y u c a wrote: 3k185t
baka飯 gomen im laaate!
finished now!
http://puu.sh/15dG6
ok here we go.
y u c a wrote: 3k185t
baka飯 gomen im laaate!
finished now!
http://puu.sh/15dG6
Nexy wrote: 4s3r1m
These are all suggestions. Feel free to ignore them all.
Normal:
since it's all 1/1 beat, I don't know how to use whistle here.. i tried but sounds a little boring
- 02:27:913 (4) - Break after this? Unless you wanted the hp drain to go down and for the player to pick it up.opps i forgot to fix this
- 03:06:485 (1) - I think using whistles from here to the end sounds nice.
yuca:
Didn't find anything. ;o
Dream End:
fixed
- 01:01:342 (1,2,3,4,5,6,7) - The placement looks really random. Maybe change it up a bit. fixed
- 01:08:842 - Having nothing here breaks the flow. Maybe add a note here with whistle or change the previous pattern up a bit. fixed
- 01:10:770 (1,2,3,4,5) - I think it sounds better if u follow the previous hitsound pattern. Whistle on 1, 4, and the end of 5. nice idea
- 01:58:127 (1) to 02:01:342 (4) - The beat placement looks really ugly here, like you just placed them anywhere. indeed, fixed
- 02:28:770 (1) to 02:31:770 (13) - ^fixed
- 02:56:413 (2,4,6,8) - Make these aligned like 1,3,5,7. Plays better imo. http://osu-ppy-sh.tvgratuite.org/ss/434799 hmmm changed a bit but i still insist to have an increase in distance
- 02:59:627 (1) to 03:11:199 (8) - Not sure if this was intentional, but the patterns just go in a circle during this part. I never thought excessive circle patterns were that interesting. This is just my opinion though, you might really like going in a circle like this. i found my habit of placing around too lol, but i think it won't be a problem for gameplay so i'll just leave it here
- 03:17:413 (1) to 03:20:306 (1) - Beat placement looks random again.
![]()
aha it's ok~y u c a wrote: 3k185t
sry no change them![]()
i didnt add circle because some part need own sound.
if add circle,just play 4/4 rhythm. soo boring
also last spinner is really weird. 03:20:627 (1) - have sound. if add spiner, it will ne no sound.
anyway thanks moddingalso thanks baka飯 to traslate!
jogfi2002 wrote: 4o634m
[General]
我这皮肤的紫色和粉色COMBO看着很容易混淆,默认的皮肤下还好些。唔好像是有点 我回头调点亮度
然后貌似没看见SB,.osb删掉?现在这个好像没关系了吧,其实是有sb的,不过写进diff specific里了,我记得的话下次full submit的时候删掉好了
[Normal]
02:18:485 (1,2,3,4) - 把slider排成45度角倾斜如何?垂直的看着有些死板。fixed
02:25:342 (1,2,3,4) - 同上,可以改变一下转向。fixed
其他的没看出什么
[Dream End]
这个难度略触!
AIMOD说有大于三种slider speed,不过不能大于三这条是写在GuideLine里的,应该没问题。
第一段音乐结束的时候那个效果音,有点囧……是游戏里的语音? bemani梗 觉得好玩就加上了 觉得也不太违和就先放着了
01:16:770 (5,6) - 这里的音乐主旋律在往上走,只放一个CIRCLE好像有种突然空了的感觉。把5缩短成1/2长,然后删掉6,在原本5结束的地
方再拉一条1/2的slider如何? 这几个小节长白线都是1/1slider 这样是为了保持节奏上一定的对称
01:27:270 (5) - 这里应该是跟了鼓声?建议把这个CIRCLE去掉,在01:27:163加一个3/4的slider 这里跟的是红线音 蛮清楚的吧
02:27:377 - 加一个CIRCLE,叠上。fixed
03:10:985 (7,8) - 换成slider试试?
03:11:842 (2,3) - 同上
03:12:270 (4,5) - 同上,然后这段的排列可以做成slider对称那种,像这样 => image001 这几个地方的几个音好像没有slider的延续感吧..感觉note挺好的..(其实note多了难点好玩啊233
这个难度最后也没spinner?这里放spinner的话没什么好跟的音,觉得在哪结尾都有点违和,normal只是感觉为了降低坑爹程度所以才硬加了一个,也不是没考虑过,最后还是决定不加了..
这种有点自创节奏感觉的咱还是第一次MOD,希望不会MOD得太蠢> <
Modありがとうございました★プレイもしていただいてうれしかったです(○´∀`○)jamxx wrote: 6m3q6x
yuca
今の音取りが好きなのでこのままで(´;д;`)
- 00:00:270 (1) - 他2つの難易度と同じで00:03:699 (1) - から? 曲がここから始まってるのでここからスピン入れてます!
00:06:806 (1) - スピン直後なのでもう少し中央寄りでもいいかもしれませんHard diffなので大丈夫です!
01:08:413 (2,5) - どちらかに形を統一したほうが綺麗だと思いました直しました~!
01:48:913 (6) - ここは01:47:627 (2) - このスライダーをコピー&左右反転して置くと綺麗に見えると思います(その場合01:49:342 (1) - は削除)
Thx for modding, busy playing galgame these two days, late fix gomenjamxx wrote: 6m3q6x
I'm a y u c a's fan<3
Normal
fixed
- 00:41:627 (3) - suggestion fixed
01:30:913 (3,4,5) - make a triangle 01:31:770 (5) - move to x:60 y:233 fixed
02:21:913 (x) - add a note i'll just leave this one here since it looks fine
02:28:770 (x) - ^
02:37:985 (3) - move to x:439 y:138
yuca
Dream End
- 00:00:270 (1) - 他2つの難易度と同じで00:03:699 (1) - から?
00:06:806 (1) - スピン直後なのでもう少し中央寄りでもいいかもしれません
01:08:413 (2,5) - どちらかに形を統一したほうが綺麗だと思いました
01:48:913 (6) - ここは01:47:627 (2) - このスライダーをコピー&左右反転して置くと綺麗に見えると思います(その場合01:49:342 (1) - は削除)
added
- 00:40:342 (6) - make length into a half. no change here too
01:00:592 (1) - too short auto can spin 1000 so i think it's ok
02:51:270 (2) - hidden by score bar fixed
03:20:306 (1) - finish at slider end
short mod...sry ;w;
edit : star~!
-Kirito wrote: 6n2g5h
Hi M4M~
aiaiclala eaters' Modding Queue [m4m available]
[General]
BPM Offset a losing feel..
Somehow I seem to feel the high places.![]()
[Normal]
CS -1?? would be too hard for the easiest diff![]()
I think note number is too small if i use NC on every long white line so I kept some NC stuff
also whistle using with clap could be noisy so I didn't add too much, finishes added though
00:35:627 (3) - NC?
00:39:056 (3) - NC?
01:00:699 (1) - Slide until 01:00:485 increasing boneunge What about you?
01:15:056 (1) - Slide starting point Finish Add?
01:15:913 (2) - Slide starting point Whistle Add?
01:17:199 (3,4) - Whistle Add?
01:18:056 (5) - Slide starting point Whistle and End Finish add?
01:20:199 (4) - Slide starting point Whistle Add?
01:25:342 (6) - NC?
01:39:057 (6) - ^?
02:21:056 (4) - Slide endpoint Clap Add?
02:25:342 (1) - Slide starting point
02:32:199 (1) - Finish Add?
02:33:913 (5) - NC and Whistle Add?
03:03:056 (1,1) - Finish Add?
03:08:199 (1,1) - Whistle Add?
03:11:627 (1) - Slide starting point Whistle Add?
03:13:342 (1) - Whistle Add?
03:15:056 (1) - ^?
03:16:770 (1) - ^?
03:18:485 (1) - ^?
[yuca]
I'll ask about her idea
Is it hard?
00:20:199 (1) - Slide starting point Finish and End Finish add?
00:25:342 (4) - NC and Slide starting point Whistle Add?
00:28:770 (5) - ^?
00:39:056 (6) - ^?
01:50:627 (4) - NC?
01:57:913 (6) - NC?
02:08:199 (5) - NC?
02:27:056 (4) - NC?
02:33:913 (4) - NC?
03:03:056 (1,2,1,2) - Normal -> 03:03:056 (1,1) - Finish Add?
[Dream End]
01:00:592 (1) - Spinner is too short.I'd like to speak to a slide. don't know how to make it long enough.. It's not aganst the guidelines right now though
01:08:413 (1,2,3) - The distance between nodes far away.I like it hard > <
01:10:127 (1,2,3) - ^
01:37:342 (7) - NC? fixed
02:02:199 (6) - NC? fixed
02:09:913 (1,1,1,1,1) - wow~> < my favorite part
02:11:627 (1) - Finishi Add? fixed
02:25:342 (1) - Slide starting point Finish Add? fixed
02:32:199 (1) - ^ fixed
02:33:913 (7) - NC? fixed
Nice maps![]()
Ranked hope.~~![]()
yeahyeahyeahhh wrote: 1u2fm
Forum mod since you keep DISCONNECTING lol.
General:
"370.ogg" I don't think that this file fits your music lol. It sounds really weird wth xD I think you should remove it.
i don't know.. some guys says this is epic, some don't, i'll ask more people about this one lol
Dream End:
00:00:270 - Maybe start spinner here? Similar to Yuca's. ok
00:16:984 (2,3) - I think that maybe don't have 2 and keep the same rhythm. Since this is still relatively "calm" part of the song, and not much is in the background, would be best to keep subtle. dbf said they are sweet so i kept them on purpose > < if others mention this again i'll turn them into sliders
00:18:699 (2,3) - ^
00:40:770 (1) - Continue with the clap pattern here? When you stop the clap, it feels kind of sudden. Since the music hasn't changed much, I don't think you should get rid of the claps yet. nice point
02:46:556 (3) - Try this rhythmn, sounds kind of goodkinda good
03:10:556 (5,6) - I still think this is better as just normal ^^ this is also controversial.. I'll collect more opinions
03:16:985 (2,3) - ^
yuca:
Nice diff, but I think some parts in the beginning are hard to hear. Maybe starting 00:20:199 (1) - you way to raise volume a little.![]()
Normal:
Fine, maybe add the spinner at beginning too! ok!
dragonxcz wrote: 4t2i44
Hi
M4M (Your queue)
[Dream End]
uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
00:43:127 (3,4,5,6) - This is unconsistent and doesn't fit the map so resnap it properly. decreased a little
00:44:199 (6) - NC here for consistency
00:44:842 (1,1,1,1,1,1) - NC is unnecessary and doesn't fit at all no, this part needs to be highlighted for attention
01:08:413 (1,2,3) - Changing distance snap on this is unnecessary, use the same snap like 01:07:342 (1,2,3,4,5)
01:10:127 (1,2,3) - ^ (Don't tell me it's "pattern", I'll still say it's unnecessary and sudden)
01:11:627 (6) - NC because new instrumental startsfixed
01:28:449 (8,9,1) - Distance snap..
01:50:842 (4,1) - ^ bigger distance before bar line is cool, and fun to play
02:46:770 (4,5,6) - ^... totally unnecessary i don't see any problem here, just trying to make it look better
02:49:770 (2) - Move on 424;204 to keep consistency with 02:47:627 (1,2) fixed
03:00:913 (4) - Since it's kiai time, you can already change this snap, but also avoid overlaps and keep the same distance between sliders so move this on 80;112
03:03:485 (2) - Move on 264;348 to keep the same distance between sliders no i'm increasing distance here on purpose, crescendo part
03:03:699 (3) - 364;308 ^
03:04:556 (4) - Delete, copy 03:04:342 (3), make CTRL+H, CTRL+J and move on 304;104 ^ and for symmetry this is ok but doesn't seem better so I'll leave it as it is
I would use progressive volume on start spinner. ok
[yuca]
Kiai is missing!
Other is fine
[Normal]
Well.. normal is so linear... and there is missing some blanketing. i think what works is the times i break, not the length of the breaks, i think it's fine right now
Well.. It's not for FC, but for consistency and sensibility, but okay. But it's quite sad that people don't want to undestand this.Heatherfield wrote: 3z5n4h
uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.dragonxcz wrote: 4t2i44
Well.. It's not for FC, but for consistency and sensibility, but okay. But it's quite sad that people don't want to undestand this.Heatherfield wrote: 3z5n4h
uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
Well I just mean that if a map don't fit and has these unnecessary things, they has very often low rating. Exactly me, if a map has unnecessary things I rate something between 1-8, if it's without unnecessary things, I rate 9-10 and I don't think I'm only one who does this, so then don't cry you have bad ranking of beatmap :3Heatherfield wrote: 3z5n4h
Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
feel free to rate 1 or whatever when this get ranked, i don't give a soar.dragonxcz wrote: 4t2i44
Well I just mean that if a map don't fit and has these unnecessary things, they has very often low rating. Exactly me, if a map has unnecessary things I rate something between 1-8, if it's without unnecessary things, I rate 9-10 and I don't think I'm only one who does this, so then don't cry you have bad ranking of beatmap :3Heatherfield wrote: 3z5n4h
Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
wantuole wrote: 525w37
:3 from your queue
for M4M
中文mod?
[Generel]
Title?
第一个大写 每个单词空格 原曲名就是这样
00:00:270 (1) - 都从00:00:913开始更好 声音大概是377ms的时候开始的 不过蓝线起不太好就提前了
这种soft向的Nor难度不需要这么直来直去 还好吧 也不算soft向啊
[Normal]
00:21:056~00:32:199 长白还是来点音效的好soft whistle ok
00:44:199 (1) - 蓝线上的whistle remove 没必要吧,这声音本来就很小了
00:43:342 (3) - 感觉这个copy设计有点偏向右边,这个3面向左边的00:44:199 (1) 改了下后面slider的位置
01:55:770 (6,1) - 只需要短kiai喷泉的话 kiai可以更短点 不要牵扯到1了 保持自己diff kiai一致而已 防挑
02:06:485 (1,2,3,4,1,2) - 太拥挤了 我觉得还ok 但很显然我不说别人也会挑 没什么更好的摆法 就这样吧,而且实际打起来object消失很快
02:46:770 (2) - ctrl+g 这里掉头不好玩 感觉没所谓
[yuca] 这个其实是日本人的gd..我回头翻给她好了
整体音效不错
00:06:806 (1) - 很长的转圈后不适合那么早的出现note
00:09:485 (5) - 想象中应该适合00:06:806 (1,2) 这样间距的大跳会比较一致
00:17:413 (2,3,4) - 应该有其他主意,我觉得00:16:770 (1,2,3,4) 这个就直接上下反转更好
00:25:342 (4,5) - 随着音效 这两个滑条形状应该相近
00:26:627 (6) - 嗯~ 这个才应该是直的
00:47:199 (1,2,3,4,1) - 5个note叠加的偏移会比你预想的要远太多了.靠近前面的9一点
01:24:699 (3,4,5,1,2,3,4,1) - 设计上太直爽了 但是音乐缺没有,旋转-15~30°左右 给人点向左下移动的感觉
01:54:485 (6) -设计可能是需要很小巧 不过我感觉有点短小 6的end在01:54:806这里结束会更好 01:54:913 (7) 这个也没必要设计在中间位子
02:07:342 (3,4) - 渐升的感觉 旋转30~45° 拉大间距
[Dream End]
cs-1?感觉这样会更好(鬼畜的我自重这个风格的海猫map全都是大圈,其实是沿袭而已,我也觉得中圈稍微好看点不过我自己都hid不掉还是算了
01:00:592 (1) - atuo转不到2000是unrank的 早改成1000了吧
Auto must achieve at least 1000 bonus points on spinners and the object following the spinner must not be visible before the spinner starts.01:02:413 (5,6) - 改成三连 这里节奏比较散 感觉没必要 说起来其实12 34之间有音 56之间还真没
01:55:663 (3) - 保持前后距离一致 感觉这样好读一点而已 往上稍微挪一点好了
02:06:485 (1,2,1,2,1,2,1) - 这里sv渐渐减小会更好 渐小好看一点但不合音乐 倒不如把slider翻过来sv加大,但是这样又不符合被抄的铁斧原梗 所以还是懒得改了233
02:15:485 (2) - ctrl+g 看起来是没问题 还是改改好 实际玩起来右边有点太空荡了 换了个位置拖到右边了
02:46:770 (4,5,6) - spacing ..不太明白这个为什么好几个人说 改成stack好了
就这些good luck and star~
Kawayi Rika wrote: 2t2g1t
Hi ~ Heatherfield ~ a super old map ~![]()
Mod time for my Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions
[General] 162k1y
- 02:11:627 - Unsnapped kiai time end point. fixed
- 03:20:627 - ^ fixed
- yuca's diff no kiai time,are you sure?
[Dream End] 12h3q
- 01:00:592 (1) - This spinner too short and suddenly,how about change a slider? though over and over again, ok changed
- 01:27:270 (5) - Add new combo,looks better. fixed
- 01:36:913 - Why not add a circle? follow with music. intended to be like this
- 02:31:985 - ^
- 01:47:199 (1,2,3) - Increase spacing or change a repeat slider. increased some spacing, too big would be bad looking
- 02:00:913 (1,2,3) - ^
- 01:55:663 (3) - Remove this circle,much better to here,because confused spacing and no fitting. i got a great way to fix this one
- 02:44:627 (9) - Add new combo,too long combo IMO. fixed
- 02:52:127 (6) - ^,spacing change to here. changed spacing but i think new combo is kinda weird.. i 'll keep as it is
- 03:12:485 (5) - ^
- 03:04:556 (4,1) - Change same spacing. fixed
- 03:07:235 (6) - Remove thi circle,sound better to me. i'll reserve this one
- 03:18:056 (1) - Remove short new combo. this part has crescendo and this note is the start of repating so i think this one makes sense
[yuca] isk
I'll ask for her ideas about this
- OD+1 much better.
- Change AudioLeadIn to 2000.
- 03:20:627 (1) - I suggest don't stack this circle on slider end,
because of hitbrust hidden by circle,it's kinda suddenly.
[Normal] 2mh6e
- 00:33:270 (4) - Move 1/2 rhythm later,much better. ok, also changed to circles
- 01:13:770 (1,1,1) - Remove short new combo. removed second and third, kept first because these three notes are for different sound
- 02:04:770 (5,8) - Make a symmetry to here. fixed
- 02:11:413 (2) - I guess if change a circle on 02:11:628,it's more easy playable.i know it's kinda hard here but change to note feels weird... i think i'll keep this one
That's all ~ Kinda nice for old map ~
Call me back recheck ~ when you are ready ~![]()
69,354,60699,6,0,B|72:338|69:322|69:322|77:302|77:302|61:302|61:302|77:286|77:286|61:286|61:286|77:270|77:270|61:270|61:270|77:254|77:254|61:254|61:254|69:235|69:235|66:217|69:200,1,240.000009155274
great mod, thank you very much!Niva wrote: 4y2q4u
[General]
-> Hmm, it's better imo if your purple combo color is made darker (to extinguish it more from the pink) - try R:191 G:126 B:231~ cool
-> Use PreviewTime: 159000 for more accurate preview point (sounds on the beat correctly) ok
[Normal]
-> Drag the two breaks' start to 02:21:913 and 02:28:770 manually (: fixed
[yuca]
-> AR +1? (unlike Dream End, for me it's much better to read this diff in AR8...)
[Dream End]
- 02:38:413 (7) - New combo (because of the spacing change)? Also for me personally it's better if this slider is made facing right...
- 03:10:556 (3,4,5) - Err, it's 1/6 here, use repeating 1/6 slider instead...
-> AR +1? (AR9 may feel to fast, this one is up to you though) AR9 is too fast for 140bpm imo..
chaged to something great
- 00:27:056 (1) - Due to stacking's nature, move a bit upward (~x:76 y:248) so (1,2) shows correct spacing in play mode~ nice one!
- 01:00:699 (1) - Hmm, I get your point here but this slider definitely can be made tidier though: great
SPOILER69,354,60699,6,0,B|72:338|69:322|69:322|77:302|77:302|61:302|61:302|77:286|77:286|61:286|61:286|77:270|77:270|61:270|61:270|77:254|77:254|61:254|61:254|69:235|69:235|66:217|69:200,1,240.000009155274- 01:21:913 (1,1,2,3) - Personally I don't really like how this looks in play mode orz... Can't suggest a better pattern though >_<
My main concern is 03:10:556 on yuca's diff, and the combo colors...
Otherwise it's fine (: