I would respond to mods but im remapping, sorry for wasting your time
Edit: Never mind im too lazy, ill respond a bit later
Edit: Never mind im too lazy, ill respond a bit later
Thanks a lot for this mod. Everything was very clearly explained.Riari wrote: 171g6p
[Cup]
- 00:16:541 (4) - Although there is a slight spacing increase, I feel like it doesn't represent the sound of this note enough. The player can choose to sit 00:16:024 (2,3) - or 00:16:283 (3,4) - by making a minor adjustment, moving 00:16:541 (4) - to the left, to a point around x:297 creates a spacing where the movement is forced to 00:16:541 (4) - rather than giving the player options for what to do. This also better represents the note as the spacing change is barely visable when playing. I applied this
- 00:31:541 (2) - Change this so the slider goes to the right instead of the left? I don't like the follow on from the previous note here, notes such as 00:25:334 (5) - have similar emphasis on the third note with direction changes, and I feel that changing the slider direction so that the droplets are the direction change instead of the note itself is a fine change, although making the sliderhead a direction change would also be an option here. Done
- 00:32:576 (3,4,5) - Same suggestion here as 00:16:541 (4) - .Done
This is now fixed, I adjusted the settings on all three diffs to create a better spreadnextplay wrote: 311f2n
Why are the AR,OD and HP in the easy Diff higher then from Normal?
I would change the current AR OD and HP from Easy to Normal and the Stats from Normal to Easy
Sharkie wrote: 4b6k5q
Howdy! Great mapset!
[Rain's Normal]
Great work! Sorry I can't mod CtB!
- 00:35:172 - I wish you mapped this, very strong guitar strum! While i would love to, the constrictions of a normal wouldnt allow me to put a spinner as it would be too short and a slider would have to be positioned really awkard to fit in, good point tho
- 00:55:862 (1) - I'd actually use note here, then use a slider thereafter.is just a spinner to fit in with the consistency of the aurora and the easy else i would too
squirrelpascals wrote: 6f381c
Hi
Rain Normal• 00:21:206 (2) - Surve this less so it just looks a little nicer of a short slider Done
• 00:47:068 (2,3,1) - I don't feel like this aesthetic works here. I would try putting 1 in line with 3 or try pointing the reverse arrow of 1 toward 3 (the latter is probably the best option because of the next circle) took the 2nd option
• 00:55:344 - why not move the sv point here? :p Green points were not up to me, they were up to whoever was doing hitsounding![]()
Good luck guys!
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Thanks a lot for the modJBHyperion wrote: 5x1p3m
sup
Cup
- 00:08:265 (5) - Considering the pitch is increasing here, and higher than 00:04:127 (5) - I would make this horizontal to offer a bit more movement. Splitting into 3 circles would also be a nice way to emphasize the distinction Done
- 00:21:196 (4,1) - Even though there's a 2/1 spacing, this back and forth movement is still a little awkward for this level of difficulty. Making 00:21:196 (4) - into a straight line of 3 circles might work, though Ctrl+H 00:18:610 (1,2,3,4) - and move all to x-264 would also improve flow I did the ctrl-H thing but I also moved back 00:22:748 (1,2) - so you would have a bit more movement between the breaks
- 00:43:438 (5) - Same as 00:08:265 (5) if you decide to change anything there
- 00:47:576 (4,5) - A little more spacing here would be good for emphasis on the strong sound, e.g. x-168 Done
- 00:51:714 (3,4) - Given that the tails are mapping stronger sounds than the heads here, circle / slider / circle might be a better optionDone
Good luck! (:
Riari wrote: 171g6p
[Salad]
- 00:05:938 (4) - In a peaceful song like this one, notes such as 00:05:938 (4) - sound really prominent and awkward. They keep a consistent timeline going but do not offer anything to the song, breaking the immersion of the mapset. Other notes include 00:14:214 (4) - . Notes such as these make the timeline sound inconsistent, I personally prefer how the Cup sounds due to notes like these. - I actually like how these sound due to fitting the slightly increasing volume from the previous background note.
- 00:19:127 (2,3) - Consider reducing the distance slightly? This felt like a tricky walk here and it feels a lot safer to dash. With a strong set of directional changes in 00:18:610 (1,2,3) - I feel that this distance is a bit too much for the player so I would reduce it to allow them more space to work with instead of making ambiguous distances for them. - Increased slightly instead of decreased, dash was intended here.
Thanks for the mods!JBHyperion wrote: 5x1p3m
sup
Good luck! (:MBomb's Salad
- 00:02:058 (1,2) - Personal preference maybe, but I feel starting out with antiflow on a weak sound detracts from the following antiflow use to emphasize 00:03:093 (3,4) - . Since you didn't want to put a jump there, everything is walkable and antiflow doesn't seem to serve much purpose. It's more acceptable to use as the song continues e.g. 00:06:714 (2,3) - 00:10:334 (1,2) - etc. to build intensity, but I'd avoid it here - Changed it up a bit.
- 00:20:421 (5,1) - Surely this should have a jump considering 00:18:610 (1,3) - also had jumps since it's a stronger sound. Same applies to 00:28:438 (4,1) - - Done.
- 00:22:490 (5,1) - I'd consider a jump here, the sound is somewhat strong and having only walkable patterns throughout 00:20:162 (4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - feels quite repetitive to play - Alright, done.
- 00:32:834 (6,1) - Would be nice to have a jump here for the climax before the break
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Thanks for the mod!Nao Tomori wrote: 1f93x
hello hello
[aurora]
mostly aesthetic things
00:07:231 (3,4,5,1) - it'd be nice to spread this pattern out across the playfield more, it seems rather cramped. done
00:10:334 (1,3) - is there a reason these sliders aren't the same it looks really weird that last one was a mistake, fixed
00:10:852 (2,5) - this pixel overlap tho fixed
00:25:852 (4) - looks weird cuz it's very close to the slider body. changed and I changed the orientation of the sliders that come after top make sure thispart flows nicely
00:28:955 (1) - why is rhythm here different from 00:20:679 (1,2,3,4) - ? it sounds very similar to me in the song. For00:20:679 (1,2,3,4) - these is a noticeable difference with the piano in the background like you can hear on 00:21:455 - , that is not present on the first one. That's why I mapped it differently. I did change the 1/2 slider to a 1/1 slider so it does look more like the first one
00:41:369 (1)- this pattern has inconsistent visual spacing all across which means that it looks rather disorganized and cramped imo. changed
also the entire second half only uses about a third of the screen, i think spreading stuff out more would be better since you can then use that room to make more equal and aesthetically pleasing patterns. I've rearranged the second part as it was really cramped in the top right
[easy]
00:15:507 (2,3) - might be easier to read if you move 3 away from 1 body since atm 3 is closer to 1 and noobs might misread and go there. Done
00:24:300 (3,4) - same thing here. done
00:38:265 (2,3) - same thing here.done
same thing about rhythm at the end I kept it as is. The current repeat slider ends on the last note of the instrumentals followed for the whole song. I don't think following the flute just at the end would be a good idea
idk shit about ctb so tell me when that is finished lol
Nao Tomori wrote: 1f93x
hello hello
[normal]
00:06:196 (1,2,1) - can u line up the sliders o.o Sure
00:35:138 - there's a break here in the top diff, i think this one should have it too. Accident, was meant to be there, fixed now
https://osu-ppy-sh.tvgratuite.org/ss/7360509 i think this rhythm is better at the end. the repeat slider ends at a really awkward moment but this way it seems like the spinner continues that last flute note properly. Sure
idk shit about ctb so tell me when that is finished lol I love fruit ninja! /s
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[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb - Magic Bomb - - Rain - DakiniBrave Ubisoft
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@Celery: Move 00:21:455 (3) - to x:144 and fix hitsound stuff however you see fit, thanks.-Sh1n1- wrote: 5a4118
1g1z4l
MBomb's Salad
- 00:21:455 (3,4) - isn't it deserve more distance? also the current transition between 00:21:196 (2,3) - is a bit weird, you are breaking your consistency here, I suggest you to move 00:21:455 (3) - a bit to the left. - Moved 3 to the left a bit, but the current distancing is fine in my opinion because the sound on 4 is weaker than on 3.
- Idk if you made the hitsounds, well looks like celerih's hitsounds so, ask him about his decision on 00:25:852 - and 00:33:093 - - Celery's call.
Call me back!
Thank you so much for the mod, once the hitsound issue is checked, I will message you-Sh1n1- wrote: 5a4118
![]()
1g1z4l
General
- Unnused file: free-wallpaper-5.jpg Removed
- Hitsounds with possible delay:
.- soft-hitclap15.wav
.- soft-hitclap4.wav
.- soft-hitclap5.wav Checked the hitsounds in Audacity, and they didn't have a delay over 5ms. In addition, these hitsounds are from LordRaika's collection- 00:18:600 - unnecessary green line but first of all because it is unsnapped. Checked on all diffs and Cup was the only one with this. I removed it
- 00:21:445 - unsnapped too Once again cup was alone with this issue. It has been fixed
- I'm a bit wonder why Stack Leniency is 3 at ctb/osu!catch difficulties, is it at all necessary? Stack Leniency does nothing in ctb, so having it at 3 doesn't do anything
1g1z4l
Cup
- 00:02:058 (1) - I suggest you to do something like 00:50:679 (2) - cause at lower diffs I think that the first fruit should be closer to the centre, as you know, newcomers don't have enough reaction. Gave it a strong angle, so the start of it is very close to the beginning, but I didn't create a curved slider, since the shape at 00:50:679 (2) - was to create a distinction
- 00:04:127 (5) - Don't you want to move to x:230 to keep a better consistency about distance with 00:08:007 (4,1) - ? That second section is different from the first, and so I wanted to show that change with the different spacing. AS you can see, the spacing of 00:12:403 (4) - is the same as 00:04:127 (5) - since they are the same sound. So the consistency is there
- 00:08:265 - why NC here and not at 00:04:127 - if 00:04:127 (5) - and 00:08:265 (1,2,3) - are 3 fruits? it isn't a big problem but I strongly recommend you to keep in mind the number of fruits instead of watching sliders and notes in editor, at this case I consider NC at 00:08:265 - unnecessary. Removed the NC here, to be consistent with the NC at every other downbeat structure I have
- 00:16:024 (2,3,4) - this kind of patterns looks unsightly, it feels like if you are trying to make a linear pattern but you missed the distance of 00:16:283 (3,4) -, I recommend you something different to emphasize 00:16:541 - better, for example, something mirrored, try moving 00:16:283 (3,4) - to x:472, then fix the distance between 00:16:541 (4,1) - Done
- 00:21:196 (4,5,6) - 00:32:576 (3,4,5) - 00:42:921 (3,4,1) - orz, I think that this part could be inproved for the same reason as mentioned above, I know that is my preference only but the last decision is up to you. Done
- 00:25:334 (5) - I'm a bit wonder cause you were following 00:25:852 - (this kind of sounds) with x1.30 of distance through the whole song and this part it's a simple reverse, you are breaking your consistency, I strongly recommend you to remove reverse and then add a note at 00:25:852 - with the distance mentioned before. You're right, I changed it so it's the same as before
- 00:43:438 - here we go with NCs again. Fixed here too
- 00:50:679 (2,3) - don't you think that this antiflow is a little bit weird for a cup diff? as a mapper and play I was waiting for 00:51:714 (3) - to the right of 00:50:679 (2) - Removed the antiflow here
- I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference. I PM'ed Sinnoh about this since he made the HS. Should reply soon to this, I'll leave the HS to someone who knows what they are doing ^-^
- 00:53:265 (5) - missing clap right? try to recheck your hitsounds one more times please. It was missing a whistle/clap.
- Uncheck widescreen . Removed it on the Cup and on the Normal
1g1z4l
MBomb's Salad
- 00:21:455 (3,4) - isn't it deserve more distance? also the current transition between 00:21:196 (2,3) - is a bit weird, you are breaking your consistency here, I suggest you to move 00:21:455 (3) - a bit to the left. Followed MBomb's instructions
- Idk if you made the hitsounds, well looks like celerih's hitsounds so, ask him about his decision on 00:25:852 - and 00:33:093 -
Call me back!
https://puu.sh/uWOtT/8227f8e56c.zip put these in the folder replace old hitsounds, re everyone-Sh1n1- wrote: 5a4118
1g1z4l
General
- Hitsounds with possible delay: fixed
.- soft-hitclap15.wav
.- soft-hitclap4.wav
.- soft-hitclap5.wav- 00:18:600 - unnecessary green line but first of all because it is unsnapped. celerih you can fix these, just resnap
- 00:21:445 - unsnapped too
- I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference.
Remove finishes at 00:21:714 (6) - 00:25:852 (7) - 00:29:990 (5) - and 00:33:093 (5) - this part is probably better without so it's different from the other section.
Sinnoh wrote: 6x1m68
https://puu.sh/uWOtT/8227f8e56c.zip put these in the folder replace old hitsounds, re everyone-Sh1n1- wrote: 5a4118
1g1z4l
General
- Hitsounds with possible delay: fixed
.- soft-hitclap15.wav
.- soft-hitclap4.wav
.- soft-hitclap5.wav- 00:18:600 - unnecessary green line but first of all because it is unsnapped. celerih you can fix these, just resnap
- 00:21:445 - unsnapped too
- I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference.
Remove finishes at 00:21:714 (6) - 00:25:852 (7) - 00:29:990 (5) - and 00:33:093 (5) - this part is probably better without so it's different from the other section.
would probably be a good idea to remove some of the unused green lines, there's quite a few on the lower diffs
no kudosu
easy
there are no finishes in the second half
Normal
00:07:748 (3) - No hitclap on tail
Aurora
00:08:007 (5) - no clap (also on cup)
00:20:679 (1) - Remove the sliderslide whistle
salad
00:16:541 (1) - no finish
00:53:783 (1) - nice use of whistle, could easily apply to normal/hard. easy/cup wouldn't do.
also, for easy diffs, i just used hitsound copier to make those. Imo the usage of whistle is way too high for them, eg. in cup literally all circles have whistles, which makes it redundant and doesn't give any (dq worthy issue). Just lower the frequency of whistles in lower diff a bit.
In places such as 00:03:093 (2) -, there's no sound besides the keysound, which blends in too well with the song, leaving a lack of (I'm looking at the Easy for this example). Most of the time, this doesn't happen, but you'll 100% need to go through and add some sort of additional for keysounds that aren't paired with something else, such as 00:07:231 (2) -.Ranking Criteria wrote: j1xb
Avoid keysounding without hitnormal . If hitsounds blend perfectly with the song, is minimal.
Fixed everything I didn't comment onAscendance wrote: y5k5s
[] Ultima Fox's Normal
General 6t6a34
- 00:02:058 (1,2) - wanna give these slight curves for the aesthetic :d I like it better how it is, especially because the slider right after is curved (idk e lol i just like it better)
- 00:03:869 (1) - Remove NC, 2 note combo. Add the NC at 00:04:127 (2) - instead or remove it entirely.
- 00:05:679 (4) - Uhh not really a fan of this, the noise is pretty faint and this is the only difficulty it's used in. If you're adamant about keeping something like this, try changing it to a circle and stacking it on the head of 00:06:196 (1) - . I agree with this but I have no idea how to fix it LOL; ill figure something out
- 00:12:145 (1,2) - Same NC issue
- 00:16:541 (1) - Could probably remove this as well
- 00:18:610 (1,2) - whaaaaat why? Just make it 1/1 sliders, and if you want some extra density add a circle at 00:19:386 - . This is the only diff that uses 1/2 in this part. I think repeat 1/2 sliders are good here, because it transitions well from easy's 1/1 to aurora's 1/2 non repeat, and I feel its still easy enough for normal players to play
- 00:21:455 (2,3) - 00:23:524 (2) - same sound different object usages
- 00:26:886 (1,2) - :d x ddddddd
- 00:28:955 (1) - strong sound on the sliderend, try to readjust the rhythm somehow. Same goes for here 00:29:731 (2) -
- 00:32:834 (1) - remove NC and make it 2 circles for the strong stuff
- 00:39:300 (1) - Remove NC
- 00:43:438 (1) - Adjust blanket (slightly off) remove NC
- 00:47:576 (1) - Remove NC
- the diff was nice apart from the fact i had to tell you to fix almost every new combo
good luck!
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TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
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Ascendance wrote: y5k5s
[] MBomb's Salad
General 6t6a34
- 00:05:162 (3) - seems a bit far, I'd drop this 2 grids to x:168 maybe. - x:160 instead, 168 felt a bit too ambiguous to me.
- 00:16:283 (5,1) - Pretty strong note with not a lot of emphasis. Even though it's not as strong as the others, maybe a small dash here would be nice - Didn't do a dash but added slightly more distance.
- 00:27:921 (3) - definitely a bit too far. try x:160. - x:152 because I'm edgy.
good luck!
osu file format v14
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Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:MBomb's Salad
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb - Magic Bomb - Ultima Fox Ubisoft
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//Storyboard Sound Samples
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[Colours]
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Combo2 : 90,170,255
Combo3 : 204,108,53
Combo4 : 60,53,204
Combo5 : 255,184,113
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Thanks a lot for the last minute mod assdongles. You are finally relieved from your debt to meAscendance wrote: y5k5s
[] General
- Difficulty Spread : +1 OD on Aurora? Cleaner OD spread from the Normal I upped it to 5, since I feel 5.5 is too harsh an OD for a map of this difficulty
- Background Size : these are fine but why does every diff have a different bg Why not, it's all official artwork from the game, so why not have a bit of variety with each diff. I don't think this break any rules and the diff all work together, since it's all the same art style
- Unsnapped objects : none
- Audio bitrate over 192 kbps : good
- Metadata Issues : !source Yeaaaaahhh, this one is pretty awkward. In all my research (and trust me, I've been looking before the map was ed, while it was and I still tried to look today) I couldn't find sources which contained the From a Flock of Crows song. Sadly, the only official source ,meaning the Coeur de Pirate album, isn't the complete album. http://musique.coeurdepirate.com/album/child-of-light
- Timeline Issues : ok
- Combo Colors : combo 4 looks really ugly and doesnt really fit any of the bgs :/ Changed to a more fitting green colour
- Unused Hitsounds : none
- Hitsounds Issues :
In places such as 00:03:093 (2) -, there's no sound besides the keysound, which blends in too well with the song, leaving a lack of (I'm looking at the Easy for this example). Most of the time, this doesn't happen, but you'll 100% need to go through and add some sort of additional for keysounds that aren't paired with something else, such as 00:07:231 (2) -. SinnohRanking Criteria wrote: j1xb
Avoid keysounding without hitnormal . If hitsounds blend perfectly with the song, is minimal.- Unused Files / Other : the easy looks really ugly l o l
[] Easy
General 6t6a34
- 00:03:093 (2,4) - these almost get really touchy, I'd suggest moving 4 away a bit so that way it can't be that close to an overlap. Move a bit higher up so it wasn't so close
- 00:06:196 (1,1) - these are really aggressive slidershapes in comparison to ones like 00:14:472 (1) - or 00:02:058 (1) - . The different slidershapes imply that there will be some new sound there or at the very least, something worth emphasizing, but nothing actually changes. Just use standard slidershapes. Fixed
- 00:02:058 (1,2,3) - Very disappointed in the lack of linear flow ;c looks really ugly Redid this part slightly
- 00:07:748 (3) - this slider implies there will be flow to the right, but the flow goes downwards instead, which can cause flow issues for a beginner. Try to rearrange the objects in a way that properly uses the slider to redirect the flow. Fixed
- 00:21:196 (4) - nazi, but centralize that middle point so it doesn't look lopsided Fixed
- 00:22:748 (1,2) - blanket adjustment Fixed
- 00:39:817 (4) - has finish on tail 00:43:438 (4) - does not, consistency please Changed
- 00:42:921 (3,4) - the way 3 overlaps 4 is not very good for this level. The overlap makes the flow unclear and unintuitive. Try something like this instead Did the change, but not exactly the same way since your suggestion doesn't indicate the direction of the next section at all, and this could be confusing
- 00:47:058 (3,4) - This rhythm might be a bit too complex for an easy. My solution would be to turn 00:47:058 (3) - into just a circle to cut down on the rhythm density. Fixed
- 00:51:714 (1) - Remove NC? You have a 2 note combo lol Foxed lol
I also went back and did a bunch of small fixes to make the diff more aesthetically appealing. Basically just a bunch of angle rearrangements and slider shape changes
[] Aurora
General 6t6a34
- 00:04:645 (2,1) - kill this overlap
- 00:07:231 (3,1) - this one looks intentional but it's still ugly, just stack under tail Fixed
- 00:08:783 (2) - make a triangle with 00:07:748 (4,5) - ? H I G H L E V E L A E S T H E T I C S
- 00:16:541 (3) - line this up with the tail of 00:15:507 (3) - ? imo doing that wouldn't be a big enough spacing to correctly emphasize the beat on 00:16:541 - Instead I overlapped correctly 00:15:507 (3,2) - and lined up the 00:16:541 (3) -
- 00:31:541 (3,2) - spacing is off from the other overlaps you used. intended or mistake? overlapped to be consistent with the rest
- 00:38:265 (3,1) - touchy ;c Touch me ;c
- 00:46:024 (2,2) - this overlap looks intended but it makes it look messy here because this area is high density. I'd stack it tbh.
- 00:49:645 (1,2) - aggressive slidershape vs. non-aggressive on same sounds changed the first shape
- 00:53:783 (1,2) - instead of the slider maybe make a pattern of circles that slowly decreases in spacing timeline condensed for viewing purposes Good idea, applied
[] Cup
General 6t6a34
- 00:07:231 (2) - x:112? seems really close to the previous object. x:124 because I don't want the spacing to be very high here
- 00:08:265 (5) - x:224 shows visible change in distance here for the strong sound. You can move 00:08:783 (6) - to x:96 after to adjust it. v
- 00:16:541 (4) - x:368 for emphasis v
- 00:21:714 (6) - x:184 ^ you know what to do for the rest of these patterns Changed all of them to have 1.5ds over 1.2 so that they stand out more
- 00:49:645 (1,2) - aids droplets holy moly, try to reduce the curve here reduced the curve
good luck!
Sinnoh wrote: 6x1m68
Just went over easy and cup, the circle Ascendance pointed out is the only one missing a whistle xP just add one there Fixed
Naotoshi wrote: 2v95j
re
[auroru]
00:02:058 (1,2,3,4,5,1,2) - u can make this more consistent with visual spacing, like 00:02:576 (2,3) - are pretty far apart but 00:04:127 (1,2) - very close together. other parts are more consistent Changed spacing so they aren't so close, while keeping overlaps
00:10:334 (1,2,3) - imo make this farther apart too and the next part with the diagonal sliders fixed the spacing
00:11:369 (3,5) - this kind of spacing is fine
00:26:886 (1,2,3,4) - u could make this blanket better done
00:41:369 (1,2,3) - ?_? make it even Made sure spacing and angles were even
00:46:541 (3,4) - same here make 4 even with 3-2 spacing I wanted to change spacing since the song changes here, that's why I stopped using sliders. I did try to move things around a bit to have it more even
00:55:852 - dunno if i said this last time but note here is cute I prefer just having the spinner here
yeah just go through the map and make ur visual spacings more even cuz theyre rly weird atm
[easy]
00:51:714 (3) - this one is too far or smth Fixed DS to 1x
00:57:921 - imo u shd end ur spinners here cuz theres no sound lol The sound actually completely fades out at 00:59:472 - adn that's where all the spinners end currently
aibat stuff
Wave hitsounds with possible delay > 5ms: u DiDnT re~dowenlode x d
soft-hitclap15.wav u DiDnT re~dowenlode x d
soft-hitclap4.wav u DiDnT re~dowenlode x d
soft-hitclap5.wav u DiDnT re~dowenlode x d
apparently cup has unsnapped timing lines so make sure theyre in front of the note and not behind the note They were fixed in a last mod, but just to be sure I rechecked and there were none
free-wallpaper-5 appears unused u DiDnT re~dowenlode x d
change the - magic bomb - tag to -_magic_bomb_- or its repeating - technically Fixed
thanks dadNaotoshi wrote: 2v95j
re
[easy]
00:51:714 (3) - this one is too far or smth Pretty sure that's an AiMod error, because it's the same as everything else fdshbfaifugfsbnigu
00:57:921 - imo u shd end ur spinners here cuz theres no sound lol fixd
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 18620
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb -_Magic_Bomb_- Ultima Fox Ubisoft
BeatmapID:1221590
BeatmapSetID:536563
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1
[Events]
//Background and Video events
0,0,"510125.jpg",0,0
//Break Periods
2,33293,35971
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Didn't know that. I changed it to just being Magic Bomb. Also updated Ultima's diff. Talked about last spinner's lenght and the current lenght will be kept and the same on all diffsSinnoh wrote: 6x1m68
change the -_Magic_Bomb_- tag to just Magic Bomb because no one does that
t/347164
I do that :pSinnoh wrote: 6x1m68
change the -_Magic_Bomb_- tag to just Magic Bomb because no one does that
t/347164
Naotoshi wrote: 2v95j
again
[aurora]
00:11:369 (3,5) - this looks like shit cuz of the visual spacing again, can you make 35 a blanket itd be nice
then make 00:11:369 (3,5,1) - evenly spaced and so on done
00:22:748 (1,2) - fix this pls fixed
Also replying for Ultima since power went out for him (we discussed this on discord)
00:05:679 (6) - this slider feels really weird still, imo 00:05:162 (5) - as 1/1 slider fits much much better There's not really a way to make a 1/1 slider work here with how the map is set up. It would also work for rhythm, but for placement it would disrupt a lot of things and make the map harder to play.
00:06:196 (1,2) - nice blanket dude Fixed
00:21:455 (2,2) - i think these are kinda bad cuz the slider end is pretty strong, more than the head Other way to do this would be 2 circles, and having too many wouldn't be great for a normal
yea waiting for fruit icon then ill bub
2017-04-04 13:15 celerih: I'm online
2017-04-04 13:15 -Sh1n1-: :3
2017-04-04 13:16 -Sh1n1-: well cup
2017-04-04 13:16 -Sh1n1-: 00:21:196 (4,5,6) - ctrl+H and readjust to the same position
2017-04-04 13:16 -Sh1n1-: x:131 if I'm not wrong
2017-04-04 13:16 -Sh1n1-: the antiflow movement is not a good option for newbies
2017-04-04 13:17 celerih: done
2017-04-04 13:17 -Sh1n1-: nice
2017-04-04 13:17 -Sh1n1-: 00:31:541 (2,3,4) - antiflow movement too
2017-04-04 13:17 -Sh1n1-: same as above
2017-04-04 13:17 -Sh1n1-: keep the same x axis and press ctrl+h to 00:32:576 (3,4,5) -
2017-04-04 13:18 celerih: done
2017-04-04 13:18 -Sh1n1-: fantastic :)
2017-04-04 13:18 -Sh1n1-: 00:37:231 - this second half of the song is similar as your intro
2017-04-04 13:18 -Sh1n1-: the most intense part is on 00:18:610 - imo
2017-04-04 13:18 -Sh1n1-: so I don't see a logical reason to increase the distance of 00:44:472 (7,1) -
2017-04-04 13:19 celerih: lowered ds to around 0.8 instead of 0.95 it had before
2017-04-04 13:20 -Sh1n1-: nice
2017-04-04 13:20 -Sh1n1-: 00:48:610 (5,1) - have the same problem as above
2017-04-04 13:20 -Sh1n1-: but this time the movement is longer
2017-04-04 13:20 -Sh1n1-: also the next note to catch is a slider with curve
2017-04-04 13:20 -Sh1n1-: newcommers don't have enough reaction
2017-04-04 13:20 -Sh1n1-: so it's possible to miss the next droplets
2017-04-04 13:20 celerih: when I reduced spacing at 00:44:472 (7,1) - I moved all of 00:45:507 (1,2,3,4,5) -
2017-04-04 13:21 celerih: so 00:48:610 (5,1) - is now lower spacing
2017-04-04 13:22 -Sh1n1-: how is it right now?
2017-04-04 13:23 celerih: insted of 1.00 ds it's 0.85
2017-04-04 13:23 celerih: so it's still emphasized
2017-04-04 13:23 celerih: but it's not as hard
2017-04-04 13:23 -Sh1n1-: acceptable
2017-04-04 13:24 -Sh1n1-: now I have a doubt about hitsounds
2017-04-04 13:28 -Sh1n1-: as I said
2017-04-04 13:28 -Sh1n1-: sorry but my laptop crushed xD
2017-04-04 13:28 -Sh1n1-: well
2017-04-04 13:28 -Sh1n1-: who hitsounded cup?
2017-04-04 13:28 -Sh1n1-: sinnoh or u?
2017-04-04 13:29 celerih: Sinnoh
2017-04-04 13:29 -Sh1n1-: and why cup is the only difficult that is using only finish and clap at 00:05:162 - 00:09:300 - etc
2017-04-04 13:30 -Sh1n1-: missing whistle?
2017-04-04 13:30 -Sh1n1-: 00:44:472 - why only clap?
2017-04-04 13:30 -Sh1n1-: 00:48:610 - now only whistle and clap? where is finish?
2017-04-04 13:31 -Sh1n1-: just copy hitsounds from salad or normal or aurora idk
2017-04-04 13:31 celerih: The issue was that the Cup was exclusively whistles so there was no real given
2017-04-04 13:31 celerih: I'll recheck hitsounds tho
2017-04-04 13:31 celerih: give me a sec
2017-04-04 13:32 -Sh1n1-: okay
2017-04-04 13:32 -Sh1n1-: call me when u are ready pls
2017-04-04 13:33 celerih: I'll copy over the hitsounds from the cup
2017-04-04 13:33 celerih: I fixed the things you mentioned in there
2017-04-04 13:33 -Sh1n1-: that should be all
2017-04-04 13:34 -Sh1n1-: update pls
2017-04-04 13:34 celerih: yeah
2017-04-04 13:34 celerih: I'll copy hitsounds and update
2017-04-04 13:35 celerih: updated
2017-04-04 13:48 -Sh1n1-: well ctb at least looks good to me
2017-04-04 13:48 celerih: perf
2017-04-04 13:48 -Sh1n1-: keep in mind the same idea of hitsound to every diff
2017-04-04 13:48 -Sh1n1-: pls
2017-04-04 13:49 celerih: cup/easy have the same hitsounds and salad/normal/aurora all have the same
2017-04-04 13:49 -Sh1n1-: Aurora is using clap+finish+whistle while cup and easy only clap and finish
2017-04-04 13:49 celerih: the lower diffs needed changes because otherwise there was no
2017-04-04 13:49 -Sh1n1-: okie okie
2017-04-04 13:49 celerih: we needed to adapt because of the undermapping
2017-04-04 13:49 -Sh1n1-: mmm idk xD hitsounds should be the same for every diff
2017-04-04 13:50 -Sh1n1-: at least I d
2017-04-04 13:50 -Sh1n1-: do*
2017-04-04 13:50 -Sh1n1-: but is not a serious problem
2017-04-04 13:50 -Sh1n1-: so I'll leave it to nao
2017-04-04 13:50 celerih: keysounding on lower diffs requires a bit of tweeking
2017-04-04 13:50 celerih: want to post irc?
2017-04-04 13:50 celerih: nao wanted to have an apple before he bubs
2017-04-04 13:50 -Sh1n1-: yeah
2017-04-04 13:51 -Sh1n1-: he told me
2017-04-04 13:51 -Sh1n1-: I'm writing the post
2017-04-04 13:51 celerih: alright
2017-04-04 13:51 -Sh1n1-: give me a sec
thxNaotoshi wrote: 2v95j
[normal]
00:05:679 (6) - this slider feels really weird still, imo 00:05:162 (5) - as 1/1 slider fits much much better changed to a circle but its supser ufgly now
00:06:196 (1,2) - nice blanket dude every day i pray for the sweet release of death
00:21:455 (2,2) - i think these are kinda bad cuz the slider end is pretty strong, more than the head i think its fine
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TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
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Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb Magic Bomb Ultima Fox Ubisoft
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Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-on-five football (soccer) game developed by Next Level Games for the GameCube. The game was released in Europe and North America in late 2005, and in Japan and Australia in 2006. The game's sequel, Mario Strikers Charged, was also developed by Next Level Games and is available for the Wii. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.[1]Naotoshi wrote: 2v95j
ok bubbled
dont get me striked thanks
me too thankscelerih wrote: 6b2k5
Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-on-five football (soccer) game developed by Next Level Games for the GameCube. The game was released in Europe and North America in late 2005, and in Japan and Australia in 2006. The game's sequel, Mario Strikers Charged, was also developed by Next Level Games and is available for the Wii. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.[1]Naotoshi wrote: 2v95j
ok bubbled
dont get me striked thanks
Strikers is a sports game incorporating characters and themes from the Mario franchise. The game features the basic aspects and objectives of a football game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage.[2] Each team's captain can use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "side kicks".[3]
The game received "generally favorable reviews" according to video game review aggregator Metacritic.[4] In general, reviewers lauded Strikers' accessibility and multiplayer gameplay, but criticised the lack of gameplay modes and single-player offerings.[5][6]
Thanks for the mod!ZiRoX wrote: 1g5x4h
[Salad]
- AR6.5 feels like a large jump from the Cup. Maybe AR6 could provide a better spread, and it doesn't make the dashes feel terribly compact. - AR6 looks really bad to me here, and 5 to 6.5 isn't a big jump at all, and is infact normal in a lot of cases.
- 00:08:783 (2,3) - As an antiflow dash, I didn't expect this to be larger than dashes with normal flow. I'd move (3) to the left to reduce the distance, maybe to x3.0 or even a bit lower (x2.9), to add some leniency to this dash. - Pitch is stronger, there's also by far enough leniency here.
- 00:18:352 (5,1) - Similar reasons, I'd also reduce this dash a bit. - By far the strongest pitch so far, deserves adequete emphasis. It's not too difficult, it's nearly possible to overdash it as it is now.
- 00:19:127 (2,3) - Considering this as two antiflow movements, I'd reduce the dash a bit to add some leniency. It will also fix 00:19:645 (3,4) - being comparatively large with all the rest of your "normal walk" patterns. - That's why this dash is smaller than previous ones, but making it any smaller would make it too ambiguous.
- 00:22:490 (5,1) - Similar stuff, I'd reduce the dash a bit. x:464 for (1) felt perfect for the dash to me. - Same here.
- 00:26:886 (1) - I'd reduce the dash to this a bit to, x:360 feels fine to me. - Stronger pitch calls to stronger movement to me.
- 00:27:921 (3) - Again, I'd reduce this dash because it's coming after an antiflow movement. x:176 makes it a bit more lenient. It's pretty lenient already still, and unlike the previous one, the actual slider isn't antiflow so I decided to make the distance to this one slightly higher than that one to suit the emphasis but in a different way.
- 00:28:955 (1) - Similar stuff, x:56 felt nice on this one. - That's too ambiguous, would make a salad player confused in my eyes.
- 00:43:955 (2,3) - Woops, feels a bit too large for me given the antiflow movement after the dash. Reduce it a bit. - It's got quite a bit of reaction time and the initial movement isn't antiflow, which means the player has even more time to react to the antiflow in the slider.
- 00:48:093 (3,4) - Same, I'd reduce it a couple grid spaces. - Not a fan of that, as the slider has a standstill movement to start with which I'd rather keep, but reducing it makes overdashing on the start of the slider far too much of a risk for a newer player.
- 00:51:714 (1,2) - And I'd also reduce this dash a couple gridspaes. Maybe moving 00:52:231 (2,3,4) - as a whole a bit to the right does it. - I'd rather keep the appropriate amount of emphasis considering this is one of the strongest sounds in the song in my eyes.
- 00:53:783 (1,2) - For a calm part, I felt that this distance was too large. I'd move00:54:300 (2,3,4) - as a whole a bit to the right. - Would agree if there was antiflow here, howevere I don't really feel as though this distance is very strong because of the fact it's following flow of movement, which makes it feel smaller than it actually is.
- 00:55:334 (5,6,1) - Maybe I'd Ctrl+H this just so the dash ends on a section with bananas. - Would rather keep the direction change into 5 , the double direction change feels nice to me.
watMIDAS wrote: 4s4t3s
Hello, please refer to this beatmap's title: https://osu-ppy-sh.tvgratuite.org/s/10978
This is the 3rd one, so the difficulty should be named Aurora 3
Please respect other mappers' creative work!
thanksZiRoX wrote: 1g5x4h
[Normal]
Some stuff on the Normal, by some standard BN :^)
- 00:42:921 (2,3) - fix blanket fixd
- 00:51:455 (1,2) - make this visual spacing a bit bigger can't cause ds?
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[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb Magic Bomb Ultima Fox Ubisoft
BeatmapID:1221590
BeatmapSetID:-1
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2017-05-14 12:42 celerih: yo, can you playtest a ctb map for me?
2017-05-14 12:42 Su1fu7: sure
2017-05-14 12:42 celerih: ACTION is listening to [https://osu-ppy-sh.tvgratuite.org/b/1145863 Coeur de pirate - From a Flock of Crows]
2017-05-14 12:43 celerih: Mbomb's salad
2017-05-14 12:43 Su1fu7: lemme redl
2017-05-14 12:43 celerih: also can you save the replay and send it to me?
2017-05-14 12:44 celerih: what did you think of the difficulty of the map?
2017-05-14 12:45 celerih: does it stand out to you as harder than other salads?
2017-05-14 12:45 Su1fu7: ar looks a bit too high
2017-05-14 12:45 Su1fu7: at least for me
2017-05-14 12:45 Su1fu7: about others things
2017-05-14 12:46 Su1fu7: hmm
2017-05-14 12:46 Su1fu7: there few awkward dashes
2017-05-14 12:46 Su1fu7: https://puu.sh/vPPVX/06e503af96.osr heres the replay btw
2017-05-14 12:46 celerih: thank you
2017-05-14 12:47 Su1fu7: np
2017-05-14 12:53 celerih: Is it okay if I put this in the map's thread?
2017-05-14 12:53 Su1fu7: yea sure
2017-05-14 12:54 Su1fu7: i doubt :theres few awkward dashes" gonna be useful tho
2017-05-14 12:54 celerih: the akward dashes were probably the anti-flow ones
2017-05-14 13:04 Su1fu7: sorry was afk
2017-05-14 13:04 Su1fu7: 00:18:610 (1,2,3,4,5,1,2,3,4) - in this section
2017-05-14 13:04 Su1fu7: but i guess they make sense coz its like the most intense part of the son
2017-05-14 12:52 celerih: Dear Cutie Would You Be Currently Available To Playtest A Catch The Beat Map For Me
2017-05-14 13:27 Cheesecake: I Can Not Play Catch The Beat Above Two Star Ratings
2017-05-14 13:27 celerih: Good Because This Map Is 1.98*
2017-05-14 13:27 Cheesecake: Then That Would Be Ok
2017-05-14 13:27 celerih: ACTION is listening to [https://osu-ppy-sh.tvgratuite.org/b/1145863 Coeur de pirate - From a Flock of Crows]
2017-05-14 13:28 celerih: MBomb's salad
2017-05-14 13:28 celerih: btw can you save replay and send it to me?
2017-05-14 13:28 celerih: for your sightread
2017-05-14 13:29 Cheesecake: that was the sighread so yea save that
2017-05-14 13:29 celerih: I can't save it
2017-05-14 13:29 celerih: can you save it and puush it?
2017-05-14 13:29 Cheesecake: o
2017-05-14 13:30 Cheesecake: http://puu.sh/vPS8L/9b51412743.osr
2017-05-14 13:30 celerih: so what did you think of the salad's difficulty?
2017-05-14 13:31 Cheesecake: i dont raelly know anything about ctb
2017-05-14 13:31 Cheesecake: but its very zig zaggy
2017-05-14 13:31 celerih: playing wise tho was there anything you found harder than normal
2017-05-14 13:31 Cheesecake: not really
2017-05-14 13:31 celerih: did anything stand out?
2017-05-14 13:31 Cheesecake: nah
2017-05-14 13:31 celerih: alrighty, thank you child
2017-05-14 13:01 celerih: after replying can I just get you to playtest MBomb's diff?
2017-05-14 13:01 Ultima Fox: fhgtsjiko
2017-05-14 13:01 celerih: It,s 1 min
2017-05-14 13:04 celerih: bless you child
2017-05-14 13:04 celerih: update it
2017-05-14 13:05 celerih: we don't have the same version
2017-05-14 13:05 Ultima Fox: deleted it
2017-05-14 13:05 Ultima Fox: reing
2017-05-14 13:05 Ultima Fox: it said not submitted
2017-05-14 13:06 celerih: can you save the replay and send it to me?
2017-05-14 13:06 Ultima Fox: 099999999999999999999999999999999999999999999993508
2017-05-14 13:07 Ultima Fox: i dont want
2017-05-14 13:07 Ultima Fox: you to think
2017-05-14 13:07 Ultima Fox: that a part is bad
2017-05-14 13:07 Ultima Fox: because i messed up on it
2017-05-14 13:07 Ultima Fox: thats why i keep retrying
2017-05-14 13:07 celerih: don't retry
2017-05-14 13:07 Ultima Fox: d
2017-05-14 13:07 celerih: I want to see what you do on a sight read
2017-05-14 13:08 Ultima Fox: you dont understnad
2017-05-14 13:08 Ultima Fox: its not because im trying to get used to the map
2017-05-14 13:08 Ultima Fox: its because im bad at ctb
2017-05-14 13:08 celerih: that's okay
2017-05-14 13:08 celerih: it's why I asked you to playtest lol
2017-05-14 13:08 Ultima Fox: k fuk u 2
2017-05-14 13:08 celerih: I'm checking my friends list for low level ctb players and asking playtest
2017-05-14 13:10 celerih: What did you think of the map's difficulty for a salad?
2017-05-14 13:10 Ultima Fox: well i dont know
2017-05-14 13:10 Ultima Fox: cause i dont play ctb that much
2017-05-14 13:10 Ultima Fox: here lets play another salad
2017-05-14 13:13 Ultima Fox: what wasa the problem
2017-05-14 13:13 Ultima Fox: did you think it was easier or harder than it should be
2017-05-14 13:14 celerih: you tell me
2017-05-14 13:14 Ultima Fox: i thought it was fine
2017-05-14 13:14 Ultima Fox: thats why im asking you
2017-05-14 13:14 celerih: telling you would defeat the purpose of getting playtests to resolve the problem
2017-05-14 13:15 Ultima Fox: didnt i just say i thought it was fine
2017-05-14 13:15 celerih: oh I didn't read that
2017-05-14 13:15 celerih: fuck me
2017-05-14 13:16 celerih: ZiRoX wanted to nerf a lot fo dashes
2017-05-14 13:16 Ultima Fox: the other salad seemed to have a lot more dashes
2017-05-14 13:16 Ultima Fox: but idk if they were as big
2017-05-14 13:32 celerih: dsco can you playtest a ctb thing for me?
2017-05-14 13:32 celerih: I need lower level players
2017-05-14 13:40 celerih: I need people at around the level of salads
2017-05-14 13:40 dsco: ye my nigga
2017-05-14 13:40 celerih: yett
2017-05-14 13:40 celerih: yeet
2017-05-14 13:40 dsco: slap me wit dat diff homie
2017-05-14 13:41 celerih: ACTION is listening to [https://osu-ppy-sh.tvgratuite.org/b/1137046 Coeur de pirate - From a Flock of Crows]
2017-05-14 13:41 celerih: MBomb's salad
2017-05-14 13:41 dsco: sux.
2017-05-14 13:41 dsco: jk
2017-05-14 13:41 celerih: also can you save repay
2017-05-14 13:41 dsco: spec me imma play
2017-05-14 13:41 celerih: and sedn it to me?
2017-05-14 13:41 celerih: replay
2017-05-14 13:43 dsco: http://puu.sh/vPSPx/cbdd37d51f.osr
2017-05-14 13:43 celerih: did anything stand out to you in the diff as too hard?
2017-05-14 13:44 dsco: uhh the first like big jump
2017-05-14 13:44 dsco: let me timestamp
2017-05-14 13:44 dsco: actually nah that 1 is fine
2017-05-14 13:45 dsco: 00:19:127 (2,3) - maybe a little too tough
2017-05-14 13:45 dsco: idk, mainly just cause back and forth movement with dashes
2017-05-14 13:45 dsco: or a dash, i guess
2017-05-14 13:45 celerih: alright, thank you very much
2017-05-14 13:46 celerih: anything else in the diff
2017-05-14 13:46 dsco: nah, seems good to me
2017-05-14 13:46 celerih: thank you fam
2017-05-14 13:46 dsco: maybe nerf 1 or two of the first dash bits
2017-05-14 13:46 dsco: warm player up to them
2017-05-14 13:46 dsco: and quiet intro
2017-05-14 13:46 dsco: idk tho,,,,,
2017-05-14 13:47 celerih: alrighty
2017-05-14 13:47 dsco: tbh, undermapped by ~4-5 stars...............
2017-05-14 13:48 celerih: hmm, idk man this could easily be 11*
2017-05-14 14:01 celerih: kkipalt
2017-05-14 14:01 celerih: is a cutie
2017-05-14 14:02 KKipalt: i was a sleepin,
2017-05-14 14:02 celerih: oh lol
2017-05-14 14:02 celerih: srry
2017-05-14 14:02 KKipalt: it a k
2017-05-14 14:02 celerih: ACTION is listening to [https://osu-ppy-sh.tvgratuite.org/b/1145863 Coeur de pirate - From a Flock of Crows]
2017-05-14 14:02 celerih: can you make sure to save replay and send it to me?
2017-05-14 14:02 celerih: Test out the salad pls
2017-05-14 14:02 KKipalt: eeh ctb
2017-05-14 14:02 celerih: ye
2017-05-14 14:02 KKipalt: i havnt ctbed in quite a while
2017-05-14 14:02 KKipalt: ima tryh
2017-05-14 14:02 celerih: okay
2017-05-14 14:03 celerih: be sure to save replay pls
2017-05-14 14:03 celerih: on sightread
2017-05-14 14:03 KKipalt: yeha
2017-05-14 14:03 KKipalt: i forgot wtf i set my vcontrol to
2017-05-14 14:03 celerih: LMAO
2017-05-14 14:04 KKipalt: was ,.
2017-05-14 14:05 KKipalt: lo i a rusty
2017-05-14 14:05 celerih: did anything stand out in the diff to you?
2017-05-14 14:05 celerih: difficulty wise
2017-05-14 14:05 KKipalt: any ting else
2017-05-14 14:06 KKipalt: not relly
2017-05-14 14:06 celerih: alrighty
2017-05-14 14:07 KKipalt: when u dont know how to get to exports so u expr th beetmap
2017-05-14 14:07 KKipalt: xdddd
2017-04-28 12:20 celerih: Can you playtest my map?
2017-04-28 12:21 Chromoxx: fuck off
2017-04-28 12:21 celerih: : )
2017-05-14 14:06 celerih: This might seem like a very weird request but can you playtest a ctb map for me?
2017-05-14 14:07 Chromoxx: sure
2017-05-14 14:07 celerih: ACTION is listening to [https://osu-ppy-sh.tvgratuite.org/b/1145863 Coeur de pirate - From a Flock of Crows]
2017-05-14 14:07 celerih: MBomb's salad
2017-05-14 14:07 Chromoxx: u wanna get testplays from noobs for an ez map right?
2017-05-14 14:08 celerih: can you save the replay and send it to me?
2017-05-14 14:08 celerih: also uyye
2017-05-14 14:08 celerih: ye
2017-05-14 14:09 celerih: did anything stand out to you difficulty wise?
2017-05-14 14:10 Chromoxx: not really
2017-05-14 14:11 celerih: alrighty, thanks my dude
2017-05-14 14:11 Chromoxx: np
2017-05-14 14:11 celerih: I'll just finish compiling the playtest then we can irc
2017-05-14 14:13 - Magic Bomb -: alright
2017-05-14 14:15 celerih: https://osu-ppy-sh.tvgratuite.org/forum/p/6014753
2017-05-14 14:15 celerih: Here are the playtests
2017-05-14 14:15 celerih: pretty much only 2 things came out a few times
2017-05-14 14:16 celerih: and it's this dash here 00:19:127 (2,3) -
2017-05-14 14:16 celerih: it's where most people missed and dsco/sulfur pointed it out
2017-05-14 14:18 - Magic Bomb -: hmm
2017-05-14 14:18 celerih: So since it's anti flow here I do think you should nerf it
2017-05-14 14:18 - Magic Bomb -: i mean the thing is
2017-05-14 14:19 - Magic Bomb -: it's already less than most of the others for that reason
2017-05-14 14:19 - Magic Bomb -: lmao
2017-05-14 14:19 celerih: yeah but by only like 0.1x ds
2017-05-14 14:19 - Magic Bomb -: tilted it a bit instead
2017-05-14 14:20 celerih: okay that also works
2017-05-14 14:20 celerih: I do think you should still reduce it a little bit more
2017-05-14 14:20 celerih: I missed on it while playtesting it
2017-05-14 14:21 - Magic Bomb -: the problem is, it's already the smallest dash in the map, honestly it already feels ambiguous to me
2017-05-14 14:21 - Magic Bomb -: 00:26:886 (1) - reduced this too
2017-05-14 14:21 celerih: just moving it to x:424 would be much better
2017-05-14 14:22 - Magic Bomb -: 00:18:610 (1) - and this one xd
2017-05-14 14:22 celerih: okay
2017-05-14 14:22 - Magic Bomb -: 424 would definitely be far too ambiguous
2017-05-14 14:22 - Magic Bomb -: i'd say at most 438
2017-05-14 14:22 celerih: 432 then
2017-05-14 14:22 - Magic Bomb -: again, far too much
2017-05-14 14:22 - Magic Bomb -: lmao
2017-05-14 14:22 celerih: alright, 438 works
2017-05-14 14:23 celerih: let's go middle and do 436
2017-05-14 14:23 celerih: :thinkingL
2017-05-14 14:23 - Magic Bomb -: map feels slightly harder after that change tbh lmao
2017-05-14 14:24 - Magic Bomb -: nah i'd say anything more than 438 just feels super awkward for a salad or below player
2017-05-14 14:24 celerih: alright
2017-05-14 14:24 - Magic Bomb -: will post code on thread
2017-05-14 14:25 celerih: the reason it stood it is because of the dash on 00:18:610 (1) -
2017-05-14 14:25 celerih: so since you nerfed it too I guess it will be much better now
2017-05-14 14:26 celerih: since it's what makes it different from 00:08:783 (2,3) -
2017-05-14 14:26 celerih: so yeah, I think it should be fine now
2017-05-14 14:27 - Magic Bomb -: posted
2017-05-14 14:27 celerih: aight
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Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de pirate
ArtistUnicode:Cœur de pirate
Creator:celerih
Version:MBomb's Salad
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb Magic Bomb Ultima Fox Ubisoft
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what do you mean i cant be creative with my own stuff REEEEEEEMIDAS wrote: 4s4t3s
Hello, please refer to this beatmap's title: https://osu-ppy-sh.tvgratuite.org/s/10978
This is the 3rd one, so the difficulty should be named Aurora 3
Please respect other mappers' creative work!
+ a couple of really small changes with Nao in VC on discordAbsolute Zero wrote: 6d45y
Discussed in discord: -10 offset— might be better to change to 00:02:058 instead to start on an actual beat. Fixed on all diffs
[Cup]
00:31:283 - Clap here—there should be a hitsound that’s missing in this diff.
00:41:369 (1,2) - Tiny thing. Make this a 1/1 repeat slider instead to follow patterning. 00:06:196 (1,2) - 00:10:334 (1,2) - parts like these I didn't do repeats so I don't want to break consistency
00:53:783 (1,2,3,4) - Unhitsounded notes here—you just need to put two octaves of C hitclap-8 and soft-hitclap-12 should work here, I'll leave it to Sinnoh to recheck tho
@Celerih for all diffsAbsolute Zero wrote: 6d45y
Discussed in discord: -10 offset— might be better to change to 00:02:058 instead to start on an actual beat.
[Cup]
00:31:283 - Clap here—there should be a hitsound that’s missing in this diff. I'll assume celerih fixed that bc it's there
00:53:783 (1,2,3,4) - Unhitsounded notes here—you just need to put two octaves of C Relative to the rest of the song, it's way too quiet to keysound, since volume is already fairly low it would overpower the quiet part. That said will use whistles still
Thanks for the mod!Absolute Zero wrote: 6d45y
Discussed in discord: -10 offset— might be better to change to 00:02:058 instead to start on an actual beat.
[MBomb’s Salad]
I dislike the difference of the densities between the cup and salad. I’m hoping you at least consider lowering the density in the salad.
00:08:265 (1,2) - Make this a 1/1 slider to pattern similarly with 00:04:127 (1,2,3). - The first one sounds more held than the second, so a 1/2 slider makes more sense here to me.
00:14:214 (4) - Remove hitcircle here. I don’t hear a note here. - There's a very clear 1/2 sound throughout the song which has been followed, it sounds strange to not follow it here.
00:17:058 (2,3) - Make this a 1/1 slider—I don’t hear anything to justify the ends of these sliders. - There's a constant 1/2 rhythm here, as with the rest of this song.
00:18:610 (1,2) - The lack of movement here confuses me because the music has reached its climax. I would at least flip (2) to have the player not confined to the length of a 1/2 slider. - The movement here is stronger, it's only confined in placement, and this antiflow is used to help enforce the strength in music increasing by using a more difficult pattern here.
00:22:490 (5) - Remove this note. I don’t hear anything here. - Part of the constant 1/2 rhythm.
00:29:990 (3,4) - Distancing here abruptly lowers—I would increase distancing here to make the movement - To make the movement what? :^) Nah I understand though, increased slightly.
00:44:472 (3,4,5) - Make this a 1/1 slider starting on 00:44:472, since 00:44:731 and 00:45:248 (5). - Again, the main sound is less heard here, making the background sounds stand out more, hence why this is mapped this way.
00:49:645 (1,2,3) - This pattern feels like it doesn’t follow the music as closely as it could. I’ve given a solution below. - This would mean stopping following the rhythm I've been following throughout the song, I don't really want to be inconsistent here.
No change my styleosuskrub wrote: 6w2u68
DQ Mod
[Easy]
dhsjsjnjfdkaksd I do it that it may appear random to many, yet I hesitate to change it. For two reasons:
(i) Objects in the part in question are not locked within their corresponding sets of distance snap, 00:36:575 (3,4) these two objects, for instance, whose distance, 3.47x, is two times of the previous one. For if 3.47x was acceptable for the mere sake of aesthetic, there is no reason whatsoever one would contradictorily argue that the distance between 00:42:729 (3,4), 3.94x, is illogical.
(ii) The increase in spacing could be argued that it is to get the players ready to be accustomed to the increase in pace in the part, lest the change be too sudden and rapid.
ddfkdkskqkemfldkdkff Frankly speaking, I initially had the same concern, I personally could read it, but I did not know if other players could read it, afterall, I mapped it so I knew it best. Therefore, I asked a few top players, whom ranked between #30 to #2000 to test play it, and the result was assuring yet surprising, that majority of them, could read that part at their first PC, and the rest of the players who failed to read it at their first PC, were able to play it swimmingly at their second PC. None of the invited players was completely unable to read it or needed to go onto the editor to read how the pattern plays. In light of this empirical evidence, I would confidently tell you that it is absolutely playable.
dJFJDJDKSKSMKDKDKDKSJSJJSJISIIEIEIIWIII The length of the reversed 1/2 slider is pretty short so players just hold the slider and move to the next one. Thus, this slider does not break the flow. It is not far either as it is 1.18x from the previous slider end ;w;. This part is corresponding to the intro part, so I think it is not a problem since the intro part is the same thing.
I will focus on other diffs but current compose is fine
3
[Ultima Fox's Normal]
a Subjectively speaking, the break is left here for the expressionism and the vibe. On one hand, The hitsound on this note is like an exploding sound which I want the players to experience the magnificence of it. On the other hand, this note is used as a transitioning note to the next relatively tranquil part and thus whatever gimmick patterns need to be avoided lest it gives a feeling of awkwardness to players that may ruin the tranquility. I would also argue that due to the fact that vocal is the only soundtrack in this section, any pattern that follows the vocal would be absurd as if I were to follow the vocal, a triplet would be mapped and that violates the quietness of this section.
a The readability on this particular reversed-slider stream is high due to the next reversed slider appears straight after hitting the first and players can by that know they are meant to hit the sliders as a stream instead of holding the first one. Empirically speaking, many of the top testers I have sought successfully read this part with some of whom FCed it effortlessly.