Tofu1222: oh my fault
2017-04-29 18:24 Tofu1222: all above changed
2017-04-29 18:24 Fresh Chicken: ok beginner is fine
2017-04-29 18:24 Fresh Chicken: ACTION is editing [https://osu-ppy-sh.tvgratuite.org/b/1211618 Hommarju - Rock It [Normal]]
2017-04-29 18:27 Fresh Chicken: well
2017-04-29 18:27 Fresh Chicken: normal is goodf
2017-04-29 18:27 Fresh Chicken: good
2017-04-29 18:27 Fresh Chicken: ACTION is editing [https://osu-ppy-sh.tvgratuite.org/b/1262677 Hommarju - Rock It [Hyper]]
2017-04-29 18:28 Tofu1222: ok
2017-04-29 18:28 Fresh Chicken: 00:22:435 (22435|3,22435|2) - it should be longer than this
2017-04-29 18:28 Fresh Chicken: should have finished on 00:22:612 - here
2017-04-29 18:28 Fresh Chicken: 00:22:612 (22612|1,22612|0) - ^00:22:612 (22612|0,22612|1) -
2017-04-29 18:29 Fresh Chicken: 00:37:435 (37435|2,37612|2) - unnecessarily unintended jack I think. https://osu-ppy-sh.tvgratuite.org/ss/7950655 it looks better imo
2017-04-29 18:30 Tofu1222: oh yes
2017-04-29 18:32 Tofu1222: oh about here 00:22:435 - the ln
2017-04-29 18:32 Tofu1222: https://osu-ppy-sh.tvgratuite.org/ss/7950675
2017-04-29 18:32 Fresh Chicken: 00:40:259 - ~ 00:44:141 - easily read what you intended, but even normal have 1/4 on this part but Hyper is just simple beat with just 2 notes, just letting you know that you can use 1/4 like this https://osu-ppy-sh.tvgratuite.org/ss/7950676 for gap between difficulties too.
2017-04-29 18:32 Fresh Chicken: o
2017-04-29 18:32 Tofu1222: in other diff what should i do?
2017-04-29 18:33 Fresh Chicken: I'll mod when I mod other diff, I have consolution.
2017-04-29 18:33 Fresh Chicken: *solution
2017-04-29 18:33 Tofu1222: nice
2017-04-29 18:33 Fresh Chicken: 00:51:553 - ~ 00:55:435 - ^ above
2017-04-29 18:34 Fresh Chicken: 01:30:200 (90200|0,90200|1,90377|2,90377|3) - u know what you should do
2017-04-29 18:35 Fresh Chicken: 01:45:200 (105200|1,105377|1) - ^, seems it's ctrl + h lol
2017-04-29 18:35 Fresh Chicken: 01:48:024 - ~ 01:51:906 - u know
2017-04-29 18:36 Tofu1222: done
2017-04-29 18:36 Fresh Chicken: ok
2017-04-29 18:36 Fresh Chicken: where's eedow
2017-04-29 18:36 Fresh Chicken: ohoh wait
2017-04-29 18:36 Fresh Chicken: should better to mod Extra first
2017-04-29 18:37 Fresh Chicken: ACTION is editing [https://osu-ppy-sh.tvgratuite.org/b/1208071 Hommarju - Rock It [Extra]]
2017-04-29 18:37 Fresh Chicken: aaaa it has SV
2017-04-29 18:37 Tofu1222: ok
2017-04-29 18:38 Fresh Chicken: 00:02:141 - 00:04:259 - 00:05:671 - 00:07:744 -
2017-04-29 18:38 Fresh Chicken: 00:09:200 -
2017-04-29 18:39 Fresh Chicken: 00:11:318 -
2017-04-29 18:39 Tofu1222: ohhhhhhh
2017-04-29 18:39 Fresh Chicken: damn boi
2017-04-29 18:39 Fresh Chicken: ;_;
2017-04-29 18:39 Tofu1222: i dont know why i made this as well..............i should have made them all on the line
2017-04-29 18:40 Fresh Chicken: nah
2017-04-29 18:40 Fresh Chicken: you must remove all of them
2017-04-29 18:41 Fresh Chicken: 00:17:318 - very unreadable SV, try 00:17:318 - 10 00:17:340 - 0.85
2017-04-29 18:42 Fresh Chicken: 00:22:700 - 0.01 is actually same with 0.1 (They just added number, but it's same)
2017-04-29 18:42 Fresh Chicken: so remove.
2017-04-29 18:42 Fresh Chicken: 00:39:906 - ^
2017-04-29 18:42 Fresh Chicken: 00:45:553 - 1.3
2017-04-29 18:43 Fresh Chicken: 00:51:200 - 1.3
2017-04-29 18:43 Fresh Chicken: 01:19:435 - ^, 10 and 0.85 on 1/16
2017-04-29 18:44 Fresh Chicken: 01:25:082 - ^
2017-04-29 18:44 Fresh Chicken: 01:30:465 - remove as I said
2017-04-29 18:44 Fresh Chicken: 01:47:671 - ^
2017-04-29 18:44 Fresh Chicken: 01:53:318 - ^&
2017-04-29 18:44 Fresh Chicken: call me when you done with your timing points, then I'll mod notes
2017-04-29 18:45 Tofu1222: ok
2017-04-29 18:49 Tofu1222: should i keep the sv on the 1/4 line after each 10&0.85 part?
2017-04-29 18:49 Fresh Chicken: no, remove 0.5 on 1/4
2017-04-29 18:49 Tofu1222: ok
2017-04-29 18:51 Tofu1222: so done
2017-04-29 18:51 Fresh Chicken: ok
2017-04-29 18:51 Fresh Chicken: update it first
2017-04-29 18:51 Fresh Chicken: let me see
2017-04-29 18:53 Tofu1222: updated
2017-04-29 18:54 Fresh Chicken: 01:19:259 - remove
2017-04-29 18:54 Fresh Chicken: 01:19:127 - there's 1.0x already
2017-04-29 18:55 Tofu1222: yes
2017-04-29 18:55 Fresh Chicken: 01:18:421 - do u know all of 1/8 are all unsnapped lol
2017-04-29 18:55 Fresh Chicken: but this is not unrankable issues, so if u want, keep it
2017-04-29 18:56 Tofu1222: i intend to make them 50ms after, but i dont know if on the line would be better
2017-04-29 18:56 Fresh Chicken: actually change nothing, if someone can feel difference of them, that is ET
2017-04-29 18:57 Tofu1222: ahhh so i will put them on the line
2017-04-29 18:57 Fresh Chicken: oh sure if u want
2017-04-29 18:57 Fresh Chicken: https://osu-ppy-sh.tvgratuite.org/ss/7950838
2017-04-29 18:57 Fresh Chicken: 00:22:435 -
2017-04-29 18:58 Fresh Chicken: let's make just shield here
2017-04-29 18:59 Fresh Chicken: hmm pattern is just fine to leave I think, great job
2017-04-29 19:02 Tofu1222: my internet explodes qwq
2017-04-29 19:02 Fresh Chicken: 00:22:435 -
2017-04-29 19:02 Fresh Chicken: https://osu-ppy-sh.tvgratuite.org/ss/7950838
2017-04-29 19:02 Fresh Chicken: said this
2017-04-29 19:02 Fresh Chicken: qwq
2017-04-29 19:02 Tofu1222: ok
2017-04-29 19:02 Tofu1222: i will wait
2017-04-29 19:03 Fresh Chicken: yap
2017-04-29 19:10 Fresh Chicken: go update with eedow's diff and yours
2017-04-29 19:10 Tofu1222: ok
2017-04-29 19:12 Tofu1222: done
2017-04-29 19:15 Fresh Chicken: hmm okay I think it's good to go
2017-04-29 19:15 Fresh Chicken: Are you ready?
2017-04-29 19:15 Tofu1222: yes!

With Eedow
2017-04-29 18:38 EedowChyan0w0: hi
2017-04-29 18:39 Fresh Chicken: oh
2017-04-29 18:39 Fresh Chicken: I'll IRC with you after mod Extra
2017-04-29 18:39 Fresh Chicken: so please stand by right?
2017-04-29 19:00 Fresh Chicken: ACTION is editing [https://osu-ppy-sh.tvgratuite.org/b/1214518 Hommarju - Rock It [Eedow's Another]]
2017-04-29 19:00 Fresh Chicken: let's do it
2017-04-29 19:01 EedowChyan0w0: ok
2017-04-29 19:03 Fresh Chicken: 00:56:494 - `https://osu-ppy-sh.tvgratuite.org/ss/7950865 it should be more better to play
2017-04-29 19:05 EedowChyan0w0: ok
2017-04-29 19:05 Fresh Chicken: 00:22:479 - 0.5 should be 00:22:524 - here
2017-04-29 19:05 Fresh Chicken: 00:22:656 - ^ 00:22:700 -
2017-04-29 19:06 Fresh Chicken: 00:45:553 - add 1.25 here, for make correct space.
2017-04-29 19:06 Fresh Chicken: 01:30:244 - as I said, to 01:30:288 - and / 01:30:421 - to 01:30:465 -
2017-04-29 19:07 Fresh Chicken: pm me when u done with these mods
2017-04-29 19:08 EedowChyan0w0: all done
2017-04-29 19:09 Fresh Chicken: ok update this

Good luck!
recheck no kud
pattern and hitsound seems fine now
just going through with some sv here

Eedow's Another
01:42:377 - till 01:47:671 - why there is need of slow down here? i do think the music here are still constant intensive compared to the previous part, it just feel a litle odd to make a slow sv here

Extra
00:17:318 - x5.00 is enough
00:22:788 - 01:30:553 - x0.01 with x5.00 is not a really good idea here, while i still able to catch it but i suggest a slow down sv here instead flying sv "let" "rock" "it"
00:39:906 - x5.00
00:51:200 - the sound impact are greater here, i suggest x5.00 like before
01:19:435 - 01:25:082 - 01:47:671 - 01:53:318 - same thing like before x5.00 suggestion

Critical_Star wrote: 233c49

Eedow's Another
01:42:377 - till 01:47:671 - why there is need of slow down here? i do think the music here are still constant intensive compared to the previous part, it just feel a litle odd to make a slow sv here
Because this part is a little drab,so I think it's better to add a slow sv here.It looks comfortable for me.
If it's very weird,I will do some changes.
Topic Starter

Critical_Star wrote: 233c49

recheck no kud
pattern and hitsound seems fine now
just going through with some sv here


Extra
00:17:318 - x5.00 is enough
00:22:788 - 01:30:553 - x0.01 with x5.00 is not a really good idea here, while i still able to catch it but i suggest a slow down sv here instead flying sv "let" "rock" "it"
00:39:906 - x5.00
00:51:200 - the sound impact are greater here, i suggest x5.00 like before
01:19:435 - 01:25:082 - 01:47:671 - 01:53:318 - same thing like before x5.00 suggestion

All Fixed, and Updated for all ;)
okay, it seems good to go now :)
congratz :)
:) Congraz here
DQ upon request.

Please ask another BN again to rebubble and requalify, once the issues have been sorted out.
搞事情啊 :o
Topic Starter

dkingo wrote: 574vp

搞事情啊 :o
i request DQ, dont worry ;)
have a little discussion with tofu

IRC
2017-04-30 19:19 Kuo Kyoka: hi
2017-04-30 19:19 Tofu1222: Hi
2017-04-30 19:19 Kuo Kyoka: is there something you're uncertain?
2017-04-30 19:20 Kuo Kyoka: can you fix the map offset? i will help you fix it
2017-04-30 19:20 Tofu1222: i dont know which to use
2017-04-30 19:20 Kuo Kyoka: ok
2017-04-30 19:20 Kuo Kyoka: i will help you fix it
2017-04-30 19:20 Tofu1222: since i can hardly tell the difference about that, before this i always ask eedow for help
2017-04-30 19:21 Kuo Kyoka: oh i see
2017-04-30 19:21 Tofu1222: ok
2017-04-30 19:21 Kuo Kyoka: ACTION is listening to [https://osu-ppy-sh.tvgratuite.org/b/1208071 Hommarju - Rock It]
2017-04-30 19:21 Kuo Kyoka: this is your lastest update?
2017-04-30 19:21 Tofu1222: yes
2017-04-30 19:21 Kuo Kyoka: ok
2017-04-30 19:24 Kuo Kyoka: here is the fixer http://puu.sh/vAWCW/0290069ff2.rar
2017-04-30 19:24 Kuo Kyoka: you only need to copy paste the content
2017-04-30 19:26 Tofu1222: oh thanks a lot OwO
2017-04-30 19:26 Kuo Kyoka: no prob
2017-04-30 19:26 Kuo Kyoka: i think sv can be improve
2017-04-30 19:26 Kuo Kyoka: but idk how to give a good advice
2017-04-30 19:28 Tofu1222: you mean sv in which diff?
2017-04-30 19:28 Kuo Kyoka: ACTION is editing [https://osu-ppy-sh.tvgratuite.org/b/1208071 Hommarju - Rock It [Extra]]
2017-04-30 19:28 Kuo Kyoka: also 01:19:798 - missing a note on here?
2017-04-30 19:29 Tofu1222: hmm...
2017-04-30 19:29 Tofu1222: true
2017-04-30 19:30 Kuo Kyoka: 01:31:092 - add a note on here for cymbal according to 01:42:387 -
2017-04-30 19:31 Tofu1222: 00:23:328 - also here?
2017-04-30 19:31 Kuo Kyoka: yah
2017-04-30 19:31 Tofu1222: ok
2017-04-30 19:35 Tofu1222: what else?
2017-04-30 19:36 Kuo Kyoka: idk
2017-04-30 19:36 Kuo Kyoka: maybe ask chicken to help you with sv
2017-04-30 19:37 Tofu1222: ok i ask him to check now
2017-04-30 19:37 Tofu1222: by the way, if i am done, can u help me giving me rebubble?
2017-04-30 19:37 Kuo Kyoka: if im fine with giving bubble
2017-04-30 19:37 Kuo Kyoka: but i think it's better to let chicken and cs do it
2017-04-30 19:38 Tofu1222: hmm yep that's better
2017-04-30 19:38 Tofu1222: anyway thanks for your mod
2017-04-30 19:38 Tofu1222: u wanna post?
2017-04-30 19:38 Kuo Kyoka: no problem
2017-04-30 19:38 Kuo Kyoka: maybe
2017-04-30 19:39 Kuo Kyoka: ACTION is editing [https://osu-ppy-sh.tvgratuite.org/b/1211618 Hommarju - Rock It [Normal]]
2017-04-30 19:39 Kuo Kyoka: 01:47:681 (107681|1,107681|3) - two claps here
2017-04-30 19:39 Kuo Kyoka: remove one
2017-04-30 19:40 Tofu1222: done
2017-04-30 19:40 Kuo Kyoka: ACTION is editing [https://osu-ppy-sh.tvgratuite.org/b/1262677 Hommarju - Rock It [Hyper]]
2017-04-30 19:40 Kuo Kyoka: 00:34:092 (34092|0) - dont you think this alarm sound should end on 00:34:445 - ?
2017-04-30 19:41 Kuo Kyoka: beginner and normal too
2017-04-30 19:41 Tofu1222: yes
2017-04-30 19:41 Tofu1222: i didnt notice that qwq
2017-04-30 19:44 Kuo Kyoka: 00:55:887 (55887|1) - remove this clap
2017-04-30 19:45 Tofu1222: oh
2017-04-30 19:45 Tofu1222: and also change for extra here
2017-04-30 19:45 Kuo Kyoka: 01:41:857 (101857|3) - this long note same
2017-04-30 19:46 Tofu1222: yep
2017-04-30 19:46 Kuo Kyoka: 01:48:298 (108298|2) - missing clap
2017-04-30 19:47 Tofu1222: i use hitsound copier, and such problems always happen, so there are actually maybe such thing happen, though i have checked on my own for each diff
2017-04-30 19:47 Tofu1222: hitsound misplaced problem
2017-04-30 19:48 Kuo Kyoka: dw
2017-04-30 19:48 Kuo Kyoka: i use hitsound copier too
2017-04-30 19:48 Tofu1222: u have same problem?
2017-04-30 19:48 Kuo Kyoka: nah
2017-04-30 19:48 Kuo Kyoka: i usually make a hitsound diff and copy hitsound from that
2017-04-30 19:49 Tofu1222: i notice most people do that.
2017-04-30 19:49 Kuo Kyoka: yeah hh
2017-04-30 19:49 Tofu1222: first time hitsounding i click on my own for each diff
2017-04-30 19:49 Tofu1222: and find myself really hate hitsound
2017-04-30 19:49 Tofu1222: then i hear about such copier
2017-04-30 19:50 Kuo Kyoka: hhhhh same
2017-04-30 19:50 Kuo Kyoka: inb4 i always do hitsound each diff
2017-04-30 19:50 Kuo Kyoka: what a pain
2017-04-30 19:50 Tofu1222: ahh yes
2017-04-30 19:50 Tofu1222: any other things to change?
2017-04-30 19:51 Kuo Kyoka: i think no need
2017-04-30 19:51 Kuo Kyoka: chicken and cs will do the rest for you
2017-04-30 19:51 Tofu1222: ok, plz post and i give u kds
2017-04-30 19:52 Tofu1222: thanks
2017-04-30 19:52 Kuo Kyoka: alright
2017-04-30 19:52 Kuo Kyoka: gl then
什么时候能重新Q一下呀
后排贺电,相信很快会rq的!
gratz))
Topic Starter

rs_fadeaway wrote: 61ew

后排贺电,相信很快会rq的!
gratz))
谢谢,最近几天等BN上线我就会申请重Q的 ;)
Confirmed, re-bubble
Confirmed, re-qualify
恭喜飞图 ;)
I've found some issues which I think worthy to mention before this map hit the ranked stage

[Eedow's Another]

00:17:416 - The gap between the SVs in this slow down section are not linear, it goes from 0.5->0.6->0,8. Please change the first slow down SV 00:17:416 - from 0.5 to 0.4 so the gap between are all stick with 0.2 and make the whole SV smoother. If you wonder will this change affect the game play? No, its hard to notice this small change but I think for a qualified map, if there is room for improvement, then we should change it.

00:39:916 - Same as here (Not gonna mention you just copy paste the whole previous pattern)

00:56:769 - Why you change the pattern structure when the pitch is changed at 00:56:857 - ? The whole burst looks so random to me, img something like this should be more accurate.

01:55:798 - I can see you are trying to emphasize the "lets rock it" vocal, but do note that, the LN tail (ending) doesnt give much impact like normal notes or the beginning of the LN. Its also weird to play since you can hear the background long sound is finished at 01:56:063 - which none of the current LNs end at that timing, it does confuse me while playing until I check it in edit. You can either change all the LNs ending to 01:56:063 - , or if you want to show some difference in your diff compare with other diff, you can just simply delete the LN and add note on 01:55:975 - 01:56:151 - 01:56:328 - for the vocal instead of using LN tail to represent them.

[Extra]

00:00:740 - This whole 0.91 -> 0.92 -> 0.93 .... -> 1.00 thing, if you want to add something like this, at least do it right. The gap between each green line are so random, like the gap between the first two green line are 2/1, then the 2nd one and the 3rd one are 4/1 and so on. Plus while you changing the speed on every single bell sound, you suddenly decide not to on 00:09:563 - which are so wrong imo.
On the other hand, I dont see why you add these 0.01 gap, player can barely realize the changes and give them random 300 instead of 320 (Yes, someone SS'ed this map i know, but it does mean it is a good SV to use here)
If you really really want to add this kinda of SVs here (which I'm totally suggest not to), change 00:00:740 - to 0.92, 00:03:563 - change to 0.94 then 00:06:387 - change to 0.96, lastly 00:09:210 - change to 0.98 and delete the rest of the SVs, you can see what i'm trying to do here is change the speed in every bell sound with 0.02 difference which is easier for player to follow instead of changing speed randomly.

Looking forward to see your reply
Topic Starter

YaHao wrote: 2v5b50

I've found some issues which I think worthy to mention before this map hit the ranked stage


[Extra]

00:00:740 - This whole 0.91 -> 0.92 -> 0.93 .... -> 1.00 thing, if you want to add something like this, at least do it right. The gap between each green line are so random, like the gap between the first two green line are 2/1, then the 2nd one and the 3rd one are 4/1 and so on. Plus while you changing the speed on every single bell sound, you suddenly decide not to on 00:09:563 - which are so wrong imo.
On the other hand, I dont see why you add these 0.01 gap, player can barely realize the changes and give them random 300 instead of 320 (Yes, someone SS'ed this map i know, but it does mean it is a good SV to use here)
If you really really want to add this kinda of SVs here (which I'm totally suggest not to), change 00:00:740 - to 0.92, 00:03:563 - change to 0.94 then 00:06:387 - change to 0.96, lastly 00:09:210 - change to 0.98 and delete the rest of the SVs, you can see what i'm trying to do here is change the speed in every bell sound with 0.02 difference which is easier for player to follow instead of changing speed randomly.

Looking forward to see your reply
Eedow's Diff I will ask her later to check. I will explain this SV change in extra diff

For one thing, in this part i intend to make the SV change from 0.9-1.0 to note a volume change from weaker to stronger. You can also see that. And the reason for this uneven change is due to the timing settings itself at first, i cannot evenly distribute them like 0.9125,0.925....so i take the estimated value and delete those which are same. You may also notice them.

What I want to say is, this small, uneven change won't affect people's play. Even though it may not be the perfect one in your mind, this way is not wrong, and small changes in SV like 0.01 will not cause problems really. If it is so noticeable i think BNs who check my mapset should have pointed them out.

Sorry, I will not change this. But thanks for your concern ;)

Tofu1222 wrote: 14486j

YaHao wrote: 2v5b50

Things...
Eedow's Diff I will ask her later to check. I will explain this SV change in extra diff

For one thing, in this part i intend to make the SV change from 0.9-1.0 to note a volume change from weaker to stronger. You can also see that. And the reason for this uneven change is due to the timing settings itself at first, i cannot evenly distribute them like 0.9125,0.925....so i take the estimated value and delete those which are same. You may also notice them.
So are you saying the current timing is "evenly distributed"? Before 00:01:445 - they are 2/1 length then next one is 4/1 and only speed up by 0.1, then 00:03:563 - 2/1 again. At least from what i've heard from the music itself, it doesnt goes like this

What I want to say is, this small, uneven change won't affect people's play. Even though it may not be the perfect one in your mind,
If someone think it's not perfect and gave a proper reason, then you should change it

this way is not wrong, and small changes in SV like 0.01 will not cause problems really.
Map got dq-ed because of 1ms delay on the green line. Does it affect the game play? No. 0.01 is a small change, true, but it doesnt give you the right to place 0.01 gap SVs randomly thru the whole section

If it is so noticeable i think BNs who check my mapset should have pointed them out.
Its not noticeable while playing doesnt mean its right to use. Things BNs didnt point out its either they PERSONALLY think its ok or they've missed it. otherwise why you think there are so many map get dq-ed after qualified

Sorry, I will not change this. But thanks for your concern ;)
Yea, for the sake of your lovely qualified icon, ofc you wouldnt change it
Topic Starter

YaHao wrote: 2v5b50

Yea, for the sake of your lovely qualified icon, ofc you wouldnt change it
I know what you mean and you intend to point out and I wont complain. I will further consider your suggestion though I am personally ok with this until Eedow reply to your mod.
Plz wait for her reply. Thanks. Also please don't keep finding mistakes in my reply.

Tofu1222 wrote: 14486j

YaHao wrote: 2v5b50

Yea, for the sake of your lovely qualified icon, ofc you wouldnt change it
I know what you mean and you intend to point out and I wont complain. I will further consider your suggestion though I am personally ok with this until Eedow reply to your mod.
Plz wait for her reply. Thanks. Also please don't keep finding mistakes in my reply.
If you want people "stop finding mistakes in your reply", then you should stop giving them the chance to do so, instead of keep making them and wish people wouldnt find out. LMAO

YaHao wrote: 2v5b50

I've found some issues which I think worthy to mention before this map hit the ranked stage

[Eedow's Another]

00:17:416 - The gap between the SVs in this slow down section are not linear, it goes from 0.5->0.6->0,8. Please change the first slow down SV 00:17:416 - from 0.5 to 0.4 so the gap between are all stick with 0.2 and make the whole SV smoother. If you wonder will this change affect the game play? No, its hard to notice this small change but I think for a qualified map, if there is room for improvement, then we should change it.

00:39:916 - Same as here (Not gonna mention you just copy paste the whole previous pattern)

00:56:769 - Why you change the pattern structure when the pitch is changed at 00:56:857 - ? The whole burst looks so random to me, img something like this should be more accurate.

01:55:798 - I can see you are trying to emphasize the "lets rock it" vocal, but do note that, the LN tail (ending) doesnt give much impact like normal notes or the beginning of the LN. Its also weird to play since you can hear the background long sound is finished at 01:56:063 - which none of the current LNs end at that timing, it does confuse me while playing until I check it in edit. You can either change all the LNs ending to 01:56:063 - , or if you want to show some difference in your diff compare with other diff, you can just simply delete the LN and add note on 01:55:975 - 01:56:151 - 01:56:328 - for the vocal instead of using LN tail to represent them.

Looking forward to see your reply
Mr.SanadaYukimura,
I don't know who you are, but I reject all of your mod.
First, It's no meaningful to make the smoothest SVs 00:17:416
Second, you denied Fresh Chicken's mod 00:56:857
Third, It's funny to change the LNs into notes and it's boring 01:55:798
The last, The real Eedow is dead. I'm just taking her position, so don't put your personal emotions to this mapset, you are truly PITIABLE

EedowChyan0w0 wrote: 553q40

YaHao wrote: 2v5b50

Things...
Mr.SanadaYukimura,
I don't know who you are, but I reject all of your mod.
First, It's no meaningful to make the smoothest SVs 00:17:416
It is, give me one good reason why you dont want to change it, cause it doesnt fit the song

Second, you denied Fresh Chicken's mod 00:56:857
if something is wrong/questionable, i dont care whether or not you have discussed this with the BN
BNs are not always 100% correct


Third, It's funny to change the LNs into notes and it's boring 01:55:798
What you're doing now is what we call boring, fancy pattern doesnt mean is always good or fit the music

The last, The real Eedow is dead. I'm just taking her position, so don't put your personal emotions to this mapset, you are truly PITIABLE
its nothing personal, i dont give a damn who you are. Lower your self-esteem and lets face the real problem here.
At least reply the mod point to point and give more explanation, cause all i can see here is "yes i know there are problems need to be fixed but i dont want to get disqualified so i reject them all" kek
Dropping some suggestions here.

I can kinda see how the SVs on Extra are done at the beginning, but, even when it's barely noticeable, it's done in a way that doesn't make it as smooth as it's supposed to be. Editor limitations seem likely to be the cause, but there is a better way to make the SV transition smoother with a little math.
click here for smoother SVs from 00:00:740 - to 00:12:034 -
You can apply these SV points, or use the code directly to the .osu file. Be sure to replace the current SVs before applying this.

00:00:740 - 0.90x
00:01:869 - 0.91x
00:02:999 - 0.92x
00:04:128 - 0.93x
00:05:258 - 0.94x
00:06:387 - 0.95x
00:07:516 - 0.96x
00:08:646 - 0.97x
00:09:775 - 0.98x
00:10:905 - 0.99x
00:12:034 - 1.00x

740,-111.111111111111,4,1,1,30,0,0
1869,-110.344827586207,4,1,1,30,0,0
2999,-108.695652173913,4,1,1,30,0,0
4128,-107.52688172043,4,1,1,30,0,0
5258,-106.382978723404,4,1,1,30,0,0
6387,-105.263157894737,4,1,1,30,0,0
7516,-104.575163398693,4,1,1,30,0,0
8646,-103.092783505155,4,1,1,30,0,0
9775,-102.040816326531,4,1,1,30,0,0
10905,-101.010101010101,4,1,1,30,0,0
12034,-100,4,1,1,30,0,0

Other than that, this map could use a bit more discussion with the points raised by YaHao, so I've disqualified this for now.

And to both sides, please keep discussion at a more respectable level. We all share a common goal here, and it's to make the beatmap better whether it's pending or qualified. This will be your only warning.
搞事情 :o
Wee, harassment comments down there

Call me if you need some improvement on SVs or help

Good luck then
Deleted
Topic Starter
Plz dont say like that
Call me again when you need bubble.

EedowChyan0w0 wrote: 553q40

Second, you denied Fresh Chicken's mod 00:56:857
everyone deserves to recommend / deny some suggestions whoever suggested before.

00:56:857 - I recommend to make this part more balance / feels more unrepeatable. And suggested current pattern for keep Eedow's original pattern structure.
Current pattern is pretty fit to "H" icons and I don't think there's about pitch problems.
00:56:504 - 00:56:681 - There sections have sounds of new synth and those are same pitch, in my personal opinion is that here should have difference of pattern, but when it gets different patterns in every pitches, this would be more harder unnecessarily.
So I want to just make a one change in 00:56:857 - here because this section have definitely different pitch.

Anyway Sanada's patterning argument is valid. Depends on you guys.
Topic Starter

Blocko wrote: 394y4u

Dropping some suggestions here.

I can kinda see how the SVs on Extra are done at the beginning, but, even when it's barely noticeable, it's done in a way that doesn't make it as smooth as it's supposed to be. Editor limitations seem likely to be the cause, but there is a better way to make the SV transition smoother with a little math.
click here for smoother SVs from 00:00:740 - to 00:12:034 -
You can apply these SV points, or use the code directly to the .osu file. Be sure to replace the current SVs before applying this.

00:00:740 - 0.90x
00:01:869 - 0.91x
00:02:999 - 0.92x
00:04:128 - 0.93x
00:05:258 - 0.94x
00:06:387 - 0.95x
00:07:516 - 0.96x
00:08:646 - 0.97x
00:09:775 - 0.98x
00:10:905 - 0.99x
00:12:034 - 1.00x

740,-111.111111111111,4,1,1,30,0,0
1869,-110.344827586207,4,1,1,30,0,0
2999,-108.695652173913,4,1,1,30,0,0
4128,-107.52688172043,4,1,1,30,0,0
5258,-106.382978723404,4,1,1,30,0,0
6387,-105.263157894737,4,1,1,30,0,0
7516,-104.575163398693,4,1,1,30,0,0
8646,-103.092783505155,4,1,1,30,0,0
9775,-102.040816326531,4,1,1,30,0,0
10905,-101.010101010101,4,1,1,30,0,0
12034,-100,4,1,1,30,0,0

Other than that, this map could use a bit more discussion with the points raised by YaHao, so I've disqualified this for now.

And to both sides, please keep discussion at a more respectable level. We all share a common goal here, and it's to make the beatmap better whether it's pending or qualified. This will be your only warning.
Thanks for your suggestion. It's a good resolution ;)
Topic Starter

YaHao wrote: 2v5b50

I've found some issues which I think worthy to mention before this map hit the ranked stage

[Eedow's Another]

00:17:416 - The gap between the SVs in this slow down section are not linear, it goes from 0.5->0.6->0,8. Please change the first slow down SV 00:17:416 - from 0.5 to 0.4 so the gap between are all stick with 0.2 and make the whole SV smoother. If you wonder will this change affect the game play? No, its hard to notice this small change but I think for a qualified map, if there is room for improvement, then we should change it.

00:39:916 - Same as here (Not gonna mention you just copy paste the whole previous pattern)

00:56:769 - Why you change the pattern structure when the pitch is changed at 00:56:857 - ? The whole burst looks so random to me, img something like this should be more accurate.

01:55:798 - I can see you are trying to emphasize the "lets rock it" vocal, but do note that, the LN tail (ending) doesnt give much impact like normal notes or the beginning of the LN. Its also weird to play since you can hear the background long sound is finished at 01:56:063 - which none of the current LNs end at that timing, it does confuse me while playing until I check it in edit. You can either change all the LNs ending to 01:56:063 - , or if you want to show some difference in your diff compare with other diff, you can just simply delete the LN and add note on 01:55:975 - 01:56:151 - 01:56:328 - for the vocal instead of using LN tail to represent them.

[Extra]

00:00:740 - This whole 0.91 -> 0.92 -> 0.93 .... -> 1.00 thing, if you want to add something like this, at least do it right. The gap between each green line are so random, like the gap between the first two green line are 2/1, then the 2nd one and the 3rd one are 4/1 and so on. Plus while you changing the speed on every single bell sound, you suddenly decide not to on 00:09:563 - which are so wrong imo.
On the other hand, I dont see why you add these 0.01 gap, player can barely realize the changes and give them random 300 instead of 320 (Yes, someone SS'ed this map i know, but it does mean it is a good SV to use here)
If you really really want to add this kinda of SVs here (which I'm totally suggest not to), change 00:00:740 - to 0.92, 00:03:563 - change to 0.94 then 00:06:387 - change to 0.96, lastly 00:09:210 - change to 0.98 and delete the rest of the SVs, you can see what i'm trying to do here is change the speed in every bell sound with 0.02 difference which is easier for player to follow instead of changing speed randomly.

Looking forward to see your reply
About my diff, since Blocko gives a detailed, well-caculated solution in this part, I used his as a solution.
About Eedow's diff, she claimed that she did self-mod based on your certain mods.
Plz check the mapset soon and reply me about your ideas then. Thanks.
And I apologize for my harsh behavior of refusing your mod. We both should behave to be more oriented on the map itself but not on each of us.
I also want to ask other to make sure the SV too

Kuo Kyoka wrote: 225m5w

I also want to ask other to make sure the SV too
Not fine

Fresh Chicken wrote: 5l71q

Call me again when you need bubble.

EedowChyan0w0 wrote: 553q40

Second, you denied Fresh Chicken's mod 00:56:857
everyone deserves to recommend / deny some suggestions whoever suggested before.

00:56:857 - I recommend to make this part more balance / feels more unrepeatable. And suggested current pattern for keep Eedow's original pattern structure.
Current pattern is pretty fit to "H" icons and I don't think there's about pitch problems.
00:56:504 - 00:56:681 - There sections have sounds of new synth and those are same pitch, in my personal opinion is that here should have difference of pattern, but when it gets different patterns in every pitches, this would be more harder unnecessarily.
So I want to just make a one change in 00:56:857 - here because this section have definitely different pitch.

Anyway Sanada's patterning argument is valid. Depends on you guys.
It's the orginal parttern. Maybe I will change it back, or else
Actually he made me so pissed.

YaHao wrote: 2v5b50

Kuo Kyoka wrote: 225m5w

I also want to ask other to make sure the SV too
Not fine
Why

EedowChyan0w0 wrote: 553q40

Actually he made me so pissed.
@Tofu
Anyway, I renew the SV in 00:34:092 - 00:56:504 - 01:41:857 -
I got a better solution from a friend

SPOILER
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EedowChyan0w0 wrote: 553q40

Actually he made me so pissed.
So thats your attitude when someone come to help your map, i believe my wording from p/6005656 are very gentle. Agree with my mod or not, thats your choice, but thats not the reason you got mad.
If you cant stand people checkign your map without asking, then dont try to push it to rank, because thats something every qualified map has to go thru.

Plus, I wasnt talking about your diff, dont "why" me. Not everything is just about you, grow up
Mappers have their rights to reject or accet the mod,
Don't compasion them.

But if it was valid, try to persuade them more (like you do it on p/6005777) but don't saying something sarcasm that make things worse "Yea, for the sake of your lovely qualified icon, ofc you wouldnt change it". Because I believe not your mod make them pissed but the wording afterwards.

They also have their rights to ask why you said "not fine" from your quote, they also want to know why it's bad. Was it too difficult for you to explain why it's "not fine" since the SV just got renewed yesterday?

(Okay, the main problem from my SV was because of I added speeding SV on 00:34:092 - 00:56:504 - 01:41:857 - which is 1/16 snap with 0,01x gap (1,01x 1,02x 1,03x ...). After some disscussion I found it's bad and we can make it more consistency with the music so I fixed it this morning.

I would like both of you just stop posting more and more wording that triggers each other. Further notes should be go to PM respectively.

Let's help the mapper get his map back, shall we? Thanks.
don't worry tofu, just take it slowly, it still only 3 month from the first time you submit this, so there is no reason to rush

I think it is just reasonable for new mapper to be scared of losing their Heart icon as we know how hard it is to find active BN who want to check your map

Aras25 wrote: 295z6w

don't worry tofu, just take it slowly, it still only 3 month from the first time you submit this, so there is no reason to rush

I think it is just reasonable for new mapper to be scared of losing their Heart icon as we know how hard it is to find active BN who want to check your map
agree
at least its not a nuke icon that makes your map not rankable. dw
Topic Starter

Surono wrote: 3z554l

at least its not a nuke icon that makes your map not rankable. dw
::thinking:: Yes
re rank please
meanwhile in another dimension
irc check
00:13 Tofu1222: I think I make a flag for myself that day when I talk to you about ledong
00:15 Critical_Star: ledong?
00:15 Tofu1222: yes
00:16 Tofu1222: today one of my representative map gets online
00:16 Tofu1222: if free u can have a try
00:17 Critical_Star: wao
00:17 Critical_Star: xd
00:17 Critical_Star: what song is it?
00:17 Critical_Star: i havent update le dong yet
00:18 Tofu1222: boku tachi no tabi to epilogue
00:18 Tofu1222: short ver of that
00:19 Critical_Star: oh that
00:20 Critical_Star: seems like le dong can't online a marathon map
00:20 Critical_Star: the longest length i see before it was DJ max
00:21 Tofu1222: ideally we can, since when a mapper has over 20 maps ed he can get the permission to get online songs with no time limit
00:21 Tofu1222: the thing is, no one makes marathon
00:22 Critical_Star: i see
00:23 Critical_Star: marathon usually takes a long time to do
00:23 Tofu1222: and fewer people will have patience to play ;w;
00:24 Critical_Star: yea
00:26 Tofu1222: btw, i apologize for the day before yesterday, talking with u too late and bothering u a lot ;w;
00:27 Critical_Star: hey dont worry, i love to chat :3
00:27 Critical_Star: it is still better than other who just ask me for check then bye
00:29 Tofu1222: yes i understand that
00:31 Critical_Star: oh yea
00:31 Critical_Star: how about rock it?
00:31 Tofu1222: game is without meaning if all the days check check check mod mod mod
00:31 Critical_Star: fc rebubble yet>
00:31 Critical_Star: ah yes it is, it is just plain boring
00:31 Tofu1222: Chicken says he wants to recheck it, and he is busy these days...
00:31 Critical_Star: but i guess is common
00:31 Critical_Star: since we choose to be a bn
00:31 Tofu1222: he didnt give me exact date, so i am still concerned about that
00:31 Critical_Star: hmm, wanna do it now?
00:32 Critical_Star: i have some time before sleep
00:32 Tofu1222: i have time too, if u can let's start then
00:32 Tofu1222: xd
00:32 Critical_Star: okayyy
00:32 *Critical_Star is editing [https://osu-ppy-sh.tvgratuite.org/b/1214565 Hommarju - Rock It [Beginner]]
00:33 Critical_Star: 00:03:563 (3563|1) - move to 4?
00:34 Tofu1222: ok
00:36 Critical_Star: 00:43:622 (43622|3,43887|0) - make them 2-3?
00:36 Critical_Star: something like u did at 00:41:681 (41681|0,41945|2,42210|0,42475|2) -
00:37 Critical_Star: 00:44:328 (44328|1) - it would be better to remove it?
00:37 Tofu1222: made it 3
00:37 Critical_Star: a single LN here should be enough
00:37 Tofu1222: oh, that one was added recently, i am not sure whether that drum should be caught
00:38 Tofu1222: since i catch them in all diffs
00:38 Critical_Star: since u got LN to cover the drum sound i guess it could be easier for beginner to play instead a normal note in there
00:39 Tofu1222: oh that's fair LN represents both
00:40 Critical_Star: 00:56:857 (56857|2) - this is okay since it is easier to notice on white line
00:40 Tofu1222: i see what u mean
00:41 Critical_Star: 00:55:622 (55622|3) - i feel more natural if this is a normal note
00:42 Tofu1222: yep
00:43 Tofu1222: short LN maybe a little difficult?
00:43 Critical_Star: hmm, not really. it just feel a little uncomfortable to have a short LN hold release here
00:43 Critical_Star: what do you think?
00:43 Critical_Star: if this is fine for you, sure u can keep it
00:44 Tofu1222: think normal note is better now
00:44 Tofu1222: xd
00:45 Critical_Star: alright xd
00:46 Critical_Star: 01:51:916 (111916|0) - would suggest here for normal note
00:47 Tofu1222: 00:44:151 - isnt that the same as here?
00:47 Critical_Star: or u can remove 01:52:092 (112092|1) -
00:50 Tofu1222: oh maybe i think replace that LN with normal note is better
00:52 Critical_Star: sure
00:52 Critical_Star: alright beginner clear
00:52 Critical_Star: let go normal
00:53 Tofu1222: yep
00:53 Tofu1222: xd
00:54 Critical_Star: 00:40:710 (40710|3,40798|0) - how about CTRL+H this one?
00:55 Critical_Star: u can make a left to right variation here
00:55 Critical_Star: 00:42:122 (42122|0,42210|3) - ^
00:56 Tofu1222: seems nice
00:56 Critical_Star: 00:43:534 (43534|0,43622|3) - and so on
00:56 Tofu1222: yep
00:57 Critical_Star: 00:45:210 - wanna use a LN here to cover 1/8 ?
00:57 Tofu1222: 00:44:151 - maybe here i still make the LN a normal note?
00:58 Critical_Star: sure, i am fine with both
00:58 Tofu1222: ok
00:58 Tofu1222: also add that LN
01:00 Critical_Star: 01:30:210 (90210|0,90387|2) - try CTRL+G this, it could nice
01:02 Tofu1222: 00:21:916 - what about here, should i change too?
01:03 Critical_Star: sure actually the point is to make a little different from 00:21:916 (21916|2,21916|3,22181|2,22181|3) - \
01:03 Critical_Star: instead using same column while they have a different sound
01:04 Tofu1222: i get your idea
01:04 Tofu1222: since both have the same sound, shouldnt the pattern be similar then?
01:05 Critical_Star: yep
01:06 Tofu1222: oki
01:07 Critical_Star: alright clear
01:08 Tofu1222: ok
01:11 Critical_Star: 00:42:651 - missing note i assume
01:11 Critical_Star: 00:44:063 - here too
01:12 Tofu1222: it seems like i didnt catch such for all...
01:12 Tofu1222: should i catch them all?
01:13 Critical_Star: i guess is better to catch it
01:13 Tofu1222: i think maybe i should
01:13 Tofu1222: according to other diffs
01:13 Tofu1222: yep
01:15 Tofu1222: done
01:16 Critical_Star: nice
01:16 Critical_Star: and so on
01:16 Critical_Star: 00:56:504 (56504|0) - hmm
01:16 Tofu1222: yes at last part also change them
01:16 Critical_Star: what do you think if i suggest a single 1/4 stream instead of long note?
01:17 Tofu1222: i think 1/8 part should make a difference with 1/4 stream part?
01:17 Tofu1222: is there any other way?
01:18 Critical_Star: hmm
01:18 Tofu1222: 1/8 stream will raise the star a lot so maybe not
01:18 Critical_Star: u can simplifiy 1/8 stream with 1/4 snap
01:18 Tofu1222: or maybe two LNs?
01:18 Tofu1222: hmm...
01:18 Critical_Star: yea u have a point too
01:19 Critical_Star: because the pattern gap kinda huge compared to eedow diff
01:19 Tofu1222: oh i find a good idea, make 1/4 stream in a different pattern will make a difference then
01:19 Critical_Star: so i thought of making more intense here
01:20 Tofu1222: https://osu-ppy-sh.tvgratuite.org/ss/8168731 make it like this
01:20 Tofu1222: is that ok?
01:20 Critical_Star: yep sure\
01:21 Critical_Star: 01:18:563 (78563|2,78651|3) - suggest CTRL+G
01:21 Critical_Star: sincet the sound are similiar with 01:18:739 (78739|0,78828|1,78916|3,79004|2) -
01:22 Tofu1222: oh yes
01:22 Critical_Star: alright clear!
01:22 Critical_Star: be sure to add missing note at the end part
01:24 Tofu1222: yep
01:24 Critical_Star: damn i am running out of time
01:24 Critical_Star: can we continue on other day for the last 2 diff?
01:25 Tofu1222: is tomorrow ok? since from saturday to the next next tuesday i will be away from computer for test...
01:25 Tofu1222: ;w;
01:25 Critical_Star: i try my best
01:25 Critical_Star: catch me if u see me online

mainly readjusted some sv and pattern consistency, it should be fine now , rebubble
Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.

note: everything's rounded to the nearest hundredth

boop
[General]
  1. Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music/effect 60/100
  2. normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https://puu.sh/w4jGb.wav

[Extra]
00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) / 3 = 0.5 as the value of the second SV

00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like this
  1. 00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x
  2. 00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x
  3. 00:20:328 - 1x
00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead.

00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is.
00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.
01:25:181 - ^
01:47:769 - ^

00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter

00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have.

01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency.

01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 -


[Eedow's Another]
00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) / 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x

00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x.

01:30:475 - See what I wrote with 00:22:710 -

Chartwise
00:20:063 (20063|3,20063|0,20151|1,20195|2,20239|3,20284|0,20328|1,20416|2) - The way this burst is currently set up makes it pretty hard to tell what is 1/4 and what is 1/8. I say this cause the direction of the notes is the same so it kind of just blends into one single burst like pattern. What I would do to make it a little easier to read would be something like so https://osu-ppy-sh.tvgratuite.org/ss/8207919

00:25:622 (25622|2,25710|1,25798|2,25887|3,25975|2,26063|1) - Don't think the stair is really all that great imo. It strains the index fingers much more than it does the middle fingers and for no good reason. In addition, the pitch is going down, so I think using a more linear roll would be better to represent the music, like this https://osu-ppy-sh.tvgratuite.org/ss/8207921

00:42:739 (42739|1,42784|2,42828|3,42872|0,42916|1) - Similar to what I said in my first suggestion, I would start this in col 1 or 4 to make it a more easily group-able pattern, like a split roll for example https://osu-ppy-sh.tvgratuite.org/ss/8207929

00:44:504 - Might be a cool idea to try and disconnect all the notes here since each of the snares is kind of distinct and separate, so like this perhaps https://osu-ppy-sh.tvgratuite.org/ss/8207933

01:14:151 - Ok, so I'm kind of wondering why in the first phrase of this transitional section, 00:57:210 - to 01:08:504 - you mapped it with one style which was based more on using 1/1 stacks and 1/2 mini trills, but in the second half, from 01:08:504 - to 01:18:387 - , you only map four measures with the vocal (don't stop body rock or whatever the dude's saying), but then halfway through the second musical phrase at 01:14:151 - , you switch to mapping the synth instead. This would probably be ok if it weren't for the fact that you had set up a structure in the first phrase (just following vocals), and then you completely disregard it in the second half and opt to map a different part 3/4ths into the section. My suggestion here would be to map the vocals all the way through instead to remain consistent.

01:53:681 - Why is this section mapped only with singles when in a similar section, say at 00:17:681 - for example, you mapped using both doubles followed by singles? It feels inconsistent across the diff to do that because the ending is where you'd expect there to be the most excitement in the song or something, but instead you made it easier than the rest of the sections that are similar in structure to it.

Just ask me if you want work and explanations of how I got the values I did. Too lazy to write it out every time, but everything I suggested should average to 1x.

Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.
Topic Starter

Protastic101 wrote: 104y5t

Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.

note: everything's rounded to the nearest hundredth

boop
[General]
  1. Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music/effect 60/100
  2. normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https://puu.sh/w4jGb.wav

[Extra]
00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) / 3 = 0.5 as the value of the second SV

00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like this
  1. 00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x
  2. 00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x
  3. 00:20:328 - 1x
00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead.

00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is.
00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.
01:25:181 - ^
01:47:769 - ^

00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter

00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have.

01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency.

01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 -


[Eedow's Another]
00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) / 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x

00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x.

01:30:475 - See what I wrote with 00:22:710 -

Chartwise
00:20:063 (20063|3,20063|0,20151|1,20195|2,20239|3,20284|0,20328|1,20416|2) - The way this burst is currently set up makes it pretty hard to tell what is 1/4 and what is 1/8. I say this cause the direction of the notes is the same so it kind of just blends into one single burst like pattern. What I would do to make it a little easier to read would be something like so https://osu-ppy-sh.tvgratuite.org/ss/8207919

00:25:622 (25622|2,25710|1,25798|2,25887|3,25975|2,26063|1) - Don't think the stair is really all that great imo. It strains the index fingers much more than it does the middle fingers and for no good reason. In addition, the pitch is going down, so I think using a more linear roll would be better to represent the music, like this https://osu-ppy-sh.tvgratuite.org/ss/8207921

00:42:739 (42739|1,42784|2,42828|3,42872|0,42916|1) - Similar to what I said in my first suggestion, I would start this in col 1 or 4 to make it a more easily group-able pattern, like a split roll for example https://osu-ppy-sh.tvgratuite.org/ss/8207929

00:44:504 - Might be a cool idea to try and disconnect all the notes here since each of the snares is kind of distinct and separate, so like this perhaps https://osu-ppy-sh.tvgratuite.org/ss/8207933

01:14:151 - Ok, so I'm kind of wondering why in the first phrase of this transitional section, 00:57:210 - to 01:08:504 - you mapped it with one style which was based more on using 1/1 stacks and 1/2 mini trills, but in the second half, from 01:08:504 - to 01:18:387 - , you only map four measures with the vocal (don't stop body rock or whatever the dude's saying), but then halfway through the second musical phrase at 01:14:151 - , you switch to mapping the synth instead. This would probably be ok if it weren't for the fact that you had set up a structure in the first phrase (just following vocals), and then you completely disregard it in the second half and opt to map a different part 3/4ths into the section. My suggestion here would be to map the vocals all the way through instead to remain consistent.

01:53:681 - Why is this section mapped only with singles when in a similar section, say at 00:17:681 - for example, you mapped using both doubles followed by singles? It feels inconsistent across the diff to do that because the ending is where you'd expect there to be the most excitement in the song or something, but instead you made it easier than the rest of the sections that are similar in structure to it.

Just ask me if you want work and explanations of how I got the values I did. Too lazy to write it out every time, but everything I suggested should average to 1x.

Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.
Oh I see. I understand your concern and I will tryna go through your mod and explain some when I come back from US next week. Also, for the extra diff, u can ask Kuo Kyoka for some explanation since some of the SVs are his suggestions ;) . Thanks for your concern anyway.

Protastic101 wrote: 104y5t

[Eedow's Another]
00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) / 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x

00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x.

01:30:475 - See what I wrote with 00:22:710 -

Chartwise
00:20:063 (20063|3,20063|0,20151|1,20195|2,20239|3,20284|0,20328|1,20416|2) - The way this burst is currently set up makes it pretty hard to tell what is 1/4 and what is 1/8. I say this cause the direction of the notes is the same so it kind of just blends into one single burst like pattern. What I would do to make it a little easier to read would be something like so https://osu-ppy-sh.tvgratuite.org/ss/8207919

00:25:622 (25622|2,25710|1,25798|2,25887|3,25975|2,26063|1) - Don't think the stair is really all that great imo. It strains the index fingers much more than it does the middle fingers and for no good reason. In addition, the pitch is going down, so I think using a more linear roll would be better to represent the music, like this https://osu-ppy-sh.tvgratuite.org/ss/8207921

00:42:739 (42739|1,42784|2,42828|3,42872|0,42916|1) - Similar to what I said in my first suggestion, I would start this in col 1 or 4 to make it a more easily group-able pattern, like a split roll for example https://osu-ppy-sh.tvgratuite.org/ss/8207929

00:44:504 - Might be a cool idea to try and disconnect all the notes here since each of the snares is kind of distinct and separate, so like this perhaps https://osu-ppy-sh.tvgratuite.org/ss/8207933

01:14:151 - Ok, so I'm kind of wondering why in the first phrase of this transitional section, 00:57:210 - to 01:08:504 - you mapped it with one style which was based more on using 1/1 stacks and 1/2 mini trills, but in the second half, from 01:08:504 - to 01:18:387 - , you only map four measures with the vocal (don't stop body rock or whatever the dude's saying), but then halfway through the second musical phrase at 01:14:151 - , you switch to mapping the synth instead. This would probably be ok if it weren't for the fact that you had set up a structure in the first phrase (just following vocals), and then you completely disregard it in the second half and opt to map a different part 3/4ths into the section. My suggestion here would be to map the vocals all the way through instead to remain consistent.

01:53:681 - Why is this section mapped only with singles when in a similar section, say at 00:17:681 - for example, you mapped using both doubles followed by singles? It feels inconsistent across the diff to do that because the ending is where you'd expect there to be the most excitement in the song or something, but instead you made it easier than the rest of the sections that are similar in structure to it.[/box]

Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.
I think I have learned some about SV now

Something I want to reject
00:20:063 - I still followed the coherent notes
01:53:681 - I think singles is enough

Protastic101 wrote: 104y5t

Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.

note: everything's rounded to the nearest hundredth

boop
[General]
  1. Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music/effect 60/100
  2. normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https://puu.sh/w4jGb.wav

[Extra]
00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) / 3 = 0.5 as the value of the second SV
In before I added 0,5x here what the heck? It seems to be is my mistake, my apologies
@Tofu, you can change on here


00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like this
  1. 00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x
  2. 00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x
  3. 00:20:328 - 1x
It's. Already. Like. Your. Suggestion. Said.
And how I can add 1x on 00:20:328 - when the next up is also SV too? With that the speed on 00:20:328 - to 00:20:504 - will be cut to 3,5x (missing 0,5x)



00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead. In before I start to make with SV flow with vocal but it just worse, music also stopped here so I don't see why I need to add more. It's just stopped directly, no more. The only way to settle this is patience and wait to hit 300.
00:22:445 - to 00:22:622 - = 4x for 1/8
while 00:22:445 - is 2,5x and 00:22:489 - to 00:22:622 - is 0,5 -> 2,5 + (0,5*3) = 4 so it's balanced the speed
Same go to 00:22:622 -


00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is. Can just say I copy paste from 00:17:416 - till the whole map so we can fix it with that way to. @Tofu
00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.
01:25:181 - ^
01:47:769 - ^ copypaste

00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter ...

00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have. Please, why TL;DR when this was just a copy paste from last SV mistake

01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency. same reason

01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 - same reason


[Eedow's Another]
00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) / 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x it's no need because this part fit the music the best with this kind of SV. Just like how you use 0,75x SV on this calm part 00:57:210 - (see Extra for information)

00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x. 00:45:563 - I think we discuss about this part before with Eedow, you can do a copy paste from 00:17:328 - (and lol, I did 0,5x here but not in Extra, my mistake, apologies.

01:30:475 - See what I wrote with 00:22:710 - no please

Chartwise
00:20:063 (20063|3,20063|0,20151|1,20195|2,20239|3,20284|0,20328|1,20416|2) - The way this burst is currently set up makes it pretty hard to tell what is 1/4 and what is 1/8. I say this cause the direction of the notes is the same so it kind of just blends into one single burst like pattern. What I would do to make it a little easier to read would be something like so https://osu-ppy-sh.tvgratuite.org/ss/8207919

00:25:622 (25622|2,25710|1,25798|2,25887|3,25975|2,26063|1) - Don't think the stair is really all that great imo. It strains the index fingers much more than it does the middle fingers and for no good reason. In addition, the pitch is going down, so I think using a more linear roll would be better to represent the music, like this https://osu-ppy-sh.tvgratuite.org/ss/8207921

00:42:739 (42739|1,42784|2,42828|3,42872|0,42916|1) - Similar to what I said in my first suggestion, I would start this in col 1 or 4 to make it a more easily group-able pattern, like a split roll for example https://osu-ppy-sh.tvgratuite.org/ss/8207929

00:44:504 - Might be a cool idea to try and disconnect all the notes here since each of the snares is kind of distinct and separate, so like this perhaps https://osu-ppy-sh.tvgratuite.org/ss/8207933

01:14:151 - Ok, so I'm kind of wondering why in the first phrase of this transitional section, 00:57:210 - to 01:08:504 - you mapped it with one style which was based more on using 1/1 stacks and 1/2 mini trills, but in the second half, from 01:08:504 - to 01:18:387 - , you only map four measures with the vocal (don't stop body rock or whatever the dude's saying), but then halfway through the second musical phrase at 01:14:151 - , you switch to mapping the synth instead. This would probably be ok if it weren't for the fact that you had set up a structure in the first phrase (just following vocals), and then you completely disregard it in the second half and opt to map a different part 3/4ths into the section. My suggestion here would be to map the vocals all the way through instead to remain consistent.

01:53:681 - Why is this section mapped only with singles when in a similar section, say at 00:17:681 - for example, you mapped using both doubles followed by singles? It feels inconsistent across the diff to do that because the ending is where you'd expect there to be the most excitement in the song or something, but instead you made it easier than the rest of the sections that are similar in structure to it.

Just ask me if you want work and explanations of how I got the values I did. Too lazy to write it out every time, but everything I suggested should average to 1x.

Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.
And yes, I make the whole SVs balanced with 1x speed, only the 2,5x - 0,25x was my mistake because somehow got drunk on there
I will discuss with Tofu for further changes
Tofu also can add that SV I added for Eedow on 01:55:798 -
But later catch me for mroe information

But also thanks for the SV mod, Protastic101
Without it, I will dont know about 2,5x 0,25x
This is why I want to recheck this one.

Kuo Kyoka wrote: 225m5w

Protastic101 wrote: 104y5t

Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.

note: everything's rounded to the nearest hundredth

boop
[General]
  1. Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music/effect 60/100
  2. normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https://puu.sh/w4jGb.wav

[Extra]
00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) / 3 = 0.5 as the value of the second SV
In before I added 0,5x here what the heck? It seems to be is my mistake, my apologies
@Tofu, you can change on here


00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like this
  1. 00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x
  2. 00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x
  3. 00:20:328 - 1x
It's. Already. Like. Your. Suggestion. Said.
And how I can add 1x on 00:20:328 - when the next up is also SV too? With that the speed on 00:20:328 - to 00:20:504 - will be cut to 3,5x (missing 0,5x)

Eh? I currently have the most up to date version of the map, but there are no SVs here, which is why I suggested it in the first place https://puu.sh/w55Ty.jpg . I apologize if I'm missing something obvious here, but there are no SVs from 00:20:328 - to 00:20:504 - so I don't know what 3.5x SV you're talking about. Skimmed the IRC with CS and it doesn't seem like they removed anything there either.


00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead. In before I start to make with SV flow with vocal but it just worse, music also stopped here so I don't see why I need to add more. It's just stopped directly, no more. The only way to settle this is patience and wait to hit 300.
00:22:445 - to 00:22:622 - = 4x for 1/8
while 00:22:445 - is 2,5x and 00:22:489 - to 00:22:622 - is 0,5 -> 2,5 + (0,5*3) = 4 so it's balanced the speed
Same go to 00:22:622 -

The first point, the one from 00:22:445 - to 00:22:622 - averages to 1x, which is why I didn't say anything about it. But you say that the sequence from 00:22:622 - to 00:22:798 - averages to 1x, which is would be totally right if not for the fact that sequences span the distance between two notes, or end with the normalizing SV (in this case, 1x), so it's 00:22:622 - to 00:23:328 - , or two beats long of a sequence. This means there are 16 units in the sequence (assuming 1/8 units). So, the math actually goes like this:
{2.5 + (0.5 x 7)} ÷ 16 = 0.375x as your average.
My suggestion was to begin a new SV sequence from 00:22:798 - to 00:23:328 - that would average 1x and thus be more sightreadable instead of reading at an average of 0.375x the scroll of the player. To give an example of how slow that is, I read at scroll speed 32, and this one SV makes my average scroll speed in that part 12 (on fixed scroll).


00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is. Can just say I copy paste from 00:17:416 - till the whole map so we can fix it with that way to. @Tofu
00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.
01:25:181 - ^
01:47:769 - ^ copypaste

00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter ...
There is also no SV here that I can see, so there must be some miscommunication on either my end, your end, or tofu's end (assuming he accidentally did something with the SV maybe?)

00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have. Please, why TL;DR when this was just a copy paste from last SV mistake
I wrote this before realizing it'd be more efficient to just go through the map picking out all the 2.5x -> 0.25x SVs and forgot to take it out and just include the timestamp above, my bad.

01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency. same reason

01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 - same reason


[Eedow's Another]
00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) / 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x it's no need because this part fit the music the best with this kind of SV. Just like how you use 0,75x SV on this calm part 00:57:210 - (see Extra for information)
There is no 0.75x SV at 00:57:210 - on the map in this diff, at least on my side. The last SV was at 00:51:563 - with 1x.
In reply to your response, I believe that you can make the SV sequence there average to 1x while still retaining that slowjam feel. I suggested by doing a reverse bump (fast to slow) because it heavily emphasizes the first note at the start of the sequence while giving the feeling of suspense as the next notes come in slowly since it's an SV smaller than 1 that lasts for 7 units as opposed to the 1 unit long starting SV.
I also realize that my original calculation is wrong, as I had assumed 6 units like the Extra diff instead of 8 units. Instead, the average is like so:
{1.5 + (0.5 x 7)} ÷ 8 = 0.625x average SV. If you wanted to average 1x, you could instead try this:
(8 - 1.5) / 7 = 0.93x at 00:22:710 - instead of the 0.5x which is pretty weak for an SV of this length. A slightly stronger one would be 2.4x at 00:22:622 - and 00:22:710 - 0.8x. Work is the same as above but with different values.


00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x. 00:45:563 - I think we discuss about this part before with Eedow, you can do a copy paste from 00:17:328 - (and lol, I did 0,5x here but not in Extra, my mistake, apologies.
Yeah, copy pasting it from 00:17:328 - works too.
I was just pointing out the correct value to use at 00:45:651 - had Eedow wanted to use the 1.25x as the starting SV, but either works fine.


01:30:475 - See what I wrote with 00:22:710 - no please

And yes, I make the whole SVs balanced with 1x speed, only the 2,5x - 0,25x was my mistake because somehow got drunk on there
I will discuss with Tofu for further changes
Tofu also can add that SV I added for Eedow on 01:55:798 -
But later catch me for mroe information

But also thanks for the SV mod, Protastic101
Without it, I will dont know about 2,5x 0,25x
Yeah no problem. Hope we can figure out where those SVs went though because I'm thoroughly confused now on 00:20:151 - since it seems there are no SVs on my side but SVs on yours.


EedowChyan0w0 wrote: 553q40

snips my original mod to save character space

I think I have learned some about SV now

Something I want to reject
00:20:063 - I still followed the coherent notes
Yes, I don't doubt that you had perfect justification for mapping the 1/8 roll there, but my original suggestion was to improve the pattern, not ask you to remove it which is what I think you interpreted it as. Instead, I thought that the pattern felt a bit too difficult to read due to the fact that the direction breaks in the middle of the 1/8 burst and could thus easily blend in with the 1/4 notes surrounding it.
The pattern I suggested would have make the direction changes a bit clearer by using a different hand movement, one clean roll for the 1/8, and a small one handed minitrill for the 1/4.


01:53:681 - I think singles is enough
I really see no reason to break your consistency at the very end of the map. The sound is no more softer than the other sections of the music I mentioned originally, so the change in density is a bit unwarranted in my opinion.
That's cool and all, but may I ask what your reason for rejecting my suggestion is? I'm fine that you did not accept it, but I would like to know why since I believe I provided ample reason on my side.

Hope that cleared some stuff up, and sorry for the late response.
Topic Starter

Fresh Chicken wrote: 5l71q

This is why I want to recheck this one.
I was not intended to let you skip the recheck actually, since I was considering that you are always busy and dont wanna always add you more work, but a recheck I think at first is needed.

And really really sorry for my inconvenience of going online. After this week I will go through this thread and with you guys ;) . Thanks for your effort putting on my mapset.

Protastic101 wrote: 104y5t

EedowChyan0w0 wrote: 553q40

snips my original mod to save character space

I think I have learned some about SV now

Something I want to reject
00:20:063 - I still followed the coherent notes
Yes, I don't doubt that you had perfect justification for mapping the 1/8 roll there, but my original suggestion was to improve the pattern, not ask you to remove it which is what I think you interpreted it as. Instead, I thought that the pattern felt a bit too difficult to read due to the fact that the direction breaks in the middle of the 1/8 burst and could thus easily blend in with the 1/4 notes surrounding it.
The pattern I suggested would have make the direction changes a bit clearer by using a different hand movement, one clean roll for the 1/8, and a small one handed minitrill for the 1/4.

Sorry about my unclear reason, actually I have thought of the aftereffect of my pattern, but why not try to make a fun part to make the diff a bit hard? Your mod just separate the 1/8 notes and 1/4 notes and make it fit the stars.

01:53:681 - I think singles is enough
I really see no reason to break your consistency at the very end of the map. The sound is no more softer than the other sections of the music I mentioned originally, so the change in density is a bit unwarranted in my opinion.
You said that part should be the most excitement, but some players would be very exhausted when he/she began to play this part. And the sound there is inattentive, so I use the singles for the end part.
That's cool and all, but may I ask what your reason for rejecting my suggestion is? I'm fine that you did not accept it, but I would like to know why since I believe I provided ample reason on my side.

Hope that cleared some stuff up, and sorry for the late response.

Protastic101 wrote: 104y5t

Yeah no problem. Hope we can figure out where those SVs went though because I'm thoroughly confused now on 00:20:151 - since it seems there are no SVs on my side but SVs on yours.
I believe Tofu removed for some reason. I was doing the check from last updates before bubble so ...
But If I can know why it been removed, I can argee. But to me, the current suggestion I gave you is already fine.
Topic Starter

Protastic101 wrote: 104y5t

Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.

note: everything's rounded to the nearest hundredth

boop
[General]
  1. Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music/effect 60/100
  2. normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https://puu.sh/w4jGb.wav
seems true. fixed


[Extra]
00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) / 3 = 0.5 as the value of the second SV fixed

00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like this
  1. 00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x
  2. 00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x
  3. 00:20:328 - 1x
I used to keep that SV, but when I talk with CS I find out that, yep, it is true that we can fc this part with such SV, but SV here with all 1/8 notes will largely influence a normal player's acc here. So I decide to delete this instead, but keep other 1/4 notes part SVs.

00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead.

00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is.
00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.
01:25:181 - ^
01:47:769 - ^ fix all

00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter

00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have.

01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency.

01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 -

Just ask me if you want work and explanations of how I got the values I did. Too lazy to write it out every time, but everything I suggested should average to 1x.

Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.
The other sections I change according to KK's reply, and also fix an unsnapped timing point in eedow's another. Thanks for such detailed mod XD
I am fine with everything but 00:22:622 - to 00:23:328 - and 01:30:387 - to 01:31:092 - in the extra diff. KK says that it averages out to 1x when in fact it does not, and I already explained why in my response to his response. To reiterate, 00:22:622 - to 00:22:798 - is the SV sequence that averages 1x, not 00:22:622 - to 00:23:328 - as argued. I even suggested a fix, which I will copy and paste below:

My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV.

Once that has been fixed, CS can rebubble; alternatively, you may find another BN besides CS who agrees that the SV is fine as is and have them rebubble.
Topic Starter

Protastic101 wrote: 104y5t

I am fine with everything but 00:22:622 - to 00:23:328 - and 01:30:387 - to 01:31:092 - in the extra diff. KK says that it averages out to 1x when in fact it does not, and I already explained why in my response to his response. To reiterate, 00:22:622 - to 00:22:798 - is the SV sequence that averages 1x, not 00:22:622 - to 00:23:328 - as argued. I even suggested a fix, which I will copy and paste below:

My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV.

Once that has been fixed, CS can rebubble; alternatively, you may find another BN besides CS who agrees that the SV is fine as is and have them rebubble.

OK then, retrying this and applying them. They indeed make that part smoothier. Thanks ;)
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