Sign In To Proceed 2z1z44

Don't have an ? 5p1p6t

osu! to create your own !
forum

ZAQ - Sparkling Daydream (TV Size) 6g3b5h

posted
Total Posts
50
Topic Starter
This beatmap was submitted using in-game submission on Thursday, October 18, 2012 at 12:45:50 AM

Artist: ZAQ
Title: Sparkling Daydream (TV Size)
Source: Chuunibyou demo Koi ga Shitai!
Tags: yuuta rikka dark flame master opening
BPM: 175
Filesize: 19374kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.64 stars, 102 notes)
  2. Hard (4.98 stars, 272 notes)
  3. Insane (5 stars, 357 notes)
  4. Normal (4.23 stars, 133 notes)
: ZAQ - Sparkling Daydream (TV Size)
: ZAQ - Sparkling Daydream (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Performed by: ZAQ
Source: Chuunibyou demo Koi ga Shitai!
Genre: J-Pop

The opening for Chuunibyou demo Koi ga Shitai!
Disclaimer: The video isn't conducive to playing properly at all. It probably will mess up your play.

NEW MP3 as of 10/15/2012
NEW VIDEO as of 10/17/2012
Asd per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Offset -5ms (318). to resnap all notes and kiai sections.
Easy
  1. 00:27:065 (1,3) - These two sliders felt weird because they introduce a whole in the hitsounding right after you changed it.
  2. 00:31:865 (2) - Same here. You bothered using claps every second tick, but this slider breaks the pattern and it sounds like something's missing.
  3. 00:49:694 (1,3) - I'm being nazi but you could improve the blanket part of these sliders =p
  4. 01:02:380 (5) - Here again this slider introduces a hole in the hitsounding. I understand why you made it this long though (probably to avoid having objects 1/2 apart), so I'm not sure I could find a fix.
Normal
  1. This is... very hard. The spacing is really wide for a Normal, and the circle size 4 makes it even more obvious.
  2. 00:25:694 (1,2,3) - The claps are on the wrong tick on these.
  3. 00:35:980 (3,1) - To stay consistent in your comboing, reverse the combos.
  4. 01:02:723 (4) - This slider creates a hole in your hitsounding. Shorten it by 1/2 and add a circle after it ?
  5. 01:14:380 (1) - Continue the clap pattern after this point ? It feels weird to stop it so suddenly.
Hard
  1. 00:26:380 (3,4) - I'm not a big fan of this stack, especially considering the fact that 00:27:751 (1,2) - weren't stacked. Either unstack the first or stack the second, but I tihnk it would be better to have both use the same pattern.
  2. 00:49:351 - A note is desperately missing here to add a clap. D:
  3. 00:56:551 (5,1) - I think you should unstack this. The kick slider's length is unpredictable, and that makes the stack hard to read, because it would need to be sightread for timing, but the hitburst prevents that.
  4. 01:14:380 (1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,1,2,3) - The comboing is very weird at this point. ALso at 01:17:122 (1,2,3,1,2,1,2,3,1,2,3) -
Insane
  1. OD8 <3
  2. Maybe add jumps in the last flower pattern. I think it would be better for a finish. Not super big jumps mind you, but at least increase the spacing.
Nothing major. Hitsound and comboing inconsistencies though, but I've been seeing that more and more often lately.
[General]

Uncheck Enable countdown? that's inactive
offset -8(315) ? I think that's right

[Easy]

unused inherited points
  1. 00:57:580 -
  2. 00:57:665 -
00:09:580 (2) - clap at head ?
00:25:694 (1) - 1 grid right
00:53:808 (2) - 1 grid up
01:25:865 (1) - move second point of slider to (168,188)
Unsnapped inherited (green) timing point(s) at:
SPOILER
  1. 00:04:522 -
  2. 00:05:893 -
  3. 00:11:379 -
  4. 00:12:750 -
  5. 00:14:122 -
  6. 00:24:836 -
  7. 00:24:921 -
  8. 00:25:436 -
  9. 00:26:122 -
  10. 00:27:150 -
  11. 00:27:836 -
  12. 00:28:522 -
  13. 00:29:893 -
  14. 00:31:950 -
  15. 00:32:636 -
  16. 00:35:379 -
  17. 00:42:236 -
  18. 00:44:979 -
  19. 00:58:436 -
  20. 00:59:122 -
  21. 01:01:179 -
  22. 01:01:779 -
  23. 01:03:836 -
  24. 01:04:522 -
  25. 01:05:207 -
  26. 01:05:893 -
  27. 01:06:579 -
  28. 01:07:950 -
  29. 01:08:893 -
  30. 01:09:322 -
  31. 01:10:693 -
  32. 01:12:750 -
  33. 01:13:436 -
  34. 01:14:122 -
  35. 01:28:436 -
  36. 01:28:778 -

[Normal]

00:05:122 (3) - why don't you make try symmetry?
00:11:980 - ~ vol 75% is louder for me. can you change to 60%? and others too.IMO
Unsnapped inherited (green) timing point(s) at:
SPOILER
  1. 00:03:836 -
  2. 00:04:522 -
  3. 00:05:893 -
  4. 00:07:950 -
  5. 00:11:379 -
  6. 00:12:750 -
  7. 00:13:093 -
  8. 00:14:122 -
  9. 00:24:836 -
  10. 00:24:921 -
  11. 00:25:436 -
  12. 00:26:122 -
  13. 00:27:150 -
  14. 00:27:836 -
  15. 00:28:522 -
  16. 00:29:893 -
  17. 00:31:950 -
  18. 00:32:636 -
  19. 00:35:379 -
  20. 00:42:236 -
  21. 00:44:979 -
  22. 00:58:436 -
  23. 00:59:122 -
  24. 01:01:179 -
  25. 01:01:779 -
  26. 01:03:836 -
  27. 01:04:522 -
  28. 01:05:207 -
  29. 01:05:893 -
  30. 01:06:579 -
  31. 01:07:950 -
  32. 01:08:893 -
  33. 01:09:322 -
  34. 01:10:693 -
  35. 01:12:750 -
  36. 01:13:436 -
  37. 01:14:122 -
  38. 01:28:436 -
  39. 01:28:778 -

[Hard]

00:02:037 (3) - NC?
00:22:265 (1) - slider end at 00:23:465 - here?
00:59:465 - add a note?
01:21:751 (4) - 1 grid down?
01:27:237 (1,2,3,4,5) - I think that's perfect when keep symmetry. Can you make that symmetry?
Unsnapped inherited (green) timing point(s) at:
SPOILER
[list=][*]00:03:836 -
[*]00:04:522 -
[*]00:05:893 -
[*]00:07:950 -
[*]00:12:750 -
[*]00:13:093 -
[*]00:14:122 -
[*]00:24:836 -
[*]00:24:921 -
[*]00:25:436 -
[*]00:26:122 -
[*]00:27:150 -
[*]00:27:836 -
[*]00:28:522 -
[*]00:29:893 -
[*]00:31:950 -
[*]00:32:636 -
[*]00:35:379 -
[*]00:42:236 -
[*]00:44:979 -
[*]00:58:436 -
[*]00:59:122 -
[*]01:01:179 -
[*]01:01:779 -
[*]01:03:836 -
[*]01:04:522 -
[*]01:05:207 -
[*]01:05:893 -
[*]01:06:579 -
[*]01:07:950 -
[*]01:08:893 -
[*]01:09:322 -
[*]01:10:693 -
[*]01:12:750 -
[*]01:13:436 -
[*]01:14:122 -
[*]01:28:436 -
[*]01:28:778 -
[*][/list]

[Insane]

00:23:123 (11,1) - I can't read that notes. Consider that
Unsnapped inherited (green) timing point(s) at:
SPOILER
so tired x3 check unsnapped inherited points

I think this is perfect map
Star~


Sorry for delay and my poor mod ._.

Have a nice day :)
Topic Starter

Shiro wrote: 47b

Asd per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Offset -5ms (318). to resnap all notes and kiai sections.Fixed.
Easy
  1. 00:27:065 (1,3) - These two sliders felt weird because they introduce a whole in the hitsounding right after you changed it. Fixed.
  2. 00:31:865 (2) - Same here. You bothered using claps every second tick, but this slider breaks the pattern and it sounds like something's missing.Fixed.
  3. 00:49:694 (1,3) - I'm being nazi but you could improve the blanket part of these sliders =p I honestly don't know how to.
  4. 01:02:380 (5) - Here again this slider introduces a hole in the hitsounding. I understand why you made it this long though (probably to avoid having objects 1/2 apart), so I'm not sure I could find a fix. Yeah same problem you described.
Normal
  1. This is... very hard. The spacing is really wide for a Normal, and the circle size 4 makes it even more obvious. Let's see what I can do...
  2. 00:25:694 (1,2,3) - The claps are on the wrong tick on these. Fixed.
  3. 00:35:980 (3,1) - To stay consistent in your comboing, reverse the combos. Fixed.
  4. 01:02:723 (4) - This slider creates a hole in your hitsounding. Shorten it by 1/2 and add a circle after it ? I think it's permissible considering that the vocals are emphasize more at this point.
  5. 01:14:380 (1) - Continue the clap pattern after this point ? It feels weird to stop it so suddenly.Had to add a custom sampleset to fix this.
Hard
  1. 00:26:380 (3,4) - I'm not a big fan of this stack, especially considering the fact that 00:27:751 (1,2) - weren't stacked. Either unstack the first or stack the second, but I tihnk it would be better to have both use the same pattern. Fixed.
  2. 00:49:351 - A note is desperately missing here to add a clap. D: Added.
  3. 00:56:551 (5,1) - I think you should unstack this. The kick slider's length is unpredictable, and that makes the stack hard to read, because it would need to be sightread for timing, but the hitburst prevents that. I can read it even with the default skin's big hitburst. Need a second opinion on this.
  4. 01:14:380 (1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,1,2,3) - The comboing is very weird at this point. ALso at 01:17:122 (1,2,3,1,2,1,2,3,1,2,3) - Fixed.
Insane
  1. OD8 <3
  2. Maybe add jumps in the last flower pattern. I think it would be better for a finish. Not super big jumps mind you, but at least increase the spacing.
Nothing major. Hitsound and comboing inconsistencies though, but I've been seeing that more and more often lately.
Thanks!

Dark Fang wrote: 6k5l28

[General]

Uncheck Enable countdown? that's inactive
offset -8(315) ? I think that's right I'm following Shiro's timing for now

[Easy]

unused inherited points Not really needed but fixed.
  1. 00:57:580 -
  2. 00:57:665 -
00:09:580 (2) - clap at head ? Fixed.
00:25:694 (1) - 1 grid right Fixed.
00:53:808 (2) - 1 grid up Fixed.
01:25:865 (1) - move second point of slider to (168,188)
Unsnapped inherited (green) timing point(s) at:
SPOILER
  1. 00:04:522 -
  2. 00:05:893 -
  3. 00:11:379 -
  4. 00:12:750 -
  5. 00:14:122 -
  6. 00:24:836 -
  7. 00:24:921 -
  8. 00:25:436 -
  9. 00:26:122 -
  10. 00:27:150 -
  11. 00:27:836 -
  12. 00:28:522 -
  13. 00:29:893 -
  14. 00:31:950 -
  15. 00:32:636 -
  16. 00:35:379 -
  17. 00:42:236 -
  18. 00:44:979 -
  19. 00:58:436 -
  20. 00:59:122 -
  21. 01:01:179 -
  22. 01:01:779 -
  23. 01:03:836 -
  24. 01:04:522 -
  25. 01:05:207 -
  26. 01:05:893 -
  27. 01:06:579 -
  28. 01:07:950 -
  29. 01:08:893 -
  30. 01:09:322 -
  31. 01:10:693 -
  32. 01:12:750 -
  33. 01:13:436 -
  34. 01:14:122 -
  35. 01:28:436 -
  36. 01:28:778 -

[Normal]

00:05:122 (3) - why don't you make try symmetry? Fixed.
00:11:980 - ~ vol 75% is louder for me. can you change to 60%? and others too.IMO Fixed. Also for other diffs.
Unsnapped inherited (green) timing point(s) at:
SPOILER
  1. 00:03:836 -
  2. 00:04:522 -
  3. 00:05:893 -
  4. 00:07:950 -
  5. 00:11:379 -
  6. 00:12:750 -
  7. 00:13:093 -
  8. 00:14:122 -
  9. 00:24:836 -
  10. 00:24:921 -
  11. 00:25:436 -
  12. 00:26:122 -
  13. 00:27:150 -
  14. 00:27:836 -
  15. 00:28:522 -
  16. 00:29:893 -
  17. 00:31:950 -
  18. 00:32:636 -
  19. 00:35:379 -
  20. 00:42:236 -
  21. 00:44:979 -
  22. 00:58:436 -
  23. 00:59:122 -
  24. 01:01:179 -
  25. 01:01:779 -
  26. 01:03:836 -
  27. 01:04:522 -
  28. 01:05:207 -
  29. 01:05:893 -
  30. 01:06:579 -
  31. 01:07:950 -
  32. 01:08:893 -
  33. 01:09:322 -
  34. 01:10:693 -
  35. 01:12:750 -
  36. 01:13:436 -
  37. 01:14:122 -
  38. 01:28:436 -
  39. 01:28:778 -

[Hard]

00:02:037 (3) - NC? Fixed.
00:22:265 (1) - slider end at 00:23:465 - here? I think it's fine as is.
00:59:465 - add a note? ^
01:21:751 (4) - 1 grid down? Fixed.
01:27:237 (1,2,3,4,5) - I think that's perfect when keep symmetry. Can you make that symmetry? Fixed.
Unsnapped inherited (green) timing point(s) at:
SPOILER
[list=][*]00:03:836 -
[*]00:04:522 -
[*]00:05:893 -
[*]00:07:950 -
[*]00:12:750 -
[*]00:13:093 -
[*]00:14:122 -
[*]00:24:836 -
[*]00:24:921 -
[*]00:25:436 -
[*]00:26:122 -
[*]00:27:150 -
[*]00:27:836 -
[*]00:28:522 -
[*]00:29:893 -
[*]00:31:950 -
[*]00:32:636 -
[*]00:35:379 -
[*]00:42:236 -
[*]00:44:979 -
[*]00:58:436 -
[*]00:59:122 -
[*]01:01:179 -
[*]01:01:779 -
[*]01:03:836 -
[*]01:04:522 -
[*]01:05:207 -
[*]01:05:893 -
[*]01:06:579 -
[*]01:07:950 -
[*]01:08:893 -
[*]01:09:322 -
[*]01:10:693 -
[*]01:12:750 -
[*]01:13:436 -
[*]01:14:122 -
[*]01:28:436 -
[*]01:28:778 -
[*][/list]

[Insane]

00:23:123 (11,1) - I can't read that notes. Consider that I'll get a second opinion on them.
Unsnapped inherited (green) timing point(s) at:
SPOILER
so tired x3 check unsnapped inherited points

I think this is perfect map
Star~


Sorry for delay and my poor mod ._.

Have a nice day :)
Thanks! Will see if I'll fix those green lines.
Hi Hitter :3

General
  • • Adjust the Lead-In to 1500
    • Add some tags too?
    • Disable the countdown and the letterbox during breaks
Easy
  • - 01:28:089 (x) - End this spinner here 01:29:118, sounds good
Normal
  • - 01:27:918 (x) - Same as Easy
Hard
  • - 01:28:089 (x) - Same as Easy
Insane
  • - 00:28:089 (5) - I don't get it why this jump, is a little confusing to play, try something like this?
    - 00:37:689 (1,2,3) - Make these notes like 00:37:003 to follow the symetry
    - 01:28:089 (x) - Same as Easy
Awesome map and good luck >_<
Topic Starter

MoodyRPG wrote: 5ay4u

Hi Hitter :3

General
  • • Adjust the Lead-In to 1500 Well that's just + 11 ms, but sure xD
    • Add some tags too? Added some.
    • Disable the countdown and the letterbox during breaks Done
Easy
  • - 01:28:089 (x) - End this spinner here 01:29:118, sounds good Done
Normal
  • - 01:27:918 (x) - Same as Easy Done
Hard
  • - 01:28:089 (x) - Same as Easy Done
Insane
  • - 00:28:089 (5) - I don't get it why this jump, is a little confusing to play, try something like this? Will get a second opinion on this. As of now, no change.
    - 00:37:689 (1,2,3) - Make these notes like 00:37:003 to follow the symetry Wasn't aiming for symmetry but sure.
    - 01:28:089 (x) - Same as Easy Done.
Awesome map and good luck >_<
Thanks!
Mod4mod :D

[General]

BG.jpg?

[Easy]

00:07:175 (1) - Move 2nd sliderpoint one grid left (for simmetry)
00:11:632 (1) - Move 3rd sliderpoint in x:256 y:91
00:22:260 (1) - Move the slider right (x+1)
00:52:432 (1,2,3) - Too much finish imo

[Normal]

00:12:660 (4) - delete and copy from 00:03:403 (1) -
00:27:746 (3) - Make a better blanket
00:31:175 (5) - move last sliderpoint in x:188 y:224
01:11:632 (1,2) - you can make a good blanket here

[Hard]

00:41:460 (3) - Better blanket

[Insane]

00:57:575 (1) - Remove NC?

GL :3 starred
[Easy]
00:10:946 (4) - maybe move it to (480,316)? it looks betterimo
01:02:032 (4,5) - use a slider from 4 to 5's head, and a slider from 01:02:718 - to 01:03:232 -
01:04:775 (3) - replace with 2 circles?
01:12:318 (2,3) - finish
01:15:403 - remove finish, too noisy for me
01:16:775 - ^
01:28:089 (1) - isn't it too short for an Easy diff?

[Normal]
00:32:718 - clap?
00:48:318 (2) - sta ck on 00:45:575 (3) - 's tail
01:14:889 (2,3) - too confusing for noob players imo, maybe try using 1/1 slider
01:17:632 (2,3) - ^
01:25:860 (1) - it could be more funny notes ;_;

[Hard]
00:29:803 (2) - start combo from here

[Insaen]
00:08:203 (6) - i think you could make a jump with this rhythm, maybe add a circle on 6's head and 00:08:717 (1) -
00:21:918 - 1 more circle on there?
00:22:946 (9,10,11) - make a hold slider from 9 to 00:23:203 -
01:08:546 (9) - a jump could be more easy to read imo

Dark Flame Master!
Mod4Mod here ~

Must fix

should fix

I wanted to mention

suggestion


[General]

* Inconsistency in Audio Lead in, Easy has 1498
* Add "opening" to tags?


[Easy]

00:11:289 - Useless timing point
00:37:346 (3) - I think this would look better if it had the same angle as 1
01:18:832 (3) - Remove clap from start? Sounds too loud imo
01:28:089 (1) - This Spinner looks a bit short for an Easy, remove it?


[Normal]

00:37:346 (6) - NC?
00:55:175 (1,2,3) - If you take another direction for these Sliders, it will flow better imo and the overlap with 1 and the previous 1 wouldnt be there
00:57:575 (1) - Stacking this for a Normal diff is not a good idea imo because newbies are most likely to click directly if they think it is a stack
00:58:603 (3) - Add whistle to start as you have it on 2?


[Hard]

* AR +1? Plays better imo
00:24:146 (1) - Remove NC?
00:42:832 (1) - ^ As you are following vocals with them?
00:53:460 (5) - Start NC here because same reason as above?
01:00:660 (2) - Move up a bit for having a triangle? :3


[Insane]

00:10:089 (1,2,3) - Make a similar pattern than the previous two as they are the same ryhthm? :3
00:46:346 (8) - NC? This Combo looks a bit long and untidy to me
01:21:917 (5) - NC? New Vocal is starting
01:28:003 (1) - You should end this Spinner on same point as other diffs, or extend the other Spinners :3


That's all I found ~

Nice nice map. Star and good luck ~ o/
中二病 wwwwwww

Anyway, the quality of mp3 is rather low, could you find a better one? :(
Topic Starter

Roxas wrote: 5r4r14

Mod4mod :D

[General]

BG.jpg?

[Easy]

00:07:175 (1) - Move 2nd sliderpoint one grid left (for simmetry) Fixed.
00:11:632 (1) - Move 3rd sliderpoint in x:256 y:91 Fixed.
00:22:260 (1) - Move the slider right (x+1) Fixed.
00:52:432 (1,2,3) - Too much finish imo Nice catch. Made it similar to my other hitsounding patterns.

[Normal]

00:12:660 (4) - delete and copy from 00:03:403 (1) - Tried to make it more symmetrical.
00:27:746 (3) - Make a better blanket Looks fine to me?
00:31:175 (5) - move last sliderpoint in x:188 y:224 Fixed.
01:11:632 (1,2) - you can make a good blanket here Changed the pattern.

[Hard]

00:41:460 (3) - Better blanket How exactly? it looks fine to me.

[Insane]

00:57:575 (1) - Remove NC? I think it's fine.

GL :3 starred

Star Stream wrote: 2c4j26

[Easy]
00:10:946 (4) - maybe move it to (480,316)? it looks betterimo Fixed.
01:02:032 (4,5) - use a slider from 4 to 5's head, and a slider from 01:02:718 - to 01:03:232 - I think the current combo is fine.
01:04:775 (3) - replace with 2 circles? Fixed.
01:12:318 (2,3) - finish I think that part is too soft to add a finish.
01:15:403 - remove finish, too noisy for me Fixed.
01:16:775 - ^ Fixed.
01:28:089 (1) - isn't it too short for an Easy diff? Well I think the length is fine.

[Normal]
00:32:718 - clap? I'm following a hitsounding pattern here. Sorry
00:48:318 (2) - sta ck on 00:45:575 (3) - 's tail I think the current pattern is better.
01:14:889 (2,3) - too confusing for noob players imo, maybe try using 1/1 slider I'll get a second opinion on this.
01:17:632 (2,3) - ^ Same as above.
01:25:860 (1) - it could be more funny notes ;_; Made it into two sliders instead.

[Hard]
00:29:803 (2) - start combo from here I'm following the lyrics.

[Insaen]
00:08:203 (6) - i think you could make a jump with this rhythm, maybe add a circle on 6's head and 00:08:717 (1) - I think the current pattern is fine..
00:21:918 - 1 more circle on there? The lyrics end at 00:21:918. I'm sticking with that.
00:22:946 (9,10,11) - make a hold slider from 9 to 00:23:203 - Done.
01:08:546 (9) - a jump could be more easy to read imo Please explain what you mean by this?

Dark Flame Master!

Konei wrote: 451331

Mod4Mod here ~

Must fix

should fix

I wanted to mention

suggestion


[General]

* Inconsistency in Audio Lead in, Easy has 1498 Fixed.
* Add "opening" to tags? Sure.


[Easy]

00:11:289 - Useless timing point Not that it matters, but removed.
00:37:346 (3) - I think this would look better if it had the same angle as 1 It does have the same angle.
01:18:832 (3) - Remove clap from start? Sounds too loud imo I think its fine.
01:28:089 (1) - This Spinner looks a bit short for an Easy, remove it? Well I think the length is fine.


[Normal]

00:37:346 (6) - NC? I'm following a combo pattern and it will break if I NC.
00:55:175 (1,2,3) - If you take another direction for these Sliders, it will flow better imo and the overlap with 1 and the previous 1 wouldnt be there I think it's fine as is.
00:57:575 (1) - Stacking this for a Normal diff is not a good idea imo because newbies are most likely to click directly if they think it is a stack I think a Normal can be more challenging than an Easy.
00:58:603 (3) - Add whistle to start as you have it on 2? Nice catch. Added


[Hard]

* AR +1? Plays better imo Added, but I may lower it again.
00:24:146 (1) - Remove NC? It is following the vocals atm.
00:42:832 (1) - ^ As you are following vocals with them? Done.
00:53:460 (5) - Start NC here because same reason as above? I was emphasizing the beat and pattern here instead of continuing the lyrics.
01:00:660 (2) - Move up a bit for having a triangle? :3 It already is a triangle...


[Insane]

00:10:089 (1,2,3) - Make a similar pattern than the previous two as they are the same ryhthm? :3 00:10:775 (1,2,3) - is also somewhat following the pattern I set here. I'm keeping the current one since it's similar to the pattern at 00:10:775 (1,2,3).
00:46:346 (8) - NC? This Combo looks a bit long and untidy to me Long combos are fine IMO.
01:21:917 (5) - NC? New Vocal is starting Fixed
01:28:003 (1) - You should end this Spinner on same point as other diffs, or extend the other Spinners :3 Fixed


That's all I found ~

Nice nice map. Star and good luck ~ o/
Thanks to all mods!
Topic Starter
kanpakyin: I'll try to.
Edit: Updated with new mp3.
Hi from my Queue
at my current modding skill I didn't see anything that was out of place
placement's good
hitsounds on point
Good job, Star
Hi ~ NoHitter ~ :)

中二病 GO ~!



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Video size(21.3MB) really Large, you can reduce some?
  2. Change AudioLeadIn to 2000 is better with start.

[Insane] 3j432i


  1. Remove Countdown and LetterboxinBreaks in this diff.
  2. 01:00:945 (4) - You can try move a bit down? almost touch hp bar.

[Hard] k6p2p


  1. 00:18:098 (1) - Move this slider 1/2 early,follow with lyrics.

[Nomal] 394s61


  1. HP+1.

That's all ~ Mapset really neat and love this song.

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Fixed everything except for the HP+1 on the Normal.
OK ~ Good job ~

Good luck with rank ~


Quick mention on IRC about the last spinner being too sudden/quick on the Easy.

Should be ready to go after that. Great mapset
Topic Starter
Fixed the last spinner on Easy by changing into a slider.
R-R-R-RANKED!
Topic Starter
Thanks again Sync!
congratz~ Hitter
congratz~
congratz :3
Gratz, solid
Congratz ~
I wish everyone lots of



Congrats!

Melophobia wrote: 3z2i5w

congratz~

Melophobia wrote: 3z2i5w

congratz~
Wow so fast, Gratz !
Supa dupa fast
Congrats!
Nice, good job ;3
WOOP WOOP
WOOP WOOP!
Catchy song! <3
Gratz NoHitter :)
The privilege of MAT
233
Congratz NoHitter ~:3
Rikka~♥

Congratz~!!
gratz!
Topic Starter
Thanks guys!
30k plays :OOOO

gratz!!
yeah that's a lot of plays good job on this one nohitter.
surprisingly fun to play, nice job there! :D
grats for the rank~
lol chuu2

congrats.
Congratz, NoHitter...:) nice song anyway :D
good :3 congrats nohitter!
gbs tap
Nice nohitter~ :3
nice :) :)
oh yeah
I'm so bad at this game... My best is 90.78% :lol:
lol
Please sign in to reply.

New reply 3p1g1j