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yanaginagi - Vidro Moyou (TV Size) [Osu|Taiko] 6s4aj

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Total Posts
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Topic Starter
This beatmap was submitted using in-game submission on 18 มกราคม 2556 at 17:10:38

Artist: yanaginagi
Title: Vidro Moyou (TV Size)
Source: Ano Natsu de Matteru
Tags: ending Naryuga 0OoMickeyoO0 Netsukawa
BPM: 131
Filesize: 15821kb
Play Time: 01:24
Difficulties Available:
  1. Easy (0.78 stars, 61 notes)
  2. Insane (4.98 stars, 265 notes)
  3. Mickey's Hard (4.69 stars, 188 notes)
  4. Naryuga's Taiko (4.83 stars, 419 notes)
  5. Normal (3.44 stars, 101 notes)
: yanaginagi - Vidro Moyou (TV Size)
: yanaginagi - Vidro Moyou (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
yanaginagi <3

Map set
Easy : 100% (Done by Fumika)
Normal : 100% (Done by Fumika)
Mickey's Hard : 100% (Done by 0OoMickeyoO0)
Insane : 100% (Done by Fumika)
Naryuga's Taiko : 100% (Done by Naryuga)
May I make a Taiko diff?
Topic Starter
Ok, try to make it and I will decide -w- !
Finally I completed a Taiko diff & BG :)
If you don't like you can ignore.

: Yanagi Nagi - Vidro Moyou (TV Size) (Netsukawa) [Naryuga's Taiko].osu

BG of Taiko diff

...in fact, i have no idea with SB :? so i didn't touch them

Topic Starter
Wow ! ,you just make it in 2.30 hours xD ?
So fast ,indeed I'll look your taiko diff but tomorrow (now on iphone ; w ; )

ed !
Can make a guest diff?
Topic Starter

kirinoimouto22 wrote: 3x2g2h

Can make a guest diff?

Netsukawa wrote: 5j4t3l

you can ask for guest diff
No.
ชอบอ่ะเน็ตไม่มีดาวให้ T---T อยากทำอีกดีฟก็คงไม่ได้
Topic Starter

Netsukawa wrote: 5j4t3l

kirinoimouto22 wrote: 3x2g2h

Can make a guest diff?

Netsukawa wrote: 5j4t3l

you can ask for guest diff
No.

SUBSTAC9 wrote: 7171

ชอบอ่ะเน็ตไม่มีดาวให้ T---T อยากทำอีกดีฟก็คงไม่ได้
ไม่ได้ครับ
Hi ~ Netsukawa ~ ;)

M4M here ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Add 'ending' in tags.
  2. Remove Letterbox during breaks,because have video.

[Insane] 3j432i


  1. 00:24:719 (5,1) - Change like this,will be better.
  2. 00:31:361 (6) - Add new combo to here,
    Vocal and jump start to here,and Remove 00:31:819 (1).
  3. 00:42:124 (1) - Unstack this note,really hidden by 00:42:582 (3) arrow,
    This is unrankable.
  4. 00:57:925 (9) - Same as above.

[illuminist's Hard] j4i6m


  1. You can put some whistle hitsound in 00:00:216 - 00:29:528.
  2. 00:58:841 - KIAI time line should start to here.
  3. 01:13:269 - KIAI time line should end to here.
  4. 00:54:834 (1) - This note off the here,Remove pls.
  5. 01:06:170 - Add finish.
  6. 01:27:925 (2) - ^
  7. 01:07:773 (3,4) - With vocal try this rhythm,really much better.

[Normal] 2mh6e


  1. AR+1 will be fun with me.
  2. 00:11:666 (5) - Add new combo to here,long combo hard for beginner.
  3. 01:17:162 (5) - Add new combo to here,Vocal start to here,and Remove 01:17:849 (1).
  4. 01:20:597 - Add a note to here will be better.

[Easy] 83e4o


  1. Low difficulty setting for this diff.
    You can try AR+1 and OD+1.

That's all ~

Good luck ~ ;)
Topic Starter
Thanks for accept my request Rika owo !
i made some lyrics and changed the hitcircle and also made some for catch the beat

---i tried the new one that you've edited, and it seems off beat unlike the first one btw, what did you change? the first beats where ok but the sliders are late.

i looked into it and saw that you changed the offset, i think that's what changed the beatmap, return it back to 216

Kawayi Rika wrote: 2t2g1t

[illuminist's Hard] j4i6m


  1. You can put some whistle hitsound in 00:00:216 - 00:29:528. Will come with next release
  2. 00:58:841 - KIAI time line should start to here.
  3. 01:13:269 - KIAI time line should end to here.
  4. 00:54:834 (1) - This note off the here,Remove pls. It was intended
  5. 01:06:170 - Add finish. Sound doesn't good here
  6. 01:27:925 (2) - ^ Okay, added
  7. 01:07:773 (3,4) - With vocal try this rhythm,really much better. Thank you, that was great.
: Yanagi Nagi - Vidro Moyou (TV Size) (Netsukawa) [illuminist's Hard].osu
อยากmodให้อ่ะ แต่ไม่ได้ ฝึกหัดเกิน :(
Random Mod~
[General]
>15MB as a TV size beatmap maybe too large.try to make video smaller
>BG's file size is too large.I have compression it.http://puu.sh/mDyM

[Insane]
>00:03:937 (1) - finish at first circle
>00:07:601 (1) - ^
>00:33:708 (2,3,4) - spacing
>00:34:624 (1,2,3) - ^
>00:53:402 (4,6) - overlap
>00:56:837 (5) - add clap to rich the beat
>01:17:219 (1,3) - use soft sample finish at 1,not 3
>01:19:051 (1,3) - reverse arrow of 3 covered by 1,so it may unrankable
>01:25:234 (7) - NC.to make stream more clear

[Hard]
>00:03:937 (4,1) - 4 NC,and remove next NC
>00:03:937 (4) - finish at start
>00:07:143 (2) - finish at end
>00:11:265 (6) - ^^
>00:15:387 ~ 00:28:669 - what I think every white line can add clap
>00:22:257 (1) - soft sample finish with vol.45%
>00:25:921 (2) - ^
>00:44:242 (5) - ^
>00:51:112 (6) - NC
>01:09:891 (4) - ^^
>01:13:326 (1) - finish at end

[Normal]
>00:03:937 (1) - finish at start
>00:57:066 (1) - end spin at 00:58:898

[Easy]
>00:03:937 (3) - finish at start and NC
>00:06:685 (1) - finish at second circle
>00:11:150 ~ 00:31:418 - seems not on right time...
>00:37:715 ~ 00:59:814 - again
>e...

STAR for the beautiful song~
8 ดาวแล้วหา MAT BAT ไวๆสิฟระ >:( >:(
Haii~
I lovee this songg <3

[General]
- Your tags are different:
Easy: Waiting in the Summer ED Ending Naryuga Illuminist
Normal: Waiting in the Summer ED Ending Naryuga Illuminist
illuminist's Hard: Waiting in the Summer Ending Naryuga Illuminist ----- There's only Ending, put in ED as well?
Insane: Waiting in the Summer ED Ending Naryuga Illuminist
Naryuga's Taiko: Waiting in the Summer ED Ending Naryuga Illuminist
- Use lead-in audio 2

[Easy]
From 00:09:318 (2) - 00:29:471 (1) - Everything is on the blue tick and out of rhythm, move it all one tick forward.
From 00:37:715 (3) - 00:59:700 (1) - Everything is also out of rhythm.
From 01:07:944 (4) - 01:24:433 (1) - Same thing. ^

[Normal]
00:57:066 (1) - Extend this spinner a tick forward.
01:19:509 (4) - New combo.

[illuminist's Hard]
- Overall Difficulty +1
00:44:929 - Add a slider here and end it at 00:45:158? Sounds betters then leaving it to sound empty.
00:45:387 - Add a circle here.
00:47:677 (5) - New combo.
00:51:570 (8) - ^

[Insane]
00:01:189 (3) - New combo.
00:01:418 (1) - Remove new combo.
00:04:967 (3) - New combo?
00:30:273 (3) - ^

Nicely mapped~
Star~ ;D
Topic Starter
resurrect, sorry for HUGE delay kudos; but can't give now ;w;
hi~

[General]
add tag: J.C. Staff
try tickrate 2? it fits quite good here
your claps are too loud to me, try to make them a bit more quite

[Easy]
00:12:785 - unused green line. i think it's better to remove it (nazi)
00:18:968 (2) - maybe it's just me but i think that in easiest diff you should vollow vocals a bit closer. how about this pattern?
01:06:602 (2,3,4) - totally off vocals! why do i want you to follow vocals? because vocals are strongest here and beginners will probably follow them! if you want to change it - example
01:24:006 (6) - let's just ignore vocals at 01:24:464 - ? do you really want to do it? try to use 1/1 slider instead of (6) to fix it
01:24:922 (1) - whistle+clap would work better here, imo + fix NC bug here

[Normal]
How about AR and HP Drain + 1 - feels the way better. more common for normal diff and also it's a bit more balanced with your 1/2 beats
01:28:128 (1) - note: players will hate you for this. i think it's better to do the same thing as you did in Easy.

[Mickey's Hard]
unsure about those short sliders. how about maing them x1.5 velocity? it will help us to read them easier. since youdid it here 00:58:357 (1) - do the same for 00:29:502 (5) and etc.. they probably will look like slowdowned 1/4s
01:03:396 (3) - nazi: inconsistent spacing.

meh, didn't really modded this diff because it's WIP

[Insane]
00:55:152 (6,1) - please, don't stack them. with hidden it probably will looks like 1/8 switch between reversed slider and slider o.o
01:09:121 (1,2,3,4,5) - nazi: how about something easier to read? do a star shaped pattern for example
01:21:029 (1) - if you miss previous (3) reverse arrow of (1) might be covered by (3)'s hitburst.
01:27:213 (3,1,2,3,1) - is it just me or claps here feels offbeat

~~~~~~~~~~~~~~~~~~

since it WIP i don't have a lot of things to say
my diff is W.I.P :( don't mod

here is finished: http://puu.sh/1auJk
This map deserves a star! Very good map!
Topic Starter
Thank you ^^
Hi :D

[Easy]

  1. 00:04:312 (3,1) - Shitch the new combo? As you see at 00:04:312 (3) - there's a guitar being played there,and the New combo there fits really well. then to add a new combo at 00:09:808 (2) - if you do this!
  2. 00:11:640 (1,2,3,4) - Very weird transition,because of the flow going in opposite directions there. Something going right-left-right here would flow really good instead... Here's an example of what I have done:
    SPOILER


    136,216,13472,2,8,B|116:280|152:340|224:348,1,178,10|8,0:0|0:0,0:0:0
    292,296,14846,1,2,0:0:0
    288,208,15304,6,0,B|276:156|220:136,1,89,4|4,0:0|0:0,0:0:0
    144,128,16220,2,4,B|64:176|72:280,2,178,6|6|4,0:0|0:0|0:0,0:0:0
    As you see,I have splitted 00:14:846 (5) - in one slider 1/1 and a note,to follow the rhuthm in a better progressing way and to complete the arch pattern with 00:16:220 (2) -
  3. 00:29:502 (x)- What about adding a note here? It continues really well the consistent rhythm with 00:24:464 (2,1,2) - and follows really well that drum.
  4. 00:40:953 (1) - I don't like that much how you are covering these drums being played at 00:42:098 - and 00:42:556 - . Here I prepared a new type of rhythm for you - it's a bit more complicated than the actual one but it isn't still that difficult,because of the transitions being just 1/1:
  5. 00:51:945 (3) - A new combo should be go here instead of 00:54:235 (1) - ,for both the consistency and the rhythm.
  6. 00:54:235 (1) - What about splitting this with instead two 2/1 sliders there? Imho this sounds better,as it totally follows the guitar at 00:55:609 - ,which isn't followed by this slider at all.
  7. 01:08:434 (4) - That's mostly a subjective thing,but anyways what do you think about shortening this by 1/2 and adding a note at 01:10:266 - ? I see you are following the piano here,but this sounds pretty much strange with the vocals played in the bg...
  8. 01:10:724 (1) - You should fix the clap consistency here by replacing the finish with a clap instead,as the clap-double finish combination here doesen't sound well as it should,imho.

[Normal]

  1. 00:26:983 (2) - This is mostly a personal opinion,so there is no problem if you don't agree with that. Anyways,this 1/1 transition 00:28:128 (3,4) - imho feels quite boring,you could instead move this slider 1/2 by making it 1/2 longer to vary the rhythm there and to follow here instead the vocals. (that's pretty much optional,though~)
  2. 00:29:273 - What about adding a note here at x:284 y:124? As you listen there is a drum being played there,and emphatizing it along with 00:28:586 (4,5) - would just be awesome :D
  3. 00:36:602 - Again,what about adding another note to follow the vocals? It will be consistent with 00:40:037 (4,5,1) - other than again varying the rhythm a bit! :D
  4. 01:01:106 (2,3) - Again,what ing this 1/1 ~ 3/2 rhythm there? It really fits good there,especially with the vocals! :D

    Just this. Really well made diff,I had nothing to point out about the flow,just some rhythmical things! >_<
[Mickey's Hard]

  1. 00:04:312 (1) - What about following the guitar being played here with a whistle at the beginning of this slider as Fumika did? This whistle pattern actually works really well :D
  2. 00:07:976 (1) - The same applies here.
  3. 00:40:953 (1) - ^
  4. 00:50:571 (2,3,4) - What is this supposed to follow? Both the synth and the drums are following a 1/2 rhythm,nothing like you are doing with this pattern. Are you using 00:50:915 (3) - just for the synth's holding? If not,you should simply make a pattern with one note and a slider 1/1,like here:

    Oh,my... Absolutely stunning diff. Awesome job there,I really like this!
[Insane]

  1. 00:14:846 (11) - As there are some soft cymbals being playing there,I recommend you instead to use a soft-finish. Your choice,though :D
  2. 00:27:671 (3,4) - Uhh... Why this jump? As I see there the song isn't really requesting for it,and this seems rather forced... D: What about instead using only some jumps between 00:26:984 (3,1) - and 00:27:900 (4,1) - ? That would have been way more fitting the song,as it follows the downbeats too! Here's an example!
  3. 01:01:106 (1,2) - This is really debatible,so just fix if you want: I actually expected here a couple of [url]inversed sliders[/url]. What ing them? They flow really good here because of their dropff being really good to play!
  4. 01:09:121 (1,2,3,4,5) - Well, I actually think this pattern is structured a bit randomly,even if this actually plays well... What about instead using a triangular jump repeating itself and finishing on 01:10:266 (1) - ? Here's what I have done:
    SPOILER

    204,300,69121,5,2,0:0:0
    72,212,69350,1,4,0:0:0
    52,360,69579,1,2,0:0:0
    204,300,69808,1,12,0:0:0
    172,192,70037,1,2,0:0:0
    Another awesome diff with an awesome flow,good job! >_<
Well,that's it. Sorry if I haven't been that useful D:
Good luck! :D
Oh,and for "opposed sliders" in the Insane mod I meant this. For error I forgot to put the url xD

-kevincela- wrote: 1l4y5l

[Mickey's Hard]

  1. 00:04:312 (1) - What about following the guitar being played here with a whistle at the beginning of this slider as Fumika did? This whistle pattern actually works really well :D I think I won't change a hitsound
  2. 00:07:976 (1) - The same applies here. same answer here :o
  3. 00:40:953 (1) - ^ ^
  4. 00:50:571 (2,3,4) - What is this supposed to follow? Both the synth and the drums are following a 1/2 rhythm,nothing like you are doing with this pattern. Are you using 00:50:915 (3) - just for the synth's holding? If not,you should simply make a pattern with one note and a slider 1/1,like here:
    okay!
    Oh,my... Absolutely stunning diff. Awesome job there,I really like this! look at 'My Mapping Style' in my page
http://puu.sh/1lW24
From my queue

[General]
  1. Good
[Easy]
  1. 00:04:312 (3) - make symmetry with 00:00:648 (1) - ?
  2. plz try finding different way to use S:C2 clap sounds pattern
[Normal]
  1. 00:45:075 (1) - until the Kiai, hope you remap this part by considering the music more
[Hard]
  1. 00:07:289 (3) - curve it to right-side?
  2. 00:42:556 (4,5) - i'd combine them as a slider
  3. 01:16:907 - add a beat here and add whistle for this and 01:17:136 (4) - , would sound well imo
  4. 01:18:052 - whistle?
[Insane]
  1. 00:18:281 (2) - too sharp, reduce distance plz
  2. 00:55:152 (6,1) - stack them perfectly on 00:53:778 (4) -
  3. 00:58:358 (1) - i don't see why you NCed here
Good luck with rank~
Fixed some issues and patterns~ ...what old taiko map lol
http://puu.sh/1lWE1.osu the next time plz update

Star Stream wrote: 2c4j26

[Hard]
  1. 00:07:289 (3) - curve it to right-side? ok
  2. 00:42:556 (4,5) - i'd combine them as a slider ok
  3. 01:16:907 - add a beat here and add whistle for this and 01:17:136 (4) - , would sound well imo ok but no change about hitsound
  4. 01:18:052 - whistle? no~
http://puu.sh/1lX8u
Topic Starter
ed
Topic Starter
resurrect \:D/
I can't mod taiko, sorry.

Easy:
  1. 00:01:106 - What's the point of this timing point? You can make the offset with custom 1.
  2. 00:11:640 (1) - No point in this timing point either.
  • Basically, go through this map again and remove any unnecessary timing points.
Normal:
  • Same thing as Easy. Remove all the unnecessary timing points.
Mickey's Hard:
  1. 01:18:281 (2) - Finish sounds out of place here.
Insane:
  • This is just my opinion, but on your next map, try to use more of the playing field. If you press Ctrl+A, you'll see you didn't use the bottom right all that much. Using more of the playing field makes it more fun, at least for me, since I'm not just clicking in a certain area throughout the whole map.

    It's a minor thing though, the map is good.
IRC modding for Easy, Normal, Mickey's Hard, and Insane. Here's the chatlog below.

Chatlog
12:30 Roddie: hi
12:30 Fumika: Hai
12:31 Roddie: I wanted to talk to you about this map you have
12:31 Roddie: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/141006 yanaginagi - Vidro Moyou (TV Size)]
12:31 Fumika: ?
12:32 Roddie: first off, i'm sorry I couldn't get to it sooner. I had school to finish and had longer hours to work every week in my job
12:32 Fumika: umm um o.o
12:33 Fumika: it's ok
12:33 Roddie: alright good
12:33 Roddie: now that's out of the way, do you have time for irc modding
12:33 Fumika: sure :D
01:02 Roddie: we'll start by taking a look at easy
01:02 Fumika: okay
01:04 Roddie: 00:13:472 (1)-Consider adding a new combo here though i do think its fitting to have one imo
01:04 Fumika: done
01:07 Roddie: moving on to normal
01:07 Fumika: okay
01:10 Roddie: 00:44:388 (5)-Surely having a finish on the end would sound good, right? (:
01:10 Fumika: done !
01:12 Roddie: moving on to insane
01:12 Fumika: and Hard ?
01:12 Fumika: owo
01:13 Roddie: you didn't make the hard
01:13 Roddie: i'll do a mod post for that
01:13 Fumika: I can fix for Mizkey owo
01:13 Fumika: oh
01:13 Fumika: *Mickey
01:13 Fumika: okay
01:13 Fumika: If you want xD
01:14 Roddie: if its a minor issue, then sure, you can fix it for him
01:15 Fumika: okay :D
01:22 Roddie: insane is okay except...
01:23 Roddie: 01:28:357 (1)-
01:23 Roddie: the slider shape lol
01:23 Fumika: ?
01:23 Fumika: cute, isn't it ?
01:23 Fumika: lololol
01:23 Roddie: yeah, it sure is
01:24 Fumika: and except what w
01:24 Roddie: it just that the curve to it doesn't look nice
01:25 Fumika: what about move tail up a bit ? http://osu-ppy-sh.tvgratuite.org/ss/554630
01:25 Roddie: sure why not lol
01:25 Fumika: lol
01:26 Fumika: done
01:26 Fumika: and ?!
01:27 Roddie: if you want though i'm still modding mickey's diff
01:27 Roddie: and then the taiko diff afterwards
01:27 Fumika: owo
01:27 Fumika: okay owo
01:29 Roddie: on mickey's hard
01:29 Roddie: 01:28:243- this timing point has an slider speed of 0.91
01:29 Roddie: 01:28:243-
01:29 Roddie: oh what lol
01:30 Fumika: lol
01:30 Roddie: oh i know why
01:30 Fumika: 01:28:243-
01:30 Fumika: \:D/
01:30 Fumika: lol
01:30 Roddie: 01:28:243
01:30 Roddie: huh
01:30 Fumika: done
01:30 Roddie: 01:28:243 (1)-
01:31 Roddie: did you fix the speed back to normal?
01:31 Fumika: yes, change to 1.0
01:32 Roddie: okay, doesn't make since to try and slow down the slider while the slider ball is still going huh?
01:33 Roddie: anyway, I'll check out taiko now
01:33 Fumika: xD
01:33 Fumika: okay
01:35 Roddie: I'll post in my thoughts about naryuga's taiko.
01:36 Fumika: okay
01:42 Roddie: that's about it
01:42 Fumika: (・∀・)

Naryuga's Taiko
  1. 01:13:930 (1)-Consider adding a finish here though it'll sound nice and plays well there in my opinion.

And that's it. Here's a star on me. Good luck to ya
Topic Starter
Thanks ww

Roddie wrote: 5d653r

Naryuga's Taiko
  1. 01:13:930 (1)-Consider adding a finish here though it'll sound nice and plays well there in my opinion - done

And that's it. Here's a star on me. Good luck to ya
added finish 01:10:266 (1) - as well.

http://puu.sh/1J108
For my Lucky Queue ~ Modded via IRC ~

Awesome map, here you go <3

IRC Log
02:52 Fumika: owo ?
02:53 Kawayi Rika: 01:18:281- remove this finish?
02:53 Kawayi Rika: insane
02:53 Kawayi Rika: sound noisy to me
02:54 Fumika: Can I just reduce it ?
02:54 Fumika: it's sound finish in music too
02:55 Kawayi Rika: hmm,reduce volume to 50%?
02:55 Fumika: done
02:56 Kawayi Rika: 01:28:358 (1)-
02:56 Fumika: owo
02:56 Kawayi Rika: try this code make a blanket
02:56 Kawayi Rika: wait a bit
02:57 Fumika: blanket to (3) ?
02:57 Kawayi Rika: 296,128,88358,6,0,B|256:112|219:132,1,76.8950025813142,8|4,0:0|0:0,0:0:0
02:57 Kawayi Rika: yeah
02:57 Kawayi Rika: try this
02:58 Fumika: done
02:58 Fumika: >w<
02:59 Kawayi Rika: yay wait check other diffs
02:59 Fumika: yay
03:02 Kawayi Rika: 01:18:281- here again for hard
03:05 Fumika: Done
03:08 Kawayi Rika: all diff fix that point pls ;w;
03:09 Kawayi Rika: 01:21:258 (1)- make curved slider looks better to here.
03:09 Kawayi Rika: http://osu-ppy-sh.tvgratuite.org/ss/559182
03:09 Kawayi Rika: for normal
03:11 Fumika: done
03:12 Kawayi Rika: HP+1 for easy
03:13 Fumika: DOne
03:13 Fumika: owo
03:17 Kawayi Rika: ok other all fine
03:17 Kawayi Rika: update pls

Topic Starter
Thank you so much <3
yay <3 pika pika :)

alacat wrote: 1qva

yay <3 pika pika :)
pika pikachu!
F u m i k a !!! fight xD
Oh Good Map!
XD
Only one thing.

Taiko BGs are unrankable nowdays...
so, please remove NaryuTaiko.jpg
and set your bg for other diffs as bg in taiko diff too.
or you can change it via notepad :

find this line in taiko diff
0,0,"NaryuTaiko.jpg"

and change it on
0,0,"BG.jpg"


Full submit after that and call me back!

Alright, ranked!
gratz~ :3
Topic Starter
Finally my nearly 1 year map ranked ww
yey
Finallllllyyyyyyyyeeahhhh!!!!!! \:D/
OAO
finall www
congratz~~
it's about time this get ranked \:D/

Gratz Fumika =w=/
โอ้ เพลงตั้งแต่ชาติไหนเนี่ย lol

gratz :D
gratz Fumika <3
Fumika :3 Congrats!
oh yey this song <33.

congratz on the rank Fumi-chan ;)
www next one is sign?
congratz Fumika~ :oops:
This is good song x3 :3 i like it~
finally congrats Fumikaaa :3



pika ww
ya gratz!
Ahhhhh I'm late >_< Congrats Fumikq /runs
Good map ~~
nice, I didn't have enough Vidro Moyou maps for sure
Song a good listen ah
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