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rerulili - Noushou Sakuretsu Girl 6i2z1c

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Total Posts
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Topic Starter
This beatmap was submitted using in-game submission on Thursday, February 25, 2016 at 9:30:17 PM

Artist: rerulili
Title: Noushou Sakuretsu Girl
Tags: Hatsune Miku Megpoid GUMI nou shou winber1
BPM: 155
Filesize: 8090kb
Play Time: 02:57
Difficulties Available:
  1. Advanced (3.49 stars, 494 notes)
  2. Another (4.58 stars, 867 notes)
  3. Beginner (1.95 stars, 221 notes)
  4. Extra (5.06 stars, 910 notes)
  5. Extreme (4.58 stars, 49 notes)
  6. Hyper (3.9 stars, 616 notes)
  7. Insane (4.58 stars, 809 notes)
  8. sanji no oyatsu wa makaron tabemasu (6.21 stars, 877 notes)
  9. Standard (2.64 stars, 316 notes)
  10. Winber1's Expert (5.83 stars, 1131 notes)
: Scores/Beatmap Listing
---------------
what the fuck cheesiest v2
alright so uhh, still probably on the harder side, but I will give you what I have and fix it later. http://puu.sh/bTabZ/5aabdc8ffe.osu
This needs some love!
missing Black Another diff, go make one
Topic Starter

wendao wrote: 56f6j

missing Black Another diff, go make one
WHAT

[General]
is playing xi - Time files [!?!?!?! hat]
Ehh, sorry if it's not all that helpful. At least I tried.
[Beginner]
  1. Wow, 1.95 stars.
  2. I can't find anything besides this. The 1/2 single taps might be a little quick, but you'll have to have other opinions~
  3. 00:06:868 (1) - Move to x:245 for a nicer blanket.
  4. 00:08:222 (2) - If ^ is followed, to fix the 1.00x ds, move to x:213.
  5. 00:27:577 (7,1) - Wow!
  6. 00:31:448 (1,1) - Yes!
[Standard]
  1. 00:19:739 (2,3,4) - Might be weird to play with the blue tick slider, but I like the blanketing. owo;
  2. 00:23:706 (4,5,6,7,8,9,1,2) - Might be a little fast.
  3. 00:31:061 (8,1) - Blanket isn't smooth, maybe move the higher red bend point lower on slider (1).
  4. 00:32:997 (2) - Move the second white bend to x:72 y:127, maybe. Gives more of a round shape on the semicircle.
  5. 00:34:932 (2,3) - Adjust this blanket.
  6. 00:37:642 (1,2) - Move (2) to x:158.
  7. 00:53:126 (1,2) - Wow!
  8. 00:56:222 (1) - and 02:22:930 (1) - aren't the same length. This was probably intentional, but just letting you know.
  9. 02:21:768 (4) - Maybe move to x:106 y:259, still has the 1.00x/0.99x ds but changes the blanket with (5) a little bit better.
  10. 02:51:575 (1,2,3,4,5,6,1) - What an ending!
[Advanced]
  1. All movements are stack leniency related.
  2. 00:11:997 (4,5) - Maybe move (4) to x:118 y:20 to prevent stack leniency from placing it to the top left. \
  3. 00:18:287 (3,4) - Move (3) to x:449 y:119.
  4. 00:18:771 (6,7) - Move (6) to x:359 y:211. Link This (moving 2 spaces diagonally) instead of having the stack moved 4 spaces.
  5. 00:20:610 (1,2,3) - 00:21:384 (4,5) - Maybe (4,5) change to slider -> circle -> slider, same as (1,2,3).
  6. 00:25:642 (2,3) - Maybe move (2) to x:94 y:264 so that stack leniency doesn't place it to the top left of (3)'s head.
  7. 00:28:739 (2,3) - Reverse stack leniency, move (2) four down and four right to x:130 y:265, maybe.
  8. 00:31:061 (7,8) - I think the triangle with (7) would look nicer, so move (8) to x:433 y:167 instead. Stack leniency would make (7) overlap with (5,6).
  9. 00:32:997 (1,1) - I think I love you.
  10. 00:37:642 (1,2) - Move (1) to x:223 y:197.
  11. 00:41:900 (7,8) - Move (8) to x:240 y:272.
  12. 00:49:642 (2) - Rotate -1 degree around selection center so its tail is better blanketed with 00:50:029 (1) -
  13. 00:55:835 (6,1,4) - Not a perfect blanket, but up to you if you want to change the slider so it wraps better around (6,4).
  14. 01:03:190 (3,4) - Move (3) to x:229 y:101.
  15. 01:04:351 (2,3) - Move (2) to y:254.
  16. 01:10:835 (3,4) - Move (3) to x:397 y:352.
  17. 01:27:576 (1,2,3,4,5,6,7,8) - I definitely love you.
  18. 01:58:350 (1) - This spinner should end 01:59:705 - or something, because your "Standard" difficulty ends there. Probably have parallelism across difficulties from drop spinners.
  19. 02:11:317 (2,3,4) - Because (2,3) follow her voice, (4) should be on 02:11:608 - instead.
  20. 02:16:350 (2) - Move to x:103 y:138.
  21. 02:38:316 (3) - Move to x:115 y:27.
  22. 02:43:059 (3,4) - Move (3) to x:83 y:306.
[Hyper]
  1. 01:11:319 (6,7) - Move (6) to x:131 y:193.
  2. 01:23:318 (5) - Move to x:305 to make the center white bend at x:256.
  3. 02:11:317 (4,5) - Move (4) to x:339 y:76.
  4. 02:38:027 (3,4) - Move (3) to x:445 y:80.
  5. 02:45:768 (4,5) - Move (4) to x:332 y:278.
  6. 02:50:414 (3,4) - Move (3) to x:197 y:278.
[Another]
  1. You map streaming with such beauty. Some stack leniency, but won't be much of a problem as seen in previous difficulties with low ds overlap.
  2. 01:14:851 (1) - Other difficulties have this spinner start on 01:14:900 - , maybe change this so they're the same?
  3. 01:50:027 (7,8,3,4,7,8) - Weird pattern.
[Insane]
  1. You map with so much form, it's beautiful ;w;
  2. 00:27:964 (9,10) - Rotate (10) 10 degrees around selection center, maybe.
  3. 01:02:029 (13,14) - Will be weird to play.
  4. 01:47:253 (7,1) - Move (7) to x:492 y:357 to prevent overlap from stack leniency.
  5. 01:48:027 (5,6) - Move (5) to x:468 y:197 to reverse this pattern ^.
  6. 02:02:801 (1,2) - Move (1) to x:95 y:191.
  7. 02:28:738 (13,14) - Awkward to play.
[Extra]
  1. 00:34:545 (1,2,3,4) - Maybe put these closer together so that the player knows even more so that they're sped up.
  2. 00:37:739 (2,4) - Can't see (4).
  3. 00:42:964 (5,6) - Weird slight change in stream momentum into slider (6), unlike 00:43:739 (10,1) - where the stream directs towards slider (1).
  4. 00:54:158 - Maybe note here because singer says "totsu" or something.
  5. 00:54:416 (9,10) - I don't think the music s this, but that might just be me.
  6. 01:01:641 (9,10,11,12,13) - Hard to read/hit.
  7. 01:07:158 (2,5) - A little hard to see (5) while playing, but I think this is okay.
  8. 01:13:255 (1,2,3,4,5) - I think a more spaced stream would work better here.
  9. 01:46:672 (5) - Move to x:129 y:286.
  10. 01:46:866 (7) - Move to x:80 y:288 to mirror ^.
  11. 01:48:027 (4) - Move to x:329 y:317.
  12. 01:49:060 (2) - Hard to see this.
  13. 02:14:801 (10,11,12) - Hard to hit.
[Winber1's Expert]
  1. I'm not good enough at ar9.3 streams to play this, but I'll try pointing out what I couldn't read/got confused on.
  2. Groups of four are something I don't understand in mapping, I'm still trying to get used to them, but for now I'm not sure how people map/stream/jumpstream them.
  3. 00:07:642 (2) - This return slider is awkward for me, might not be for others, though.
  4. 00:07:932 (1,2,3) - Whoa.
  5. 00:18:287 (1,2,3,4) - I missed here.
  6. 00:21:384 (1,2,3,4) - Here, too.
  7. 00:36:093 (1,2,3,4) - Might be too sudden of a momentum change, but I don't know.
  8. 00:36:868 (1,2,3,4,5,6) - Hard to read on sightread.
  9. 00:43:642 (3,4) - Hard to see (4), kind of.
  10. 00:49:835 (7,8) - Hard to see (8) ^
  11. 00:51:577 (4,5,1,2,3) - I don't know for others, but a momentum change like this is difficult for me ;;
  12. 00:54:868 (3,3,3,2) - These trailing circle pause jumps were weird for me to hit, if I hit them at all.
  13. 00:58:739 (3,4) - Sudden momentum change ;;
  14. 01:01:835 (3,4) - ^ ;;;;
  15. 01:11:900 (3,4) - ^ ;;;;;;
  16. 01:37:834 (1,2,3,4,5,6,7,8,9) - I couldn't react/transition into a 1/6 stream from a 1/4 here. ;;
  17. 02:03:963 (1,2) - I think I just can't do these triangle streams ;;
  18. 02:15:963 (1,2,3,4,5,6,7,8,9,10,11,12) - Couldn't transition from 1/4 to 1/6 fast enough.
  19. 02:29:124 (1) - This is awesome, though.
  20. 02:29:124 (1) - Left momentum gets immediately shifted towards right, unlike the same slider 02:29:124 (1) - where the momentum of the reverse is continued left.
  21. 02:41:898 (1,2) - Hard to see ;;
[Extreme]
  1. I trust you.
  2. 00:23:706 (1,3) - Whoa.
  3. 00:24:480 (4,6) - Whoa.
  4. 00:26:029 (5,1) - Difficult.
  5. 00:27:964 (7,8,9,10,1,2) - Eh, it's definitely possible but I highly doubt someone could do this sightread.
  6. 00:29:900 (1,4) - Hard to see (4).
  7. 00:40:545 (9,2) - Really hard to see (2).
  8. 00:41:513 (7,9) - Super hard to see (9).
  9. 00:44:997 (8,9,10,11,1) - I like it, but I don't want to stream 150 bpm in this pattern twice.
  10. 00:45:577 (2,3,4) - Possibly new combo to help players read it as a stream.
  11. 00:45:964 (5,6,7) - ^
  12. 00:46:545 (9,10,11,12,1) - ^
  13. 01:07:351 (1,2,3,4,5,6,7,8,9) - Link This instead, maybe? (6,7) as of now make the player pause in a single spot. Might be better if it was constantly following a path.
  14. 01:20:221 (1,2,3,4) - whoa.
  15. 01:24:867 (2,3,4,5) - Whoa.
  16. 01:27:963 (1,2,3,4,5) - WHOA.
  17. 01:30:286 - From here to the break, I love it.
  18. 02:07:253 (8,2) - Hard to see (2) -- basically whatever's hard to see in the HJ earlier, is still hard to see now.
  19. 02:39:962 (5,6,7,8) - what.
  20. 02:40:737 (1,2,3,4,5,6,7,8,9) - whaT.
  21. 02:43:736 (6,1,2,3,4,5) - whAT.
  22. 02:53:027 (2,1,2,3,4,5) - WHAT.
  23. I TRUSTED YOU.
  24. http://puu.sh/df43i/f3ff1a646c.osr
Hey!

General
  • Everything seems fine!

Beginner
  1. 00:06:868 (1,1) - Like I've told you, starting these on red ticks is very confusing. Would just move them to white ones.
  2. 00:21:384 (3) - No need to map the vocals here, go with the drum hit on the white tick and extend the slider like that.
  3. 00:38:803 (2,3) - Hmmm tiny overlap looks bad, get rid of that :P
  4. 01:05:513 (1,2) - Well this is pretty flow breaking. Why not just follow the sliderpath with the circle? Same goes for the next one.
  5. 01:49:640 (3,4) - This overlap doesn't look nice imo. Either make them overlap more by moving 4 up with DS or make it disappear by moving right with DS.
  6. 02:05:511 (2,3) - Same here actually!
  7. 02:51:576 (1,2,3,1,2,3) - Wow that is really hard to read man!
  8. Not really sure how I feel about this difficulty being the first one in the mapset. It has SV changes and pretty tricky rhythms, but I love it!

Standard
  1. AR and OD to 5
  2. 00:21:384 (5) - Now this is following the drum while on the easier difficulty it follows the harder to interpret vocals!
  3. 00:22:158 (1) - I think the blanket with 4 is not perfect here ;..;
  4. 00:31:448 (1,2) - Daaaaaaayum sooooooon :3
  5. 01:08:997 (2,3,4,5,6) - I dunno about you but these overlaps look ugly to me, try making the pattern cleaner by moving objects around to avoid the overlaps 8-)
  6. 02:26:801 (2,3) - Where's muh perfect parallel ;..;
    /list]

Advanced
  1. AR and OD to 6 I think AR is too high for this <:
  2. Are you sure you wanted the CS to be 3,3?
  3. 00:46:932 (1,2,3) - Hmmm why skip the red ticks?
  4. 00:48:480 (1,2,1,2) - HOLY FUCKING SHIT MY MIND JUST EXPLODED! (see what I did there)
  5. 00:55:835 (6,1) - Circle is not centered correctly!
  6. 02:15:188 (1,2) - Centering is also bad here.
  7. 02:22:543 (6,1) - As I thought it's here as well!
  8. Wow this is good. Really good!

Hyper
  1. OD to 7
  2. 00:48:093 (4,5,6,1) - Hmmm this feels awkward. I think you should start the slider where the vocal actually starts and end it where it ends now I think it would play much better.
  3. 01:07:061 (1) - I'd move this on the blue tick instead since vocal is there.
  4. 02:15:188 (1) - Same as previously!
  5. ARE YOU A FUCKING MAGICIAN?! JESUS HOW DO YOU MAKE THIS WORK OMG I BOW DOWN TO YOUR GREATNESS!

Another
  1. 00:08:513 (3,4) - I think this should be a triple instead of having a slider there. Shortening the slider by 1/4 forward should do it:
  2. 00:48:384 (1) - Not sure how rankable this is to be honest.
  3. 02:11:608 (10,11) - People won't expect this. I'd turn it into a 1/4 slider :3
  4. 02:15:092 (1) - HOLY MAGIC HAX
  5. Why do you make me mod perfect things :(

Insane
  1. OD to 8
  2. 00:08:222 (1,2) - Same rhythmical thing as Another to be honest, try fixing it the same way :>
  3. 00:14:416 (1,2) - Except in this diff it's done twice :<
  4. 00:21:674 (8,9) - The slider should start at the circle where the vocals begin, not sure how you can transition later though Probably slider slider stacked circle into the next slider should work the best.
  5. 00:48:384 (1,1) - Not even sure if this overlap is rankable! BUT THIS IS TOO AWESOME!
  6. 00:53:513 (3) - I dunno about this slider. I feel it should end on the red tick and you should add a circle where the slider currently ends, makes much more sense than totally skipping that vocal I think. An even better idea would be to end the slider on the FIRST blue tick, add a circle on the red tick and THEN add ANOTHER circle on the 5/6. Should be like so:
  7. 00:54:190 - You should also add a circle here, preferably stacked on the next slider.
  8. 00:54:287 (9) - You should follow the vocals more here! Shortening slider to 1/4, adding circle on red tick and then another circle on 5/6 works here as well! Picture would be the same as above~
  9. 00:57:384 (2,3,4,5) - I feel like you should just spam 1/4 and follow vocals here as well this seems rather confusing ;..;
  10. 01:02:029 (13,14) - Why is there a slider on the 1/4th? It should start on the white tick imo.
  11. 02:11:414 (8,9) - Hmmm why not turn this into a slider? :3
  12. 02:18:672 (1) - Follow the vocal here ples <: 1/4 slider and circle?
  13. 02:33:188 (2,5) - Hmmm stack :P
  14. 02:44:607 (5,6,7,8,9,10) - Wow this is brutal!
  15. 02:53:123 (1,2,3,4,5,6,7,8) - Goddammit man!

Extra
  1. Extra = OD9 ples :3
  2. 00:27:964 (10,11,12,13) - I really enjoyed having kicksliders here instead of doubles in the Another diff I'd love to see them here again!
  3. Oh my god there's nothing to mod here. I wouldn't really know what plays well so I'll leave that to the experts!

winber1's Expert
  1. OD to 9 please ;...;
  2. 01:37:834 (1,2,3,4,5,6,7,8,9) - I think you should make this more compact because it can still be a bit confusing to read coming from 1/4
  3. Again, I can't really mod such crazy things, sorry >.<

Extreme
  1. OD to 9 definitely
  2. Where's my CS3
  3. 01:26:028 (2,3,4,5,6,1,2,3,4,5) - You fucking troll :D
  4. What the flaming fuck I can't mod this.... Ask for testplays from Cookiezi and we might see some progress :P

Goddammit man I bow down to perfection and give my seal of approval to you and this mapset:

Good luck!
Topic Starter
applying today hopefully, i am not too sure
Topic Starter
Axarious

Axarious wrote: 424938


[General]
is playing xi - Time files [!?!?!?! hat] hat
Ehh, sorry if it's not all that helpful. At least I tried.
[Beginner]
  1. Wow, 1.95 stars.
  2. I can't find anything besides this. The 1/2 single taps might be a little quick, but you'll have to have other opinions~
  3. 00:06:868 (1) - Move to x:245 for a nicer blanket. tru
  4. 00:08:222 (2) - If ^ is followed, to fix the 1.00x ds, move to x:213. isn't really needed after the change
  5. 00:27:577 (7,1) - Wow!
  6. 00:31:448 (1,1) - Yes! B)
[Standard]
  1. 00:19:739 (2,3,4) - Might be weird to play with the blue tick slider, but I like the blanketing. owo; the bluetick slider seems fine, also thank
  2. 00:23:706 (4,5,6,7,8,9,1,2) - Might be a little fast. o: i feel it's kind of appropriate given where it's at in the music
  3. 00:31:061 (8,1) - Blanket isn't smooth, maybe move the higher red bend point lower on slider (1).
  4. 00:32:997 (2) - Move the second white bend to x:72 y:127, maybe. Gives more of a round shape on the semicircle.
  5. 00:34:932 (2,3) - Adjust this blanket.
  6. 00:37:642 (1,2) - Move (2) to x:158. tried agian with these last 4 suggestions
  7. 00:53:126 (1,2) - Wow!
  8. 00:56:222 (1) - and 02:22:930 (1) - aren't the same length. This was probably intentional, but just letting you know. intentional
  9. 02:21:768 (4) - Maybe move to x:106 y:259, still has the 1.00x/0.99x ds but changes the blanket with (5) a little bit better. hmm nah idk seems fine atm
  10. 02:51:575 (1,2,3,4,5,6,1) - What an ending!thank
[Advanced]
  1. All movements are stack leniency related.
  2. 00:11:997 (4,5) - Maybe move (4) to x:118 y:20 to prevent stack leniency from placing it to the top left. \
  3. 00:18:287 (3,4) - Move (3) to x:449 y:119.
  4. 00:18:771 (6,7) - Move (6) to x:359 y:211. Link This (moving 2 spaces diagonally) instead of having the stack moved 4 spaces.
  5. 00:20:610 (1,2,3) - 00:21:384 (4,5) - Maybe (4,5) change to slider -> circle -> slider, same as (1,2,3).
  6. 00:25:642 (2,3) - Maybe move (2) to x:94 y:264 so that stack leniency doesn't place it to the top left of (3)'s head.
  7. 00:28:739 (2,3) - Reverse stack leniency, move (2) four down and four right to x:130 y:265, maybe.
  8. 00:31:061 (7,8) - I think the triangle with (7) would look nicer, so move (8) to x:433 y:167 instead. Stack leniency would make (7) overlap with (5,6).
  9. 00:32:997 (1,1) - I think I love you.
  10. 00:37:642 (1,2) - Move (1) to x:223 y:197.
  11. 00:41:900 (7,8) - Move (8) to x:240 y:272.
  12. 00:49:642 (2) - Rotate -1 degree around selection center so its tail is better blanketed with 00:50:029 (1) - ok
  13. 00:55:835 (6,1,4) - Not a perfect blanket, but up to you if you want to change the slider so it wraps better around (6,4). eh it's fine
  14. 01:03:190 (3,4) - Move (3) to x:229 y:101.
  15. 01:04:351 (2,3) - Move (2) to y:254.
  16. 01:10:835 (3,4) - Move (3) to x:397 y:352.
  17. 01:27:576 (1,2,3,4,5,6,7,8) - I definitely love you.
  18. 01:58:350 (1) - This spinner should end 01:59:705 - or something, because your "Standard" difficulty ends there. Probably have parallelism across difficulties from drop spinners. nah. standard and beginner end there, hyper and adv end here
  19. 02:11:317 (2,3,4) - Because (2,3) follow her voice, (4) should be on 02:11:608 - instead. i had this planned out before the copy paste so i can make a square-structure pattern so it fits this and tbh it's like all good the way it is so ye
  20. 02:16:350 (2) - Move to x:103 y:138.
  21. 02:38:316 (3) - Move to x:115 y:27.
  22. 02:43:059 (3,4) - Move (3) to x:83 y:306.
uh, i fixed what i fixed in respect to the whole stack leniency thing i just don't what exactly and clicking links doesn't work for me it's a big pain to check
[Hyper]
  1. 01:11:319 (6,7) - Move (6) to x:131 y:193. hmm. nah, seems unnecessary
  2. 01:23:318 (5) - Move to x:305 to make the center white bend at x:256. fixed but in a different way
  3. 02:11:317 (4,5) - Move (4) to x:339 y:76. ? what. it's fine as it is, anyways
  4. 02:38:027 (3,4) - Move (3) to x:445 y:80. tried something a bit different
  5. 02:45:768 (4,5) - Move (4) to x:332 y:278. its fine as is
  6. 02:50:414 (3,4) - Move (3) to x:197 y:278.
fine as is
[Another]
  1. You map streaming with such beauty. Some stack leniency, but won't be much of a problem as seen in previous difficulties with low ds overlap.
  2. 01:14:851 (1) - Other difficulties have this spinner start on 01:14:900 - , maybe change this so they're the same? k
  3. 01:50:027 (7,8,3,4,7,8) - Weird pattern. idk i feel it fits, like it does down and then you go back up kinda yeah
[Insane]
  1. You map with so much form, it's beautiful ;w;
  2. 00:27:964 (9,10) - Rotate (10) 10 degrees around selection center, maybe. nah it is ther for a reason B))))
  3. 01:02:029 (13,14) - Will be weird to play. bit it is appropriate
  4. 01:47:253 (7,1) - Move (7) to x:492 y:357 to prevent overlap from stack leniency. tried something a but different
  5. 01:48:027 (5,6) - Move (5) to x:468 y:197 to reverse this pattern ^. tried something a but different
  6. 02:02:801 (1,2) - Move (1) to x:95 y:191. uh it seems fine at the moment
  7. 02:28:738 (13,14) - Awkward to play. bit it is appropriate
[Extra]
  1. 00:34:545 (1,2,3,4) - Maybe put these closer together so that the player knows even more so that they're sped up. most people have been able to sight read this, with the exception of like low rank people trying to play this
  2. 00:37:739 (2,4) - Can't see (4). moved a bit
  3. 00:42:964 (5,6) - Weird slight change in stream momentum into slider (6), unlike 00:43:739 (10,1) - where the stream directs towards slider (1). ah, well idk it doesn't seem to be a problem as far as i can tell.
  4. 00:54:158 - Maybe note here because singer says "totsu" or something. wanted to isolate the piano i nthe background
  5. 00:54:416 (9,10) - I don't think the music s this, but that might just be me. it seems fine, idk.
  6. 01:01:641 (9,10,11,12,13) - Hard to read/hit. ? seems rather straightforward
  7. 01:07:158 (2,5) - A little hard to see (5) while playing, but I think this is okay. its ok
  8. 01:13:255 (1,2,3,4,5) - I think a more spaced stream would work better here. tru idk why i did that
  9. 01:46:672 (5) - Move to x:129 y:286.
  10. 01:46:866 (7) - Move to x:80 y:288 to mirror ^.
  11. 01:48:027 (4) - Move to x:329 y:317. tried something differenf for these 3
  12. 01:49:060 (2) - Hard to see this. eh eh.... eh
  13. 02:14:801 (10,11,12) - Hard to hit. idk seems fine like tbh this is the only pattern i can hit conssitently on this fucking shit Diff FUCK
[Extreme]
  1. I trust you.
  2. 00:23:706 (1,3) - Whoa.
  3. 00:24:480 (4,6) - Whoa.
  4. 00:26:029 (5,1) - Difficult. nc to show difficutly :^)
  5. 00:27:964 (7,8,9,10,1,2) - Eh, it's definitely possible but I highly doubt someone could do this sightread. i have seen
  6. 00:29:900 (1,4) - Hard to see (4).
  7. 00:40:545 (9,2) - Really hard to see (2).
  8. 00:41:513 (7,9) - Super hard to see (9).new diff naming scheme: hard, really hard, super hard. they're still readable in all honesty
  9. 00:44:997 (8,9,10,11,1) - I like it, but I don't want to stream 150 bpm in this pattern twice.
  10. 00:45:577 (2,3,4) - Possibly new combo to help players read it as a stream.
  11. 00:45:964 (5,6,7) - ^
  12. 00:46:545 (9,10,11,12,1) - ^ these don't really need ncs tbh
  13. 01:07:351 (1,2,3,4,5,6,7,8,9) - Link This instead, maybe? (6,7) as of now make the player pause in a single spot. Might be better if it was constantly following a path. eh well i considered that when i was mapping but i was like nah lmao since this is yeah
  14. 01:20:221 (1,2,3,4) - whoa.
  15. 01:24:867 (2,3,4,5) - Whoa.
  16. 01:27:963 (1,2,3,4,5) - WHOA.
  17. 01:30:286 - From here to the break, I love it.
  18. 02:07:253 (8,2) - Hard to see (2) -- basically whatever's hard to see in the HJ earlier, is still hard to see now.
  19. 02:39:962 (5,6,7,8) - what.
  20. 02:40:737 (1,2,3,4,5,6,7,8,9) - whaT.
  21. 02:43:736 (6,1,2,3,4,5) - whAT.
  22. 02:53:027 (2,1,2,3,4,5) - WHAT.
  23. I TRUSTED YOU. sorry about the violation of trust
  24. http://puu.sh/df43i/f3ff1a646c.osr

Kaguya Hourain

Kaguya Hourain wrote: 522m2e

Hey!

General
  • Everything seems fine!

Beginner
  1. 00:06:868 (1,1) - Like I've told you, starting these on red ticks is very confusing. Would just move them to white ones. no im mapping TO the MUSIC in the SONG AAAAAAAAAAAAAAAAAAAA AAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!AAAAAA
  2. 00:21:384 (3) - No need to map the vocals here, go with the drum hit on the white tick and extend the slider like that. ok
  3. 00:38:803 (2,3) - Hmmm tiny overlap looks bad, get rid of that :P no this is my aesthetic i love this aesthetic i actually went for it. my aesthetic
  4. 01:05:513 (1,2) - Well this is pretty flow breaking. Why not just follow the sliderpath with the circle? Same goes for the next one. that's not how square structure works tho ): im keeping since like tbh...... it doesn't play that badly and considering the slow speed of sliders in beginner diffs it's not that big of a problem
  5. 01:49:640 (3,4) - This overlap doesn't look nice imo. Either make them overlap more by moving 4 up with DS or make it disappear by moving right with DS. it pleases me aesthetically and btw, 2, 3, and 4 are symmetrical
  6. 02:05:511 (2,3) - Same here actually! aeSthetic
  7. 02:51:576 (1,2,3,1,2,3) - Wow that is really hard to read man! hmmmmm m mm m mm it seems????? fine??? i am not too sure but it's!?!?! p fine!?!?!
  8. Not really sure how I feel about this difficulty being the first one in the mapset. It has SV changes and pretty tricky rhythms, but I love it! you feel cheesiest

Standard
  1. AR and OD to 5 ok
  2. 00:21:384 (5) - Now this is following the drum while on the easier difficulty it follows the harder to interpret vocals!
  3. 00:22:158 (1) - I think the blanket with 4 is not perfect here ;..; ok fixed
  4. 00:31:448 (1,2) - Daaaaaaayum sooooooon :3 ya
  5. 01:08:997 (2,3,4,5,6) - I dunno about you but these overlaps look ugly to me, try making the pattern cleaner by moving objects around to avoid the overlaps 8-) but idk i like them they're aehsteically pelaseing to my eye idk ): we are not seeing eeye to eye here
  6. 02:26:801 (2,3) - Where's muh perfect parallel ;..; ok
    /list]

Advanced
  1. AR and OD to 6 I think AR is too high for this <: changed ar to 7.4 instead, changed od to what u said
  2. Are you sure you wanted the CS to be 3,3? yeah
  3. 00:46:932 (1,2,3) - Hmmm why skip the red ticks? kind of like a buildup but because zoom afterwards
  4. 00:48:480 (1,2,1,2) - HOLY FUCKING SHIT MY MIND JUST EXPLODED! (see what I did there) tfw you mix circle structure and line structure
  5. 00:55:835 (6,1) - Circle is not centered correctly! fixed from prev mod i beleive
  6. 02:15:188 (1,2) - Centering is also bad here. here 2
  7. 02:22:543 (6,1) - As I thought it's here as well! fixed
  8. Wow this is good. Really good!

Hyper
  1. OD to 7 6.5
  2. 00:48:093 (4,5,6,1) - Hmmm this feels awkward. I think you should start the slider where the vocal actually starts and end it where it ends now I think it would play much better. i likeit tb h
  3. 01:07:061 (1) - I'd move this on the blue tick instead since vocal is there. why
  4. 02:15:188 (1) - Same as previously! Same as previously!
  5. ARE YOU A FUCKING MAGICIAN?! JESUS HOW DO YOU MAKE THIS WORK OMG I BOW DOWN TO YOUR GREATNESS! structure

Another
  1. 00:08:513 (3,4) - I think this should be a triple instead of having a slider there. Shortening the slider by 1/4 forward should do it:
    CHECK ORIGINAL MOD FOR PIChmmmm . nah
  2. 00:48:384 (1) - Not sure how rankable this is to be honest. i LOVE this SLIDER you do NOT understand I FUCKING love this slider like i got the ticks to even line up like THAT's GOD DAMN SLDIER magic if that's not slider magic idk what is
  3. 02:11:608 (10,11) - People won't expect this. I'd turn it into a 1/4 slider :3 n owhy a 1/4 slider its ok
  4. 02:15:092 (1) - HOLY MAGIC HAX
  5. Why do you make me mod perfect things :(

Insane
  1. OD to 8
  2. 00:08:222 (1,2) - Same rhythmical thing as Another to be honest, try fixing it the same way :> same
  3. 00:14:416 (1,2) - Except in this diff it's done twice :< same tho this song is quirky
  4. 00:21:674 (8,9) - The slider should start at the circle where the vocals begin, not sure how you can transition later though Probably slider slider stacked circle into the next slider should work the best. flow shift might be enough, need more opinions on this tho
  5. 00:48:384 (1,1) - Not even sure if this overlap is rankable! BUT THIS IS TOO AWESOME!
  6. 00:53:513 (3) - I dunno about this slider. I feel it should end on the red tick and you should add a circle where the slider currently ends, makes much more sense than totally skipping that vocal I think. An even better idea would be to end the slider on the FIRST blue tick, add a circle on the red tick and THEN add ANOTHER circle on the 5/6. Should be like so:
    CHECK ORIGINAL MOD FOR PIC no people got mad at me when i did that im now too scared to venture into this realm
  7. 00:54:190 - You should also add a circle here, preferably stacked on the next slider. no what
  8. 00:54:287 (9) - You should follow the vocals more here! Shortening slider to 1/4, adding circle on red tick and then another circle on 5/6 works here as well! Picture would be the same as above~ same REASDON i got people mad ):
  9. 00:57:384 (2,3,4,5) - I feel like you should just spam 1/4 and follow vocals here as well this seems rather confusing ;..; what
  10. 01:02:029 (13,14) - Why is there a slider on the 1/4th? It should start on the white tick imo. the girl says girl but it's more like garu so it's ga ru two syllables i mean like i only did it for quirk since . i love quirk u know that as long as i can make it applicable and here it is and if it's mention again in this mod then same reason
  11. 02:11:414 (8,9) - Hmmm why not turn this into a slider? :3 ): nah idk
  12. 02:18:672 (1) - Follow the vocal here ples <: 1/4 slider and circle? nah :///
  13. 02:33:188 (2,5) - Hmmm stack :P ok
  14. 02:44:607 (5,6,7,8,9,10) - Wow this is brutal! tfw symmetry
  15. 02:53:123 (1,2,3,4,5,6,7,8) - Goddammit man! tfw symmetry

Extra
  1. Extra = OD9 ples :3 ok 8.5
  2. 00:27:964 (10,11,12,13) - I really enjoyed having kicksliders here instead of doubles in the Another diff I'd love to see them here again! i love my 1/4
  3. Oh my god there's nothing to mod here. I wouldn't really know what plays well so I'll leave that to the experts!

winber1's Expert
  1. OD to 9 please ;...;
  2. 01:37:834 (1,2,3,4,5,6,7,8,9) - I think you should make this more compact because it can still be a bit confusing to read coming from 1/4
  3. Again, I can't really mod such crazy things, sorry >.<

Extreme
  1. OD to 9 definitely ok
  2. Where's my CS3 heheheh
  3. 01:26:028 (2,3,4,5,6,1,2,3,4,5) - You fucking troll :D HEHEHE
  4. What the flaming fuck I can't mod this.... Ask for testplays from Cookiezi and we might see some progress :P

Goddammit man I bow down to perfection and give my seal of approval to you and this mapset:

Good luck!

thank!!!!!!!! both of you
What is this I don't even
update

so since rlc has enlightened me on puush's disgust towards japanese i used dropbox

and don't worry, i totally didn't lie about finishing this like a week ago
Topic Starter
ok thanks winber and rlc
Hi

Came from my queue.
Your mapset has many maps, so I'll mod some of them ;)

[Standard]
  1. 00:06:868 (2,3) - Why jump? No need for it, and it's weird.
  2. Please check all unnecessary jumps. This is Normal difficult, and it should not have them.
  3. 00:22:158 (1,2) - This jump is too much for normal...
  4. 00:39:190 (3,4,5) - Why interval is different than others?
  5. 00:50:029 (1) - No overlaps in Normal please
  6. 01:09:384 (3) - ^
  7. 01:09:964 (4,5) - ^
  8. 01:25:254 (6,1) - ^
  9. 01:27:963 (4,5) - really small overlap
  10. 01:55:834 (4,5,6) - This is weird :/
  11. 02:15:188 (3,1) - Overlap .-.
  12. 02:31:252 (4,5) - ^
  13. 02:32:801 (7,1) - ^
  14. 02:36:478 (2,3) - ^
I won't list all, so check AiMod for Distant Snap, Normal/Easy difficult should have done it correctly.

[Advanced]
  1. 00:25:642 (2) - Should this be at same place as 00:25:739 (3) -
  2. 00:31:158 (8) - ^ as 00:31:061 (7) - ???
  3. 00:37:642 (1) - ^ as 00:37:739 (2) - ?
  4. 00:49:642 (2) - this is too confusing
  5. 00:51:190 (2) - not nice
  6. 01:46:737 (5,6) - Overlap here, doesn't look nice
  7. 02:16:350 (2) - this is too confusing as before
  8. 02:17:898 (2) - same as before
  9. 02:37:445 (7) - maybe place somewhere else
  10. 02:51:575 (1) - too far
Please check AiMod:

[Another]
  1. 00:05:126 (1,2) - These should be closer each other??
  2. 00:17:513 (1,2,3,4,5,6,7,8,9,10,11,12) - Combo gets too high.
  3. I suggest consider all combos :o It's odd how someplaces there is only to 5th combo and someplaces really high?!
  4. 00:32:126 (4) - place this again
  5. 00:35:223 (4) - this too? or do you want them to be place like this? odd and hard to read the lines
  6. 00:48:384 (1) - D: do something to this
  7. 02:02:318 (10) - replace this
  8. 02:02:802 (1) - and maybe this too^?
  9. 02:03:575 (6,7,8,9,10) - keep the same line
  10. 02:31:252 (6,7,1) - really odd
  11. 02:48:381 - snap Kiai Time

This mapset is really good. Hope you work hard on this! And someday it may be ranked!! :OO
I'll shoot a star ;))) Yay!
Topic Starter
smsh150

smsh150 wrote: 2c4d2y

Hi

Came from my queue.
Your mapset has many maps, so I'll mod some of them ;)

[Standard]
  1. 00:06:868 (2,3) - Why jump? No need for it, and it's weird. fixed i guess idk
  2. Please check all unnecessary jumps. This is Normal difficult, and it should not have them.
  3. 00:22:158 (1,2) - This jump is too much for normal... whoops this was a mistake
  4. 00:39:190 (3,4,5) - Why interval is different than others? for square
  5. 00:50:029 (1) - No overlaps in Normal please
  6. 01:09:384 (3) - ^
  7. 01:09:964 (4,5) - ^
  8. 01:25:254 (6,1) - ^
  9. 01:27:963 (4,5) - really small overlap
  10. 01:55:834 (4,5,6) - This is weird :/ ? in what way lol
  11. 02:15:188 (3,1) - Overlap .-.
  12. 02:31:252 (4,5) - ^
  13. 02:32:801 (7,1) - ^
  14. 02:36:478 (2,3) - ^ overlaps are not a problem at all, and most of them aren't even "bad" overlaps
I won't list all, so check AiMod for Distant Snap, Normal/Easy difficult should have done it correctly.

[Advanced]
  1. 00:25:642 (2) - Should this be at same place as 00:25:739 (3) -
  2. 00:31:158 (8) - ^ as 00:31:061 (7) - ???
  3. 00:37:642 (1) - ^ as 00:37:739 (2) - ? all three to avoid stacking problems or w/e idk
  4. 00:49:642 (2) - this is too confusing its honestly not
  5. 00:51:190 (2) - not nice in what way? lol
  6. 01:46:737 (5,6) - Overlap here, doesn't look nice fine, i suppose. fixed
  7. 02:16:350 (2) - this is too confusing as before again it's honestly not
  8. 02:17:898 (2) - same as before i still don't get what u mean by this
  9. 02:37:445 (7) - maybe place somewhere else nah B)
  10. 02:51:575 (1) - too far it's like the last phrase and it gets p intense so i made it like that since i felt .5x spacing would not do it much justice
Please check AiMod:

[Another]
  1. 00:05:126 (1,2) - These should be closer each other?? n
  2. 00:17:513 (1,2,3,4,5,6,7,8,9,10,11,12) - Combo gets too high.
  3. I suggest consider all combos :o It's odd how someplaces there is only to 5th combo and someplaces really high?! the combos are no problem. they get high at some places and low at others because of the song, not because of how the combos are placed
  4. 00:32:126 (4) - place this again n, it's part of a structure
  5. 00:35:223 (4) - this too? or do you want them to be place like this? odd and hard to read the lines same as above, and it's not hard to read
  6. 00:48:384 (1) - D: do something to this this slider is so cool because the slider ticks line up and i was like yoooooo YOOOOOOO the ticks fucking line up and i knew D33d would appreciate that so i kept that in there i love this slider
  7. 02:02:318 (10) - replace this hmm nah idk it fits a structure
  8. 02:02:802 (1) - and maybe this too^? same thing
  9. 02:03:575 (6,7,8,9,10) - keep the same line its to reflect 02:02:802 (1,2,3,4,5) -
  10. 02:31:252 (6,7,1) - really odd this plays similarly flow-wise to the same part in the music in the first kiai
  11. 02:48:381 - snap Kiai Time kk

This mapset is really good. Hope you work hard on this! And someday it may be ranked!! :OO
I'll shoot a star ;))) Yay!

thanks for the mod!!!
So yeah i the map and she's talking about mangos 01:16:351 -

Forgot to add, but i used railgun's osu!modder, so please use it as well; it's free, and it helps much: http://osu.dglover.co/mod/v2/

General 6t6a34

  1. The last spinner at the end, we clearly hear the soft-sample, so maybe sound could be lowered at the end of it, just my opinion.
  2. Vocaloid somewhere in the tags? idk.

Beginner 82hl

  1. 00:06:480 - I suggest you add a note here because the player has high chance of missing the 3rd note as it will think it is a 1/2; Like for 00:08:997 (3,1) it's okay; there's a 1/1 spacing just between the 2 notes, so the beginner will probably be able to hit it. Also, as this is the firs tnote of this "part", the player need to get used to a certain rythm; Here it is something like 00:06:868 (1,2,3) that repeat and repeats. At least, you should give a headstart to the player.
  2. 00:22:932 (2) - This 3/2 is odd as well, for the same reason as below. You could expend all the slider to a 3/2, and it would fits well, so i'd suggest making it constant in the next santza from 00:25:255 to 00:28:351 , or either remove it.
  3. 00:26:803 (4,5,6) - This 3/2 is odd; it is not constant in this part at all, and the music would allow to do this type of thing all along the map; So you could either make it constant in the previous santza or simply delete the 3/2 to place a 1/1 slider.
  4. 00:31:448 (1,1) - I really feel this part should be remade. At the begin of the first slider, everything sounds ok, but then when the downbeat is ignored, I only feel a waste. Here's how it would sound really good Image but that's only my opinion, so if you think your version is good and better, please keep it like this. But i must really say that I don't enjoy at all how 00:34:545 is ignored for a slider end.
  5. 00:36:868 (2,3) - As there is a whistle-like sound, isntead of making two boring circles, why not a slider? Won't change much exept the rythm fact.
  6. 01:12:480 (2) - I'd slighty move the note at x376 y36 so that it avoid tiny overlap with 01:11:706 (1) .
  7. 01:13:255 (1,2,3) - Again, it's not really consistent; all 01:11:706 (1,2,4) could be 3/2 as well, so i'd suggest you stay quite on the basis of a simple slider, to avoid injustice. (Sliders has feeling, you know.)
  8. 01:32:609 (3,1) - I'm sorry, but isn't the new combo misplaced? I'm taking exemple out of 01:34:157 (2,1) and 01:36:480 (4,1) .
  9. 01:48:092 (5) - Instead of that 3/2 slider, why not make 3 times 1/2 circles so it's constant with 01:51:188 (5,6,7) ?
  10. 01:58:059 (1) - The spinner seems to follow voice, so maybe it should end at 01:59:511 or maybe even at 01:59:414 .
  11. 02:09:963 - Could add a note here so it be constant with 02:06:672 (4,5,6).
  12. 02:29:898 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,1,2,3,4) - As this part is a copy of the first kiai, ideas from the kiai before could also be applyied in this part as well. IUKWIM.

Standard 1t1618

  1. 02:50:801 (8) - By breaking very slighty distance snap, the overlap with 02:50:027 (5) can be avoided.
  2. 00:06:674 (1,2) - The stack here ain't perfect.
  3. 00:17:319 (4,5) - I don't think a simple slider is good to cover the sounds. Maybe transform the slider into a 1/2 and add a circle at 00:17:900 .
  4. 00:19:061 (1,2) - I think it is way too sudden that the notes follow the vocal like that; Plus, it's only the starting of this part. Eventually, these are the only notes that follow vocals in this part. (This part = from 00:19:061 (1) to 00:31:061 (8) .)
  5. 00:34:351 - This sound shouldn't be ignored. Should be filled with a circle here, or maybe more complicated idea, remove 00:34:545 (1) and make a 1/1 slider starting from this point 00:34:351 . Tested it, and you have to just slighty break distance snap for this, but I think it's worth doing it.
  6. 00:37:061 - Here as well I'd add a note to cover up the down-going whistle sound.
  7. 00:53:126 (1,2) - I really like the shapes of these two slider as they greatly follow the vocal. This goes for all the similar sliders. Good job :)
  8. 01:11:706 (1,2,3,4,5,6,1,2,3) - It's just a small whistle incoherence; Simply that 01:11:706 (1,4) don't have whistle and 01:13:255 (1,4) - has one. Is it okay? I'd feel all of them should have one.
  9. 01:14:803 (1) - For here, I'd place a strong hitsounds that can be heard, as your current one can't almost be heard :c Something like a Normal Finish would be good in this case.
  10. 01:52:737 (2,3,4,5,6,7,8,9) - This is really hard to see; Honestly. For a standard, of course. Plus people could really think 01:53:511 (5,6,7) are all 1/2 while there's 1/1 spacing between (5) and (6). Maybe move a bit the notes so that it keeps its good rythm and not break out too much the position, while making it a bit more readable.
  11. 01:55:059 (1,2,3,4,5,6) - I encounter the same problem here as upward; I really though here than (3) and (4) were 1/2, so it might be too confusing. Well, i don't know what to do with this problem, though.
  12. 02:11:317 (3) - Here i'd make it a 1/1 slider instead and add a large sound at the end of the slider; best I could find is normal finish.
  13. 02:17:898 (2,3) - cheesiest please at least snap them to a 1/8 scale cmon. cheese
  14. 02:22:930 (1) - I don't know why it isn't sapped correctly, and even if done on purpose it really aint no good. Even a 1/1 wouldn't be good in my opinion, so i'd make a 2/1 that follow the "aaah", thus removing 02:23:704 (2) .

Advanced 4c6446

  1. 00:48:480 (1,2) - I noticed while testplaying th map like an idiot that this slider is almsot not visible, so I'm pretty sure many people will miss it out. I don't know, maybe move it? Also second tim ei really though it was simply a circle but no ;..; ninja it was a slider. Hope you can do somethign about it.
  2. 00:17:513 (1) - Why not do like this instead? IMO it would just fits better the 1/4 sounds we hear.
  3. 00:31:351 - I think there is a "da" here so maybe a note could be added?
  4. 00:51:190 (2,3) - Since you're following the vocals here, you could add a single note respectively at 00:51:771 and 00:52:545 ?
  5. 00:57:577 (3) - The 3 really might be hard to see here because of the color of the slider; But It might be just me that can't read properly notes. Just review it to be sure.
  6. 01:14:029 (3,4,5,6,1) - For the last blowing-off notes, you could increase the spacing, don't you think?
  7. 01:47:317 (1,2,3,4) - Just check in case; I think there are missing whistles here.
  8. 02:11:705 (4) - I think you tried to follow the voicing here for 02:11:317 (2,3) as well. I think the voice stop at 02:11:608 though, so what about it?
  9. 02:22:737 (7,1) - Sorry for being a fucking fagget but I think the (7) could have a perfect stack with (1)'s ending.
  10. 02:25:253 (8,9) - I'm sure that in this part most player would be exepting a note; though there is none, and they might miss like me and think there's a note 1/2 right after (8). Even distance snapping is confusing. So maybe i'd add a note between these two?
  11. Just like the previous diff; your kiai is copy-pasted so you should also apply changes in the second kiai's first part.
  12. 02:42:672 (2) - It's not pretty for an echo voice to have a bad angled slider. Look at this 02:48:478 (1,2) who is very good! By the way , gate gate gate goats.

Hyper* 3s2d1s

  1. 01:08:997 (2,1,2,3,4,5,6,7,8,1) - I think that for just a hyper diff, streams shouldn't be exceding 5 notes, so maybe split it in 2? I think 01:09:674 (4) would be the best to remove in this situation;
  2. 00:12:190 (4) - You're skipping a sound inside the slider, so why not make something different so that 00:12:287 won't be ignored? I think a small 1/4 4 circle stream would be good.
  3. 01:57:963 - I don,t understand why ignore the voice here? You could replace (8) with a good slider that goes like this: http://puu.sh/e9XXz/7ce92cb0fb.jpg . It would follow the voice, i'd honetsly like it -3-
  4. 02:34:543 (1,2) - Dunno if intended but the stack could be better like those: 02:31:833 (2,3) .
  5. 02:44:510 (4,1,2,3,4,5) - I feel this stream overmapped, but I'm not sure yet.
  6. 02:50:510 (4,5) - Even best pros might think it's an 1/2. ( I think.)

I cannot mod other diffs, sorry, hope you understand I suck at this game.
Topic Starter
Winek

Winek wrote: 534s18

So yeah i the map and she's talking about mangos 01:16:351 -

Forgot to add, but i used railgun's osu!modder, so please use it as well; it's free, and it helps much: http://osu.dglover.co/mod/v2/

General 6t6a34

  1. The last spinner at the end, we clearly hear the soft-sample, so maybe sound could be lowered at the end of it, just my opinion.
  2. Vocaloid somewhere in the tags? idk.

Beginner 82hl

  1. 00:06:480 - I suggest you add a note here because the player has high chance of missing the 3rd note as it will think it is a 1/2; Like for 00:08:997 (3,1) it's okay; there's a 1/1 spacing just between the 2 notes, so the beginner will probably be able to hit it. Also, as this is the firs tnote of this "part", the player need to get used to a certain rythm; Here it is something like 00:06:868 (1,2,3) that repeat and repeats. At least, you should give a headstart to the player. ya smth like that
  2. 00:22:932 (2) - This 3/2 is odd as well, for the same reason as below. You could expend all the slider to a 3/2, and it would fits well, so i'd suggest making it constant in the next santza from 00:25:255 to 00:28:351 , or either remove it. this and below are self consistant in the map as far as i have checked
  3. 00:26:803 (4,5,6) - This 3/2 is odd; it is not constant in this part at all, and the music would allow to do this type of thing all along the map; So you could either make it constant in the previous santza or simply delete the 3/2 to place a 1/1 slider.
  4. 00:31:448 (1,1) - I really feel this part should be remade. At the begin of the first slider, everything sounds ok, but then when the downbeat is ignored, I only feel a waste. Here's how it would sound really good Image but that's only my opinion, so if you think your version is good and better, please keep it like this. But i must really say that I don't enjoy at all how 00:34:545 is ignored for a slider end. i mean it is an easy diff and long sliders kidna lose that feeling of onbeatish-offbeatish when it's held for a while and it just so happens that this occurs a lot in easy diffs esp w/ long drawn out phrases such as this
  5. 00:36:868 (2,3) - As there is a whistle-like sound, isntead of making two boring circles, why not a slider? Won't change much exept the rythm fact. i feel like the descending feeling in the song is better reflected w/ 2 circles
  6. 01:12:480 (2) - I'd slighty move the note at x376 y36 so that it avoid tiny overlap with 01:11:706 (1) . ok
  7. 01:13:255 (1,2,3) - Again, it's not really consistent; all 01:11:706 (1,2,4) could be 3/2 as well, so i'd suggest you stay quite on the basis of a simple slider, to avoid injustice. (Sliders has feeling, you know.) self consistent and also this is the same for every other time u mention so ye
  8. 01:32:609 (3,1) - I'm sorry, but isn't the new combo misplaced? I'm taking exemple out of 01:34:157 (2,1) and 01:36:480 (4,1) . it was done for both a "this music is weird at thsi part" and a readability thing so ye it is "misplaced" because cool weird music and the pattern i wanted for it
  9. 01:48:092 (5) - Instead of that 3/2 slider, why not make 3 times 1/2 circles so it's constant with 01:51:188 (5,6,7) ?
  10. 01:58:059 (1) - The spinner seems to follow voice, so maybe it should end at 01:59:511 or maybe even at 01:59:414 . i wanted to end on the noise it ends on for easier diffs and i think in my mind easier diffs meant <Hyper (under hyper) so yeah it's like that
  11. 02:09:963 - Could add a note here so it be constant with 02:06:672 (4,5,6). uh n lol that is no bueno
  12. 02:29:898 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,1,2,3,4) - As this part is a copy of the first kiai, ideas from the kiai before could also be applyied in this part as well. IUKWIM. B)

Standard 1t1618

  1. 02:50:801 (8) - By breaking very slighty distance snap, the overlap with 02:50:027 (5) can be avoided. um idk i'd rather not for y'know integrity i am an honest man but really it's part of sturucture so HMMHMmmm mm
  2. 00:06:674 (1,2) - The stack here ain't perfect. ok
  3. 00:17:319 (4,5) - I don't think a simple slider is good to cover the sounds. Maybe transform the slider into a 1/2 and add a circle at 00:17:900 . nah idk that seems a bit weird
  4. 00:19:061 (1,2) - I think it is way too sudden that the notes follow the vocal like that; Plus, it's only the starting of this part. Eventually, these are the only notes that follow vocals in this part. (This part = from 00:19:061 (1) to 00:31:061 (8) .) because it's a cool vocal part!!! it happens once !! ! i love i tthis is my fav part tbh of the whole song w/ the weirdness thats why it's mapped like that
  5. 00:34:351 - This sound shouldn't be ignored. Should be filled with a circle here, or maybe more complicated idea, remove 00:34:545 (1) and make a 1/1 slider starting from this point 00:34:351 . Tested it, and you have to just slighty break distance snap for this, but I think it's worth doing it. it makes more sense the way i have it and tbh i think i can ignore that sound ah ah a aha
  6. 00:37:061 - Here as well I'd add a note to cover up the down-going whistle sound. uh idk it'd rather not it's kinda just supposed to be a non-dense part of the map and yeah its' liek that in the small diffs
  7. 00:53:126 (1,2) - I really like the shapes of these two slider as they greatly follow the vocal. This goes for all the similar sliders. Good job :) thank
  8. 01:11:706 (1,2,3,4,5,6,1,2,3) - It's just a small whistle incoherence; Simply that 01:11:706 (1,4) don't have whistle and 01:13:255 (1,4) - has one. Is it okay? I'd feel all of them should have one. truuu fixed
  9. 01:14:803 (1) - For here, I'd place a strong hitsounds that can be heard, as your current one can't almost be heard :c Something like a Normal Finish would be good in this case. eh i tried soft hitfinish before and it sounded abrasive also normal hit finish too so i think the custom one is ok like u can kinda hear it reverb and i feel that's something nice added w/ the hitsound
  10. 01:52:737 (2,3,4,5,6,7,8,9) - This is really hard to see; Honestly. For a standard, of course. Plus people could really think 01:53:511 (5,6,7) are all 1/2 while there's 1/1 spacing between (5) and (6). Maybe move a bit the notes so that it keeps its good rythm and not break out too much the position, while making it a bit more readable. but this has been done before so like there is some warming up to it i'd rather keep it
  11. 01:55:059 (1,2,3,4,5,6) - I encounter the same problem here as upward; I really though here than (3) and (4) were 1/2, so it might be too confusing. Well, i don't know what to do with this problem, though. same thing
  12. 02:11:317 (3) - Here i'd make it a 1/1 slider instead and add a large sound at the end of the slider; best I could find is normal finish. nah i think the 3/4 thing works here since it's like abrupt and like the song cuts so it's like "o: where'd the rest go" but yeah
  13. 02:17:898 (2,3) - cheesiest please at least snap them to a 1/8 scale cmon. cheese but it's 1/6
  14. 02:22:930 (1) - I don't know why it isn't sapped correctly, and even if done on purpose it really aint no good. Even a 1/1 wouldn't be good in my opinion, so i'd make a 2/1 that follow the "aaah", thus removing 02:23:704 (2) . done on purpose for that cool sound i love it

Advanced 4c6446

  1. 00:48:480 (1,2) - I noticed while testplaying th map like an idiot that this slider is almsot not visible, so I'm pretty sure many people will miss it out. I don't know, maybe move it? Also second tim ei really though it was simply a circle but no ;..; ninja it was a slider. Hope you can do somethign about it. it is v visible
  2. 00:17:513 (1) - Why not do like this instead? IMO it would just fits better the 1/4 sounds we hear. omitted purposefully
  3. 00:31:351 - I think there is a "da" here so maybe a note could be added? n ): i set up like this for it
  4. 00:51:190 (2,3) - Since you're following the vocals here, you could add a single note respectively at 00:51:771 and 00:52:545 ? nah lol
  5. 00:57:577 (3) - The 3 really might be hard to see here because of the color of the slider; But It might be just me that can't read properly notes. Just review it to be sure. i think it is fine altho ye
  6. 01:14:029 (3,4,5,6,1) - For the last blowing-off notes, you could increase the spacing, don't you think? that's why i made the angles like that for feeling
  7. 01:47:317 (1,2,3,4) - Just check in case; I think there are missing whistles here. oh we whoops
  8. 02:11:705 (4) - I think you tried to follow the voicing here for 02:11:317 (2,3) as well. I think the voice stop at 02:11:608 though, so what about it? it was a pattern set up from the place where i copy pasted it from
  9. 02:22:737 (7,1) - Sorry for being a fucking fagget but I think the (7) could have a perfect stack with (1)'s ending. only if i increase the slider velocity to stretch it which im not doing
  10. 02:25:253 (8,9) - I'm sure that in this part most player would be exepting a note; though there is none, and they might miss like me and think there's a note 1/2 right after (8). Even distance snapping is confusing. So maybe i'd add a note between these two? nah it seem p fine to me but i see what u mean hhhhh
  11. Just like the previous diff; your kiai is copy-pasted so you should also apply changes in the second kiai's first part. no chagned
  12. 02:42:672 (2) - It's not pretty for an echo voice to have a bad angled slider. Look at this 02:48:478 (1,2) who is very good! By the way , gate gate gate goats. gate gate gate goats fixed

Hyper* 3s2d1s

  1. 01:08:997 (2,1,2,3,4,5,6,7,8,1) - I think that for just a hyper diff, streams shouldn't be exceding 5 notes, so maybe split it in 2? I think 01:09:674 (4) would be the best to remove in this situation; streams i love them i love streams im keeping
  2. 00:12:190 (4) - You're skipping a sound inside the slider, so why not make something different so that 00:12:287 won't be ignored? I think a small 1/4 4 circle stream would be good. n i am keeping this
  3. 01:57:963 - I don,t understand why ignore the voice here? You could replace (8) with a good slider that goes like this: http://puu.sh/e9XXz/7ce92cb0fb.jpg . It would follow the voice, i'd honetsly like it -3- doesn't feel like it was fitting my MO there so im like.... circles
  4. 02:34:543 (1,2) - Dunno if intended but the stack could be better like those: 02:31:833 (2,3) . hmm nah but i just stacked reguarly (not like it matters since it auto-stacks in gameplay anyways
  5. 02:44:510 (4,1,2,3,4,5) - I feel this stream overmapped, but I'm not sure yet. nope lol
  6. 02:50:510 (4,5) - Even best pros might think it's an 1/2. ( I think.) nah

I cannot mod other diffs, sorry, hope you understand I suck at this game.

thank you Winek!!!
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