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nao - Synchro Shiyou yo (Short Ver.) [Osu|Taiko] 14466w

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Hello, you ever request at my mod queue~ so let's start

[Easy]
00:50:304 (4) - make it simmiliar as 00:48:665 (3) ?

[Normal]
00:14:566 (1) - repeat silder like this pretty hard I guess...
00:32:927 (1) - why don't add clap at first repeat? it sounds better
00:34:730 (1) - add finish at slider's end
00:42:763 (4) - ^
01:27:353 (5) - make it similiar as 01:26:042 (3) ?

[Hard]
00:32:927 (1,2) - add clap at slider's end like normal
00:34:238 (1) - remove clap and add finish
01:19:812 (5) - change this to a note at 01:19:812 if you follow this, delete 01:20:140 (1) and make slider from 01:19:976 to 01:20:140
01:24:730 (7) - make this more blanket 01:24:402 (6)

[- t e n n y a -'s Taiko]
00:22:927 (4) - move it to 00:23:091
00:23:255 (5) - change to k
00:25:222 (11) - move it to 00:25:058
00:25:878 (14) - change to k
00:27:517 (22) - ^
00:27:681 (X) - add note here
00:30:140 (34) - change to k
00:30:304 (X) - add note here
00:32:927 (1,2,3,4) - pattern: KKDD
00:46:042 (9,10,11,12,13,14,15,16,17,18,19,20,21) - didn't like these pattern, not really fit the music
01:44:074 (23) - change to K

I think you can make kiai time part more intresting and there're still some pattern that doesn't fit the music

[Insane]
01:40:468 (6,7) - big jump doesn't fit this part
01:43:091 (1,2,1) - similiar to hard, maybe you can change its placement?

That's all I could find, good luck~
Topic Starter

shikyu wrote: 4y4h2i

Hello, you ever request at my mod queue~ so let's start

[Easy]
00:50:304 (4) - make it simmiliar as 00:48:665 (3) ? next(1) slider is similar. so no fixed

[Normal]
00:14:566 (1) - repeat silder like this pretty hard I guess... fixed
00:32:927 (1) - why don't add clap at first repeat? it sounds better fixed
00:34:730 (1) - add finish at slider's end fixed
00:42:763 (4) - ^ it sounds noisy I think.
01:27:353 (5) - make it similiar as 01:26:042 (3) ? fixed

[Hard]
00:32:927 (1,2) - add clap at slider's end like normal fixed
00:34:238 (1) - remove clap and add finish fixed
01:19:812 (5) - change this to a note at 01:19:812 if you follow this, delete 01:20:140 (1) and make slider from 01:19:976 to 01:20:140 no fixed
01:24:730 (7) - make this more blanket 01:24:402 (6) fixed

[- t e n n y a -'s Taiko]
00:22:927 (4) - move it to 00:23:091
00:23:255 (5) - change to k
00:25:222 (11) - move it to 00:25:058
00:25:878 (14) - change to k
00:27:517 (22) - ^
00:27:681 (X) - add note here
00:30:140 (34) - change to k
00:30:304 (X) - add note here
00:32:927 (1,2,3,4) - pattern: KKDD
00:46:042 (9,10,11,12,13,14,15,16,17,18,19,20,21) - didn't like these pattern, not really fit the music
01:44:074 (23) - change to K
all fixed


I think you can make kiai time part more intresting and there're still some pattern that doesn't fit the music


[Insane]
01:40:468 (6,7) - big jump doesn't fit this part deleted (7)
01:43:091 (1,2,1) - similiar to hard, maybe you can change its placement? sorry no fixed

That's all I could find, good luck~
thanks for modding :D
but I dunno how to make taiko more funable. I'm too suck of taiko ;~;
(add Custom combo clours for taiko)
Arigatou!!

from my Mod Resqueue!!

[Easy]

00:16:861 (3) - Remove finish, add whistle.
00:17:189 (4) - Replace clap, add finish?


[Normal]

00:09:484 (1) - Sounds weird, maybe replace it with something like this:
01:38:992 (1) - align with (2) to make a square pattern.

[Hard]

Nothing~

[Insane]

Nothing~

Nice job!
Topic Starter
all fixed!
thanks for modding ; :D
quiz-chan_DELETED
[General]
Easy
Approach Rate: -1
Overall Difficulty: -1
HP Drain Rate: -1
Hard
Approach Rate: -1

[Easy]
00:50:304 (4) - Make this slider a mirror slider.

[Normal]
00:21:779 (3) - One grid up? (-4 y)
01:33:583 (2) - ^

[Hard]
START till 00:22:435 is a good part. Nicely mapped.
FLAWLESS!! <3

[Insane]
:!: Some notes are hidden beneath other beats. Try to expose them a bit more.
00:06:533 (4) - Remove this beat.
01:06:861 (6) - ^

Added as favourite.
Topic Starter

Quiz-chan wrote: 1n1k21

[General]
Easy
Approach Rate: -1 fixed
Overall Difficulty: -1 fixed
HP Drain Rate: -1
Hard
Approach Rate: -1some mention AR6 is late. so I don't change.

[Easy]
00:50:304 (4) - Make this slider a mirror slider. I think this placement is better.

[Normal]
00:21:779 (3) - One grid up? (-4 y) fixed
01:33:583 (2) - ^ no fixed. it's star placement

[Hard]
START till 00:22:435 is a good part. Nicely mapped.
FLAWLESS!! <3

[Insane]
:!: Some notes are hidden beneath other beats. Try to expose them a bit more.
00:06:533 (4) - Remove this beat. no fixed.
01:06:861 (6) - ^ fixed

Added as favourite.
thanks for moddings=
and I'll mod your map ASAP~
mod queue から~
参考までによろしくお願いします。
[General]
特に無いです
[Easy]
00:31:451 (2) - もう少し上にして上げた方がAIMしやすいと思います。1番を下げてやるのもありだと思います。
01:06:042 (1,2,3) - スリーツーワンなのに1,2,3ってwちょっと面白かったので指摘w
01:38:992 (1,2,3,4) - 突然赤線を踏む、違う音取りになりますので01:41:124 (1,2,3) - の音取りを先に入れたほうが易しいかと。
01:44:074 (1) - これのせいでFC逃したw(moddingとは関係ありません)

[Normal]
00:20:796 (2) - 少し下の方がAIMしやすいと思います。
00:41:943 (3) - 下に持っていくと前のスライダーからのつながりが綺麗です。
01:24:730 (1,2,3) - 配置の提案。①始点(192,256)終点(236,344)②(152,164)③そのままsample↓
01:27:353 (5) - かなり間があるのでNC?

[Taiko]
don=d kat=k
00:04:730 (1) - d
00:05:058 (1,1,1,1,1) - i have discomfort.00:05:386 (1) - remove?
00:07:353 (1) - d
00:08:009 (1) - remove
00:28:501 (1) - k
00:34:074 (1) - k
00:59:156 (3) - k
01:16:697 (1) - k
01:26:533 (2) - d
01:41:779 (1) - d
01:42:763 (1) - d

[Hard]
00:47:845 - add circle?
00:56:533 (1) - もうちょっと下の方がAIMしやすくて親切かも

[Insane]
00:50:304 (5) - 4番のスライダーにあわせた位置に置いた方が見栄えはいいです。

楽しい譜面でした~☆
Good luck!!
Topic Starter

hibarirailwayz wrote: 263b54

mod queue から~
参考までによろしくお願いします。
[General]
特に無いです
[Easy]
00:31:451 (2) - もう少し上にして上げた方がAIMしやすいと思います。1番を下げてやるのもありだと思います。 fixed
01:06:042 (1,2,3) - スリーツーワンなのに1,2,3ってwちょっと面白かったので指摘w (0_0)
01:38:992 (1,2,3,4) - 突然赤線を踏む、違う音取りになりますので01:41:124 (1,2,3) - の音取りを先に入れたほうが易しいかと。 fixed
01:44:074 (1) - これのせいでFC逃したw(moddingとは関係ありません) ;w;

[Normal]
00:20:796 (2) - 少し下の方がAIMしやすいと思います fixed
00:41:943 (3) - 下に持っていくと前のスライダーからのつながりが綺麗です。 fixed
01:24:730 (1,2,3) - 配置の提案。①始点(192,256)終点(236,344)②(152,164)③そのままsample↓ fixed
01:27:353 (5) - かなり間があるのでNC? fixed
[Hard]
00:47:845 - add circle? no fixed
00:56:533 (1) - もうちょっと下の方がAIMしやすくて親切かも fixed

[Insane]
00:50:304 (5) - 4番のスライダーにあわせた位置に置いた方が見栄えはいいです。 前の(1)と重なりたくないので今のところno fixedです。(見栄えには大して影響しませんが)

楽しい譜面でした~☆
Good luck!!
thanks for modding and star!
ok all done

code
osu file format v9

[General]
AudioFilename: Synchro Shiyouyo(short ver).mp3
AudioLeadIn: 1000
PreviewTime: 67025
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Synchro Shiyou yo
Artist:nao
Creator:kajiyatta
Version:n y a -'s Taiko Muzukashii
Source:CHAOS;HEAD Love Chu*Chu!
Tags:Nitroplus nitro+ 5pb. opening psp visual novel -_t_e_n_n_y_a_-

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1452,327.868852459016,4,1,0,90,1,0
67025,-83.3333333333333,4,1,0,100,0,1
87845,-100,4,1,0,90,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 24,0,249

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264,184,81288,5,0
264,184,81615,1,0
264,184,81943,5,8
264,184,82107,5,0
264,184,82271,1,0
264,184,82353,1,0
264,184,82435,5,8
264,184,82763,5,4
264,184,82927,1,0
264,184,83091,5,8
264,184,83255,5,0
264,184,83419,1,0
264,184,83747,5,8
264,184,84074,5,0
264,184,84238,1,0
264,184,84402,5,8
264,184,84730,5,0
264,184,84894,1,0
264,184,85058,5,8
264,184,85386,5,0
264,184,85550,1,0
264,184,85714,5,8
264,184,85878,1,8
264,184,86042,5,0
264,184,86206,1,0
264,184,86370,5,8
264,184,86533,1,0
264,184,86861,1,0
264,184,87353,1,0
264,184,87517,5,8
264,184,87845,1,12
256,136,88173,5,0
256,136,88337,5,8
256,136,88501,5,0
256,136,88583,1,0
256,136,88665,5,8
256,136,88829,5,0
256,136,88993,5,8
256,136,89157,5,0
256,136,89239,1,0
256,136,89321,5,8
256,136,89485,5,0
256,136,89649,5,8
256,136,89813,5,0
256,136,89894,1,0
256,136,89977,5,8
256,136,90140,5,0
256,136,90304,5,8
256,136,90468,5,0
256,136,90550,1,0
256,136,90632,5,8
256,136,90796,1,8
256,136,90960,1,8
256,136,91124,5,0
256,136,91288,5,8
256,136,91452,1,8
256,136,91616,1,8
256,136,91780,5,0
256,136,91944,5,8
256,136,92108,1,8
256,136,92272,5,0
256,136,92436,1,0
256,136,92599,5,8
256,136,92763,1,8
256,136,92927,5,0
256,136,93091,1,0
256,136,93419,1,0
256,136,93583,5,8
256,136,93747,5,0
256,136,93829,1,0
256,136,93911,5,8
256,136,94075,5,0
256,136,94239,5,8
256,136,94403,5,0
256,136,94484,1,0
256,136,94567,5,8
256,136,94731,5,0
256,136,94895,5,8
256,136,95059,5,0
256,136,95140,1,0
256,136,95223,5,8
256,136,95386,5,0
256,136,95550,5,8
256,136,95714,5,0
256,136,95796,1,0
256,136,95878,5,8
256,136,96042,1,8
256,136,96206,5,0
256,136,96534,5,8
256,136,96698,1,8
256,136,96862,5,0
256,136,97190,5,8
256,136,97354,1,8
256,136,97518,5,0
256,136,97845,5,8
256,136,98009,1,8
256,136,98173,5,0
256,136,98337,1,0
256,136,98501,5,12
256,136,98664,1,8
256,136,98992,5,4
256,136,99156,1,0
256,136,99484,5,12
256,136,99648,1,8
256,136,99976,5,4
256,136,100140,1,0
256,136,100632,5,8
256,136,100714,1,8
256,136,100796,5,0
256,136,101124,1,4
256,136,101288,5,8
256,136,101616,5,4
256,136,101779,1,0
256,136,102108,1,4
256,136,102272,5,8
256,136,102599,5,4
256,136,102763,1,0
256,136,103091,1,4
256,136,103419,5,12
256,136,104074,1,12
oh wow looks like you want this map to be as perfect as possible...alright i'll see what i can do. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something

[General]
CLEAR!
[Easy]
00:02:435 (2) - try this instead? i think beginners might feel uncomfortable with that movement IMO.
00:05:058 (2) - similar as above, but like this.
00:06:042 (3) - i feel that a hitsound is missing here. try that custom clap and tell me what you think. i think it matches with the instrumental in this part of the song. if not then add something. it sounds empty without a hitsound here that matches the instrumental.
00:12:599 (1) - maybe like this? i think it'll technically blanket the end of (2) which would make the flow somewhat smoother during gameplay.
00:16:533 (3) - i think a finish would sound nice as it matches the instrumental in this part of the song IMO.
00:21:779 (3) - ^
00:34:730 (1) - i think that this should be a 1/1 slider. the rhythm would be easier since it follows the loud part in the "ding". so move this up 1/2 and reduce this slider by 1/2 to make it easier for beginners. it should start that 1/1 rhythm to the next note. like this if you don't understand.
00:39:320 (2) - maybe to make it easier, align this note to the end of the previous slider? the path it's taking might be uncomfortable for beginners since they might not know when to hit the next note.
00:40:304 (3) - how about replacing this for a circle at the downbeat(white tick) to make it easier for beginners?
00:43:091 (4) - that whistle isn't loud enough to match the cymbals, so replace it for a finish.
00:44:566 (2) - maybe a curved slider to blanket (1)? i think it'll flow smoother to the next note during gameplay.
00:50:304 (4) - make this slider look like (3). the flow is already gone by the time this slider is hit during gameplay.
00:52:927 (3) - point this slider vertically instead of horizontally. the flow would continue from (1) during gameplay.
01:00:468 (3) - align this to (2). it'll form this shape which should keep the flow going from the previous notes in this combo.
01:03:419 (2,3,4) - hmm how about like this? the notes would be blanketed either way and the flow would be easier and smoother during gameplay.
01:14:894 (1,2) - add finishes at the repeat arrows. if you listen carefully, you should hear the cymbals in the song.
01:24:074 (2,3) - make the pattern like this. that overlap on (2) bothers me during gameplay.
01:28:337 - i feel that a circle is missing here? how about adding it to start the rhythm with a clap?

[Normal]
i feel that AR4 is too slow and it doesn't flow to the song that well. increase it by 1 to give off that smooth feeling to the map/song.
00:03:747 (4) - how about a whistle to match that sound in the song?
00:06:370 (4) - same as easy.
00:09:484 (1) - i don't like this repeat slider. it shows no flow to the song and it doesn't follow anything in the song. instead make a 2/2 slider starting at 00:09:648(a slider from the white tick to the red tick). it'll follow the instrumental a lot accurate during gameplay.
00:21:779 (3) - i thought i heard the cymbal clash here, so add a finish at the beginning to match it.
00:28:829 (4) - extend this by 1/2 to follow every bit of the instrumental. if you listen carefully, the instrumental changes at the downbeat.
00:31:288 (2) - you forgot to add a clap here. add it to keep the consistency in claps.
00:34:730 (1) - replace this for a circle and a 1/1 slider. it'll follow the change in the instrumental.
00:40:304 (6) - how about a finish at the beginning to match the instrumental in the background music? you did it on the end, so why don't you do it here?
00:42:763 (4) - same as 00:43:091 on easy. if you ignore this, then a clap should work.
00:45:386 (3) - ^
00:45:386 (3) - maybe a whistle at the end to match the vocals/instrumental?
01:06:042 (3) - i don't get it. easy has 3 circles and normal has a repeat slider...i think that easy should have the repeat slider and normal should have the 3 circles because for me, the repeat sliders are easier than hitting 3 circles.
01:24:730 (1) - maybe a curved slider to blanket the end of (3)?
01:28:665 (2) - make this a curved slider. not only it'll start the flowy pattern, but it'll blanket the end of (4).
01:30:632 (1) - same as above, but once that curved slider is hit, the flow is gone because of that straight slider.
01:33:255 (1) - add a finish here. you did it on easy so why don't you do it here?

[Hibari's Taiko Oni]
from what i've learned, the CS should be at normal, so increase it by 1.
00:03:583 (1,2,3) - maybe ddk to emphasize that sound in the background music?
00:11:779 (3) - i think a K should be here to represent a new pattern in the song.
00:32:763 (3) - doing ddD is unrankable in taiko diffs because it's near impossible to hit that kind of pattern. replace it for a d, or you can replace it for a K.
00:40:796 (1) - add a D to match the cymbals in the song.
01:28:665 (5,6,1,2,1,2,1,2,3,4,1,2,1,1,2,3,1,1,2,3,1,1,2,3,1) - i dont like this pattern. it looks like the Ds and Ks are placed there for no reason. i feel that a ddkk or a kkdd pattern would flow a lot smoother to the song. if you ignore this, then you can come up with your own pattern, but make it flow to the song. try to do a similar pattern to 01:33:419. that pattern sounds a lot better than this pattern IMO.
01:40:960 (3) - same as 00:32:763.

[Hard]
00:03:747 (2) - same as normal.
00:05:058 (3) - remove this repeat. it doesn't fit with this part at all.
00:06:370 (6) - same as easy.
00:17:189 (1) - add a finish at the beginning. you did it on easy.
00:34:238 (1) - hmm add a default clap with the finish on the spinner. it should match that sound in the instrumental.
00:42:763 (6) - same as normal.
01:06:861 (3) - remove this note. it's not following anything and it doesn't fit with the slight pause from (2,3).
01:08:501 (5) - add a clap at the repeat arrow. it'll be consistent with the clap pattern from (1).
01:39:484 (3) - same as 00:05:058.

[n y a -'s Taiko Muzukashii]
the AR is way too high for a muzukashii diff. decrease it to the default AR which is 5.
00:24:730 (1,1,2) - i think dkk would sound a lot better as it plays well with the instrumental IMO.
00:29:976 (1,2,1) - ^. you can come up with something else if you don't want the same pattern, but it should flow well with the instrumental.
01:23:419 (2) - how about a k to emphasize the vocals in this. you are following the vocals for this diff after all.
01:36:370 - add a d here? i think it'll be consistent with your previous pattern in the beginning of the song.
01:37:025 - ^
01:37:681 - ^

[Insane]
try AR9? i think it'll flow a lot smoother to the song IMO. with AR8 in effect and with patterns like this, it looks slow and it barely shows any flow.
00:12:763 (4) - how about stacking this on the end of (1) to challenge players? it'll make a diamond jump and it should test players on their timing.
00:14:566 (1) - replace this for a 1/2 slider and a circle. i think doing this would look fun for players during gameplay IMO.
00:15:222 (3) - ^
00:19:812 (1) - you can do what i suggested above, or you can come up with something similar to what i said.
00:21:124 (1) - ^
00:21:779 (4) - ^
00:44:730 (3) - maybe a whistle at the repeat arrow to match the vocals?
01:06:861 (6) - space this out and put this between (2,5). it'll make...well...this D:.
01:08:665 (4) - you forgot to add a clap at the beginning. add it to keep the consistency in claps.
01:16:861 (4) - how about a clap at the end to match the vocals in this part? since (5) has a clap, i think adding it here would give off a nice clap pattern during gameplay.
01:34:566 (5,6) - same as 00:14:566.
01:39:812 (2) - remove this note. it'a not following anything at all.

I guess that's it. GL :D
Topic Starter

Byakugan249 wrote: 1721s

oh wow looks like you want this map to be as perfect as possible...alright i'll see what i can do. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something

[General]
CLEAR!
[Easy]
00:02:435 (2) - try this instead? i think beginners might feel uncomfortable with that movement IMO. fixed
00:05:058 (2) - similar as above, but like this. fixed
00:06:042 (3) - i feel that a hitsound is missing here. try that custom clap and tell me what you think. i think it matches with the instrumental in this part of the song. if not then add something. it sounds empty without a hitsound here that matches the instrumental. well, adding a hit sound is better I think. but, this back-music sounds isn't big, so I feel this enough whistle. clap is a bit strong I think.
00:12:599 (1) - maybe like this? i think it'll technically blanket the end of (2) which would make the flow somewhat smoother during gameplay. no fixed
00:16:533 (3) - i think a finish would sound nice as it matches the instrumental in this part of the song IMO. fixed
00:21:779 (3) - ^ fixed
00:34:730 (1) - i think that this should be a 1/1 slider. the rhythm would be easier since it follows the loud part in the "ding". so move this up 1/2 and reduce this slider by 1/2 to make it easier for beginners. it should start that 1/1 rhythm to the next note. like this if you don't understand. I want to fit with vocal so no fixed.
00:39:320 (2) - maybe to make it easier, align this note to the end of the previous slider? the path it's taking might be uncomfortable for beginners since they might not know when to hit the next note. alighn next slider is better I think.
00:40:304 (3) - how about replacing this for a circle at the downbeat(white tick) to make it easier for beginners? I think it's not too difficult.
00:43:091 (4) - that whistle isn't loud enough to match the cymbals, so replace it for a finish. fixed
00:44:566 (2) - maybe a curved slider to blanket (1)? i think it'll flow smoother to the next note during gameplay. fixed
00:50:304 (4) - make this slider look like (3). the flow is already gone by the time this slider is hit during gameplay. fixed
00:52:927 (3) - point this slider vertically instead of horizontally. the flow would continue from (1) during gameplay. no changed
01:00:468 (3) - align this to (2). it'll form this shape which should keep the flow going from the previous notes in this combo. fixed
01:03:419 (2,3,4) - hmm how about like this? the notes would be blanketed either way and the flow would be easier and smoother during gameplay. your sugestion is good. but I like this placement sorry.
01:14:894 (1,2) - add finishes at the repeat arrows. if you listen carefully, you should hear the cymbals in the song. fixed
01:24:074 (2,3) - make the pattern like this. that overlap on (2) bothers me during gameplay. fixed
01:28:337 - i feel that a circle is missing here? how about adding it to start the rhythm with a clap? it's cofusing for newbie I think.

[Normal]
i feel that AR4 is too slow and it doesn't flow to the song that well. increase it by 1 to give off that smooth feeling to the map/song. fixed
00:03:747 (4) - how about a whistle to match that sound in the song? fixed
00:06:370 (4) - same as easy. fixed
00:09:484 (1) - i don't like this repeat slider. it shows no flow to the song and it doesn't follow anything in the song. instead make a 2/2 slider starting at 00:09:648(a slider from the white tick to the red tick). it'll follow the instrumental a lot accurate during gameplay. changed slider's rythem
00:21:779 (3) - i thought i heard the cymbal clash here, so add a finish at the beginning to match it. it's too weak so not adding a finish
00:28:829 (4) - extend this by 1/2 to follow every bit of the instrumental. if you listen carefully, the instrumental changes at the downbeat.fixed
00:31:288 (2) - you forgot to add a clap here. add it to keep the consistency in claps. fixed
00:34:730 (1) - replace this for a circle and a 1/1 slider. it'll follow the change in the instrumental. fixed
00:40:304 (6) - how about a finish at the beginning to match the instrumental in the background music? you did it on the end, so why don't you do it here? no fixed
00:42:763 (4) - same as 00:43:091 on easy. if you ignore this, then a clap should work. fixed
00:45:386 (3) - ^ no fixed?
00:45:386 (3) - maybe a whistle at the end to match the vocals/instrumental? already whistle added?
01:06:042 (3) - i don't get it. easy has 3 circles and normal has a repeat slider...i think that easy should have the repeat slider and normal should have the 3 circles because for me, the repeat sliders are easier than hitting 3 circles. umm, of course your sugestion is right. but I don't change it because this placement is beautiful sorry but others mention that, I'll fix it.
01:24:730 (1) - maybe a curved slider to blanket the end of (3)? fixed
01:28:665 (2) - make this a curved slider. not only it'll start the flowy pattern, but it'll blanket the end of (4). fixed
01:30:632 (1) - same as above, but once that curved slider is hit, the flow is gone because of that straight slider. fixed
01:33:255 (1) - add a finish here. you did it on easy so why don't you do it here? this is my fault sorry. but I don't have a intion of adding finish because it doesn't sound back-music and instrumental.

[Hard]
00:03:747 (2) - same as normal. fixed
00:05:058 (3) - remove this repeat. it doesn't fit with this part at all. I know you mean but this diff is "Hard" so, I think if no back-music
I add some notes.

00:06:370 (6) - same as easy. fixed
00:17:189 (1) - add a finish at the beginning. you did it on easy. fixed
00:34:238 (1) - hmm add a default clap with the finish on the spinner. it should match that sound in the instrumental. fixed
00:42:763 (6) - same as normal. fixed
01:06:861 (3) - remove this note. it's not following anything and it doesn't fit with the slight pause from (2,3). fixed
01:08:501 (5) - add a clap at the repeat arrow. it'll be consistent with the clap pattern from (1).
01:39:484 (3) - same as 00:05:058. no fixed

[Insane]
try AR9? i think it'll flow a lot smoother to the song IMO. with AR8 in effect and with patterns like this, it looks slow and it barely shows any flow. umm, I think AR9 is too high and speedy.
00:12:763 (4) - how about stacking this on the end of (1) to challenge players? it'll make a diamond jump and it should test players on their timing. fixed
00:14:566 (1) - replace this for a 1/2 slider and a circle. i think doing this would look fun for players during gameplay IMO. of course, this long slider is easy for Insane but I don't want to aim too difficult this diff. same below.
00:15:222 (3) - ^
00:19:812 (1) - you can do what i suggested above, or you can come up with something similar to what i said.
00:21:124 (1) - ^
00:21:779 (4) - ^
00:44:730 (3) - maybe a whistle at the repeat arrow to match the vocals?
01:06:861 (6) - space this out and put this between (2,5). it'll make...well...this D:.
01:08:665 (4) - you forgot to add a clap at the beginning. add it to keep the consistency in claps. this is I think no clap better because of un-regular vocal."Chu-Chu" I don't want to add a clap between Chu and Chu
01:16:861 (4) - how about a clap at the end to match the vocals in this part? since (5) has a clap, i think adding it here would give off a nice clap pattern during gameplay. fixed
01:34:566 (5,6) - same as 00:14:566.
01:39:812 (2) - remove this note. it'a not following anything at all. sorry no fixed

I guess that's it. GL :D
thanks for moddings :D
it's great help for me.

Byakugan249 wrote: 1721s

[Hibari's Taiko Oni]
from what i've learned, the CS should be at normal, so increase it by 1.fixed
00:03:583 (1,2,3) - maybe ddk to emphasize that sound in the background music?fixed
00:11:779 (3) - i think a K should be here to represent a new pattern in the song.fixed
00:32:763 (3) - doing ddD is unrankable in taiko diffs because it's near impossible to hit that kind of pattern. replace it for a d, or you can replace it for a K.escape unranked
00:40:796 (1) - add a D to match the cymbals in the song.I don't think so. because of I want raise after.
01:28:665 (5,6,1,2,1,2,1,2,3,4,1,2,1,1,2,3,1,1,2,3,1,1,2,3,1) - i dont like this pattern. it looks like the Ds and Ks are placed there for no reason. i feel that a ddkk or a kkdd pattern would flow a lot smoother to the song. if you ignore this, then you can come up with your own pattern, but make it flow to the song. try to do a similar pattern to 01:33:419. that pattern sounds a lot better than this pattern IMO.Changed
01:40:960 (3) - same as 00:32:763.Fixed

I guess that's it. GL :D
Thanks for modding. :)

Repaire ver
http://puu.sh/LiKq
Topic Starter

Byakugan249 wrote: 1721s

[n y a -'s Taiko Muzukashii]
the AR is way too high for a muzukashii diff. decrease it to the default AR which is 5.
00:24:730 (1,1,2) - i think dkk would sound a lot better as it plays well with the instrumental IMO.
00:29:976 (1,2,1) - ^. you can come up with something else if you don't want the same pattern, but it should flow well with the instrumental.
01:23:419 (2) - how about a k to emphasize the vocals in this. you are following the vocals for this diff after all.
01:36:370 - add a d here? i think it'll be consistent with your previous pattern in the beginning of the song.
01:37:025 - ^
01:37:681 - ^
all fixed
update double taiko diffs

kajiyatta wrote: 1vd3s

Byakugan249 wrote: 1721s

[n y a -'s Taiko Muzukashii]
the AR is way too high for a muzukashii diff. decrease it to the default AR which is 5.
00:24:730 (1,1,2) - i think dkk would sound a lot better as it plays well with the instrumental IMO.
00:29:976 (1,2,1) - ^. you can come up with something else if you don't want the same pattern, but it should flow well with the instrumental.
01:23:419 (2) - how about a k to emphasize the vocals in this. you are following the vocals for this diff after all.
01:36:370 - add a d here? i think it'll be consistent with your previous pattern in the beginning of the song.
01:37:025 - ^
01:37:681 - ^
all fixed
update double taiko diffs
thanks yatta-san ^w^
M4M
[General]

Invalid source! Change to Chaos;Head Love Chu*Chu! (Don't delete "!" from name and don't use capitals just for fun...)
Delete Nitro+ tag (Nitro+ is not the same like Nitroplus)
Add tags: Kenji Arai, Chiyomaru Shikura
Change of song on Synchro Shiyou yo (Short ver.) or it would be unrankable I think.

[Easy]

00:45:386 (3) - Overlap, just bit but move it on x:236 y:164
01:11:943 (1) - I'd delete it, looks weird.

Uhm... it doensn't look like easy but like normal..

[Normal]

00:34:730 (3) - NC for consistency
00:45:386 (3,1) - Swap NC ( 00:45:386 (3) - NC ) ( 00:46:042 (1) - Remove NC )
00:48:665 (5,1) - ^
01:12:271 (5,1) - ^
01:14:894 (4,1) - ^
01:06:042 (3) - NC for consistency

Better, but now it looks like Normal-Hard

[Hard]

00:05:058 (3) - Move on x:136 y:44 because it looks weird and can confuse player.
00:45:386 (7,1) - Swap NC
01:02:435 (3,4,5) - Move on x:356 y:180 Same problem like 00:05:058 (3)

[Insane]

Due to sudden changing slider velocity I recommend you use Slider tick rate 2 and it will be more better. Anyway lot of maps have changed this if they had similar problem.. just do it.
01:19:648 (8) - Repeat looks better here. You can keep snap like it is for nice jump.
01:40:304 (4,5) - Remove these notes, 01:40:468 (6) - delete repeat, 01:40:714 - add note, 01:40:796 - add note (don't use magic.. lol)

Uhm... Quite good map but insane is not enough good because you're overmapping a lot.

Good luck.
Topic Starter
thanks for moddings~
some fixed.
hi, late sorry

[General] 162k1y

  1. Chorus is so moe

[Easy] 83e4o

  1. 00:16:533 (3) - I expected a clap on end of slider, but not that finish, it follows the vocals but Im not so sure about it, I preffer a finish on next 00:17:189 (4)
  2. 00:34:730 (1) - I whish you can change that timeline on end of slider to normal soundset with 40%~ volume, it has a nicer effect with the clap of song, considerate it for other diffs :3?
  3. 00:57:845 (2) - ahm a finish on end? it s the finish on 00:53:911 (1) - due vocals and also you may like to add some other finishes on 00:59:156 (1), start of 01:00:468 (3) - they are some vocals that fits to finish, plus it has moar concistant between them
  4. 01:04:402 (4) - hmm finish on repeat :3?
  5. 01:33:911 (1) - definitely is not a goo place for the clap, also a rhythm degree on this part is just weird, considerate seriously adding a 1/1 slider on 01:33:583 with a repeat to cover the silence and keep the clap pattern, or dunno maybe you just dont want the clap but Im not sure wich hitsoun fits to this no common white tick

[Normal] 2mh6e

  1. 00:12:107 (1,2) - Im not so sure about this connection, red ticks start with vocals but dunno, the vocal is on 1/2 maybe make a longer slider till 00:12:927 or dunno, Im not so inspired right now sorry x.x cant think on a good suggest
  2. 00:16:861 (6) - finish as [Easy]?
  3. 00:50:632 (6) - finish on repeat, that waaahm or something sounds better with a finish
  4. 00:56:533 (1) - partially covered and bad overlaped with previous spinner hitburst, just move a bit to left?
  5. 01:06:042 (3) - make hit circles instead slider? is weird that the [Easy] has circles on this part

[Muzukashi asdf] 2fx59

nice bg
  1. 00:03:583 (1,2,1) - listening the bells, a ddk sounds way better than kkd, why? the end of the bell has a rise up on the final
  2. 00:05:386 (2,3,1) - a triplet doesnt fit to anything here, even I was expecting a copy paste form the first part, I hope you can delete 00:05:468 (3) - the triplet just doesnt fit
  3. 00:08:173 (2,1,2) - ↑~
  4. 00:24:730 (2,1,2) - ddk? dunno cant feel the dkk so good x.x
  5. 00:29:976 (1,1,2) - ↑~
  6. 00:40:796 (2) - the song has not so high sound here, maybe just a D
  7. 00:47:025 - duplet reppeteance sounds a bit lazy, I wish you can add a don here
  8. 01:14:894 (1,1,1,2,1,1,1,2,1,2,1,1,2) - love this part <3!!
  9. 01:40:632 (1,2,1) - ddk~
  10. 01:44:074 (2) - for closing the map D?
I noticed your taiko style is based on vocals, some mappers doesnt like that because of tatsujin asdf but I like this way

[pro taiko oni] 264d4m

man, seriously one of my favorite taiko diffs, but I dislike your bg D: maybe search other image, if you want I can make a different bg or ask to the muzukashi mapper, I think he knows how to make nice bg 3:
  1. 00:22:435 (1) - add finish?, the song has a different part here, so a big don may leave the player feel that change
  2. 00:32:927 (1) - Im a bit worried about this finish, I know that something like this should be rankable but 00:32:599 (1) - is my problem here, it should be a don, for make a moar noticable part on previous notes and it would follow the rule correctly
  3. 01:00:550 - add a don here? the vocal leaves the feeling that the stream should start near here
  4. 01:33:419 (1) - ~ I cant hit it xD
  5. 01:38:501 (1) - yeah a finish on the end of a stream should be like this
  6. 01:40:796 ~ don plz?

[Hard] k6p2p

  1. 01:00:796 (3) - move the tail down? the flow with previous and next slider looks weird
  2. 01:06:042 (1,2) - again weird that this be just slider and easiest diffs has circles
  3. 01:08:501 (5) - missing clap on repeat :3?
  4. 01:28:665 (4,5,6) - not perfect stack on end of sliders ><

[Insane] 3j432i

  1. 00:01:452 (1,2,1,2,1,2,1,2) - hard has a more fluid rhythm on this part, again a bit weird that you use less notes on hardest diff
  2. 01:08:665 (4) - clap on start o.o?
aaand Id love if you use the normal soundset sometimes >< but I though you like the soft soundset

star for awesome pro taiko oni /o/
Topic Starter

ikari_kyon wrote: 1z673m

hi, late sorry

[General] 162k1y

  1. Chorus is so moe
yeah :3


[Easy] 83e4o

  1. 00:16:533 (3) - I expected a clap on end of slider, but not that finish, it follows the vocals but Im not so sure about it, I preffer a finish on next 00:17:189 (4) fixed
  2. 00:34:730 (1) - I whish you can change that timeline on end of slider to normal soundset with 40%~ volume, it has a nicer effect with the clap of song, considerate it for other diffs :3? ok I'll try that but I like soft-hitsonds so a little added Normal sounds.
  3. 00:57:845 (2) - ahm a finish on end? it s the finish on 00:53:911 (1) - due vocals and also you may like to add some other finishes on 00:59:156 (1), start of 01:00:468 (3) - they are some vocals that fits to finish, plus it has moar concistant between them fixed
  4. 01:04:402 (4) - hmm finish on repeat :3? ok
  5. 01:33:911 (1) - definitely is not a goo place for the clap, also a rhythm degree on this part is just weird, considerate seriously adding a 1/1 slider on 01:33:583 with a repeat to cover the silence and keep the clap pattern, or dunno maybe you just dont want the clap but Im not sure wich hitsoun fits to this no common white tick another changed

[Normal] 2mh6e

  1. 00:12:107 (1,2) - Im not so sure about this connection, red ticks start with vocals but dunno, the vocal is on 1/2 maybe make a longer slider till 00:12:927 or dunno, Im not so inspired right now sorry x.x cant think on a good suggest
  2. 00:16:861 (6) - finish as [Easy]? fixed
  3. 00:50:632 (6) - finish on repeat, that waaahm or something sounds better with a finish fixed
  4. 00:56:533 (1) - partially covered and bad overlaped with previous spinner hitburst, just move a bit to left? ok
  5. 01:06:042 (3) - make hit circles instead slider? is weird that the [Easy] has circles on this part it's twice mentioned. so changed.

[Hard] k6p2p

  1. 01:00:796 (3) - move the tail down? the flow with previous and next slider looks weird fixed
  2. 01:06:042 (1,2) - again weird that this be just slider and easiest diffs has circles fixed
  3. 01:08:501 (5) - missing clap on repeat :3? fixed
  4. 01:28:665 (4,5,6) - not perfect stack on end of sliders >< fixed?

[Insane] 3j432i

  1. 00:01:452 (1,2,1,2,1,2,1,2) - hard has a more fluid rhythm on this part, again a bit weird that you use less notes on hardest diff I like this placement so not changed.
  2. 01:08:665 (4) - clap on start o.o? fixed
aaand Id love if you use the normal soundset sometimes >< but I though you like the soft soundset [color=#408000]just a little added. I'm suck of adding hit sound :P

star for awesome pro taiko oni /o/
thanks for modding and star~
こんにちは :)

[Easy]
102599の緑線は必要?

[Normal]
53255の緑線は必要?

no kds plzです
◝(*°꒳​°)◜ cute song~♪ ranked go go!
Topic Starter
ok
thanks for modding~

EDIT double taiko updated
I think about BG.
others, all fixed! Thanks.

更新お願いします。
http://puu.sh/YUYY
Hi, m4m

[General]

looks fine!
Since I don't have that much expirience (and you got waaaaay more modding as I usually accept) my mod is maybe not helpful.

[Easy]

00:56:533 (1) - this appears to fast after the spinner. It's places next to the middle, what is hard to hit for beginner.

[Normal]

00:50:304 (5,6) - maybe on y:160 like 00:49:648 (3) - ?
01:38:992 (1,2,3,4) - a normal square does not fit your awesome-cute mapping. I'd at least rotate it a bit

[Hard]

00:55:878 (2) - if you put the last sliderpoint on x:44 y:228 the slider is in perfect -45° style
00:56:206 (3) - I'd recommend putting this one one tiny grid to the right, so its not that close to (2) and looks more like the difference between (1) and (2)
01:41:615 (2) - put this ony maybe one tiny grid down?

[Insane]

00:50:304 (5) - put higher that it comes from the direction of (4)?


Sorry thats all I can find.
Anyways, have 2 stars~
Topic Starter

KonataN wrote: 6d5a2u

Hi, m4m

[General]

looks fine!
Since I don't have that much expirience (and you got waaaaay more modding as I usually accept) my mod is maybe not helpful. not negative.
it's helpful because I'm noob mapper :p


[Easy]

00:56:533 (1) - this appears to fast after the spinner. It's places next to the middle, what is hard to hit for beginner. make spinner shortly.

[Normal]

00:50:304 (5,6) - maybe on y:160 like 00:49:648 (3) - ? fixed
01:38:992 (1,2,3,4) - a normal square does not fit your awesome-cute mapping. I'd at least rotate it a bit fixed

[Hard]

00:55:878 (2) - if you put the last sliderpoint on x:44 y:228 the slider is in perfect -45° style fixed
00:56:206 (3) - I'd recommend putting this one one tiny grid to the right, so its not that close to (2) and looks more like the difference between (1) and (2) maybe fixed
01:41:615 (2) - put this ony maybe one tiny grid down?another fixed

[Insane]

00:50:304 (5) - put higher that it comes from the direction of (4)? no fixed


Sorry thats all I can find.
Anyways, have 2 stars~
thanks for modding and star~
こんばんわ!

[Easy]
01:01:779 (1,2,3,4,1,2,3) - <333333333333

awesome!!!!!

[Normal]
00:13:911 (4,1,2,3,4) - 00:13:911 (4)から(1)への流れと(1)~(4)への流れがあっていないと思います。 こんなかんじはどうでしょうか! 00:27:681 (1,2) - (3)のスライダーの動きにあわせてこんなかんじは!!
[Hard]
00:06:042 (5,6) - (6)から00:06:697 (1)への流れが少し悪く感じるので、こんなかんじにしてみてはどうでしょうか。 00:06:042 (5) - 00:03:419でNCを付けてるので、ここにもNCをつけてみてはどうでしょうか。
00:56:533 (1) - 適当に配置にしてこんな音取りはどうでしょうか 01:15:878 (3,4) - 少し流れが悪いとおもうので、DSを気にしないのであればこんなかんじはどうでしょうか
[Insane]
awesome map :33

素晴らしいmapだとおもいます!!!!!!!!
Ranked期待してます!!!!!!!!!!
Topic Starter

terametis wrote: 4sq5i

こんばんわ!

[Easy]
01:01:779 (1,2,3,4,1,2,3) - <333333333333

awesome!!!!! ;3

[Normal]
00:13:911 (4,1,2,3,4) - 00:13:911 (4)から(1)への流れと(1)~(4)への流れがあっていないと思います。 こんなかんじはどうでしょうか! fixed
00:27:681 (1,2) - (3)のスライダーの動きにあわせてこんなかんじは!! fixed

[Hard]
00:06:042 (5,6) - (6)から00:06:697 (1)への流れが少し悪く感じるので、こんなかんじにしてみてはどうでしょうか。 fixed
00:06:042 (5) - 00:03:419でNCを付けてるので、ここにもNCをつけてみてはどうでしょうか。 fixed
00:56:533 (1) - 適当に配置にしてこんな音取りはどうでしょうか 迷いましたがfixed
01:15:878 (3,4) - 少し流れが悪いとおもうので、DSを気にしないのであればこんなかんじはどうでしょうか fixed
[Insane]
awesome map :33

素晴らしいmapだとおもいます!!!!!!!!
Ranked期待してます!!!!!!!!!!
とても参考になるmoddingでした!☆ありがとうございます :)
:arrow: Easy

00:06:042 (3,4) - if your sound effect have like"pa pa" sounds,it will be perfect!
http://puu.sh/18MxL like this sound effect
00:27:681 (1) - slider's node? adjust it
00:53:911 (1) - in easy diff,this slider near the previous slider is too close
01:33:583 (1) - i think this slider can Symmetric 01:34:566 (2) - ← this slider



:arrow: Normal

00:01:452 (1) - 00:02:435 (2) - i think this two places use system normal finish is better.
00:06:042 (3,4) - if your sound effect have like"pa pa" sounds,it will be perfect!
00:20:796 (2) - i think this queue is better
01:40:468 (4) - this reentry can remove,and add a note instead.



:arrow: Hard

00:01:452 (1) - & 00:02:435 (3) - i think this slider's reentry not fit this music
00:06:042 (5,6) - 00:06:042 (3,4) - if your sound effect have like"pa pa" sounds,it will be perfect!

:arrow: Insane

00:03:419 (1) - slider's reentry?
00:12:927 (5) - NC
00:13:255 (1) - remove NC

beatmap & music is GOOD!
i love it
kd,GO!!
hope to rank this map quickly!
Topic Starter

-[NYAN]- wrote: 1y3l15

:arrow: Easy

00:06:042 (3,4) - if your sound effect have like"pa pa" sounds,it will be perfect!
http://puu.sh/18MxL like this sound effect soiunds good, but I like normal-whistle in it. sorry><
00:27:681 (1) - slider's node? adjust it fixed?
00:53:911 (1) - in easy diff,this slider near the previous slider is too close fixed
01:33:583 (1) - i think this slider can Symmetric 01:34:566 (2) - ← this slider oh yes.



:arrow: Normal

00:01:452 (1) - 00:02:435 (2) - i think this two places use system normal finish is better. fixed?
00:06:042 (3,4) - if your sound effect have like"pa pa" sounds,it will be perfect!
00:20:796 (2) - i think this queue is better another fixed

01:40:468 (4) - this reentry can remove,and add a note instead. no fixed because this rythem fits better.



:arrow: Hard

00:01:452 (1) - & 00:02:435 (3) - i think this slider's reentry not fit this music umm, if others say it, I'll fix it.
00:06:042 (5,6) - 00:06:042 (3,4) - if your sound effect have like"pa pa" sounds,it will be perfect!

:arrow: Insane

00:03:419 (1) - slider's reentry? fixed
00:12:927 (5) - NC I usually put NC at Long white line so no fixed.
00:13:255 (1) - remove NC ^

beatmap & music is GOOD!
i love it
kd,GO!!
hope to rank this map quickly!
thanks for modding and star!
Reserve for mod :D

Okay, Lets start.

[Easy]

00:29:648 (3) - IMO, you should overlap this slider by adding a curve.
00:33:747 (3) - Add finish to end?
00:44:566 (2) - Maybe you should move to white tick.
00:59:156 (1) - Clap the start?
01:12:927 (2) - ^
01:21:451 (3) - ^
01:08:829 (3) - Clap the end?


[Normal]

00:08:665 (5) - Rhythm is weird here, maybe you should make it the same as this 00:11:288 (3,4) -
00:44:402 - Add a note here?

[Hard]

00:18:501 (5) - End slider point move up a bit?
00:47:845 - Add a note?
01:16:861 (3) - Finish the end

[Insane]

00:59:648 (2) - Remove note, Useless imo
00:48:665 (1) - Add Finish?
01:15:878 (4) - You should reverse this, for flow.
01:15:714 (3) - If you do the above make sure you stack this note with the slider above. Example : http://puu.sh/1bYU8
01:06:861 (6) - Maybe add new combo?
01:10:796 (1) - Remove it?


Done.
Hi, here's my mod from my Modding Queue.
Reply on what you haven't fixed and why, Thank you.

[General]
Inconsistency in source on Easy. Capitalize "Head"

Why on nya's taiko there (Short Ver.) when there's nothing on the title? Can you try to delete it on the background please?

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•This is a suggestion. 00:14:238 (3,1,2,3) - For these objects, I am suggesting you to add a whistle to 00:14:566, 00:15:222 (1,2) , 00:16:533. It sounds good and also, it's because of the vocal after "Nananananana" (Hopes its this. LOL)
•00:17:189 (4) - A Finish will sound good after this ^
•00:19:484 (3,1,2,3) - As said two points above, you should know what I am suggesting..
•00:27:681 - You should really add a finish here because, 1: it sounds empty without hitsounds at this point; 2: You added one to 00:30:304; 3: It will keep the consistency with the point 2.
•00:52:927 - A clap should be added here to keep the consistency.
•01:32:927 (4) - A whistle will sound great here because of the vocal. Of also, 01:30:632 (1,2,3,4) - As I said for 00:14:238.
•01:35:878 - I am hearing a whistle sound here... but the problem is, there's no whistle. You should add one.
•01:35:878 (1,2,3) - As I said for 00:14:238 (3,1,2,3)
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:02:435 (2) - This sliders looks to be too much closer from the previous slider. With the distance snap, move it one grid up. Make sure that the other spacing are consistent.
That's all I can say. objects are clean and pretty well constructed. It deserve to be Bubbled.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
Nothing to say for combos! Everything seems to fit with the song/vocal. Nice job!
[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:14:566 (1,2,3,4,5,6) - As I said for Easy, adding whistle on (1,3,5) will sound good because of the vocal after "Nananana"
•00:19:812 (1,2,3) - Same as the point above.
•01:30:632 (1,2,3,4) - ^
•01:35:878 (1,2,3,4) - ^
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:57:189 (2,3) - For the transition from the Slider to the Circle, is not really good. The best way to fix this, is to move these three circles on the center, just like this. Of course, if you do that, the spacing on the next slider will be broken, so you will have to fix it tpp :3.
•01:17:189 (4) - This circle could have been aligned with the previous objects. Move it to x:332 y:256 . After that, make sure that the spacing on the next objects are consistent and not broken.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
Nothing to say for combos! Everything seems to fit with the song/vocal. Nice job!
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:14:566 (1,2,3) - As said on Easy and Normal.
•00:19:812 (1,2,3,4) - Same as above.
•00:37:025 - For the vocal/song, you could add a whistle here. It sounds pretty good.
•00:42:271 - Same as above and also it will keep the consistency.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
Pretty good, nothing to say here.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
00:03:419 (1,2) - and 00:06:042 (5) - There's something wrong here. You added a new combo to (1) which its the same as (5). You have two option here, 1: Delete the new combo to (1) or 2: Add a new combo to (5). I mostly suggest you the second option.
•01:37:189 (5) - It will be better to add a new combo here to the same with 01:31:943 (1) - .
[Insane]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:14:566 (1,2,3,4,5,6) - As said for the other difficulty by adding Whistles.
•00:19:812 (1,2,3,4,5,1,2,3,4) - Same as above
•00:29:320 - Don't you have a slidertick-clap? You should add one to keep the consistency since it feels weird to break the consistency :<
•01:11:288 - Same as above.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•01:06:861 (6) - Move it to x:400 y:232 . It will be aligned and have the same spacing with (4,5)
•01:44:074 (1) - Move it one grid to the left to make it perfectly centered? o_o
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
In the beginning... why are you spamming the New combo button to every two notes? Do like the other difficulty here and actually, this is really recommended to change because you haven't done anything at 00:06:697 (1) - which is the same thing.
•01:28:009 (1) - Y R U COLOR HAXING. HACKUUUURRRRRRR! No but seriously, why adding Yellow again? :3

This map deserve to be ranked soon, here's a star.
Topic Starter
SPOILER

Gabe wrote: 4i6g6f

Hi, here's my mod from my Modding Queue.
Reply on what you haven't fixed and why, Thank you.

[General]
Inconsistency in source on Easy. Capitalize "Head" fixed

Why on nya's taiko there (Short Ver.) when there's nothing on the title? Can you try to delete it on the background please?
probably this will be fixed by author.
[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•This is a suggestion. 00:14:238 (3,1,2,3) - For these objects, I am suggesting you to add a whistle to 00:14:566, 00:15:222 (1,2) , 00:16:533. It sounds good and also, it's because of the vocal after "Nananananana" (Hopes its this. LOL) nice sounds! I'll use it.
•00:17:189 (4) - A Finish will sound good after this ^
•00:19:484 (3,1,2,3) - As said two points above, you should know what I am suggesting.. same above.
•00:27:681 - You should really add a finish here because, 1: it sounds empty without hitsounds at this point; 2: You added one to 00:30:304; 3: It will keep the consistency with the point 2. oops, I forgot it. sorry and fixed.
•00:52:927 - A clap should be added here to keep the consistency. fixed.
•01:32:927 (4) - A whistle will sound great here because of the vocal. well, previous same point, I added clap so I want to use it.
Of also, 01:30:632 (1,2,3,4) - As I said for 00:14:238. fixed
•01:35:878 - I am hearing a whistle sound here... but the problem is, there's no whistle. You should add one.
•01:35:878 (1,2,3) - As I said for 00:14:238 (3,1,2,3)
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:02:435 (2) - This sliders looks to be too much closer from the previous slider. With the distance snap, move it one grid up. Make sure that the other spacing are consistent. fixed
That's all I can say. objects are clean and pretty well constructed. It deserve to be Bubbled.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
Nothing to say for combos! Everything seems to fit with the song/vocal. Nice job!
[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:14:566 (1,2,3,4,5,6) - As I said for Easy, adding whistle on (1,3,5) will sound good because of the vocal after "Nananana"
•00:19:812 (1,2,3) - Same as the point above.
•01:30:632 (1,2,3,4) - ^
•01:35:878 (1,2,3,4) - ^ all fixed
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:57:189 (2,3) - For the transition from the Slider to the Circle, is not really good. The best way to fix this, is to move these three circles on the center, just like this. Of course, if you do that, the spacing on the next slider will be broken, so you will have to fix it tpp :3. fixed
•01:17:189 (4) - This circle could have been aligned with the previous objects. Move it to x:332 y:256 . After that, make sure that the spacing on the next objects are consistent and not broken. fixed
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
Nothing to say for combos! Everything seems to fit with the song/vocal. Nice job!
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:14:566 (1,2,3) - As said on Easy and Normal. fixed
•00:19:812 (1,2,3,4) - Same as above. fixed
•00:37:025 - For the vocal/song, you could add a whistle here. It sounds pretty good. I see. fixed
•00:42:271 - Same as above and also it will keep the consistency. fixed
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
Pretty good, nothing to say here.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
00:03:419 (1,2) - and 00:06:042 (5) - There's something wrong here. You added a new combo to (1) which its the same as (5). You have two option here, 1: Delete the new combo to (1) or 2: Add a new combo to (5). I mostly suggest you the second option. you're right. I add New combo at (5).
•01:37:189 (5) - It will be better to add a new combo here to the same with 01:31:943 (1) - . fixed
[Insane]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:14:566 (1,2,3,4,5,6) - As said for the other difficulty by adding Whistles. fixed
•00:19:812 (1,2,3,4,5,1,2,3,4) - Same as above fixed
•00:29:320 - Don't you have a slidertick-clap? You should add one to keep the consistency since it feels weird to break the consistency :< fixed
•01:11:288 - Same as above.well, I don't suppose it needs clap because I'll aim to fit to vocal. so, I did same thing in all my diffs.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•01:06:861 (6) - Move it to x:400 y:232 . It will be aligned and have the same spacing with (4,5) ok.
•01:44:074 (1) - Move it one grid to the left to make it perfectly centered? o_o fixed
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
In the beginning... why are you spamming the New combo button to every two notes? Do like the other difficulty here and actually, this is really recommended to change because you haven't done anything at 00:06:697 (1) - which is the same thing. ok fixed.
•01:28:009 (1) - Y R U COLOR HAXING. HACKUUUURRRRRRR! No but seriously, why adding Yellow again? :3 oh, I don't notice it. maybe fixed

This map deserve to be ranked soon, here's a star.
SPOILER

Taris wrote: v235

Reserve for mod :D

Okay, Lets start.

[Easy]

00:29:648 (3) - IMO, you should overlap this slider by adding a curve. In Easy diff, I usually avoid overlapped.
00:33:747 (3) - Add finish to end? fixed
00:44:566 (2) - Maybe you should move to white tick. aiming to fit to vocal.
00:59:156 (1) - Clap the start? none.surely, this has a big sounds like dram but this part music seems quietly I feel.
01:12:927 (2) - ^
01:21:451 (3) - ^
01:08:829 (3) - Clap the end? fixed


[Normal]

00:08:665 (5) - Rhythm is weird here, maybe you should make it the same as this 00:11:288 (3,4) - I like it... sorry ><
00:44:402 - Add a note here? hmm... if others say that, I'll use it.

[Hard]

00:18:501 (5) - End slider point move up a bit? fixed
00:47:845 - Add a note? fixed
01:16:861 (3) - Finish the end I don't add a finish in my all diffs at this point.

[Insane]

00:59:648 (2) - Remove note, Useless imo none. it's necesssary I think because of hitting notes seamlessly
00:48:665 (1) - Add Finish?I don't hear big sounds or instrumental... so no adding is better
01:15:878 (4) - You should reverse this, for flow.
01:15:714 (3) - If you do the above make sure you stack this note with the slider above. Example : http://puu.sh/1bYU8 nice placement! fixed.
01:06:861 (6) - Maybe add new combo? others say that, I'll fix it.
01:10:796 (1) - Remove it? I like this rythem...sorry.

Done.
thanks for moddings and star~ both are so helpful for me :D

EDIT BG updated
sorry for the long wait e__e taiko bg repaired~! since I dont have the previous psd bg, I changed it hope you like it :3
http://puu.sh/1dTsm
Taiko mod here:

[General]
  1. Muzukashii diff is way too difficult, this reachs oni level already. I would suggest rename 'n y a -'s Taiko Muzukashii' to 'n y a -'s Taiko Oni' and 'Hibari's Taiko Oni' to 'Hibari's Taiko Inner Oni'. You don't need to worry about it is unrankable because this map was submitted before the announcement.
[n y a -'s Taiko Muzukashii]
  1. 00:05:550 (1) - Please change this to big don for consistency since you have put a big note on every (first) accents in this part.
  2. 00:08:173 (2) - Change this to big kat? The reason is same as above.
  3. 00:22:271 - How about adding a note here? (You could add a kat here after change.)
  4. 00:33:255 (1,2) - I would say changing it to big kat would be nice!
  5. Well made difficulty!
[Hibari's Taiko Oni]
  1. 00:27:435 (1) - I would change this to kat because of high pitch.
  2. 00:32:927 (1,2,3,4) - Probably remove the big notes here? Because the consecutive finishs don't sound a cool effect here. This is my personally taste only, feel free to ignore it.
  3. 00:45:714 (1,2,3,4,1) - This is too confusing! Due to the SV change, players may can't recognize the kat is 1/2 or 1/4, or player may think that the last note of the stream is a don. Thus, changing it is highly suggested.
  4. 01:12:271 (3) - kat here?
  5. 01:40:468 (3,4,5,6,7,8,1,2,1) - I don't think a stream is really needed here because there are no drum sound to the stream. Only put a triplet at 01:40:632 - is good enough.
Topic Starter
thnaks for taiko moddings!

probably this will be fixed by authers.

EDIT taiko diffs updated.
:) from my queue
:P may be it's M4M~
edit bug, I can't see Artist. in txt, I see "nao", write it "Nao"
[General]
Del BG3, it's not used
[Easy]
00:29:648 (3) -
00:37:845 (3) - x:336 y:324
[Normal]
fine~
01:44:074 (1) - remove NC or mark it easily find,play FL is hardly find this
[hard]
clean and hardly mod this
00:11:288 (3) - ctrl+g
[insane]
00:01:452 (1,2,3,4,5,6,7,8) - ? Early high jump is not good for start
00:06:042 (1,2,3,4) - Direction,Clockwise
00:12:435 (2,3) - ctrl+g
00:16:533 (6) - this place
00:37:025 (5,6,7) - ^ you do too straight line
00:52:927 (1) - end cover 3 is butter
01:26:370 (4,5,6) -
01:37:845 (1,2,3,4,5,6,7) - x:284,y:104,this where play will be near middle,full overlapcircles would offset

that's all good luck and star :)
Topic Starter

wantuole wrote: 525w37

:) from my queue
:P may be it's M4M~
edit bug, I can't see Artist. in txt, I see "nao", write it "Nao"
[General]
Del BG3, it's not used fixed
[Easy]
00:29:648 (3) - fixed
00:37:845 (3) - x:336 y:324 fixed
[Normal]
fine~
01:44:074 (1) - remove NC or mark it easily find,play FL is hardly find this all diff has NC at this point, so no fixed.
[hard]
clean and hardly mod this
00:11:288 (3) - ctrl+g I put it with small jump.
[insane]
00:01:452 (1,2,3,4,5,6,7,8) - ? Early high jump is not good for start some say this opinion, but others mention good. and I like this pattern, so no fixed sorry.
00:06:042 (1,2,3,4) - Direction,Clockwise I put it with DS
00:12:435 (2,3) - ctrl+g fixed
00:16:533 (6) - this place this jump doesn't seem good I suppose.
00:37:025 (5,6,7) - ^ you do too straight line nice flow. fixed.
00:52:927 (1) - end cover 3 is butter fixed
01:26:370 (4,5,6) - nice! fixed
01:37:845 (1,2,3,4,5,6,7) - x:284,y:104,this where play will be near middlefixed,full overlapcircles would offset

that's all good luck and star :)
thanks for modding and star!

kanpakyin wrote: 366t19

Taiko mod here:

[General]
  1. Muzukashii diff is way too difficult, this reachs oni level already. I would suggest rename 'n y a -'s Taiko Muzukashii' to 'n y a -'s Taiko Oni' and 'Hibari's Taiko Oni' to 'Hibari's Taiko Inner Oni'. You don't need to worry about it is unrankable because this map was submitted before the announcement.
I rename "Hibari's Taiko Tatsujin"

[Hibari's Taiko Oni]
  1. 00:27:435 (1) - I would change this to kat because of high pitch.ok
  2. 00:32:927 (1,2,3,4) - Probably remove the big notes here? Because the consecutive finishs don't sound a cool effect here. This is my personally taste only, feel free to ignore it.Sorry no fixed
  3. 00:45:714 (1,2,3,4,1) - This is too confusing! Due to the SV change, players may can't recognize the kat is 1/2 or 1/4, or player may think that the last note of the stream is a don. Thus, changing it is highly suggested.
    Sorry, I couldn't find it.
  4. 01:12:271 (3) - kat here?thx
  5. 01:40:468 (3,4,5,6,7,8,1,2,1) - I don't think a stream is really needed here because there are no drum sound to the stream. Only put a triplet at 01:40:632 - is good enough.
ok
Thanks for modding me!
Update
http://puu.sh/1fMZj
http://puu.sh/1fMW0

kanpakyin wrote: 366t19

Taiko mod here:

[General]
  1. Muzukashii diff is way too difficult, this reachs oni level already. I would suggest rename 'n y a -'s Taiko Muzukashii' to 'n y a -'s Taiko Oni' and 'Hibari's Taiko Oni' to 'Hibari's Taiko Inner Oni'. You don't need to worry about it is unrankable because this map was submitted before the announcement.
[n y a -'s Taiko Muzukashii]
  1. 00:05:550 (1) - Please change this to big don for consistency since you have put a big note on every (first) accents in this part. done
  2. 00:08:173 (2) - Change this to big kat? The reason is same as above. sorry no, since the pitch got lower D:
  3. 00:22:271 - How about adding a note here? (You could add a kat here after change.) oh done~
  4. 00:33:255 (1,2) - I would say changing it to big kat would be nice! done ^o^
  5. Well made difficulty! thank you /___\
ok I made change to few notes since its Oni :3
hope you like it ~! http://puu.sh/1gYT3

hibarirailwayz wrote: 263b54

Thanks for modding me!
Update
umm....modding you?

Taiko mod Request~

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Moe Nya's Taiko]
00:01:464 - maybe change like K K - D D - K K - D D
00:04:086 - ^ same
00:06:709 - ^ same
01:38:513 - ^ same
01:41:136 - D K - D D - D D - D K
00:41:463 - k

[Hibari-san Taiko]
00:32:939 - no mix 1/4 hitcircle with big Don, seriously. maybe remove this: 00:32:857 -
01:38:431 - ^same

i just can found this...

mintong89 wrote: 4y5840

hibarirailwayz wrote: 263b54

Thanks for modding me!
Update
umm....modding you?

Taiko mod Request~

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Moe Nya's Taiko]
tennya is not moe >3<
00:01:464 - maybe change like K K - D D - K K - D D
00:04:086 - ^ same
00:06:709 - ^ same
01:38:513 - ^ same no change sorry, it'll be the same as hibari-san's diff ;w; I want to make differences in here
01:41:136 - D K - D D - D D - D K done
00:41:463 - k done :3

i just can found this...
thanks for the mod mintong-san />w<)/

http://puu.sh/1h3fw

mintong89 wrote: 4y5840

hibarirailwayz wrote: 263b54

Thanks for modding me!
Update
umm....modding you?

Taiko mod Request~

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Hibari-san Taiko]
00:32:939 - no mix 1/4 hitcircle with big Don, seriously. maybe remove this: 00:32:857 - This have no problem, I think.
01:38:431 - ^same ok

i just can found this...
Thanks for your modding!

http://puu.sh/1hwOe
Topic Starter
both updated. thanks!
from sp3's queue

[General]
Hibari's Taiko Tatsujin has wrong previewtime
"Inner Oni" is more common for Taiko diffs which harder than Oni, Why not?
Video is too long compared with mp3 file, you'd better to cut down useless part to reduce size of video

[n y a -'s Taiko Oni]
00:01:464 - change the sampleset to N

[Insane]
00:02:119 (4,6,8) - Since (2) has clap, you need to add it to these notes i guess
00:06:709 (1,2,3,4,5,6,1) - ^
00:06:054 (1,2,3,4) - Maybe move them downward a bit to avoid overlapping?
ttp://osu-ppy-sh.tvgratuite.org/ss/469889
00:35:562 (1) - Finish
00:43:103 (9) - Consider adding clap or finish(or something else you want) this point should be more emphasized and whistle isnt enough.
01:06:873 (6) - This jump is not confortable to me, because (4,5,6) are placed straightly. i would suggest removing this note
01:09:168 - As you can see there's an extra percussion here, so clap would sound nice
01:11:791 - ^
01:14:414 - ^
01:19:660 (8) - ^
01:22:283 - ^

[Hard]
00:33:267 (2,3) - Hard to read this anti-jump here because of the previous jump
spacing between (1) and (2) is big (2.0x) but (2) and (3) is smaller, i thought (2,3) was jump at first play
the solution would be to space (2,3) at 2.0x as well i think
01:06:873 (6,1) - expected a jump here too, why did you stack them?
01:11:791 - for the same reason as Insane, add clap here
01:19:660 - ^
01:28:677 (4,5,6) - better to make slider shapes neater
01:44:086 (1) - would suggest spacing this note out because considering this rhythm stacking may be confusing even for hard diffs

[Normal]
00:34:742 - Better to use soft sampleset here, because there's not background music here
00:56:545 (1) - The following notes appear too suddenly considering the level of this difficulty.
01:21:136 (4) - The end of this sldier is overlapped by previous note, maybe you can change the angle to avoid it

[Easy]
00:20:480 (1,2,3) - looks too crowded to me. i would suggest placing them like this
http://osu-ppy-sh.tvgratuite.org/ss/470300
00:34:742 - Same as Normal
00:56:545 (1) - too soon after a spinner for the easiest diff
指摘はしませんでしたが最低難易度にしては1.5rhythmが多くてやや難しめです 後ろに当たるNoteをSliderに変えるだけでもだいぶ易しくなるので次回は留意しておいて下さい

That's all I guess. Dont feel like giving this bubble or something for now because I think this map can be still improved a lot. But I saw some potential here And I would like to give you a chance because you're newbie. Anyway find more mods and call me back for a recheck when both you and mapset itself are ready. I will see if it deserves bubble, or not :3
quiz-chan_DELETED
Hi, kaji. Still me? If not, it's not that bad. I wish you luck for your map. 'Cuz I like it *more than mine* :D
Topic Starter

Melophobia wrote: 3z2i5w

from sp3's queue

[General]
Hibari's Taiko Tatsujin has wrong previewtime
"Inner Oni" is more common for Taiko diffs which harder than Oni, Why not?
Video is too long compared with mp3 file, you'd better to cut down useless part to reduce size of video all fixed excluding taiko name.

[n y a -'s Taiko Oni]
00:01:464 - change the sampleset to N fixed

[Insane]
00:02:119 (4,6,8) - Since (2) has clap, you need to add it to these notes i guess fixed
00:06:709 (1,2,3,4,5,6,1) - ^ ^
00:06:054 (1,2,3,4) - Maybe move them downward a bit to avoid overlapping? fixed
ttp://osu-ppy-sh.tvgratuite.org/ss/469889
00:35:562 (1) - Finishfixed
00:43:103 (9) - Consider adding clap or finish(or something else you want) this point should be more emphasized and whistle isnt enough. added finish
01:06:873 (6) - This jump is not confortable to me, because (4,5,6) are placed straightly. i would suggest removing this note hmm... ok.
01:09:168 - As you can see there's an extra percussion here, so clap would sound nice nice!
01:11:791 - ^ ^
01:14:414 - ^ ^
01:19:660 (8) - ^ ^
01:22:283 - ^ ^

[Hard]
00:33:267 (2,3) - Hard to read this anti-jump here because of the previous jump fixed.
spacing between (1) and (2) is big (2.0x) but (2) and (3) is smaller, i thought (2,3) was jump at first play
the solution would be to space (2,3) at 2.0x as well i think
01:06:873 (6,1) - expected a jump here too, why did you stack them? ok, fixed.
01:11:791 - for the same reason as Insane, add clap here fixed
01:19:660 - ^ ^
01:28:677 (4,5,6) - better to make slider shapes neater maybe fixed.
01:44:086 (1) - would suggest spacing this note out because considering this rhythm stacking may be confusing even for hard diffs sorry I don't follow this suggestion because this changeing rythem would be expected if the man plays at first I suppose, non expect harder... just imo.

[Normal]
00:34:742 - Better to use soft sampleset here, because there's not background music here fixed
00:56:545 (1) - The following notes appear too suddenly considering the level of this difficulty. fixed
01:21:136 (4) - The end of this sldier is overlapped by previous note, maybe you can change the angle to avoid it fixed

[Easy]
00:20:480 (1,2,3) - looks too crowded to me. i would suggest placing them like this fixed
http://osu-ppy-sh.tvgratuite.org/ss/470300
00:34:742 - Same as Normal fixed
00:56:545 (1) - too soon after a spinner for the easiest diff fixed
指摘はしませんでしたが最低難易度にしては1.5rhythmが多くてやや難しめです 後ろに当たるNoteをSliderに変えるだけでもだいぶ易しくなるので次回は留意しておいて下さい はい

That's all I guess. Dont feel like giving this bubble or something for now because I think this map can be still improved a lot. But I saw some potential here And I would like to give you a chance because you're newbie. Anyway find more mods and call me back for a recheck when both you and mapset itself are ready. I will see if it deserves bubble, or not :3
all you saying s my mapset. ok, I'll gather some mods and someday, I'll ask you for rechecking. thanks for modding.
 

@Quiz-chan thanks. I don't forget you.
[Normal]

00:34:742 (1,2) - stack each other?

[Hard]

00:03:431 (1,2) - change one slider?
00:12:283 (2,3,4,5,6,1,2) - frankly speaking, a bit boring..... even if this diff is hard diff.
00:41:300 (2) - delete it?
00:51:300 (1) -
01:18:677 (4,5) -
01:21:627 (6,7) -

[Insane]

00:08:677 (7) - remove NC
00:21:054 (5,8) - hmm.... remove notes?
00:44:742 (7,8) -what i think something during listen this part....
00:49:988 (4,5) - also,
01:06:054 (1,2,3,4,5) - if i am you, i use accelerated something here....
01:21:300 (4) - use 1/2 slider?
Topic Starter

intoon wrote: 101116

[Normal]

00:34:742 (1,2) - stack each other? fixed

[Hard]

00:03:431 (1,2) - change one slider? this back instrumental hears strong, so I think notes better.
00:12:283 (2,3,4,5,6,1,2) - frankly speaking, a bit boring..... even if this diff is hard diff. a bit changed
00:41:300 (2) - delete it? fixed
00:51:300 (1) - another fixed
01:18:677 (4,5) - another fixed
01:21:627 (6,7) - fixed

[Insane]

00:08:677 (7) - remove NC non, this is an regular pattern exists.
00:21:054 (5,8) - hmm.... remove notes? fixed
00:44:742 (7,8) -what i think something during listen this part.... another fixed.
00:49:988 (4,5) - also, no fixed still be good I guess.
01:06:054 (1,2,3,4,5) - if i am you, i use accelerated something here.... yeah, but I don't come up idea what to put.
01:21:300 (4) - use 1/2 slider?
another fixed.

thanks for modding. it's so useful.
chuchu

[General]
Ask a BAT to change the title text appearence to 00:22:447 - (22447) ?
Why do you have letterbox removed when the video is 16:9?

[Insane]
AR 9 fits better, more fun imo
00:04:086 (1,2,3,4) - This kinda ruins the flow imo
00:11:463 (7,8) - clap on (7) instead
00:16:545 (6,1) - move (1) higher up so it doesn't touch (6). You'd probably want to increase the average spacing on 00:17:037 (7,8,1) - then
01:14:250 (7) - I'd remove the repeat and att a 2,0x jump instead 01:25:398 (1) - finish on head
01:31:463 (2,3,4) - I'd prefer a jumpy pattern here~ (or more spaced notes)

[Hard]
00:35:562 (1) - finish
00:45:398 (5) - clap on end
01:04:086 (6,7,1) - NC on (6) instead? looks better imo
01:16:873 (7,1) - kinda evil, don't you think?
01:22:611 (8,1) - NC on (8)
01:38:349 (8,1) - ^

[Normal]
AR+1? I find it best for Normal diffs
00:32:939 (1,2) - somewhat confusing, but I guess it works out
00:35:562 (1) - finish
00:42:775 (4) - clap on tail
00:45:398 (3) - ^
00:48:349 (4,1) - NC on (4) instead
01:11:955 (4,1) - ^
01:14:578 (4,1) - ^
00:42:283 - what does this timing section do?

[Easy]
00:35:562 (1) - finish in head
00:43:103 (4) - add clap
00:44:578 (2) - whistle on tail
00:45:726 (4) - clap


nice mapset owo
Good luck
Topic Starter

Saten wrote: 1l5e5f

chuchu

[General]
Ask a BAT to change the title text appearence to 00:22:447 - (22447) ? when a BAT checks my map, I'll ask of changing title appearence.
Why do you have letterbox removed when the video is 16:9? oops, I forget it because recently I have changed the video.

[Insane]
AR 9 fits better, more fun imo hmm... I like AR8 and no one said this suggetion. so now no fixed but if others like XAT says this, I'll fix.
00:04:086 (1,2,3,4) - This kinda ruins the flow imo hmm... sorry no changed. I don't come up another idea...
00:11:463 (7,8) - clap on (7) instead another fixed.
00:16:545 (6,1) - move (1) higher up so it doesn't touch (6). You'd probably want to increase the average spacing on 00:17:037 (7,8,1) - then fixed
01:14:250 (7) - I'd remove the repeat and att a 2,0x jump instead fixed.
01:25:398 (1) - finish on head fixed
01:31:463 (2,3,4) - I'd prefer a jumpy pattern here~ (or more spaced notes) yeah, but still no fixed now.

[Hard]
00:35:562 (1) - finish fixed
00:45:398 (5) - clap on end same as Easy
01:04:086 (6,7,1) - NC on (6) instead? looks better imo your suggestion is right, but I consistently put NC per 8 beats. (of course looks a bit bad, so I changed it in Normal for newbie)
01:16:873 (7,1) - kinda evil, don't you think? what? I don't think so lol.
01:22:611 (8,1) - NC on (8) same as above.
01:38:349 (8,1) - ^ ^

[Normal]
AR+1? I find it best for Normal diffs fixed.
00:32:939 (1,2) - somewhat confusing, but I guess it works out hmm, no problem imo but others mention that I'll change.
00:35:562 (1) - finish fixed
00:42:775 (4) - clap on tail same as Easy
00:45:398 (3) - ^ another fixed.
00:48:349 (4,1) - NC on (4) instead ok.
01:11:955 (4,1) - ^ ^
01:14:578 (4,1) - ^ ^
00:42:283 - what does this timing section do? to be silence at the slider tick.

[Easy]
00:35:562 (1) - finish in head fixed
00:43:103 (4) - add clap I suppose only finish hears good.
00:44:578 (2) - whistle on tail ok.
00:45:726 (4) - clap sorry no changed.


nice mapset owo
Good luck
thanks for nice modding.
Hi ~ kajiyatta ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Pls re-size video to 854*480 following and try find more better quality.
  2. Inconsistency in source,pls check and fix.

[Insane] 3j432i


  1. 00:06:054 (1,3) - I guess you misssing make symmetry to here.
  2. 00:07:693 (3,5) - ^
  3. 00:32:939 (1,2,3,4) - ^
  4. 01:01:791 (1,2) - ^
  5. 01:08:349 (5,6,7,10) - Move 1 grid left,make a blanket.

[Hard] k6p2p


  1. 00:01:464 (1,2,3,4) - I guess you misssing make symmetry to here.
  2. 01:09:988 (1,3) - ^
  3. 00:57:529 - Add a circle,sound much better.

[Normal] 2mh6e


  1. OD+1 is better.
  2. 00:53:923 (1) - Should extend to 00:55:890.


[Easy] 83e4o


  1. 00:53:923 (1) - Same as Normal.

That's all ~ Nice job for newbies mapper ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
all fixed.
thanks for moddings!
OK ~ Good job ~

Here you go :3


Topic Starter
thanks Rika :3
Wow :O
Cute map and song :3

Ranked~
1st! Gratz!
おめでとう~ ><
Congrats on your 1st ranked ~ :D
congrats :D
Topic Starter

Andrea wrote: ev47

Cute map and song :3

Ranked~
thanks Andrea. and thanks everyne~
おめでとうございます。
gratz
otukare
ノーマル1位を約束しよう
おめでとうございます!
Congrats :)
おめでとーです!
:)
gratz!
おめでとう!
Gj c:
YAAAAAAAAAAAAAAAAAAAAAAYYYYY <3
CONGRATZ <33
Topic Starter

congaan wrote: 573t6g

otukare
ノーマル1位を約束しよう おう
thanks everyone~
おめ~
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