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The Gomband - Braveheart 3c45j

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Total Posts
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Topic Starter
This beatmap was submitted using in-game submission on Tuesday, June 04, 2013 at 7:58:27 AM

Artist: The Gomband
Title: Braveheart
Source: Black Rock Shooter OVA
BPM: 199.98
Filesize: 5464kb
Play Time: 03:42
Difficulties Available:
  1. Easy (1.55 stars, 178 notes)
  2. Hard (4.76 stars, 374 notes)
  3. Insane (4.9 stars, 515 notes)
  4. Normal (3.47 stars, 256 notes)
: The Gomband - Braveheart
Information: Scores/Beatmap Listing
---------------
Yes, i am one thousand light years too late but here you go
Black Rock Shooter OVA Ending theme
IRC mod.

chat log
15:10 <Odaril> : k
15:11 <Odaril> : Hm, just a tip: for the backgrounds, rename them to something simple to like BGHard or BGNormal or something as simple.
15:11 <Arusha_Shuna> : ok
15:11 <Odaril> : You don't need to do it for this map, but think of that for the next
15:11 <Odaril> : +ones
15:12 <Odaril> : Because it's easier to replace a background that was properly renamed
15:12 <Arusha_Shuna> : well i was about to do that but i always forgot
15:12 <Arusha_Shuna> : the only complete diff is [Yuu]
15:12 <Odaril> : Should I mod the others too ?
15:12 <Arusha_Shuna> : nah no need
15:12 <Odaril> : Okay
15:12 <Odaril> : testplaying then
15:12 <Arusha_Shuna> : they're not even complete
15:13 <Odaril> : woops
15:19 <Odaril> : oups sec
15:19 <Arusha_Shuna> : well odaril, is it worthy enough for 12M?
15:19 <Odaril> : yeah
15:19 <Odaril> : Though I kinda suck because I'm not playing with my mouse
15:19 <Arusha_Shuna> : tablet huh
15:19 <Arusha_Shuna> : ?
15:19 <Odaril> : Yeah I started using it yesterday
15:20 <Odaril> : I can't play with a mouse here
15:24 <Odaril> : Okay.
15:24 <Arusha_Shuna> : ?
15:24 *Odaril is editing (The Gomband - Braveheart)[http://osu-ppy-sh.tvgratuite.org/s/20028]
15:26 <Odaril> : 00:33:824 (5,6,7,8,9,10) - those are hard to read because of the hitvalues
15:26 <Arusha_Shuna> : k i'll see what can i doo about it
15:26 <Arusha_Shuna> : *do
15:28 <Odaril> : 00:42:825 (1) - in the center of the screen after a spiner :(
15:29 <Odaril> : how about moving it 5 grids lvl 3 left and up ?
15:30 <Arusha_Shuna> : nah, i'll just put the stack leniency up
15:30 <Odaril> : no that's not the problem
15:30 <Odaril> : the approachcircle becomes hidden by the 300/100 when the spinner is completed
15:31 <Arusha_Shuna> : yeah i know
15:32 <Arusha_Shuna> : that's why i'll turn the stack leniency up
15:33 <Odaril> : 01:29:032 (1,2) - I could never hit this one because I expect the spacing to be lower when I see the slow slider
15:33 <Odaril> : Okay
15:33 <Arusha_Shuna> : get good then
15:33 <Odaril> : Yeah
15:33 <Odaril> : I'm just saying, heh
15:33 <Arusha_Shuna> : jk, i'll see what i can do
15:34 <Odaril> : 01:36:233 (1) - in the center after a spinner, though increasing the stack leniency might fix it
15:35 <Arusha_Shuna> : you really hate notes in the center after spinners huh?
15:35 <Odaril> : yeah
15:36 <Arusha_Shuna> : but no, don't think turning up stack leniency will fix it
15:37 <Arusha_Shuna> : fix'd
15:37 <Odaril> : ok
15:37 <Odaril> : 02:47:644 (5) - people might bitch about this slider (and the previous one)
15:37 <Odaril> : I think it plays just fine
15:38 <Odaril> : but I'm pretty sure some people will ask a storyboarded warning
15:38 <Arusha_Shuna> : hm, i'll make the slider bigger then
15:38 <Odaril> : Or just spread out the end and the beginning
15:38 <Arusha_Shuna> : and yes, the scond one is a complete bitch, that's why its still a heavy WIP
15:39 <Arusha_Shuna> : *second
15:39 <Odaril> : Spreading the beginning and ending of the slider will do fine I think
15:39 <Arusha_Shuna> : k
15:40 <Odaril> : that would be it
15:40 <Arusha_Shuna> : ok thx odaril
15:40 <Odaril> : that was a nice map although I disapprove of the us of normal whistles
15:40 <Odaril> : :P
Topic Starter
though i said don't mod it yet but w/e
thx for the suggestions!
8-)
gto461013
star~
Mato

00:45:825 (3) - Move left roughly 1 unit.
00:48:226 (3) - ^
00:49:426 (1) - Move up 1 unit to for the spacing change above.
00:50:626 (2) - Slightly adjust this note to finish fixing spacing discrepancies.

01:17:030 (3,4,5,6) - Move all back a beat. Vocals are a much clearer beat to follow. The 1/2th note plays fine IMO.

http://osu-ppy-sh.tvgratuite.org/ss/25580
Timeline ^

Once you do that and I will not give this map a star if you don't, add a note here to continue the beat. Make another half note stack. Then you should move 01:20:031 (3) - a beat forward to 01:20:331 -. Do the same for 01:21:231 (4) - (Move it here: 01:21:531 - )

http://osu-ppy-sh.tvgratuite.org/ss/25582
Timeline ^

01:26:332 - Add 0.5 section? Readjust the slider lengths to for it. I think the pace of the vocals really slows and the fast sliders definitely don't do it justice.
Have the section last up to the spinner or until the kiai time starts.

02:00:237 (1) - Delete this spinner and make 01:57:236 (1) - extend to that part of the song instead.

02:00:087 - Add an inherited section here and changed the volume to full. to add kiai time to the section.

03:04:746 (4) - Add finish or delete.

03:33:851 (1,2,3,4) - Doesn't play right for the most part to me. The vocals you didn't use are interfering and making me get 100s. If you wanted to use the strongest vocals, you would need to move 03:34:451 (2,3,4) - 1/2 beat back ward.

http://osu-ppy-sh.tvgratuite.org/ss/25585
^ Timeline + notes in screenshot are properly distance snapped and play fine IMO.

Yomi

00:26:323 - Random break. I feel that this should be mapped.

02:00:237 (1) - This sounds and plays better here 01:59:787 -

02:00:087 - Add same inherited section to max volume.

02:47:494 (4,5) - Awkward... Reduce 1 repeat. 2 doesn't make any sense to me. (Forget that vocal note) You can reposition 02:48:244 (5) - by stacking it on 02:48:544 (1) - , properly snapped if you are able.

03:04:746 (4) - Finish

(Fun)

Yuu

00:21:222 (3,4,5,6,1,2,3,4,5) - Reapply distance snap with grid snap off. It will fix a LOT of spacing differences. Apply to the notes individually.

00:39:374 (7,8,9) - Please don't stack notes like this. Create a mini stream here, so the player is moving forward. You know something like you did here 00:29:023 (1,2,3) -

02:29:791 (4,5,6,7) - Reapply distance snap with grid snap off individually to fix spacings.

02:35:492 (5,6) - ^

03:18:698 (6) - Remove 1 repeat.



Eh there are some things that must be fixed. I am reluctant to star until they are taken care of.
mod after you fix TheVileOne's post
Topic Starter

TheVileOne wrote: p102h

Mato

00:45:825 (3) - Move left roughly 1 unit. what? why?
00:48:226 (3) - ^ k
00:49:426 (1) - Move up 1 unit to for the spacing change above. k
00:50:626 (2) - Slightly adjust this note to finish fixing spacing discrepancies. k

01:17:030 (3,4,5,6) - Move all back a beat. Vocals are a much clearer beat to follow. The 1/2th note plays fine IMO.

http://osu-ppy-sh.tvgratuite.org/ss/25580
Timeline ^

Once you do that and I will not give this map a star if you don't, add a note here to continue the beat. Make another half note stack. Then you should move 01:20:031 (3) - a beat forward to 01:20:331 -. Do the same for 01:21:231 (4) - (Move it here: 01:21:531 - )

http://osu-ppy-sh.tvgratuite.org/ss/25582
Timeline ^ oxO o..ok...

01:26:332 - Add 0.5 section? Readjust the slider lengths to for it. I think the pace of the vocals really slows and the fast sliders definitely don't do it justice.
Have the section last up to the spinner or until the kiai time starts. ALL DONE!

02:00:237 (1) - Delete this spinner and make 01:57:236 (1) - extend to that part of the song instead. no, one long spinner doesn't look very good

02:00:087 - Add an inherited section here and changed the volume to full. to add kiai time to the section. k

03:04:746 (4) - Add finish or delete. no way

03:33:851 (1,2,3,4) - Doesn't play right for the most part to me. The vocals you didn't use are interfering and making me get 100s. If you wanted to use the strongest vocals, you would need to move 03:34:451 (2,3,4) - 1/2 beat back ward. done

http://osu-ppy-sh.tvgratuite.org/ss/25585
^ Timeline + notes in screenshot are properly distance snapped and play fine IMO. it sounds awful :/

Yomi

00:26:323 - Random break. I feel that this should be mapped. nah, i'll keep the break

02:00:237 (1) - This sounds and plays better here 01:59:787 - no, i put the spinner here because the vocalist raises his pitch here

02:00:087 - Add same inherited section to max volume. done

02:47:494 (4,5) - Awkward... Reduce 1 repeat. 2 doesn't make any sense to me. (Forget that vocal note) You can reposition 02:48:244 (5) - by stacking it on 02:48:544 (1) - , properly snapped if you are able. done

03:04:746 (4) - Finish no

(Fun)

Yuu

00:21:222 (3,4,5,6,1,2,3,4,5) - Reapply distance snap with grid snap off. It will fix a LOT of spacing differences. Apply to the notes individually. some notes moved but i'd like to keep 00:21:222 (3) thx

00:39:374 (7,8,9) - Please don't stack notes like this. Create a mini stream here, so the player is moving forward. You know something like you did here 00:29:023 (1,2,3) - done

02:29:791 (4,5,6,7) - Reapply distance snap with grid snap off individually to fix spacings. done

02:35:492 (5,6) - ^ WTF NAZI

03:18:698 (6) - Remove 1 repeat. nah

Eh there are some things that must be fixed. I am reluctant to star until they are taken care of.
thx for the mod!
Black Rock Shooter<33

All
BPM:(100x2) = 200

Mato
02:43:443(1,2)- no whistle orz
03:04:746(4)- new combo?
03:05:046(1)- remove new combo?
many whistle I don't like...but it is ok

Yomi
00:26:172(break time)- use break time here is odd for me...
01:45:834(5)- 1 grid up
03:04:746(4)- new combo?
03:05:046(1)- remove new combo?

Yuu
nice

good map~
Topic Starter

karenying wrote: 1h6fc

Black Rock Shooter<33 :3

All
BPM:(100x2) = 200 no, i tried 200 BPM and i had to use 1/8 beat snapping

Mato
02:43:443(1,2)- no whistle orz k
03:04:746(4)- new combo? :/
03:05:046(1)- remove new combo? :/
many whistle I don't like...but it is ok ;_;

Yomi
00:26:172(break time)- use break time here is odd for me... man, everyone is complaining about this >_>
01:45:834(5)- 1 grid up k
03:04:746(4)- new combo?:/
03:05:046(1)- remove new combo?:/

Yuu
nice

good map~
Halo

First of all, your timing is seems off, I guess you have to call someone who can help you

[Mato]
If this easy diff, please make sure the Slider Velocity is not high, and no 0,5x BPM Adjustment, because it's very very confusing for beginner/new player

00:35:024 (1) - Maybe like this? It would be nice to see this you change the slider http://puu.sh/cfo
00:43:425 (1,2) - This pattern are very difficult for new player, since the BPM is high and the slider velocity is high.
01:03:678 (x) - Feels empty when I test.......

01:12:229 (3) - New combo? Since the pattern are change?
01:16:730 (3,4,5,6,1,2,3) - This is very confusing for new player, other circle place in 1st and 3rd white tick, but why this circle is place at 2nd and 4th white tick?
01:49:435 (2) - Ugly slider, try copy (Ctrl+C) 01:48:235 (1), delete 01:49:435 (2) and paste at 01:49:435
01:51:835 (2) - Not stack perfectly at 01:50:635 (1)

02:00:237 (1) - Silence this spinner?
02:36:242 (4) - Should new combo, since the pattern change
02:44:343 (2,3) - This object is just like a this object are place in red tick
02:50:644 (4) - Same concept as 01:12:229 (3)
02:55:445 (3) - ^
03:20:649 (2) - ^

03:31:450 (5) - Same concept as 02:36:242 (4)

[Yomi]
Ugh, I hate linear slider, they looks waaaaaaaay too ugly

00:25:422 (7) - New combo?
00:55:727 (4) - Forgot to put clap at end?
00:59:928 (2) - Clap?
01:01:428 (5) - Must new combo, since the pattern are change
01:21:831 (6) - ^

02:00:237 (1) - Perhaps, silence this spinner?
02:31:441 (3) - Same concept as 01:01:428 (5)
02:34:142 (6) - Finish hitsound are not fit, IMO
03:12:247 (4) - Same concept as 01:01:428 (5)
03:21:849 (3) - ^
03:31:450 (7) - ^

[Yuu]
Holy Jesus, this is overmapped. If this very very hard, I reccomend you to decrease the Circle Size at least 1 or 2 tick, so the player can enjoy and fun

00:25:422 (6) - Should new combo, because the pattern change
00:31:423 (3) - ^
00:50:626 (5) - ^
01:39:834 (5) - ^
01:44:634 (4) - ^
03:06:247 (5) - ^
03:10:747 (3) - ^
03:23:649 (6) - ^
03:35:051 (6) - ^
03:37:451 (5) - ^


Not bad
STAR
Topic Starter

Leorda wrote: 6bp3m

Halo

First of all, your timing is seems off, I guess you have to call someone who can help you

[Mato]
If this easy diff, please make sure the Slider Velocity is not high, and no 0,5x BPM Adjustment, because it's very very confusing for beginner/new player

TheVileOne wrote: p102h

Add 0.5 section?
00:35:024 (1) - Maybe like this? It would be nice to see this you change the slider http://puu.sh/cfo
00:43:425 (1,2) - This pattern are very difficult for new player, since the BPM is high and the slider velocity is high. no way, they easy enough
01:03:678 (x) - Feels empty when I test.......[/color] added
01:12:229 (3) - New combo? Since the pattern are change? done
01:16:730 (3,4,5,6,1,2,3) - This is very confusing for new player, other circle place in 1st and 3rd white tick, but why this circle is place at 2nd and 4th white tick?it follows the vocal
01:49:435 (2) - Ugly slider, try copy (Ctrl+C) 01:48:235 (1), delete 01:49:435 (2) and paste at 01:49:435
01:51:835 (2) - Not stack perfectly at 01:50:635 (1)[/color] k
02:00:237 (1) - Silence this spinner? no
02:36:242 (4) - Should new combo, since the pattern change done
02:44:343 (2,3) - This object is just like a this object are place in red tick what???
02:50:644 (4) - Same concept as 01:12:229 (3)
02:55:445 (3) - ^
03:20:649 (2) - ^
ALL DONE!
03:31:450 (5) - Same concept as 02:36:242 (4) done~

[Yomi]
Ugh, I hate linear slider, they looks waaaaaaaay too ugly get on with it

00:25:422 (7) - New combo? hmmm ok
00:55:727 (4) - Forgot to put clap at end? oh yeah...
00:59:928 (2) - Clap?k
01:01:428 (5) - Must new combo, since the pattern are change
01:21:831 (6) - ^
ALL DONE!
02:00:237 (1) - Perhaps, silence this spinner? no
02:31:441 (3) - Same concept as 01:01:428 (5)
02:34:142 (6) - Finish hitsound are not fit, IMO
03:12:247 (4) - Same concept as 01:01:428 (5)
03:21:849 (3) - ^
03:31:450 (7) - ^
all done except the 4th
[Yuu]
Holy Jesus, this is overmapped. If this very very hard, I reccomend you to decrease the Circle Size at least 1 or 2 tick, so the player can enjoy and fun no wai, it's big enough and no it is NOT overmapped... well it WAS but not anymore...

00:25:422 (6) - Should new combo, because the pattern change
00:31:423 (3) - ^
00:50:626 (5) - ^
01:39:834 (5) - ^
01:44:634 (4) - ^
03:06:247 (5) - ^
03:10:747 (3) - ^
03:23:649 (6) - ^
03:35:051 (6) - ^
03:37:451 (5) - ^
all done!

Not bad
STAR
So I opened the map up to check the timing, had to afk, came back, and fell asleep for a couple hours. :c Now it's time for class, so I'll check the timing for you when I get home later (I'll edit this post with my findings). <3

EDIT: Will finish tomorrow. While play testing, I thought the bpm/offset were both fine (+/- 10ms). But, now that I'm thoroughly trying to check the timing, it looks like the offset jumps +/- 10/20 every 4-8 measures. Arghhhh I'll finish this tomorrow. x____x

EDIT 2: I haven't forgotten about this (actually I have, since I've been busy all weekend @x@), but I'll finish this asap. ):
Topic Starter

Derekku wrote: 3p3n6t

So I opened the map up to check the timing, had to afk, came back, and fell asleep for a couple hours. :c Now it's time for class, so I'll check the timing for you when I get home later (I'll edit this post with my findings). <3
that's cool, take your time ^^
Sorry for taking so long to get back to this. The multiple sections were making me rage, but it seems like I was able to approximate it with only three sections. The timing fluctuates between -10 and +10 so much that it's really too hard to approximate, so I only added a new section when the timing was 15-20+ ms off.

BPM: Fine

Offsets:
1,450
20,620
30,240

to resnap.
osu! Timing Help!
  • 1. BPM 199.975 , Offset 1430
Please keep the timing constant for all diffs.

Starred~!
asdfghjkl;
hi

my modding

[General]
Volume change 8 -> 6 ~ 7
exclude [Yuu] diff

[Mato]
00:24:822 (2) - add whistle
03:17:048 (1) - Start Notes add whistle

[Yomi]
00:29:023 (1) - chagne finish
00:50:326 (2) - add clap
00:54:227 (1) - Start Notes add finish
03:27:550 (2) - remove clap

lol good song
[general]
are you sure this is 199.99 not 200?

[Yuu]
0:10:450 (10) up 1 grid
0:28:730 (1) I wonder why the ending of spinner is silenced? whistle maybe another choice...
2:50:947 (3) left 1 grid
3:20:498 (3) ^?
3:22:448 (3,4,5) left 1 grid

[Yomi]
1:15:080 (2,4) (2) left 1 grid, (4) right 1 grid
1:22:431 (3,4) just make it symmetrical --- (3) down 2 grid+right 1 grid, (4) down 4 grids

[Mato]
ok

so hentai >_<~

star~
Topic Starter

wmfchris wrote: 1d5f1w

[general]
are you sure this is 199.99 not 200?

so hentai >_<~

star~
positive
i had to use 1/8 when i set it to 200

also hentai?
i love the placement of notes

overall slider velocity seems a little fast, but it should be fine
Yuu
01:52:674 remove last repeat

good job
Hi :)

Moto:

02:43:455 (1,2): Insert a slider from 02:43:455 to 02:44:055
02:44:655: Add a Circle here
That was a little confusing :


That's all I think :)

Very good map and nice song :D

Star ^^
offset is 1427 and resnap.
By Mod Request:

General
Just make sure the timing section is one blue tick before the note you are trying to change
(not during kiai time)

Star!!
[General]
  1. Maybe add Hatsune Miku for the tags? It should be her Black Rock Shooter after all ;_;
[Mato]
  1. Even for an easy, Approach Rate at 3 for a 200BPM song is very low, imo Approach Rate at 5 is the best for this diff. If you don't want 5, move it to 4 at least please.
  2. 00:31:430 - This timing point makes no change, you should remove it.
  3. 00:58:434 (4,1) - This slider under the note isn't really nice :( How about something like this? http://puu.sh/YYX and after you can copy paste to do something like this: http://puu.sh/YYZ
  4. 01:40:439 (2) - With 50% playback rate I can hear the beat sound at 01:40:289 - The note fit better here imo (don't forget the spacing if you fix it)
  5. 01:42:839 (3) - Same here, fit better at 01:42:689 -
  6. 01:49:440 (2,2) - Again, but here I think it fit well so maybe you shouldn't change it.
  7. 02:43:447 (1,2,3) - Why isn't it like 02:38:646 (1,1,2) - ??? :( It doesn't sound good at all you really should move 02:44:047 (2,3) - those two notes on the previous white tick ( http://puu.sh/YZo )
  8. Also this repeat slider 02:42:247 (2) - doesn't sound well imo it should end at 02:42:997 - like: http://puu.sh/YZz or http://puu.sh/YZE but 02:44:647 (3) - seems to fit.
  9. 03:02:649 - This timing point makes no change, you should remove it.
  10. 03:06:850 (3) - Again this circle that should be on the red tick before.
  11. 03:09:250 (3) - And again
  12. 03:16:451 (3) - And again
  13. 03:18:851 (3) - And again
  14. 03:35:653 (3) - And again
  15. 03:38:054 (2) - And again.
[Yomi]
  1. Maybe Approach Rate at 7 but not sure, seems ok at 6 too.
  2. 01:29:037 (1) - Add a repeat?
  3. 02:43:447 (1,2) - Uh this part sounds weird imo how about this? http://puu.sh/Z01
  4. 03:15:701 (3,4) - This looks a little bad imo how about stack (3) on (4)? It doesn't respect the spacing but when I played it, it was good(maybe even better).
[Yuu]
  • WOW WOW WOW I can't mod this, it's just perfect! Your map is the best I've ever modded RANK IT NOW!!!
8-)
Hello :) i hope this is help to you

[Yuu]

00:39:831 (9) Clap
01:31:888 (3) Whistle
01:32:488 (5) ^
01:33:088 (7) ^
01:37:439 (1) ^ but just the start of the slider
01:37:739 (2) ^ ^
01:38:039 (3) ^ ^
01:38:339 (4) ^ ^
01:44:030 (2) Whistle too...
01:56:041 (2) ^
01:57:241 (4) ^
02:34:146 (2) Clap
02:41:497 - 02:42:997 [Just sliders] whistle and whistle and whistle

and finish here

[Yomi]

00:59:034 (1) whistle just the start
00:59:934 (2) whistle
01:01:134 (5) clap
01:02:334 (2) clap

[Mato]

...

Sorry i don't got enoght time for mod sound's ... sorry
8-)
salah baca

The Gombal - Braveheart

nvm
8-)
Shuna maps make me *FAP FAP FAP* ww

STAR~
Shuunaaa~ <3
Topic Starter

Hakeru Prismriver wrote: 153l4v

salah baca

The Gombal - Braveheart

nvm
8-)
akakakakakaka

Magihoenix wrote: 5q1g5f

Shuna maps make me *FAP FAP FAP* ww

STAR~
Shuunaaa~ <3
NOOOO my map iz not hentai D;
[General]:
  1. remove normal-hitclap.wav and full submit.
  2. 03:05:050 (T) - snap this section in [Mato]&[Yomi] (1ms difference nazi X3)
[Yuu]:
  1. 00:06:227 (1,2) - the stacking makes (2) a bit too close to (1), move (1) left a few grids?
  2. stack leniency max is not ed by me cuz 9 seems enough for this diff.
[Mato]:
  1. 00:26:330 (T) - unused section, you lazy man :3
[Yomi]:
  1. slider tick rate 1 better imo
star~
Topic Starter

Colin Hou wrote: 1v5j56

[General]:
  1. remove normal-hitclap.wav and full submit. what? I use this hitsound
  2. 03:05:050 (T) - snap this section in [Mato]&[Yomi] (1ms difference nazi X3)nazi pr0

[Yuu]:
  1. 00:06:227 (1,2) - the stacking makes (2) a bit too close to (1), move (1) left a few grids? done
  2. stack leniency max is not ed by me cuz 9 seems enough for this diff. done
[Mato]:
  1. 00:26:330 (T) - unused section, you lazy man :3 done
[Yomi]:
  1. slider tick rate 1 better imo done
star~
thank you
nice map! :)
[General]

  • Disable contdown.
[Mato]

  • • 01:43:439 (1) - End this slider at 01:44:033 (white tick). Remove the slider-repetition. Add a circle at 01:44:639
    • 01:51:840 (2) - End this slider at 01:52:290 (red tick).
[Yomi]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 107,199,97
    Combo2 : 64,121,57
    Combo3 : 124,174,123
    • 00:26:330 (1) - End this spinner at 00:28:730 (white tick)
[Yuu]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 232,211,132
    Combo2 : 255,128,128
    Combo3 : 156,134,187
    • 02:00:241 (1,2,3,4,5,6,7,8) - Delete this pattern. Start a spinner at 02:00:241 (white tick) and end it at 02:02:642 (white tick)
Nice Map XD !

Berjuang !
Topic Starter

xxheroxx wrote: 23e5m

[General]

  • Disable contdown.done
[Mato]

  • • 01:43:439 (1) - End this slider at 01:44:033 (white tick). Remove the slider-repetition. Add a circle at 01:44:639already done in the previous mod
    • 01:51:840 (2) - End this slider at 01:52:290 (red tick).
done

[Yomi]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 107,199,97
    Combo2 : 64,121,57
    Combo3 : 124,174,123
    done
    • 00:26:330 (1) - End this spinner at 00:28:730 (white tick)done
[Yuu]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 232,211,132
    Combo2 : 255,128,128
    Combo3 : 156,134,187
    done
    • 02:00:241 (1,2,3,4,5,6,7,8) - Delete this pattern. Start a spinner at 02:00:241 (white tick) and end it at 02:02:642 (white tick)
what!? no! D;
thanks!
Mod request via in-game PM

[General]
-> Why stack leniency is different in every diff? The map plays well though, I have no problem overall with this

[Mato]
00:43:432 (1,2) - Move inherit section 1/4 earlier?
00:55:433 (2,1) - Spacing issue?
01:25:437 (1) - Move inherit section 1/4 earlier?
01:44:639 (2,3,4,5,6) - Arrange symmetrical like this? http://osu-ppy-sh.tvgratuite.org/ss/114520
01:50:640 (1,2) - Linear sliders here kills flow imo, maybe try something like : http://osu-ppy-sh.tvgratuite.org/ss/114523 ?
03:03:849 (1,2,3,4,1) - I don't really feel too many stacks like this is friendly for beginners, considering this is the easiest diff
03:08:650 (2) - Try to shape the slider wave like this? http://osu-ppy-sh.tvgratuite.org/ss/114524

[Yomi]
-> Overall Difficulty -1 ?
00:24:529 (6) - Move the whistle to the previous note?
00:54:233 (1,2,1,...) - idk... in my opinion this part could use more whistle
01:12:535 (5) - This repeat is partially hidden, but I have no problem with it
01:25:137 (1) - Move inherit section 1/4 earlier?
03:32:653 (9) - Remove clap?

[Yuu]
-> AR9 o.o nvm it's enjoyable (:
00:11:028 (1) - Placing in the center seems too forced for me, placing in the bottom-right of the screen flows better imo
00:29:930 (4) - Add clap?
01:02:334 (2) - Placing like this seems better to me : http://osu-ppy-sh.tvgratuite.org/ss/114530
01:25:137 (1) - Move inherit section 1/4 earlier?
02:00:841 (2,5) - Try using soft sound on these two notes?
02:48:547 (1) - Move inherit section 1/4 earlier?
03:41:054 (1) - This spot is potential for a slider art (:

KOK PONIIIIIIIII
*ehm* Star, awesome map~
Star-ed~
Topic Starter

Nivalis wrote: 2t28

Mod request via in-game PM

[General]
-> Why stack leniency is different in every diff? The map plays well though, I have no problem overall with this

[Mato]
00:43:432 (1,2) - Move inherit section 1/4 earlier? done
00:55:433 (2,1) - Spacing issue? done
01:25:437 (1) - Move inherit section 1/4 earlier? done
01:44:639 (2,3,4,5,6) - Arrange symmetrical like this? http://osu-ppy-sh.tvgratuite.org/ss/114520 done
01:50:640 (1,2) - Linear sliders here kills flow imo, maybe try something like : http://osu-ppy-sh.tvgratuite.org/ss/114523 ? done
03:03:849 (1,2,3,4,1) - I don't really feel too many stacks like this is friendly for beginners, considering this is the easiest diff done
03:08:650 (2) - Try to shape the slider wave like this? http://osu-ppy-sh.tvgratuite.org/ss/114524 done

[Yomi]
-> Overall Difficulty -1 ? done
00:24:529 (6) - Move the whistle to the previous note?no
00:54:233 (1,2,1,...) - idk... in my opinion this part could use more whistle done
01:12:535 (5) - This repeat is partially hidden, but I have no problem with it done
01:25:137 (1) - Move inherit section 1/4 earlier? done
03:32:653 (9) - Remove clap?no

[Yuu]
-> AR9 o.o nvm it's enjoyable (:
00:11:028 (1) - Placing in the center seems too forced for me, placing in the bottom-right of the screen flows better imo done
00:29:930 (4) - Add clap?no
01:02:334 (2) - Placing like this seems better to me : http://osu-ppy-sh.tvgratuite.org/ss/114530 done
01:25:137 (1) - Move inherit section 1/4 earlier? done
02:00:841 (2,5) - Try using soft sound on these two notes? done
02:48:547 (1) - Move inherit section 1/4 earlier? done
03:41:054 (1) - This spot is potential for a slider art (: i'm weak @ sliderarts ;_;

KOK PONIIIIIIIII
*ehm* Star, awesome map~
thanks!
[Yumi]
01:03:834 : fin
02:46:297 : ^
02:46:747 : ^
02:47:197 : ^
02:47:647 : ^
03:14:651 : ^

they're just suggestions

star ~
hihi~ :)
some suggestions:

[General]
all fine.

[Mato]
00:58:434(4,1) - overlapping.

[Yomi]
00:36:681(x) - add a note.
00:36:831(x) - ^
00:45:832(4) - clap on the reverse arrow.
00:55:433(2) - ^
01:51:240(4) - how about overlapped by the end of 01:49:440(5)?
03:13:451(5) - it's hard to see the second reverse arrow on this slider, which may be unrankable.

[Yuu]
00:23:929(3) - to hide the reverse arrow is unrankable.
crazy mapping, however, amazing for me!

nice.
so
star~
Shohei Ohtani
Insane:
AR -1.
00:26:330 - Make this a soft hitsound timing section, so there isn't a pop sound.
03:20:651 (4) - No me gusta sliders with lots of repeats. Especially if they're in fast paced insanes >w<~. Do something sexier if possible :D
03:39:854 (5) - ^

Hard:
AR +1?
I don't like all the overlap in the beginning. It makes the map look kinda cramped, hence why I wanted to AR +1
00:26:330 - Make this a soft hitsound timing section, so there isn't a pop sound.
01:57:841 (1) - Extend this to the next small white tick~
03:38:654 (1) - Mr. Slider is not moe D:

Easy:
00:35:031 (1) - My avatar
00:37:431 (1) - ^
00:59:034 (1) - ^
01:01:434 (1) - ^

Uguu~
Sweet map! Great job! I also love the combo bursts :D xD
[General]
are you supposed to use custom sampleset? you have normal-hitclap.wav in the folder but didn't set any custom timing point, and i think the hitsound could be much better with it.

[Hard]
03:14:651 (1,2) - spacing?

[Insane]
slider tick rate 0.5? i think it can't be used anymore o.O
Topic Starter

abalee wrote: 52h2s

[General]
are you supposed to use custom sampleset? you have normal-hitclap.wav in the folder but didn't set any custom timing point, and i think the hitsound could be much better with it. done

[Hard]
03:14:651 (1,2) - spacing? done

[Insane]
slider tick rate 0.5? i think it can't be used anymore o.O set to 1
thanks : D
update your map to pending >_>

edited.
Hi ~ Arusha Shuna ~ :)

Random check bubbled map ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane] 3j432i


  1. 00:11:253 - Move break time to default.
  2. 02:02:867 - ^
  3. 01:28:437 (1,2) - Move to X:88 Y:328 symmetry with 01:27:837 (1,2).
  4. 01:33:688 (1) - I guess this spinner should start to 01:33:838,listen to 25% pls.
  5. 02:47:497 (4) - Stack on 02:46:597 (2) - end point.

[Hard] k6p2p


  1. AR+1 much better with play,AR6 is too bad.
  2. 00:39:681 (1) - I guess this spinner should start to 00:39:831,same reason as Insane.
  3. 02:00:241 (1) - You are forgot add finish to here.

[Normal] 2mh6e


  1. AR+1 much better with play.
  2. 00:19:166 - Move break time to default.
  3. 02:12:618 - ^
  4. 02:27:620 - ^
  5. 00:26:330 - Remove this break time,no need here.
  6. 01:03:834 - Add finish.
  7. 01:03:835 - Unsnapped kiai time end point.

Pop due unsnapped kiai time end point.

Call me back recheck ~ when you are done my mod ~
;)
Topic Starter

Kawayi Rika wrote: 2t2g1t

Hi ~ Arusha Shuna ~ :)

Random check bubbled map ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane] 3j432i


  1. 00:11:253 - Move break time to default. done i guess?
  2. 02:02:867 - ^ done i guess?
  3. 01:28:437 (1,2) - Move to X:88 Y:328 symmetry with 01:27:837 (1,2). got another idea, horizontal symmetry
  4. 01:33:688 (1) - I guess this spinner should start to 01:33:838,listen to 25% pls. done
  5. 02:47:497 (4) - Stack on 02:46:597 (2) - end point.
done

[Hard] k6p2p


  1. AR+1 much better with play,AR6 is too bad. done
  2. 00:39:681 (1) - I guess this spinner should start to 00:39:831,same reason as Insane. done
  3. 02:00:241 (1) - You are forgot add finish to here.
done

[Normal] 2mh6e


  1. AR+1 much better with play. done
  2. 00:19:166 - Move break time to default. done i guess?
  3. 02:12:618 - ^ done i guess?
  4. 02:27:620 - ^ done i guess?
  5. 00:26:330 - Remove this break time,no need here. done
  6. 01:03:834 - Add finish. done
  7. 01:03:835 - Unsnapped kiai time end point. : V

Pop due unsnapped kiai time end point. lol u srs?

Call me back recheck ~ when you are done my mod ~ ;)
thanks!
OK ~ Looks fine now ~

Good luck with rank ~
Rebubbled ~!

[General]
Tick rate 2 fits this song best

[ EasyNormal]
02:14:043 (1,2,1,2) - Break. Tiny section of map. Break. Kind of boring. Make through the second break.

This is pretty much an Easy with notes too soon after spinners and thus renamed to normal. q:
You should make a real Normal to go between this and Hard. It's a big big jump difficulty-wise right now.

[Hard]
02:14:043 (1,2,1,2,3,4,5,6,7) - Eh, same thing that was going on in the Easy. It's really bad pacing play-wise. Map through that second break.

[Insane]
00:52:433 (1,1,1) - Remove new combo
02:00:241 (1,2,3,4,5,6,7,8) - Uh, was this meant to be mapped? None of the other difficulties mapped this, and this ends in a really awkward spot. If anything, you should map through that second break like I suggested in the other maps.
03:12:850 (1,1,1) - Remove new combo

Mainly worried about the difficulty spread. Either make your Easy harder, or make a Normal to go between the Easy and the Hard.
Maybe is not a productive comment, but I like this map very much, and I'd like that this be approved at any time ;) if there is any way to vote for this map to be approved, I'll do it, at the moment, I add this to favs.
Topic Starter

Garven wrote: 3w455y

[General]
Tick rate 2 fits this song best i don't think so, 2 ticks makes some empty beats.

[ EasyNormal]
02:14:043 (1,2,1,2) - Break. Tiny section of map. Break. Kind of boring. Make through the second break. there wont be any breaks from now here and on, adding a little bit of break should give players a bit more time to recover

This is pretty much an Easy with notes too soon after spinners and thus renamed to normal. q:
You should make a real Normal to go between this and Hard. It's a big big jump difficulty-wise right now.
k

[Hard]
02:14:043 (1,2,1,2,3,4,5,6,7) - Eh, same thing that was going on in the Easy. It's really bad pacing play-wise. Map through that second break.
same as easy

[Insane]
00:52:433 (1,1,1) - Remove new combo k, but not the 3rd slider
02:00:241 (1,2,3,4,5,6,7,8) - Uh, was this meant to be mapped? None of the other difficulties mapped this, and this ends in a really awkward spot. If anything, you should map through that second break like I suggested in the other maps. same as other diff
03:12:850 (1,1,1) - Remove new combo k

Mainly worried about the difficulty spread. Either make your Easy harder, or make a Normal to go between the Easy and the Hard.
thanks for the mod!
Hi :3 m4m here

General
Maybe you'd need to fix your BPM to 200.00 and change offset. I'm not sure

Insane
00:08:027 (9) - clap on head
00:09:377 (4,5) - maybe line them up
00:25:430 (1) - remove the finsh at end, only add on head is enough
00:39:906 (1) - 70% volume while spinning is too high imo
00:53:633 (2) - clap at end ?
01:01:434 (1,3) - maybe don't let them touch each other
01:33:838 (1) - 100% volume spinning ! omg
02:57:849 (1) - ^
01:52:290 (8) - multi-reversing slider with a mid length like is not recommended, it somehow confuses player. Simply make it reverse once less add a note would be better
03:18:701 (6) - ^
03:20:651 (4) - somehow I think this is acceptable because this is long and players would have time to see the 2nd reversing arrow
02:16:143 (5,1) - a bit too close
02:43:897 (2) - no clap ?
03:30:253 (4) - maybe CTRL+G and also CTRL+G to 03:30:853 (6) -

Hard
AR7 plz , 6 for such a high BPM song like this is really unsuitable
00:25:430 (4) - same opinion as in Insane, only add finish on head. won't point out same hitsound issue in other diffs. such as spinners' volume or so
01:01:434 (1) - ckap at its end ? also clap at 01:02:634 (3) - 's mid ?
01:04:284 (1) - this is confusing
01:56:041 (2,1) - better blancket? ---> http://puu.sh/2VpIA.jpg
03:17:651 (2) - clap at end ?
03:41:054 (5) - this seems to touch the HP bar, which is not preferable, place it elsewhere plz
I like the sliders in this diff

Normal
00:42:832 (1,1) - spacing issue, make them within 0.7x distance
01:14:486 (3) - maybe remove this, it's a bit hard
02:33:846 (6,1) - exchange NC
02:33:846 (6) - the clap on its head is misused ? it should be on 02:33:546 (5) -

Easy
00:56:633 (1,2,3,4) - maybe make them a square
01:16:736 (3) - maybe NC
01:29:037 (1,2,3) - I'm afraid you should always obey the distance snap in Easy and Normal diffs
01:40:289 (2,1) - ^
01:49:440 (2,1) - ^
03:18:251 (2,1) - ^
01:45:840 (4) - NC ?
01:55:441 (4) - ^

that's all
good luck with this antique map :3
Topic Starter

Zero__wind wrote: 1y6q53

Hi :3 m4m here

General
Maybe you'd need to fix your BPM to 200.00 and change offset. I'm not sure i had to use 1/8 on 200 BPM, some debate on pg 1 on this thread

Insane
00:08:027 (9) - clap on head
00:09:377 (4,5) - maybe line them up
00:25:430 (1) - remove the finsh at end, only add on head is enough
00:39:906 (1) - 70% volume while spinning is too high imo
00:53:633 (2) - clap at end ? not really fitting IMO
01:01:434 (1,3) - maybe don't let them touch each other
01:33:838 (1) - 100% volume spinning ! omg
02:57:849 (1) - ^
01:52:290 (8) - multi-reversing slider with a mid length like is not recommended, it somehow confuses player. Simply make it reverse once less add a note would be better
03:18:701 (6) - ^
03:20:651 (4) - somehow I think this is acceptable because this is long and players would have time to see the 2nd reversing arrow
02:16:143 (5,1) - a bit too close
02:43:897 (2) - no clap ? there's not much on the background
03:30:253 (4) - maybe CTRL+G and also CTRL+G to 03:30:853 (6) - intentional, 'raindrop' pattern

Hard
AR7 plz , 6 for such a high BPM song like this is really unsuitable huh, i swear it was 7
00:25:430 (4) - same opinion as in Insane, only add finish on head. won't point out same hitsound issue in other diffs. such as spinners' volume or so
01:01:434 (1) - ckap at its end ? also clap at 01:02:634 (3) - 's mid ?
01:04:284 (1) - this is confusing
01:56:041 (2,1) - better blancket? ---> http://puu.sh/2VpIA.jpg
03:17:651 (2) - clap at end ?
03:41:054 (5) - this seems to touch the HP bar, which is not preferable, place it elsewhere plz
I like the sliders in this diff

Normal
00:42:832 (1,1) - spacing issue, make them within 0.7x distance it's not that noticable, and this is intentional (mostly for cosmetic reasons though)
01:14:486 (3) - maybe remove this, it's a bit hard
02:33:846 (6,1) - exchange NC
02:33:846 (6) - the clap on its head is misused ? it should be on 02:33:546 (5) -

Easy
00:56:633 (1,2,3,4) - maybe make them a square
01:16:736 (3) - maybe NC
01:29:037 (1,2,3) - I'm afraid you should always obey the distance snap in Easy and Normal diffs
01:40:289 (2,1) - ^
01:49:440 (2,1) - ^
03:18:251 (2,1) - ^
01:45:840 (4) - NC ?
01:55:441 (4) - ^

that's all
good luck with this antique map :3
thank you!
uhh the SP is too intimidating orz
But I'll try to do this, hope this helps :)

  • EASY
  1. Consider using slower SV for easy diff. 200 BPM and 1.2 SV isn't exactly easy :v
  2. 00:27:830 - Since you are not using this blanks for break, why don't add a note here for keeping the flow? fit with the music
  3. 00:43:432 (1,2) - These two doesn't play good at easy, and the change of rhythm used after this will be confusing for beginners. Either change the spacing or change it into something simpler
  4. 01:14:636 (1,2) - Too hard for easy, and the rhythm change doesn't help too. make this simpler too
  5. 01:16:736 (3) - NC for different rhythm used
  6. 01:19:886 - Add note here to keep the flow going and better grasp for beginners at 01:21:236 (3) -
  7. 01:25:437 (1,2,3) - Anti-jump? may be confusing for beginners
  8. 01:38:339 (3) - Remove this note, the one at 01:37:439 (2) - is already hard ><
  9. 01:45:840 (4) - NC for different vocals and divide combos
  10. 01:57:241 - Add another note here and start the spinner at 01:57:841 - instead
  11. 02:12:243 (3) - The lower part is off-screen, consider moving this up
  12. 02:17:043 (3) - ^
  13. 02:45:847 (1) - For better play, why don't end the spinner at 02:47:647 - instead, and add a note at here 02:48:247 - fit better imo
  • NORMAL
  1. 00:26:330 (1) - If you are following the silence here, why don't start spinner at 00:26:630 -, there are still faint sounds before it, and to give players short break
  2. 01:14:336 (2,3) - Sounds better if you move this to 01:14:186
  3. 01:47:340 (6) - Whistle doesn't sound really fit here
  4. 02:14:043 (1) - Remove NC here, NC at 02:14:643 (2) - instead
  5. 02:37:596 (2,3) - Doesn't sound so good, how about moving (3) to 02:38:046 (3) -
  6. 03:42:854 - Add a note here, start the spinner at 03:43:454 instead, sounds better if you're following the vocal here
    This is actually already perfect lol
  • HARD
  1. 00:24:229 (1) - Remove NC here, still using the same rhythm
  2. 00:24:979 - How about adding a note here? since you are using fast rhythm
  3. 00:26:330 - Same as Normal
  4. 00:32:630 (3) - End the this slider at 00:33:531 - and add a note (and NC) at 00:33:831 - instead to be able to signal the change of beat used at 00:33:831 -
  5. 00:45:382 - Add note to keep the flow going (vocal still going too here)
  6. 01:03:984 (4) - NC for different beat used
  7. 01:05:034 (2) - ^ vocals
  8. 01:17:936 (2) - Stack this to 220/140
  9. 01:21:537 (5) - NC
  10. 01:29:037 - You might want to volume down to 80-90% here
  11. 02:11:643 (1) - -1 Repeat here? 1.5 beat after a repeater doesn't play really good here orz
  12. 02:14:043 (1) - ^
  13. 02:33:546 (7) - NC here instead of 02:33:846 (1) -
  14. 02:37:596 (3,4) - Is okay but I can't seem to grasp these two, maybe change this orz
  15. 02:55:448 (1) - Raise the end a few grid, overlapping doesn't look nice
  16. 02:55:448 (1) - ^ but only a tiny bit lol
  • INSANE
  1. 00:34:731 (7) - NC
  2. 01:10:435 (3,4) - Don't stack these two, doesn't really fit. You can make a pattern with them instead
  3. 01:52:290 (8) - -1 repeat here? kinda unexpected. And if you are following this, remove clap at 01:51:840 (7) - end, use clap at 01:51:840 (7) - end instead
  4. Sorry can't help much here :o this is already good overall!
Uhh hope my mod helps. This map is already good overall :)
Good Luck then :3
Topic Starter

AnreFM wrote: z2g5c

uhh the SP is too intimidating orz
But I'll try to do this, hope this helps :)

  • EASY
  1. Consider using slower SV for easy diff. 200 BPM and 1.2 SV isn't exactly easy :v
  2. 00:27:830 - Since you are not using this blanks for break, why don't add a note here for keeping the flow? fit with the music
  3. 00:43:432 (1,2) - These two doesn't play good at easy, and the change of rhythm used after this will be confusing for beginners. Either change the spacing or change it into something simpler
  4. 01:14:636 (1,2) - Too hard for easy, and the rhythm change doesn't help too. make this simpler too
  5. 01:16:736 (3) - NC for different rhythm used
  6. 01:19:886 - Add note here to keep the flow going and better grasp for beginners at 01:21:236 (3) -
  7. 01:25:437 (1,2,3) - Anti-jump? may be confusing for beginners
  8. 01:38:339 (3) - Remove this note, the one at 01:37:439 (2) - is already hard ><
  9. 01:45:840 (4) - NC for different vocals and divide combos
  10. 01:57:241 - Add another note here and start the spinner at 01:57:841 - instead
  11. 02:12:243 (3) - The lower part is off-screen, consider moving this up
  12. 02:17:043 (3) - ^
  13. 02:45:847 (1) - For better play, why don't end the spinner at 02:47:647 - instead, and add a note at here 02:48:247 - fit better imo
  • NORMAL
  1. 00:26:330 (1) - If you are following the silence here, why don't start spinner at 00:26:630 -, there are still faint sounds before it, and to give players short break follows the vocal
  2. 01:14:336 (2,3) - Sounds better if you move this to 01:14:186 i'll keep the normal difficulty objects spaced at least 1/1 beats, sorry
  3. 01:47:340 (6) - Whistle doesn't sound really fit here
  4. 02:14:043 (1) - Remove NC here, NC at 02:14:643 (2) - instead follows the vocal
  5. 02:37:596 (2,3) - Doesn't sound so good, how about moving (3) to 02:38:046 (3) - follows the guitar, like other diffs
  6. 03:42:854 - Add a note here, start the spinner at 03:43:454 instead, sounds better if you're following the vocal here follows other diff
    This is actually already perfect lol
  • HARD
  1. 00:24:229 (1) - Remove NC here, still using the same rhythm NC every measure at this part
  2. 00:24:979 - How about adding a note here? since you are using fast rhythm i'd like to keep the pattern like this, sorry
  3. 00:26:330 - Same as Normal Same as Normal
  4. 00:32:630 (3) - End the this slider at 00:33:531 - and add a note (and NC) at 00:33:831 - instead to be able to signal the change of beat used at 00:33:831 -
  5. 00:45:382 - Add note to keep the flow going (vocal still going too here) then that would be an issue to half of this map
  6. 01:03:984 (4) - NC for different beat used
  7. 01:05:034 (2) - ^ vocals
  8. 01:17:936 (2) - Stack this to 220/140 don't think it's a much of an issue, gameplay-wise. The AR is fast enough for the next object to appear later.
  9. 01:21:537 (5) - NC
  10. 01:29:037 - You might want to volume down to 80-90% here other diff played it like this too
  11. 02:11:643 (1) - -1 Repeat here? 1.5 beat after a repeater doesn't play really good here orz i'll take it to consideration, played fine and nicely for me though
  12. 02:14:043 (1) - ^ ^
  13. 02:33:546 (7) - NC here instead of 02:33:846 (1) -
  14. 02:37:596 (3,4) - Is okay but I can't seem to grasp these two, maybe change this orz follows the guitar part
  15. 02:55:448 (1) - Raise the end a few grid, overlapping doesn't look nice
  16. 02:55:448 (1) - ^ but only a tiny bit lol
  • INSANE
  1. 00:34:731 (7) - NC
  2. 01:10:435 (3,4) - Don't stack these two, doesn't really fit. You can make a pattern with them instead i intend to make this part a bit tricky
  3. 01:52:290 (8) - -1 repeat here? kinda unexpected. And if you are following this, remove clap at 01:51:840 (7) - end, use clap at 01:51:840 (7) - end instead ...huh?
  4. Sorry can't help much here :o this is already good overall!
Uhh hope my mod helps. This map is already good overall :)
Good Luck then :3
thanks!
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