Sign In To Proceed 2z1z44

Don't have an ? 5p1p6t

osu! to create your own !
forum

posted
Total Posts
106
show more
dd
16:23 wajinshu: Kalibeee
16:23 Kalibe: meeee
16:23 wajinshu: Can you help meee&
16:23 wajinshu: ?
16:23 Kalibe: with wot
16:23 *wajinshu is editing [https://osu-ppy-sh.tvgratuite.org/b/1092365 MYTH & ROID - Paradisus-Paradoxum [HARD]]
16:23 wajinshu: xd
16:24 wajinshu: oops
16:24 wajinshu: Standart
16:24 wajinshu: xdd
16:24 wajinshu: nazi mod irc
16:24 Kalibe: btw why hoshi banned again?
16:24 *wajinshu runs
16:25 wajinshu: I really don't know
16:25 wajinshu: but
16:25 wajinshu: wait
16:25 wajinshu: xdd
16:25 wajinshu: I must translate in google owo
16:26 wajinshu: One person wanted to ban it?
16:26 Kalibe: no idea
16:27 wajinshu: same
16:27 Kalibe: i really don't know how he get ban
16:27 Kalibe: like
16:27 Kalibe: i wanted to give him a gd
16:27 Kalibe: and then like
16:27 Kalibe: " is got banned "
16:27 wajinshu: kalebe
16:27 wajinshu: 9not
16:27 wajinshu: hard
16:27 Kalibe: and i was like
16:27 Kalibe: " what "
16:27 Kalibe: xD
16:27 wajinshu: lol
16:27 *wajinshu is editing [https://osu-ppy-sh.tvgratuite.org/b/1092359 MYTH & ROID - Paradisus-Paradoxum [COLLAB NORMAL]]
16:27 *wajinshu is editing [https://osu-ppy-sh.tvgratuite.org/b/1092360 MYTH & ROID - Paradisus-Paradoxum [STANDART]]
16:27 wajinshu: xd
16:27 wajinshu: this two
16:27 wajinshu: not hard
16:28 wajinshu: kaleeee
16:29 wajinshu: beeeeee
16:29 Kalibe: a ok
16:30 *Kalibe is editing [https://osu-ppy-sh.tvgratuite.org/b/1092359 MYTH & ROID - Paradisus-Paradoxum [COLLAB NORMAL]]
16:30 Kalibe: 00:07:301 (1) -
16:30 Kalibe: use whistles on both head and end
16:31 Kalibe: i mean normal whistles
16:31 wajinshu: But I copied them from Tayeng diff
16:31 wajinshu: D:
16:32 Kalibe: but u hear that
16:32 Kalibe: 00:07:301 (1) -
16:32 Kalibe: is the same like
16:32 Kalibe: 00:57:451 (1) -
16:32 Kalibe: tho
16:32 wajinshu: oki
16:32 Kalibe: 00:13:122 (3) - move on previous white tick?
16:32 Kalibe: 00:09:690 (1,2,3) - is cooler rhythm
16:32 Kalibe: so here also fits better
16:33 Kalibe: tick bleh, i mean beat xd
16:33 wajinshu: it's part yoshi and idk must I change this or no ~_~
16:33 Kalibe: up to you
16:33 wajinshu: just modding from this 00:47:899 (1) - xd
16:34 wajinshu: it's my part
16:34 wajinshu: owo
16:34 Kalibe: 00:55:958 (2,3,4) -
16:35 Kalibe: https://osu-ppy-sh.tvgratuite.org/ss/6199012
16:35 Kalibe: ?
16:35 wajinshu: Yes
16:36 Kalibe: 01:00:287 (2,3) -
16:37 Kalibe: http://puu.sh/rqIGl/bed05fa731.jpg
16:37 Kalibe: fit pretty well when u following vocals imo
16:41 wajinshu: кшз ифтсрщ
16:41 wajinshu: rip
16:41 wajinshu: bancho
16:41 wajinshu: sry
16:41 Kalibe: lol
16:41 wajinshu: and my internet
16:41 wajinshu: ;w;
16:41 wajinshu: 01:00:287 (2,3) - ?
16:41 Kalibe: http://puu.sh/rqIGl/bed05fa731.jpg
16:42 wajinshu: on red tick
16:42 wajinshu: end
16:42 wajinshu: xd
16:48 Kalibe: 01:03:272 (3) - clap on end noisy aff
16:50 wajinshu: ok
16:51 wajinshu: oo
16:51 Kalibe: 01:22:525 (4,5,6) -
16:51 Kalibe: http://puu.sh/rqJoi/895a12cc71.jpg ?
16:51 Kalibe: idk overall looks fine tho
16:52 wajinshu: I prefer my (:
16:52 Kalibe: np
16:52 *Kalibe is editing [https://osu-ppy-sh.tvgratuite.org/b/1092360 MYTH & ROID - Paradisus-Paradoxum [STANDART]]
16:52 Kalibe: hs where
16:52 wajinshu: soon
16:55 Kalibe: 01:01:033 (3,4,5) -
16:56 Kalibe: https://osu-ppy-sh.tvgratuite.org/ss/6199126
16:56 Kalibe: i mean move it a bit to up
16:56 Kalibe: so the flow here 01:00:436 (2,3) - will be neater to play
16:57 wajinshu: Done!
16:57 Kalibe: 01:27:899 (5,6) - do you really need to
16:57 wajinshu: no
16:57 Kalibe: just delete 6
16:57 wajinshu: i think
16:57 Kalibe: and extend 5
16:58 wajinshu: Done :3
16:58 Kalibe: OR
16:58 wajinshu: Lol
16:58 Kalibe: http://puu.sh/rqJK9/d7b5b7e159.jpg
16:58 Kalibe: also good
16:58 wajinshu: Extend be bettr
16:59 Kalibe: okie
16:59 Kalibe: that s all
16:59 wajinshu: Thank you dear
16:59 wajinshu: :3
17:02 wajinshu: post
17:02 wajinshu: this irc
Topic Starter
Thank you!
генерал:
почему киаи не хотите?

стандарт:
00:08:346 (3,1) - слишком маленькая пауза, все дела, дауны запутаются. крайне советую избегать таких стаков если они в меньших пределах, чем 4 бита (у тебя 3)
00:21:182 (4) - минорно в принципе, но лучше не использовать вертикальные/горизонтальные слайдеры, если ты не натсу или дерандом отаку, конечно. тут это не так заметно, так что можешь и оставить, если есть желание
00:22:824 (3,4,1) - попробуй как-нить реконструировать эти объекты, чтобы конец 00:24:018 (1) - затсакался с 00:22:525 (2) - нотой. может и мелочь, но выглядело бы красивее
00:26:406 (5) - долгое комбо, тут нк должно быть по логике
00:47:003 (5) - как-то не вписывается тут нота, когда у тебя, когда у тебя 2-4 имеют нормал-софт клап, а тут вистл. тут впринципе нет другого адекватного решения, кроме как добавить также нормал+ софт клап. звучит гораздо лучше. а еще можно лишние зеленые линии по желанию убрать
01:14:167 (1,3) - там где у тебя репиты стоят, звуков вообще нет, звучит/выглядит/играется странно офк. лучше всего будет просто заменить на 1.5/1 слайдеры, или 2/1 слайдеры или как-то по другому поимпровизировать с ритмом, но точно ничего не ставить на белые тики
01:24:764 - очень сильный вокал здесь, его отсутствие режет слух. в общем мапать его по любому надо, я могу предложить что-то такое http://puu.sh/rrB8v/87e6d1775e.jpg

нормал:
хуйня какая-то в начале, просто отсутствие 1/2 битов. очевидно это крайне тупо и никому не понравится. Если не понимаешь как мапать при помощи 1/2 эту секцию, рекомендую суицид посмотреть анвансед уничтожения, там в принципе все адекватно сделано
01:07:003 (1) - как же тупо клап на конце сайдера звучит. лучше всего будет заменить его на 12 семп-нормал
01:10:287 (3) - а раньше ты не мапала этот бит 01:00:287 (2,3) - , хотя что там что тут отличии никаких нет. В общем определись (я бы определился в пользу мапания клапа, т.к. это блять клап, важный звук
01:12:675 - сюда тоже бы ноту, как в предыдущем пункте
01:14:167 (1,3) - заебись анстакаем в нормалах
01:25:958 (1,2,3,4,5,6,7,8) - очень долгий ритм без 1/1 пауз, не думаю что будет кем-либо привествоваться. Могу порекоммендовать 01:26:555 (3) - заменить 1/2 слайдер. Еще по желанию можно нк на 5 или 6, т.к. комбо довольно долгое

хард:
идея ставить киай фонтаны в харде такая себе, будет отвлекать даунов на всплески сбоку, отчего у кого нибудь может случиться конвульсия или еще чего похуже

флс инсейн:
ар+0.2 пожалуйста
Topic Starter

FCL wrote: 3u2635

генерал:
почему киаи не хотите?

стандарт:
00:08:346 (3,1) - слишком маленькая пауза, все дела, дауны запутаются. крайне советую избегать таких стаков если они в меньших пределах, чем 4 бита (у тебя 3) Поменяла
00:21:182 (4) - минорно в принципе, но лучше не использовать вертикальные/горизонтальные слайдеры, если ты не натсу или дерандом отаку, конечно. тут это не так заметно, так что можешь и оставить, если есть желаниеА мне нравки
00:22:824 (3,4,1) - попробуй как-нить реконструировать эти объекты, чтобы конец 00:24:018 (1) - затсакался с 00:22:525 (2) - нотой. может и мелочь, но выглядело бы красивее Nah
00:26:406 (5) - долгое комбо, тут нк должно быть по логике I put
00:47:003 (5) - как-то не вписывается тут нота, когда у тебя, когда у тебя 2-4 имеют нормал-софт клап, а тут вистл. тут впринципе нет другого адекватного решения, кроме как добавить также нормал+ софт клап. звучит гораздо лучше. а еще можно лишние зеленые линии по желанию убрать Ну блять это все хитсаунд копир
01:14:167 (1,3) - там где у тебя репиты стоят, звуков вообще нет, звучит/выглядит/играется странно офк. лучше всего будет просто заменить на 1.5/1 слайдеры, или 2/1 слайдеры или как-то по другому поимпровизировать с ритмом, но точно ничего не ставить на белые тики But here vocal :/
01:24:764 - очень сильный вокал здесь, его отсутствие режет слух. в общем мапать его по любому надо, я могу предложить что-то такое http://puu.sh/rrB8v/87e6d1775e.jpg А я разве вокалу следовала?

нормал:
хуйня какая-то в начале, просто отсутствие 1/2 битов. очевидно это крайне тупо и никому не понравится. Если не понимаешь как мапать при помощи 1/2 эту секцию, рекомендую суицид посмотреть анвансед уничтожения, там в принципе все адекватно сделано Ты блять видел что идет киай и конец сонга? Там почти проспамлено 1/2 нужно дать отдых ребятам
01:07:003 (1) - как же тупо клап на конце сайдера звучит. лучше всего будет заменить его на 12 семп-нормал -_-
01:10:287 (3) - а раньше ты не мапала этот бит 01:00:287 (2,3) - , хотя что там что тут отличии никаких нет. В общем определись (я бы определился в пользу мапания клапа, т.к. это блять клап, важный звук Он разве такой сильный как тут?
01:12:675 - сюда тоже бы ноту, как в предыдущем пункте Вокал блять
01:14:167 (1,3) - заебись анстакаем в нормалах ы
01:25:958 (1,2,3,4,5,6,7,8) - очень долгий ритм без 1/1 пауз, не думаю что будет кем-либо привествоваться. Могу порекоммендовать 01:26:555 (3) - заменить 1/2 слайдер. Еще по желанию можно нк на 5 или 6, т.к. комбо довольно долгое Могу порекомендовать удалить круг здесь 01:27:003 и следовать просто вокалу без клапов, ах да ну это же клап блять, поменяла на 1/2 слайдер 01:26:406 - и 1/1 слайдер 01:26:704 - чтобы подчеркнуть звук какой-то не понятный и твой клап блять

хард:
идея ставить киай фонтаны в харде такая себе, будет отвлекать даунов на всплески сбоку, отчего у кого нибудь может случиться конвульсия или еще чего похуже Ну не мои проблемы

флс инсейн:
ар+0.2 пожалуйста ок
спосибо!
Placeholder! :3
Topic Starter
Uh
really nice mapset +rip Yoshikawa
Oread_old
Hi~ Hi~

[STANDARD]
00:46:704 (4) - rhythm suggestion http://puu.sh/rtXEl/20939391ad.jpg delete vocal sound like 00:59:242 - this cause there blue tick sound is so strong
00:56:257 (3,4,5) - rhythm suggestion http://puu.sh/rtXCA/089cff4def.jpg cause 00:57:451 - that have so strong beat
01:08:197 - slider finished in 01:07:899 - there and put circle in 01:08:197 - there cause there sound is big

[Collab normal]
00:07:301 (1,2,3) - Use same DS
00:13:122 (3) - delete this circle and slider started in there
00:16:257 (3,1) - 00:16:257 (3) - give more shape and blanket
00:24:466 - sound is here
00:46:406 - slider finished in there and put new 3/4 reverse slider in 00:46:704 - there like http://puu.sh/rtY5Q/f356b8eda9.jpg this (suggestion)

[태양의 TAEYANG's PP에 의한 사망회귀 RETURN BY DEATH OF PP]
00:08:346 (1) - 여기 빠른슬라 쓰지말고 느린슬라쓰는게 노래에도 맞고 긴장감도 더 줄수있을거같음
00:39:988 (3) - 이거 솔직히 할때마다 느끼는데 뭔가 이질감이 느껴짐 매우 이 매핑 스타일에 전혀 맞지않는 느낌이랄까
Topic Starter

Oread wrote: 6i422s

Hi~ Hi~

[STANDARD]
00:46:704 (4) - rhythm suggestion http://puu.sh/rtXEl/20939391ad.jpg delete vocal sound like 00:59:242 - this cause there blue tick sound is so strong Here 1/3 and I want follow this sound
00:56:257 (3,4,5) - rhythm suggestion http://puu.sh/rtXCA/089cff4def.jpg cause 00:57:451 - that have so strong beat Yep, I change
01:08:197 - slider finished in 01:07:899 - there and put circle in 01:08:197 - there cause there sound is big ^

[Collab normal]
00:07:301 (1,2,3) - Use same DS fixed
00:13:122 (3) - delete this circle and slider started in there But here strong vocal, but okay I delete
00:16:257 (3,1) - 00:16:257 (3) - give more shape and blanket yep
00:24:466 - sound is here yes!
00:46:406 - slider finished in there and put new 3/4 reverse slider in 00:46:704 - there like http://puu.sh/rtY5Q/f356b8eda9.jpg this (suggestion) White tick fits better
감사해요 :3
важи хитрожопая, проверил на себе
Topic Starter
never enough of this map lol
Topic Starter

Pachiru wrote: 573e14

never enough of this map lol
Yep
sorry for taking so long
overall are good to me after rechecked
but on taeyang's diff, im really not recommend name the diff like this
especially the PP
hype
Topic Starter
Taeyang's and Kalibe's diffname was changed
[SLAYED'S EXTREME]
01:18:496 (1) - Object end is not snapped

thats all
call me back again
Topic Starter
Updated
looks good now
bubbled
жду
Topic Starter
и я тоже
when?
You can simply use this command removing the background and remove the black layer to decrease the total unnecessary sb load tho
Sprite,Background,TopLeft,"3223.jpg",0,0

an easy-to-fix thing
:D
121.png is unused none of the difficulties uses it as bg and it's also not in the sb code(s)

normal-hitnormal12 doesn't sound very fitting on the spots where you placed it, I'd probably just delete and use default

also do the thing yf said, right now your sb load is extremely high (like ~7x for chorus) for no reason at all because you render the bg and then render a black image over it, when you could just have it not render the bg at all

some comments on the diff that tilted me the most:
slayed ex
01:08:272 (1) - why is this a spinner, the thing that bothers me most about this diff. it ignores everything happening in the song. every other solution from other diffs would work better than putting a spinner over 1/4 drums in such an intense part of on an extra.
00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song
00:55:660 (3,4) - you spam so many jumps, but then underemphasize the strong 1/2 vocals here? and then 00:56:257 (1,2,3,4,5,6,7,8,1,2) - completely ignores all the 1/4
01:06:257 (2) - you put jumps on these kicks the whole time, suddenly it's stacked and kills all momentum
also there is the whole thing that there is barely any emphasis in many parts, like the chorus cause you decided to put jumps on pretty much everything. things like 01:02:824 (3) - where it's a barely audible sound, but you still mapped a jump, when having this with low spacing (or even better: as a sliderend) would fit so much better
01:12:675 (4,1) - movement here is unfittingly awkward http://i.imgur.com/ztnYq6m.jpg
01:25:510 (3,1) - these things completely ignore the music by skipping over such strong vocals while not emphasizing anything else

overall visuals look really unpolished, but it seems like you like having things like http://i.imgur.com/BPHLUdP.jpg or gross waves so I won't go further into that

hope you can at least address the bold things before trying to push this forward again, gl
Topic Starter

Lasse wrote: 4y3p20

121.png is unused none of the difficulties uses it as bg and it's also not in the sb code(s) f

normal-hitnormal12 doesn't sound very fitting on the spots where you placed it, I'd probably just delete and use default i want to keep it because i actually like how it sounds

also do the thing yf said, right now your sb load is extremely high (like ~7x for chorus) for no reason at all because you render the bg and then render a black image over it, when you could just have it not render the bg at all

some comments on the diff that tilted me the most:
slayed ex
01:08:272 (1) - why is this a spinner, the thing that bothers me most about this diff. it ignores everything happening in the song. every other solution from other diffs would work better than putting a spinner over 1/4 drums in such an intense part of on an extra. — thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)
00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song — zzz.. i wish u looked at the previous thread or smth because ive already explained that 5 times or so xd it should be somewhere here t/466767/start=150
00:55:660 (3,4) - you spam so many jumps, but then underemphasize the strong 1/2 vocals here? and then 00:56:257 (1,2,3,4,5,6,7,8,1,2) - completely ignores all the 1/4 — u might notice that i love skipping the 1/4 beats especially when i dont focus on the instruments.. but i agree about those sliders, so made the spacing bigger cuz i dont want to rework it totally
01:06:257 (2) - you put jumps on these kicks the whole time, suddenly it's stacked and kills all momentum
also there is the whole thing that there is barely any emphasis in many parts, like the chorus cause you decided to put jumps on pretty much everything. things like 01:02:824 (3) - where it's a barely audible sound, but you still mapped a jump, when having this with low spacing (or even better: as a sliderend) would fit so much better — agree, fixed
01:12:675 (4,1) - movement here is unfittingly awkward http://i.imgur.com/ztnYq6m.jpgits easy tho so its k
01:25:510 (3,1) - these things completely ignore the music by skipping over such strong vocals while not emphasizing anything else — thats kinda the only solution that ive found cuz if i map on the vocals i will ignore instruments and if i map on the instruments i will just skip vocals zz
overall visuals look really unpolished, but it seems like you like having things like http://i.imgur.com/BPHLUdP.jpg or gross waves so I won't go further into that — when lasse talks about visuals :ok_hand:

hope you can at least address the bold things before trying to push this forward again, gl
Thanks!
mapper had reply already
it could be push forward again
rebubbled
Hello, it's me again.

Why don't you have a kiai time set? They are inconsistent across your own difficulties. Would be nice if they all were the same, even on the guest difficulties.

[]

@Slayed:

I took the time to actually read most of the replies from this thread as well as the previous one (the one submitted by Slayed/Yoshikawa Hoshi/I reply like this because I don't have an actual right now). Your behaviour towards Lasse's mod is actually very unwanted here. And not only to him, but to every other modder as well. Your reasoning makes no sense most of the time as you are trying to show how edgy, cool and original you can be while showing the complete opposite to the rest of the community.

Lasse wrote: 4y3p20

00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song

banned wrote: 4nx20

zzz.. i wish u looked at the previous thread or smth because ive already explained that 5 times or so xd it should be somewhere here t/466767/start=150

Yoshikawa Hoshi wrote: 32565m

it plays good and makes this more interesting as the testplayers told me. also here 00:14:242 (9) - the beat isnt strong as 00:14:167 (8) - so it will be really werid to emphasise a weak sound instead of a pretty strong one here 00:14:167 (8) -.. also 00:14:167 (8) - here starts another 1/4 sounds, so yea...
You are basically itting that 00:14:167 (8) - is the start of a new 1/4 "sound", so you are basically agreeing with Lasse's statement. But you are not applying those changes because "it plays good". You are basically saying that if something plays good it can ignore the music as a whole? I heard 2016 was not a good year for mapping, but that's just insane. This isn't the first time you have replied something like that, though. I already have had an experience modding one of your difficulties and I had to show you that your ideals were not the most welcomed, nor the most precise.
Unfortunately for you, I must tell that Lasse is actually right on this one. The stack does not make any sense and it's rhytmically not the best option either. It kills the complete emphasis into the other stream and it is also tedious to play. Neither fun, nor interesting... it's a bad idea and people should not take the example of it.

[]

00:29:093 (1,2,1) - Minor, but shouldn't (1) be the one overlapped instead? Throghout the whole difficulty you have been overlapping 1/1 breaks, not 3/2s. It's nothing really major, but definitely something worth fixing for the sake of consistency. Also, the stress is on (2), so yeah... spacing there.

[]

00:38:197 - normal-hitwhistle is extremely loud for what the music can . Current volume is a bit too much for it. Try around 30% for something more logical, instead.

[]

00:52:376 - Why is the most important beat of this stream being completely ignored by the repeater of a 1/4 slider? You could even make http://i.imgur.com/0AthrZp.jpg and have a jump on the white tick and it would actually make more sense in every possible aspect of the song and the difficulty.

[]

00:52:675 (1,2) - vs 00:53:869 (1,2) - Minor, again. Still worth fixing.

[]

00:55:510 (2,3) - Personal thing mostly, but I consider this to be an actual huge jump for a build-up, I would consider moving (3) to the left a little bit. Distance towards (4) is fine due to slider leniency, so no complaints about that.

[]

01:02:675 (2,3,4) - Rhythm should be Ctrl+G'd, not sure why would (4) be a slider when it clearly deserves to be clickable on both beats.
01:03:272 (1,2,3,4) - Flow is pretty weird, seems like you ran out of spacing or something like that because it doesn't really seem to work. Angle from (3,4) is way too sharp and wise for a player to hit. They have to move from (2) to (3), then accelerate towards (4) and stop to hit the stream. Weird and unwanted movement to make on a ranked-quality mapset. If you take my suggestion, I would suggest you to rework these two patterns a bit in order to make it more comfortable to play.

[]

01:08:272 (1) - I didn't really want to say the word "unrankable", but you forced me to.

banned wrote: 4nx20

thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)
"Hey guys, look at me! I made a full difficulty with only spinners, but BNs don't seem to like it, they called it "unrankable", bunch of noobs!!" No. That's not how this works... and I hope it never works that way. You know there's something very, very important in the music, so important that you even mentioned what it should be replaced with... but instead, you are stuck with spinner for the sake of not changing the following patterns (because it will probably force you to make some adjustments). Unfortunately for you, again, that's not how it works. The spinner does not work because it's there for the sake of being lazy to map an actual stream-y section.

[]

01:09:839 (2,3,4) - Once again, I would Ctrl+G the rhythm. 01:09:988 - is really not worth clicking and 01:10:287 - is. It will also make more sense with the vocals.

[]

01:12:227 (3,4,1) -

banned wrote: 4nx20

its easy tho so its k
No, it's not easy. It's not 'k'. It's wrong. It's a sharp and poorly executed (and lately implemented into the difficulty) that will most likely throw most people off. It's a full linear flow (due to (3)'s slider leniency) with a huge jump from (4) to (1). The jump does indeed make sense, vocals are pretty emphasised there. Lasse didn't mean that the jump was wrong, but rather the movement being unfitting; he never mentioned the difficulty of said pattern.

[]

01:26:107 (1) - I actually like this idea of making a slider for the violing, would you considering doing the same for 01:26:704 - ? Instead of the 2 1/2 sliders, just 1/1 + circle, I think it would make it more consistent across this pattern.

[]

On a side note, do not compare other people's maps with your creations.

banned wrote: 4nx20

when lasse talks about visuals :ok_hand:
is an actual terrible behaviour to show and it should not be allowed anywhere. If someone has taken their time to mod your map, thank them. You might not like Lasse's maps, but that's not a reason for calling them "visually bad" or anything similar.
Sliders like 00:19:242 (1) - 00:24:615 (3) - 00:29:093 (1) - 01:03:272 (1) - 01:15:958 (3) - etc. are actually unpolished, even if you don't like Lasse's maps (which again, don't have anything related to YOUR patterns). Please, take the appropriate time to make wave sliders, they shouldn't take you too much time, they aren't really hard to do. Something such as http://i.imgur.com/vEXJF4Q.jpg looks more aesthetically pleasant and they take a couple of seconds to map.

[]

Sorry for the format of the mod, but I think I needed to separate these points properly to be as detailed as possible.
Please, do reply to this mod properly and then ask Lasse (not me, he's the original popper) if he's willing to let someone else pushing this map forward (or maybe he wants to do it).

Good luck with further processing, both of you.

Yuii- wrote: z671e

I heard 2016 was not a good year for mapping, but that's just insane.
but its 2017 so its okay now :^)

on a serious note, i disagree with your point here 01:12:675 (4,1) - , lasse. Although his reply sucks, i can see the (kind of) awkward movement does a good job in emphasizing 01:12:824 (1) - and establishing a basis for the next jumps that are to happen

Kibbleru wrote: 6p3k2d

Yuii- wrote: z671e

I heard 2016 was not a good year for mapping, but that's just insane.
but its 2017 so its okay now :^)

on a serious note, i disagree with your point here 01:12:675 (4,1) - , lasse. Although his reply sucks, i can see the (kind of) awkward movement does a good job in emphasizing 01:12:824 (1) - and establishing a basis for the next jumps that are to happen
I disagree with your disagreement. If he would emphasise certain objects in that way, he should implement that on other certain patterns and not only there. As I said, it does indeed make a good job of emphasising (1), but the execution of the flow and movement is not the best and could definitely be improved.
Topic Starter
later
Topic Starter
Thanks for looking.
Please don't post rude replies, even if you are not the one who wrote them. Posting them makes you responsible for the content. Take this as a warning.
Topic Starter
I understood. Soon I will change my post.
ma
Topic Starter

Yuii- wrote: z671e

Hello, it's me again.

Why don't you have a kiai time set? They are inconsistent across your own difficulties. Would be nice if they all were the same, even on the guest difficulties.

[]

@Slayed:

I took the time to actually read most of the replies from this thread as well as the previous one (the one submitted by Slayed/Yoshikawa Hoshi/I reply like this because I don't have an actual right now). Your behavior towards Lasse's mod is actually very unwanted here. And not only to him, but to every other modder as well. Your reasoning makes no sense most of the time as you are trying to show how edgy, cool and original you can be while showing the complete opposite to the rest of the community.

Lasse wrote: 4y3p20

00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song


banned wrote: 4nx20

zzz.. i wish u looked at the previous thread or smth because I've already explained that 5 times or so xd it should be somewhere here t/466767/start=150


Yoshikawa Hoshi wrote: 32565m

it plays good and makes this more interesting as the testplayers told me. also here 00:14:242 (9) - the beat isnt strong as 00:14:167 (8) - so it will be really werid to emphasise a weak sound instead of a pretty strong one here 00:14:167 (8) -.. also 00:14:167 (8) - here starts another 1/4 sounds, so yea...


You are basically itting that 00:14:167 (8) - is the start of a new 1/4 "sound", so you are basically agreeing with Lasse's statement. But you are not applying those changes because "it plays good". You are basically saying that if something plays good it can ignore the music as a whole? I heard 2016 was not a good year for mapping, but that's just insane. This isn't the first time you have replied something like that, though. I already have had an experience modding one of your difficulties and I had to show you that your ideals were not the most welcomed, nor the most precise.
Unfortunately for you, I must tell that Lasse is actually right on this one. The stack does not make any sense and it's rhytmically not the best option either. It kills the complete emphasis into the other stream and it is also tedious to play. Neither fun, nor interesting... it's a bad idea and people should not take the example of it. i totally disagree with both of you but seems like i cant keep any things that contradicts with your opinion because im just a banned retard while you're being a true mapper god so fixed!! by the way i dont have any ideas of why are u speaking about my bad behavior towards lasse since i have never said anything insulting to him. probably the only thing is the reply to his last point, but thats supposed to be considered as a joke, not as a something offensive lol. i respect any mappers work even if I don't agree with it.
also lasse could be a bit more polite as well, not sure if everyone could reply politely to a mod that starts from "the diff that tilted me the most"

[]

00:29:093 (1,2,1) - Minor, but shouldn't (1) be the one overlapped instead? Throghout the whole difficulty you have been overlapping 1/1 breaks, not 3/2s. It's nothing really major, but definitely something worth fixing for the sake of consistency. Also, the stress is on (2), so yeah... spacing there. true

[]

00:38:197 - normal-hitwhistle is extremely loud for what the music can . Current volume is a bit too much for it. Try around 30% for something more logical, instead. waji

[]

00:52:675 (1,2) - vs 00:53:869 (1,2) - Minor, again. Still worth fixing. lol what

[]

00:55:510 (2,3) - Personal thing mostly, but I consider this to be an actual huge jump for a build-up, I would consider moving (3) to the left a little bit. Distance towards (4) is fine due to slider leniency, so no complaints about that. ok

[]

01:02:675 (2,3,4) - Rhythm should be Ctrl+G'd, not sure why would (4) be a slider when it clearly deserves to be clickable on both beats. my way fits the vocals better and since im trying to focus on them, id prefer to keep it as it is

[]

01:03:272 (1,2,3,4) - Flow is pretty weird, seems like you ran out of spacing or something like that because it doesn't really seem to work. Angle from (3,4) is way too sharp and wise for a player to hit. They have to move from (2) to (3), then accelerate towards (4) and stop to hit the stream. Weird and unwanted movement to make on a ranked-quality mapset. If you take my suggestion, I would suggest you to rework these two patterns a bit in order to make it more comfortable to play. the flow is alright lol.. it just a letter "Z" and i must say that its very easy to play and none of the testplayers were complaining about this pattern

[]

01:08:272 (1) - I didn't really want to say the word "unrankable", but you forced me to.

banned wrote: 4nx20

thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)


"Hey guys, look at me! I made a full difficulty with only spinners, but BNs don't seem to like it, they called it "unrankable", bunch of noobs!!" No. That's not how this works... and I hope it never works that way. You know there's something very, very important in the music, so important that you even mentioned what it should be replaced with... but instead, you are stuck with spinner for the sake of not changing the following patterns (because it will probably force you to make some adjustments). Unfortunately for you, again, that's not how it works. The spinner does not work because it's there for the sake of being lazy to map an actual stream-y section. BNs don't seem to like it i think that you forgot about rizia and celsius (if you look at the previous thread), because as i understood they were okay with that and let me keep this spinner. sorry, but i do believe them more since i got inspired from their mapping a lot.
moreover, mapping streams is an easy thing, so dont think that i put a spinner just because i was lazy enough to map a 8-note stream. a spinner fits-in perfectly since the part from 01:08:197 - is way too calmer than the whole chorus so, in my opinion, the way i mapped it works good enough

[]

01:09:839 (2,3,4) - Once again, I would Ctrl+G the rhythm. 01:09:988 - is really not worth clicking and 01:10:287 - is. It will also make more sense with the vocals. nah, my way works with the vocals much better

[]

01:12:227 (3,4,1) -

banned wrote: 4nx20

its easy tho so its k


No, it's not easy. It's not 'k'. It's wrong. It's a sharp and poorly executed (and lately implemented into the difficulty) that will most likely throw most people off. It's a full linear flow (due to (3)'s slider leniency) with a huge jump from (4) to (1). The jump does indeed make sense, vocals are pretty emphasised there. Lasse didn't mean that the jump was wrong, but rather the movement being unfitting; he never mentioned the difficulty of said pattern. its "k" actually. see, even kibboo agrees with that. i actually misunderstood lasse and thought that he was talking about the playability, sorry... but anyway, im not going to change it since i like it a lot and this flow isnt that hard for playing. also, as kiboo said, it fits cool with the next jump patterns 01:13:272 (1,2,1,2,1,2,1) - , so let me keep it please.

[]

01:26:107 (1) - I actually like this idea of making a slider for the violing, would you considering doing the same for 01:26:704 - ? Instead of the 2 1/2 sliders, just 1/1 + circle, I think it would make it more consistent across this pattern. if i do so, i will ignore the vocals, and since i smewhat focus on them its a really bad idea

[]

On a side note, do not compare other people's maps with your creations.

banned wrote: 4nx20

when lasse talks about visuals :ok_hand:


is an actual terrible behaviour to show and it should not be allowed anywhere. If someone has taken their time to mod your map, thank them. You might not like Lasse's maps, but that's not a reason for calling them "visually bad" or anything similar. sliders like 00:19:242 (1) - 00:24:615 (3) - 00:29:093 (1) - 01:03:272 (1) - 01:15:958 (3) - etc. are actually unpolished, even if you don't like Lasse's maps (which again, don't have anything related to YOUR patterns). Please, take the appropriate time to make wave sliders, they shouldn't take you too much time, they aren't really hard to do. Something such as http://i.imgur.com/vEXJF4Q.jpg looks more aesthetically pleasant and they take a couple of seconds to map.
[]

Sorry for the format of the mod, but I think I needed to separate these points properly to be as detailed as possible.
Please, do reply to this mod properly and then ask Lasse (not me, he's the original popper) if he's willing to let someone else pushing this map forward (or maybe he wants to do it).

Good luck with further processing, both of you.
goodbye
Topic Starter
it should be fine now
rebubbled
W H E N
ну когда ранк бля
Topic Starter
Не знаю.
ща я позову бна сматри


ПРЕВЕД Я БН ВАТ ТИБЕ СЕРДЦЕ ♥

Shmiklak wrote: 6p703v

ща я позову бна сматри


ПРЕВЕД Я БН ВАТ ТИБЕ СЕРДЦЕ ♥
Шутник
[taeyang]

00:20:137 (3,4,1,2,3,4,1,2,3) - 00:22:525 (3,4,1,2,3,4,1,2,3,4) - 00:25:212 (1,2,3,4,1,2) - I don't get what you're trying to follow with these consecutive 1/2 notes, can you explain?

00:31:107 - huh why are you silencing this completely when there is clearly a note there

[Slayed extreme]

00:29:093 (1) - 01:03:272 (1) - 01:12:227 (3) - can you fix these waves lol

01:03:869 (3,4,5) - pretty sharp entry into stream plays much harder than you would want it to be

01:07:152 (2) - putting extreme spacing on beats that non existant in the music is bad in comparison to your strong beats, the way taeyang did could work

01:07:899 (1,2) - kinda random you decide to go from right to left in the same patern

01:10:436 (1,4) - gross overlap

[hard]

00:18:645 (2) - kinda misleading, would work better with rhythm if you just deleted this

01:18:346 (2) - ^

[Slayed advanced]

00:19:093 (4) - same as hard

01:18:794 (4) - ^

[standard]

00:10:287 (2) - kinda lame since you put it on nothing here, better extend 00:09:690 (1) - to red tick and start 00:10:287 (2) - at 00:10:436 - or just have a note there, something like 00:12:078 (1,2,3) - I guess

01:00:436 (2) - same

01:09:988 (2) - should try to adjust rhythm for this one aswell
Topic Starter

Strategas wrote: 5n7052

[taeyang]

00:20:137 (3,4,1,2,3,4,1,2,3) - 00:22:525 (3,4,1,2,3,4,1,2,3,4) - 00:25:212 (1,2,3,4,1,2) - I don't get what you're trying to follow with these consecutive 1/2 notes, can you explain? well, i guess he is just trying to follow every sound that music provides, not sure if its a bad or good idea, but seems like it should be able.. also he is inactive, so he cant really fix the stuff (i have no idea as well because seems like i should redo all of these patterns), but if you really think its bad ill try to him somehow or find anyone who would be able to handle this :o

00:31:107 - huh why are you silencing this completely when there is clearly a note there

[Slayed extreme]

00:29:093 (1) - 01:03:272 (1) - 01:12:227 (3) - can you fix these waves lol yes

01:03:869 (3,4,5) - pretty sharp entry into stream plays much harder than you would want it to be well, true, but imo its still pretty readable/easy to play, so id like to keep it.. also its a"z" pattern so i dont really want to break it (https://puu.sh/vxRoJ/3e371b39e4.png)

01:07:152 (2) - putting extreme spacing on beats that non existant in the music is bad in comparison to your strong beats, the way taeyang did could work done

01:07:899 (1,2) - kinda random you decide to go from right to left in the same patern fixd

01:10:436 (1,4) - gross overlap i really like this pattern even if this overlap look a bit meh so let me keep it pls ;w;

[hard]

00:18:645 (2) - kinda misleading, would work better with rhythm if you just deleted this

01:18:346 (2) - ^

[Slayed advanced]

00:19:093 (4) - same as hard

01:18:794 (4) - ^

[standard]

00:10:287 (2) - kinda lame since you put it on nothing here, better extend 00:09:690 (1) - to red tick and start 00:10:287 (2) - at 00:10:436 - or just have a note there, something like 00:12:078 (1,2,3) - I guess

01:00:436 (2) - same

01:09:988 (2) - should try to adjust rhythm for this one aswell
Thanks!
No reply=fixed
Updated
I don't see slayed or yoshikawa hoshi in tags
Topic Starter
Added Slayed and Yoshikawa Hoshi
seems fine

grats
Topic Starter
Thank you \o/
омедето~
Grats bb
dq'd because you people fucked up the diffname last second

on request btw
Topic Starter
osu did not want to fix it
fixed thanks
wtf
Topic Starter
Cool
rip af
чините уже
Topic Starter
Ищем бна ¯\_(ツ)_/¯
Seems good, bubbled~
Topic Starter
Thanks..
Karaki_old_1
can i gd*?
lol
Topic Starter
No, sorry

Strategas wrote: 5n7052

[taeyang]

00:20:137 (3,4,1,2,3,4,1,2,3) - 00:22:525 (3,4,1,2,3,4,1,2,3,4) - 00:25:212 (1,2,3,4,1,2) - I don't get what you're trying to follow with these consecutive 1/2 notes, can you explain? well, i guess he is just trying to follow every sound that music provides, not sure if its a bad or good idea, but seems like it should be able.. also he is inactive, so he cant really fix the stuff (i have no idea as well because seems like i should redo all of these patterns), but if you really think its bad ill try to him somehow or find anyone who would be able to handle this :o

yeap Thx wajinshu explain instead me ~ also I followed some violin sound

00:31:107 - huh why are you silencing this completely when there is clearly a note there

i caught electric noise sound, i assure that's enough enjoyable slide than just curve slide
>_> жду ппшного мапу

Taeyang wrote: 3j811

Strategas wrote: 5n7052

[taeyang]

00:20:137 (3,4,1,2,3,4,1,2,3) - 00:22:525 (3,4,1,2,3,4,1,2,3,4) - 00:25:212 (1,2,3,4,1,2) - I don't get what you're trying to follow with these consecutive 1/2 notes, can you explain? well, i guess he is just trying to follow every sound that music provides, not sure if its a bad or good idea, but seems like it should be able.. also he is inactive, so he cant really fix the stuff (i have no idea as well because seems like i should redo all of these patterns), but if you really think its bad ill try to him somehow or find anyone who would be able to handle this :o

yeap Thx wajinshu explain instead me ~ also I followed some violin sound

00:20:287 (4) - 00:21:033 (1) - 00:22:675 (4) - 00:23:421 (1) - there's no violin here though?
00:21:481 - 00:26:257 - and then you ignore it in the same combo?
tbh, following multipple layers and switching constantly between them doesn't really follow rhythm that well, especially when spacing stays very similar it also loses any kind of emphasis

Strategas wrote: 5n7052

00:20:287 (4) - 00:21:033 (1) - 00:22:675 (4) - 00:23:421 (1) - there's no violin here though?
idk exactly what's this sound, i just thought it seems violin sound,anyway i can say actually there have some backgound sound

00:21:481 - 00:26:257 - and then you ignore it in the same combo?
yeap when i take some testplay, play better that

tbh, following multipple layers and switching constantly between them doesn't really follow rhythm that well, especially when spacing stays very similar it also loses any kind of emphasis
i enough express emphasis with spacing, more than that is too much.
Topic Starter
Fixed some highlights so updated.
Pls someone bubble this map
да блять ранкни уже это дерьмо сукааааааа
rebubbled

nice
ololwtf is that
fix that and tell taeyang that 00:30:884 (1) - is a burai slider, http://i.imgur.com/ChbtMRU.jpg this is what the rankable version should look like

feel free to rebub after those 2 fixes
Topic Starter

Lasse wrote: 4y3p20


nice
i dont have this LOL
try reing? it actually appears as a file
Topic Starter
Okay I see. Fixed theese 2 issue.

Yuii- wrote: z671e

fix that and tell taeyang that 00:30:884 (1) - is a burai slider, http://i.imgur.com/ChbtMRU.jpg this is what the rankable version should look like

feel free to rebub after those 2 fixes
i checked and talking to yuii
ok~ i'll fix that


@wajinshu could you fix that? like this http://i.imgur.com/ChbtMRU.jpg
ok now i ready for rank ~!
go go go !!
Topic Starter
Done all
it should be fine now
grats!
diff names are not broken in the last minute this time
gratz sis!!!! <3
gratz sis!!!! <3
grats!<3
Finally~! good job :D
грац

DefendeRDjulus wrote: 2s215o

грац
Topic Starter
gratz nikita

wajinshu wrote: 622q1s

gratz nikita
Ura
Gratzz! :3
Sorry if i'm forget to mod this map ;w;
umm, i'm questioning the lyics tho, is it "now let me open this scar, tokeatta virus" or "now let me open this door, don't forget i'll never lose"? :/
The 2.71 star version from what I can tell is pretty smooth
Re-pollo del malo.

-Kazuto wrote: 2b1k4m

umm, i'm questioning the lyics tho, is it "now let me open this scar, tokeatta virus" or "now let me open this door, don't forget i'll never lose"? :/
You've got it right the first way there.
http://www.lyrical-nonsense.com/lyrics/ ... paradoxum/
http://www.animelyrics.com/anime/rezero ... adoxum.htm

Two internet sources plus the DVDs have the same lyrics.

I think Taeyang just messed up :)
TeamEmilia
Please sign in to reply.

New reply 3p1g1j