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LiSA - Akogare Bouenkyou 356y48

posted
Total Posts
31
Topic Starter
This beatmap was submitted using in-game submission on Wednesday, March 29, 2017 at 12:16:44 PM

Artist: LiSA
Title: Akogare Bouenkyou
Tags: risa oribe launcher eze cut short version
BPM: 168
Filesize: 3492kb
Play Time: 01:51
Difficulties Available:
  1. Easy old (1.56 stars, 129 notes)
  2. Extra old (5.05 stars, 415 notes)
  3. Hard old (3.32 stars, 294 notes)
  4. Insane old (3.58 stars, 82 notes)
  5. Normal old (2.1 stars, 182 notes)
  6. Shooting Star (5.02 stars, 397 notes)
: LiSA - Akogare Bouenkyou
Information: Scores/Beatmap Listing
---------------
everything marked as old will be deleted and replaced with new diffs. (looking for gds)

e -
n -
h -
i -
x - done

Thanks!
---Modders---
Janpai
100bit
Deppyforce
DeRandom Otaku
cheesiest
Hobbes2
Chibi Maruko
PolkaMocha
Sotarks
Monstrata
Sonnyc
Placeholder
okay xD
General
  1. Seems fine =3=)b

Easy
  1. 00:00:738 (1,2) - Are they intended to be like this or it's a blanket? if it's a blanket then exert it more but if not suggesting that put 00:02:166 (2) - a little bit lower on the tail of (1)
  2. 00:16:809 (4,1) - Fix blanket?
  3. 00:47:880 (2) - I think this downbeat still matters even the part is calm
  4. 00:53:595 (2) - ^
  5. 00:55:737 (1) - ^
  6. 01:00:737 (1) - Ctrl+H? so the direction of the slider will go to 01:01:809 (2) -
  7. 01:03:237 - add a note for drums? well it's kiai so...
  8. 01:14:666 - ^
  9. 01:19:309 (1) - Putting spinner here likes kinda out of place well maybe it's just me
  10. 01:23:595 (2) - about the downbeat thingy xD

Normal
  1. 00:50:737 (2,3,4,5) - I think you should make this sliders like you did at the previous rhythm because they were following the same sound of drums and also this part is calm ;w;
  2. 01:19:309 (1) - Same as easy :3

Hard
  1. 00:11:809 (4) - Ctrl+G? so 00:12:166 (1) - could have emphasis for guitars

Insane
  1. 00:17:523 (4,5,1) - I think you can arrange their jumps like this http://puu.sh/p9Ho8/fbbe31deda.jpg so that the clap could have more emphasis
  2. 00:26:987 (2,3,1) - Why 2->3 has more distance than 3->1? well (1) has more stronger sound than (2)
  3. 01:09:130 (3,4) - I think soft sample set clap fits more than normal here
I hope i could help a little bit :D goodluck eeezzzeee! =3=)b
Topic Starter

Janpai wrote: 735d21

Placeholder
okay xD omg hi! :D
General
  1. Seems fine =3=)b

Easy
  1. 00:00:738 (1,2) - Are they intended to be like this or it's a blanket? if it's a blanket then exert it more but if not suggesting that put 00:02:166 (2) - a little bit lower on the tail of (1) it is supposed to blanket. fixed i think
  2. 00:16:809 (4,1) - Fix blanket? blanket is fine already but i guess it looks a little weird because 1 is going in a little off direction. changed the direction of 1
  3. 00:47:880 (2) - I think this downbeat still matters even the part is calm
  4. 00:53:595 (2) - ^
  5. 00:55:737 (1) - ^ I like to skip the beats here to make a difference in intensity between this and the harder sections
  6. 01:00:737 (1) - Ctrl+H? so the direction of the slider will go to 01:01:809 (2) - yes fixed
  7. 01:03:237 - add a note for drums? well it's kiai so...
  8. 01:14:666 - ^ ;_; i like to have breaks in my lower diffs
  9. 01:19:309 (1) - Putting spinner here likes kinda out of place well maybe it's just me its a good transition to the next part right? eh... i'll wait for more opinions on this lol
  10. 01:23:595 (2) - about the downbeat thingy xD

Normal
  1. 00:50:737 (2,3,4,5) - I think you should make this sliders like you did at the previous rhythm because they were following the same sound of drums and also this part is calm ;w; ok i used 1/2 reverse slider and circle
  2. 01:19:309 (1) - Same as easy :3

Hard
  1. 00:11:809 (4) - Ctrl+G? so 00:12:166 (1) - could have emphasis for guitars its a nice idea, but i want to use all ds for this diff so no change

Insane
  1. 00:17:523 (4,5,1) - I think you can arrange their jumps like this http://puu.sh/p9Ho8/fbbe31deda.jpg so that the clap could have more emphasis well pretty sure what i have right now is emphasis on 4 for the clap and 1 for the new measure. 5 is also a clap sound but much weaker than 4 and 6 so i left it close by
  2. 00:26:987 (2,3,1) - Why 2->3 has more distance than 3->1? well (1) has more stronger sound than (2) im not too worried about emphasis in this part because the section is easy in general, so i want to keep this symmetric design xd
  3. 01:09:130 (3,4) - I think soft sample set clap fits more than normal here ok fixed for all diffs
I hope i could help a little bit :D goodluck eeezzzeee! =3=)b thanks for modding! c:
Green = fix
Red = no
Blue = other

thankies jana senpai for the first mod xD
00:10:916 (2) - try x240 y224
00:11:452 (1,2) - try control G
00:11:809 (3,4) - ^
00:12:166 (1) - ^
00:12:166 (1,2,3,4) - http://osu-ppy-sh.tvgratuite.org/ss/5284639 https://osu-ppy-sh.tvgratuite.org/ss/5284645
00:13:416 (1,2) - to 00:13:059 (4) - tail https://osu-ppy-sh.tvgratuite.org/ss/5284662
00:14:666 (4) - try x256 y352 and that direction https://osu-ppy-sh.tvgratuite.org/ss/5284674
00:15:023 (1,2,3,4) - try this 00:15:023 (1) - x160 y224 00:15:202 (2) - x256 y352 00:15:380 (3) - x352 y224 00:15:559 (4) - rotate anti time 90 grade and x176 y 304 https://osu-ppy-sh.tvgratuite.org/ss/5284717
00:16:095 (5,1) - control H from 00:15:559 (4) - http://osu-ppy-sh.tvgratuite.org/ss/5284726
00:16:809 (2) - try sth like this http://osu-ppy-sh.tvgratuite.org/ss/5284743
00:17:702 (5) - x288 y320

OMG all another notes after is ok.
Topic Starter

Gandalfr wrote: 72j3z

00:10:916 (2) - try x240 y224 not necessary imo
00:11:452 (1,2) - try control G
00:11:809 (3,4) - ^
00:12:166 (1) - ^ that ends up flowing a lot worse
00:12:166 (1,2,3,4) - http://osu-ppy-sh.tvgratuite.org/ss/5284639 https://osu-ppy-sh.tvgratuite.org/ss/5284645 why?
00:13:416 (1,2) - to 00:13:059 (4) - tail https://osu-ppy-sh.tvgratuite.org/ss/5284662 wat i didnt even take your previous suggestion tho
00:14:666 (4) - try x256 y352 and that direction https://osu-ppy-sh.tvgratuite.org/ss/5284674
00:15:023 (1,2,3,4) - try this 00:15:023 (1) - x160 y224 00:15:202 (2) - x256 y352 00:15:380 (3) - x352 y224 00:15:559 (4) - rotate anti time 90 grade and x176 y 304 https://osu-ppy-sh.tvgratuite.org/ss/5284717
00:16:095 (5,1) - control H from 00:15:559 (4) - http://osu-ppy-sh.tvgratuite.org/ss/5284726
00:16:809 (2) - try sth like this http://osu-ppy-sh.tvgratuite.org/ss/5284743
00:17:702 (5) - x288 y320

OMG all another notes after is ok.


ok so what you basically did was change the entire first 20 seconds of my map into whatever you want and not even explain the reason for any of it... and then you got too lazy to mod anything after that lol. thanks but no thanks? wow great m4m >.>
Deleted_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps 3aa3u

  1. Add "ver" to Tags.

Diffs y21m

Easy
  1. 00:10:737 (2) - move to x=388 y=180 for better blanket.
  2. 00:37:880 (1,2) - make identical, it's more beautiful
  3. 00:41:452 (2) - move to x=68 for better blanket
  4. 00:43:595 (1,2,3) - make 1 and 2 identical for better flow between 2 and 3
  5. 01:15:023 (1) - end-sliderpoint in x=320 y=132, also move 01:16:095 (2) to x=392 y=156 for better flow (it's just suggestion)
  6. 01:37:880 (1,2) - identical for better flow, also put like in 01:32:166 (1,2)
  7. 01:42:166 (3) - move to x=116 y=344 (suggestion)
Normal
  1. 00:11:452 (4) - make two sliders (like in 00:37:880 (1,2) ) because i hear 4 drum-sounds
  2. 00:18:773 (2) - move a bit up
  3. It's end. Really.
Hard
  1. 00:05:380 (2) - move a bit up (suggestion)
Nice mapset!
Good luck!~
{end of mod}
Topic Starter

100bit wrote: 14w1u

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate. haha thats okay, hello!

Song and beatmaps 3aa3u

  1. Add "ver" to Tags. yes added

Diffs y21m

Easy
  1. 00:10:737 (2) - move to x=388 y=180 for better blanket. fixed blanket although with slightly different points lol
  2. 00:37:880 (1,2) - make identical, it's more beautiful it is the same shape already just mirrored
  3. 00:41:452 (2) - move to x=68 for better blanket fixed different points
  4. 00:43:595 (1,2,3) - make 1 and 2 identical for better flow between 2 and 3 ok sure
  5. 01:15:023 (1) - end-sliderpoint in x=320 y=132, also move 01:16:095 (2) to x=392 y=156 for better flow (it's just suggestion) i think both is similar so i'll just stay with what i have
  6. 01:37:880 (1,2) - identical for better flow, also put like in 01:32:166 (1,2) i think the flow right now is fine lol
  7. 01:42:166 (3) - move to x=116 y=344 (suggestion) yes thats better!
Normal
  1. 00:11:452 (4) - make two sliders (like in 00:37:880 (1,2) ) because i hear 4 drum-sounds fixed
  2. 00:18:773 (2) - move a bit up i moved 00:19:130 (3) - down instead
  3. It's end. Really.
Hard
  1. 00:05:380 (2) - move a bit up (suggestion) ok sure
Nice mapset!
Good luck!~
{end of mod}
thanks so much for the mod and stars!
and dont worry I understand all your english in this post c:
green = fix
red = no
blue = other

thanks 100bit!
placeholder, im filling in for kogasa. it'll be done within 24 hours since I am. Semi Busy
WLECOEM BAKCK

[Easy]
00:26:452 (1,2,3) - nazi af but make them symmetry? xd
00:33:952 - yo this is pretty strong maybe try this
01:33:952 (4,1) - feex blanket

[Normal]
00:00:738 (1,2) - lol i recommend u change this to 1/1 reverse slider would be easier to follow for beginners / same with other ones
01:04:309 (2,3) - dude rly this is pretty confoosing for normal diff imo xd / same with other ones
01:39:130 - pls map this

[Hard]
00:48:237 (2) - yo bunch of vocals got ignored here
cool i cant map hard

[Insane]
00:37:166 (1,5) - could stack for a bit better aesthetics tbh
01:11:095 (3) - ctrl+g flows better imoo

[Ex]
00:05:559 (3,4) - yo prety strong should make jump cuz u made alot bigger jump on 00:02:880 (3) -
01:06:809 (3) - 01:07:523 (3) - 01:08:237 (1) - spacing shoudl be bigger!

prety cool hav 2 stars


Extra 4z4146

  1. 00:21:273 (4,1) - not stacked properly
  2. 00:29:309 (1) - move to right or maybe try to make blanket ~ the sliderhead overlaping with 00:28:952 (4) - looks ugly to me x-x
  3. 00:36:095 (5,3) - not stacked properly
  4. 00:59:309 (1) - stack it with sliderend of 00:58:595 (4) -
  5. 01:00:023 (4) - move right a bit so that it wont touch 00:59:487 (2) -
  6. 01:04:487 (2) - stack it properly with slider end of 01:03:952 (2) -
  7. 01:05:915 (2) - stack it properly with slider end of 01:05:380 (2) -

Insane 4w3z3d

  1. 01:02:702 (2) - move right to x:200 for better blanket
  2. 01:04:309 (1,1) - super nazi blanket
    Cant find much here
Welp thats all from me ~ Great map ~ GL!~
filling in for kogasa and completely forgoing my placeholder
heres the mod

[Extra]
your rhythm is different in the beginning of the song from 00:23:595 (1) - to 00:34:845 (4) - which it seems to me to be a consistency mistake but Also it kinda doesnt matter i guess

00:04:845 (1) - you dont have to but you could make this slider bend half way through. you can by pressing ctrl+g and then moving the red point to x93y288 and it Does the Job Alright

maybe instead of where 00:11:987 (2) - is at the moment, maybe you can move it to x144y50? it'd make the pattern look tighter and more put together imo and also imo has a more circular flow into the next slider, which could be nice but i guess that's also up to you. in general you dont do much that i would consider like "You Gotta Change This" but just some small suggestions

00:14:398 (2) - although this i think you sohuld change. theres no discernable sound here, BUT. but. heres the thing im suggesting. maybe instead of having 1/4 there, you could have it at 00:14:220 - perhaps. imo it fits better. this goes for all similar parts in that section and the similar sections near the ending if you change it

otherwise i think the map doesnt need mUch changes or like Applying stuff i guess

[Insane]
i guess i'll repeat the thing about the 1/4 in that particular section at 00:14:398 -

maybe you could move 00:27:523 (3) - to x324y382 instead of where it is so that you can follow more of slider (2) through than abusing leniency and also having a nice small feel-jump to 00:27:702 (1) -

00:42:880 (1,2,1) - this is a real funky looking pattern

01:23:059 (2) - Maybe Make This Two Circles

[Hard]
imo you should change the 01:14:130 (2,3) - slider and circle around, time-wise. so after the 1/1 slider its a circle then a slider

Otherwise P Solid Map

[normal]
like
its a solid map
its a normal
for a song of this tempo
its like Cool

some 1/2 placements are weird to me but i think inall honestly its just me and its okayreally. the one that makes me Feel the Most Weird is 01:04:666 (4,8) - but thats relly it

[Easy]
cool sliders i like how they bend its very nice and pleasing to me i love Well Made easy difficulties

THIS IS REALLY COOL i appreciate this easy
maybe hp 3
Topic Starter
"Deppyforce"
WLECOEM BAKCK AY thanks buddy :)

[Easy]
00:26:452 (1,2,3) - nazi af but make them symmetry? xd good idea but like thats too much work for something that's barely different xd
00:33:952 - yo this is pretty strong maybe try this i'd like to use the easiest rhythm possible lol
01:33:952 (4,1) - feex blanket yes fixed

[Normal]
00:00:738 (1,2) - lol i recommend u change this to 1/1 reverse slider would be easier to follow for beginners / same with other ones ok lets try that
01:04:309 (2,3) - dude rly this is pretty confoosing for normal diff imo xd / same with other ones changed to this http://puu.sh/pfYGT/53c7146cf7.jpg
01:39:130 - pls map this but the train would be too long then imo

[Hard]
00:48:237 (2) - yo bunch of vocals got ignored here ya its for the piano
cool i cant map hard

[Insane]
00:37:166 (1,5) - could stack for a bit better aesthetics tbh A E S T H E T I C S fixed
01:11:095 (3) - ctrl+g flows better imoo nah i like the current one more

[Ex]
00:05:559 (3,4) - yo prety strong should make jump cuz u made alot bigger jump on 00:02:880 (3) - fixed
01:06:809 (3) - 01:07:523 (3) - 01:08:237 (1) - spacing shoudl be bigger! this part sucks man im redoing the whole jumps lmao

prety cool hav 2 stars thanks for the mod and stars! c:

"DeRandom Otaku"
Nice banner btw but i removed it to save some space on this response post lol

Extra 4z4146

  1. 00:21:273 (4,1) - not stacked properly fixed
  2. 00:29:309 (1) - move to right or maybe try to make blanket ~ the sliderhead overlaping with 00:28:952 (4) - looks ugly to me x-x moved the slider out more
  3. 00:36:095 (5,3) - not stacked properly fixed
  4. 00:59:309 (1) - stack it with sliderend of 00:58:595 (4) - i unstacked them on purpose actually
  5. 01:00:023 (4) - move right a bit so that it wont touch 00:59:487 (2) - i noticed that before but its not a big deal right..
  6. 01:04:487 (2) - stack it properly with slider end of 01:03:952 (2) -
  7. 01:05:915 (2) - stack it properly with slider end of 01:05:380 (2) - these are both intentional to not stack as well

Insane 4w3z3d

  1. 01:02:702 (2) - move right to x:200 for better blanket ? but it is already on x:200 lol
  2. 01:04:309 (1,1) - super nazi blanket looks fine already
    Cant find much here
Welp thats all from me ~ Great map ~ GL!~ Thanks for your mod!

"cheesiest"
filling in for kogasa and completely forgoing my placeholder
heres the mod Hi and thanks for agreeing to do it :D

[Extra]
your rhythm is different in the beginning of the song from 00:23:595 (1) - to 00:34:845 (4) - which it seems to me to be a consistency mistake but Also it kinda doesnt matter i guess switching to map from guitar to vocals? yeah idk i just felt like having more 1/2 was more fun to play for this part and it allows for more density because the song does pick up a little here

00:04:845 (1) - you dont have to but you could make this slider bend half way through. you can by pressing ctrl+g and then moving the red point to x93y288 and it Does the Job Alright fixed im bad at sliders

maybe instead of where 00:11:987 (2) - is at the moment, maybe you can move it to x144y50? it'd make the pattern look tighter and more put together imo and also imo has a more circular flow into the next slider, which could be nice but i guess that's also up to you. in general you dont do much that i would consider like "You Gotta Change This" but just some small suggestions nice idea, im going to use 151:68 which is the same spacing as what you suggested

00:14:398 (2) - although this i think you sohuld change. theres no discernable sound here, BUT. but. heres the thing im suggesting. maybe instead of having 1/4 there, you could have it at 00:14:220 - perhaps. imo it fits better. this goes for all similar parts in that section and the similar sections near the ending if you change it yeah generally red tick 1/4 patterns are more safe, but i think there is sound to justify the triple, for the shuffling noise between the drums. To me this triple actually plays pretty naturally so thats a good sign, but well see if more people disagree

otherwise i think the map doesnt need mUch changes or like Applying stuff i guess

[Insane]
i guess i'll repeat the thing about the 1/4 in that particular section at 00:14:398 -

maybe you could move 00:27:523 (3) - to x324y382 instead of where it is so that you can follow more of slider (2) through than abusing leniency and also having a nice small feel-jump to 00:27:702 (1) - fixed

00:42:880 (1,2,1) - this is a real funky looking pattern but its so kawaii

01:23:059 (2) - Maybe Make This Two Circles yup thats better

[Hard]
imo you should change the 01:14:130 (2,3) - slider and circle around, time-wise. so after the 1/1 slider its a circle then a slider fixed

Otherwise P Solid Map

[normal]
like
its a solid map
its a normal
for a song of this tempo
its like Cool

some 1/2 placements are weird to me but i think inall honestly its just me and its okayreally. the one that makes me Feel the Most Weird is 01:04:666 (4,8) - but thats relly it ya i changed that one it suk'd

[Easy]
cool sliders i like how they bend its very nice and pleasing to me i love Well Made easy difficulties

THIS IS REALLY COOL i appreciate this easy
maybe hp 3 sure why not

Thanks for modding! :D

green = fixed
red = no
blue = other

thanks to everyone! minasan arigato!
Mod from queue ~

[Easy]

00:00:738 (1,2) - This blanket needs some work. I think if you make 1 less curved it looks much better.

01:39:666 (4) - I think this should just be a blanket curve with 01:40:737 (1), but what you have now is fine I guess. I'd think about it.

At the least, make the above slider symmetrical

Good map! Looks very nice aesthetically.

[Normal]

00:21:987 - There's a distinct sound here, I think 00:22:166 (5) - should start there (but end where it does now)

This difficulty looks pretty good. No other comments.

[Hard]

No comments.

[Insane]

00:21:987 (1,2) - This is extremely nazi but these aren't parallel

And...that's all I've got. Short mod, rip. Gave a Star.

Good luck!
Hi. M4M from my queue

Hard
  1. Check AiMod.
  2. 00:03:416 - Add note
  3. 00:47:880 (1) - Ctrl + > and do 2x again
  4. 00:55:737 (3) - Ctrl + H
  5. 01:13:595 (1) - Try blanket at this slider since all sliders no wub sliders for hard
  6. 01:29:845 (2) - Ctrl + H
  7. 01:39:130 (1) - ^

Insane
  1. 00:07:523 (8) - Ctrl + H would be better owo
  2. 00:14:309 (1) - Delete NC cause no reason why you add NC
  3. 00:17:166 (1) - ^
  4. 00:22:880 (1) - ^
  5. 00:29:309 (1) - Ctrl + G
  6. 00:34:666 (2,3) - Change slider to two circle like http://i.imgur.com/e6Vf2n4.png cause strong beats should make jumps (rip my english)
  7. 00:55:737 (3) - Ctrl + G
  8. 01:14:845 (5) - Slanting/straight slider would be better
  9. 01:20:380 (4) - Like sixth comment
  10. 01:31:452 (1) - Like second comment
  11. 01:34:309 (1) - ^
  12. 01:40:023 (1) - ^

Extra
  1. 00:01:095 (2) - Ctrl + G would be better imo
  2. 00:14:309 (1) - Pls don't NC here. it's too sense for ppl
  3. 00:17:166 (1) - ^
  4. 00:22:880 (1) - ^
  5. 00:43:595 (1) - Ctrl + G
  6. 00:59:666 (3) - Try blanket since next slider is blanket
  7. 01:22:166 (1) - Stop end slider at red tick cause sound small
  8. 01:31:452 (1) - Like second comment
  9. 01:34:309 (1) - ^
  10. 01:41:452 (3) - Ctrl + G
  11. 01:47:345 (2,3) - ^

OK, gl with your map ;D
/me runs away
Topic Starter
"Hobbes2"
Mod from queue ~ hello!

[Easy]

00:00:738 (1,2) - This blanket needs some work. I think if you make 1 less curved it looks much better. tried something

01:39:666 (4) - I think this should just be a blanket curve with 01:40:737 (1), but what you have now is fine I guess. I'd think about it. ok sure

At the least, make the above slider symmetrical

Good map! Looks very nice aesthetically.

[Normal]

00:21:987 - There's a distinct sound here, I think 00:22:166 (5) - should start there (but end where it does now) ok fixed for all that applies

This difficulty looks pretty good. No other comments.

[Hard]

No comments.

[Insane]

00:21:987 (1,2) - This is extremely nazi but these aren't parallel fixed

And...that's all I've got. Short mod, rip. Gave a Star. I really like the changes to normal actually, thank you for the mod and star! c:

Good luck!

"Chibi Maruko"
Hi. M4M from my queue hi! hope you had a good vacation xd

Hard
  1. Check AiMod. fixed
  2. 00:03:416 - Add note i dont hear any music here though
  3. 00:47:880 (1) - Ctrl + > and do 2x again not a bad idea but i dont want it to touch 00:49:130 (3) -
  4. 00:55:737 (3) - Ctrl + H ok sure
  5. 01:13:595 (1) - Try blanket at this slider since all sliders no wub sliders for hard fixed
  6. 01:29:845 (2) - Ctrl + H i like the current one more
  7. 01:39:130 (1) - ^

Insane
  1. 00:07:523 (8) - Ctrl + H would be better owo fixed
  2. 00:14:309 (1) - Delete NC cause no reason why you add NC i need this though because sometimes the pattern here becomes difficult to read 01:33:595 (1,2,3,1,2,3,4,5) - without the NC. also it still makes sense because im changing from mapping guitar into mapping drums for a bit lol
  3. 00:17:166 (1) - ^
  4. 00:22:880 (1) - ^
  5. 00:29:309 (1) - Ctrl + G ok
  6. 00:34:666 (2,3) - Change slider to two circle like http://i.imgur.com/e6Vf2n4.png cause strong beats should make jumps (rip my english) ok i changed some stuff here (whats wrong with the english that was fine xd)
  7. 00:55:737 (3) - Ctrl + G ok
  8. 01:14:845 (5) - Slanting/straight slider would be better fixed
  9. 01:20:380 (4) - Like sixth comment this one is not so strong tho, thats why i made sliders
  10. 01:31:452 (1) - Like second comment
  11. 01:34:309 (1) - ^
  12. 01:40:023 (1) - ^ same reasons as before

Extra
  1. 00:01:095 (2) - Ctrl + G would be better imo sure lets try it
  2. 00:14:309 (1) - Pls don't NC here. it's too sense for ppl
  3. 00:17:166 (1) - ^
  4. 00:22:880 (1) - ^ same as Insane diff
  5. 00:43:595 (1) - Ctrl + G flow is not so good due to the sliders before it imo
  6. 00:59:666 (3) - Try blanket since next slider is blanket i always used the straight slider here though 01:02:166 (1,2,3) -
  7. 01:22:166 (1) - Stop end slider at red tick cause sound small both is fine i think so i'll just keep what i have
  8. 01:31:452 (1) - Like second comment
  9. 01:34:309 (1) - ^
  10. 01:41:452 (3) - Ctrl + G ok nice
  11. 01:47:345 (2,3) - ^ nice again

OK, gl with your map ;D thanks for modding! a lot of nice ctrl+g suggestions c:
/me runs away

green = fix
red = no
blue = other

Thanks!
NM Requested via my queue~


massive mod gl gl
General:

The song's name in English could be implemented into the tags.

The first kiai time isn't benefiting the map. Although it can help make the map more flashy, it is only to be used during choruses and special parts of the song.

Easy:

The slider to circle ratio is a bit off; try to keep things a little more balanced for varied play.

SV is a bit fast for easy.

00:00:738 (1,2) - Blanketing could use work.

00:16:809 (4,1) - ^

00:33:595 (3,1) - You could use (3)'s elbow to blanket (1).

00:38:595 (2,3) - Blanketing needs work.

00:59:309 (4,5,1) - Easy players might try to skip to (1) before hitting (5) Consider making the path a bit more obvious.

01:03:595 (1,2,3) - ^ Be careful with triangle patterns.

01:15:023 (1,2,3) - ^

Normal:


00:12:166 (1) - Slider length is confusing. Consider ending it on 1/1 and adding a 1/2 circle after.

00:16:273 (5,6,7) - Normal players might jump to (7) before seeing (6). Make this path more obvious.

00:26:452 (1,2) - Blanketing is a wee bit off.

00:44:845 (4) - Considering you map the music, this slider skips over a prominent part of the piano. Reduce the length of the slider and add a hit circle at the end to better accommodate for this.

00:57:880 (1,3) - Blanketing needs work.

01:12:166 (1,3) - ^

01:27:880 (1) - NC isn't any good here really.

01:29:309 (1) - Again with the slider length.

Hard:

OD should be bumped back to 5.

00:10:023 (3) - Move this to x:108 y:184

00:39:130 (1,5) - The overlap here is unsightly. I've notice you target appearance over flow. Remapping this part to aid that would do you more good than harm.

00:46:095 (5,1) - Blanketing could use some work.

01:12:880 (3,1) - ^

01:33:416 (1,2,3) - Players will see (3) before (2). Consider making the pattern a bit more clear.

01:37:166 (4) - The music does not call for this many repeats. Dial the repeat number back one and respace.

01:40:380 (5,1,2) - Flow is unclear here. Make the pattern more direct in of what comes next.

Insane:

00:20:023 (1,2,3,4,5) - Stream is not called for by music.

00:24:666 (3,1) - Blanketing needs work.

00:29:309 (1,2) - ^

01:00:380 (5) - Make this into a 1/2 slider to avoid the awkward pause right in the heart of the chorus.

01:03:416 (5) - A bit overdone. A triplet would do this part better.

01:08:237 (1) - No NC

01:08:952 (4) - ^

01:14:845 (5) - Triplet does better here.

01:23:595 (1,2) - Blanketing.

01:29:309 (1,2) - ^

01:36:095 (3,1) - Spacing is a bit close compared to that before it.

01:50:737 (1) - Bend this at 1:51:095 to match the song better.

Extra:

HP could benefit more at 7.

00:27:702 (1,2) - Blanketing needs an ounce of work.

00:42:880 (1,2) - Blanketing could be better.

00:56:452 (1) - This jump could be bigger.

01:01:095 (2,4) - Blanketing needs a bit of work.

01:03:416 (6) - Triplet would do better.

01:03:595 (1,2) - Consider ctrl + g on (2) to allow players to know this is to be played as a 1/4 combo.

01:04:666 (3,4) - Too close.

01:05:023 (1,2) - Consider ctrl + g on (2) to allow players to know this is to be played as a 1/4 combo.

01:37:167 (1,2,3,4,5) - Stream is not called for by music.

01:41:987 (1) - Slider feels odd to be put here. Shorten it.

Interesting style. I liked that you didn't over use jumps in extra for the sake of pp/star rating. Good luck on the rank.
Topic Starter

PolkaMocha wrote: 2l1h32

NM Requested via my queue~ hullo


massive mod gl gl
General:

The song's name in English could be implemented into the tags. not necessary though you'll find it anyway if you search that

The first kiai time isn't benefiting the map. Although it can help make the map more flashy, it is only to be used during choruses and special parts of the song. its a repeat of 01:29:309 - so i dont see why i cant kiai it..

Easy:

The slider to circle ratio is a bit off; try to keep things a little more balanced for varied play.

SV is a bit fast for easy. both of these are actually typical of easy diffs at this bpm... i dont know where you got your numbers from xd

00:00:738 (1,2) - Blanketing could use work. argh im sick of people complaining about this one it looks fine to me. can you suggest coords or something?

00:16:809 (4,1) - ^ shifted some angles

00:33:595 (3,1) - You could use (3)'s elbow to blanket (1). cant ds wont let me and i dont think thats worth changing the shape of the slider lol

00:38:595 (2,3) - Blanketing needs work. fixed

00:59:309 (4,5,1) - Easy players might try to skip to (1) before hitting (5) Consider making the path a bit more obvious.

01:03:595 (1,2,3) - ^ Be careful with triangle patterns.

01:15:023 (1,2,3) - ^ really? i dont think ive ever had issues with this but i guess ill keep that in mind lol

Normal:


00:12:166 (1) - Slider length is confusing. Consider ending it on 1/1 and adding a 1/2 circle after. why is this confusing? pretty normal pattern tbh

00:16:273 (5,6,7) - Normal players might jump to (7) before seeing (6). Make this path more obvious. again i dont think triangles are an issue. theres no stacking no overlaps just simple triangle

00:26:452 (1,2) - Blanketing is a wee bit off. its fine lol

00:44:845 (4) - Considering you map the music, this slider skips over a prominent part of the piano. Reduce the length of the slider and add a hit circle at the end to better accommodate for this. sure

00:57:880 (1,3) - Blanketing needs work. fixed

01:12:166 (1,3) - ^ this is 1 unit like 1/4 of one grid off lol. fixed

01:27:880 (1) - NC isn't any good here really. yeah removed

01:29:309 (1) - Again with the slider length. same as before

Hard:

OD should be bumped back to 5. but it is od 5 right now?

00:10:023 (3) - Move this to x:108 y:184 moving this stuff instead 00:08:952 (3,1) -

00:39:130 (1,5) - The overlap here is unsightly. I've notice you target appearance over flow. Remapping this part to aid that would do you more good than harm. no dude i like this overlap

00:46:095 (5,1) - Blanketing could use some work. just so you know i measure most of my blankets and when its within .1 ds on 1/4 timing i consider that acceptable. but fine ill fix it >.>

01:12:880 (3,1) - ^ fixed

01:33:416 (1,2,3) - Players will see (3) before (2). Consider making the pattern a bit more clear. should be fine this is hard after all

01:37:166 (4) - The music does not call for this many repeats. Dial the repeat number back one and respace. its for the guitar riff here

01:40:380 (5,1,2) - Flow is unclear here. Make the pattern more direct in of what comes next. same as 01:33:416 (1,2,3) -

Insane:

00:20:023 (1,2,3,4,5) - Stream is not called for by music. guitar riff

00:24:666 (3,1) - Blanketing needs work. fixed

00:29:309 (1,2) - ^ fixed

01:00:380 (5) - Make this into a 1/2 slider to avoid the awkward pause right in the heart of the chorus. fits well imo cuz theres actually nothing here in the music. the next part of the chorus 01:11:987 - features more constant drum that ends up playing a beat here so i did add a note there

01:03:416 (5) - A bit overdone. A triplet would do this part better. why this is easier tbh

01:08:237 (1) - No NC

01:08:952 (4) - ^ both are fine imo

01:14:845 (5) - Triplet does better here. same

01:23:595 (1,2) - Blanketing. fix

01:29:309 (1,2) - ^ nothing wrong with this one, not even tiny lol

01:36:095 (3,1) - Spacing is a bit close compared to that before it. lowered spacing a little

01:50:737 (1) - Bend this at 1:51:095 to match the song better. cant that doesnt blanket the previous slider anymore lol. and at best its a minor detail

Extra:

HP could benefit more at 7. i had it at 7.2 originally but that was too hard xd

00:27:702 (1,2) - Blanketing needs an ounce of work. fixed

00:42:880 (1,2) - Blanketing could be better. looks ok to me

00:56:452 (1) - This jump could be bigger. not necessary since the previous slider was going in the other direction anyway it is a noticeable jump

01:01:095 (2,4) - Blanketing needs a bit of work. fix

01:03:416 (6) - Triplet would do better. dont want triple

01:03:595 (1,2) - Consider ctrl + g on (2) to allow players to know this is to be played as a 1/4 combo. i think its alright. contrary to popular belief this is an extra lol. there is an insane difficulty that does stuff like this so it should be fine

01:04:666 (3,4) - Too close. well yeah this one actually doesnt have any vocal here so i wanted to make it less strong

01:05:023 (1,2) - Consider ctrl + g on (2) to allow players to know this is to be played as a 1/4 combo. same

01:37:167 (1,2,3,4,5) - Stream is not called for by music. same

01:41:987 (1) - Slider feels odd to be put here. Shorten it. changed some flow stuff here

Interesting style. I liked that you didn't over use jumps in extra for the sake of pp/star rating. Good luck on the rank. thanks for modding! c:
green = fixed
red = no
blue = other
Hi! queue~.

General 6t6a34

  1. Tbh the first Kiai and the last one don't need to be kiai at all, i'll suggest you to remove them.. You might want to use chorus in particulary for this song.

Extra 4z4146


  • Hey the AR9.2/HP6.2/CS4.2/OD8.2 is my meme meh
  1. 00:11:452 (1,1) - You could reduce the volume of those kicksliders end could be cool. And also curve them to make a perfect flow.
  2. 00:23:237 (4) - This is a bit too far spaced; try put it x144 y245
  3. 00:37:166 (1,2,3) - nice doritos
  4. 00:47:880 (1,2) - unstack them, there's no reason to stack here
  5. 00:53:595 (1,2) - same
  6. 01:04:487 (2) - the stack is off here
  7. 01:09:845 (3) - could be cool if u blanket it with 01:09:309 (1) - ayy
  8. 01:16:452 (1,2) - idk if u wanted to blanket or not but this is completly off lo
  9. 01:50:737 (1) - silent the end of this slider

Insane 4w3z3d

  1. Consider maybe lowering HP to 5.8.
  2. 00:14:398 (2) - Do you hear a sound on this note ? I don't. Please don't overmap triples.
  3. 00:17:255 (2) - I still don't hear hear any sound..
  4. 00:22:970 (2) - I still don't hear hear any sound..
  5. 00:47:880 (1) - Why a clap on this slider head? This is not really necessary.
  6. 00:53:595 (1) - Same
  7. 01:21:452 (3,1) - missing a note between those two, try stacking a circle on the reverse yellow
  8. 01:50:737 (1) - same try silent this slider end

GL~
Topic Starter

Sotarks wrote: 2v643

Hi! queue~. heya!

General 6t6a34

  1. Tbh the first Kiai and the last one don't need to be kiai at all, i'll suggest you to remove them.. You might want to use chorus in particulary for this song. aaa maybe i think about it

Extra 4z4146


  • Hey the AR9.2/HP6.2/CS4.2/OD8.2 is my meme meh lel didnt know that, which map? xd
  1. 00:11:452 (1,1) - You could reduce the volume of those kicksliders end could be cool. And also curve them to make a perfect flow. changed the volume thing no change to shape
  2. 00:23:237 (4) - This is a bit too far spaced; try put it x144 y245 nerfed some stuff here
  3. 00:37:166 (1,2,3) - nice doritos xd
  4. 00:47:880 (1,2) - unstack them, there's no reason to stack here
  5. 00:53:595 (1,2) - same yeah im going to delete that second circle entirely
  6. 01:04:487 (2) - the stack is off here those are intentional
  7. 01:09:845 (3) - could be cool if u blanket it with 01:09:309 (1) - ayy sure
  8. 01:16:452 (1,2) - idk if u wanted to blanket or not but this is completly off lo its ok lol
  9. 01:50:737 (1) - silent the end of this slider there is a sound there though

Insane 4w3z3d

  1. Consider maybe lowering HP to 5.8. ok
  2. 00:14:398 (2) - Do you hear a sound on this note ? I don't. Please don't overmap triples.
  3. 00:17:255 (2) - I still don't hear hear any sound..
  4. 00:22:970 (2) - I still don't hear hear any sound.. its for the shuffling sounds between the drums here
  5. 00:47:880 (1) - Why a clap on this slider head? This is not really necessary.
  6. 00:53:595 (1) - Same yeah removed from all diffs
  7. 01:21:452 (3,1) - missing a note between those two, try stacking a circle on the reverse yellow changed the rhythm here entirely
  8. 01:50:737 (1) - same try silent this slider end

GL~ thanks for the mod!ill try to do yours today or tomorrow

eeezzzeee wrote: 1j3b2g

Sotarks wrote: 2v643

Hey the AR9.2/HP6.2/CS4.2/OD8.2 is my meme meh lel didnt know that, which map? xd
all his maps tbh
Topic Starter

Deppyforce wrote: 6o2o2m

all his maps tbh
lel

OutOfTheLoop
Maaan. Remind me if I haven't returned an m4m within a week xD.

[Extra]

  1. 00:10:737 (1,2,3,4) - I would arrange them like this to emphasize the vocals on the white ticks over the reds. It would create a spacing variance that leads into the livelier section too.
    ~
  2. 00:14:398 (2) - This sounds overmapped to me... I don't think you need a triplet here either, just do two circles?
  3. 00:20:112 (2) - Sounds overmapped here too.
  4. 01:03:595 (1,2) - Can you keep this closer together? I don't think you need such a large jump for a 1/4 that isn't emphasizing much.
  5. 01:19:130 (4) - There's nothing to qualify this being a circle imo... I would make this 01:18:952 (3,4) - a 1/2 slider instead since it fits the vocals and instruments a lot better.
  6. 01:31:541 (2) - Sounds overmaped too, same reasons as earlier.
  7. 01:37:256 (2) - Same as earlier
[Insane]

  1. 00:14:398 (2) - Same as Extra about overmaps, same with 00:20:112 (2) - .
  2. 00:23:237 (4,5) - I would Ctrl+G it to improve flow. When the spacing is like this, with 3 circles being a similar spacing, and one being different, it creates an imbalance in structure. Like, visually you'll see that 00:23:059 (3) - is the odd one out.
  3. 00:28:952 (3,1) - Hmm, its 1/1, but this is quite a large spacing still, can you reduce it?
  4. 01:26:452 (1,2,3) - I would put the jump from 2>3 instead of from 1>2 to emphasize the vocals.
  5. 01:35:559 (2,3,1) - Same, structurally, 3>1 should have a larger spacing.
[Hard]

  1. 00:14:309 (3) - Etc... overmaps.
  2. 00:55:559 (2) - Spacing is rather inconsistent here.
  3. 01:11:987 (5,1,2,3,4) - You could improve the blankets here.
  4. 01:25:023 (1,3) - If this is a blanket, make it better.
[]

Do you have metadata for this song by any chance? (Links, etc...) I can provide if you don't have anything. Anyways, call me back when you're ready. I can bubble this.
Topic Starter

Monstrata wrote: 5o4w3u

Maaan. Remind me if I haven't returned an m4m within a week xD. lol i was planning to remind you if you started a new round of your queue without doing it but seems like that wasn't needed :P

[Extra]

  1. 00:10:737 (1,2,3,4) - I would arrange them like this to emphasize the vocals on the white ticks over the reds. It would create a spacing variance that leads into the livelier section too. ok nice idea
    ~
  2. 00:14:398 (2) - This sounds overmapped to me... I don't think you need a triplet here either, just do two circles? seems like nobody likes the triple lol. ok fixed
  3. 00:20:112 (2) - Sounds overmapped here too. ok someone else suggested this before too, I'll use that rhythm instead
  4. 01:03:595 (1,2) - Can you keep this closer together? I don't think you need such a large jump for a 1/4 that isn't emphasizing much. ok fixed
  5. 01:19:130 (4) - There's nothing to qualify this being a circle imo... I would make this 01:18:952 (3,4) - a 1/2 slider instead since it fits the vocals and instruments a lot better. hmm i tried changing it to a slider but that played weirdly to me, being that the instruments were very similar in 01:17:880 (1,2,3,4,1,2,3,4) - these two combos i wanted to map with the same style between them. i guess i can change it if its necessary but id like to keep it the way it is right now as i think it plays better with a more intense jump section here as well
  6. 01:31:541 (2) - Sounds overmaped too, same reasons as earlier.
  7. 01:37:256 (2) - Same as earlier fixed both
[Insane]

  1. 00:14:398 (2) - Same as Extra about overmaps, same with 00:20:112 (2) - . yesh
  2. 00:23:237 (4,5) - I would Ctrl+G it to improve flow. When the spacing is like this, with 3 circles being a similar spacing, and one being different, it creates an imbalance in structure. Like, visually you'll see that 00:23:059 (3) - is the odd one out. ok fixed
  3. 00:28:952 (3,1) - Hmm, its 1/1, but this is quite a large spacing still, can you reduce it? lol originally i had this ctrl+g'd but someone recommend i ctrl+g and idk ;_; ok fixed
  4. 01:26:452 (1,2,3) - I would put the jump from 2>3 instead of from 1>2 to emphasize the vocals.
  5. 01:35:559 (2,3,1) - Same, structurally, 3>1 should have a larger spacing. fixed both
[Hard]

  1. 00:14:309 (3) - Etc... overmaps. yesh
  2. 00:55:559 (2) - Spacing is rather inconsistent here. fixed to 1.39
  3. 01:11:987 (5,1,2,3,4) - You could improve the blankets here. i tried lol
  4. 01:25:023 (1,3) - If this is a blanket, make it better. changed the shape to not blanket
[]

Do you have metadata for this song by any chance? (Links, etc...) I can provide if you don't have anything. how about this? its track no.5 https://ja.wikipedia.org/wiki/Launcher
Anyways, call me back when you're ready. I can bubble this. yayyy, thanks so much! c:
green = fixed
red = no
blue = other

I also redid the jumps in the extra at 01:06:452 -
Alright, I'm happy with the changes made. Here's your bubble, good luck!
~Normal~
  1. 00:38:595 - Imo it was pretty weird to leave this vocal empty. I know you are following the drums here, but if you look at the rhythm of 00:37:880 (1,2), you can see it not only fit the drums but also the vocals. Not every player will interprete this rhythm as a drum, and there will be people finding this awkward to play. Think of a better rhythm here please.
  2. 00:44:309 - Similar here.
  3. 01:17:702 (6) - This note feels pretty redundant towards to transition of 01:17:880 (1). Removing it will feel better imo.
~Hard~
  1. 00:11:273 (2,3) - Minor spacing issue.
~Insane~
  1. 00:10:737 (1,2,3) - This pattern feels quite forced since you seemed to place (2,3) according to the blankets, which resulted in an inconsistent spacing. I think you can place (2) somewhere like (240,224) for a smoother flow and a less forced pattern.
Easy was good. Lower diffs rather had a fine quality, but the higher diffs wasn't as much as those imo. Perhaps the flow wasn't good enough. Anyways personally I feel this set needs more work.
Topic Starter

Sonnyc wrote: 491l5w

~Normal~
  1. 00:38:595 - Imo it was pretty weird to leave this vocal empty. I know you are following the drums here, but if you look at the rhythm of 00:37:880 (1,2), you can see it not only fit the drums but also the vocals. Not every player will interprete this rhythm as a drum, and there will be people finding this awkward to play. Think of a better rhythm here please.
  2. 00:44:309 - Similar here.
  3. 01:17:702 (6) - This note feels pretty redundant towards to transition of 01:17:880 (1). Removing it will feel better imo.
~Hard~
  1. 00:11:273 (2,3) - Minor spacing issue.
~Insane~
  1. 00:10:737 (1,2,3) - This pattern feels quite forced since you seemed to place (2,3) according to the blankets, which resulted in an inconsistent spacing. I think you can place (2) somewhere like (240,224) for a smoother flow and a less forced pattern.
Easy was good. Lower diffs rather had a fine quality, but the higher diffs wasn't as much as those imo. Perhaps the flow wasn't good enough. Anyways personally I feel this set needs more work.
Agree and fixed everything, i'm going to be remapping some parts of insane and extra (keeping same hs, rhythm, etc. just changing the aesthetics and flow) so not updated yet. Thanks for your mod! c:
wow.. this song
good luck for qualify

eeezzzeee wrote: 1j3b2g

Agree and fixed everything, i'm going to be remapping some parts of insane and extra (keeping same hs, rhythm, etc. just changing the aesthetics and flow) so not updated yet. Thanks for your mod! c:
when
Make an update and proceed this mapset please, or just let it graved.

Popping this map since the mapper is planning some updates and nothing is likely to happen here in the current state.
is that even a valid reason to pop cool
Topic Starter

Deppyforce wrote: 6o2o2m

is that even a valid reason to pop cool
lol

but pop is fine im going to remap some stuff
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