I love your maps *-*
Thanks for the mod!TheVileOne wrote: p102h
I had to agree to mod this. x.x
Insane
I'm not sure how helpful I was.
Claps seemed spammy in areas. The claps make it especially difficult to find the beat after missing.
00:30:402 (3,1,2) - Snaps shouldn't change here IMO. This is a heavy hitting portion right before the break.
00:33:259 (1,2) - This should be 0.9 like the other parts. Sure, that doesn't mess anything up.
00:38:021 (5) - Add whistle to start? Nah I want the guitar to be alone in that part (that's why the other slider doesn't have one)
00:39:371 (4,1) - Not the same snap as 00:40:323 (4,1) - ? You mean spacing? This one is intentional because the slider is closer this time. The movement is much less at this point, so the spacing isn't large.
00:44:133 (4,1) - Similar smaller than usual snap. Fits the pattern and sets up the next.
00:44:926 (4,1,2,3) - Ugh at this spacing. It's not pleasant to look at and don't really see a reason why the spacing should be like that. It works just fine and isn't really that ugly.
00:51:117 (2,3,4,5) - This would be better if the start of the curve more aligned with 1. the curve should complete a natural arc you would move from 1 to get there. It's already close enough, any more wouldn't really change gameplay.
00:57:545 (1,2,3,4) - I think moving 2 grid 4 units up would align it perfectly with previous combo. But that's not what matters. What matters is how the player ends on the two. During the map the player will end in the middle of the 2.
01:39:390 - Why is this on 1/8th? Because where it is changes absolutely nothing.
01:47:069 (1,2,3) - Doesn't look very flowing to me. How is someone supposed to detect that change in spacing? Because the beat has been consistent. Also it's in a curved line, that's as flowing as it gets.
01:49:847 (1,2,3,4) - You keep changing snap. Why? You mean spacing? At this point it really doesn't matter much.
02:01:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - The pace you have to move keep changing speeds. I may be wrong, but it just doesn't seem flowing. This part is supposed to slow down.. Speed up! Slow down... Speed up! Very slightly though. It still flows, it's just slight speed changes.
02:04:926 (4,1,2,3) - why is this spaced like this? You're changing snap every note. Like I said before it doesn't matter that much. Also when you get to the circle it's no longer a 1/6 jump (since it's a circle) so that new spacing is fine.
02:09:371 (3,4) - Spacing...? While you're at it, there's no sound here 02:09:767 (5) - . Delete and fix pattern. It's a slider, the player uses the leniency to get there, no problem. There is in fact a sound at 02:09:767. You need to listen more closely.
02:10:085 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - This is just clap spam. I can't find any rhythm from all these claps. No, it fits the music.
03:10:799 (1,2,3,4) - What happened to the music? I sense it will be difficult to find the beat after this. But it's the song. :/ That's why I swallowed the offbeat portion in a slider. It allows the player to hear the beat change and not have to worry.
Dude epic hitsound mod srsly A++ would mod req againPereira006 wrote: 2g4d8
[Insane]
Hitsound:
00:25:402 (2) - should add whistle on start slider because follow guita i mean melody like at 00:26:831 (4) Sure
00:28:736 (6) - add whistle because follow guitar Definitely
00:34:688 (1) - add whistle on start slider ? is good listen imo I guess so
00:37:783 (4) - add whistle ? is good imo I left this intentionally unhitsounded because the guitar makes its transition.
00:38:021 (5) - add whistle on start slider because the melody is same at 00:34:212 (4) Still during that transition
00:41:117 (4) - add whistle on end slider if you kee it consistency at 00:44:926 (4) because i guess you missing add here Yeah
01:01:355 (1) - can remove clap? because clap with finnish is annoying and don't fit so better remove clap and finish staying that most better imo I like it, but I can see others hating it, so I'll change it.
01:06:355 (2) - add clap on end slider i feel drums need it and if you keep it consistency That sounds great!
01:22:307 (1) - add whistle on end slider ? is good listen Yes
01:50:164 (2) - i guess you missing add here clap on start slider because if you keep it consisntecy like at 01:48:259 (2) and 01:46:355 (2) and more
01:52:069 (2) - ^ same
01:55:879 (2) - ^ same All this was intentional, but looking back at it, it was stupid.
01:56:593 (1) - can remove clap? same explained before like 01:01:355 (1)
01:59:212 (4) - add clap on end slider because have drums and if you keep it consisntecy ok
02:04:926 (4) - add clap on start slider and end ? ^ same explained Was it already like that? Either way both have claps now
02:06:831 (4) - add clap on end slider same explained like at 01:56:593 (1)
02:51:831 (1) - add whistle ? like you did before and if keep it consistency because here drums and guitar That gives it a nice ringing noise
Gameplay:
woow i really really like jump
is hard but the play is fine for me
[]
I try write explained because my eng is suck so ask my in-game if you don't understand my eng mod and i try explained my best
good luck and bye bye and i hope my mod is helpfull o.o
kriers wrote: b5r6n
[Insane]
00:15:640 (1,2,3) - really ugly formation of these sliders. I expect it to atleast represent the trend following the rest of the beatmap. Tried to make them better. Changed the position and tried to form a proper oval.
00:33:656 (3) - check spacing At this point a 0.06 spacing change doesn't matter
00:37:069 (1) - remove NC New combos are fine here, it's as consistent as it can get (not perfect ofc)
00:37:466 (1) - NC Same thing
00:41:593 (2,3) - spacing change to increase difficulty here isn't really needed imo Eh it's not that hard plays just like the previous bit
00:42:545 (2) - fix this slider node Fixed the previous one as well
00:42:545 (2,3) - have the spacing here match 00:43:498 (2,3) - Doesn't change much, plus it lines up nicely as is
00:45:323 (2,3) - increase spacing. Anti-jump kills flow This is true. Increased spacing and angled the slider to catch more. Decreased the spacing on the 4 as well
00:45:879 (4) - add finish Doesn't fit, slider has whistle applied and no finish sound is hinted at in the music (not even at the end)
00:55:561 (3,1) - is 0,69x, 00:55:799 (2,3) - suddenly 0,62x and then back to 0,69x at 00:56:275 (4,5) -Movement speed differences. First one is farther than the other one, so it goes from a faster spacing to a smaller spacing. Then again the bigger spacing, so bigger space. For the last part the player is moving sharply up, and I don't want them to have to move sideways too quickly (the flow intentionally sucks). Therefore, lesser spacing.
01:05:164 (1,4) - I think you should avoid as many stacks of 4 as possible. Make 4 a slider ending where 5 is? Those are fun as hell I like them a lot, also with less sliders makes it easier to read. Sure it's HARD but it's supposed to be.
02:01:355 (1) - add clap There is one here. One on the end wouldn't fit with the previous
02:10:561 (6,7,8,9,1) -
and 02:10:085 (2,3,4,4,5,6,7,1) - appears as overmap. I don't catch where the streams come in here, though I can play it decently thanks to eh (I don't really need music to play) Nahh dude the music has more sounds there. It picks up the pace
02:14:450 (4) - add clap Start already has one, end would be inconsistent
02:31:117 (2,3) - the whole slider here looks out of place to me O_O really? That's weird I used linear all over the place before. I want to keep this one
02:35:879 (2) - the 2.7x spacing here is nuts and it takes nothing to green the first slider Totally agree, gotta redo the pattern then.
Okay, that took longer than expected. Looks kinda funny but it's down to 2.03 and the original idea is still there. Plays great toono more 100s
Overally I enjoyed this. Challenging and fun beatmap.![]()
It's got 30 mil score, it has to be approved in some shape or form.Zarerion wrote: 6z4f1h
Is this still going for Approval?
It's not long enough and not that hard that it couldn't get ranked...
A map can have 300 mil score, as it's added to ranked score anyways, this has nothing to do with it going for rank or approval.Sakura wrote: 2th19
Score no longer matters
I think the idea was that it wasn't bubbled before the rule (although it was submitted).MMzz wrote: 2g46e
What happened to "Special Cases" for some Approval songs?
And this was pre new approval rule, we're not having another o'er the flood.
Fixed the file format and metadata, did not change tags as mitten hasn't included those tags for any of his new maps.mancusojuanmattos wrote: 71692h
Hi!, Time for a little Check..
[General:]
- Your Standard Diff (Insane), is still in osu! format v9, you should update again and transform the file in V10. On the other hand, your Taiko diff is in format v10 but it is missing the Artist Unicode and Title Unicode, you should inclued them because it is unrankable I guess.
- Tags: Add MittenMasterzz because he has ranked GD with this name..
As I said before little check, looking some things. I'll recheck after you fix this.
The rule is very likely going to be cleared up after this map is approved. It's a gray area right now, which explains the differing opinion on this map.Zarerion wrote: 6z4f1h
Don't get me wrong, I'm not against this to go for Approval, as it is a great map, but some people will most likely complain and ask the following question:
Why exactly is this an exception to the "Marathon maps only"-rule? The map is not that hard tbh, and easier diffs would be mappable theoretically.
Srsly, I'm really just curios, I don't want to offend anyone.
Understandable that you're worried about it. Thanks for the and thanks for the stars!Niva wrote: 4y2q4u
Uhm, sorry Charles, the map is great and no problems, but after rethinking of it for some time I *still* not feel really confident to approve this (due to it's somewhat in a 'gray area' as you said above) ._.
Please kindly take my stars instead (I'm not popping the bubble though), Nekomata Master songs~ xD
SPOILER...one thing I can mention is perhaps moving the 'Smile of Split' text more to the left so it'll look more balanced, but it's veeeeeeeeeeery minor orz (and current Taiko BG has no problem actually ._.)![]()
Sorry again Charles >_<
Thanks for the ! You're right, there were a bunch of circles (kriers was talking about that a few months ago actually).KRZY wrote: 552a2c
Heh...I don't know about this map. I love how you are once again unique in your mapping style, but I'm kinda wondering "why" to the style you've chosen to use for this music. If I were to have mapped this, I'd have used far less hitcircles and aimed for a more typical Insane. That, and the hitsounds feel overly loud for 03:29:926 and after. Guess there's nothing wrong with trying things though. after it got appproved, I know, but as someone who enjoys playing your maps I hope it helps in your future mapping.
Oh wowkriers wrote: b5r6n
Somebody make Zarerion a MAT. That would be legendary!lolcubes wrote: 331p4a
Gz.
Fun fact, this whole page has only 1 non-staff member post so far.