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Mayama Rika - Liar Mask anime size 256658

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Topic Starter

P A N wrote: 1x5927

LIAR
L I A R :>
Random mod from #modreqs

General
Timing - I checked it and there is a 3/4 waltz starting 00:36:385 and ending 00:55:050 the BPM is the same, just go to the timing setup and check the 3/4 wartz point. I don't know if you know it but on this part your not tapping 1,2,3,4,1,2,3,4 like in 90% of the songs you tab 1,2,3,1,2,3 - try it!^^
And don't forget to start a new timing line with 4/4 00:55:050 here
+ It sounds an feels that there is something wrong at the last part starting here 01:19:049 but I am not sure

Normal
It feels like the Sliders are too fast, here's something out of the wiki "but at high BPMs you might want to use less than 1.0x". I would make it less fast by turning down the SV, but this is up to you =)

00:04:796 (1,2) - If you blanket anything try to make it right https://osu-ppy-sh.tvgratuite.org/ss/2133440
or of you try to blenkt the first slider an not the end-circle drag the middle point of 00:05:596 (2) - to 248/100 and the end-point to 276/92 - the other blankets are looking good
00:15:052 (1,2) - except them - better blanket :P
00:17:718 (1) - and this middle part of the curcve need a tick to the right^^
00:36:385 DUe to the 3/4 waltz this part need to be remapped in my opinion - replace some slider and replace the hitsounds
00:37:718 (3) - Use this slider for the vocal - starting 00:37:885 and ending 00:38:051
00:41:384 this sound have to be clicked active, not ive, use a starting slider or a circle
00:43:384 same
00:45:884 add a circle
01:28:383 (3) - looking ugly make something better out of it, maybe blank it with the slider before

Combos:
00:07:196 (1) - remove NC
00:46:384 if you do the above start the NC here
00:59:717 (1) - remove NC
01:00:383 (3) - start NC
01:01:383 (1) - remove NC
01:05:050 (1) - remove
01:05:717 (6) - NC
01:06:717 (1) - remove
01:10:383 (1) - remove
01:11:050 (1) - NC
01:13:050 (5) - remove
01:13:717 (6) - NC
01:15:717 (1) - remove
01:16:217 (5) - NC

Hard
00:03:996 (4,1,2) - blanket <3
00:30:385 (1) - Maybe this is unrankable cause it's manipulating the slider speed, I asked a BAT he tells me that he would avoid it, but nobody knows exactly what the point is :D
00:32:051 (4) - Try this it fits more with the vocal https://osu-ppy-sh.tvgratuite.org/ss/2133757
00:42:384 This part have to be active clickable
01:08:383 (3,4,5) - Would change this part to something like this - plays better https://osu-ppy-sh.tvgratuite.org/ss/2133836

Combos:
00:30:385 (1) - delete
00:34:718 (1) - selete top keep it consequently
00:42:718 (1) - delete to keep this part consequently
00:59:050 (1) - delete
00:59:717 (1) - delete
OK to shorten it: Every 8th tick use a NC

hum the rest seems fine - good work!

LIAR
00:15:552 (2) - would do this https://osu-ppy-sh.tvgratuite.org/ss/2133963
00:30:385 (1) - again the unrankable slider - now a QAT (Shiro) told me that it's not rankable
00:45:384 (4,1) - the overlap of the circle is not good try to move the second slider like a blanket https://osu-ppy-sh.tvgratuite.org/ss/2133990 - still not perfect you have to experiment a bit^^
00:58:883 (1,2,3,4) - make a good lozenge out of it (hope it's the right word i used a translator :D)
OK better idea:
00:59:550 (1,2) - they'r not sounding good move them to 00:59:717 as a start and place a circle in the gap. Make a pentagon out of the 5 circles
https://osu-ppy-sh.tvgratuite.org/ss/2134009
01:09:383 (7,1,2,3,4) - something is not fitting with the sound i experimented around a bit but I can't find anytig without completely renew this. I know streams are great, but I think this is fitting better https://osu-ppy-sh.tvgratuite.org/ss/2134066

Combo:
Maybe you just try the same like the Normal and the hard ;)

I am not good in hitsounding so I can't give you advices there, sry >.<

Good Luck with the song!
irc modded ~

Log
02:12 Rakuen: well
02:12 Rakuen: the sound quality isnt that nice
02:12 Setsurei: uh
02:12 Setsurei: I convert it from 320 to 192
02:12 Rakuen: 01:26:467 (3,4) - wrongly snapped
02:13 *Rakuen is editing [http://osu-ppy-sh.tvgratuite.org/b/520475 Mayama Rika - LIAR MASK [LIAR]]
02:13 Rakuen: 01:26:467 (3) - at 01:26:550 -
02:13 Rakuen: 01:26:717 (4) - at 01:26:800 -
02:13 Rakuen: btw u want in game mod now?
02:13 Rakuen: if you're not ready x)
02:13 Setsurei: yes
02:13 Rakuen: kk
02:14 Rakuen: juz to ask, is this a RAW source
02:14 Rakuen: like u get blu ray OP etc
02:14 Setsurei: no ._.
02:14 Setsurei: I rip it from the anime that I dl-ed
02:15 Rakuen: yeah the volume is quite low
02:15 Rakuen: i'll try to help u get the original ;o
02:15 Setsurei: \:D/
02:15 Setsurei: btw is this also the same as you mentioned? 01:27:800 (3,4) -
02:15 Rakuen: yeah
02:15 Rakuen: that part
02:15 Rakuen: red > red > blue
02:16 Setsurei: 01:28:883 (2,3) - and this
02:16 Setsurei: ok
02:17 Setsurei: 01:29:383 (4) - so this one shorten by 1/4 and move to 01:29:467 -
02:17 Rakuen: i found the lossy audio and raw
02:17 Rakuen: do u want me to have a test first?
02:17 Rakuen: or you want to test yourself by ing maybe all the ver?
02:18 Setsurei: I'll try
02:18 Rakuen: er use 25% playback on the outtro part
02:18 Rakuen: then you'll hear the guitar play
02:18 Setsurei: ah still 1/2
02:19 Setsurei: 01:29:633 - ends here
02:19 Setsurei: haha
02:19 Rakuen: kk I'll just mention all the spots
02:20 Rakuen: 01:26:550 -
02:20 Rakuen: 01:26:800 -
02:20 Rakuen: 01:27:883 -
02:20 Rakuen: 01:28:133 -
02:20 Setsurei: ok
02:20 Setsurei: all are moved to that places
02:21 Rakuen: 01:28:925 (2) - this one looks like 1/8 ;o 01:28:925 -
02:21 Rakuen: but maybe just put at 01:28:883 - first, ask timing pro to check it x)
02:22 Rakuen: 01:29:467 - outtro starts here and end 01:29:717 -
02:22 Rakuen: maybe put 5% for the end
02:22 Setsurei: the timings was done with the help of BeatofIke
02:22 Rakuen: k sure
02:22 Setsurei: ok 5%
02:22 Rakuen: well
02:23 Rakuen: i'd prefer soft sampleset tho
02:23 Rakuen: xD
02:23 Rakuen: for the song
02:23 Setsurei: because the claps are weird, I'll change the soft clap to drum then
02:23 Rakuen: lel
02:24 Rakuen: why your hard is so hard
02:24 Rakuen: x)
02:24 Setsurei: lool
02:24 Setsurei: hard nowdays are nearly like insae _(:>
02:24 Setsurei: *insane
02:24 Setsurei: example of HARD Hard
02:24 *Setsurei is listening to [http://osu-ppy-sh.tvgratuite.org/b/428898 airportexpress feat.Itsuneko - BIRTH]
02:26 Rakuen: but it's kinda stick to vocal
02:26 Rakuen: and it's a fast song 0.0
02:26 Rakuen: meanwhile akame op2 is quite slow
02:26 Setsurei: so I need to decrease the density?
02:27 Rakuen: like the map gives you a feel you dont have to stop
02:27 *Rakuen is editing [http://osu-ppy-sh.tvgratuite.org/b/433646 airportexpress feat.Itsuneko - BIRTH [wkyik's Hard]]
02:27 Rakuen: even it's a jump you juz continue tapping
02:28 Rakuen: http://www.nyaa.se/?page=view&tid=608827
02:28 Rakuen: ^ here's the RAW
02:28 Setsurei: ok
02:29 Rakuen: k I'll try to mod from insane cuz i started it
02:29 Setsurei: 10 mins torrent
02:30 Rakuen: lel
02:30 Setsurei: ok
02:30 Rakuen: extract the audio from there
02:30 Rakuen: if needed you can enloud the audio
02:30 Rakuen: but try not more than 50%
02:30 Rakuen: if it's not really tiny
02:31 Rakuen: 00:12:376 (5) - Prefer to space it more or stack on 00:11:576 (4) -
02:31 Rakuen: cuz 00:10:376 (1,2,3) - is kinda far
02:31 Rakuen: and if possible make all those 00:10:376 (1,2,3,4) - same DS
02:31 Rakuen: like make it either 1.2 or 1.0 would be neater
02:31 Setsurei: I'll stack the 5
02:32 Rakuen: and a note at 00:12:776 - then spin would be preferable
02:32 Rakuen: 00:15:718 - there's a vocal here
02:32 Setsurei: 00:10:776 (2) - moved this one
02:33 Setsurei: so it will be 1.0
02:33 Rakuen: actually depends on how you map
02:33 Rakuen: (3) could be a jump
02:33 Rakuen: cuz it's a new beat and quite storng feel
02:33 Rakuen: so that doesn't matter much if you dont want to change
02:34 Rakuen: a few mods could fix that
02:34 Rakuen: 00:24:218 (5) - Could try
02:34 Rakuen: moving to 00:24:301 - to follow vocal*
02:35 Rakuen: or make a short slider at 00:24:218 - seems vocal owns everything there
02:35 Rakuen: xD
02:35 Setsurei: hitcircle then 1/2 slider
02:35 Rakuen: 00:26:968 - same as here
02:35 Rakuen: 00:29:385 - I'd map here cuz of Insane ;)
02:36 Rakuen: 00:30:051 (3) - Prefer to replace with a circle at 00:30:218 -
02:36 Rakuen: all those mods are quite optional sometimes, change when u feel agreed with it
02:37 Rakuen: 00:32:301 - the vocal thing previously ;)
02:37 Rakuen: 00:35:051 - 1/6 mapping here
02:38 Rakuen: or 1/3
02:38 Rakuen: prefer 1/3 tho, looks not overmap
02:38 Rakuen: 00:36:885 (2) - for slow song, this kinda notes are avoidable
02:38 Rakuen: if you want a safe rank
02:39 Rakuen: stick to the vocal / cover and dont add extra things, it's all good to go
02:39 Setsurei: ah
02:41 Rakuen: 00:45:884 - try to map all these vocals ;)
02:41 Rakuen: 00:46:884 -
02:41 Rakuen: imo patterns are significant
02:42 Rakuen: em
02:42 Rakuen: but not to let what can map to be pattern
02:42 Rakuen: tehe...
02:42 Rakuen: 00:48:884 - as mentioned previously, try to avoid it ;)
02:43 Rakuen: 00:55:884 - vocal owo
02:43 Setsurei: about the 1/3, only 00:35:051 (5) - or including 00:35:385 (6) - too?
02:44 Rakuen: hm>?
02:45 Rakuen: yeah including 6
02:45 Setsurei: ok
02:45 Rakuen: well if a better audio is there you can hear it clearly
02:46 Rakuen: 00:59:050 (2) - try removing this note
02:46 Rakuen: maybe you'll find a better rhythm
02:46 Rakuen: 00:59:550 (1,2) - Move the set to 00:59:717 - cuz the visible vocal 0.0
02:46 Rakuen: and maybe add a note 00:59:550 -
02:46 Setsurei: btw the raw is much slower than the one that I got (the volume)
02:47 Rakuen: puush me the audio
02:47 Rakuen: i could try and enloud for you
02:48 Setsurei: ok wait
02:48 Rakuen: if you want better raw maybe have to wait a bit
02:48 Rakuen: 01:00:383 (1) - long slider doesn't fit ;c
02:49 Rakuen: maybe shorten it to 01:00:717 - and put something on 01:00:883 - and 01:01:050 -
02:49 Setsurei: http://puu.sh/ccb7j.mp3
02:50 Rakuen: 01:03:217 (7) - move this to 01:03:550 - and then the (8) to 01:03:383 -
02:50 Rakuen: juz rhythm suggest
02:51 Rakuen: 01:04:633 - adding a note here would be a new rhythm too
02:51 Rakuen: there's a triplet in the music
02:51 Rakuen: same as 01:05:300 -
02:52 Rakuen: if possible make the visible vocals a "hit" rather than slider tail 01:08:717 -
02:52 Rakuen: ^ 01:09:217 - applies for this too
02:52 Rakuen: 01:09:883 - stream starts here, preferable just to put few more curcles there
02:53 Rakuen: or could try 2 short slider + 2 circles then to a long slider at 01:10:383 -
02:53 Rakuen: 01:10:383 (5) - shorten the slider to 01:10:550 - maybe
02:53 Rakuen: cuz nothing really sounds at
02:53 Rakuen: 01:10:717 -
02:54 Rakuen: wait there's a stop
02:54 Rakuen: juz map all the 3x 1/2
02:54 Rakuen: 01:13:050 - something skipped? xD
02:55 Rakuen: 01:14:717 - at this point you can hear the violin play in 1/2
02:55 Rakuen: it's kinda good for mapping insane
02:56 Rakuen: 01:21:717 - strong beat, maybe wanna map here too ;)
02:59 Setsurei: wait I'm still half done_(:3
02:59 Rakuen: yeah sure ;)
03:08 Rakuen: new mp3 http://puu.sh/cccJF/e2de6e67d3.mp3
03:08 Rakuen: should be better ;)
03:08 Rakuen: change the name as you wish
03:09 Rakuen: dont expect best audio from TV size unless blu ray is out
03:10 Setsurei: ok
03:11 Setsurei: 01:09:883 - still fixing up to here _(:3
03:12 Rakuen: no worries
03:12 Rakuen: ;)
03:12 Rakuen: btw you can try refer to this map if you want to map insane / extra
03:12 *Rakuen is listening to [http://osu-ppy-sh.tvgratuite.org/b/502234 SawanoHiroyuki[nZk]:mizuki - aLIEz (TV size)]
03:12 Rakuen: i found it's a really really good mapset
03:12 Setsurei: let me know if you want to sleep first lol
03:12 Rakuen: skystar umi chippy captin all good mappers owo
03:14 Rakuen: oh btw i woke up at 1
03:14 Rakuen: slept too early like 10
03:14 Rakuen: aftermath x)
03:14 Setsurei: lool
03:21 Setsurei: insane done _(:3
03:23 Rakuen: :3
03:24 Rakuen: I'll juz mention a bit in other 2 diffs
03:24 Setsurei: now I can't FC my own insane
03:24 Setsurei: lol
03:25 Rakuen: lol ftw
03:25 Rakuen: cuz all the rhythms are like suggested
03:25 Rakuen: 00:34:718 - 1/6 ;)
03:26 Rakuen: tested juz now
03:26 *Rakuen is editing [http://osu-ppy-sh.tvgratuite.org/b/520660 Mayama Rika - LIAR MASK [Hard]]
03:26 Rakuen: 00:59:050 (1) - cant really read this
03:26 Rakuen: 01:01:217 (2) - looks extra 0.0
03:27 Rakuen: 01:01:717 (3,1,2,3,4) - Rhythm here should be fixed for a bit
03:27 Rakuen: prefer to make them 'look' properly snapped
03:27 Rakuen: i mean like, this 01:01:383 (2,3,1) - is quite unbalanced
03:28 Rakuen: (2) and (3) are close to each other meanwhile (1) is juz a random jump
03:28 Setsurei: wait, your pointers are a bit miss o.o
03:28 Rakuen: wut 0.0?
03:28 Rakuen: oh yeah
03:29 Rakuen: huh?
03:29 Setsurei: 01:02:717 (3,1,2,3,4) - example
03:29 Rakuen: i guess not 0.0
03:29 Setsurei: 01:02:383 (2,3,1) - also this
03:29 Rakuen: isnt it like 01:02:717 (3,4,5,6) -
03:29 Rakuen: yeah should bhe like 01:01:217 (2,3,4) -
03:29 Setsurei: ah
03:29 Rakuen: miss click
03:29 Rakuen: lawl
03:30 Rakuen: 01:05:050 (1,2,3,4,5) - big jumps here arent necessary imo
03:30 Rakuen: it doesnt fit the AR
03:30 Rakuen: could try AR8
03:30 Rakuen: it helps on reading them
03:31 Rakuen: and previously mentioned the spacing 01:03:383 (5,6) -
03:31 Rakuen: it's like a diamond pattern but it's not really playable 0.0
03:32 Rakuen: 01:02:717 (3,4) - this jump is hard to read
03:36 Rakuen: imba XD 01:06:717 (3) -
03:36 Setsurei: ahahaha
03:36 Rakuen: 01:09:050 (5) - suggest to move to 01:08:883 - and add a circle at 01:09:217 -
03:36 Rakuen: well after all the rhythm suggest you could try remap some part and patterns
03:36 Rakuen: or else it probably look weird
03:37 Rakuen: need afk a while
03:39 Setsurei: ok
03:42 Setsurei: I'm done re-arranging the objects
03:44 Rakuen: er not sure when i'll off
03:44 Rakuen: my dad is back from like nightclub idk
03:44 Rakuen: he could turn off internet anytime
03:44 Setsurei: I see
03:44 Setsurei: we'll continue later then
03:44 Setsurei: ?
03:45 Setsurei: like in the afternoon or evening (I can't woke up early lol)
03:45 Rakuen: yeah Hard is mostly done
03:45 Rakuen: maybe juz normal
03:45 *Rakuen is editing [http://osu-ppy-sh.tvgratuite.org/b/520660 Mayama Rika - LIAR MASK [Hard]]
03:45 Rakuen: 01:25:717 (1,2) - put more of these on previous part
03:45 Setsurei: yeah
03:46 Rakuen: er wait
03:46 Rakuen: maybe not
03:46 Rakuen: cuz it's 1/2
03:46 Setsurei: ok
03:46 Rakuen: juz maybe have to fix timing at 01:26:550 -
03:46 Rakuen: etc ;)
03:47 Rakuen: lel I'll savelog gimme my kds asdfghj
03:47 *Rakuen runs

Will continue Normal diff mod later on as discussed~

A star for ing~
Topic Starter
[General]
fixed the waltz at 00:36:385 - and I'm not sure if this is also sounded 3/4 ends 00:55:050 -
I think it ends at 00:52:384 -
(actually Ike already check it and I missed the 3/4 sign)
[Normal]
standard of my Normal is 1.4 (also if I decrease it to 1.0, the gap between NHI is unbalanced)
00:04:796 (1,2) - I did check it with my skin and the default skin and it matches perfectly, idk about your skin though
00:15:052 (1,2) - nudge a bit to be precise
00:17:718 (1) - nudged
00:36:385 - the ticks seems the same (I put a clap on every 2 white ticks)
00:37:718 (3) - not sure about this, Easy/Normal diff can skip some beats, so I ignore this one for a while
00:41:384 - fixed
00:43:384 - ^
00:45:884 - same case as 00:37:718 (3) -
01:28:383 (3) - should be a slider here (or newbs can catch it)

Combos:
00:07:196 (1) - removed
00:46:384 - this was changed to slider, also its on a pattern
00:59:717 (1) - removed
01:00:383 (3) - added
01:01:383 (1) - removed
01:05:050 (1) - following pattern
01:05:717 (6) - ^
01:06:717 (1) - ^
01:10:383 (1) - removed
01:11:050 (1) - NCed
01:13:050 (5) - follow pattern
01:13:717 (6) - ^
01:15:717 (1) - removed
01:16:217 (5) - NCed
[Hard]
00:03:996 (4,1,2) - blanket already o.o
00:30:385 (1) - orz orz (I'm going to ask another QATs and BATs, because I really need this slider to be slowed down)
00:32:051 (4) - I think this is enough, the star rate is too high
00:42:384 - changed
01:08:383 (3,4,5) - changed to something else

Combos:
00:30:385 (1) - the speed is different here, so a NC is needed
00:34:718 (1) - removed this one
00:42:718 (1) - I followed the pattern here
00:59:050 (1) - ^
00:59:717 (1) - ^
[LIAR]
00:15:552 (2) - changed, but a bit different
00:30:385 (1) - orz orz orz orz (same case as Hard)
00:45:384 (4,1) - did modified a bit
00:58:883 (1,2,3,4) - what is lozenge, haha I'm not sure what you mean here
00:59:550 (1,2) - moved and modified something (I deleted this part 00:59:050 - )
01:09:383 (7,1,2,3,4) - add streams, and shorten the last slider to half

thanks for mod! - map updated

also Rakuen's IRC mod all fixed on Hard and LIAR diffs
delay Normal :3
thanks for mod and the star!

gonna change the mp3 later, I'm sleepy
edit: changed mp3 on Wednesday, October 15, 2014 at 9:07:52 AM (GMT+7)

confirmed with BAT
00:30:271 (1) - may modify the .osu to use 0.25x
NM from my queue

[General]

none

[Normal]

  • 00:41:104 - add a note?
[Hard]

  • 00:58:769 - add a note
    00:54:936 (1) - move this to (136,272)(maybe a little different) to make it looks in order
    00:57:269 (7) - this to (252,312)
    01:12:769 (6) - move this slider to01:12:936 - and end at01:13:103 - and add one note at01:12:769 -
[LIAR]

  • maybe AR8.5 is better
    00:26:771 (3,4) - it's very difficult to read
    00:32:104 (3,4) - i thik it's better like this
    click
    http://puu.sh/ccVDV/08bd21bc78.jpg
Topic Starter
[Normal]
00:41:104 - thanks for pointing. well, density will be too high, so I'll delete 00:40:770 - for consistency
[Hard]
00:58:769 - added
00:54:936 (1) - on purpose because blanket 00:54:936 (1,4) - and DS consistency
00:57:269 (7) - diamond pattern at 00:56:603 (5,6,7,1) -
01:12:769 (6) - changed
[LIAR]
AR9 so when on reff it is suitable (actually I want this to be 9.5 but because of the slow opening, I decreased it to 9)
00:26:771 (3,4) - I'll change it to triplets
00:32:104 (3,4) - I can't open the puu.sh orz, anyway this is a parallelogram pattern here 00:32:104 (3,4,5,6) -

thanks for mod! updated
Oh, you updated while I was modding. Oh well...

Yo, M4M from your queue :)

[General]
  1. You need a difficulty under 2*! Hope you have one planned or got someone making it for you.

[Normal]
  1. 00:09:462 (3) - Straighten this note out?
  2. 00:15:604 (2,3) - Weird flow, maybe flip this pattern around? My idea:
  3. 00:36:937 (2) - Rhythm suggestion:
  4. 00:45:770 - Add note?
  5. 00:46:604 (4) - Add NC
  6. 00:55:603 (3,4) - Blanket these better?
  7. 01:15:603 (5,1) - Found this overlap hard to read. I think you should just space the notes out.
  8. 01:17:269 (3,4) - Change this rhythm to this?

[Hard]
  1. 00:21:437 - Add a note here?
  2. 00:34:604 (4,5,6,7,8) - Dislike this stream. My suggestion:
  3. 00:41:104 (4,5) - Change these two notes into a slider?
  4. 00:57:603 (1,2,3,1,2,3) - Dislike the rhythm here. The gap doesn't seem to fit and it breaks the flow. Suggestion:
  5. 01:02:936 (4,5) - Change these two notes into a slider?
  6. 01:17:935 (1,2) - Don't like this sudden jump, it doesn't seem to fit the music to me

[LIAR]
  1. 00:10:662 (2,3,4) - Line up the heads of these notes in a straight line? Don't forget to keep the blanket on 00:11:062 (3,4) - once you're done moving the notes
  2. 00:37:771 (4) - Ctrl-G?
  3. 00:39:271 (2) - ^
  4. 00:57:936 (2) - Another Ctrl-G suggestion, lol
  5. 01:02:936 (6) - Change this into a slider? End at 01:03:103 -
  6. 01:03:436 (8,1) - Don't like the flow between these two notes. Try moving (8) like this?
Good luck getting this ranked! :)

Setsurei wrote: 4q164h

[Normal]
00:41:104 - thanks for pointing. well, density will be too high, so I'll delete 00:40:770 - for consistency
[Hard]
00:58:769 - added
00:54:936 (1) - on purpose because blanket 00:54:936 (1,4) - and DS consistency
00:57:269 (7) - diamond pattern at 00:56:603 (5,6,7,1) -
01:12:769 (6) - changed
[LIAR]
AR9 so when on reff it is suitable (actually I want this to be 9.5 but because of the slow opening, I decreased it to 9)
00:26:771 (3,4) - I'll change it to triplets
00:32:104 (3,4) - I can't open the puu.sh orz, anyway this is a parallelogram pattern here 00:32:104 (3,4,5,6) -

thanks for mod! updated

it's my fault
Topic Starter
[General]
oh crap, I just read the Ranking Criteria..
I'll make my Normal to below 2 then, I don't want a full ENHI because that is tiresome (even its a GD or not)
NHI spread is enough imo
[Normal]
00:09:462 (3) - changed
00:15:604 (2,3) - if I put it there it will make the flow cramped (because 00:17:604 (1) - is right below 00:16:271 (3) - )
00:36:937 (2) - this will increase the star rate, so nope
00:45:770 - ^
00:46:604 (4) - NCed
00:55:603 (3,4) - thin curve on purpose
01:15:603 (5,1) - fixed
01:17:269 (3,4) - same case, I avoided 1/2s
and yay my Normal is now 1.96 lol
[Hard]
00:21:437 - added
00:34:604 (4,5,6,7,8) - changed
00:41:104 (4,5) - ^
00:57:603 (1,2,3,1,2,3) - ^
01:02:936 (4,5) - I want the strong beat here so no change
01:17:935 (1,2) - stacked to (2)
[LIAR]
00:10:662 (2,3,4) - this is a triangular pattern here 00:10:262 (1,2,3) - so, no change
00:37:771 (4) - on purpose
00:39:271 (2) - ^
00:57:936 (2) - ^
01:02:936 (6) - a pausing effect, so I prefer hitcircle
01:03:436 (8,1) - ctrl G -ed lol

thanks for mod! updated
@Kagamine Ren: still prefer my parallelogram :3
Awesome! It would've been better with a video. I can give you an HD one if you like, I wouldn't mind. :D
Topic Starter

LucyAkuzumi wrote: 56x3z

Awesome! It would've been better with a video. I can give you an HD one if you like, I wouldn't mind. :D
I have the vid myself (fyi this mp3 was taken from the video)
but I'll think it again to use video or not

thanks for your opinion
oke langsung aje

[Normal]
OD-1
00:17:604 (1) - naikkin dikit, biar kesannya engga mepet banget
00:56:936 (5) - x:328 y:304
01:08:936 (2) - x:464 y:120

[Hard]
more trap diff, but i say it's 'a little' to hard for hard
kek berasa maen hard trus waktu kiai tau2 udah insane, tolong sv nya di turunin dikit- menurut saya ini kayak insane kiai, hampir sama.

[Insane]
01:09:102 (8) - kenapa ga di blanket?


maaf dikit ._.)_
Topic Starter
[Normal]
OD-1
00:17:604 (1) - biar ga mepet sama 00:18:937 (3) - ? tapi sengaja jarak segitu blanketnya
00:56:936 (5) - moved
01:08:936 (2) - yang ini ntar DS inconsistency
[Hard]
SV 1.7 itu standard Hard diff ku, well aku modif dikit deh kepadatannya
[Insane]
01:09:102 (8) - flownya kesan menyempit kalo aku pindahin kesana

thanks for mod! - updated
NO KUDOSU
Consider adding 'opening' and '2' to your tags

Edit: Your default hitsound doesn't really go with the song and at the beginning of normal, consider making them quieter
Topic Starter

kamikin wrote: 1z1229

NO KUDOSU
Consider adding 'opening' and '2' to your tags

Edit: Your default hitsound doesn't really go with the song and at the beginning of normal, consider making them quieter
added 'second' and '2nd' on tags so when people search they may use '2' from the '2nd', 'opening' is already on tags

changed hitsound to custom (might want to re-dl)

thanks
m4m

General
  1. Have a blank slider slide.. mainly since in the beginning the default sound is really annoying http://puu.sh/cdUpX/83e54e20a9.wav
Normal
  1. AR 5 is too high.. doesnt fit this song. lower it a bit pls
  2. 00:01:482 (1) - i suggest having a lower SV especially here(rest of the song as well) preferably around x1.10??; since this part of the song is really slow and the current SV really doesnt work well. x1.40 SV is the average SV for hard diffs
  3. 00:07:082 (4) - add finish on body
  4. 00:11:062 (1) - add finish
  5. 00:23:937 (3,4) - maybe unstack? this stacking is kind of random since you didnt do it anywhere else up until here
  6. 00:24:271 (4) - i really suggest changing this part so the strong beats on 00:24:604 - and 00:24:937 - are more emphasized
  7. 00:29:604 (3) - finish on tail?
  8. 00:42:937 (2) - change this part so the downbeat here is emphasized
  9. 00:44:270 (1) - add finish; you can hear it in the music
  10. 00:45:604 - add note? theres a sound here and it has an awkward pause right now//
  11. 00:49:270 (3) - overlaps health bar; move it down
  12. 00:50:270 (5) - slider is questionable.. is it really necessary ?the overlap can easily confuse beginners
  13. 01:03:436 (2) - add finish on head
  14. 01:04:936 (1,2) - maybe you can use 2 1/2 sliders here instead since there is the drum in the music..?
  15. 01:04:936 (1,2) - i havent mentioned this much throughout the song but try to give notes a smoother transition/ flow, this is an example of an awkward flow.. doing something like this would be better go through the diff and fix some of these
  16. 01:09:269 (3) - slider shape doesnt really match music? put the red square on the slider tick for it to match the beat
  17. 01:28:269 (3) - you cannot silence notes according to the ranking criteria.. but silencing a spinner is ok :3
Hard
  1. 00:02:282 (2) - make this a 1/1 repeat slider to follow the music better
  2. 00:12:662 (1) - end this a bit earlier; for hard it is suggested to have 375ms of recovery time from a spinner to the next note; here you only have 300 t/241019
  3. 00:15:438 (2,4) - remove; so you can have better consistency with 00:17:604 (1,2,3) - but its okay to have 00:22:937 (1,2,3,4,5) - since the music gets louder and more dominant
  4. 00:30:271 (1) - not sure if this SV change is necessary...
  5. 00:33:604 (1,2,3) - here you have two options from me. 1. remove 00:34:104 (2,3) - and add a repeat on 00:33:604 (1) - since there is a more dominant sound on 00:34:271 (3) - than 00:34:104 (2) - so it would only make sense. 2. delete 00:34:104 (2) - , same reasoning
  6. 00:34:937 (5,6,7,8) - sound is all the same but 00:35:437 (8) - is a slider.. kind of random, make them all circles or 1/2 repeat sliders
  7. 00:39:104 (4) - remove.. it serves no purpose
  8. 00:40:770 (2,3,4) - when it comes to that you must map vocals please avoid mapping every single syllable; it becomes overmapped
  9. 00:42:770 (2) - remove
  10. 00:43:270 - - emphaisize this downbeat here by starting a note on it
  11. 00:57:269 (7) - ovelaps (4) doesnt look so good..
  12. 00:57:603 (1) - try this? matches music better imo
  13. 00:59:269 (3) - remove this and start (2) at 00:59:103 - to match the music
  14. 00:59:603 (1,1) - flow is awkward here
  15. 01:05:103 (2,4) - stack is off
  16. 01:07:936 (2) - remove and make 01:07:603 (1) - a 1/1 slider since you map more than needed, theres no need to make the diff harder just because its a hard
  17. 01:08:269 (3) - try this? to match the music better and ^
  18. 01:17:269 (3,4) - why this random distance change? nothing in the music is significant here
  19. 01:29:353 (3) - same as normal
LIAR
  1. 00:03:082 (3,4) - this distance and the shape of (4) is inconsistent with 00:01:482 (1,2) - .. make it more consistent?
  2. 00:20:271 (1) - your missing a chance here for a triplet! :o theres a sound on 00:20:271 - 00:20:437 - 00:20:604 - you should map
  3. 00:26:771 (3,4) - remove these
  4. 00:24:604 - should be emphasized and made into something clickable..
  5. just a circle at 00:29:604 - is fine.. no need for the 1/2 slider 00:29:437 (3) -
  6. 00:30:271 (1) - SV change imo isnt needed
  7. 00:47:270 (4) - a 1/1 repeat slider would work better here to emphasize the beat at 00:47:604 -
  8. 00:48:937 (2,3,4,1) - this distance inconsistency tho ;P
  9. 01:00:269 (1) - ctrl+g for better circular flow
  10. 01:01:936 (1,2,3,4) - these jumps are too much.. lessen them a bit
  11. 01:12:769 (6) - isnt needed make (5) a slider, try not to over complicate rhythms
  12. 01:19:769 (4) - stack onto (3) since this is really hard to read
  13. 01:29:353 (4) - same as normal and hard

    map still needs some work; mainly on insane and hard where you make rhythms harder and it doesnt really follow anything; and in insane; watch out for inconsistent spacing that i didnt point out
good luck!
Topic Starter
[General]
prefer to reduce the front to 10% rather than making silent slider slide
[Normal]
AR 4
00:01:482 (1) - stay as it is, because if I lower the SV, the gap balance from NHI is too far (as I mentioned on mods before)
00:07:082 (4) - prefer not (it will need more ticks and increasing the combo count more than Hard)
00:11:062 (1) - added
00:23:937 (3,4) - ok
00:24:271 (4) - it was before hitcircles, it will make the star rate over 2.0 - so I'm changing it to reverse slider
00:29:604 (3) - ok
00:42:937 (2) - prefer not
00:44:270 (1) - added
00:45:604 - added
00:49:270 (3) - moved
00:50:270 (5) - 4 of my friends (3 of them can't play Hard) can still differentiate and can see through the flow
01:03:436 (2) - added
01:04:936 (1,2) - this will make it harder
01:04:936 (1,2) - did this on purpose, also some of my objects are like that because I do it on purpose too
01:09:269 (3) - changed
01:28:269 (3) - this is not a completely silence beat, 5% (I've read the ranking criteria once again and confirmed that this is not unrankable)
[Hard]
00:02:282 (2) - prefer to remain like this
00:12:662 (1) - alright, moved like Normal
00:15:438 (2,4) - removed
00:30:271 (1) - I really need this feel orz
00:33:604 (1,2,3) - prefer delete (2)
00:34:937 (5,6,7,8) - it was before hitcircles, but I've changed it to slider to have a feel on ending
00:39:104 (4) - ok
00:40:770 (2,3,4) - imo this is alright
00:42:770 (2) - removed
00:43:270 - ok
00:57:269 (7) - 3.5 beats away, no problem here
00:57:603 (1) - ok
00:59:269 (3) - ok
00:59:603 (1,1) - moved something
01:05:103 (2,4) - fixed
01:07:936 (2) - ok
01:08:269 (3) - ok
01:17:269 (3,4) - fixed
01:29:353 (3) - same as Normal
[LIAR]
00:03:082 (3,4) - fixed
00:20:271 (1) - changed
00:26:771 (3,4) - lol I've been changing this part too much, btw removed
00:24:604 - ok
00:29:604 - ok
00:30:271 (1) - same case as Hard
00:47:270 (4) - changed to 1/1 but no repeat, added hitcircle after it
00:48:937 (2,3,4,1) - on purpose, to ease, I NC when the DS changed
01:00:269 (1) - prefer mine
01:01:936 (1,2,3,4) - these jumps are alright (I can FC it, also did ask some pro player that the jumps are good and readable)
01:12:769 (6) - this one is alright, no change
01:19:769 (4) - prefer on that place, I NC it for a better read of different beat
01:29:353 (4) - same as Normal and Hard

thanks for mod! - updated
IA42
Well this beatmap is good from first i mod but IMO there is a little thing need to be moding Maybe so here my mod

[Normal]
- Reduce SV to 1.20 or 1.30 bcus 1.40 is to fast for normal in this BPM IMO
[Hard]
- 00:25:604 slider to near from this one 00:26:271 IMO considering to move it a little bit to make the distance looks like more better
[LIAR]
- 01:25:603 recommended to change this slider to this one 01:20:269 (1,2,3)
- 01:26:936 ^^^

Just only that's sorry if this not really help
Topic Starter
[Normal]
I'll reconsider this one, because I want to make the spread balanced from NHI
[Hard]
00:25:604 - the gap between this one and 00:26:271 - is 1.0 DS, so this is still consistent to the pattern
[LIAR]
01:25:603 - the purpose is on making a hexagonal pattern (or triangular pattern half way) 01:27:436 (2,3,4,2,3,4) -
01:26:936 - ^

thanks for mod!
hi~
[LIAR]
HP-0.5~1.5?(6~7)I think 7.5 is easy to fail
00:26:771 - a voice here
00:30:104 (4) - move close to 00:30:271 (1) - The DS there is prev0.94x next5.01x. this spacing is so confuse O.O, since it looks like 1/1 when it is 1/2
01:26:936 (1,2,3) - -^
00:58:769 (1,2,3,4) - this spacing is a bit confuse,you can try to set the00:59:103 (2) - stack with00:58:769 (1) - and move 00:59:269 (3) - to x148,y192,move 00:59:436 (4) - to x340,y240
00:38:771 - a voice here
00:52:270 - delete the spin,and try this rhythm,there is the hardest diff
01:08:602 (5,6) - ctrl+G?
00:43:770 - 00:44:104 - voice can hear at that time
00:49:937 (1) - blanket with00:50:270 (2,3) -
01:23:103 - a important voice there,I think there should be a circle not the end of the slider
01:22:603 (5,6,1) - - this spacing is a bit confuse
01:24:269 (4,5,1) - this spacing is a confuse,you can set the01:24:769 (1) - stack with01:24:436 (5) - to improve this
01:20:269 (1) - conver slider to stream?
[hard]
00:02:682 - a voice here
00:19:437 - -^and so on
00:41:270 - I think there is a important voice,set a circle here
00:55:770 - a voice here,try this rhythm
01:07:603 (1,2) - blanket
01:20:269 (1,2) - -^
01:24:436 (5,1) - as LIAR diff,should keep DS
01:19:269 (2,3,4) - -^
[normal]
00:12:662 (1,1) -
00:52:270 (1,1) -
01:18:936 (1,1) -
01:26:603 - I think reduce hitsound vol as 30% in the end of the slider is better
01:27:936 - -^
01:29:436 - -^


my mod unfinish now
Hi~ Someone (nya10) ask me to mod this map. So let's go :)
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Disable Widescreen and Letterbox during breaks.
  2. Maybe disable Countdown too ?
  3. Why mp3 is so much cut at the end ? It's like this on original 'tv size' version ?
- LIAR :
  1. 00:39:271 (2,1) - Maybe just me but looks really placed randomly.
  2. 00:46:270 (1,2) - Blanket.
  3. 00:54:936 (1,2,3) - DS is not use correctly, because jumps should be between 00:55:270 (2,3) - and not 00:54:936 (1,2) - if y ou listen the music. Or you can adjust to have same DS between them.
  4. 00:59:103 (2,3,4,1) - Make a real triangle for them. I don't see any reason to place a jump for 00:59:269 (3,4) - btw.
  5. 01:05:603 (6,4,5) - Blanket.
  6. 01:08:769 (6,7) - When I listen to music, a slider fit so much better with vocal here, so consider change these circles.
- Hard :
  1. 00:12:262 (4) - Move it to 296:348 for perfect symetry.
  2. 00:15:604 (2,3) - Flow is bad here. It would be better if you just follow movement create by first slider like this :
  3. 00:25:604 (1,2) - Bad blanket.
  4. 00:30:271 (1) - I'm not sure this lower SV is needed here. Even if it fit with music, she's not enough strong compared to voice.
  5. 00:32:604 (5,6) - Move them a little down to improve flow.
  6. 00:34:604 (3) - Clap don't fit at all here. Also why not use drum kit hs for 00:34:937 (4,5,6) - ?
  7. 01:06:603 (3) - DS is inconsistant here, go for ~1.00x.
  8. 01:09:269 (5,1) - Bad blanket.
  9. 01:28:769 (2,3) - Blanket maybe ?
- Normal :
  1. 00:12:662 (1) - I not sure a clap fit well here. A wistle or nothing is better imo.
  2. 00:17:604 (1,3) - I don't know it's maybe just me, but blanket them should make them look better no ?
  3. 01:00:269 (1,2) - You can improve this blanket.
  4. 01:05:603 (3) - Your flow could be better. Try to rotate this slider by -20°.
  5. 01:16:103 (1,2) - Blanket.
  6. 01:22:936 (3,5) - To make them parallel perfectly, move your anchor point to 311:309 and end point to 176:339.
  7. In this diff, I not really fan of the rhythm between 00:36:271 - and 00:46:604 - , because it's too much linear with only 1/1. For example with 00:44:937 (2,3,4) - , why not try this ?
    You follow voice just after with 00:46:604 (1,2,3) - . It would make this diff more interesting to play.

That's all I guess.
Good luck. Mukyu~
M4M :3

  1. Difficulty curve may be too messy. Try making Normal harder or Harder easier.
[Normal]
  1. 00:08:662 (2,3) - Might want to shift elbows to the center (red dot to center)
  2. 00:18:937 (3) - Might not be an optimal point in the song for a weird slider
  3. 00:24:271 (4,1) - Transition of sliders are weird, can consider a straight slider
  4. 00:41:270 (3,4) - Fix blanket?
  5. 00:49:270 (3,5) - ^
  6. 00:50:270 (5) - Will not suggest having a weird slider shape here
  7. 00:56:269 (4,5) - Maybe curve the first bend of slider 5 to blanket 4, since transition of sliders is weird
  8. 01:00:269 (1,2) - Fix blanket?
  9. 01:02:936 (1,2) - You need more elements that go like that, on red lines. That will make the normal better and/or harder
  10. 01:05:603 (3,4) - Shift lower for more circular flow here 01:04:936 (1,2,3) -
  11. 01:08:269 (1,3) - These sliders aren't optimal for blanketting
  12. 01:09:269 (3,1,2) - You need more variety of sliders, having these similar ones make the map slightly more boring
  13. 01:28:269 (3) - Will not suggest this, why not change the notes around here instead to make the map more interesting 01:25:603 (1,2,3) -

    General weird flow. Would suggest more normal sliders.
[Hard]
  1. 00:17:604 (1,2,3) - These sliders aren't that nice :c
  2. 00:26:604 (2) - Will suggest the slider here blanket end of slider 1 and be curved instead of an elbow
  3. 00:30:271 (1) - I think unnecessary slow slider
  4. 00:34:604 (3,4,5,6,7) - Why suddenly this rhythm? Its very inconsistent. I would suggest easier patterns than these
  5. 00:56:603 (5,6,7,1,2,1,2,1,2) - Too vocal-based
  6. 01:01:936 (1,2,3,4) - ^
  7. 01:19:103 (1,2,3,4,1,2,3,4,5) - Rhythming may be hard to understand unless Distance Snapped properly

    Too vocal based IMO
[LIAR]
  1. Would suggest the name as Insane instead
  2. 00:03:882 (4) - Don't see a need for this
  3. 00:07:862 (3,1) - Make slider 3 lead-in to 1 better
  4. 00:17:604 (1,2,3,4,5,6) - Variate rhythm more
  5. 00:22:937 (1,3) - Blanket?
  6. 00:24:104 (5,6) - I suggest triplet
  7. 00:25:604 (1,2) - Blanket?
  8. 00:30:104 (4,1) - Spacing is too wide.
  9. 00:30:271 (1) - I don't get the slow slider thing
  10. 00:33:604 (1,2,3) - Won't suggest 2 to be under 1
  11. 00:34:937 (5,6,7) - The rhythming isn't appropriate
  12. 00:37:771 (4,1,2) - Flow from 4 to 1 isn't optimal, also can suggest Ctrl+G slider 2
  13. 00:45:270 (4) - Suggest a normal curve slider
  14. 00:51:270 (3) - Ctrl+G this
  15. 00:55:603 (3) - Normal curved slider this
  16. 00:57:603 (1,2,3) - Distance is weird, also transition is off
  17. 00:59:936 (2,1) - Flow isn't optimal
  18. 01:12:436 (4) - I suggest 345 in a row instead of that
  19. 01:16:603 (1) - Ctrl+G
  20. 01:20:019 (2) - Bad rhythm
  21. 01:25:436 (4) - Will not suggest 4 being there

    Bad Distance Snapping, bad rhythming
Topic Starter

Nozhomi wrote: 2x3oe

[General]
Disable Widescreen and Letterbox during breaks. ok, lol this was automatically assigned to it so I didn't notice that it was checked
Maybe disable Countdown too ? same case as above, removed
Why mp3 is so much cut at the end ? It's like this on original 'tv size' version ? I take the mp3 from this file
[LIAR]
4nke's mod
00:26:771 - I did add something there back, but someone suggested not to have an overmapped notes on this place
00:30:104 (4) - a DS of 5 because the SV is lower, actually this only 2.5 (and I do it on purpose to feel the electric guitar)
01:26:936 (1,2,3) - a triangular pattern here 01:27:436 (2,3,4) - , also I like the jump on 01:26:936 (1,2) - with the purpose of slider breaks :> /me runs - jokes aside, it really suitable to have jumps there.
00:58:769 (1,2,3,4) - a pausing effect, while still maintaining the parallelogram
00:38:771 - I emphasize the sound with the sharp shape of the slider
00:52:270 - overmapped orz
01:08:602 (5,6) - bad flow if switched
00:43:770 - 00:44:104 - ok, changed something
00:49:937 (1) - I move 00:50:270 (2,3) - up instead of moving (1) down
01:23:103 - there's a repeating sound there, so a repeat slider is suitable
01:22:603 (5,6,1) - a DS of 2, then going back to 1, I did NC so it will be easier to read the changes
01:24:269 (4,5,1) - same case as ^
01:20:269 (1) - changed

Nozhomi's mod
00:39:271 (2,1) - 00:39:271 (2) - this one was a blanket from 00:38:271 (1) - while 00:40:270 (1) - is stacking with 00:38:271 (1) -
00:46:270 (1,2) - fixed
00:54:936 (1,2,3) - ok, 1.0 for (1,2) and 1.5 for (2,3)
00:59:103 (2,3,4,1) - 00:58:769 (1,2,3,4) - parallelogram pattern here
01:05:603 (6,4,5) - fixed
01:08:769 (6,7) - changed

Estellia-'s mod
highest difficulty may use custom name

Ranking Criteria wrote: j1xb

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an name. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
00:03:882 (4) - sounds empty
00:07:862 (3,1) - not sure what you mean here
00:17:604 (1,2,3,4,5,6) - Variate rhythm more
00:22:937 (1,3) - fixed, I think..
00:24:104 (5,6) - ok
00:25:604 (1,2) - this is actually a semi-blanket, because the curve is not too rounded
00:30:104 (4,1) - 2.5 is alright
00:30:271 (1) - electric guitar bumped in
00:33:604 (1,2,3) - changed
00:34:937 (5,6,7) - if you listen to this carefully, it's a 1/3 beat
00:37:771 (4,1,2) - anti-flow on purpose, (2)'s tail blanket (1)
00:45:270 (4) - prefer this curve, s the vocal
00:51:270 (3) - on purpose of reverse mirror
00:55:603 (3) - seems too monotonous if the curve are just that
00:57:603 (1,2,3) - I think this is alright
00:59:936 (2,1) - changed to something
01:12:436 (4) - jump climax
01:16:603 (1) - no change, mirror 01:16:603 (1,2) -
01:20:019 (2) - if you listen carefully, there's a beat there
01:25:436 (4) - a triangle pattern 01:25:103 (2,3,4) -
[Hard]
4nke's mod
00:02:682 - want to keep a slider here
00:19:437 - ^
00:41:270 - too many stream caused this to be Insane orz
00:55:770 - changed
01:07:603 (1,2) - prefer unblanket
01:20:269 (1,2) - ^
01:24:436 (5,1) - same reasoning as Estellia-'s mod
01:19:269 (2,3,4) - ^

Nozhomi's mod
00:11:062 (1,2,3,4) - this is actually a star pattern (but I remove the 5)
00:15:604 (2,3) - ok changed
00:25:604 (1,2) - fixed
00:30:271 (1) - before it was a wavy slider, but BAT says it is unrankable, and suggested a smaller multiplier
00:32:604 (5,6) - fixed
00:34:604 (3) - crap I forgot to remove the clap there, and btw this S:C1 is actually a normal hit normal and a drum clap, they combined nicely
01:06:603 (3) - fixed
01:09:269 (5,1) - ^
01:28:769 (2,3) - ^

Estellia-'s mod
00:17:604 (1,2,3) - wai :c
00:26:604 (2) - I like the edgy sliders
00:30:271 (1) - same reason as LIAR diff
00:34:604 (3,4,5,6,7) - I still prefer 1/2 stream like this
00:56:603 (5,6,7,1,2,1,2,1,2) - might not change this because if following the music is harder
01:01:936 (1,2,3,4) - ^
01:19:103 (1,2,3,4,1,2,3,4,5) - I snapped to some patterns, and another snap on different pattern.
  • 01:19:103 (1,2,3) - DS 1.5
    01:19:436 (3,4) - normal DS
    01:20:269 (1,2,3,4,5) - DS 1.5
[Normal]
Nozhomi's mod
00:12:662 (1) - changed to whistle (also change the Hard with whistle too)
00:17:604 (1,3) - it's a blanket already o.o
01:00:269 (1,2) - fixed
01:05:603 (3) - prefer the cutting edge like that
01:16:103 (1,2) - fixed
01:22:936 (3,5) - ^
00:44:937 (2,3,4) - I'm afraid that this will make my Normal's star rate 2.0+

Estellia-'s mod
we have different taste, eh?
00:08:662 (2,3) - I like this sliders orz
00:18:937 (3) - Easy / Normal are the place to play slider art due of the long beat sliders
00:24:271 (4,1) - straight will destroy the anti-flow there (the flow will be cramped)
00:41:270 (3,4) - fixed
00:49:270 (3,5) - ^
00:50:270 (5) - orz
00:56:269 (4,5) - ok
01:00:269 (1,2) - fixed on previous mod
01:02:936 (1,2) - I'm dare enough to put 1/2s on refrain but if its too much, I will need a lower difficulty that has less than 2.0 star (because ranking criteria said so)
01:05:603 (3,4) - this is on purpose
01:08:269 (1,3) - fixed, I think..
01:09:269 (3,1,2) - on purpose to make Normal below 2.0
01:25:603 (1,2,3) - on this part, the beat is kinda weird (many 3/4 and 1/4) so it is better to have a full long slider

thanks for mod everyone! - updated

edit: added video
Sky Trias
Hi!
[Indonesian Mod]
*mod*mod*mod*

[Normal]
Maap , ga bisa mod map normal :o

[Hard]
  1. 00:30:104 - tambah not deh disini
  2. 00:58:603 - ^
  3. 01:08:936 - ^
  4. 01:10:269 (3) - dipendekin sampe 01:10:436 coba
  5. 00:15:438 - tambah not , ada lirik nya disini
  6. 01:25:269 (3,4) - Ctrl+G ?
[Liar]

  • Ubah HP Drain ke 6 ?
    []
  1. 00:36:771 - tambahin not disini ?
  2. 00:37:771 (5) - digeser ke 00:37:937 , terus 00:37:771 tambah not
  3. 00:30:771 - tambah not ? taruh di tempat 00:30:937 (1)
  4. 01:05:769 (1) - hapus , (overnote)
  5. 01:21:103 (1,2) - ubah ke slider aja mendingan ..
  6. 01:25:103 (2,3) - Ctrl+G disini , biar dapet flownya
ok , itu aja , semoga membantu :D
Semoga Berhasil !
Topic Starter
[Hard]
00:30:104 - ok
00:58:603 - yang ini sudah dikurangi karena nanti seperti Insane (sebelumnya disana ada object)
01:08:936 - ^
01:10:269 (3) - nice idea, changed
00:15:438 - same case as 00:58:603 -
01:25:269 (3,4) - sengaja disana supaya membentuk triangle di 01:25:103 (2,3,4,1,2) - (kalo dibalik ntar kepotong flownya)

[LIAR]
7.5 kesusahan ya orz
ntar dah, kurangin kalo ada yang protes juga
[]
00:36:771 - khawatir kalo overmapped, karena disana lagi kalem2 lagunya
00:37:771 (5) - ^
00:30:771 - beat kosong disana
01:05:769 (1) - mikir lagi deh, soalnya kalo ga ada ini kesannya kosong - habis rapidly di depan2 disana berhenti
01:21:103 (1,2) - nanti kayak Hard, gampang catch nya
01:25:103 (2,3) - ada triangular pattern di 01:25:103 (2,3,4) - jadi ga di switch

thanks for mod! - updated
Hey ! From your M4M Queue ~

GENERAL :

Remove second OP from tags

HARD

00:18:937 (3) Make this lower to x:252 y:64

00:34:937 (4,5,6) Space them out a bit , or else they might be mistaken by a stream

01:04:936 (1,2,3,4,5) Space them out and don't overlap from the previous sliders

01:20:603 (2,3) SUGGESTION : Don't overlap them from the previous slider



LIAR

00:20:271 (1,2,3) Space them out a bit maybe use a DS of 1.6 http://puu.sh/cgGp8/34aa6ae1f5.png

00:29:604 (3) You can make this into a slider , it follows the vocalist. http://puu.sh/cgGxb/b7076858a6.png

00:37:771 (4) Make this slider into a repeat slider

00:40:770 (2,3,4) SUGGESTION : Space them out a bit.

00:43:270 (4) Make this note into a 1/4 slider

00:52:270 (1,2,3) Change these into 1/2 sliders http://puu.sh/cgGGb/44eb72a6b1.png

00:54:936 Make this into a repeat slider and add a note at the red tick 00:55:436 http://puu.sh/cgGJd/15580f3b75.png

00:58:769 (3,4) Make this into a slider , and end at the white tick http://puu.sh/cgGM8/8d8b674fd3.png

01:02:936 (6) Make this into a 1/4 slider end at red tick , or else it breaks the flow

01:06:769 Change it to this http://puu.sh/cgGRc/1d64f996ae.png

01:14:103 Suggestion : add a note here
Topic Starter
[General]
I can understand why OP should be removed, but why second? sometimes people doesn't type '2nd' but 'second'
btw I removed the OP
[Hard]
00:18:937 (3) - for what reason? the flow is nice there and the edge doesn't overlap
00:34:937 (4,5,6) - a constant DS here, why?
01:04:936 (1,2,3,4,5) - it is on purpose to stack, anyway I don't want this Hard too "hard", so I deleted these 01:05:103 (2,4) -
01:20:603 (2,3) - on purpose on stacking, this kind of thing is tidier
--- did delete some of overmapping issues on Hard ---
[LIAR]
00:20:271 (1,2,3) - prefer this one because it is mirrored with 00:20:937 (4) -
00:29:604 (3) - want a pausing effect there
00:37:771 (4) - it sounded weird, no change
00:40:770 (2,3,4) - as a slow beat, this is a jump already
00:43:270 (4) - overmapped
00:52:270 (1,2,3) - creepy o.o
00:54:936 - not suitable
00:58:769 (3,4) - orz no
01:02:936 (6) - overmapped
01:06:769 - I prefer mine
01:14:103 - overmapped

thanks for mod! - updated
This song is actually in compound timing. That means you have to map it in 1/3.
Edit: At least for the first part
Topic Starter

NoHitter wrote: 2p4m21

This song is actually in compound timing. That means you have to map it in 1/3.
Edit: At least for the first part
fixed as discussed

map updated with 1/3s
m4m~ sorry a bit late because I went to a camp

Normal:
00:04:682 (1) - rotate 1 degree around selection center
00:18:937 (3) - first dot 276,344; second dot(red) 260,312
00:21:271 (4) - rotate -1 around selection center
00:31:937 (3) - rotate 1 degree
00:32:937 (5) - 2 degree
00:34:271 (2) - 1 degree

Hard:
00:35:382 (7) - maybe reverse 1/3 instead of 2/3, sounds better in my opinion
01:29:353 (3) - don't really see the point making this a slider

Liar
00:02:282 (2) - just make this (1) ctrl HJ
00:26:854 add note
00:29:604 (3) - suggest http://puu.sh/ci8qI/70650ff1bb.jpg
00:32:049 (3) - move this 1/3
00:46:270 (1) - rotate 2 degrees
01:08:436 (4,5) - consider ctrl H
01:14:269 (3) - NC
I feel this diff kinda misses some half beats


Just suggestions:/
General

None

Okay! Hitsounds

Normal :

00:01:481 till 00:12:383 (1,2,3,4) - point : clap and finish slider : whistle and clap

00:14:841 till 00:25:101 (1,2,3,4,5) - point : clap and finish and slider : ^

00:26:698 (3,4) - clap and finish

00:28:068 till 00:50:018 - only points - clap and finish

00:55:019 till 01:18:847 - points - whistle and finish and sliders - whistle and clap

Hard and LIAR : same like normal

At normal decrease the speed like 1.20

GOOD LUCK!! :oops: :oops: :oops:
Yo! Came to mod as requested. Nice mapset overall, and no problems with playability. If anything, this might be some short, "nazi" mod.


[Normal]

  1. 00:22:271 (6,1) - You can improve this blanket while keeping a nice flow.
  2. 00:32:937 (5,1) - ^^
  3. 00:33:604 (1,2) - ^^
  4. 00:50:270 (5) - God, this shape is quite nice.
  5. I liked the Normal. Pretty sliders. \o/
[Hard]

  1. 00:30:271 (1) - Hard players aren't fully used to SV changes, and by making one of this kind players would most likely lose combo by disrupting the flow they got used to. Better keep SV the same or don't use such a short value.
  2. From 01:20:269 - until 01:21:603 - playability becomes ankward. I know it's because of the song and not of the map, but in this part you could use sliders to make an easier to read flow, since players won't be able to read sudden beats with song's "disrupted" rhythm.
That's it...

Good luck on ranking this! *gifts a star*
Topic Starter
many mods coming lol
[Normal]
Faan's mod
00:04:682 (1) - I don't want to rotate this, because this one with 00:05:482 (2) - are 45° differences
00:18:937 (3) - changed a bit
00:21:271 (4) - ok
00:31:937 (3) - ^
00:32:937 (5) - 1, not 2
00:34:271 (2) - ok

ByBy_ChAn's mod
all hitsound didn't apply because it looks weird
and about the SV, I prefer 1.4 because the gap to all diffs are 0.3 (1.4 ~ 1.7 ~ 2.0)

LixRei's mod
00:22:271 (6,1) - done
00:32:937 (5,1) - fixed on previous mod
00:33:604 (1,2) - ^
00:50:270 (5) - lol, actually I want to make a tie/ribbon slider, but it will need a long time to balance left and right,
so I randomly changed to this
[Hard]
Faan's mod
00:35:382 (7) - prefer the 2/3
01:29:353 (3) - ends like LIAR, well the end slider is 5% so it matches with the sound

LixRei's mod
00:30:271 (1) - if you remove the 0.25x the distance spacing between 00:30:160 (4,1) - is 1.03x
(technically this still counted as constant DS) - you can feel it too when playing
01:20:269 - ~ 01:21:603 - this is why I made 01:21:353 (5) - a slider, I'll convert (3,4) to slider too then.
[LIAR]
00:02:282 (2) - no, I prefer like this
00:26:854 - not onto vocals
00:29:604 (3) - idk why I can't open the puu.sh
00:32:049 (3) - following drum
00:46:270 (1) - not rotating, but fix a bit
01:08:436 (4,5) - you're destroying the flow lol
01:14:269 (3) - not needed I think

thanks for mod everyone and thanks for the star LixRei! - updated
For m4m :D

[LIAR]

  • 00:08:662 (1,2,3) - a bit boring, try this
    and 00:10:262 (1,2,3,4,5) - ctrl + h
    00:15:493 (2,3,4,5) - move tp x:75 y:220
    00:19:493 (4,5,6) - move to x:308 y:134
    00:39:271 (2) - ctrl + g
    00:43:937 (2) - move to x:401 y:274
    00:46:937 (2,3) - try
    00:56:158 (5) - blanket well
    00:59:603 (1,2) - the flow here is bad, try
    01:25:269 (3) - move to x:356 y:173
[Hard]

  • 00:34:937 (4,5,6) - its a little bit too hard to read in this diff, just replace 00:34:937 (4) - by two notes
    i think this diff can be more irregular :(
    try to adjust the distance between notes which are closed with each other.
[Normal]

  • 00:08:662 (2,3) - ther are not paralle.
    01:06:936 (2,3,1) - adjust the location. 2: x:225 y:135 3: x:248 y:367 1: x:236 y:131
看首页好像是懂中文的?
nice song XD
good luck!
Topic Starter
[LIAR]
00:08:662 (1,2,3) - I prefer my flow
00:15:493 (2,3,4,5) - moved
00:19:493 (4,5,6) - moved
00:39:271 (2) - many people complained here, so I'll change it now
00:43:937 (2) - moved but a bit different, to blanket 00:44:270 (3) -
00:46:937 (2,3) - nice jump suggestion, did move something there
00:56:158 (5) - fixed
00:59:603 (1,2) - prefer mine
01:25:269 (3) - change a bit but not there
[Hard]
00:34:937 (4,5,6) - eh but this is 1/3 beat, if I change it to a pure stream it will be harder here
[Normal]
00:08:662 (2,3) - fixed
01:06:936 (2,3,1) - didn't change, because weird

thanks for mod! - updated

Nagi awa wrote: x6h42

看首页好像是懂中文的?一点点
Hey! M4M from your queue.
Well, here's my mod:

Normal:
The SV seems a little too high for a Normal diff. I suggest maybe lowering it to 1.20 at least. (But of course it’s just my opinion)00:36:271 (1,2) – I think this looks better
00:42:937 (2) – I don’t think this slider fits here. It would be much better to rather not follow the vocal. Do something like this:
00:45:604 (3) – Place this circle here: X:292 Y:264. For neatness purposes01:17:936 (5) – Rather do this:
Fits better with the vocals

Hard:
00:02:282 (2) – I suggest this here:
It sounds better than one slider.00:15:438 – Place a circle there, since you can here a beat there. (vocal)00:16:104 – Here as well. The same kind of vocal beat can be heard00:34:271 (2,3) – Blanket this?
Something like that.00:47:937 (5,1) – Improve this blanket by using the approach circle of 00:47:937 (5) – 01:04:936 (1,2,3) – This seems kind of boring at such an energetic part in the song. Maybe rather this?
01:07:603 (1,2) – A blanket here will look better01:10:603 – Place a note here for better flow01:28:269 (1,2) – Make the jump bigger. Like you did here: 01:26:936 (1,2) –

Overall, really nice mapset.
I'll shoot a star
Go Akame ga Kill! :)
Good Luck! :D
As requested

General:

  1. the spread feel nice, sadly In my opinion your normal is too hard to be the easy diff of the set, since the spacing and SV make me feel that this set need a real easy diff
  2. I guess the correct tittle is ¨Liar Mask as the video show:
    maybe ask for some metadata check
LIAR:

  1. HP 7 is better for this kind of map IMO
  2. OD 8 pls, try to don't have OD -2 respect to AR
  3. 00:03:882 (4) - add clap on tail (the whistle that are you using as clap) since I know that broke your hitsound pattern, but the sound in the music is really clear tho
  4. 00:04:682 (1,2,3,4,5) - same as above
  5. 00:06:882 add a circle? since this is the place where the music is starting again
  6. 00:12:662 add a circle and start the spinner 1/4 later? for better rhythm
  7. 00:14:938 (1,2,3) - the spacing look the same, but in the timeline is different, this can be really confused to play, space 00:14:938 (1,2) - this a bit more, a easy solution can be just stacking 2 and 3
  8. 00:16:271 (5,6,7) - same problem the spacing in 5 and 6 is too short compared to 6 and 7, this can be confused when playing, maybe make 5 and 6 a jump too?
  9. 00:24:604 (8) - add clap (your fake whistle xD)
  10. 00:31:382 probably adding a circle here can be a nice idea
  11. 00:45:937 (6,1) - nazi, this is not stacked properly
  12. 00:46:937 (2,3) - make this a slider? to fit the vocals better, since there is not a prominent sound at 00:47:104 (3) - and is a bit weird to me
  13. 01:02:269 (3,6) - same as 00:45:937
  14. 01:10:769 add finish or whistle? since the music need more IMO
  15. 01:16:103 ^
  16. 01:17:769 (1,2) - CTRL G the rhythm here? it will fit better the vocals and the active beats in the music
  17. 01:26:103 (2,3,4) - really confused to play, 3 and 4 should have less spacing than 2 and 3
  18. 01:27:436 (2,3,4) - ^
  19. 01:29:353 (4) - is just me or this slider sound a lot better ending in 01:29:603 - this apply for every diff if you agree
Hard:

  1. OD and HP +1
  2. Hitsounds suggestion from ¨LIAR¨ can apply here as well
  3. 00:12:662 (1) - same suggestion as ¨LIAR¨, adding a circle and starting the spinner 1/4 later can improve the rhythm
  4. 00:15:493 add a circle? will be really nice to play, like you did on your Insane
  5. 00:21:271 (4,5,6) - nazi, this is not stacked properly
  6. 00:22:937 (1,2,3,4,5) - just as my personal opinion, I don't like how the 1/2 beats get overlaped at this part, by using 1.2 spacing you can avoid this, and this will look totally better IMO: (if you agree this apply for other sections as well)
  7. 00:30:160 (4,1) - can be a nice idea if you stack them, will be more intuitive to play
  8. 00:40:270 (1,2,3,4) - same as 00:22:937 -, my main reason to suggest that, is cuz some of your overlapped 1/2, look kinda the same as the 1/3 pattern for example with this 00:34:604 (3,4,5,6,7) -
  9. 00:43:270 (2,3,4,1) - this spacing can take some player down, mainly cuz they look visually the same, but they are different gaps in the timeline
  10. 00:47:937 (5,1) - this blanket look really off
  11. 00:52:270 same as 00:12:662
  12. 01:29:353 (3) - same suggestion as LIAR
Normal:

  1. 00:14:938 (1) - too soon after a spinner, normal diff at this bpm, maybe need two beats of recovery
  2. 00:54:936 (1) - ^
  3. 01:22:269 (1) - ^
  4. 01:28:269 (3) - same as other diff, also the last curve of this slider can be improved
okay if you notice I didn't mod normal too much, cuz I really want to see an easy diff in this set with less SV (1.10 maybe) and settings, mainly cuz your normal play really fast and some parts are not really new player friendly, if you do what I suggest raise the settings in your normal diff, since it really need AR 5 OD4 HP4 for better spread with the hard, consider to add some more 1/2 as well (just if you agree to map the easy diff)
your diff are actually fun and well done, but yeah your normal is not much new player friendly IMO
Topic Starter
[General]
because many people complained about the SV, instead of decreasing Normal's SV and remap, I prefer on adding Easy
the video made me confused too, when I look through the web it is in caps, and then I did another browsing and found out that more of it was a normal title rather than caps 1 2 (gonna find metadata checkers to clarify this)
[Normal]
-Nya-'s mod
did a bit of adding objects because adding Easy as the easiest diff
00:36:271 (1,2) – unchanged due to 1/2 object
00:42:937 (2) – changed
00:45:604 (3) – ok
01:17:936 (5) – ok

Natsu's mod
applied hitsounds from LIAR diff
00:14:938 (1) - changed
00:54:936 (1) - ^
01:22:269 (1) - ^
01:28:269 (3) - seems fixed?
[Hard]
-Nya-'s mod
00:02:282 (2) – I suggest this here:
00:15:438 – its a 1/3 beat there, so I add here 00:15:493 -
00:16:104 – not adding this because it will be so hard on 1/3
00:34:271 (2,3) – ok
00:47:937 (5,1) – fixed (kinda missed this blanket lol)
01:04:936 (1,2,3) – changed
01:07:603 (1,2) – not intended
01:10:603 – on purpose on 'pausing'
01:28:269 (1,2) – ok

Natsu's mod
OD HP +1
applied hitsounds from LIAR diff
00:12:662 (1) - ok
00:15:493 - ok
00:21:271 (4,5,6) - fixed
00:22:937 (1,2,3,4,5) - orz, alright
00:30:160 (4,1) - stacked
00:40:270 (1,2,3,4) - this one I changed to 1.4 (because slow SV)
00:43:270 (2,3,4,1) - stack 00:43:270 (2) - on (3)
00:47:937 (5,1) - fixed
00:52:270 - ok
01:29:353 (3) - ok
[LIAR]
change to HP7 and OD7.5 actually I've been avoiding OD8 because I can't play lol
00:03:882 (4) - ok
00:04:682 (1,2,3,4,5) - ^
00:06:882 - ok
00:12:662 - ^
00:14:938 (1,2,3) - give spacing more on 1-2 and then consistency DS on 2-3-4
00:16:271 (5,6,7) - ok
00:24:604 (8) - ok :>
00:31:382 - added
00:45:937 (6,1) - fixed
00:46:937 (2,3) - idk why I prefer HCs rather than slider on that spot (and also on those jumps, imo its suitable there)
01:02:269 (3,6) - fixed
01:10:769 - added finish
01:16:103 ^
01:17:769 (1,2) - ok
01:26:103 (2,3,4) - uuh.. imo Insane diff can differentiate different beat jumps
01:27:436 (2,3,4) - ^
01:29:353 (4) - alright

thanks for mod everyone! - updated
also did an additional minor changes based on what Hinsvar pointed
ooh great

just a thought, how about making the slider at the end of the song faster? (in hardest diff)
Topic Starter

Ls wrote: 3u4351

ooh great

just a thought, how about making the slider at the end of the song faster? (in hardest diff)
I don't prefer a surprising end, also if the SV faster means the slider will be longer, would broke my pattern though

anyway, thanks for the suggestion
Random mod from #modreqs for Easy.

Easy
  1. 00:29:937 (3) - Change this to repeat slider (2)? Just personal opinion but feels weird since the vocals are more of extended from the previous word.
  2. 00:56:269 (1,2) - Slider (1)'s end and (2)'s head didn't start on any prominent point in the song. End (1) slightly earlier(1/2 beat?) and start (2) at 00:56:103 and extend the end to current's end?
  3. 00:58:936 (1,2) - ^
  4. 01:06:269 (3) - Slider seems to end awkwardly, try half beat earlier?
  5. 01:08:269 (1) - ^
  6. 01:10:936 (4) - Start half beat earlier?
  7. 01:12:936 (6) - Slider seems to end awkwardly here too.
  8. 01:16:269 (1) - Start half beat earlier at 01:16:103 ?
I'm not sure if you're refraining from mapping on red ticks because it's an Easy, if that's the case you can probably disregard most of my mod, but it sounds really awkward (to me) because I don't feel it playing with the vocals, and there aren't a lot of other instruments to map to in those parts.
hi, M4M from #modreqs~ :)

[General]
i recommend to chose some bright combo color and add in.

[Easy]
how about +1or2 OD? OD1 is not appropriate, i think.

00:07:862 (1) - cut the slider end at 00:09:062, and put a circle at 00:09:462. it is suit to this song.
00:17:604 (1,2) - adjust the DS close to 0.8x
00:48:270 (1,2) - imo in easy diff, those overlapping confuse beginners. if you can change the slider form, you should do it. or use reverse slider getting up.
00:54:936 (1,2,1) - ^^ same reason before.
01:10:936 (4) - this slider is too close to health-bar. move a little down

[Normal]
AI mod says about DS, check it.

[Hard]
only suggestion, don't have to change.

00:09:462 (3,4) - how about copy the pattern 3 and paste to 4?
00:14:938 (1,2,3) - how about spacing like this?
sliders form is so cool !!

Good Luck!! :)
Hey! From queue. Buy my book.

[Easy]
OD+1
00:01:482 (1,2,3) - These three notes should be blanketed better. This looks very sloppy.
00:07:862 (1) - I'd say pick another slider shape, this one is quite unintuitive for newer players. Something with smoother curves
00:22:937 (3,4) - I'd say keep the slidertail of 4 between both ends of 3, that makes it look visually more satisfying
00:33:604 (1,3) - Improve the blanket
00:45:270 (2,3) - Might want to fix this blanket as well
00:52:270 (1) - I'd say extend till 00:54:270 -
00:59:936 (1,2) - Improve this blanket
01:05:936 (2,3) - ^
01:08:269 (1,2) - The red anchor in slider 2 ruins the blanket, you might want to turn it into a white slider
01:18:269 (3) - This blanket is also incorrect because of a red anchor
01:24:269 (2,3) - These two sliders overlap, it's kind of ugly
Topic Starter

-Iz wrote: 3q445j

I'm not sure if you're refraining from mapping on red ticks because it's an Easy, if that's the case you can probably disregard most of my mod, but it sounds really awkward (to me) because I don't feel it playing with the vocals, and there aren't a lot of other instruments to map to in those parts.
yea, I avoided the vocals a bit and go with the instrument, sorry and thanks for your mod!
[General]
dark color for playing in the darkness /lolwat
well joking aside, this is an interesting article: t/168372 (I did change the color a bit though)
[Easy]
add OD+1

M o k o r i's mod
00:07:862 (1) - ok
00:17:604 (1,2) - fixed
00:48:270 (1,2) - changed to something else
00:54:936 (1,2,1) - ^
01:10:936 (4) - moved 2 px down

Don's mod
00:01:482 (1,2,3) - moved (1)
00:07:862 (1) - curve the front
00:22:937 (3,4) - prefer blanket than a box like shape
00:33:604 (1,3) - fixed
00:45:270 (2,3) - ^
00:52:270 (1) - recovery time problem
00:59:936 (1,2) - fixed
01:05:936 (2,3) - ^
01:08:269 (1,2) - this is on purpose
01:18:269 (3) - ^
01:24:269 (2,3) - changed
[Normal]
fixed
[Hard]
00:09:462 (3,4) - ok
00:14:938 (1,2,3) - I want to keep the DS consistency

thanks for mod all! - updated
Yo, saw you added an easy to this. So, I felt like coming back to mod it.

No kudosu needed

[Easy]
  1. 00:47:937 - Add a note here?
  2. 00:52:270 (1) - Honestly feel like this spinner is way too short. If you can't make it longer, why not just delete it and map this part instead? Suggestion:
  3. 01:00:269 (2,3) - Fix the blanket between these two
  4. 01:22:936 (1,2) - I know you don't want to map the red ticks, but these two notes feel very off. How about this?:
Oh, and you can have that star too, lol.
Topic Starter
[Easy]
00:47:937 - added
00:52:270 (1) - changed to what you suggested, also added on Normal but different beat
01:00:269 (2,3) - fixed
01:22:936 (1,2) - I'm not sure where did the red one start

wow thanks a lot! - updated
Saw your request on #modreqs again and had a look through your new easy map, here are the things that caught my eye:

[Easy]
  1. The distance snap between 00:07:482 (4) - and 00:07:862 (1) - is smaller than the distance snap before that (because you changed slider velocity on that slider). I'd suggest fixing that since easy maps look a lot better if they are uniform IMO.
  2. 00:07:862 (1,2,3) - The distance snap between these also looks different, did you change (increase) it there?
  3. 01:16:269 (1) - I had trouble with that when playing your map because starting that slider at a red tick seems more natural to me. The beat on the red tick is much more pronounced than the one on the white tick, where you started it on. I'd suggest maybe starting the slider at the red tick.
Really looking forward to (hopefully) seeing this mapset ranked, you did a good job on it =D
Topic Starter
[Easy]
00:07:862 (1) - the problem lies on changing BPM, I moved the head a bit farther
00:07:862 (1,2,3) - this one I let it be because its still constant
01:16:269 (1) - changed

thanks for mod! - updated

Setsurei wrote: 4q164h

01:22:936 (1,2) - I'm not sure where did the red one start
Oh, I started it at 01:22:769. Oops
Topic Starter

Amasuro wrote: 2pj2r

Setsurei wrote: 4q164h

01:22:936 (1,2) - I'm not sure where did the red one start
Oh, I started it at 01:22:769. Oops
I've tried any combination out of your pattern but it seems weird, so I didn't change

- btw updated for spinner, stopped 1/2 earlier
Hallooo aku coba M4M yaa

[General]
  1. Untuk Custom hitsound S:C2 kok suara whistle sama clap nya sama? engga didelete aja yang clapnya? berasa boros gitu XD
[Easy]
  1. 00:04:282 (4) - Delete clap? Itu kayanya down beat deh lebih baik engga usah dikasih hitsound
  2. 00:05:882 (2) - Sama
  3. 00:12:662 (7) - Add finish di awal slider? biar sama kaya 00:09:462 (2) - 00:11:062 (5) -
  4. 00:14:262 - Untuk yang itu kayanya lebih baik pake S:C1 deh, soalnya suara normal hit S:C2 terlalu keras, lagian di sana ga ada suara kaya drum di lagunya
  5. 00:15:937 (2) - Yah kok suara vokal di big tick nya dilewat, padahal nadanya bisa dibuat gini http://puu.sh/coa5K/bc8e70b54c.jpg ; http://puu.sh/coamC/a13171b4d3.jpg
  6. 00:18:604 (2) - Sama
  7. 00:31:937 (2) - Sama
  8. 00:27:271 (2) - Yang itu lebih baik diganti 1/1 aja deh http://puu.sh/coaMA/fe754e5d4c.jpg
  9. 00:41:270 (2) - Entah kenapa aku engga terlalu suka sama bentuk S yang pendek gitu XD, mungkin bisa dirubah gini http://puu.sh/cobal/6f8102cd25.jpg
  10. 00:57:603 (1,2) - Blanket bagian akhir bisa dirapihin lagi di sini http://puu.sh/cobSf/91e22f2b7c.jpg
  11. 01:25:603 (3) - Aku kurang yakin sama slider itu, soalnya pas bagian bentuk melingkar kadang susah buat dibaca apalagi mungkin buat pemula

    Bentuk slidernya banyak yang aneeeh XD
[Normal]
  1. 00:03:882 (2) - Delete clap di akhir slider? bagian itu berasa down beat deh
  2. 00:04:682 (1) - Sama
  3. 00:05:482 (2) - Sama
  4. 00:12:662 (1) - Spinnernya lebih baik dipanjangin aja deh sampe big tick terus set C:S2 di 00:14:262 - Soalnya suara hit S:C1 terlalu gede
  5. 00:53:936 (4) - Kalo itu dipindah ke x:344 y:128 bgmn? soalnya suara gitar yang ini 00:54:270 (5) - meninggi jadi menurut aku nada sebelumnya letaknya lebih baik lebih rendah biar kerasa efek pas di situ XD 00:54:270 (5) -
  6. 01:04:269 (3) - Kalo rhythm yang itu kaya gini bgmn? http://puu.sh/cod2d/52d95251cc.jpg Terus ditambahin finish di bagian awal slider. Soalnya punya nada yang sama kaya ini 01:03:436 (2) -
  7. 01:10:269 (5,6,1) - Entah kenapa buat aku nada yang itu kurang cocok
[Hard]
  1. 00:03:882 (4) - Delete clap di akhir slider? soalnya bagian itu kaya downbeat
  2. 00:04:682 (1) - Sama
  3. 00:05:482 (2) - Sama
  4. 00:11:062 (1) - Tambah finish
  5. 00:12:762 (1) - Suara finish terlalu gede, terus kayanya agak ga coco kalo dikasih finish, soalnya di situ engga ada suara cymbal, Mending pake S:C2 terus engga usah dikasih finish
  6. Kayanya yang ini dikasih circle deh biar lebih fit sama lagunya 00:35:826 - sama 00:35:826 - walaupun agak lemah di situ kedengeran suara drum
  7. 00:41:104 (4) - Tambah whistle di akhir slider
  8. 00:43:937 (4) - Tambah suara whistle di kepala slider
[Insane]
  1. 00:03:882 (4) - Lebih baik delete deh whistle di akhir slider, soalnya bagian itu berasa down beat deh
  2. 00:05:082 (2,4) - Sama
  3. 00:41:270 (5) - Tambah suara whistle di awal kepala?
  4. 00:43:937 (2) - Tambah suara whistle di kepala
[]
Beberapa notes ada yang mau nyentuh life bar, coba diperiksa lagi deh. Sisanya udah okeee~
Good luck :)
Topic Starter
[General]
sengaja sama, biar gampang lihat pattern clapnya :>
untuk object2 yang nyentuh health bar sudah aku turunin dikit
[Easy]
00:04:282 (4) - sebenernya disini ga ada, tapi disuruh nambah sama BAT, oh well, remove lagi biar konsisten
00:05:882 (2) - ^
00:12:662 (7) - added
00:14:262 - wah dulu ini spinner dan ingetku udah diganti whistle sama finish, changed
00:15:937 (2) - ok
00:18:604 (2) - ^
00:31:937 (2) - ^
00:27:271 (2) - ^
00:41:270 (2) - ^
00:57:603 (1,2) - fixed
01:25:603 (3) - yang ini alurnya jelas jadi ga masalah (sudah tanya BAT dan juga tanya newbie2 buat mainin dan mereka bisa baca - apalagi jika snaking slider diaktifkan di option, lebih terlihat jelas)
[Normal]
00:03:882 (2) - ok
00:04:682 (1) - ^
00:05:482 (2) - ^
00:12:662 (1) - masalah recovery time disini, makanya Easy ga pake spinner karena recovery timenya butuh panjang (dan spinnernya kependekan, recovery time yang kumaksud ada di sini: t/241019)
00:53:936 (4) - ok, sekalian pindahin (5) nya biar blanket juga (:
01:04:269 (3) - ok
01:10:269 (5,6,1) - delete HC, panjangin (5)
[Hard]
00:03:882 (4) - ok
00:04:682 (1) - ^
00:05:482 (2) - ^
00:11:062 (1) - ^, nambah finish juga di 00:12:662 (5) -
00:12:762 (1) - ^
00:35:826 - iya denger dikit, tapi sepertinya overmapped
00:41:104 (4) - ok
00:43:937 (4) - ^
[Insane]
00:03:882 (4) - ok
00:05:082 (2,4) - ^
00:41:270 (5) - ^
00:43:937 (2) - ^

thanks modnya! - updated
thanks for M4M!
focus easy-diff~

[Easy]
  1. I feel SV is very high for easy. (normal is same so, too)
  2. 00:11:062 (5) - NC
  3. 00:32:271 (3,4) - blanket correctly
  4. 00:38:271 (3) - how about cuving rightside a little?
  5. 00:52:270 (1) - curve gently. not good flow
  6. 00:57:603 (1) - remove NC
  7. 01:10:936 (4) - NC
  8. 01:09:269 (2,4) - too close?
  9. 01:10:269 (3,4) - I prefer to follow vocal. just a suggetion~
  10. 01:18:936 (1) - end at 01:21:603
[Normal]
  1. 00:02:682 (3,1,2) - mmm, not good flow...
  2. 00:20:271 (1,2,3) - round pattern is better
  3. 00:36:771 (2) - delete. too hard
  4. 00:38:271 (1,2,3,4,5) - difficult... suggetion
  5. 00:44:270 (1) - I recommend to keep 1/3 rhythm. change to slider: 00:44:270~00:44:604 ?
  6. 01:10:269 (5,1) - I prefer to follow vocal
[Hard]
  1. 00:15:493 (2,3) - stack
  2. 00:21:271 (4,5) - it is better to avoid stack
  3. 00:34:604 (3,4,5,6,7) - hard to find rhythm. how about this?
  4. 00:58:769 (1) - remove NC
  5. 00:59:603 (1) - ^
  6. 01:21:353 (4) - the slider starting at blue line is avioded, imo. suggetion
[LIAR]
  1. 01:18:936 (5,1) - swap NC
  2. 01:19:186- add a note
  3. 01:21:603 (3,1) - swap NC
  4. 01:23:269- I prefer to add a note
  5. 01:24:603- ^

~Good Luck~
Topic Starter
[Easy]
orz, because of 180 bpm it seems.. I leave at it is, to balance 0.3 gap between ENHI (1.1 - 1.4 - 1.7 - 2.0)
00:11:062 (5) - ok
00:32:271 (3,4) - fixed
00:38:271 (3) - ok
00:52:270 (1) - I was blanketing this with 00:50:270 (3) -
00:57:603 (1) - ok
01:10:936 (4) - ^
01:09:269 (2,4) - fixed
01:10:269 (3,4) - prefer 1/1
01:18:936 (1) - recovery problem orz t/241019
[Normal]
00:02:682 (3,1,2) - it blankets
00:20:271 (1,2,3) - I prefer zig zag
00:36:771 (2) - this one is ok imo
00:38:271 (1,2,3,4,5) - ok
00:44:270 (1) - ok
01:10:269 (5,1) - fixed
[Hard]
00:15:493 (2,3) - ok
00:21:271 (4,5) - I think people can differentiate it here, I asked low ranked players to play (#30k~)
00:34:604 (3,4,5,6,7) - changed something else
00:58:769 (1) - ok
00:59:603 (1) - ^
01:21:353 (4) - changed, and a bit different
[LIAR]
01:18:936 (5,1) - ok
01:19:186- ^
01:21:603 (3,1) - ^
01:23:269- faint sound, not adding afraid of overmapping
01:24:603- ^

thanks for mod! - updated
a bunch of suggestions
~
19:49 Setsurei: o/
19:51 Setsurei: wanted to ask for testplay on hardest diff
19:57 Oracle: oh
19:57 Oracle: np me :3
19:59 *Setsurei is listening to [http://osu-ppy-sh.tvgratuite.org/b/520475 Mayama Rika - Liar Mask]
20:03 Oracle: rhythm is a bit confusing...
20:03 Setsurei: yeah..
20:04 Setsurei: there are 1/3 at front
20:04 Setsurei: and 3/4 at back
20:04 Oracle: 00:29:604 (3,4) - fix the antijump here
20:05 Oracle: 00:30:104 (4) - by moving this further apart
20:05 Setsurei: stack on 00:30:271 (1) - ?
20:06 Oracle: i actually prefer a long slider
20:06 Oracle: like this one 00:30:937 (1) -
20:06 Oracle: since the vocal is continous
20:06 Setsurei: change the (3) to 1/1 slider?
20:06 Oracle: yeah
20:06 Oracle: probably from 00:29:604 - to 00:30:104 -
20:07 Oracle: 00:30:937 (1,2,3,4) - why is the spacing different?
20:07 Oracle: between 00:30:937 (1,2) - and 00:31:604 (3,4) -
20:07 Oracle: this is extremely confusing and not good
20:07 Setsurei: ah ok
20:08 Oracle: 00:33:604 (1) - and this slider actually ends on 1/6 tick
20:08 Oracle: on here00:34:049 -
20:09 Oracle: 00:59:269 (3,4) - you might want to ctrl+G to improve the flow here
20:10 Oracle: 00:58:769 (1,2) - the anti jump =A=
20:10 Oracle: pay more attention on spacing~
20:10 Oracle: 01:01:269 (5) - also move this one upper a bit for the flow
20:10 Oracle: i personally prefer 84,52 or something
20:11 Oracle: 01:05:603 (6,1) - ctrl+G might help here
20:11 Setsurei: 01:01:269 (5) - to blanket 01:00:269 (1) - ?
20:12 Setsurei: oops, 01:01:103 (4) -
20:12 Oracle: not really
20:12 Oracle: http://puu.sh/kvB/cba55b7d13.jpg
20:12 Oracle: like this
20:13 Oracle: 01:09:769 (1,2,3,4,5,6,7) - the stream actually ends here 01:10:603 -
20:14 Setsurei: prefer to add 2 HC or a short 1/4 slider?
20:14 Oracle: 01:19:436 (6,1,2,1,2,3,4,5,6,1,2,1) - spacing of this part is too chaotic and messy
20:14 Oracle: for the stream part, it's up to you
20:14 Oracle: http://puu.sh/kDR/77324601b3.jpg even something like this is okay
20:15 Oracle: you'd better rearrange your spacing for that chaotic part
20:15 Setsurei: yes
20:15 Oracle: 01:26:103 (2,3,4) - nearly unreadable
20:16 Oracle: oh
20:16 Oracle: it's actually wrong snap
20:17 Setsurei: eh which is?
20:17 Setsurei: distance or the beat?
20:18 Oracle: nevermind
20:18 Oracle: i'm not sure about the rhythm here
20:18 Oracle: the song is really weird D:
20:19 Setsurei: ahaha
20:19 Setsurei: blame the composer _(:3
20:19 Oracle: other than the things i mentioned
20:19 Oracle: i guess it's fine
20:19 Setsurei: alright
Topic Starter
fix everything, distance on the messy part I changed them to 1.0 and 1.5

thanks Oracle! - updated
m4m

eaaasssy

  1. 00:09:462 (2,3) - having this setup would make the pattern more organized
  2. 00:18:937 (3,4) - imo this should be changed into a 2/1 slider to better represent the held vocal. theres also nothing on 00:19:271 -
  3. 00:29:271 (2,3) - switch these objects? so that the head of the slider is on the stongest vocal and new measure at 00:29:604 -
  4. 00:41:270 (2,3) - improve blanket a bit o3o the tail of 00:41:270 (2) - has a lot more space than the head
  5. 00:57:603 (3,4) - blanket bit better o3o
  6. 01:18:936 (1) - should end at 01:21:769 - imo since it is by far the strongest note there in that section. with that, you could change the polarity and have the sliders on 01:23:103 - and 01:24:436 - following the same strongest sound. following that would be a 3/2 spacing but that is allowed o-o itll be a bit harder but i really think that the sliders and spinner could follow the music waaay better otherwise easy players might click the sliders to the strongest notes that you arent representing.. you did it for 01:14:936 (5,1) - anyways o3o so 3/2 spacing shoudl be fine. as for the blanket:
ok o3o
Topic Starter
[Easy]
00:09:462 (2,3) - agreed
00:18:937 (3,4) - ok
00:29:271 (2,3) - ^
00:41:270 (2,3) - fixed it seems
00:57:603 (3,4) - ^
01:18:936 (1) - recovery problem there.. I'll end it at 01:21:603 -
01:22:936 (1,2) - and since 2 people have suggested this, then I'll do this instead

thanks for mod! - updated
Hello!

I suck at modding so please bare with me ;-;

Also, try to stick mapping with only 1 Beat Snap Divisior per song, you used 1/3 and 1/4 for the LIAR diff.

Normal
01:22:936 (1,2,3,4,1,2,3) - Maybe you can do this part in another way? Didnt like how it sounded with the music.

Hard
00:21:271 (4,5,6) - Either move the first note or the two other notes.

LIAR
00:30:937 (1,2,3,4) - I don't like the timing of the 2 and 4.
00:33:604 (1,2,3) - Maybe end the slider 1 tick earlier then put the 2 1 tick earlier aswell.

This was a good beatmap, good luck on getting it ranked. :)
Topic Starter

Sognux wrote: 2b51p

Hello!

I suck at modding so please bare with me ;-; *I suck at modding so please bear with me (nazi grammar :>)

Also, try to stick mapping with only 1 Beat Snap Divisior per song, you used 1/3 and 1/4 for the LIAR diff. please listen carefully on the song, there are parts with 1/3 between 00:14:938 - and 00:36:271 - , the rest are all in 1/4 beats

Normal
01:22:936 (1,2,3,4,1,2,3) - Maybe you can do this part in another way? Didnt like how it sounded with the music. like the objects are less? well I don't want to go on instrument beat detailed (because this is Normal diff)

Hard
00:21:271 (4,5,6) - Either move the first note or the two other notes. I prefer stack, easier to read

LIAR
00:30:937 (1,2,3,4) - I don't like the timing of the 2 and 4. this is 1/3 beat
00:33:604 (1,2,3) - Maybe end the slider 1 tick earlier then put the 2 1 tick earlier aswell. this is empty here 00:33:937 - , also I want to focus it ends at strong beat 00:34:271 -

This was a good beatmap, good luck on getting it ranked. :) thanks for the mod! no change
[General]
    1. I like the song, mungkin nyisip nyisip diff (HAREZ PLZ NO)
    2. Gw lebih menikmati diff Hard daripada diff LIAR, sorry

    [Easy]
      1. ... Overmapped, kebanyakan note 1/1 buat dipencet, butuh lebih banyak 2/1, soalnya ini bakal bikin beginner susah nahan slidernya
      2. 00:07:882 (1) - better check this note, unsnapped
      3. 01:22:937 (1,2) - I really hate this, it's so random, meanwhile di kiai penuh note di white line || diff normal aja lebih gampang kok realize-nya ;_;

      [Normal]
        1. 00:54:603 - ketika semua diff berhenti disini, kenapa Normal malah overmapped?

        [Hard]
          1. 00:21:271 (4,5,6) - I'd not recommend this, stack terus ganti beat itu susah
          2. 00:52:353 (1) - kenapa ga geser ke 00:52:436 - aja, more easy to read, more neat the map is

          [LIARRRRRR, SANGAT LIAR]
            1. well, nothing much to say here... but, again, gw lebih menikmati diff Hard daripada diff ini
            2. also, diff ini kurang kerasa "over"map nya ketimbang Normal-Hard gap, especially di part Kiai
            3. 00:12:762 (1) - same as Hard diff case
            4. 00:22:271 (9,1) - this is good
            5. 01:22:769 (7,1) - this is so confusing for me, walaupun lumayan kebaca alurnya

            sorry can't find more, this piece of gold map is ready for rank

            good luck :)
intentional dopost
Topic Starter
[Easy]
many people complained that I have more sliders (awal bikin, HC dibawah 10 biji also with many long sliders)
00:07:882 (1) - oops, kayaknya tanpa sengaja kegeser. fixed
01:22:937 (1,2) - aku bingung ini mesti taruh dimana, people said the strong beat are at red ticks. actually I prefer to make it consistent on white (yang bikin aku pindahin ke red tick itu also recovery with spinner, yang menghancurkan pertimbangan2 tersebut gap antara spinner dan object EXACTLY 1500 (BPM genap koma nol jadinya bisa pas gitu `-`), ga bisa kurang, tapi bisa lebih kalo mau geser)
t/241019/ I'm started to get bored to share this link over and over :>
[]
edit:
01:22:937 (1,2) - I asked some friends and they said the strong beats are at red ticks
[]
[Normal]
00:54:603 - because I don't use spinner, strong elec guitar here. well, I changed for consistency
[Hard]
00:21:271 (4,5,6) - since many people complained this, I'll not stack change
00:52:353 (1) - alright (00:12:762 - changed this part too)
[LIARRRRRR, SANGAT LIAR]
lol, actually it's not 'LIAR' in bahasa, but in english. the meaning is far different
well I know that you're meddling with the title a bit as a joke :>

this diff kurang susah ya orz (meanwhile I have a hard time to FC Hidden this - I'm so noob)
a pro mapper suggested me that don't make this too overmapped like the new insanes that are only top ranks can FC,
but also think for the lower ranks to enjoy this diff
(it was before 4.6+ stars with deadly jumps)

and about you're more enjoyed on Hard diff, its because I often make Hard rather than Insane (this mapping life, I've only created 4 Insanes)
00:12:762 (1) - ok
01:22:769 (7,1) - how should I fix this D: - head point horizontally symmetry with 01:22:603 (6) -
and diagonally symmetry with 01:23:436 (1) - (fixed the shape a bit too)

thanks for mod and star wendao! - updated
This is my first mod in English :3 Forgive me when there's a mistake :3

You should move first timing's offset to 00:01:482

Easy:
00:59:936 (1) - Remove NC
01:00:269 (2) - Add NC

OMG! All of the slider is wonderful :3 I added all of your slider style to my gallery :3

Normal:
01:01:269 (2) - Change it to circle and add a shorter slider at 01:01:436 to 01:01:936

(00:50:270 (5) - WOW! I LOVE IT! :3)

Hard:
00:07:482 (4) - Move this note to x:48 y:304
00:30:271 (1) - Remove NC
01:04:936 (1) - Remove NC

LIAR:
00:06:882 (1) - Remove this note
00:16:937 (7,1) - Stack it
00:20:271 (1,2,3,4) - This is too strange to me, please change it
00:21:493 (6,7) - Change this to one slider
00:47:104 (3) - Remove this
00:54:936 (1,2) - Stack it to 00:53:770 (2,4)

Overall, this map is good :3
Don't forget to mod my map :3
https://osu-ppy-sh.tvgratuite.org/b/526568&m=0


Hi there, coming from your request in our Modding Queue your M4M Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[Easy]
■ 00:04:282 (4) - Minor Spacing error
■ 00:06:282 (3) - (1) ends on y374, this starts on 373. Minor pixel error
■ 00:09:862 (3) - Minor Blanket error
■ 00:10:662 (4) - 320/219
■ 00:29:271 (2) - How about moving this one further up and adjusting the Sliders after it? Having a curve with the circle feels better than that tiny "hop"
■ 00:42:270 (3) - Personal opinion, I think this one should have its head further up. http://puu.sh/csENb/1ecc5d8fba.jpg Maybe also adjust the spacing so that it looks similar to 00:45:270 (2,3) -
■ 00:48:270 (1) - y52? (Same with (4)'s end)
■ 00:53:270 (2) - Minor spacing error
01:08:269 (1,2) - This blanketthing could really need some improvement
■ 01:23:103 (1,2) - These 2 sound really damn awkward. Isnt there any way for you to avoid that last part? (And to be honest, I dont even know how I'd map that .. so .. uhm .. whelp)

[Normal (General)]
■ I took a quick look over the Normal too (Since I should only mod the Easy) and I think that most of the overlaps dont fit at all (Stuff like 00:21:937 (5,6) - ), since they feel random and inconsistent (Similar beat but different pattern at 00:23:937 (3,4) - for example) They might also confuse the player, since there's a circle and a slider on the same place.
I also think that stuff like 00:46:604 (1,2,3) - (basically 180 bpm 3 singletaps) shouldnt be in Normals. 2 of them should be fine, but I dont know about 3.
[size=150]THANKS FOR THIS BEATMAP <333333333333333333333333333333333333333333[/size]
Topic Starter
[General]
I didn't put the offset at 00:01:482 - because the slider velocity will be ruined (when I mapped, the offset was there and I got lots of trouble)
[Easy]
NewIpas' mod
00:59:936 (1) - ok
01:00:269 (2) - ^

Yauxo's mod
00:04:282 (4) - ok
00:06:282 (3) - this is exactly mirrored from (1), when I put (1) on that place, the coordinates are the same
00:09:862 (3) - fixed
00:10:662 (4) - because I changed it differently from you, the coordinates are not exactly the same
00:29:271 (2) - ok
00:42:270 (3) - when I change it to that position, the gap of slider's body increased (and so I need to adjust everything)
00:48:270 (1) - ok
00:53:270 (2) - I can't do anything here, because if I change the blanket and the gap between (2) and (3) become 0.77, this is far worse
01:08:269 (1,2) - fixed a bit
01:23:103 (1,2) - I'm not sure myself what to do here ):
[Normal]
NewIpas' mod
01:01:269 (2) - not intended to change that

Yauxo's mod
00:21:937 (5,6) - this part has a feel of 'stopping' so I did stack it
00:23:937 (3,4) - while this one, the 'stopping' beat was between 00:24:271 - 00:24:604 - , so that's why I didn't stack 00:23:937 (3) -
00:46:604 (1,2,3) - 3 singletaps are ok in Normal imo, if more than that is Hard and above
[Hard]
00:07:482 (4) - flow break
00:30:271 (1) - nope, NC because speed change
01:04:936 (1) - nope, different pattern
[LIAR]
00:06:882 (1) - there's a faint sound there
00:16:937 (7,1) - I don't like to stack this
00:20:271 (1,2,3,4) - nope, the notes are intact there
00:21:493 (6,7) - prefer hitcircle
00:47:104 (3) - why D:
00:54:936 (1,2) - if I stack, the gap is too short

thanks for mod all! - updated
bug more bat pls
Topic Starter

Senritsu wrote: 695x66

bug more bat pls
I did lol, btw dat post count: 1111 epic owob
Hey, Mod4Mod from your queue.

Easy
- 00:09:862 (3) - This blanket can be very slightly improved, since the head is further away than the tail. I'm being very pedantic here though.
- 00:34:604 (2) - Move it to (334:121) for more consistent distance between the blankets.
- 01:06:269 (3) - This blanket can be slightly improved.
- 01:08:269 (1,2) - Notice how they're closer at one end than at the other? Not sure if this is intentional or not.

Normal
- 01:00:269 (1) - This blanket/bow can be improved. The head is slightly closer than the tail (you can notice if you put the ticker on 01:00:853.
- 01:22:936 (1) - This note started on the red tick on Easy difficulty. Not sure if this is intentional, but it doesn't feel right if they're a different timing. White is easier to hit because of polarity, but red matches the music a bit better. Not really sure what to do here myself, just trial with what you think.

Hard
- 00:16:271 (4) - Move this further away from 3, since having the same spacing as the rest of the combo made me think it was the same timing, so I it it too early.
- 00:25:604 (1) - This blanket can be slightly improved (00:26:427).
- 00:30:271 (1) - This change in slider velocity does make sense in of the music, but is somehow hard to predict even with the new combo. I can see players getting frustrated if they break on this slider. Just something to think about; leaving it is fine.
- 00:34:937 (4) - New combo perhaps?
- 01:13:603 (2) - This slider is further away from 01:12:936 (5) than 01:13:269 (1) is. I would rotate it slightly and try and fit it in a bit better. Again, I'm being pedantic and I apologise for that.

LIAR
- 00:19:493 (4,5,6) - This is pretty awkward to play because of poor polarity. Not only is it a 1/3 signature, it starts on a purple tick.
- 00:24:160 (5,6,7) - Same as above. Note how there are no vocals on the start of this either.
- 00:30:271 (1) - Same as Hard about the velocity change. Again, keep it if you want.
- 00:56:103 (5) - This blanket can be improved (00:55:770).

I like the map though. Good luck :)
Topic Starter
[Easy]
00:09:862 (3) - I was blanketing the tail, not the body
00:34:604 (2) - ok
01:06:269 (3) - fixed
01:08:269 (1,2) - intentional lol, I blanket only the head of (2)
[Normal]
01:00:269 (1) - fixed
01:22:936 (1) - ^
[Hard]
00:16:271 (4) - fixed
00:25:604 (1) - ^
00:30:271 (1) - many of my friends with the rank gap of 10k~50k play test it and didn't get slider break
00:34:937 (4) - ok
01:13:603 (2) - lol its alright to be pedantic, I do feel uneasy if there's something not perfectly tidy and people found it,
anyway I fixed the (5) instead of (2)
[LIAR]
00:19:493 (4,5,6) - they once should realize 1/3 beat since 00:15:493 (2) - , so there's no worry about not reading it
(the gap at which you point is clear too.. its 2/3, they have time to read the AR)
00:24:160 (5,6,7) - reasoning same as above, also there's vocal here
00:30:271 (1) - same as Hard
00:56:103 (5) - fixed

thanks for mod! - updated
logs
2014-10-30 21:40 Setsurei: hi again o/
2014-10-30 21:40 pishifat: hi
2014-10-30 21:40 Setsurei: may I ask for another timing check?
2014-10-30 21:41 pishifat: depends :P
2014-10-30 21:41 Setsurei: lol
2014-10-30 21:41 Setsurei: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/525538 Mayama Rika - Liar Mask]
2014-10-30 21:43 pishifat: first timing section sounds late
2014-10-30 21:43 pishifat: can't really tell on the objects where bells make chords
2014-10-30 21:43 pishifat: but when there's only one bell note, it's noticeable
2014-10-30 21:43 pishifat: liek at the star
2014-10-30 21:44 pishifat: looking at the insane btw
2014-10-30 21:44 pishifat: 00:06:882 (1) - does not seem late tho
2014-10-30 21:46 pishifat: not really sure why 00:19:493 (4) - is on the 1/3 tick
2014-10-30 21:46 pishifat: bass instrument comes in on the red tick
2014-10-30 21:46 pishifat: and vocal too actually...
2014-10-30 21:46 pishifat: it's just not a consistent triple for the vocal cuz vocalist is bad
2014-10-30 21:46 pishifat: starting that on the 1/2 tick is better tho
2014-10-30 21:50 pishifat: sounds fine besides that first offset
2014-10-30 22:08 Setsurei: sorry I was away, got urgent matter
2014-10-30 22:08 Setsurei: so, where is the exact time?
2014-10-30 22:08 pishifat: looking at liar
2014-10-30 22:08 pishifat: 00:01:482 (1,2,3,4,1,2,3,4,5) -
2014-10-30 22:08 pishifat: late
2014-10-30 22:08 pishifat: offset should be earlier
2014-10-30 22:09 Setsurei: by how many ms?
2014-10-30 22:09 pishifat: um um
2014-10-30 22:09 pishifat: one sec :P
2014-10-30 22:09 Setsurei: lol
2014-10-30 22:09 pishifat: also why are you using a negative offset?
2014-10-30 22:09 pishifat: no real reason when the first object is on a downbeat
2014-10-30 22:09 Setsurei: because if I use the exact 1 482 one
2014-10-30 22:09 Setsurei: the slider multiplier
2014-10-30 22:10 Setsurei: sometimes messed up
2014-10-30 22:10 pishifat: oh
2014-10-30 22:10 pishifat: yea i've had that problem too
2014-10-30 22:10 pishifat: i just mess with stuff and it works eventually
2014-10-30 22:10 pishifat: like modifying positions by 1 millisecond
2014-10-30 22:10 Setsurei: it will be unrankable if BAT knows
2014-10-30 22:11 Setsurei: if modifying the multiplier
2014-10-30 22:11 pishifat: i'm not saying have it unsnapped lol
2014-10-30 22:11 Setsurei: it also a bit messed up
2014-10-30 22:11 Setsurei: because the red is after the green
2014-10-30 22:11 pishifat: it can get unglitched if you do it properly
2014-10-30 22:11 pishifat: i'll recreate it and tell you how in a sec
2014-10-30 22:11 Setsurei: sure
2014-10-30 22:13 pishifat: 1462 works
2014-10-30 22:14 pishifat: it'll line up with the next timing section that way too :P
2014-10-30 22:14 pishifat: and that glitch with slider velocity doesn't seem to be affecting anything right now
2014-10-30 22:14 pishifat: if it's happening for you then i'll see about fixing it
2014-10-30 22:15 pishifat: also you won't need that second 150bpm section this way
2014-10-30 22:15 Setsurei: ah ok
2014-10-30 22:17 Setsurei: yep fixed
2014-10-30 22:17 Setsurei: I'll do it on other diffs too
2014-10-30 22:17 pishifat: mk coooool
2014-10-30 22:17 Setsurei: anything else that are late? I mean the timing after
2014-10-30 22:18 pishifat: nothing i noticed
2014-10-30 22:18 Setsurei: just that front?
2014-10-30 22:18 Setsurei: alright
2014-10-30 22:18 pishifat: yi[
2014-10-30 22:18 pishifat: yup
2014-10-30 22:18 Setsurei: you may post timing check on the thread
2014-10-30 22:18 Setsurei: I'll give kudos :D
2014-10-30 22:18 pishifat: lol alright

changed the offset of a timing point and removed another one. i also questioned some 1/3 thing
Topic Starter
changed the offset and removed 2nd offset.

00:19:493 (4) - if I put it on the red tick, the sound is too early

thanks pishi! - updated
Recheck no kds

Liar:

  1. 00:01:462 objects are inaudible at 10% volume, up it to 40% atleast
  2. 00:07:862 (4,1,2,3,1,2,3,4,5,6) - your comboing in this section is a bit weird to me, mainly cuz you are not following the music with them, try this:
  3. 00:07:862 add NC, 00:08:662 remove NC, 00:09:462 add NC, 00:10:262 remove NC, 00:11:062 add NC
  4. 00:19:437 (4,5,6) - this should be snapped in 1/4
  5. 00:20:382 (2,3,4) - use normal sampleset?
  6. 00:23:437 (2,3,4) - your spacing is really confused to play here, 3 and 4 need more distance, due to the big gap in the timeline
  7. 00:24:215 I feel that this circle is not following nothing in the song, is not better to remove it and keep just the one with vocals, 00:24:160 (5) - 00:24:271 (7) -
  8. 00:45:270 add whistle? your fake clap ^^
  9. 00:47:270 ^
  10. 00:59:603 remove NC
  11. 01:04:269 ^
  12. 01:29:353 5% is too low use atleast 30% or 40% to make this rankable
Hard:

  1. I feel more comfortable with AR 7.5, it avoid a lot of overlaps in kiai part, also the last jumpy part feel better as well
  2. Hitsounds suggestion in Liar may apply here as well
  3. 00:01:462 objects are inaudible at 10% volume, up it to 40% atleast
  4. 00:14:662 your spinner is not supposed to end here like Liar diff?
  5. 00:21:271 (4,6) - blanket is off, also the stack 00:21:493 (5,6) -
  6. 00:43:604 (3,4,1) - use the same spacing between them
  7. 00:56:936 this need 1 or 2 grids to the left, since is overlaping with 00:56:103 (5) - (In game)
  8. 01:29:353 5% is too low use atleast 30% or 40% to make this rankable
Normal:

  1. 00:01:462 objects are inaudible at 10% volume, up it to 40% atleast
  2. Hitsounds suggestion in Liar may apply here as well
  3. 00:12:662 add a circle with finish and start the spinner 1/2 later in 00:12:862
  4. 00:36:771 remove this circle is not following nothing or almost inaudible in the music
  5. 00:46:604 (1,2,3) - maybe use a repeat slider instead?
  6. 01:29:353 same as Liar
Easy:

  1. Hitsounds suggestion in Liar may apply here as well
  2. 00:01:462 objects are inaudible at 10% volume, up it to 40% atleast
  3. 01:29:353 same as Liar

    call me back after you reply to this
Topic Starter
[General]
00:01:462 - volume changed to 30%
00:45:270 - added clap
00:47:270 - ^
01:29:353 - volume changed to 30%
[LIAR]
everything are fixed at general
00:07:862 - added NC
00:08:662 - removed NC
00:09:462 - added
00:10:262 - removed
00:11:062 - added
00:19:437 (4,5,6) - snapped to 1/4 and fix distance too
00:20:382 (2,3,4) - :3
00:23:437 (2,3,4) - stack with (5), and fix some distance
00:24:215 - deleted
00:59:603 - removed
01:04:269 - ^
[Hard]
everything are fixed at general
changed to AR 7.5
00:14:662 - extended
00:21:271 (4,6) - fixed stack and automatically the blanket also fixed
00:43:604 (3,4,1) - moved
00:56:936 - moved
[Normal]
everything are fixed at general
00:12:662 - added circle with finish and extend spinner (also fix pattern there)
00:36:771 - removed
00:46:604 (1,2,3) - changed
[Easy]
everything are fixed at general

updated!
Hi o3o/

General 6t6a34

  1. Please add the White Fox to tag. This is a animation of the publisher.
  2. This song hasn't unique or harsh sound. I think it is soft song. so I recommend add muted sliderslide on. http://puu.sh/czS5D/eff7543ce6.wav

Easy 3c1s6b

  1. 00:07:862 (1) - What about makes more gentle curve? it is a little tricky. like this? http://osu-ppy-sh.tvgratuite.org/ss/2196301
  2. 01:25:603 (3) - Turn down volume the slider's end? it is not fit song's end.

Normal 6g3l6m

  1. 00:34:937 (3) - What about change just 2 circle? drum sound are outstanding.
  2. 00:36:937 (2,3) - Following vocals? http://puu.sh/czSOI/dc48211230.jpg
  3. 00:50:270 (5) - wow.. good

Hard 575l21

  1. 00:12:862 (1) - Sound has is gradually raised, so what about try to gradually raise volume here?
  2. 00:23:437 (2) - Not 1/2 tempo, but 1/3. 00:23:493 put this place is right. if you dunno where to place, just stack is fine.
  3. 00:24:104 (4) - ^ same.
  4. 00:30:160 (4) - Not 1/3 tempo, but 1/2 lol. right place is 00:30:937 here.
  5. 00:44:270 (1) - Why distance suddenly down? it is strange.
  6. 01:01:103 (2,3,4) - You followed vocals almost. so I recommend this rhythm. http://puu.sh/czSbI/4b85aee63d.jpg
  7. 01:29:353 (3) - Volume down is not here, but 01:29:603 here. and add deceleration here is suitable.

LIAR 5z1q64

  1. Overall, NC seems strange. If you want please tell me 1:1 pm. I can assist NC pattern.
  2. 00:12:862 (1) - Same as Hard.
  3. 00:24:215 (6) - I'm confident this is over-mapping. how about to erase this note? 00:19:549 (5) - this is okay. followed vocals well.
  4. 01:01:269 (5,6) - Rhythm is a little strange. I recommend this. http://puu.sh/czKcq/1b9fd3c317.jpg
  5. 01:04:019 - Add 1 circle?
  6. 01:17:436 (4,5,1) - Just I want to say it seems most notes are followed vocal. so I recommend this rhythm. http://puu.sh/czKoc/3213b790a2.jpg
  7. 01:29:353 (4) - Same as Hard.
The difficulty's arrangement is so nice. Good luck ;)
Topic Starter

scanter wrote: 476h6t

Hi o3o/ \owo hi

General 6t6a34

  1. Please add the White Fox to tag. This is a animation of the publisher. added, and added Square Enix too
  2. This song hasn't unique or harsh sound. I think it is soft song. so I recommend add muted sliderslide on. http://puu.sh/czS5D/eff7543ce6.wav because some people suggested this too, then I'll add it

Easy 3c1s6b

  1. 00:07:862 (1) - What about makes more gentle curve? it is a little tricky. like this? http://osu-ppy-sh.tvgratuite.org/ss/2196301 I love this spiky slider lol
  2. 01:25:603 (3) - Turn down volume the slider's end? it is not fit song's end. if I decrease the sound again it will not be hearable

Normal 6g3l6m

  1. 00:34:937 (3) - What about change just 2 circle? drum sound are outstanding. this one I want to preserve slider
  2. 00:36:937 (2,3) - Following vocals? http://puu.sh/czSOI/dc48211230.jpg ok, changed to that
  3. 00:50:270 (5) - wow.. good :3

Hard 575l21

  1. 00:12:862 (1) - Sound has is gradually raised, so what about try to gradually raise volume here? it will be too loud on the spinner end
  2. 00:23:437 (2) - Not 1/2 tempo, but 1/3. 00:23:493 put this place is right. if you dunno where to place, just stack is fine. moved and fixed the distances
  3. 00:24:104 (4) - ^ same. ^ same
  4. 00:30:160 (4) - Not 1/3 tempo, but 1/2 lol. right place is 00:30:937 here. lol I am so confused with this being brought up like 1/3 then 1/6 then 1/3 again and now back to 1/6. changed anyway
  5. 00:44:270 (1) - Why distance suddenly down? it is strange. 2.0 focusing on violin there, after that going back to normal distance
  6. 01:01:103 (2,3,4) - You followed vocals almost. so I recommend this rhythm. http://puu.sh/czSbI/4b85aee63d.jpg ok changed
  7. 01:29:353 (3) - Volume down is not here, but 01:29:603 here. and add deceleration here is suitable. moved all green line on every diff, and about the deceleration I think its ok like this, because accelerating it too is also suitable, so I prefer a constant one rather than making them decel or accel

LIAR 5z1q64

  1. Overall, NC seems strange. If you want please tell me 1:1 pm. I can assist NC pattern.
  2. 00:12:862 (1) - Same as Hard. same
  3. 00:24:215 (6) - I'm confident this is over-mapping. how about to erase this note? 00:19:549 (5) - this is okay. followed vocals well. deleted on previous mod
  4. 01:01:269 (5,6) - Rhythm is a little strange. I recommend this. http://puu.sh/czKcq/1b9fd3c317.jpg changed
  5. 01:04:019 - Add 1 circle? ok, and changed pattern too for easy play
  6. 01:17:436 (4,5,1) - Just I want to say it seems most notes are followed vocal. so I recommend this rhythm. http://puu.sh/czKoc/3213b790a2.jpg this one its ok as it is
  7. 01:29:353 (4) - Same as Hard. same
The difficulty's arrangement is so nice. Good luck ;) thanks for mod!
updated!

edit: another update on NC stuffs via PM with scanter

pishifat wrote: 641v53

not really sure why 00:19:493 (4) - is on the 1/3 tick

Setsurei wrote: 4q164h

00:19:493 (4) - if I put it on the red tick, the sound is too early

Natsu wrote: 1f6re

00:19:437 (4,5,6) - this should be snapped in 1/4

Setsurei wrote: 4q164h

00:19:437 (4,5,6) - snapped to 1/4 and fix distance too
maybe i should start typing in pink. it seems more effective
Topic Starter

pishifat wrote: 641v53

pishifat wrote: 641v53

not really sure why 00:19:493 (4) - is on the 1/3 tick

Setsurei wrote: 4q164h

00:19:493 (4) - if I put it on the red tick, the sound is too early

Natsu wrote: 1f6re

00:19:437 (4,5,6) - this should be snapped in 1/4

Setsurei wrote: 4q164h

00:19:437 (4,5,6) - snapped to 1/4 and fix distance too
maybe i should start typing in pink. it seems more effective
lol, I think red is better (usually a warning is with bright firing color)
also your way of using the words
"not really sure" and "should"

definitely "should" has a higher power
last things :3

General:

  1. looking for metadata, I found this: http://www.mayamarika.com/artist/mayama ... /DFCL-2098
  2. Liar Mask anime size
Liar:

  1. 00:19:437 (4,5,6) - use a repeat slider instead? since I'm not a fan of having 1/6 and 1/4 beats at the same section, mainly cuz is really confused to play
Hard:

  1. 00:23:493 this one should be snapped in 00:23:437 like you did on liar, also make more sense with the music, the vocal is not really clear at this part tho, so is better if you follow the instruments
  2. 00:30:271 - after some testing and opinions, this slider is really hard to read for a hard diff, mmm try 0.50 sv? the one at insane is fine, but this one is a combo breaker tho :(
Normal:

  1. 00:13:862 will be nice if you reduce volume at spinner end
Topic Starter
fixed everything!

clearing some doubts and discussed via IRC about parts that are quite ambiguous, changed as discussed

updated the objects!

-- waiting for metadata checks, because the title itself is ambiguous with anime vers.
go rank ! <3
(ノ゚ω゚)ノ
Topic Starter
confirmed with Satellite, the correct title is based on the album:
http://www.mayamarika.com/artist/mayama ... /DFCL-2098
  • 1. Liar Mask
    2. 蜃気楼
    3. Liar Mask anime size
    4. Liar Mask instrumental
its weird though, changed..

also:
  1. changed the LIAR diff to Liar because it was before caps-ed title, back to normal
  2. removed TV Size from tags
All seems good to me :)
Topic Starter

Natsu wrote: 1f6re

All seems good to me :)
YAY! thanks Natsu (:
anime size after song's name just, weird... even it's the real song's name, I'd change it to Mayama Rika - Liar Mask -anime size- or Mayama Rika - Liar Mask (anime size)
I don't know why rules nowadays is suck

also why delete TV Size from Tags? It's still a TV Size beatmap anyway (since it's an opening song for anime)

for diff name, LIAR is far moooooore better than Liar, imho

wendao wrote: 56f6j

anime size after song's name just, weird... even it's the real song's name, I'd change it to Mayama Rika - Liar Mask -anime size- or Mayama Rika - Liar Mask (anime size)
I don't know why rules nowadays is suck

also why delete TV Size from Tags? It's still a TV Size beatmap anyway (since it's an opening song for anime)

for diff name, LIAR is far moooooore better than Liar, imho
1 - well that's is the correct tittle of the song
2 - about the tag, I think it is useless, also there is already an ¨anime size¨ in the song name
3- Setsurei told me tht he was using LIAR cuz the previous tittle was in caps

Natsu wrote: 1f6re

1 - well that's is the correct tittle of the song
2 - about the tag, I think it is useless, also there is already an ¨anime size¨ in the song name
3- Setsurei told me tht he was using LIAR cuz the previous tittle was in caps
1. but still, it's weird
2. only to make consistency with old beatmap / new beatmap with TV Size on tags
3. Liar looks so soft, vice versa

wendao wrote: 56f6j

1. but still, it's weird
2. only to make consistency with old beatmap / new beatmap with TV Size on tags
3. Liar looks so soft, vice versa
1. rule. and need further--
2. --metadata check
3. mapper's preference

1133rd post. epic number of my post always placed on this thread lol

Senritsu wrote: 695x66

1. rule. and need further--
2. --metadata check
3. mapper's preference

1133rd post. epic number of my post always placed on this thread lol
1. Of course you Need and nEed and neEd and neeD and NEED RULES?

2. I really suggested this one

3. it's my honest opinion, just sayin'
Ranked this map, Setsurei or i kill you~
o gitu ya
1. bcs rules are made to be obeyed. welp pls masa ganti" title sesuka hati. gw juga gaada masalah sama titlenya, tunggu --
2. --metadata check dari yang berwenang aja ``/
3. this is solved then.

wendao wrote: 56f6j

o gitu ya
hello, mod as requested. also this is my first time modding a bubbled maps. feels like a BAT. lol

[General]
I agree with wendao. I think 'TV size' is needed. it is more common than anime size. yes, it helps a lot for people who searching for tv size map. also, this map might be ignored at some time just because they (players) don't add 'anime' while searching.
[Easy]
  1. 00:20:271 (1) - ugly slider. where does your creativity run to? I expected more things like 00:22:937 (3) - or 00:12:662 (3) - both are good slider. here's my suggestion (click spoilerbox below). having a 'L' slider looks good and there's 'Liar' diff so I think this will fit.
  2. 00:44:270 (1,2,3,4,5) - here's a pattern suggestion.
nice slider pattern here.
[Normal]
  1. 00:08:662 (2,3) - just my preference, these slider does not look good. however I don't know how it should be, sorry. would you change this?
  2. 00:25:604 (1) - I think it's better to copy 00:24:271 (4) - instead of making a new one. some symmetry doesn't hurt I suppose. here's a pattern suggestion if you change this *ignore DS when placing 00:25:271 (1) - just copy-paste and flip horizontally. (3) is placed under 00:24:271 (4) - and 00:26:937 (4) stacked with 00:27:604 (5)
  3. 01:22:269 - maybe add 3/2 slider here? feels too empty here.
[Hard]
  1. 00:18:937 (3) - hmm...I don't like this slider and the flow tbh. how about this?
  2. 00:23:437 (2,3) - oh, you broke it. please stay with 00:21:493 (5,6) rhythm. make it all same on this part. the vocal was not 00:23:437 (2) - btw. it's here 00:23:493 - check it by using 25% playback.
  3. 00:37:271 (2) - I would flip horizontal this slider (ctrl + h). I think you use too much uh...what should I say? circular flow to the center maybe. I hope you understand.
  4. 00:59:103 (4) - uh..change this to 2 notes maybe? plays better that way imo
  5. 00:59:936 (6) - this doesn't have to be that far I think. it causes inconsistency with previous pattern. I mean this pattern 00:56:103 (5,6) . here's my suggestion
  6. 01:04:936 (1) - ctrl + g? fits better with current pace and move (3) to x:220 y:72 if you applied that.
  7. 01:19:103 (1,2,3) - why sudden jump? I don't think this is appropriate. try this. it should be better, perhaps
  8. 01:20:603 (2,3) - use 1.00x DS here.
  9. 01:22:103 (3,4,5,6) - not appropriate because you use normal spacing here 01:21:603 (1,2) - and now there's a sudden jump. I missed some notes here. you may doing fine but not with the other player, especially with those whose skill is still not good enough to play insane map. if you want to set a jump, you should make something noticeable before but these 01:19:103 (1,2) - won't do. some jumping slider should be good for it. another note, if you keep this I think reading this slider 01:23:436 (1) - would be hard because after a sudden jump there is normal spacing here. the player already carried away with jumping pattern and you broke it xD. no, I am serious here.
  10. 01:24:436 (5,1,2,3,4) - here too ^ it's quite confusing to play. it's not fun tbh at least for me. the rest is fine.
[Liar]
  1. 00:56:103 (5) - I would ctrl + g this. feels more natural
  2. 01:08:436 (2,3) - ^
well, that's all on Liar difficulty.

[]
conclusion, your easy diff is definitely the best for me. I don't like hard diff tbh.
good luck with rank. I hope my mods help. be sure to reply this. :)

I am sorry if I may be rude when giving suggestion or there are some mistake on my mod. I didn't mean to.

popped bubble pls /me runs
Topic Starter
[General]
added 'TV' since some are complaining, didn't add 'size' because it is there on title
[Easy]
00:20:271 (1) - changed to something else, because I still want it to be blanket with the next one
00:44:270 (1,2,3,4,5) - eventhough 00:44:270 (1,2,3) - has a nice blanket idea, but its a cramped area. 00:47:270 (4,5) - I disagree on this too for stacking, I've been avoiding HC stacks for Easy diff
[Normal]
00:08:662 (2,3) - lol actually this kind of slider is the nicest of all other short slider (I love linears), a bent looks artistic
00:25:604 (1) - the idea of symmetry is good, but when I tried to do that, 00:26:271 (2) - flow was weird with 00:25:604 (1) - , and my purpose of making that kind of slider is to stack their tails 00:24:271 (4,2) -
01:22:269 - recovery problem here (Hard may ignore a bit, but not on the easier diffs like Easy and Normal) - t/241019
[Hard]
00:18:937 (3) - I love the edgy D:
00:23:437 (2,3) - the instrument is far more stronger here, so I let this 1/6 instead of 1/3
00:37:271 (2) - you'll break my flow lol
00:59:103 (4) - if I change it to 2 HCs, the play will be harder (it was before like that)
00:59:936 (6) - wait, you pointed on 2 different pattern, on 59 and on 56, as for 59: when I move them back to the original DS 1.0, the feel of play there seems off because the vocal did a strong ... well idk what it is called.
01:04:936 (1) - this one feels harder
01:19:103 (1,2,3) - a strong beat was there so I made them far
01:20:603 (2,3) - same reason as above
01:22:103 (3,4,5,6) - changed
01:24:436 (5,1,2,3,4) - this one is ok imo.. because 01:24:103 (3,4,5) - has higher jump and they're ready
[Liar]
00:56:103 (5) - I prefer this to be upward, because of the vocal
01:08:436 (2,3) - ok

thanks for mod! - updated
you didn't change too much, so everything seems fine to me. Rebubbled
Topic Starter

Natsu wrote: 1f6re

you didn't change too much, so everything seems fine to me. Rebubbled
yay, thanks again Natsu
>TV

AKAWKAWKKAWKAWKAWAWKKW

wendao wrote: 56f6j

>TV

AKAWKAWKKAWKAWKAWAWKKW
cmon xD ¨size is already in the song tittle, is totally unnecesary xD
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