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LiSA - crossing field (TV Size) 4f6l4p

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Topic Starter
This beatmap was submitted using in-game submission on 2012년 10월 6일 토요일 at 오전 12:12:01

Artist: LiSA
Title: crossing field (TV Size)
Source: Sword Art Online
Tags: Opening SAO ignorethis
BPM: 179
Filesize: 14014kb
Play Time: 01:23
Difficulties Available:
  1. Easy (2.99 stars, 105 notes)
  2. Hard (4.86 stars, 237 notes)
  3. ignore's Insane (5 stars, 312 notes)
  4. Insane (5 stars, 340 notes)
  5. Normal (4.42 stars, 141 notes)
: LiSA - crossing field (TV Size)
: LiSA - crossing field (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Sword Art Online Opening

2012.9.05 : Add ignorethis Awesome Guest diff! (Thanks for ignorethis)
2012.10.06 : Ranked!
from my queue
When you don't like my mod, You can ignore it

 

Insane 4w3z3d


 ● 00:34:704 (2) - red slider point 1grid down
 Seems good ;)

 

Hard 575l21


 ● 01:02:358 (1) - Bad shape, like this?
 ● 01:05:877 (1) - not stack? This stack confuses a player

 

Normal 6g3l6m


 ● AR-1?
 ● 00:23:978 (2) - delete note
 ● 00:25:319 (2) - delete clap?
 ● 00:28:000 (2) - like this?
 ● 01:09:062 (1) - Bad shape

 

Easy 3c1s6b


 ● 00:10:067 (3) - change slider, and end 00:10:570
 Seems good.

That's all~
Good luck!!
Topic Starter

Guy wrote: 4c364f

from my queue
When you don't like my mod, You can ignore it

 

Insane 4w3z3d


 ● 00:34:704 (2) - red slider point 1grid down
 Seems good ;)

 

Hard 575l21


 ● 01:02:358 (1) - Bad shape, like this?
 ● 01:05:877 (1) - not stack? This stack confuses a player

 

Normal 6g3l6m


 ● AR-1?
 ● 00:23:978 (2) - delete note
 ● 00:25:319 (2) - delete clap?
 ● 00:28:000 (2) - like this?
 ● 01:09:062 (1) - Bad shape

 

Easy 3c1s6b


 ● 00:10:067 (3) - change slider, and end 00:10:570
 Seems good.

That's all~
Good luck!!
Fix it! Thx!
안녕하세요~ 모딩큐에서 왔어요 xD
거의 모든것은 제안으로써 무시하셔도 좋습니다

[Easy]
00:10:067 (3) - > 00:09:900 (3) - 이쪽으로?
00:24:816 (1) - 이건 어떨까요?
01:05:039 (4) - 뉴콤?


[Normal]
00:16:101 (1) - 슬라이더 뒤쪽에 클랩
01:04:034 (3,4) - 이게 낫지 않을 까요? 01:10:235 (3) - 뉴콤?
01:15:766 (1,2,3) - 슬라이더로 바꾸시면 어떨까요? 리핏 1번넣어서

[Hard]
HP -1?
00:09:900 (1) - 슬라앞에 피니시
00:26:492 (2) - 클랩
00:27:162 (1) - ^
00:36:213 (5) - 클랩 삭제
00:39:062 (4) - 슬라끝에 클랩
01:05:375 (3) - 슬라 앞에 클랩
01:04:369 (1,2) - 앞에 패턴을 그대로 지키는게 좋을거 같아요
01:18:280 클랩?

[Insane]
00:09:900 (2) - 피니시?
00:26:827 (3) - ^
00:37:889 (3) - ^
00:40:235 (6) - 이곳에서 갑자기 디스텐스가 바뀌는데 뉴콤보가 어떨까요? 아니면 디스텐스를 맞춰 주신더거나
00:42:079 (6) - ^
00:52:972 (1) - 슬라끝에 클랩
00:55:151 (5) - ^
01:02:693 (3,4,1) - 이런 패턴은 어떨까요? ( 만약 하신다면 슬라이더 모양도 바꿔주셔야 할거 같아요 )
01:09:062 (2) - ctrl + R
01:18:280 (10) - 클랩?
01:20:626 (4) - ctrl + R
01:23:140 (4) - 뉴콤?
01:22:637 (2) - ctrl + R

맵도 노래도 둘다 마음에 드네요 :D
꼭 랭크 시키시길 바랄께요 star!
Topic Starter

HelloSCV wrote: 4ghi

안녕하세요~ 모딩큐에서 왔어요 xD
거의 모든것은 제안으로써 무시하셔도 좋습니다

[Easy]
00:10:067 (3) - > 00:09:900 (3) - 이쪽으로?
00:24:816 (1) - 이건 어떨까요? << 의도로 한거라서;;
01:05:039 (4) - 뉴콤?


[Normal]
00:16:101 (1) - 슬라이더 뒤쪽에 클랩
01:04:034 (3,4) - 이게 낫지 않을 까요? 01:10:235 (3) - 뉴콤?
01:15:766 (1,2,3) - 슬라이더로 바꾸시면 어떨까요? 리핏 1번넣어서

[Hard]
HP -1?
00:09:900 (1) - 슬라앞에 피니시
00:26:492 (2) - 클랩
00:27:162 (1) - ^
00:36:213 (5) - 클랩 삭제
00:39:062 (4) - 슬라끝에 클랩
01:05:375 (3) - 슬라 앞에 클랩
01:04:369 (1,2) - 앞에 패턴을 그대로 지키는게 좋을거 같아요
01:18:280 클랩?

[Insane]
00:09:900 (2) - 피니시?
00:26:827 (3) - ^
00:37:889 (3) - ^
00:40:235 (6) - 이곳에서 갑자기 디스텐스가 바뀌는데 뉴콤보가 어떨까요? 아니면 디스텐스를 맞춰 주신더거나
00:42:079 (6) - ^
00:52:972 (1) - 슬라끝에 클랩
00:55:151 (5) - ^
01:02:693 (3,4,1) - 이런 패턴은 어떨까요? ( 만약 하신다면 슬라이더 모양도 바꿔주셔야 할거 같아요 )
01:09:062 (2) - ctrl + R << 의도로 한거라서;;
01:18:280 (10) - 클랩?
01:20:626 (4) - ctrl + R << 의도로 한거라서;;
01:23:140 (4) - 뉴콤?
01:22:637 (2) - ctrl + R << 의도로 한거라서;;

맵도 노래도 둘다 마음에 드네요 :D
꼭 랭크 시키시길 바랄께요 star!
그래도 많은 도움 됬어요 ㅎㅎ.. 별 감사합니다!
모딩 감사합니다!
hi , From my queue
ykcarrot is good mapper :D , I also like him !

wtf is this audio lead-in ! too fast =..= , extend it to 3000 will be nice \:D/
Easy
00:10:067 (3) - why not start this slider at 1/2 back ? since the current you use doesn't follow the sound imo.
I suggest you extend this slider 1/2 and move back 1/2 , it will end exactly same but start different.
(Slider will be started at 00:09:900 and end at 00:10:570)
It doesn't make it harder I bet :P
00:45:263 (4,1) - hey , what is this spacing o.o?????? , move to x:400 y:304 , that's the best way from me huehue :> (you should consider it once again since I'm sleepy but still modding :D)

Normal
00:04:369 (1) - looks pretty ugly, down 1 grid -..-
00:23:978 (2,3) - it shouldn't be touched , move to x:304 y:188
00:37:386 (2) - move this slider back 1/2 and extend more 1/2 . as I mention at Easy diff. It doesn't make it harder :D.
01:08:727 (3) - missing clap
01:12:414 (2) - I will put it under (1) because you got a bit jump before. It will help player a lot to hit it comfortably

Hard
00:05:039 (3) - add note and place at 00:05:207 (4) - 's head ,I think it will be better to add it
00:45:095 (5) - add note here, here is bass drum , I may add at next slider's position ? , that would be nice \:D/

Insane
00:26:492 (2) - sound empty, add clap at the start
00:42:079 (2,3,4,5) - between 2 and 3 is TOO huge. player can't notice that this blanket is 1/4 beat , move 3 to be more close to (2)

looks good \:D/

Good luck for ranking ;)
Topic Starter

Frostmourne wrote: 4k533o

hi , From my queue
ykcarrot is good mapper :D , I also like him !

wtf is this audio lead-in ! too fast =..= , extend it to 3000 will be nice \:D/
Easy
00:10:067 (3) - why not start this slider at 1/2 back ? since the current you use doesn't follow the sound imo.
I suggest you extend this slider 1/2 and move back 1/2 , it will end exactly same but start different.
(Slider will be started at 00:09:900 and end at 00:10:570)
It doesn't make it harder I bet :P
00:45:263 (4,1) - hey , what is this spacing o.o?????? , move to x:400 y:304 , that's the best way from me huehue :> (you should consider it once again since I'm sleepy but still modding :D)

Normal
00:04:369 (1) - looks pretty ugly, down 1 grid -..-
00:23:978 (2,3) - it shouldn't be touched , move to x:304 y:188
00:37:386 (2) - move this slider back 1/2 and extend more 1/2 . as I mention at Easy diff. It doesn't make it harder :D.
01:08:727 (3) - missing clap
01:12:414 (2) - I will put it under (1) because you got a bit jump before. It will help player a lot to hit it comfortably

Hard
00:05:039 (3) - add note and place at 00:05:207 (4) - 's head ,I think it will be better to add it
00:45:095 (5) - add note here, here is bass drum , I may add at next slider's position ? , that would be nice \:D/

Insane
00:26:492 (2) - sound empty, add clap at the start
00:42:079 (2,3,4,5) - between 2 and 3 is TOO huge. player can't notice that this blanket is 1/4 beat , move 3 to be more close to (2)

looks good \:D/

Good luck for ranking ;)
All fix it very fun modding :)

Thx!!
Yo


[Easy]
* AR +1?

00:28:503 (2) - Add clap at head slider


[Normal]
* AR +1?

00:28:503 (2) - Make a same pattern as 00:36:883 (1,2) for following vocal?


[Hard]
00:37:889 (3) - Remove 1 repeating slider? So players can click the next note with perfect timed
01:07:386 (2) - ^
01:23:140 (4) - Replace this slider with the same pattern as 01:17:777 (1,2)?


[Insane]
00:35:207 (3) - Add clap at head slider


That's all I got....

Thank you for request

[Easy]
  • I feel the distance is too wide. how about set distance snap to 1.0x
    other, nothing to say.
[Normal]
  • first of all, I think you put too many notes on red tick and the rhythm is too hard for Normal.
    second, the distance of notes are a little far imo. for example, when I look at 00:05:710 (4,1), they are not overlapped. I think in Normal, if you use 1/2 rhythm, the notes should be connected. consider to narrow the distance.
    consider to change the rhythm of the part which use red tick continually.
    00:13:084 (4,1) - the flow of the cursor may be difficult for newbie player, because following (4), the cursor face to up, but they should suddenly aim down to follow (1), then the slider is face to up again.
    00:22:134 (1,2,3) - this kind of stacking mayl confuse newbie player, because in visual, there is clearly border between (1) and (2).
    00:49:620 (3,4,5,1,2) - like this, to continue to use red tick looks very hard. I think it's better to be simple and easy to read rhythm visually when you use red tick.
[Hard]
  • 00:35:542 (1,2,3,4,5,6) - why the rhythm is so different in 00:36:883 (1,2,3) though the melodies are almost same?
    01:05:877 (1,2) - the rhythm is a little hard for Hard imo. you should replace these notes with one 1/1 slider, or replace (1) with 1/2 slider.
[Insane]
  • 00:01:687 (3,4) - I think these notes are too close. you make jumps between 00:00:682 (1,2,3), and it makes players easy to misunderstand the rhythm.
    00:40:905 (5) - around of this notes follow the drums, but why only this note follows the vocal in spite of the drums sounds are continued?
    00:42:917 (1,2,3) - these notes are hard to read rhythm in visual, because there is no sign to tell me that the rhythm becomes slow.
    replace this circles with one reversing slider, or make them more easy to read rhythm.
    00:45:598 (1,2,3) - the placement is almost same as 00:42:917, and it will confuse players. also, the distance of 00:45:430 (7,1) makes us the feeling of the rhythm of this three notes are longer than 1/2.
    00:51:632 (1,2,3,1,2,3,4) - I feel it something strange that you put only circles here, but at 01:02:358 (1,2,3,4,1,2), you use slider though the melodies of each part are almost same.
    01:05:877 (1,2) - nazi. why did you stack these notes? for example, like as 00:57:665 (1,2), you haven't stacked notes in this rhythm.
    01:08:727 (1,2) - almost same as above, but why so far? if you don't have a special objective, I think you should unify the distance.
    01:12:414 (2,3) - ^
    01:20:291 (3,4) - ^
    01:22:302 (1,2) - ^
that's all.
this is the third time I mod "crossing field" but I could enjoy this map.
good luck
Topic Starter

Leorda wrote: 6bp3m

Yo


[Easy]
* AR +1?

00:28:503 (2) - Add clap at head slider


[Normal]
* AR +1?

00:28:503 (2) - Make a same pattern as 00:36:883 (1,2) for following vocal?


[Hard]
00:37:889 (3) - Remove 1 repeating slider? So players can click the next note with perfect timed
01:07:386 (2) - ^
01:23:140 (4) - Replace this slider with the same pattern as 01:17:777 (1,2)?


[Insane]
00:35:207 (3) - Add clap at head slider


That's all I got....
Skip Normal, all fixed thx a lot!

h-728 wrote: 312r60


Thank you for request

[Easy]
  • I feel the distance is too wide. how about set distance snap to 1.0x
    other, nothing to say.
[Normal]
  • first of all, I think you put too many notes on red tick and the rhythm is too hard for Normal.
    second, the distance of notes are a little far imo. for example, when I look at 00:05:710 (4,1), they are not overlapped. I think in Normal, if you use 1/2 rhythm, the notes should be connected. consider to narrow the distance.
    consider to change the rhythm of the part which use red tick continually.
    00:13:084 (4,1) - the flow of the cursor may be difficult for newbie player, because following (4), the cursor face to up, but they should suddenly aim down to follow (1), then the slider is face to up again.
    00:22:134 (1,2,3) - this kind of stacking mayl confuse newbie player, because in visual, there is clearly border between (1) and (2).
    00:49:620 (3,4,5,1,2) - like this, to continue to use red tick looks very hard. I think it's better to be simple and easy to read rhythm visually when you use red tick.
[Hard]
  • 00:35:542 (1,2,3,4,5,6) - why the rhythm is so different in 00:36:883 (1,2,3) though the melodies are almost same?
    01:05:877 (1,2) - the rhythm is a little hard for Hard imo. you should replace these notes with one 1/1 slider, or replace (1) with 1/2 slider.
[Insane]
  • 00:01:687 (3,4) - I think these notes are too close. you make jumps between 00:00:682 (1,2,3), and it makes players easy to misunderstand the rhythm.
    00:40:905 (5) - around of this notes follow the drums, but why only this note follows the vocal in spite of the drums sounds are continued?
    00:42:917 (1,2,3) - these notes are hard to read rhythm in visual, because there is no sign to tell me that the rhythm becomes slow.
    replace this circles with one reversing slider, or make them more easy to read rhythm.
    00:45:598 (1,2,3) - the placement is almost same as 00:42:917, and it will confuse players. also, the distance of 00:45:430 (7,1) makes us the feeling of the rhythm of this three notes are longer than 1/2.
    00:51:632 (1,2,3,1,2,3,4) - I feel it something strange that you put only circles here, but at 01:02:358 (1,2,3,4,1,2), you use slider though the melodies of each part are almost same.
    01:05:877 (1,2) - nazi. why did you stack these notes? for example, like as 00:57:665 (1,2), you haven't stacked notes in this rhythm.
    01:08:727 (1,2) - almost same as above, but why so far? if you don't have a special objective, I think you should unify the distance.
    01:12:414 (2,3) - ^
    01:20:291 (3,4) - ^
    01:22:302 (1,2) - ^
that's all.
this is the third time I mod "crossing field" but I could enjoy this map.
good luck
Change Insane Thx a lot but, Normal diff is about 4.5 stars, so I can't change this diff, sorry

Whatever Thx all!
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Offset should be -658 to adjust the downbeat.

[Easy]
01:23:810 (1) - gradually decrease the volume of this spinner, or it is too loud.

[Normal]
00:00:682 (2) - NC?
01:23:810 (1) - same as Easy

[Hard]
00:51:632 (1,2,1,2,1,2) - maybe these NCs are better? http://puu.sh/Nmbd
01:23:810 (1) - same as Easy

[Insane]
00:06:380 (2,3) - this flows better imo: http://puu.sh/Nm1I
00:19:118 (5) - NC?
00:19:453 (1,2,3) - this triple doesn't follow anything and plays weird. I think let it start on red tick is better. (like 00:22:637 (3,4,5))
01:01:520 (3,4) - the spacing between them is like a 1/2 spacing. So put them closer like 00:57:665 (1,2)?
01:04:369 (1,2) - ^
01:10:235 (1) - change to a circle? The break plays good to me: http://puu.sh/Nm8q
01:23:810 (1) - same as Easy

That's all I can find. GL~
Topic Starter

popner wrote: 2s73y

Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Offset should be -658 to adjust the downbeat.

[Easy]
01:23:810 (1) - gradually decrease the volume of this spinner, or it is too loud.

[Normal]
00:00:682 (2) - NC?
01:23:810 (1) - same as Easy

[Hard]
00:51:632 (1,2,1,2,1,2) - maybe these NCs are better? http://puu.sh/Nmbd
01:23:810 (1) - same as Easy

[Insane]
00:06:380 (2,3) - this flows better imo: http://puu.sh/Nm1I
00:19:118 (5) - NC?
00:19:453 (1,2,3) - this triple doesn't follow anything and plays weird. I think let it start on red tick is better. (like 00:22:637 (3,4,5))
01:01:520 (3,4) - the spacing between them is like a 1/2 spacing. So put them closer like 00:57:665 (1,2)?
01:04:369 (1,2) - ^
01:10:235 (1) - change to a circle? The break plays good to me: http://puu.sh/Nm8q
01:23:810 (1) - same as Easy

That's all I can find. GL~
Fix it (Not all) Thx!
MOD~~

General


im leaving this video. Decrease 4 mb video'size, :p
offset +20 better


Insane


00:03:363 (4,5) - i think third slider point dot (red) were needless, i remove it and look good

00:14:090 (1) - move last slider point 1 grid down, it will make blanked look perfect
00:26:827 (3) - this should new combo colour, 00:16:101 (1,2,1) - just like this previous combo look
00:29:676 (5,6) - ctrl + r
00:36:883 (1) - make slider fixed like this, end slider at middle (2)sliders body and look more good :)

192,36,36883,6,0,B|172:68|140:60|140:60|144:92|128:120|88:136,1,160,0|2
00:37:889 (3,4,5,6) - curve it?
00:40:235 (1,2) - dont use red slider dot ._.
00:47:944 (3,4) - too close, im make some suggest for this

because it similiar like 00:18:782 (3,4,5,6) - :)

01:05:877 (1) - dont use red dot, make it blanket for (2)

Hard

00:27:498 (2) - should NC just like same reason

overall good,

Normal

simple mod:
- too many 1/4 notes , may reduce it for difficult rating
- decrease AR -1 is work


Easy


very fine

~~
Topic Starter

zeroclover wrote: 6e8p

MOD~~

General


im leaving this video. Decrease 4 mb video'size, :p
offset +20 better


Insane


00:03:363 (4,5) - i think third slider point dot (red) were needless, i remove it and look good << why you hate red spot..?

00:14:090 (1) - move last slider point 1 grid down, it will make blanked look perfect
00:26:827 (3) - this should new combo colour, 00:16:101 (1,2,1) - just like this previous combo look
00:29:676 (5,6) - ctrl + r
00:36:883 (1) - make slider fixed like this, end slider at middle (2)sliders body and look more good :)

192,36,36883,6,0,B|172:68|140:60|140:60|144:92|128:120|88:136,1,160,0|2
00:37:889 (3,4,5,6) - curve it?
00:40:235 (1,2) - dont use red slider dot ._. why you hate red spot..?
00:47:944 (3,4) - too close, im make some suggest for this

because it similiar like 00:18:782 (3,4,5,6) - :)

01:05:877 (1) - dont use red dot, make it blanket for (2) why you hate red spot..?

Hard

00:27:498 (2) - should NC just like same reason

overall good,

Normal

simple mod:
- too many 1/4 notes , may reduce it for difficult rating << I think nope
- decrease AR -1 is work


Easy


very fine

~~
Whatever thx!
Hi, mod time~

I love the song~ <3

[Easy]

All is fine, I'll give you some suggestions that sounds nice, follow if you want
00:16:436 - Add circle
00:27:163 - ^
00:45:598 - Add 1/1 slider
00:51:967 - Add cirlce
00:56:325 - Add 1/1 slider
01:02:693 - Add circle

[Normal]

It looks a bit hard for a normal, but I liked.
00:24:816 (1) - Maybe 1 grid right
00:34:704 (3) - 2 grid down, if you do, 00:35:207 (4) - 1 grid down, 1 grid left

And that's all from my part, good luck c:
Topic Starter

DakeDekaane wrote: d4k5k

Hi, mod time~

I love the song~ <3

[Easy]

All is fine, I'll give you some suggestions that sounds nice, follow if you want
00:16:436 - Add circle
00:27:163 - ^
00:45:598 - Add 1/1 slider
00:51:967 - Add cirlce
00:56:325 - Add 1/1 slider
01:02:693 - Add circle

No! Sorry

[Normal]

It looks a bit hard for a normal, but I liked.
00:24:816 (1) - Maybe 1 grid right
00:34:704 (3) - 2 grid down, if you do, 00:35:207 (4) - 1 grid down, 1 grid left

All fix it!

And that's all from my part, good luck c:
thx!
멋진 맵입니다! :) 쿠도스는 주지 마세용 :(
똑같은 노래를 맵핑하는 중이라 오히려 모딩이 어렵네요..
가능하시다면 제 비트맵도 모딩을..

[General]
태그에 SAO < 를 추가하시는 건 어떤가요? 하신다면 모든 난이도에!

[Normal]
00:46:268 (1,2) - 가능하다면 y축을 기준으로 대칭되게?
Topic Starter

Akashi_S wrote: 73o2q

멋진 맵입니다! :) 쿠도스는 주지 마세용 :(
똑같은 노래를 맵핑하는 중이라 오히려 모딩이 어렵네요..
가능하시다면 제 비트맵도 모딩을..

[General]
태그에 SAO < 를 추가하시는 건 어떤가요? 하신다면 모든 난이도에!

[Normal]
00:46:268 (1,2) - 가능하다면 y축을 기준으로 대칭되게?
한개라도 고칠 수 있으면 쿠도스는 드리는 겁니다 ㅎㅎ...
감사합니다!
hi


[general]

fine

[insane]

00:03:196 (2,3,4,5,6) - this neither flow well nor look not good. but it's hard to re-arrange this pattern, sigh
00:06:715 (3) - bad blanket http://puu.sh/11V2c fix sliders like this.
00:59:006 (1) - ^
01:04:369 (1) - ^
00:34:201 (1) -
124,220,34202,6,0,B|69:195|63:126|105:85,1,160,0|2
00:39:397 (4) -
80,200,39397,2,0,B|60:244|69:288|102:315|144:317,1,160,0|2
01:01:520 (3,4) - these two sliders have different spacing to 01:01:352 (2) - . looks bad
00:43:587 (1) -
41,161,43587,6,0,B|11:195|4:242|34:280|71:292,1,160,4|0
this diff..in one word you still need more practice and get more experience. the map is fine in general but it doesn't look decent also some designs are not really distinctive. hmm you need to be more careful toward spacing/doing a jump

[Hard]

00:29:174 (2) -
192,120,29174,2,0,B|176:208|92:200,1,140,8|2

[Normal]

00:14:090 (1) - how about bend this slider a bit more like this http://puu.sh/11V6u don't forget to do same thing on this 00:15:430 (4) -
00:16:101 (1) - no need to NC
00:50:626 (5,1,2) - call me nazi. but it definitely looks better when having even spacing http://puu.sh/11V8e

I think the aspect that could be improved the most of your map is arrangement.

You did have some spacing/blanket/"nazi" issues while I was checking it. And those issues actually suspend my thought that to give an bubble icon

My advice is to adjust details/minor aesthetic issues of the map as much as possible and then go find MATs(or just let me back, I hope it could be looked very different and more decent though)

GL
Topic Starter

LKs wrote: 6u1w52

hi


[general]

fine

[insane]

00:03:196 (2,3,4,5,6) - this neither flow well nor look not good. but it's hard to re-arrange this pattern, sigh
00:06:715 (3) - bad blanket http://puu.sh/11V2c fix sliders like this.
00:59:006 (1) - ^
01:04:369 (1) - ^
00:34:201 (1) -
124,220,34202,6,0,B|69:195|63:126|105:85,1,160,0|2
00:39:397 (4) -
80,200,39397,2,0,B|60:244|69:288|102:315|144:317,1,160,0|2
01:01:520 (3,4) - these two sliders have different spacing to 01:01:352 (2) - . looks bad
00:43:587 (1) -
41,161,43587,6,0,B|11:195|4:242|34:280|71:292,1,160,4|0
this diff..in one word you still need more practice and get more experience. the map is fine in general but it doesn't look decent also some designs are not really distinctive. hmm you need to be more careful toward spacing/doing a jump

[Hard]

00:29:174 (2) -
192,120,29174,2,0,B|176:208|92:200,1,140,8|2

[Normal]

00:14:090 (1) - how about bend this slider a bit more like this http://puu.sh/11V6u don't forget to do same thing on this 00:15:430 (4) -
00:16:101 (1) - no need to NC
00:50:626 (5,1,2) - call me nazi. but it definitely looks better when having even spacing http://puu.sh/11V8e

I think the aspect that could be improved the most of your map is arrangement.

You did have some spacing/blanket/"nazi" issues while I was checking it. And those issues actually suspend my thought that to give an bubble icon

My advice is to adjust details/minor aesthetic issues of the map as much as possible and then go find MATs(or just let me back, I hope it could be looked very different and more decent though)

GL
Thx! and I'll find MATs...
you can rename the diff to whatever you want :)

http://puu.sh/11XA5
Topic Starter

ignorethis wrote: 25725q

you can rename the diff to whatever you want :)

http://puu.sh/11XA5
Thx! :)
Hi, from my modding queue. Sorry for the delay :(

Seems perfect to me :)

Good job ^^ No kud plz
Hello W h i t e!

[General]

Why offset is on the negative position? And not a 00:00:00?
Imo, NC aren't at the "same" time at all diff, if you can make it at the same time.

Insane/Ignore's insane : Imo there's a real problem into these diff, the insane is easier and give more points than the ignore, why? I don't really know.

[Easy]

00:01:688 This slider took me problem, why not curve around the circle?
00:16:436 Add circle?
01:12:414 Same Y like the previous one?
01:13:420 Can you make it more curve from the first slider?
01:14:760 ^

[Normal]

00:34:202 I don't really like how those slider has been made. Can you change it a little?
00:34:705 ^
00:38:392 Add circle?
01:06:716 NC should be at 01:07:051

[Hard]

00:45:598 I would like to see a jump here.

[Insane]

00:45:598 Same as hard

[Ignore's insane]

Why in this diff, Slider tick rate = 2 and 1 in all other diff?

00:08:057 Why all slider in this part are a little "curve" and not this one?
00:08:392 ^


Well that's all. Quality mapping you did. Good luck for buble! ;)
Topic Starter

Aldwych wrote: 2j4t3y

Hello W h i t e!

[General]

Why offset is on the negative position? And not a 00:00:00?
Imo, NC aren't at the "same" time at all diff, if you can make it at the same time.

Insane/Ignore's insane : Imo there's a real problem into these diff, the insane is easier and give more points than the ignore, why? I don't really know.

[Easy]

00:01:688 This slider took me problem, why not curve around the circle?
00:16:436 Add circle?
01:12:414 Same Y like the previous one?
01:13:420 Can you make it more curve from the first slider?
01:14:760 ^

[Normal]

00:34:202 I don't really like how those slider has been made. Can you change it a little?
00:34:705 ^
00:38:392 Add circle?
01:06:716 NC should be at 01:07:051

[Hard]

00:45:598 I would like to see a jump here.

[Insane]

00:45:598 Same as hard

[Ignore's insane]

Why in this diff, Slider tick rate = 2 and 1 in all other diff?

00:08:057 Why all slider in this part are a little "curve" and not this one?
00:08:392 ^


Well that's all. Quality mapping you did. Good luck for buble! ;)
ignore's is guest diff.. so it's not problem.

whatever, thx!
slider tick should not be a big issue as long as it doesn't affect ranking.
Topic Starter

ignorethis wrote: 25725q

slider tick should not be a big issue as long as it doesn't affect ranking.
Yes, So I didn't change slider tick ^^;
from queue [sor for delay]
Perfect
NOT big Problem
good luck
Hi ~ W h i t e ~ :)

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Change AudioLeadIn to 1750 (3000 really too long).
  2. Video quality looks poor,you can try find more better?

[Insane] 3j432i


  1. 01:05:207 (4) - Remove this circle sound much better.

[Normal] 2mh6e


  1. OD+1.
  2. 00:35:542 (1,2,1,2) - Exchange rhythm,1/2 slider first sound much better.
  3. 00:40:905 (1) - Move 1 grid down.
  4. 00:45:263 - Missing Add clap to here.

[Easy] 83e4o


  1. 00:09:900 (3) - This slider should end to 00:10:403.
  2. 00:16:771 (2) - Add new combo and Remove 00:16:101 (1).
  3. 00:43:587 (2) - Add new combo and Remove 00:42:917 (1).
  4. 00:28:839 - Why slider tick add clap? sound really weird.
  5. 01:23:810 (1) - Start on 01:23:643 is better.

That's all ~ Awesome mapset nice job ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter

Kawayi Rika wrote: 2t2g1t

Hi ~ W h i t e ~ :)

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Change AudioLeadIn to 1750 (3000 really too long).
  2. Video quality looks poor,you can try find more better?

[Insane] 3j432i


  1. 01:05:207 (4) - Remove this circle sound much better.

[Normal] 2mh6e


  1. OD+1.
  2. 00:35:542 (1,2,1,2) - Exchange rhythm,1/2 slider first sound much better.
  3. 00:40:905 (1) - Move 1 grid down.
  4. 00:45:263 - Missing Add clap to here.

[Easy] 83e4o


  1. 00:09:900 (3) - This slider should end to 00:10:403.
  2. 00:16:771 (2) - Add new combo and Remove 00:16:101 (1).
  3. 00:43:587 (2) - Add new combo and Remove 00:42:917 (1).
  4. 00:28:839 - Why slider tick add clap? sound really weird.
  5. 01:23:810 (1) - Start on 01:23:643 is better.

That's all ~ Awesome mapset nice job ~

Call me back recheck ~ when you are ready ~
;)
All fixed it! but video... It has a problem :(
OK ~ Good job ~

Good luck with rank ~


[General]
plz make the lead-in time to 2000 or 2500ms, current is a bit short (also why such a strange number)

[Easy]
00:43:587 (1,2) - shouldn't this be a 3/2 reversed slider?
01:03:699 (2) - add whistle at the beginning.

[Normal]
00:42:917 (1) - make it a 3/4 reversed slider?

[Insane]
00:45:598 (1,2,3) - personally i expect a small jump here. it's obvously stronger than the previous part.
00:52:470 (2,3,4,1) - a bit strange.. at least don't make sense to me.
Topic Starter

NatsumeRin wrote: 2v6x1m

[General]
plz make the lead-in time to 2000 or 2500ms, current is a bit short (also why such a strange number)

[Easy]
00:43:587 (1,2) - shouldn't this be a 3/2 reversed slider?
01:03:699 (2) - add whistle at the beginning.

[Normal]
00:42:917 (1) - make it a 3/4 reversed slider?

[Insane]
00:45:598 (1,2,3) - personally i expect a small jump here. it's obvously stronger than the previous part.
00:52:470 (2,3,4,1) - a bit strange.. at least don't make sense to me.
All fixed it, and sumitt, Change 00:52:470 (2,3,4,1) - << this part (a lot..)
Ranked.
Nice Work :D
축하합니다 ~ :)
랭크축하드려요~ :3
Topic Starter
Thank you and thank you :) :)
Gratz~
Gratz!
Congrats ~
Unnecessary..
Still, congratulations.

Flask wrote: 5l1l4k

Gratz~
축하~
haigawdy
Eh, fifth ranked beatmapset of this song... Aren't you bored? 1/10 only because of that.

Alduric wrote: 2e1b1c

Eh, fifth ranked beatmapset of this song... Aren't you bored? 1/10 only because of that.
*Facepalm*

Anyways, I liked this map, congratz!
드디어 비긴 오스님의 E번째 랭크맵이니, 소인 아니 축하할 수가 없었사옵니다
그러니까 ㅊㅊㅊ
2번째 랭크맵 축하드려요! 앞으로도 좋은맵들 기대할꼐요 xD
두번째 랭크맵 축하드려요~

Alduric wrote: 2e1b1c

Eh, fifth ranked beatmapset of this song... Aren't you bored? 1/10 only because of that.
lol can't understand why you interfere mapper's choice
Topic Starter
정말 감사합니다, 여러분! Thank you all!

Reisen Udongein wrote: 621817

lol can't understand why you interfere mapper's choice
can't understand why mapping the same crap five times.

Stefan wrote: 72304b

Reisen Udongein wrote: 621817

lol can't understand why you interfere mapper's choice
can't understand why mapping the same crap five times.
if you don't like this song, just ignore it.
someone still likes this song and you don't really need to force your thought to the others. also mappers have a freedom to make what they want.
People should learn how to think of other people's feeling, and learn how to look at yourself before saying or posting.

Reisen Udongein wrote: 621817

if you don't like this song, just ignore it.
someone still likes this song and you don't really need to force your thought to the others. also mappers have a freedom to make what they want.
I don't care about the Song itself. It's just boring as poot to map the same song every three Weeks. Not even Bad Apple got that hyped as crossing field, Happy Girl or Platinum Disco. Also, ever heard about own Opinion? And that I want to tell it? Instead of mapping the TV Size Version, map the Full Version?

Frostmourne wrote: 4k533o

People should learn how to think of other people's feeling, and learn how to look at yourself before saying or posting.
wat.

Stefan wrote: 72304b

I don't care about the Song itself. It's just boring as poot to map the same song every three Weeks. Not even Bad Apple got that hyped as crossing field, Happy Girl or Platinum Disco. Also, ever heard about own Opinion? And that I want to tell it? Instead of mapping the TV Size Version, map the Full Version?
mostly TV-Sized anime op/ed songs are at least 2~3 times mapped unless it's not famous and popular, and those songs you mentioned above is just much more popular than the others. this community has tons of otaku. so demand is increased , thereby supply is increased too. isn't it simple principle?

and about Your saying that map full version instead of TV size, it's just a simple principle too. since Anime song maps need to be mapped and ranked as anime is still popular, TV size maps are better choice since they can be mapped and modded much faster and easier than Full version.

the last thing i want to say is, if you feel really bad cuz of spammed Ranked anime songs, again , just ignore it. why are you being so offensive? it just makes people hate your attitude.

Frostmourne wrote: 4k533o

People should learn how to think of other people's feeling, and learn how to look at yourself before saying or posting.
totally agreed. it would be better if they post after one more thinking.

Reisen Udongein wrote: 621817

TV size maps are better choice since they can be mapped and modded much faster and easier than Full version.
Yeah, because they are easy Ranks. More fans of the Song/Anime means more possible Modder to find. But this is not the main point here.

Frostmourne wrote: 4k533o

People should learn how to think of other people's feeling, and learn how to look at yourself before saying or posting.
I still don't know what this should mean, but I always think about what I post. I read the post before and give my thoughts about this, and how I think about this. To say, that I retardly "try to flame without any good reasons" isn't right.

I'm out, I just gave my 2 cent to this. If you think that my opinion missed the right place, it's up to you.
gratz :)
For the record Stefan, a lot of the maps with the same song were ed almost simultaneously. When *insert TV opening here* premiered, these people mapped them at the same time. They were just ranked at different times.

A lot of them weren't submitted X months after one was ranked.
haigawdy

Alduric wrote: 2e1b1c

Eh, fifth ranked beatmapset of this song... Aren't you bored? 1/10 only because of that.
I would like to apologize for my rude words ;c

(peppy you bunny ban me!)
Rieki_old
Sword Art Online <3
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