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Topic Starter
Red Eclipse_old
This beatmap was submitted using in-game submission on Wednesday, December 03, 2014 at 5:04:16 PM

Artist: Bombs Away, Peep This & Bounce Inc
Title: Bassline Maniacs (BZNGA! Remix)
Tags: trap Shortened melbourne bounce remix
BPM: 200
Filesize: 2019kb
Play Time: 00:47
Difficulties Available:
  1. Hard (2.58 stars, 97 notes)
  2. Insane (4.89 stars, 176 notes)
  3. Normal (2.04 stars, 92 notes)
: Bombs Away, Peep This & Bounce Inc - Bassline Maniacs (BZNGA! Remix)
Information: Scores/Beatmap Listing
---------------
Unrelated
I am was up. ;33

Applied Mods
Axarious
Jakey

updates
Fixed BPM
Finally named the difficulty
Made "Hard" difficulty~
Hitsounding -3-
Made "Normal" difficulty
Added Axarious's mod
Added Jakey's mod
Changed BG to Nagisa Hazuki (recommended by Konkarne)


[General]
Your map, your changes. :) //whyareyoumappingthissongXD//
Also, try to not follow the grid (as this leads to awkward sliders and bad distance snap), instead follow distance snap/blanketing patterns. It's okay, though.
[Normal]
  1. AR7 -> AR5 or 6.
  2. HP2 -> HP4.
  3. OD2 -> OD4.
  4. 00:00:170 (1,3) - Might want to move (3) elsewhere to prevent overlapping.
  5. 00:02:570 (5,6,7) - With the above statement, probably move to the same place.
  6. 00:15:470 (1) - Not a new combo.
  7. 00:19:070 (1,2,3) - Antijumps might be too complex for a "Normal".
  8. 00:20:270 (1,2,3) - ^
  9. 00:26:270 (9) - New combo.
  10. 00:29:570 (2,4) - Blanket these within (1) and (3) maybe, or put them close to the center point and ctrl HJ them.
  11. 00:44:270 (3,5) - Remove overlap.
  12. 00:45:470 (5,7) - Place (7) elsewhere, possibly ctrl HJ it.
[Hard]
  1. 00:19:670 (2,3) - Ctrl H one of them.
  2. 00:26:345 (1,2,3,4) - //oh my god what did you do with the last two sliders// Change this pattern.
  3. 00:23:870 (1,2,3,4,5,6) - Do what you did before and use two repeats per slider rather than one for parallel structure/rhythm.
  4. 00:28:370 (1,3) - Move (3) elsewhere. This is hard to see with any skin.
[Insane]
  1. Have you thought of making this a jumpy map? It makes it more interesting to see jumps like 00:33:020 (5,6,7) - or like 00:35:120 (8,9,10,11) - for all the half notes rather than following DS.
  2. 00:00:170 (1,2) - Get rid of overlap.
  3. 00:01:370 (3,4,5) - No reason for these to be close to each other, get rid of overlap.
  4. 00:03:770 (7,8) - Rid of overlap.
  5. 00:07:070 (8,9) - Combine into a slider at 00:07:070 - instead. This is a hard pattern to read, sudden change from 1/2 -> 1/4 single taps without a change in combo color/momentum.
  6. 00:07:145 (9,10,11) - Why are these not the same length?
  7. 00:13:670 (1,2) - Ugly overlap.
  8. 00:22:070 (8,9) - ^
  9. 00:26:120 (6,7,8) - Aforementioned.
  10. 00:29:570 (6,1) - Can't have this.
  11. 00:30:470 (1,2) - Blanket or something.
  12. 00:30:470 (1,3) - Can't have this.
  13. 00:44:270 (7) - NC.
Topic Starter
Red Eclipse_old
Axarious's mod

Axarious wrote: 424938



[General]
Your map, your changes. :) //whyareyoumappingthissongXD//
Also, try to not follow the grid (as this leads to awkward sliders and bad distance snap), instead follow distance snap/blanketing patterns. It's okay, though.
[Normal]
  1. AR7 -> AR5 or 6.
  2. HP2 -> HP4.
  3. OD2 -> OD4.
  4. 00:00:170 (1,3) - Might want to move (3) elsewhere to prevent overlapping.
  5. 00:02:570 (5,6,7) - With the above statement, probably move to the same place.
  6. 00:15:470 (1) - Not a new combo.
  7. 00:19:070 (1,2,3) - Antijumps might be too complex for a "Normal".
  8. 00:20:270 (1,2,3) - ^
  9. 00:26:270 (9) - New combo.
  10. 00:29:570 (2,4) - Blanket these within (1) and (3) maybe, or put them close to the center point and ctrl HJ them.
  11. 00:44:270 (3,5) - Remove overlap.
  12. 00:45:470 (5,7) - Place (7) elsewhere, possibly ctrl HJ it.
[Hard]
  1. 00:19:670 (2,3) - Ctrl H one of them.
  2. 00:26:345 (1,2,3,4) - //oh my god what did you do with the last two sliders// Change this pattern.
  3. 00:23:870 (1,2,3,4,5,6) - Do what you did before and use two repeats per slider rather than one for parallel structure/rhythm.
  4. 00:28:370 (1,3) - Move (3) elsewhere. This is hard to see with any skin.
[Insane]
  1. Have you thought of making this a jumpy map? It makes it more interesting to see jumps like 00:33:020 (5,6,7) - or like 00:35:120 (8,9,10,11) - for all the half notes rather than following DS.
  2. 00:00:170 (1,2) - Get rid of overlap.
  3. 00:01:370 (3,4,5) - No reason for these to be close to each other, get rid of overlap.
  4. 00:03:770 (7,8) - Rid of overlap.
  5. 00:07:070 (8,9) - Combine into a slider at 00:07:070 - instead. This is a hard pattern to read, sudden change from 1/2 -> 1/4 single taps without a change in combo color/momentum.
  6. 00:07:145 (9,10,11) - Why are these not the same length?
  7. 00:13:670 (1,2) - Ugly overlap.
  8. 00:22:070 (8,9) - ^
  9. 00:26:120 (6,7,8) - Aforementioned.
  10. 00:29:570 (6,1) - Can't have this.
  11. 00:30:470 (1,2) - Blanket or something.
  12. 00:30:470 (1,3) - Can't have this.
  13. 00:44:270 (7) - NC.

Applied~
minor_old_1
heyo, sorry for being a little late, first time modding.

[Normal]
idk man, i can't play normals without any mods, but it seems fine and fixed up, just tidy up some close together notes.

[Hard]
00:28:370 (1,2,3,1,2,3,4,5) - Sliders seem repetitive. Consider adding some variation with single note jumps in there of some sort that would be suitable for Hard.

This goes for other sliders also, they seem like they were placed just so the map could be finished. I understand how you feel, it's a pain to map repetition in some songs and it gets boring fast.

[Insane]
THIS WOULD BE VERY GOOD FOR JUMPS
Jumps should be used, I cannot stress this enough. The single tap streams are repetitive and can eventually be hit offbeat when too frequent and long.

00:00:170 (1,2) - sliders should be loosely wrapped around each other here. http://puu.sh/df7k7/cb945aa3a9.jpg
00:04:670 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Jumps added around here would be pretty nice and makes the map seem less boring and distance snapped.
00:23:720 (2,3,4,5,6,7,8,9,10,11,12) - ^

If you don't want to add jumps at those above places please consider these parts as they would make the map unleash some sort of energy after the drop.

00:29:120 (3,4,5) - V Jump thingy here http://puu.sh/df6Og/e9d872b42e.jpg
00:29:570 (6,1) - Blanket the circle with the slider http://puu.sh/df6QR/1bcbf8392c.jpg
00:30:920 (5,6,7,8,9,10,11) - Do some sort of polygonal jump or some sort of jumping action
00:32:420 (1,2,3,4,5,6,7) - ^
00:36:470 (4,5) - Consider making a 1/2 slider instead
00:38:720 (4,5,6) - Triangle Jump pls http://puu.sh/df78H/11c724deda.jpg
00:39:620 (8,9,10,11,12) - Insert sexy darting pattern here mirrored on both sides http://puu.sh/df7bs/3e5ffbd76e.jpg
00:43:520 (2,3,4,5,6,7,1,2,3,4,5) - Jumpity jump jump jump
00:46:070 (4,5) - 1/2 slider

ok i did it love u <3
Topic Starter
Red Eclipse_old
Jakey mod 420

Jakey wrote: u1a3e

heyo, sorry for being a little late, first time modding.

[Normal]
idk man, i can't play normals without any mods, but it seems fine and fixed up, just tidy up some close together notes.

[Hard]
00:28:370 (1,2,3,1,2,3,4,5) - Sliders seem repetitive. Consider adding some variation with single note jumps in there of some sort that would be suitable for Hard.

This goes for other sliders also, they seem like they were placed just so the map could be finished. I understand how you feel, it's a pain to map repetition in some songs and it gets boring fast.

[Insane]
THIS WOULD BE VERY GOOD FOR JUMPS
Jumps should be used, I cannot stress this enough. The single tap streams are repetitive and can eventually be hit offbeat when too frequent and long.

00:00:170 (1,2) - sliders should be loosely wrapped around each other here. http://puu.sh/df7k7/cb945aa3a9.jpg
00:04:670 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Jumps added around here would be pretty nice and makes the map seem less boring and distance snapped.
00:23:720 (2,3,4,5,6,7,8,9,10,11,12) - ^

If you don't want to add jumps at those above places please consider these parts as they would make the map unleash some sort of energy after the drop.

00:29:120 (3,4,5) - V Jump thingy here http://puu.sh/df6Og/e9d872b42e.jpg
00:29:570 (6,1) - Blanket the circle with the slider http://puu.sh/df6QR/1bcbf8392c.jpg
00:30:920 (5,6,7,8,9,10,11) - Do some sort of polygonal jump or some sort of jumping action
00:32:420 (1,2,3,4,5,6,7) - ^
00:36:470 (4,5) - Consider making a 1/2 slider instead
00:38:720 (4,5,6) - Triangle Jump pls http://puu.sh/df78H/11c724deda.jpg
00:39:620 (8,9,10,11,12) - Insert sexy darting pattern here mirrored on both sides http://puu.sh/df7bs/3e5ffbd76e.jpg
00:43:520 (2,3,4,5,6,7,1,2,3,4,5) - Jumpity jump jump jump
00:46:070 (4,5) - 1/2 slider

ok i did it love u <3

Applied~
Topic Starter
Red Eclipse_old
Please do not mod, I gave up on this map I'm just waiting for it to graveyard <3
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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