Sign In To Proceed 2z1z44

Don't have an ? 5p1p6t

osu! to create your own !
forum

posted
Total Posts
24
Topic Starter
This beatmap was submitted using in-game submission on Monday, August 26, 2013 at 9:57:46 PM

Artist: MuryokuP feat. nano & Vin
Title: PONPONPON
Tags: Kyary Pamyu Pamyu MuryokuP vin nano PON PONPON
BPM: 150
Filesize: 5409kb
Play Time: 02:46
Difficulties Available:
  1. Easy (1.72 stars, 121 notes)
  2. HabiHolic's Insane (4.99 stars, 413 notes)
  3. Hard (4.76 stars, 371 notes)
  4. Normal (3.39 stars, 187 notes)
  5. POOOON (5 stars, 524 notes)
: MuryokuP feat. nano & Vin - PONPONPON
Information: Scores/Beatmap Listing
---------------
PLEASE RE- IF BEFORE 24/8/2013 --
- Done!
- Done!
- Done!*
- Done!
*- difficulity needs some modding.
**- Hyper difficulity needs lots of modding.
Many Thanks to HabiHolic for his GD <3

~For future mods, Please check the following points for HabiHolic's Insane. I feel they are wrong and arrhythmical:

SPOILER
- 00:17:878 (4) - ??
- 00:25:678 (2,3,4,5) - 1/3 BS. Can't use a stream here to distinguish it from 1/4. Two 1/3 repeating sliders perhaps
- 01:19:678 (7,8,9) / 01:26:078 (7,8,9) - - Should be moved forward to the blue tick! and Move the pattern with a new combo??!
- 01:20:578 (2,3,4,5) / 01:26:878 (2,3,4,5) - ^
- 01:21:078 (1,2,3) / 01:27:478 (1,2,3) - Will needed to be changed according to the pattern in the previous point. A stream?!
- 01:21:478 (4) / 01:27:878 (4) - Slider should be moved to blue tick, hence it should be re-sized
- 01:22:078 (1) / 01:28:478 (1) - Should be removed.
- 01:22:878 (5) / 01:29:278 (5) - 1/3 BS??!
- 01:42:878 (11) - Break after this note till 01:46:078 (1) ??

Recent Modders:
- zorefire
- CrazyErrorMan
- Kyx
- -Bakari- (Honor of the longest mod posted :P)
- emmy
- alvinheriadi
- pimpG
- CDFA
Replies Colors:
Red-- I disagree with the change. No reason has been mentioned. I don't see why.
Dark Orange-- I disagree with the change yet I can understand the modders opinion/POV.
Purple-- Major changes. Will mention what.
Blue -- Still working on it.
Black -- Neutral comments.
Green -- Done! Thanks for your mod :)
From queue
[Easy]
  1. 00:51:678 (4) - maybe like this?
  2. 02:34:078 (5) - maybe?
    [Normal]
  3. 00:56:278 (5,6,7) - do something different.
  4. 01:32:678 (5,6,7) - off-beat move the first note to the white line and the rest 1 note back.
    [Hard]
    Ok you need to consider revising this diff and looking at the way you mapped some notes are over each other and is hard to read.
  5. For example 00:36:478 (3,4,5)
    Kinda like revise this difficulty and try to make it look neater.
    over all it's rankable in my thought's idk about others though get some more modds :D.
All I heard here 01:17:278 was le POOOOOOON lmfao this is so funny xD!
Topic Starter

zorefire wrote: p2og

From queue
[Easy]
  1. 00:51:678 (4) - maybe like this? This was very helpful.
  2. 02:34:078 (5) - maybe? I decided to go with this. Thanks :)
    [Normal]
  3. 00:56:278 (5,6,7) - do something different.Done!
  4. 01:32:678 (5,6,7) - off-beat move the first note to the white line and the rest 1 note back. Yup.. Done!
    [Hard] This has been edited to become <Insane>
    Ok you need to consider revising this diff and looking at the way you mapped some notes are over each other and is hard to read.
  5. For example 00:36:478 (3,4,5) . Done!
    Kinda like revise this difficulty and try to make it look neater. Did my best with shapes!
    over all it's rankable in my thought's idk about others though get some more modds :D.
All I heard here 01:17:278 was le POOOOOOON lmfao this is so funny xD!
Thanks for your mod :)
2nd modd
[New Hard]
please use 1.2 spacing
00:20:078 (2) - make it lay on top of 00:19:078 (10) perfectly
00:30:878 (6) - new combo
00:34:078 (8) - new combo
00:42:678 (3,4) - - make it like this
00:46:078 (5,6,7,8,9,10) - too confusing do something different
00:52:378 (2,3,4) - spacing is too far from 00:51:678 (1) - move a tiny bit closer
00:52:378 (2,3,4) - you might need to do something different
00:53:278 (1,2,3) - hard to get all 300 seems off beat
00:54:078 (4,5,6,1,2) - too tricky revamp this
00:58:278 (1) - too much of this try a slider pattern for some of these
01:17:278 - please add hit sounds
01:28:578 (4,5) - do something different maybe slider
01:29:378 (1,2) - too much
01:32:678 (9,10,11) - off beat notes
01:32:478 - something would sound better here
01:33:378 (1,2,3) - do something different
02:20:478 (6,7) - do something different
02:33:278 (10,11) - no :/ something different
02:33:578 (12) - something different
if your gunu triple at least put them this close
Tip's:
  1. Circle size 3 would be best for this diff :/
  2. The notes are scattered around too much and are sloppy
  3. To many circles need more sliders
  4. Recheck the combo's
==Normal==
Thoughts that come to mind.
01:17:278 - 01:36:278
I think that the part between these points need to be redone.
The sliders are small but take a good amount of time to finish them.
If I changed it, I would have made the sliders look longer by distance and removed the circles between the points.
Topic Starter

zorefire wrote: p2og

2nd modd
[New Hard]
please use 1.2 spacing
00:20:078 (2) - make it lay on top of 00:19:078 (10) perfectly - mmm.. OK!
00:30:878 (6) - new combo - So the chorus will be 8 parts instead of 4 now? NP!
00:34:078 (8) - new combo - Same as above!
00:42:678 (3,4) - - make it like this - With Distance snapping that is not possible unless the beats are closer Like (White-Blue-Red) not (White-Red-White)
00:46:078 (5,6,7,8,9,10) - too confusing do something different - I thought that too. I just got the idea from another ranked map.
00:52:378 (2,3,4) - spacing is too far from 00:51:678 (1) - move a tiny bit closer - It was a spacing issue. Moved from 1.4x to 1.2x
00:52:378 (2,3,4) - you might need to do something different - OK!
00:53:278 (1,2,3) - hard to get all 300 seems off beat - Make it easier?!
00:54:078 (4,5,6,1,2) - too tricky revamp this - make it Easier? Changed it but I can ace it every time 300s with ease!
00:58:278 (1) - too much of this try a slider pattern for some of these - Semi-Blanket Maybe?
01:17:278 - please add hit sounds - :cry: Hit sounds that match the guitar (Bass hits) are there.. Too low? Or do you mean "Drum sound"? The rhythm is matching the guitar riffs. Raised from 60% to 80% volume.
01:28:578 (4,5) - do something different maybe slider. Two notes changes with a slider. OK!
01:29:378 (1,2) - too much.. How is too much? Mapping the dubstep sound??! - Changed anyway!
01:32:678 (9,10,11) - off beat notes - Changed!
01:32:478 - something would sound better here ..Tried to offset a little bit!
01:33:378 (1,2,3) - do something different - OK!
02:20:478 (6,7) - do something different -OK again!
02:33:278 (10,11) - no :/ something different - NO :( again!
02:33:578 (12) - something different - You are so mean :( ..jking :D
if your gunu triple at least put them this close
Tip's:
  1. Circle size 3 would be best for this diff :/ - 3 is big for a diff.
  2. The notes are scattered around too much and are sloppy - Distance spacing was the problem
  3. To many circles need more sliders . Tried as much as I could
  4. Recheck the combo's. OK. Done!
Thanks again for the mod :3

CrazyErrorMan wrote: 3z4021

==Normal==
Thoughts that come to mind.
01:17:278 - 01:36:278
I think that the part between these points need to be redone.
The sliders are small but take a good amount of time to finish them.
If I changed it, I would have made the sliders look longer by distance and removed the circles between the points.

They seem fine to me. I am trying to make the missing notes with the song appear through doubling the ticks.
Hello,
Random Mod~ Cuz of Boredom
I'm not an Experienced modder so don't expect much.

[General]
• According to the Ranking Criteria, Osu Mp3 files up for ranking must have 128 -192 Kbps (Image)
- I took the time to encode it for you: http://puu.sh/3QZ2A.mp3
• You have Inconsistency in your combo colors.
- Keep the Combo Colors the same for every difficulty.
• It Is recommended to use Distance Snap
- Difficulties like Easy and Normal Require Distance snap since newer players play on consistency.
• Your Kiai Times are not synced to together.
- Like Combo Colors, you want to keep these at the same time.



[Easy]
OD: -1
• 00:19:678 (1,2) - Use DS to separate these 2, If you do this continue with all the notes after those all the way to - 00:24:478
They are too close to each other for the spacing you added in between.
• 00:55:278 - Consider Adding a Spinner here, to - 00:57:678
• 00:58:178 (1) - Snap this to the White tick
• 01:20:078 (3,1) - This might confuse newer players
- The way to get around this is to use a slider from the White tick to the Red one.
• 01:20:678 (1,2) - Add some spacing between these 2
• 01:22:078 (3) - Snap the end of this slider to the white tick
• 01:26:478 (3,1) - Same thing as before with the jump from white to blue, Consider adding a slider.
• 01:31:978 (3) - Move this slider back 1 tick.
• 01:33:678 (1,2,3) - This is an example of the bad Spacing, Consider Using DS for the entire map.
• 01:40:478 - I suggest adding a note here, and here - 01:42:078
- To keep the map fun.
• 01:43:078 - This break is too long. End it here - 01:55:678 - and continue mapping from there.
• 02:32:878 (3,4) - Make this part like this maybe? - Click Here
• 02:38:078 - Add a Spinner or Notes here.

[Normal]
• 00:31:678 (4,1) - Unstack these 2.
- Have Sliders on top of sliders is not pleasing to newer players.
• 00:50:878 (4,1,2,3,4,1,2,3,4) - Move all these notes away from each other, too close to stacked.
• 00:57:278 (4,2) - Stacking Sliders no no, do this maybe? - Click Here
• 00:58:278 (1) - Remove 1 Repeat from this Slider
• 00:59:778 (1) - Move this Slider to the Red tick and Remove 2 Repeats
• 00:59:878 - Maybe do this? Click Here
• 01:19:578 - Snap this to the white tick.
• 01:22:778 - Move this Slider end to the red tick.
• 01:25:978 - Stack to white tick.
• 01:28:078 (2,3,4) - Maybe change it to this Click Here
• 01:55:678 - Same as before, Long break needs to be shortened. Start mapping here.
• 02:10:078 - Try adding a long slider here, and continue the pattern to - 02:20:878
• 02:39:578 (9) - Stack to white tick.
• 02:40:678 (1) - I suggest moving this note to the white tick, keeping it as the pattern goes on.

[Hard]
• 00:24:878 (10,11) - I don't feel this is necessary, move note 11 to red tick.
• 00:38:078 (3,4) - Spacing?
• 00:41:078 - Add a not here?
- Makes it go more with the song.
• 00:43:678 - Do the same here, like from - 00:40:478 - to keep a neat pattern going.
• 01:26:178 (6) - Move this slider to red tick, no need to start on blue. It just throws the player off.


[Hyper]
• 00:52:078 (4) - I suggest making this slider end at the white tick.
• 00:52:678 (5) - If you do this, move this note to red tick and remove 1 slider.
• 00:25:278 (7) - NC?
00:27:749 (7) - ^
00:30:878 (6) - ^
00:34:078 (6) - ^
00:37:278 (5) - ^
00:40:478 (6) - You get the point.
- In Harder Difficulties the combos don't have to go on for so long. It's not about making a new one at every downbeat, it's about making a new one when the notes shift placement which usually happens at down beats and up beats.




Not much to say about this Difficulty, I'm not too fully sure on how to fix Insane maps since they are to most freely Diff there is.
All I can say is you can use some more spacing between each note. I hope someone else can touch on the Insane Diff because I don't have many ideas xD


Overall you have some parts are mapped really well and then just go into messiness. Try keeping patterns a lot more in lower diffs and
USE DISTANCE SNAP, it's so useful! Also don't Stack in easy/normals unless necessary (which usually doesn't happen).

I hope I helped and if you have any questions feel free to me via PM or Ingame
I'm online most of the time. ^.^

Good Luck~

EDIT: Updated Mod 8/1/2013 - 3:13am
Topic Starter

Kyx wrote: 485m7

Hello,
Random Mod~ Cuz of Boredom
I'm not an Experienced modder so don't expect much.

[General]
• According to the Ranking Criteria, Osu Mp3 files up for ranking must have 128 -192 Kbps (Image) - Just Temporary. Waiting for Alvin's mod
- I took the time to encode it for you: http://puu.sh/3QZ2A.mp3
• You have Inconsistency in your combo colors.
- Keep the Combo Colors the same for every difficulty.
• It Is recommended to use Distance Snap
- Difficulties like Easy and Normal Require Distance snap since newer players play on consistency.
• Your Kiai Times are not synced to together.
- Like Combo Colors, you want to keep these at the same time.



[Easy]
OD: -1
• 00:19:678 (1,2) - Use DS to separate these 2, If you do this continue with all the notes after those all the way to - 00:24:478 -
They are too close to each other for the spacing you added in between.
• 00:55:278 - Consider Adding a Spinner here, to - 00:57:678 - Done but only to 00:57:278. 00:57:678 doesn't sound right!
• 00:58:178 (1) - Snap this to the White tick - uhh. OK!
• 01:20:078 (3,1) - This might confuse newer players - Perhaps it does, but it won't sound right at all. I am following the guitar riffs here!
- The way to get around this is to use a slider from the White tick to the Red one.
• 01:20:678 (1,2) - Add some spacing between these 2 - DS ??!
• 01:22:078 (3) - Snap the end of this slider to the white tick - Done
• 01:26:478 (3,1) - Same thing as before with the jump from white to blue, Consider adding a slider. - KK!
• 01:31:978 (3) - Move this slider back 1 tick. - How did I miss that? Easy is too hard to map! lol
• 01:33:678 (1,2,3) - This is an example of the bad Spacing, Consider Using DS for the entire map. - I used DS but seems too close to each other?!
• 01:40:478 - I suggest adding a note here, and here - 01:42:078 - Added a slider from 3 to 4
- To keep the map fun.
• 01:43:078 - This break is too long. End it here - 01:55:678 - and continue mapping from there.- Want to keep it simple as possible!
• 02:32:878 (3,4) - Make this part like this maybe? - Click Here- Done my own way!
• 02:38:078 - Add a Spinner or Notes here. - OK!

[Normal]
• 00:31:678 (4,1) - Unstack these 2. - Done!
- Have Sliders on top of sliders is not pleasing to newer players.
• 00:50:878 (4,1,2,3,4,1,2,3,4) - Move all these notes away from each other, too close to stacked. OK!
• 00:57:278 (4,2) - Stacking Sliders no no, do this maybe? - Click Here
• 00:58:278 (1) - Remove 1 Repeat from this Slider - made it much simplier!
• 00:59:778 (1) - Move this Slider to the Red tick and Remove 2 Repeats - Simpler!
• 00:59:878 - Maybe do this? Click Here - Changed all of it!
• 01:19:578 - Snap this to the white tick. - Slow stuff is annoying
• 01:22:778 - Move this Slider end to the red tick. - Same complaint as above!
• 01:25:978 - Stack to white tick.- Again :(
• 01:28:078 (2,3,4) - Maybe change it to this Click Here - Removed the dubstep noise mapping. Replace with guitar riff mapping! Seems confusing.. Sigh!!

• 01:55:678 - Same as before, Long break needs to be shortened. Start mapping here. - Long Slider !
• 02:10:078 - Try adding a long slider here, and continue the pattern to - 02:20:878 - Nice one!
• 02:39:578 (9) - Stack to white tick. - OK!
• 02:40:678 (1) - I suggest moving this note to the white tick, keeping it as the pattern goes on. - Yup!

[Hard]
• 00:24:878 (10,11) - I don't feel this is necessary, move note 11 to red tick. - Dubstep mapping again?
• 00:38:078 (3,4) - Spacing? - A bit of it yup!
• 00:41:078 - Add a not here? I don'f feel it at all!
- Makes it go more with the song.
• 00:43:678 - Do the same here, like from - 00:40:478 - to keep a neat pattern going. - Worked on it
• 01:26:178 (6) - Move this slider to red tick, no need to start on blue. It just throws the player off. - Moving it will not sync with the guitar sound!


[Hyper]
• 00:52:078 (4) - I suggest making this slider end at the white tick. - OK
• 00:52:678 (5) - If you do this, move this note to red tick and remove 1 slider. OK
• 00:25:278 (7) - NC? OK
00:27:749 (7) - ^
00:30:878 (6) - ^
00:34:078 (6) - ^
00:37:278 (5) - ^
00:40:478 (6) - You get the point. OK
- In Harder Difficulties the combos don't have to go on for so long. It's not about making a new one at every downbeat, it's about making a new one when the notes shift placement which usually happens at down beats and up beats.




Not much to say about this Difficulty, I'm not too fully sure on how to fix Insane maps since they are to most freely Diff there is.
All I can say is you can use some more spacing between each note. I hope someone else can touch on the Insane Diff because I don't have many ideas xD


Overall you have some parts are mapped really well and then just go into messiness. Try keeping patterns a lot more in lower diffs and
USE DISTANCE SNAP, it's so useful! Also don't Stack in easy/normals unless necessary (which usually doesn't happen).

I hope I helped and if you have any questions feel free to me via PM or Ingame
I'm online most of the time. ^.^

Good Luck~

EDIT: Updated Mod 8/1/2013 - 3:13am
Yo.

[General]
01:23:278 - weirdest PONPON I've ever heard. Seriously o_o
  1. Just saying, that encoding current mp3 won't help you to improve qality of the audio. I strongly recommend you to look for a new mp3!
  2. According to rules your kiais and combo colours shoulb cnsistent through all diffs. (Guest diffs are exception, but you have no any)
  3. I think that you shuld remove unused file (comboburst-0_2.png). There's no need to keep it here!
  4. Remove rock and japanese from tags since they will be added by a BAT-member. le picture
  5. Try to find 1024x768 BG. It's recommended size for background pictures.
  6. Disable letterboxes during breaks. Video will conflict with letterboxes. :<
[Easy]
Making Easy diffs for such songs is hard, but this one is pretty good.
  1. Try to avoid using slowdowns on the easiest diff. i think that beginners don't really understand how it works, so you should be gentle with them. :)
    Note: if you still want to keep slowdowns, use x0.75 velocity ultiplier to make velocity changes softer.
  2. Try to use ApproachRate3 and Overall Diff 2. It will make diff more playable and understandable for beginners! Also, reduce HP Drain by one tick. Your rhythm is pretty hard, so reducing HP is a good idea to make diff more playable.
  3. 00:11:144 (1) - I think it's should be snapped on white ticks. At least you snapped spinners n white ticks in [Normal], [Hard] and [Hyper].
    Note: finish spinner a bit earlier. So, beginners will have more time to get ready for next hitobject. example
  4. 00:13:278 (1,2,1,2,1) - try to be more creative here. loooong straight sliders are boring for players, don't you think so? Try to make something interesting, for example you can create awesome circular sliders! example
  5. 00:19:278 (2,2) - note on 00:20:478 (2) is too close to previous (2). So, beginners may mistakenly hit the wrong circle. Can you try to move it somewhere else to solve this problem?
    Note: kinda similar thing happens to 00:23:678 (6,7) - tail of (7) is too close, so bginners may hit it. And 00:48:478 (1,2) - 01:39:678 (1,3) - same again.
  6. 00:28:078 (3,1) - nazi - this overlap is visible even during testplay. It's not a big deal, but I'd recommend you to avoid such things.
  7. 00:51:278 (3,1) - whoops, I think that this jump is unnecessary here. Beginers are unable to read/play/understand jumps, so we should avoid using jumps.
  8. 00:58:078 (1,2) - minor spacing mistakes. It's not a big problem, but it's better to fix it and keep spacing consistent!
  9. 01:17:278 (1,2,3,1,2,3,1,2,3,1,2,3) - spacing is inconsistent here. So, it's too hard to read your rhythm. Try to fix spacing here!
  10. 01:28:478 (3) - I think it's should be smapped on white ticks. (both beginning and end). So, rhythm will be simple and consistent + it fits with music.
  11. 01:26:378 (3,1) - 1/4 beats on [Easy] diff. I think you did something and it is a mistake. Please fix it because 1/4 beats are too difficult for beginners!
  12. 02:08:478 (1,1) - nazi - oh, maaan! There's a feaure to create circular sliders like these two. You need to place just three points to get a cute slider. see? :)
  13. 02:29:678 (3,1) - kinda the same as already mebtioned - (1) is too close, so beginners may hit it without even looking at (4). it's a bit confusing, so I'd move it somewhere else!

    Pretty good!
[Normal]
  1. Some patterns are a bit overlapped. To solve this problem you can use Approach Rate 5. It's ok for a [Normal] diff and fits with slider velocity pretty good.
  2. Since it's just a [Normal], you should be careful with slowdowns here. Personally, I think that using x0.75 Velocity multiplier is a good idea for this diff.
  3. 00:19:678 (1,2,3,4,5,1,2,3,4,5,6) - non-stop clicking is really hard for players. try to add some sliders, clicking 11 circles in a row with perfect timing is too hard. :<
  4. 00:24:878 (8) - how about placing a new combo here to warn us about that curvy-tricky shape of this slider. I think it's readable, but it's better to emphasize it.
  5. 00:29:278 (1) - nazi - slider changes its direction too suddenly. Can't you make it look better? I'm sure you can!
  6. 00:38:078 (6) - nazi - how about moving tail of this slider away from (4,5)? It flows a little bit strange, imo. Try my example, instead!
    Note: kinda the same happens to 00:56:478 (3,4). Try the same, too!
  7. 00:41:278 (6,1) - whoops, spacing mistake here. You can make awesome patterns even with Distance Spacing enabled. For example, you can do this pattern
  8. 00:47:678 (6,1) - (1)'s tail is too close to (6)'s tail. Players may mistakenly hit it. For a [Normal] diff it's not a big problem, but it flows a bit strange. THink of a better pattern? I think we can try something like this :)
  9. 00:51:678 (1,1) - too short, players won't be able to notice 2nd, 3rd and 4th reverse-arrow. So, they will not know how many repeats should they do. Try to avoid such sliders in [Normal] diffs, please!
  10. 00:58:478 (1,1,1) - nazi - minor spacing mistakes. What's more I don't really like overlap 01:01:478 (1,2) - here. USe that awesome feature tomake a cute circular slider!
  11. 01:19:878 (5,1) - one of the HARDEST jumps I've ever seen. Please, tell me that it's a spacing mistake!
    Note: 01:17:278 (1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2) - whole part has weird and inconsistent spacing, try to fix it, please!
  12. 01:30:178 (1) - should be snapped on [revious white tick, I think. It will fit with vocals better and make your rhythm more consistent and intuitive.
  13. 01:39:678 (1,1,2) - some crazy jumps again! You're making a [Normal], not [Insane]! try to avoid ANY jumps, please! I don't mind creativity, but your "creative" patterns should be playable! :)
  14. 01:55:678 (1) - McDonald's ♥. Just tryto place some beats instead of this long slider. Players will be bored of holding that sllider, imo.
  15. 02:35:678 (2,1) - some overlaps are fine, but this one makes (1) unreadable. That's why I'd try to fix this overlap!
  16. 02:39:678 (6,1,1) - spacing mistakes again. :<

    Actually, diff is nice. It looks a little bit mess and spacing should be more consistent. But it's a good diff!
[Hard]
AR4 D:
  1. Approach Rate 7 and Overall Diff/ Hp Drain 6. Please! It's a [Hard] diff, therefore it should be hard! Take a look at already ranked maps, usually they use Approach rate 7 or even 8 for a [Hard] diffs.
  2. 00:24:878 (3,4) - try to make more understandable shapes for these objects. I'm sure that it will improve your flow a lot!
  3. You're overusing Nw Combos a bit. Try to remove NCs (New Combos) from beat like 00:27:678 (1) - 00:30:878 (1) - 00:34:078 (1) - 00:37:278 (1) - and so on. Your combos will be ~7-8 hitobjects long. It will make patterns a bit more understandable!
  4. 01:10:878 (1,2,3,4,1) - reduce their volume a bit, they are too loud, imo. :<
  5. 01:17:278 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3) - this part is really hard tounderstand. there's no any chance to read/guess how many repeats will this or that slider have. Try to keep the same number of repeats for each slidere. What's more, jumps 9and sometimes random spacing) make this part too hard to understand. Try to re-work it a bit!
  6. 01:55:678 (1,1) - nazii - I complain about same things on every diff. this thread!
  7. 02:22:278 (3,4,5,6) - nazi - Honestly, I don't really like the overlap here. How about something different here? example
    Note: oh, and 02:21:278 (1,2) - spacing mistake here. :<
  8. 02:35:278 (5) - you didn't use anything like this before. It looks a littl bit strange and unexpected here. How about making (4) end on 02:35:278 - and removing (5)?
  9. 02:37:678 (1,1) - too early after spinner. Please, remove 02:40:678 (1) - to give players some time to recover!

    Not bad, but needs more work on spacing!

    [Hyper]
    1. Hyper? It's a really weird name for a diff. usually, we use [Hyper] when we map songs from Beatmania. Just rename it to [Insane]!
    2. Try Approach Rte 9, it makes your flow more readable and understandable.
    3. 00:32:078 (5) - have you missed a beat here? Sounds kinda empty without it.
    4. 00:22:878 (1,2,3,4) - are jumps here reasonable? Do they fit with music? Actuall, ALL of these sliders should end on red ticks. What's more those crazy jumps don't really fit here, try to re-work this part, please!.
    5. 00:31:278 (3,4,5) - it's not even jump..it's a spacing mistake! There's no way to read that 1/4 jump, try to avoid such things or at least emphasize them with new combos or something!

      Actually, rhythm here is pretty good. but it needs A LOT of work on spacing. Jumps should reflect music, not randomness!
Really good for your fitsr mapset! Don't give up and get it ranked! Feel free to ask m is something isn't clear or if you want any help!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Have a Star! ~

Good luck!
hi~ from mod queue

Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.


[General]

  1. tags: don't think japanese is required ww
[Hyper]

hitsound stuff
00:21:678 (2) - forget a whistle here?
00:22:878 (1,2,3,4) - nice! i'd try to alternate the volumes for each by 5%
00:26:078 (1) - finish to head
00:29:278 (1) - ^
00:32:478 (1) - ^
00:35:678 (1) - ^
00:38:878 (1) - ^ err...actually, just at the all the bookmarks in the first minute would work
02:08:478 (1) - ^
02:11:678 (1) - ^
02:14:878 (1) - ^
02:18:078 (1) - ^
02:21:278 (1) - ^
02:27:678 (1) - ^
02:30:878 (1) - ^
02:34:878 (4) - ^
02:39:778 (9) - ^
02:46:078 (1) - i wouldn't add a finish at this end, i think the spinner should be quieter to fit with the sudden end more
00:31:578 (4) - this 3/4 slider just doesn't sound well, i think you should just shorten it a little and make it start on the white tick
00:43:878 (2) - make like this for corrected spacing and a little cleaner look
01:10:078 (4) - could you make this symmetrical? it'd look a little better
01:15:678 (1,2,3,4,5,6,7,8,9,10,11,12) - huge spacing for a 150 bpm stream, shape this in a more condensed way
02:39:778 (9,10,11,12) - super hard to read orz, arrange differently please!
cs+1 please!

[Hard]
please raise the ar, most normal difficulties even have ar5. i'd recommend 6 or 7 here.
try to rearrange the patterns so the spacing is a little less difficult
suggest the same hitsounds like in hyper

00:25:478 (4) - i think you should just remove this and repeat (3), it currently plays awkwardly.
01:10:878 (1,2,3,4) - i know these are in the music but i think you could just go with a short break instead.
01:41:278 (1) - nice~

[Normal]
why different combo colours in this than other difficulties?
00:23:278 (5) - nc here, normal difficulties require new combos a lot more often
00:33:278 (2,3,4) - please try to arrange this pattern differently so the notes don't overlap (1), it can overwhelm newer players
01:21:878 - the .50x sv was a good idea here but because of the lack of spacing it creates it easily brings a bunch of notes together which i've seen make newer players panic, i think you could either double the spacing or just remove the sv.
01:34:278 - no note here? it sounds similar to 01:32:478 (5,6,7) -
01:39:678 (1,1) - i don't know how else to do this but the second slider feels like it comes off really sudden. maybe you could rework this a little.
02:30:878 (1) - repeat here and remove 02:31:678 (2) -

[my thoughts] fun song, i really love the second kiai, rhythm was really well done in hyper! call me back if you add an insane~ good luck
Topic Starter
I am still working on the above mods.

Thanks to Kyx, -Bakari- and emmy for their awesome mods :)
Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:11:144 (1) - Detele hitsound, resnap spinner end
  2. 01:21:878 (3) - Delete this?
  3. 01:32:478 (5,6,7) - Hard to read, delete 01:32:678 (6) - please
[Hard]
  1. 00:11:144 (1) - Detele hitsound
  2. 00:24:878 (3) - This slider is ugly
[Insane]
  1. 00:11:278 (1) - Delete hitsound
  2. 02:39:778 (9,10,11,12) - Try this http://puu.sh/3TodW.jpg
Sorry, GD denied.
Topic Starter
MODDING SEQUENCE

-Bakari- wrote: 1r12o

Yo.

[General]
01:23:278 - weirdest PONPON I've ever heard. Seriously o_o √ √ √ √ √ √ .. lol
  1. Just saying, that encoding current mp3 won't help you to improve qality of the audio. I strongly recommend you to look for a new mp3!
  2. According to rules your kiais and combo colours shoulb cnsistent through all diffs. (Guest diffs are exception, but you have no any)
  3. I think that you shuld remove unused file (comboburst-0_2.png). There's no need to keep it here!
  4. Remove rock and japanese from tags since they will be added by a BAT-member. le picture
  5. Try to find 1024x768 BG. It's recommended size for background pictures. √ .. It was just a couple of pixels below 1024 :P
  6. Disable letterboxes during breaks. Video will conflict with letterboxes. :<


[Easy]
Making Easy diffs for such songs is hard, but this one is pretty good.
  1. Try to avoid using slowdowns on the easiest diff. i think that beginners don't really understand how it works, so you should be gentle with them. :)
    Note: if you still want to keep slowdowns, use x0.75 velocity ultiplier to make velocity changes softer.
  2. Try to use ApproachRate3 and Overall Diff 2. It will make diff more playable and understandable for beginners! Also, reduce HP Drain by one tick. Your rhythm is pretty hard, so reducing HP is a good idea to make diff more playable.
  3. 00:11:144 (1) - I think it's should be snapped on white ticks. At least you snapped spinners n white ticks in [Normal], [Hard] and [Hyper].
    Note: finish spinner a bit earlier. So, beginners will have more time to get ready for next hitobject. example
  4. 00:13:278 (1,2,1,2,1) - try to be more creative here. loooong straight sliders are boring for players, don't you think so? Try to make something interesting, for example you can create awesome circular sliders! example
  5. 00:19:278 (2,2) - note on 00:20:478 (2) is too close to previous (2). So, beginners may mistakenly hit the wrong circle. Can you try to move it somewhere else to solve this problem?
    Note: kinda similar thing happens to 00:23:678 (6,7) - tail of (7) is too close, so bginners may hit it. And 00:48:478 (1,2) - 01:39:678 (1,3) - same again.
  6. 00:28:078 (3,1) - nazi - this overlap is visible even during testplay. It's not a big deal, but I'd recommend you to avoid such things.
  7. 00:51:278 (3,1) - whoops, I think that this jump is unnecessary here. Beginers are unable to read/play/understand jumps, so we should avoid using jumps.
  8. 00:58:078 (1,2) - minor spacing mistakes. It's not a big problem, but it's better to fix it and keep spacing consistent!
  9. 01:17:278 (1,2,3,1,2,3,1,2,3,1,2,3) - spacing is inconsistent here. So, it's too hard to read your rhythm. Try to fix spacing here!
  10. 01:28:478 (3) - I think it's should be smapped on white ticks. (both beginning and end). So, rhythm will be simple and consistent + it fits with music.
  11. 01:26:378 (3,1) - 1/4 beats on [Easy] diff. I think you did something and it is a mistake. Please fix it because 1/4 beats are too difficult for beginners!
  12. 02:08:478 (1,1) - nazi - oh, maaan! There's a feaure to create circular sliders like these two. You need to place just three points to get a cute slider. see? :)
  13. 02:29:678 (3,1) - kinda the same as already mebtioned - (1) is too close, so beginners may hit it without even looking at (4). it's a bit confusing, so I'd move it somewhere else!

    Pretty good!


[Normal]
  1. Some patterns are a bit overlapped. To solve this problem you can use Approach Rate 5. It's ok for a [Normal] diff and fits with slider velocity pretty good.
  2. Since it's just a [Normal], you should be careful with slowdowns here. Personally, I think that using x0.75 Velocity multiplier is a good idea for this diff.
  3. 00:19:678 (1,2,3,4,5,1,2,3,4,5,6) - non-stop clicking is really hard for players. try to add some sliders, clicking 11 circles in a row with perfect timing is too hard. :<
  4. 00:24:878 (8) - how about placing a new combo here to warn us about that curvy-tricky shape of this slider. I think it's readable, but it's better to emphasize it.
  5. 00:29:278 (1) - nazi - slider changes its direction too suddenly. Can't you make it look better? I'm sure you can!
  6. 00:38:078 (6) - nazi - how about moving tail of this slider away from (4,5)? It flows a little bit strange, imo. Try my example, instead!
    Note: kinda the same happens to 00:56:478 (3,4). Try the same, too!
  7. 00:41:278 (6,1) - whoops, spacing mistake here. You can make awesome patterns even with Distance Spacing enabled. For example, you can do this pattern
  8. 00:47:678 (6,1) - (1)'s tail is too close to (6)'s tail. Players may mistakenly hit it. For a [Normal] diff it's not a big problem, but it flows a bit strange. THink of a better pattern? I think we can try something like this :)
  9. 00:51:678 (1,1) - too short, players won't be able to notice 2nd, 3rd and 4th reverse-arrow. So, they will not know how many repeats should they do. Try to avoid such sliders in [Normal] diffs, please!
  10. 00:58:478 (1,1,1) - nazi - minor spacing mistakes. What's more I don't really like overlap 01:01:478 (1,2) - here. USe that awesome feature tomake a cute circular slider!
  11. 01:19:878 (5,1) - one of the HARDEST jumps I've ever seen. Please, tell me that it's a spacing mistake!
    Note: 01:17:278 (1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2) - whole part has weird and inconsistent spacing, try to fix it, please!
  12. 01:30:178 (1) - should be snapped on [revious white tick, I think. It will fit with vocals better and make your rhythm more consistent and intuitive.
  13. 01:39:678 (1,1,2) - some crazy jumps again! You're making a [Normal], not [Insane]! try to avoid ANY jumps, please! I don't mind creativity, but your "creative" patterns should be playable! :)
  14. 01:55:678 (1) - McDonald's ♥. Just tryto place some beats instead of this long slider. Players will be bored of holding that sllider, imo. √ ..May you invite me to a Big Mac Beef Large Combo please? I'll pay you later :P
  15. 02:35:678 (2,1) - some overlaps are fine, but this one makes (1) unreadable. That's why I'd try to fix this overlap!
  16. 02:39:678 (6,1,1) - spacing mistakes again. :<

    Actually, diff is nice. It looks a little bit mess and spacing should be more consistent. But it's a good diff!
√√√√√ :D


[Hard]
AR4 D:
  1. Approach Rate 7 and Overall Diff/ Hp Drain 6. Please! It's a [Hard] diff, therefore it should be hard! Take a look at already ranked maps, usually they use Approach rate 7 or even 8 for a [Hard] diffs.
  2. 00:24:878 (3,4) - try to make more understandable shapes for these objects. I'm sure that it will improve your flow a lot!
  3. You're overusing Nw Combos a bit. Try to remove NCs (New Combos) from beat like 00:27:678 (1) - 00:30:878 (1) - 00:34:078 (1) - 00:37:278 (1) - and so on. Your combos will be ~7-8 hitobjects long. It will make patterns a bit more understandable!
  4. 01:10:878 (1,2,3,4,1) - reduce their volume a bit, they are too loud, imo. :<
  5. 01:17:278 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3) - this part is really hard tounderstand. there's no any chance to read/guess how many repeats will this or that slider have. Try to keep the same number of repeats for each slidere. What's more, jumps 9and sometimes random spacing) make this part too hard to understand. Try to re-work it a bit!
  6. 01:55:678 (1,1) - nazii - I complain about same things on every diff. this thread!
  7. 02:22:278 (3,4,5,6) - nazi - Honestly, I don't really like the overlap here. How about something different here? example
    Note: oh, and 02:21:278 (1,2) - spacing mistake here. :<
  8. 02:35:278 (5) - you didn't use anything like this before. It looks a littl bit strange and unexpected here. How about making (4) end on 02:35:278 - and removing (5)?
  9. 02:37:678 (1,1) - too early after spinner. Please, remove 02:40:678 (1) - to give players some time to recover!

    Not bad, but needs more work on spacing!


    [Hyper]
    1. Hyper? It's a really weird name for a diff. usually, we use [Hyper] when we map songs from Beatmania. Just rename it to [Insane]!
    2. Try Approach Rte 9, it makes your flow more readable and understandable.
    3. 00:32:078 (5) - have you missed a beat here? Sounds kinda empty without it.
    4. 00:22:878 (1,2,3,4) - are jumps here reasonable? Do they fit with music? Actuall, ALL of these sliders should end on red ticks. What's more those crazy jumps don't really fit here, try to re-work this part, please!.
    5. 00:31:278 (3,4,5) - it's not even jump..it's a spacing mistake! There's no way to read that 1/4 jump, try to avoid such things or at least emphasize them with new combos or something!

      Actually, rhythm here is pretty good. but it needs A LOT of work on spacing. Jumps should reflect music, not randomness!


√√√√√ :D


Really good for your fitsr mapset! Don't give up and get it ranked! Feel free to ask m is something isn't clear or if you want any help!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Have a Star! ~

Good luck!
Thanks -Bakari-. That was some long mod.. :3


=================================================================================

emmy wrote: 66592g

hi~ from mod queue

Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.


[General]

  1. tags: don't think japanese is required ww


[Hyper]

[box=hitsound stuff]00:21:678 (2) - forget a whistle here?
00:22:878 (1,2,3,4) - nice! i'd try to alternate the volumes for each by 5%
00:26:078 (1) - finish to head
00:29:278 (1) - ^
00:32:478 (1) - ^
00:35:678 (1) - ^
00:38:878 (1) - ^ err...actually, just at the all the bookmarks in the first minute would work
02:08:478 (1) - ^
02:11:678 (1) - ^
02:14:878 (1) - ^
02:18:078 (1) - ^
02:21:278 (1) - ^
02:27:678 (1) - ^
02:30:878 (1) - ^
02:34:878 (4) - ^
02:39:778 (9) - ^
02:46:078 (1) - i wouldn't add a finish at this end, i think the spinner should be quieter to fit with the sudden end more[/box ]
00:31:578 (4) - this 3/4 slider just doesn't sound well, i think you should just shorten it a little and make it start on the white tick
00:43:878 (2) - make like this for corrected spacing and a little cleaner look
01:10:078 (4) - could you make this symmetrical? it'd look a little better
01:15:678 (1,2,3,4,5,6,7,8,9,10,11,12) - huge spacing for a 150 bpm stream, shape this in a more condensed way
02:39:778 (9,10,11,12) - super hard to read orz, arrange differently please!
cs+1 please! √ hehehe

[Hard]
please raise the ar, most normal difficulties even have ar5. i'd recommend 6 or 7 here.
try to rearrange the patterns so the spacing is a little less difficult
suggest the same hitsounds like in hyper

00:25:478 (4) - i think you should just remove this and repeat (3), it currently plays awkwardly.
01:10:878 (1,2,3,4) - i know these are in the music but i think you could just go with a short break instead. ✗ - That has been done for [Easy] and [Normal]
01:41:278 (1) - nice~ color=#00FF00]√[/color]

[Normal]
why different combo colours in this than other difficulties? color=#00FF00]√[/color]
00:23:278 (5) - nc here, normal difficulties require new combos a lot more often color=#00FF00]√[/color]
00:33:278 (2,3,4) - please try to arrange this pattern differently so the notes don't overlap (1), it can overwhelm newer players color=#00FF00]√[/color]
01:21:878 - the .50x sv was a good idea here but because of the lack of spacing it creates it easily brings a bunch of notes together which i've seen make newer players panic, i think you could either double the spacing or just remove the sv.color=#00FF00]√[/color]
01:34:278 - no note here? it sounds similar to 01:32:478 (5,6,7) - color=#00FF00]√[/color]
01:39:678 (1,1) - i don't know how else to do this but the second slider feels like it comes off really sudden. maybe you could rework this a little. color=#00FF00]√[/color]
02:30:878 (1) - repeat here and remove 02:31:678 (2) - ✗ - Not possible to delete the whistle hit-sound on the repeat which makes the whistle too long

[my thoughts] fun song, i really love the second kiai, rhythm was really well done in hyper! call me back if you add an insane~ good luck
=================================================================================

alvinheriadi wrote: e5365

Text shown in red means unrankable stuff (you must fix it)
[Normal]
  1. 00:11:144 (1) - Detele hitsound, resnap spinner end
  2. 01:21:878 (3) - Delete this? - You should have mentioned why
  3. 01:32:478 (5,6,7) - Hard to read, delete 01:32:678 (6) - please
it has been changed from the previous mods

[Hard]
  1. 00:11:144 (1) - Detele hitsound
  2. 00:24:878 (3) - This slider is ugly
I don't like that by just saying it is ugly. Explain why

[Insane]
  1. 00:11:278 (1) - Delete hitsound [/b]
  2. 02:39:778 (9,10,11,12) - Try this http://puu.sh/3TodW.jpg
Sorry, GD denied.
Topic Starter
Above mods have been finished!
Shohei Ohtani
Finally getting to this

Insane:
00:22:078 (1,2) - I'd re-adjust this pattern so it doesn't overlap
00:23:278 (3,4,5,6,7) - Like it looks cool and it sounds ok but from a playability standpoint it's just too much.
00:25:278 (3) - ^
00:26:478 (2) - ^ Also the whistle sounds weird for this kind of song
00:32:478 (1) - Remove the jump here
00:34:778 (3) - Fix the spacing here :3
00:36:878 (4) - ^
00:44:578 (5) - Like why
00:55:678 (4) - These jumps are ok but have (4) stay in the jump pattern too before you go back to regular spacing
01:30:478 (2) - WOAH
01:32:778 (7) - ^

To prevent this mod post from getting too long, I'm gonna stop here. I think you see where the major issues are. Jumps are fun to have, jumps are cool. However, the trick to jumps is placing them correctly to go along with the music, and not making them unachievable. A lot of these jumps are spaced only by 1/4 ticks. This can make it very hard for people to achieve, as they don't have much time to get to it. Combine that with having the jumps be completely random, and you're left with a lot of misses and a lot of mad players. Try working out the jumps so they aren't so weird

Hard:
00:24:278 (1,2) - Move it to look more like this. http://puu.sh/42tB9.jpg
01:22:578 (2,3,4,5,6,7) - The issue with having stacks like this is that the difference in time is going to confuse players a lot. Consider having the 1/2s as sliders or spaced out or something.

Biggest thing with this map is that it's VERY easy compared to Insane. MOST of this diff looks like something I'd map in a normal+, and my maps are considered some of the easiest :P. Please consider adding a bit more complexity to some parts.

Normal:
01:28:078 (2,3) - It's hard to tell what this is following o-o
01:31:678 (1,2,3,4,1,2,3,4) - Randomly has 1/2 streams here? Kind of odd
01:34:878 (1) - Lower the endpoint

Biggest issue with this is that it also seems very 1/1y, especially the beginning, which is no fun to play at all. Also, note that large sliders with red points usually don't look very nice

Easy:
Ok here's the issue. You've got a hard that's very 1/1y, a normal that's very 1/1y, and an easy that's very 1/1y. This pretty much means that you have 3 diffs that are exactly the same.

Pretty good start, but I'd like to see a better understanding of the lower diffs and what they should be doing.
looong irc mod
2013-08-15 00:04 Yamadron: Hello :)
2013-08-15 00:04 pimpG: hi
2013-08-15 00:05 Yamadron: How're you doing?
2013-08-15 00:05 pimpG: i'm fine
2013-08-15 00:05 pimpG: you?
2013-08-15 00:05 Yamadron: Glad to hear..
2013-08-15 00:05 Yamadron: I am fine too :)
2013-08-15 00:05 Yamadron: May I ask you for something?
2013-08-15 00:05 pimpG: sure
2013-08-15 00:06 Yamadron: Can you try my map?
2013-08-15 00:06 pimpG: mod or play?
2013-08-15 00:06 Yamadron: I am still a new mapper. This is my first map... So I need help with it
2013-08-15 00:06 Yamadron: I want you to play it, but modding it returns to you afterall..
2013-08-15 00:06 pimpG: what map
2013-08-15 00:06 Yamadron: If you can not time to mod, np. If you can, I will be glad to see you modding it
2013-08-15 00:07 Yamadron: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/281787 MuryokuP feat. nano & Vin - PONPONPON]
2013-08-15 00:07 Yamadron: I have made all the 4 diffs by myself
2013-08-15 00:07 pimpG: good
2013-08-15 00:07 Yamadron: Bakari has helped me in modding too
2013-08-15 00:08 pimpG: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/281787 MuryokuP feat. nano & Vin - PONPONPON]
2013-08-15 00:11 pimpG: not bad
2013-08-15 00:12 Yamadron: It is my first time.. so ... it is good to be able to do all this
2013-08-15 00:12 pimpG: yes
2013-08-15 00:12 Yamadron: and probably the last.. lol
2013-08-15 00:14 pimpG: mapping and ranking costs time and patience, yes
2013-08-15 00:15 Yamadron: I didn't intnend to be a mapper. I just liked the song very much and now one has mapped it. So I said I'd give it a try
2013-08-15 00:15 Yamadron: intend*
2013-08-15 00:15 Yamadron: no one has*
2013-08-15 00:17 pimpG: this song has something suspicious
2013-08-15 00:18 pimpG: maybe your timing wrong
2013-08-15 00:18 pimpG: or your patterns in hard are too confusing at some parts
2013-08-15 00:18 Yamadron: Are you sure?
2013-08-15 00:18 Yamadron: I am sure that the timing is correct
2013-08-15 00:18 Yamadron: BPM and offset too
2013-08-15 00:19 Yamadron: I have got a couple of mods, but no one has mentioned anything about timing... mmmm
2013-08-15 00:19 pimpG: i'll see about it after playing
2013-08-15 00:20 pimpG: cant play insane
2013-08-15 00:20 pimpG: your ar is too crazy for the song
2013-08-15 00:21 Yamadron: Have you played AR 9 songs before?
2013-08-15 00:21 pimpG: yes
2013-08-15 00:21 Yamadron: That has been recommeneded in the mods
2013-08-15 00:21 Yamadron: CS 4 / AR 9
2013-08-15 00:22 pimpG: maybe the modders where all newbies
2013-08-15 00:22 Yamadron: You can check the thread
2013-08-15 00:22 Yamadron: t/145819
2013-08-15 00:23 pimpG: bakari sugested ar 9
2013-08-15 00:23 Yamadron: yup
2013-08-15 00:23 Yamadron: still maintaing CS 4
2013-08-15 00:24 pimpG: ar 9 works only for about 10% of your insane
2013-08-15 00:24 pimpG: those 10% are like the parts that needs to be changed
2013-08-15 00:24 Yamadron: It was AR 8 before, but they mentioned that it should be faster.
2013-08-15 00:24 Yamadron: So I changed to 9
2013-08-15 00:25 Yamadron: So do you think I should be back to AR 8?
2013-08-15 00:25 pimpG: yes
2013-08-15 00:26 Yamadron: Change it and try to play it and see if there is any improvement
2013-08-15 00:27 pimpG: that was not nescessary but i did it anyways
2013-08-15 00:28 pimpG: i was able to play it
2013-08-15 00:28 pimpG: still, the general difficulty is more like ar8
2013-08-15 00:28 pimpG: having just a few challenging parts is weird
2013-08-15 00:28 Yamadron: I see
2013-08-15 00:28 Yamadron: That was based it was AR 9
2013-08-15 00:29 Yamadron: Thta is why some parts seems easy on AR 8
2013-08-15 00:29 Yamadron: while others seem challenging
2013-08-15 00:29 Yamadron: Seems, It needs a full re-map.. lol
2013-08-15 00:29 pimpG: yeah
2013-08-15 00:29 pimpG: thats what i would sugest
2013-08-15 00:29 pimpG: but the other diffs dont need full remap
2013-08-15 00:30 Yamadron: I dunno
2013-08-15 00:30 pimpG: 00:22:878 (1,2,3,4,5,6,7) - this is too much for this insane imo
2013-08-15 00:30 Yamadron: Perhaps I ask for a GD somewhere... For the first time, I am not good with mapping
2013-08-15 00:31 Yamadron: That can be changed... It was something else..
2013-08-15 00:31 Yamadron: I was intending to change it... too
2013-08-15 00:31 Yamadron: Although I have seen this part at a ranked map before
2013-08-15 00:31 Yamadron: But That is fine...
2013-08-15 00:32 pimpG: its rankeable
2013-08-15 00:32 pimpG: but your insane is easy
2013-08-15 00:32 pimpG: except for things like that
2013-08-15 00:32 pimpG: you can have an easy insane and a challenging insane btw
2013-08-15 00:32 pimpG: but having one with unbalanced difficulty is bad
2013-08-15 00:32 Yamadron: Yea.. It is an open difficulity
2013-08-15 00:33 pimpG: 01:09:278 (2,3) - unrankeable sliders
2013-08-15 00:33 pimpG: almost*
2013-08-15 00:33 Yamadron: So What dominates this map?
2013-08-15 00:33 Yamadron: The easy insane, right?
2013-08-15 00:33 pimpG: what do you mean
2013-08-15 00:34 Yamadron: This map, which parts are dominating more, easy parts or challeneging parts
2013-08-15 00:35 pimpG: easy
2013-08-15 00:35 pimpG: and you timing has something wrong
2013-08-15 00:35 Yamadron: Aha.. KO
2013-08-15 00:35 Yamadron: OK*
2013-08-15 00:35 pimpG: i'll see what i can do
2013-08-15 00:36 Yamadron: I don't feel anything wrong about timing
2013-08-15 00:36 Yamadron: Timing is wrong means the whole map is wrongly timed
2013-08-15 00:36 pimpG: not the whole map
2013-08-15 00:36 pimpG: the start
2013-08-15 00:37 Yamadron: After the first spinner?
2013-08-15 00:38 Yamadron: About the unrankable sliders.. I can remove that whole part
2013-08-15 00:38 Yamadron: and continue with the break
2013-08-15 00:39 Yamadron: Uh.. well.. don't bother...
2013-08-15 00:39 Yamadron: If it will take a lot of time from you... I prefer you ignore it.. I just don't waste your time
2013-08-15 00:39 Yamadron: don't want to waste*
2013-08-15 00:39 pimpG: the timing is fine, the vocal are off beat
2013-08-15 00:40 pimpG: i'm a modder modding is not waste of time
2013-08-15 00:40 Yamadron: It depends atually.. modding something like 60 correct is not like modding something is 5 percent correct.. Greatly varies
2013-08-15 00:41 pimpG: your map is not that bad
2013-08-15 00:41 pimpG: only your insane
2013-08-15 00:42 pimpG: after you finish remapping it i can mod the map
2013-08-15 00:42 pimpG: and i'm not sure if the sliders are unrankeable or not
2013-08-15 00:42 Yamadron: What sections needs heavy remapping?
2013-08-15 00:42 Yamadron: I will remove it.. np
2013-08-15 00:42 Yamadron: That has been suggested actually to make that part a continous break
2013-08-15 00:42 pimpG: but is impossible to figure that the slider has an artificial repeat
2013-08-15 00:42 pimpG: no
2013-08-15 00:43 pimpG: break is unfitting there
2013-08-15 00:43 Yamadron: Changing the slider shape is not a problem
2013-08-15 00:44 Yamadron: I can make it more simpler
2013-08-15 00:44 pimpG: and i'm not expert in modding this kind of insane anyways
2013-08-15 00:44 pimpG: maybe thing i say is too much are not that much at all
2013-08-15 00:45 Yamadron: I have no expereince in either mapping or modding...
2013-08-15 00:45 pimpG: i suggest you get a testplay from a mapper that has decent ranking
2013-08-15 00:45 pimpG: a mapper with rankeable stuff*
2013-08-15 00:45 Yamadron: Uhmm OK
2013-08-15 00:45 Yamadron: So anyway, taking your opinion
2013-08-15 00:46 Yamadron: What parts need a full remap
2013-08-15 00:46 Yamadron: Yup, I understand that :)
2013-08-15 00:46 pimpG: 01:17:278 - all this part needs check on rhythm
2013-08-15 00:47 pimpG: this song has weird rhythm sometimes
2013-08-15 00:47 pimpG: i prefer you dont overmap it
2013-08-15 00:48 Yamadron: In the current mapping, Is it overmapped to start with?
2013-08-15 00:48 pimpG: not sure
2013-08-15 00:48 Yamadron: At the start of this part, I was mapping the guitar riffs
2013-08-15 00:49 pimpG: 01:35:878 (4,5,6) - this is a bit confusing
2013-08-15 00:49 Yamadron: Mostly Beat to beat... perhaps that is overmapping
2013-08-15 00:49 pimpG: i sugest you make the circles closer to slider
2013-08-15 00:49 pimpG: they look like half beat notes actually
2013-08-15 00:49 Yamadron: Spacing problem
2013-08-15 00:49 Yamadron: OK
2013-08-15 00:50 pimpG: are you able to fc this insane?
2013-08-15 00:50 Yamadron: The question is, Am I able to FC any insane?
2013-08-15 00:50 Yamadron: The answer is not at all!
2013-08-15 00:51 pimpG: that can be a problem
2013-08-15 00:51 Yamadron: I can with As.. Np
2013-08-15 00:51 Yamadron: FC, I don't think
2013-08-15 00:51 pimpG: 02:26:878 (10) - remove one repeat
2013-08-15 00:52 pimpG: 02:27:378 (11) - make it start on previous tick, and add one repear
2013-08-15 00:52 pimpG: repeat
2013-08-15 00:53 pimpG: 02:39:278 (8) - remove one repeat
2013-08-15 00:53 pimpG: 02:39:778 (9,10,11,12) - move them 1 tick back
2013-08-15 00:53 pimpG: and add something here later
2013-08-15 00:53 pimpG: 02:40:478 - here
2013-08-15 00:54 pimpG: you need to follow the music above all
2013-08-15 00:54 Yamadron: I was going to tell it there is a beat missing
2013-08-15 00:54 Yamadron: hehe
2013-08-15 00:54 Yamadron: Well that technique has been repeated like 4 times
2013-08-15 00:54 pimpG: do you map with head phones?
2013-08-15 00:54 Yamadron: Yup
2013-08-15 00:55 pimpG: do you reduce the playback rate?
2013-08-15 00:55 Yamadron: Sometimes to even 25 percent
2013-08-15 00:55 Yamadron: Mostly 50 percent of the time]
2013-08-15 00:55 pimpG: thats better
2013-08-15 00:55 pimpG: try to keep basic music following
2013-08-15 00:55 Yamadron: It is my first time... So bear with me
2013-08-15 00:56 pimpG: white and red ticks mostly
2013-08-15 00:56 Yamadron: Yes, I know
2013-08-15 00:56 Yamadron: 1/2 beats most of the time
2013-08-15 00:57 pimpG: i mean
2013-08-15 00:57 pimpG: thats how music usually works
2013-08-15 00:57 pimpG: but dont make your map pointless killing the rhythm
2013-08-15 00:57 Yamadron: I know all that!
2013-08-15 00:58 Yamadron: Music wise, Yes.. Mapping wise, not a chance..lol
2013-08-15 00:58 pimpG: i think thats all for insane
2013-08-15 00:59 pimpG: as general sugestions*
2013-08-15 00:59 Yamadron: About the part, where you said I need to remove the Repeat
2013-08-15 00:59 Yamadron: and make all the following notes go back by a tick
2013-08-15 00:59 Yamadron: That part has been repeated other 3 times. Have you overlooked them?
2013-08-15 01:00 pimpG: it was a general sugestion
2013-08-15 01:00 Yamadron: I see... OK
2013-08-15 01:00 Yamadron: So I should apply this to all the other parts
2013-08-15 01:00 pimpG: yes
2013-08-15 01:00 pimpG: and for hard too, if they are similar
2013-08-15 01:00 Yamadron: Nope, none there
2013-08-15 01:01 pimpG: 00:24:778 (1) - hard, spinner is too short
2013-08-15 01:01 Yamadron: OK
2013-08-15 01:01 pimpG: make it start on previous red tick
2013-08-15 01:01 pimpG: 00:25:878 - end here or previous red tick
2013-08-15 01:02 pimpG: 00:10:878 (1) - spinner end on white tick
2013-08-15 01:02 long white tick *
2013-08-15 01:02 pimpG: 00:12:878 - and start mapping here
2013-08-15 01:03 pimpG: 01:17:278 - patterns are confusing in general
2013-08-15 01:04 pimpG: 01:18:078 - add a circle here
2013-08-15 01:04 Yamadron: Just a sec...
2013-08-15 01:04 Yamadron: about 00:12:878
2013-08-15 01:04 Yamadron: start mapping here... I can hear anything to map... :/
2013-08-15 01:05 pimpG: its optional
2013-08-15 01:05 pimpG: vocal
2013-08-15 01:05 Yamadron: mmm..
2013-08-15 01:05 Yamadron: uh, well
2013-08-15 01:05 pimpG: oh wait
2013-08-15 01:05 pimpG: as i said
2013-08-15 01:05 pimpG: vocal is offbeat
2013-08-15 01:06 Yamadron: Blending will be hard.. but OK I will see how I could manage it
2013-08-15 01:06 Yamadron: If you heard closely, vocal was not mapped
2013-08-15 01:06 Yamadron: That mapping is not vocal mapping
2013-08-15 01:07 Yamadron: Listen to the song without hitsounds
2013-08-15 01:07 pimpG: i know
2013-08-15 01:07 pimpG: thats the best to do
2013-08-15 01:08 pimpG: 00:00:478 - move the red timeline to this point
2013-08-15 01:08 pimpG: in all diffs
2013-08-15 01:09 Yamadron: The offset?
2013-08-15 01:09 Yamadron: Why?
2013-08-15 01:09 pimpG: thats where the music starts, that the correct measure start
2013-08-15 01:09 Yamadron: Will I need to map from the beginning of the song?
2013-08-15 01:09 pimpG: no
2013-08-15 01:09 Yamadron: Well, I have actually taked that from a ranked Taiko map
2013-08-15 01:09 pimpG: thats just for consistency
2013-08-15 01:09 Yamadron: taken*
2013-08-15 01:10 pimpG: you mean this song gas ranked raiko map?
2013-08-15 01:10 pimpG: has
2013-08-15 01:10 Yamadron: Yup
2013-08-15 01:10 Yamadron: By Makar
2013-08-15 01:10 Yamadron: Only Taiko
2013-08-15 01:10 Yamadron: http://osu-ppy-sh.tvgratuite.org/s/65432
2013-08-15 01:11 pimpG: just assume he is not good at timing
2013-08-15 01:11 pimpG: i am
2013-08-15 01:12 Yamadron: That first part is not even mapped, why bother?
2013-08-15 01:12 Yamadron: I use Red Offsets for BPM changes..
2013-08-15 01:13 Yamadron: This song has no any variable BPM.. Just 150 BPM from start to end.
2013-08-15 01:13 pimpG: play with nightcore
2013-08-15 01:13 pimpG: maybe you will understand better with it
2013-08-15 01:14 pimpG: hear the nightcore finishes
2013-08-15 01:14 Yamadron: The first part won't be DTed right?
2013-08-15 01:14 pimpG: play with auto then
2013-08-15 01:14 pimpG: just hear
2013-08-15 01:14 pimpG: nightcore*
2013-08-15 01:14 pimpG: not dt
2013-08-15 01:15 Yamadron: What should I notice
2013-08-15 01:15 Yamadron: ?
2013-08-15 01:15 pimpG: the finish sounds
2013-08-15 01:15 pimpG: from nightcore
2013-08-15 01:16 Yamadron: Aah,, you are talking about "Finish" hitsounds
2013-08-15 01:16 Yamadron: Aah OK
2013-08-15 01:16 Yamadron: In [hard] ?
2013-08-15 01:16 pimpG: any diff
2013-08-15 01:16 pimpG: yes the finish
2013-08-15 01:16 pimpG: but not the ones you added
2013-08-15 01:16 pimpG: the nightcore mod has finish every 4 measures
2013-08-15 01:17 pimpG: it sounds weird on the current timing
2013-08-15 01:17 pimpG: 00:26:078 - this reset fixes it anyways
2013-08-15 01:17 Yamadron: Just a second..
2013-08-15 01:17 Yamadron: Are you talking about my FINISH hitsounds or the FINISH Nightcored hitsound in the original song?
2013-08-15 01:18 pimpG: 'the cymbal sounds from the nightcore mod
2013-08-15 01:18 Yamadron: The Cymbal sounds only seem to be in the first part
2013-08-15 01:18 pimpG: 00:26:078 - because its fixed here
2013-08-15 01:19 pimpG: and no, you probably cant hear them because the music is louder
2013-08-15 01:19 Yamadron: They only appeared in the nightcore
2013-08-15 01:19 pimpG: so you dont care about nightcore s?
2013-08-15 01:19 Yamadron: Wait a sec..
2013-08-15 01:20 Yamadron: Can you please go back... To it again
2013-08-15 01:20 Yamadron: It seems I have added it...
2013-08-15 01:20 pimpG: what?
2013-08-15 01:20 Yamadron: Check the beat there "Whistle" hitsound
2013-08-15 01:21 Yamadron: Every 2 white ticks
2013-08-15 01:23 pimpG: check in similar songs
2013-08-15 01:24 pimpG: the map usually starts on white tick
2013-08-15 01:24 pimpG: the 1st spinner does not counts
2013-08-15 01:24 Yamadron: I know that, but it is starting on a white tick
2013-08-15 01:24 Yamadron: refered as Bass note
2013-08-15 01:24 pimpG: i mean long white tick
2013-08-15 01:25 pimpG: 00:19:678 - rhythm change
2013-08-15 01:25 Yamadron: I know that... Doesn't Long white ticks repeats every 2 white ticks
2013-08-15 01:25 Yamadron: repeat*
2013-08-15 01:25 pimpG: rhythm changes arte usually on long white ticks
2013-08-15 01:25 Yamadron: Long - Shot - Long, right?
2013-08-15 01:25 Yamadron: SHort*
2013-08-15 01:25 pimpG: long is every 4
2013-08-15 01:26 Yamadron: But there is a problem
2013-08-15 01:26 Yamadron: The beat itself starts there in the song
2013-08-15 01:26 Yamadron: On that short white tick..
2013-08-15 01:27 pimpG: because the timeline is on the wrong place
2013-08-15 01:27 Yamadron: and all goes back to offset problem?
2013-08-15 01:27 pimpG: yes
2013-08-15 01:29 Yamadron: I got what I did wrong there
2013-08-15 01:29 Yamadron: The offest is absolutly wrong
2013-08-15 01:29 Yamadron: I missed something when I was doing some changes
2013-08-15 01:29 pimpG: that makes more sense
2013-08-15 01:29 Yamadron: Check the timing
2013-08-15 01:30 pimpG: what about it
2013-08-15 01:30 Yamadron: The First Green Offest
2013-08-15 01:30 Yamadron: Is the Corred offset
2013-08-15 01:30 Yamadron: The red Offset need to be changed to that number
2013-08-15 01:30 Yamadron: needs*
2013-08-15 01:30 Yamadron: `13278
2013-08-15 01:30 Yamadron: not 10878
2013-08-15 01:30 pimpG: the point i sugested is better
2013-08-15 01:31 Yamadron: You mean at the very beginning
2013-08-15 01:31 pimpG: yes
2013-08-15 01:31 pimpG: or 00:06:878 -
2013-08-15 01:32 pimpG: 00:26:078 - and you dont need that red line
2013-08-15 01:33 Yamadron: I will delete the red offset.. OK
2013-08-15 01:35 pimpG: hard does not haves anything else complainable
2013-08-15 01:35 Yamadron: That is fine..
2013-08-15 01:37 pimpG: normal
2013-08-15 01:37 pimpG: 01:28:478 (3) - why 1/3 ?
2013-08-15 01:37 Yamadron: Here we go
2013-08-15 01:37 pimpG: its not respecting the song
2013-08-15 01:37 Yamadron: The repeat?
2013-08-15 01:37 Yamadron: Aah, no repeats here
2013-08-15 01:37 Yamadron: SOrry xD
2013-08-15 01:38 Yamadron: Should I make it longer to end at white tick?
2013-08-15 01:38 pimpG: no
2013-08-15 01:38 pimpG: end on red tick is better
2013-08-15 01:38 Yamadron: Suggestions?!
2013-08-15 01:38 pimpG: 01:31:278 (3) - same here
2013-08-15 01:39 pimpG: its not supposed to be 1/3
2013-08-15 01:40 pimpG: 01:55:678 (1) - this is clearly assymetric
2013-08-15 01:40 Yamadron: The most right dot
2013-08-15 01:40 Yamadron: Needs to be raised?
2013-08-15 01:40 pimpG: keep rotating it horizontally so you can see where the points should be moved for a perfect symmetry
2013-08-15 01:40 pimpG: no
2013-08-15 01:41 pimpG: the white point needs to be ligned horizontally
2013-08-15 01:41 pimpG: and the red one needs to be exactly on the center
2013-08-15 01:42 pimpG: 02:08:478 (1,2,3,4) - unescessary spacing issue
2013-08-15 01:42 Yamadron: A little bit spaced
2013-08-15 01:43 Yamadron: Some on the other side.. OK
2013-08-15 01:43 pimpG: but its optional too
2013-08-15 01:43 pimpG: my point is that you mostly mapped with consisntent ds
2013-08-15 01:43 Yamadron: And the slider at 02:19:678 - (5) ofc
2013-08-15 01:44 pimpG: hardly noticeable
2013-08-15 01:44 pimpG: you can still improve it anyways
2013-08-15 01:44 pimpG: other than that, normal is mostly fine
2013-08-15 01:46 pimpG: 01:17:278 - thythm is too weird here in the song
2013-08-15 01:46 pimpG: in easy*
2013-08-15 01:46 pimpG: i dont know how to make it more newbie friendly
2013-08-15 01:47 pimpG: i got S on easy but got SS on normal
2013-08-15 01:47 pimpG: 01:22:078 (3) - weird shape
2013-08-15 01:47 Yamadron: haha x
2013-08-15 01:47 Yamadron: newbiew friendly... lol
2013-08-15 01:48 Yamadron: newbie*
2013-08-15 01:48 pimpG: 01:35:678 (4) - curved like that is ugly
2013-08-15 01:48 pimpG: make a cleaner curve
2013-08-15 01:48 Yamadron: Less curvy??
2013-08-15 01:48 pimpG: yes
2013-08-15 01:49 pimpG: less like a C
2013-08-15 01:49 pimpG: more like a (
2013-08-15 01:49 pimpG: other than that easy is mostly fine
2013-08-15 01:49 Yamadron: http://puu.sh/42u5m.jpg
2013-08-15 01:49 pimpG: only your hard and insane needs more works
2013-08-15 01:50 pimpG: yesm that works
2013-08-15 01:50 pimpG: yes
2013-08-15 01:50 Yamadron: That was totally expected
2013-08-15 01:50 Yamadron: I actually wrote that in the thread
2013-08-15 01:50 pimpG: this sugestion is for short sliders ofc
2013-08-15 01:50 Yamadron: I know they need more work
2013-08-15 01:50 Yamadron: Yes I know
2013-08-15 01:50 Yamadron: The first sliders was like a C in easy
2013-08-15 01:50 Yamadron: were*
2013-08-15 01:51 pimpG: you should improve the map by your own before asking for mods
2013-08-15 01:51 pimpG: most modders dont complain at all
2013-08-15 01:52 pimpG: i'm not the best to help, but i can judge quality and rankeability of stuff better than most
2013-08-15 01:52 Yamadron: I understand
2013-08-15 01:52 Yamadron: Well in easy
2013-08-15 01:52 Yamadron: 01:20:478 - 1
2013-08-15 01:52 Yamadron: Should start at white tick?
2013-08-15 01:53 pimpG: sounds much better on blue tick
2013-08-15 01:53 pimpG: i think no]
2013-08-15 01:53 Yamadron: White to White?
2013-08-15 01:53 Yamadron: Like the previous combo?
2013-08-15 01:53 pimpG: its up to you
2013-08-15 01:54 Yamadron: nvm
2013-08-15 01:54 pimpG: blue tick sounds better
2013-08-15 01:54 Yamadron: Yup
2013-08-15 01:54 Yamadron: That parts repeat twice. Same blue tick
2013-08-15 01:54 pimpG: 01:22:178 (3) - i sugest you do the same here
2013-08-15 01:55 Yamadron: Just a sec.. What spacing have I used?
2013-08-15 01:55 Yamadron: 1.2x?
2013-08-15 01:55 pimpG: 01:22:078 (3) -
2013-08-15 01:55 pimpG: 0.80
2013-08-15 01:57 pimpG: you have a mod to check
2013-08-15 01:57 pimpG: cdfa posted it
2013-08-15 01:57 pimpG: i was wondering why he was checking the same map as me...
2013-08-15 01:57 Yamadron: OKz..
2013-08-15 01:57 Yamadron: haha xD
2013-08-15 01:58 Yamadron: Double Luck..
2013-08-15 01:58 pimpG: indeed
2013-08-15 01:59 pimpG: he complained about the jumpy pattern
2013-08-15 01:59 Yamadron: I will change it
2013-08-15 01:59 Yamadron: i was just experimenting
2013-08-15 01:59 Yamadron: IT was something else
2013-08-15 01:59 Yamadron: Easier patteren
2013-08-15 02:00 Yamadron: 1/1y ??
2013-08-15 02:00 pimpG: ?
2013-08-15 02:00 Yamadron: What he wrote, what does 1/1y mean??
2013-08-15 02:01 pimpG: 1/1 - white tick to white tick
2013-08-15 02:01 pimpG: 1/2 white and ted tick
2013-08-15 02:01 pimpG: red
2013-08-15 02:01 pimpG: 1/4 white to blue
2013-08-15 02:01 Yamadron: But having Hard, Normal and Easy @ 1/1y ??
2013-08-15 02:01 pimpG: does not needs to start on white anyways
2013-08-15 02:02 pimpG: he is probably asking you to do not overmap the song
2013-08-15 02:02 Yamadron: Did you notice that?
2013-08-15 02:02 pimpG: yes
2013-08-15 02:02 pimpG: i thought you know what overmapping means
2013-08-15 02:03 Yamadron: For overmapping means adding notes that are no need to have them placed in that part
2013-08-15 02:03 pimpG: yes
2013-08-15 02:03 pimpG: you dont need to overmap to make a hard harder than an insane
2013-08-15 02:04 pimpG: using the same pattern but higher ds/sv is more than enough
2013-08-15 02:04 Yamadron: So I overmapped a little, right?
2013-08-15 02:04 pimpG: i dont overmapping, but your overmap was not made at the bad way
2013-08-15 02:04 pimpG: just a litle
2013-08-15 02:04 Yamadron: Meh -.-"
2013-08-15 02:04 pimpG: its mostly fine
2013-08-15 02:05 Yamadron: Either too easy or too hard
2013-08-15 02:05 Yamadron: Being balanced is hard..
2013-08-15 02:05 pimpG: yeah
2013-08-15 02:06 pimpG: usually mappers make easy and normal / hard / insane
2013-08-15 02:06 pimpG: that skill level
2013-08-15 02:06 pimpG: if you can fc the easy you can probably fc the normal
2013-08-15 02:06 pimpG: but not be able to hard
2013-08-15 02:06 pimpG: if you can just S the hard, you probably cant insane
2013-08-15 02:07 Yamadron: Yes, That what happened
2013-08-15 02:07 Yamadron: S's hard but can't Insane
2013-08-15 02:07 Yamadron: S'ed*
2013-08-15 02:08 pimpG: thats aceptable
2013-08-15 02:08 Yamadron: Ok here's the issue. You've got a hard that's very 1/1y, a normal that's very 1/1y, and an easy that's very 1/1y. This pretty much means that you have 3 diffs that are exactly the same.
2013-08-15 02:08 Yamadron: Suggestions ?
2013-08-15 02:09 pimpG: thats a lie
2013-08-15 02:09 Yamadron: Or I will start to become mad...
2013-08-15 02:09 Yamadron: Whistle sounds?
2013-08-15 02:10 Yamadron: Should I remove them?
2013-08-15 02:10 pimpG: no
2013-08-15 02:10 pimpG: they are fine
2013-08-15 02:10 pimpG: and its 1/1 not 1/1y
2013-08-15 02:10 pimpG: its related to the beat snap divisor
2013-08-15 02:10 pimpG: there is no much worng in your patterns
2013-08-15 02:10 Yamadron: All of them are mapped on 1/4
2013-08-15 02:11 pimpG: just compare them between the diffs
2013-08-15 02:11 Yamadron: Well,
2013-08-15 02:11 Yamadron: The Kiai in Normal and Easy, seems exact a lil bit?
2013-08-15 02:11 Yamadron: just different places?
2013-08-15 02:12 pimpG: the patternsm yes
2013-08-15 02:12 Yamadron: disregaring AR and other settings
2013-08-15 02:12 pimpG: try tu use more red ticks in normal
2013-08-15 02:12 pimpG: to use
2013-08-15 02:13 pimpG: but dont let it be as complex as hard
2013-08-15 02:13 Yamadron: That what I was going to ask now...
2013-08-15 02:13 Yamadron: Should I make "hard" harder?
2013-08-15 02:13 Yamadron: Or ist it fine like that?
2013-08-15 02:13 Yamadron: But I should makr [Normal] more filled with notes
2013-08-15 02:13 Yamadron: make*
2013-08-15 02:14 pimpG: feels like a hard to me
2013-08-15 02:14 pimpG: you just needs to improve it
2013-08-15 02:14 Yamadron: OK
2013-08-15 02:14 pimpG: 00:34:878 (6) - unescessary overmap btw
2013-08-15 02:15 Yamadron: make slider longer with less repeats?
2013-08-15 02:15 pimpG: remove one repeat, or make it half beat slider
2013-08-15 02:16 Yamadron: http://puu.sh/42uVW.jpg
2013-08-15 02:16 pimpG: its subjective anyways
2013-08-15 02:16 pimpG: yes
2013-08-15 02:17 pimpG: anything else you want a 2nd opinion?
2013-08-15 02:18 Yamadron: Sorry, rephrase the question..
2013-08-15 02:18 pimpG: do you have anything else that you want to get my opinion?
2013-08-15 02:18 Yamadron: At this moment, no
2013-08-15 02:18 Yamadron: But I may need while I am working
2013-08-15 02:19 Yamadron: fixing parts here and there, so I might ask if you don't mind
2013-08-15 02:19 pimpG: its 2 am here so not today
2013-08-15 02:19 Yamadron: I won't work on them today either
2013-08-15 02:20 pimpG: good
2013-08-15 02:20 pimpG: i will post irc mod
2013-08-15 02:20 Yamadron: Yup.. Sure
2013-08-15 02:20 Yamadron: Thanks for your mod. I am grateful for your help :)
2013-08-15 02:20 pimpG: after you remap your stuff and get about 7 mods, you can ask me to make a posted mod
2013-08-15 02:21 Yamadron: Fine
2013-08-15 02:21 pimpG: your welcome

good luck
Awesome beatmap :)
Can i made Insane diff?
[General]
Remove "MuryokuP vin nano" because it's already in the artist. Try to add something.
In "Easy", you forgot to enable "Letterbox in breaks".

[Easy]
00:51:678 (1) - The last little square, put it at x:468 y:220 so the slider could be a perfect curve.
00:53:678 (2) - x:464 y:132.
00:58:078 (1,2) - Copy 00:51:678 (1,2) (the patterns that you change) and paste them and do Ctrl+J to flip vertically.
01:02:078 (1,2,3,4) - Try to do a clean triangle or do a triangle.
01:18:878 (2) - Why not copy and paste 01:17:278 (1) and Ctrl+H?
01:26:978 (1) - Distance problem to 01:26:478 (3) .
01:20:578 (1) - ^ to 01:21:678 (2) .
01:42:878 (4) - The note is too close to 01:41:278 (3) . Put it more in the up.
02:11:678 - A slider here to 02:13:278 ?
02:32:078 (3) - If you put a note here, it won't be a clean triangle with 02:31:678 (2,4) . Maybe put it at x:320 y:204.

[Normal]
01:02:878 (3) - x:280 y:160 and 01:04:478 (4) - x:356 y:240?
01:39:678 (1) - The curve is kind of ugly. Try to make it perfect.
01:41:278 (1) - The little square in the middle, the third one, move it at x:244 y:332 so it could perfect (I think)

[Insane]
00:47:978 (5) - x:256 y:204

I think that is it. Good Luck!
This one is best with Tick rate 2 so please change the tickrate 2

offset:13272 (-6 from all offsets)
then resnap all notes
Topic Starter

sheela901 wrote: 3n562

[General]
Remove "MuryokuP vin nano" because it's already in the artist. Try to add something.
In "Easy", you forgot to enable "Letterbox in breaks".

[Easy]
00:51:678 (1) - The last little square, put it at x:468 y:220 so the slider could be a perfect curve.
00:53:678 (2) - x:464 y:132.
00:58:078 (1,2) - Copy 00:51:678 (1,2) (the patterns that you change) and paste them and do Ctrl+J to flip vertically.
01:02:078 (1,2,3,4) - Try to do a clean triangle or do a triangle.
01:18:878 (2) - Why not copy and paste 01:17:278 (1) and Ctrl+H?
01:26:978 (1) - Distance problem to 01:26:478 (3) .
01:20:578 (1) - ^ to 01:21:678 (2) .
01:42:878 (4) - The note is too close to 01:41:278 (3) . Put it more in the up.
02:11:678 - A slider here to 02:13:278 ?
02:32:078 (3) - If you put a note here, it won't be a clean triangle with 02:31:678 (2,4) . Maybe put it at x:320 y:204.

[Normal]
01:02:878 (3) - x:280 y:160 and 01:04:478 (4) - x:356 y:240?
01:39:678 (1) - The curve is kind of ugly. Try to make it perfect.
01:41:278 (1) - The little square in the middle, the third one, move it at x:244 y:332 so it could perfect (I think)

[Insane]
00:47:978 (5) - x:256 y:204

I think that is it. Good Luck!
Thank for all the nazi mods :)

vahn10 wrote: 59675d

This one is best with Tick rate 2 so please change the tickrate 2 - TR2 will mess up the 0.75x SV in the song. Sorry.. Nope

offset:13272 (-6 from all offsets) - I don't see why??
then resnap all notes
Guest diff Done~

http://puu.sh/49u19.zip
From my queue~

[General]
  1. How about adding "Kyary Pamyu Pamyu" for Tags?
  2. I recommend to change offset -5~-8
[Easy]
  1. 00:10:878 (1) - start at 00:10:078 and end at 00:12:878
  2. 00:20:078 (2) - How about changing to symmetrical one to 00:18:078 (3) -
  3. 01:20:578 (1) - start at 01:20:478- For Easy-diff, 1/4 rhythm is difficult
  4. 01:26:978 (1) - start at 01:26:878- ^
  5. 01:35:678 (4) - not reverse
  6. 01:36:878 (1) - start at 01:36:478 and end at 01:38:878
  7. 02:01:678 (1) - start at 02:02:078
  8. 02:26:478 (5) - move to x:208 y:136
[Normal]
  1. 00:10:878 (1) - start at 00:10:078 and end at 00:12:878
  2. 00:38:878 (1,2) - uniform DS to 0.8x
  3. 00:47:278 (5,6,1) - ^
  4. 00:55:078 (1) - start at 00:54:878
  5. 01:14:878 (1) - start at 01:14:078
  6. 01:30:078 (1,2) - Simply, the following is better
  7. 01:41:278 (2) - end at 01:42:478
  8. 01:55:678 (1) - Good!
  9. 01:57:278 (2) - move to x:408 y:120
  10. 02:00:478 (2) - it is better to make this slider more symmetrically
  11. 02:33:278 (6) - reverse -1
  12. 02:34:678 (3) - the following is better
[Hard]
  1. 00:18:878 (5) - move to x:220 y:240
  2. 00:24:678 (1) - end at 00:25:678
  3. 00:27:678 (7) - NC
  4. 01:01:678 (1,5) - stack
  5. 01:15:278 (1) - start at 01:15:678
  6. 02:19:278 (4) - move to x:296 y:56
  7. 02:22:878 (5) - NC
  8. 02:29:278 (6) - ^
  9. 02:32:478 (8) - ^
  10. 02:37:678 (1) - start at 02:37:478
[HabiHolic's Insane]
  1. Accoerding to AI-Mod, objects are not snapped
  2. 00:28:478 (6) - end at 00:28:678
  3. 02:22:278 (2,3) - it is better to change DS smaller
[POOOON]
  1. 00:16:678- add a note
  2. 00:47:978 (5) - move to x:256 y:183
  3. 00:49:778 (6,7) - uniform DS to 1.2x
  4. 01:22:178~01:22:278- add a slider
  5. 02:20:478- add note
  6. 02:27:278 (5,1) - avoid overlap
  7. 02:38:878 (7) - NC
I'm not really sure about offset-suggestion, sorry :(
~Good Luck~
Topic Starter

RandomEffect wrote: 3yh3c

From my queue~

[General]
  1. How about adding "Kyary Pamyu Pamyu" for Tags? - I already added it before then removed it. Time to add it back √
  2. I recommend to change offset -5~-8
- ✗ . Nope, this offset is right ;)
[Easy]
  1. 00:10:878 (1) - start at 00:10:078 and end at 00:12:878 - ✗ It is OK to start at this time, but I can't end it at that time. Too short time for [Easy] players to react!
  2. 00:20:078 (2) - How about changing to symmetrical one to 00:18:078 (3) - Eeh, nazi mistakes √
  3. 01:20:578 (1) - start at 01:20:478- For Easy-diff, 1/4 rhythm is difficult ✗ Slow down the music and listen carefully. It is tricky and I don't blame you
  4. 01:26:978 (1) - start at 01:26:878- ^ ✗ Same as above
  5. 01:35:678 (4) - not reverse ✗.. Follow "Pon.. Way Way"
  6. 01:36:878 (1) - start at 01:36:478 and end at 01:38:878 .. Stretched it to 01:38:878 √
  7. 02:01:678 (1) - start at 02:02:078 - Changed it
  8. 02:26:478 (5) - move to x:208 y:136
✗ - it doesn't look well plus it won't go well with DS here
[Normal]
  1. 00:10:878 (1) - start at 00:10:078 and end at 00:12:878 - Again short time to react?
  2. 00:38:878 (1,2) - uniform DS to 0.8x
  3. 00:47:278 (5,6,1) - ^
  4. 00:55:078 (1) - start at 00:54:878
  5. 01:14:878 (1) - start at 01:14:078
  6. 01:30:078 (1,2) - Simply, the following is better
  7. 01:41:278 (2) - end at 01:42:478 √ Nazi mistakes again xD.
  8. 01:55:678 (1) - Good!
  9. 01:57:278 (2) - move to x:408 y:120
  10. 02:00:478 (2) - it is better to make this slider more symmetrically √ Did my best
  11. 02:33:278 (6) - reverse -1
  12. 02:34:678 (3) - the following is better
[Hard]
  1. 00:18:878 (5) - move to x:220 y:240 .. I don't know why, but it looks cool! lol
  2. 00:24:678 (1) - end at 00:25:678
  3. 00:27:678 (7) - NC
  4. 01:01:678 (1,5) - stack
  5. 01:15:278 (1) - start at 0115:678
  6. 02:19:278 (4) - move to x:296 y:56
  7. 02:22:878 (5) - NC
  8. 02:29:278 (6) - ^
  9. 02:32:478 (8) - ^
  10. 02:37:678 (1) - start at 02:37:478
[HabiHolic's Insane]
  1. Accoerding to AI-Mod, objects are not snapped
  2. 00:28:478 (6) - end at 00:28:678
  3. 02:22:278 (2,3) - it is better to change DS smaller
[POOOON]
  1. 00:16:678- add a note √ Nice catch :)..
  2. 00:47:978 (5) - move to x:256 y:183
  3. 00:49:778 (6,7) - uniform DS to 1.2x
  4. 01:22:178~01:22:278- add a slider ✗ A slider then a stream of notes then a slider again doesn't seem to be a good idea
  5. 02:20:478- add note
  6. 02:27:278 (5,1) - avoid overlap
  7. 02:38:878 (7) - NC

I'm not really sure about offset-suggestion, sorry :(
~Good Luck~
Thanks for the mod :)
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply 3p1g1j