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Last Note. - Setsuna Trip [Osu|Taiko] 1u701h

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Topic Starter
This beatmap was submitted using in-game submission on 2012年11月24日 at 23:03:47

Artist: Last Note.
Title: Setsuna Trip
Source: Vocaloid
Tags: Megpoid GUMI vocaloid2 Smoothie SkyDevil Laurier moment Naryuga
BPM: 290
Filesize: 22744kb
Play Time: 03:41
Difficulties Available:
  1. Easy (2.34 stars, 201 notes)
  2. Hard (4.91 stars, 493 notes)
  3. Insane (5 stars, 684 notes)
  4. Lauriextra (4.82 stars, 1018 notes)
  5. Naryuga's Taiko Oni (4.78 stars, 1006 notes)
  6. SkyDevil's Normal (4.02 stars, 300 notes)
  7. Smoothie's Taiko Inner Oni (4.89 stars, 1390 notes)
: Last Note. - Setsuna Trip
: Last Note. - Setsuna Trip (no video)
Information: Scores/Beatmap Listing
---------------


BPM290!! my 3rd map >.<
Easy:Done
Normal:Done by SkyDevil
Hard: Done
Insane:Done
Extra: Done by Laurier For APPFor Rank!!!!!!!
Naryuga's Taiko Muzukashii by Naryuga
Smoothie'Taiko Oni Done! by Smoothie

05/16 started . 08/09 Pending
SPOILER
05/22 MRMR's Mod thank you!!
05/27 Mikumiku97's timing help thank you!!
06/22 OnosakiHito's Taiko Mod thank you!!
07/04 rrtyui's Mod thank you!!
07/16 <strong>wmfchris</strong>'s Taiko Mod thank you!!
07/27 Apricot's Mod thank you!!
08/11 Flask's Mod thank you!!
08/14 -Bakari-'s Mod thank you!!
08/15 Byakugan249's Mod thank you!!
08/19 Snowy Dream'Mod thank you!!
08/20 <strong>Leorda</strong>'Mod thank you!!
08/25 Kiiwa'Mod thank you!!
08/30 sherrie__fay'Mod thank you!!
08/31 Chewin'Mod thank you!!
09/01 terametis'Mod thank you!!
09/22 <strong>kanpakyin</strong>'Taiko Mod thank you!!
09/24 Gabe'Mod thank you!!
10/04 mintong89's Taiko Mod thank you!!
10/28 Dagger-Gazel'Mod thank you!!
こんにちは~ :oops:
初心者の通りすがりMod失礼します

まずは、音源の音質が320kbpsなので、ランクを目指しているのなら
上限が192kbpsまでらしいので、音質を変換したほうがいいと思います。


ここから下は
あくまで提案ですので、、参考にしてくださる程度で結構です :)

まずはオフセットが若干速いような気がしました
多分15110だと思います :(
↓調べてみました


[Easy]

00:33:089 (2) - をやめて、次のスライダーを、00:31:641 (1) - のスライダーと同じ長さに
00:58:124 (1,2,3,4) - ここも上同様に Easyの音取りではないと思います。
01:10:538 (4) -  をやめて01:09:917 (3) - のスライダーを引っ張ってはいかがでしょう?
01:22:745 (3) -  4のスライダーも少しリズムがずれてる気がしました!音取りは単純になりますが
↓これで違和感がないとおもいました!
01:30:607 (4,5) - Easyにはあってないのでは!
01:37:227 (4,5) - 上同様
どうしてもこのリズムを取り入れたいのなら 01:43:848 (4) - のようにスライダーが良いとおもいます

Easyにしては、難しい音取りでした。Easyは初心者がやります。そのことを考えてください!!
音取りはとても良いと思うので、Normalにこの音取りを取り入れて、Easyはもう少し難易度をさげてみては? :oops:
配置はとてもいいと思います :D

[Insane]
とくに個人的に違和感はありませんでした。とても楽しい譜面でした!
少しだけ気になったところをかきます!
00:21:089 (1,1,1) - もう少しスペーシングをとってみませんか?!!  
00:21:503 (1) - finishとclapだと、前の2つにもclapが入ってるので音がしつこかったです。finishはいらないとおもいます。
00:50:158 (1) - ここのNCは特に意味がないならなくていいと思います。3つそろえてNCしてるのなら、00:50:883 (3) - にもNCを入れましょう
01:21:917 (1) - NC入れなくていいかもですNC入れるなら、01:22:745 (1) - にもNCをいれて01:23:158 (1) - のNCをやめましょう
(ここだけNCが今までの流れとあってなくて違和感が)
02:03:090 (3,4) - 前と同じリズムで押してしまう 離してみては?
あとはInsaneならODを7にしてはどうでしょう!

BGのGUMIちゃんかわいい~~~
ではでは :oops:
Topic Starter
かえったら なおし ます!!!!1

(*・_・)/ Thank you~♪
Topic Starter

MRMR wrote: 1a291r

こんにちは~ :oops:
初心者の通りすがりMod失礼します

まずは、音源の音質が320kbpsなので、ランクを目指しているのなら
上限が192kbpsまでらしいので、音質を変換したほうがいいと思います。 見事に忘れてました!!!1
ここから下は
あくまで提案ですので、、参考にしてくださる程度で結構です :)

まずはオフセットが若干速いような気がしました
多分15110だと思います :(
↓調べてみました

offsetにとてつもなく自信が無かったのでアリガトウゴザイマス!!!!! Fixed

[Easy]

00:33:089 (2) - をやめて、次のスライダーを、00:31:641 (1) - のスライダーと同じ長さに
00:58:124 (1,2,3,4) - ここも上同様に Easyの音取りではないと思います。
01:10:538 (4) -  をやめて01:09:917 (3) - のスライダーを引っ張ってはいかがでしょう?
01:22:745 (3) -  4のスライダーも少しリズムがずれてる気がしました!音取りは単純になりますが
↓これで違和感がないとおもいました!
01:30:607 (4,5) - Easyにはあってないのでは!
01:37:227 (4,5) - 上同様
どうしてもこのリズムを取り入れたいのなら 01:43:848 (4) - のようにスライダーが良いとおもいます

Easyにしては、難しい音取りでした。Easyは初心者がやります。そのことを考えてください!!
音取りはとても良いと思うので、Normalにこの音取りを取り入れて、Easyはもう少し難易度をさげてみては? :oops:
配置はとてもいいと思います :D

All Fixed!!star ratingばっか見てました・・・ :?

[Insane]
とくに個人的に違和感はありませんでした。とても楽しい譜面でした!
少しだけ気になったところをかきます!
00:21:089 (1,1,1) - もう少しスペーシングをとってみませんか?!!  x1.6に修正 Fixed
00:21:503 (1) - finishとclapだと、前の2つにもclapが入ってるので音がしつこかったです。finishはいらないとおもいます。 少しヒットサウンド減らしました。Finishはとりあえずキープで! fixed
00:50:158 (1) - ここのNCは特に意味がないならなくていいと思います。3つそろえてNCしてるのなら、00:50:883 (3) - にもNCを入れましょう Fixed
01:21:917 (1) - NC入れなくていいかもですNC入れるなら、01:22:745 (1) - にもNCをいれて01:23:158 (1) - のNCをやめましょう Fixed~
(ここだけNCが今までの流れとあってなくて違和感が)
02:03:090 (3,4) - 前と同じリズムで押してしまう 離してみては? Fixed
あとはInsaneならODを7にしてはどうでしょう!

BGのGUMIちゃんかわいい~~~ kawaiiiiiiiiii!!!1
ではでは :oops:
MRMR thanks your Mod~!! :)

Modありがとうございました!!!
I like it

Offset: 15.090 maybe?

Insane
00:21:710 - Finish here

Maybe I'll mod it later ~
Topic Starter

Mikumiku97 wrote: 726612

I like it

Offset: 15.090 maybe?

Insane
00:21:710 - Finish here maybe fixedMaybe I'll mod it later ~

This offset was 15.090 until it changed. (15.090 at first →changed 15,010 by mod)

I'm not sure offset.sorry keeping for now ;-;
Hm~ Looks nice :D
Can i make a taiko guest diff? :3
Topic Starter

Smoothie wrote: 2b4953

Hm~ Looks nice :D
Can i make a taiko guest diff? :3
go!!go~!!!!!

btw,I think that you have not yet played taiko mode in osu!
Are you alright?

Lizsig wrote: 1h1o3l

Smoothie wrote: 2b4953

Hm~ Looks nice :D
Can i make a taiko guest diff? :3
go!!go~!!!!!

btw,I think that you have not yet played taiko mode in osu!
Are you alright?
i'll be fine, dont worry :D
Alright, done~

http://puu.sh/z9ee

I hope it's okay. :)
Topic Starter

Smoothie wrote: 2b4953

Alright, done~

http://puu.sh/z9ee

I hope it's okay. :)
go~go~!!!!

add a taiko diff!! thanks:) :)
ahh~ Can i make a guest diff? :O ./i prefer making another insane\.
Please tell me if i can make a diff and it doesnt have to be insane, just preferred
Topic Starter

SkyDevil wrote: 6u6q

ahh~ Can i make a guest diff? :O ./i prefer making another insane\.
Please tell me if i can make a diff and it doesnt have to be insane, just preferred
yeah :3
Here is my bad normal diff XD

http://puu.sh/B3Pj

please tell if it sucks >< then i will make an insane ><

+star
Topic Starter

SkyDevil wrote: 6u6q

Here is my bad normal diff XD

http://puu.sh/B3Pj

please tell if it sucks >< then i will make an insane ><

+star

go go~ You can another Insane diff:3
Hurray /o/ was the diff okay then?
Topic Starter

SkyDevil wrote: 6u6q

Hurray /o/ was the diff okay then?
yes!!!!! :)
requested taiko mod from my queue~

Generel:
Ow the offset is off.
Try to use an offset of 15.090. Maybe it can be a little bit refined, but it's allready okay like that.
Add ,,smoothie" into the tags.

[Taiko]
Generel:
Oh, see. It's a german mapper. So I will change to german this time.

Hm, hier wurde eine SV von 0.70 genutzt aufgrund der hohen BPM, jedoch hätte man die SV 1.40 ruhig so lassen können Aufgrund der möglichen timelines die man setzen kann. SV 1,40 -> SV multiplier x0,50 = SV 0,75 - darauf hin bei wechselnder scrollbar einfach x1.25 und weiter nutzen können.
Nun gut, es kommt fast auf das gleiche hinaus.

Tickrate: 1

Hitcircles:
00:54:834 - hier sollte man wieder x1,00 nutzen da es besser zur musik t.
01:20:903 - hier eine x1,50 timeline setzen damit das ganze flüssiger auf der scrollbar läuft.
01:46:765 (x) - k
01:47:799 - hier sollte die kiai enden
01:47:903 (2) - bitte löschen, diese Note t nicht mehr dazu und hat auch keinen Ton für sich im Lied.
01:58:662 (4) - nach 01:58:765 - rücken
01:59:075 (5) - nach 01:59:178 - rücken
01:59:282 (1) - lösch die note
01:59:385~02:00:834 - vollgende pattern-konstalation t besser: dddk dkk dkdd k
02:20:489 - hier eine x1,50 timeline setzen damit das ganze flüssiger auf der scrollbar läuft.
03:00:110 - hier braucht keine kiai zu sein. Ein schneller part reicht da schon meist aus, da sonst der darauf vollgende kiai seine Wirkung verliert.
03:13:868 (1) - Aufgrund der Taiko regeln (siehe hier:http://osu-ppy-sh.tvgratuite.org/wiki/Taiko_Ranking_Criteria) und einigung der taiko mapper muss dieser big don weg und zum kleinen don gemacht werden. Oder aber mach den kat in 03:13:765 (1) - weg
03:14:178 (1,2,3,4,5,6,7,8,9,10) - bitte noch einmal neu mappen, ich weiß das du den background geräuschen folgst, aber es t hier nicht sehr gut ins Bild.
03:19:972 (11,12) - hinter einem slider dürfen keine hitcircles sein, wurde auch so beschlossen(wobei dies auch in Taiko no Tatsujin arcarde nie war). Zu dem empfehle hier hier eher nur hitcircles anstatt sliders zu nehmen.
03:21:110 (1,2,1,2,1,1) - selbige hier wie vorher, t einfach nicht richtig zum Bild der ganzen map. Lieber erstelle hier deinen eigenen beat, bzw 1/1 beats.
03:27:523 (11) - hier eine x1,25 timeline setzen damit das ganze flüssiger auf der scrollbar läuft.
03:42:006 - ich empfehle hier die kiai zu unterbrechen und dann bei 03:43:661 - wieder eine neue eröffnen bis 03:56:903 -

Now we come to the conclusion. I will write this on english so other people can understand it as well.
I'm in a positive way suprised because of your map. I noticed lately that this map is made by another german mapper since I would never thing of someone from this country would do this as new mapper well.
Many parts were mapped really well and had a good vocal-beat ratio. Here and there are some issues, but this is due to lack of experience.
I will keep an eye on you and hope to see more.

Good luck~

Taiko BG: http://puu.sh/CE13
Topic Starter

OnosakiHito wrote: y4t4u

requested taiko mod from my queue~

Generel:
Ow the offset is off.
Try to use an offset of 15.090. Maybe it can be a little bit refined, but it's allready okay like that.
Add ,,smoothie" into the tags.


Now we come to the conclusion. I will write this on english so other people can understand it as well.
I'm in a positive way suprised because of your map. I noticed lately that this map is made by another german mapper since I would never thing of someone from this country would do this as new mapper well.
Many parts were mapped really well and had a good vocal-beat ratio. Here and there are some issues, but this is due to lack of experience.
I will keep an eye on you and hope to see more.

Good luck~

Taiko BG: http://puu.sh/CE13

Tags and offset,taiko bg fixed~!!

thanks :3!!
Alright, here are the changes:

OnosakiHito wrote: y4t4u

SPOILER
requested taiko mod from my queue~
[Taiko]
Generel:
Oh, see. It's a german mapper. So I will change to german this time.

Hm, hier wurde eine SV von 0.70 genutzt aufgrund der hohen BPM, jedoch hätte man die SV 1.40 ruhig so lassen können Aufgrund der möglichen timelines die man setzen kann. SV 1,40 -> SV multiplier x0,50 = SV 0,75 - darauf hin bei wechselnder scrollbar einfach x1.25 und weiter nutzen können.
Nun gut, es kommt fast auf das gleiche hinaus.

Tickrate: 1

Hitcircles:
00:54:834 - hier sollte man wieder x1,00 nutzen da es besser zur musik t.
01:20:903 - hier eine x1,50 timeline setzen damit das ganze flüssiger auf der scrollbar läuft.
01:46:765 (x) - k
01:47:799 - hier sollte die kiai enden
01:47:903 (2) - bitte löschen, diese Note t nicht mehr dazu und hat auch keinen Ton für sich im Lied. Okay, ist weg.
01:58:662 (4) - nach 01:58:765 - rücken
01:59:075 (5) - nach 01:59:178 - rücken
01:59:282 (1) - lösch die note
01:59:385~02:00:834 - vollgende pattern-konstalation t besser: dddk dkk dkdd k Stimmt, so hört es sich gleich viel besser an.
02:20:489 - hier eine x1,50 timeline setzen damit das ganze flüssiger auf der scrollbar läuft.
03:00:110 - hier braucht keine kiai zu sein. Ein schneller part reicht da schon meist aus, da sonst der darauf vollgende kiai seine Wirkung verliert Alles klar, hab die Kiai entfernt und eine x1,50 Timeline gesetzt.
03:13:868 (1) - Aufgrund der Taiko regeln (siehe hier:http://osu-ppy-sh.tvgratuite.org/wiki/Taiko_Ranking_Criteria) und einigung der taiko mapper muss dieser big don weg und zum kleinen don gemacht werden. Oder aber mach den kat in 03:13:765 (1) - weg Oh... das wusste ich nicht. Nun gut, hab den big don zum kleinen gemacht.
03:14:178 (1,2,3,4,5,6,7,8,9,10) - bitte noch einmal neu mappen, ich weiß das du den background geräuschen folgst, aber es t hier nicht sehr gut ins Bild. Hab's geänder...ich hoffe es t nun. :)
03:19:972 (11,12) - hinter einem slider dürfen keine hitcircles sein, wurde auch so beschlossen(wobei dies auch in Taiko no Tatsujin arcarde nie war). Zu dem empfehle hier hier eher nur hitcircles anstatt sliders zu nehmen. Hitcircle ist weg. Aber ich denke jetzt wo ich die vorherige stelle neu gemappt habe t der slider ganz gut.
03:21:110 (1,2,1,2,1,1) - selbige hier wie vorher, t einfach nicht richtig zum Bild der ganzen map. Lieber erstelle hier deinen eigenen beat, bzw 1/1 beats. Das selbe wie oben auch
03:27:523 (11) - hier eine x1,25 timeline setzen damit das ganze flüssiger auf der scrollbar läuft.
03:42:006 - ich empfehle hier die kiai zu unterbrechen und dann bei 03:43:661 - wieder eine neue eröffnen bis 03:56:903 -

Now we come to the conclusion. I will write this on english so other people can understand it as well.
I'm in a positive way suprised because of your map. I noticed lately that this map is made by another german mapper since I would never thing of someone from this country would do this as new mapper well.
Many parts were mapped really well and had a good vocal-beat ratio. Here and there are some issues, but this is due to lack of experience.
I will keep an eye on you and hope to see more.

Thank you OnoSaki, i highly appreciate your compliment. :)

And here is the updated diff: http://puu.sh/COzQ
Topic Starter
ok!!! update~!!!

btw,why this map have SP+3?
http://puu.sh/CNRO

Lizsig wrote: 1h1o3l

btw,why this map have SP+3?
hahahah XD (wwwwwwwwww) That would only be better if it had star priority +3 XD
引き返せないところまで来てしまったんだ...
Topic Starter
ぐっどげーむ・・・
Wow~ Laurier as guest differ :DD

EDIT: WTTTFF SOOO DIFFICULT
Topic Starter
thanks Guest Diff!!!

so crazy diff!!! nice!!!
oh yeah btw, lizsig, the star priority of this map is +3 because there's a new system. If someone mods your map and you kudosu him/her, you will also get a star to your map ;3
ろーりえさんにテスト頼まれてプレイしたけどろーりえさんが時間がなかったんでここに

[Lauriextra]

02:23:365 (1,2,3,4,5) - 見にくい

02:45:710 (1,2,3,4,1,2,3,4) - ^

03:06:193 - なんか音あってもいいかも

03:30:193 (1,2,3,1,2,3,1,2,3) - 見にくい

03:33:607 - なんか音あってもいいかも

03:41:158 (1,1,1,1,1,1,1,1,1) - プレイしててほかの配置はなかったのかって思う

03:53:572 (1,2,1,2) - 普通に1/2でも大丈夫じゃ

03:56:262 (1) - ここスライダー1個じゃなくて03:56:262 - 03:56:469 - 03:56:676にスライダー 03:56:883にサークルでもいいと思う



great~ ;)
http://puu.sh/FMTq
助かったでござる
Topic Starter
@SkyDevil
okay! I got it.(osu! new system)

@rrtyui

あっぷでーと ハイリマス!!!

それにしてもるるっちさん あの難易度プレイするとかやっぱりプロだったか・・・
So... i have made a few little changes on the taiko diff. :3

here it is~

http://puu.sh/HdkK
Topic Starter

Smoothie wrote: 2b4953

So... i have made a few little changes on the taiko diff. :3

here it is~

http://puu.sh/HdkK
okay!! update~
https://www.dropbox.com/s/9t0qgyk4q6df4tb/Megpoid%20GUMI%20-%20Setsuna%20Trip%20%28Lizsig%29%20%5BSkyDevil%27s%20Trip%5D.osu

HERES MY GUEST DIFF AT LAST FINALLY FINISHED

it isnt my best guest diff i ever made,,, oh well.
Why is my normal called just normal o3o it's my Normal ;~; Could you please return it to Skydevil's Normal? ;~;
Why BPM290 not 145? It sounds like BPM 145 4/4, if you're using 290 8/4 time sig sounds better.

Taiko mod as requested

- Don't think that it needs to be so hard, HP/OD 6 is enough
- N90% is possibly too loud, try 70~80%

00:27:296 - try not to catenate 1/4 notes with sliders.
00:40:952 - use xx xx here connects the two sentences well?
00:54:296 - remove? it's not accurate with the vocal.

some well-made streams, though sometimes the SV changes are too much.
Okay, the changes:

SPOILER

wmfchris wrote: 1d5f1w

Taiko mod as requested

- Don't think that it needs to be so hard, HP/OD 6 is enough Changed it
- N90% is possibly too loud, try 70~80% decrased it down to 70%

00:27:296 - try not to catenate 1/4 notes with sliders. Changed it...i hope it is better now.
00:40:952 - use xx xx here connects the two sentences well?
00:54:296 - remove? it's not accurate with the vocal.

some well-made streams, though sometimes the SV changes are too much.

I also changed the SV... it should be better now.

aaaaaaaaand here is the updated diff: http://puu.sh/LGW7
Insane
  1. 00:16:538 (7) - 完全にスタックしてない (5)と同じ位置に重ねてもいいと思う
  2. 00:20:055 (1) - (7)と重ねた方が
  3. 00:21:710 (4) - サークル追加しましょう
  4. 00:28:745 (2) - このスライダーってUnrankableだったきがする?多分 誰か詳しい人に確認した方がいいかも
  5. 00:36:503 (1) - overlapで完全に見えない 変えないとダメ
  6. 01:28:641 (1) - Newcombo要らない
  7. 01:43:848 (1,1,1,2,1,2) - ^
  8. 02:23:158 (1) - ^
  9. 02:28:227 (1) -
  10. 02:29:572 (1) -
  11. 02:34:745 (1) -
  12. 03:34:434 (1) -
Extra
  1. 00:19:952 (9) - 可能なら7にかぶせないで、6,8みたいにして置いた方がいいです。BPMが早いので読めません
  2. 00:29:883 (8) - サークル削除 もしくは、00:29:986 (1) を単発1つに変更
  3. 00:55:848 (5) - 完全にスタックされてません
  4. 00:57:917 (7) - ここからNewcombo
  5. 01:01:641 (2) - 上に同じ
  6. 01:38:883 (4) - New Combo入れた方がいいかもしれない?
  7. 02:09:296 (1) - removenewcombo
  8. 03:25:434 (1,2,3,4,5,6) - だんだんスペーシング離したりとか
Topic Starter
Extraあっぷでーとしたなう。 ついでにInsaneの方は今リマップ中だからあっぷでーと遅れるなう
Topic Starter

Apricot wrote: 4x4n2k

Insane
  1. 00:16:538 (7) - 完全にスタックしてない (5)と同じ位置に重ねてもいいと思う
  2. 00:20:055 (1) - (7)と重ねた方が
  3. 00:21:710 (4) - サークル追加しましょう
  4. 00:28:745 (2) - このスライダーってUnrankableだったきがする?多分 誰か詳しい人に確認した方がいいかも
  5. 00:36:503 (1) - overlapで完全に見えない 変えないとダメ
  6. 01:28:641 (1) - Newcombo要らない
  7. 01:43:848 (1,1,1,2,1,2) - ^
  8. 02:23:158 (1) - ^
  9. 02:28:227 (1) -
  10. 02:29:572 (1) -
  11. 02:34:745 (1) -
  12. 03:34:434 (1) -
ほとんど直したなう 00:28:745 (2)だけはちょっと保留するヨ

Thanks Apricot!!!!! arigatou!!!!!!!!!!!!!!!!!
good job
Topic Starter
val-san
☆arigatoooooooooooooooooooou \:D/


EDIT:hard tuika shimashita. mada wip desu
Topic Starter
pending ni utsushimashita \:D/
[Ex]
01:32:883 (1,2,3,4,1,2,3,4) - 多分この譜面の中の最難関だと思う。ちょっと単発減らしてもいいかも
01:44:055 (3,4) - しっかり重ねる
02:20:883 (2) - 最初と合わせる為にニューコンボ
02:25:227 (1,1,1) - new combo無し
02:33:710 (1) - x:304 y:136
02:42:193 (4) - スライダー最後を02:42:400 - まで伸ばす。後の配置はよいしょよいしょで変更
03:02:262 (1,2,3,4,5,6,7,8) - for my soul!!!
03:13:641 (1,2,3,4,5,6,1,2,3,4,5,1,1,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,1,2,3) - 音量落とす。30辺りがいいかと。
03:27:090 (1) - 音量5(ここでの音量5はアンランクにならないと思うから大丈夫)
03:27:090 (1,2) - http://puu.sh/QB1e このパターンにすると一番、二番とパターンが一緒になるので全体のまとまりはいいかと。
03:30:193 (1,2,3,1,2,3,1,2,3) - 重なりすぎてうわああ!!!!っていつもなるから変えてくれるとめっちゃ助かる!!
03:33:607 - add note
03:56:262 (1) - slider end 03:56:883 -
03:56:883 (1) - 03:56:934 - からスタート

uwaaaa

Edit:03:25:434 (1,2,3,4,5,6,1,2,3,4) - だんだん音量上げるとgood.nokds
http://puu.sh/QFyj
しゅうせーいっ
ギターのところのsliderはああするしか思いつかなかったw
ありがとうございました!

追記
修正追加
http://puu.sh/QGVD



doya!!
Hi :3! Request from CLANNAD Mod queue

Ohh i love this~

[General]
  1. You need a Hard diff. Mapset should be E-N-H-I.
  2. Inconsistency Tags. Seems you forget "Laurier" in Easy!
  3. Add "moment" in your tags. I think Setsuna Trip = A Moment Trip.
  4. 03:27:710 - This Kiai Time should be begin at 03:27:503 - imo.
[Easy]
  1. 00:35:158 (1) - I can't understand why it reserve on red tick, weird imo. Try this? http://puu.sh/QG7R
  2. 01:01:641 (1) - ^
  3. 01:05:365 (2) - clap?
  4. 01:27:917 (1) - finish?
  5. 01:41:158 (1,2,3,5) - ^ (nazi here)
  6. 02:27:503 (1) - ^
  7. 02:14:262 (1) - ^
  8. 02:27:503 (1) - ^
  9. 02:40:745 (1) - ^
  10. 02:40:745 (1) - This will behind "押忍". Such like this (not this map)~ http://puu.sh/Lx1k. Better fix it.
  11. 02:01:227 (1) - Same as above.
  12. 02:04:952 (2) - clap?
  13. 03:18:400 (2) - ^
[SkyDevil]
  1. 00:20:055 (3,4,5) - Will make confuse to beginner. 00:22:952 (3,4,5) - is better! (Nazi)
  2. 00:38:262 (5,3,4,5,6) - Ohhhh lawl.
  3. 00:56:883 (4) - Touch the HP-Bar.
  4. 02:34:227 - Why don't map here??
That's all~ Star :3!
Topic Starter

Flask wrote: 5l1l4k

Hi :3! Request from CLANNAD Mod queue

Ohh i love this~

[General]
  1. You need a Hard diff. Mapset should be E-N-H-I. umm...I added hard diff...
  2. Inconsistency Tags. Seems you forget "Laurier" in Easy! okay!!Fixed~ =v=
  3. Add "moment" in your tags. I think Setsuna Trip = A Moment Trip. oh,nold's awesome map!!! fixed~ =v=
  4. 03:27:710 - This Kiai Time should be begin at 03:27:503 - imo.sorry,keeping for now


[Easy]
  1. 00:35:158 (1) - I can't understand why it reserve on red tick, weird imo. Try this? http://puu.sh/QG7R okay Fixed!!!!But I'll use other rhythm
  2. 01:01:641 (1) - ^ fixed!!
  3. 01:05:365 (2) - clap? umm... keeping for now
  4. 01:27:917 (1) - finish? fixed
  5. 01:41:158 (1,2,3,5) - ^ (nazi here) fixed
  6. 02:27:503 (1) - ^ fixed
  7. 02:14:262 (1) - ^ fixed
  8. 02:27:503 (1) - ^ fixed
  9. 02:40:745 (1) - ^ fixed
  10. 02:40:745 (1) - This will behind "押忍". Such like this (not this map)~ http://puu.sh/Lx1k. Better fix it. okay!!fixed
  11. 02:01:227 (1) - Same as above. fixed
  12. 02:04:952 (2) - clap? umm... keeping for now
  13. 03:18:400 (2) - ^ fixed
That's all~ Star :3!
almost fixed!!!
thanks Flask's Mod and star!!!!!!!

Laurier wrote: 4a5r4z

Ultra pro :O

Flask wrote: 5l1l4k

[SkyDevil]
  1. 00:20:055 (3,4,5) - Will make confuse to beginner. 00:22:952 (3,4,5) - is better! (Nazi) ~hmm,,, sorry i will keep it for now >3<
  2. 00:38:262 (5,3,4,5,6) - Ohhhh lawl. ~felt like doing that. XD
  3. 00:56:883 (4) - Touch the HP-Bar. ~fixed
  4. 02:34:227 - Why don't map here?? ~because i needed a break because i wanted to map the guitar part XD
That's all~ Star :3!
Thanks for mod :3

https://www.dropbox.com/s/yz5a31j8f53na3u/Megpoid%20GUMI%20-%20Setsuna%20Trip%20%28Lizsig%29%20%5BSkyDevil%27s%20Normal%5D.osu
Hi~

don't really like high bpm but whatever. let's see

[General]
clear.

[Easy]
01:21:296 (1) - too soon after spinner for easiest diff. beginners are slow. and they can't detect objects after spinner this fast \>.</
01:34:538 (1) - ^
01:41:158 (1) - ^ (same for most of spinners in Easy.) can you use sliders instead of them? (i won't point out same spinners more. you'll find them if you want, right? :3
03:13:848 (1) - clap here fits pretty good.

[Normal]
AR + 1 / HP Drain - 1 (fits with your slider velocity and also makes your patterns more readable)
break during kiai = unrankable. if i rules right :/
01:57:607 (1) - clap? fits pretty good, imo
02:19:227 (1) - finish (reason same as above)

[Extra]
u mad clear


[Insane]
AR8 (reason same as hard)

[Hard]
AR7 (it's kinda bad to have 2 diffs with same AR)

~~~~~~~~~~~~~~

pretty solid mapset. didn't like song/bpm and gumi. But map looks good.

doesn't worth kd, imo
Topic Starter

-Bakari- wrote: 1r12o

Hi~

don't really like high bpm but whatever. let's see

[General]
clear.

[Easy]
01:21:296 (1) - too soon after spinner for easiest diff. beginners are slow. and they can't detect objects after spinner this fast \>.</
01:34:538 (1) - ^
01:41:158 (1) - ^ (same for most of spinners in Easy.) can you use sliders instead of them? (i won't point out same spinners more. you'll find them if you want, right? :3
03:13:848 (1) - clap here fits pretty good.

All Fixed(Easy diff)

[Extra]
u mad clear


[Insane]
AR8 (reason same as hard) keep for now.

[Hard]
AR7 (it's kinda bad to have 2 diffs with same AR) keep for now

~~~~~~~~~~~~~~

pretty solid mapset. didn't like song/bpm and gumi. But map looks good.

doesn't worth kd, imo
almost fixed
thanks Mod=v=

-Bakari- wrote: 1r12o

Hi~

don't really like high bpm but whatever. let's see

[Normal]
AR + 1 / HP Drain - 1 (fits with your slider velocity and also makes your patterns more readable) ~both fixed
break during kiai = unrankable. if i rules right :/ ~i dont know ;;
01:57:607 (1) - clap? fits pretty good, imo ~hmm to me not really TT
02:19:227 (1) - finish (reason same as above) ~fixeed o3o

pretty solid mapset. didn't like song/bpm and gumi. But map looks good. ~ YOU MUST LIKE GUMI hai

doesn't worth kd, imo
https://www.dropbox.com/s/hcgmam7hykw1o4f/Megpoid%20GUMI%20-%20Setsuna%20Trip%20%28Lizsig%29%20%5BSkyDevil%27s%20Normal%5D.osu

Btw thank you for mod xD
Topic Starter
update!!

idk rule.(break during kiai = unrankable.)

I don't think better that break in kiai time....

If will say the same again it by other modder,please fix...
Alright let's get started. mod requested by Laurier on #modreqs

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
hmm i swear i thought this song has a video...i suggest adding it for the full experience for players during gameplay.

[Easy]
consider decreasing the HP and OD by 1. i feel that doing that would be a bit too hard for beginners.
00:21:296 (4) - replace this for 2 circles. it should continue the slider to circle pattern for this part of the song.
00:33:503 (2) - this repeat slider breaks the flow in the vocals. it follows the vocals nicely if it goes to the repeat, but going back from the repeat doesn't follow the vocals thus breaking the flow in it. switch to the 1/2 beat snap and reduce this slider by 1/2 so that it'd follow the vocals nicely.
00:38:883 (2) - i feel that this should be a 1/2 repeat slider to follow the vocals nicely, so reduce this slider by 1/2 and add a repeat to do this.
00:51:503 (1,1) - 2 problems: this is too far near the middle and this might be hard for beginners to recover after the spinner is complete, also you need to give some time for beginners to get ready for the next note. keeping that 1/1 rhythm going here tells me that you're not giving a chance for beginners to recover. my best bet is that you should delete the 2nd (1) to give time for players to get ready. if you ignore this, then you can come up with a different pattern compared to what i said.
00:59:986 (2) - same as 00:33:503.
01:04:331 (1,2) - i feel that this kind of pattern might make beginners feel uncomfortable during gameplay because of the path it's being taken. i sugges that you do something like this as the path is easier and i think this would make beginners feel comfortable during gameplay.
01:05:365 (2) - same as 00:38:883.
01:25:434 (1) - remove the NC for this. the lyrics are still going. they don't change yet.
01:30:607 (4) - replace this for a circle at the end of the slider. since this is a high BPM map, this would be hard for beginners to react in time for this note.
01:37:227 (4) - ^
01:43:848 (4) - ^
01:59:572 (2) - same as 00:33:503.
02:20:883 (1,2,3) - here as well. this path might make beginners feel uncomfortable because of the direction it's taking. do this instead. it'll be easier and straightforward as the 2 sliders blanket the beginning and the end of (1).
02:30:193 (4) - same as 01:30:607.
02:36:814 (4) - ^
02:42:400 (3,4) - same as above and another thing: the path it's taking makes me feel uncomfortable and it might make beginners feel uncomfortable as well. put the circle stacked at the end of (2). i think it'd be easier to read for beginners IMO.
02:55:641 (1) - same as 00:33:508.
03:13:848 (1) - maybe add a finish with the clap to represent a new pattern and to show that the vocals are starting all over again?
03:20:469 (1) - same as above, but to represent a new pattern and the lyrics loop again.
03:24:814 (2) - same as 00:33:503.
03:36:400 (4) - ^
03:40:745 (2) - you should avoid stacking because since the hitburst is covering this note, it's be hard for beginners to know when to hit the notes. space out this note to make it easier for beginners to do.

[SkyDevil's Normal]
switch the HP and AR around. it should be HP4 and AR5 for a smoother flow to the map.
00:15:089 (1) - add a finish at the beginning as an introduction to the song.
00:17:986 - add a circle to keep that 1/1 rhythm going since it follows the instrumental.
00:20:055 (3,4,5) - i think it'd be easier if you can space these notes out. the stack at the very beginning might be hard for players to do since they're just settling in to the song. in other words, since we're at the beginning of the song.
00:33:296 (5) - make this slider look like (3) and make it point in the opposite direction of (3). i think doing this would keep the flow going from the previous slider. like this.
00:39:917 (3,4,5,6) - this would be ok if it was a hard diff, but this will confuse other players in their 1st try because of this pattern. even i got confused on my 1st try. you need to come up with a different pattern because to me, this is unacceptable.
00:54:400 (6) - add a finish at the end. it'll match the vocals and the cymbals in this part. it's to represent that the vocals start all over again.
01:08:055 - if the spacing is like this, then i suggest adding a slowdown here because the spacing is this close to the point that the sliders should slow down.
01:13:021 (1) - replace this for a 1/1 slider. it should follow the long hold in the vocals accurately.
01:19:745 (1) - with a BPM this high, i think that this spinner will surprise players since the 1/2 ticks are that close together. i highly suggest that you move this spinner 1/2 up to give time for players to get ready.
01:52:745 (1) - i've seen this in normals, and i find it unacceptable because a kick slider like this belongs at a hard diff. you have to do something easy because yes it follows the guitar, but i feel that this is way too hard for players to handle.
01:57:607 (1) - I feel that this spinner doesn't fit with this part. i mean we just started at the 2nd verse and a spinner this soon doesn't make sense IMO. also move this up by 1/2. same reason as 01:19:745.
02:19:227 (1) - add a finish on the spinner to represent that the kiai is about to start, also i think it'll play nicely with the vocals for this part.
02:34:331 - 02:46:952 - o.O? why did you stop? you have to keep going. people don't like to see this during gameplay since it's a waste of a kiai chunk used, and the fun as already gone. you have to add notes around here to make the diff fun and interesting for players.
02:52:434 (1) - same as 01:19:745.
03:06:193 (3,4) - this stack would be unexpected for players. since it's this close, they might hit the 2nd note of this stack a bit too late causing a 100 or a 50. my best bet is to delete this and add a 1/2 repeat slider starting at 03:06:090 to follow the drums.
03:07:227 (1,2,3,1,2,3) - i feel that with this many repeat sliders, it might be boring for players. you should be more creative for this...replace some of the kick sliders for 4 circles so that there would be a slider-circle pattern and vice versa.
03:13:848 - same as 01:08:055, this time, the instrumental dies down.
03:25:434 (1,2,3,4) - unrankable issue here. why? because (3)'s hitburst is covering (4)'s repeat slider and that's not allowed. also that speed up will surprise players as they might think that this slider is the same speed as the last 3 sliders, and since the sliders overlap like this, it'd be even harder for players when to time this right. i highly suggest that you space this out instead of overlapping each other to make it easier for players to do.
this diff needs work on the note placements and how you put your notes. there's some parts that don't fit with the song because it sounds odd for me. also work on the spacing. they should be consistent throughout the whole diff. there's parts that are consistent, and all of a sudden, they're inconsistent.

[Lauriextra]
ooh i'm guessing that this is going for app...
00:22:434 (5) - maybe you can space this note out like this since this is a high BPM and somewhat jumpy map. i feel that the last thing players would expect is a stack.
00:53:986 (5) - i feel that this should be a NC because (1-4) follows the piano and (5-6) follows the guitar.
01:04:745 (1,2,3,4,5,6,7,8,9) - orz i can see a possible pentagon, but as it stands it looks bad. try to make a pentagon out of these notes so that it'd flow smoother to the song.
01:20:883 (1) - i feel that this clap doesn't fit to the song. it just ruins that feeling of the drums for this part, so replace this clap for that custom clap to match the drums, or make this a normal hitsound to match it.
03:11:986 (4) - this slider completely breaks the flow since it's a straight slider and the rest of the sliders are curved. make this a curved slider to keep the flow going for this part of the song.

[Smoothie's Taiko Oni]
00:18:400 (2) - i'm feeling that a k should be here because of the instrumental changes.
00:18:814 (1) - try adding a k here if you follow the suggestion above. it should follow the instrumental nicely in this part.
00:54:814 (6) - this should be a D to match the cymbals, and to represent a new pattern for this.
01:57:400 (1) - this note isn't needed since it's not following the drums, so remove it.
03:27:503 (11) - this should be a K for consistency with 02:20:469.

[Hard]
00:42:607 (4) - manual stacking? stack this perfectly for consistency with the other stacks.
00:44:676 - add a circle here. the instrumental is still going from here.
01:19:641 (1) - same as 01:20:883 on Lauriextra.
01:22:124 (5) - same as 00:42:607.
01:32:262 (4,5,6) - i think that a 1/1 repeat slider would fit here to keep the flow going in this combo since this combo consists of sliders.
01:45:503 (4,5,6) - ^
01:57:710 (2) - make this a NC. the lyrics change from this note and the delay a bit longer than people might think, but if you ignore this, then move (1) to the middle of (2) for a nice blanket.
02:05:779 (3,4) - switch (3,4) instead. in other words it should be a circle and a 1/2 slider to follow the vocals nicely.
02:27:090 - maybe you can add a circle here to follow the guitar?
02:45:089 (4,5,6) - same as 01:32:262.

[Insane]
00:21:089 (1) - remove the NC for this. it'll be consistent with the other diffs in the combo.
01:13:848 (1,2,3,4) - consider making a shape out of these 4 notes to challenge players since the lyrics change to the point as if there's a jumpy rhythm in the lyrics.
01:19:641 (1) - same as hard.
01:40:952 (1) - this repeat breaks the flow and the feeling is already gone within the map. i think it'd be better if you can remove it and add a circle to replace it. i feel that doing this would follow the vocals nicely IMO.
01:54:710 - get rid of this break. it'll be consistent with the hard diff since it had no break in that part.
02:13:434 (1,2,3,4) - same as 01:13:848.
02:17:572 (1,2,3,4) - you should close the spacing for this, just like at 01:17:986.

I guess that's it. GL :D
fixed!!
thank you for mod!!
http://puu.sh/Vvb4
Topic Starter

Byakugan249 wrote: 1721s

Alright let's get started. mod requested by Laurier on #modreqs

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
hmm i swear i thought this song has a video...i suggest adding it for the full experience for players during gameplay.

okay!!But added later....

[Easy]
consider decreasing the HP and OD by 1. i feel that doing that would be a bit too hard for beginners. Fixed
00:21:296 (4) - replace this for 2 circles. it should continue the slider to circle pattern for this part of the song. Fixed
00:33:503 (2) - this repeat slider breaks the flow in the vocals. it follows the vocals nicely if it goes to the repeat, but going back from the repeat doesn't follow the vocals thus breaking the flow in it. switch to the 1/2 beat snap and reduce this slider by 1/2 so that it'd follow the vocals nicely. Fixed
00:38:883 (2) - i feel that this should be a 1/2 repeat slider to follow the vocals nicely, so reduce this slider by 1/2 and add a repeat to do this.
hmm...try change,I feel Strange to play... keeping for now
00:51:503 (1,1) - 2 problems: this is too far near the middle and this might be hard for beginners to recover after the spinner is complete, also you need to give some time for beginners to get ready for the next note. keeping that 1/1 rhythm going here tells me that you're not giving a chance for beginners to recover. my best bet is that you should delete the 2nd (1) to give time for players to get ready. if you ignore this, then you can come up with a different pattern compared to what i said. Fixed~ delete 2nd(1)
00:59:986 (2) - same as 00:33:503. Fixed
01:04:331 (1,2) - i feel that this kind of pattern might make beginners feel uncomfortable during gameplay because of the path it's being taken. i sugges that you do something like this as the path is easier and i think this would make beginners feel comfortable during gameplay. okay!! Fixed(But circle placement)
01:05:365 (2) - same as 00:38:883. Fixed
01:25:434 (1) - remove the NC for this. the lyrics are still going. they don't change yet. okay!
01:30:607 (4) - replace this for a circle at the end of the slider. since this is a high BPM map, this would be hard for beginners to react in time for this note. umm...sorry kepping...But your idea is not bad. I want to think it slowly...
01:37:227 (4) - ^
01:43:848 (4) - ^
01:59:572 (2) - same as 00:33:503. Fixed
02:20:883 (1,2,3) - here as well. this path might make beginners feel uncomfortable because of the direction it's taking. do this instead. it'll be easier and straightforward as the 2 sliders blanket the beginning and the end of (1). okay!! Fixed(But circle placement)
02:30:193 (4) - same as 01:30:607.
02:36:814 (4) - ^
02:42:400 (3,4) - same as above and another thing: the path it's taking makes me feel uncomfortable and it might make beginners feel uncomfortable as well. put the circle stacked at the end of (2). i think it'd be easier to read for beginners IMO. Fix it
02:55:641 (1) - same as 00:33:508. Fixed
03:13:848 (1) - maybe add a finish with the clap to represent a new pattern and to show that the vocals are starting all over again? maybe fixed
03:20:469 (1) - same as above, but to represent a new pattern and the lyrics loop again. Fixed
03:24:814 (2) - same as 00:33:503. Fixed
03:36:400 (4) - ^
03:40:745 (2) - you should avoid stacking because since the hitburst is covering this note, it's be hard for beginners to know when to hit the notes. space out this note to make it easier for beginners to do. oops... Fixed!!


your suggestion is good.(01:30:607 (4) ) But I want to think it slowly...sorry keeping for now.
If other modder say the same thing or I try to fix it, It will be fixed


[Hard]
00:42:607 (4) - manual stacking? stack this perfectly for consistency with the other stacks. oops... fixed
00:44:676 - add a circle here. the instrumental is still going from here. Fixed
01:19:641 (1) - same as 01:20:883 on Lauriextra.
01:22:124 (5) - same as 00:42:607.
 
please see it.(If stack it,I think very ugly it...)
 
01:32:262 (4,5,6) - i think that a 1/1 repeat slider would fit here to keep the flow going in this combo since this combo consists of sliders. Fixed
01:45:503 (4,5,6) - ^ Fixed
01:57:710 (2) - make this a NC. the lyrics change from this note and the delay a bit longer than people might think, but if you ignore this, then move (1) to the middle of (2) for a nice blanket. Fixed
02:05:779 (3,4) - switch (3,4) instead. in other words it should be a circle and a 1/2 slider to follow the vocals nicely. Fixed
02:27:090 - maybe you can add a circle here to follow the guitar? Fixed
02:45:089 (4,5,6) - same as 01:32:262. Fixed

[Insane]
00:21:089 (1) - remove the NC for this. it'll be consistent with the other diffs in the combo. Fixed
01:13:848 (1,2,3,4) - consider making a shape out of these 4 notes to challenge players since the lyrics change to the point as if there's a jumpy rhythm in the lyrics. hmm? sorry keeping for now. I want to think it slowly...
01:19:641 (1) - same as hard.
01:40:952 (1) - this repeat breaks the flow and the feeling is already gone within the map. i think it'd be better if you can remove it and add a circle to replace it. i feel that doing this would follow the vocals nicely IMO. Fixed
01:54:710 - get rid of this break. it'll be consistent with the hard diff since it had no break in that part.Fixed(same as Hard diff. add a break)
02:13:434 (1,2,3,4) - same as 01:13:848. hmm? sorry keeping for now. I want to think it slowly...
02:17:572 (1,2,3,4) - you should close the spacing for this, just like at 01:17:986. Fixed

I guess that's it. GL :D
almost fixed!!!!!!
thanks Byakugan!!! your Mod is very helpful!!!!

Byakugan249 wrote: 1721s

Alright let's get started. mod requested by Laurier on #modreqs

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[SkyDevil's Normal]
switch the HP and AR around. it should be HP4 and AR5 for a smoother flow to the map. ~people keep saying to raise the ar and lower the Hp D:
00:15:089 (1) - add a finish at the beginning as an introduction to the song. ~kaykay
00:17:986 - add a circle to keep that 1/1 rhythm going since it follows the instrumental. ~sure
00:20:055 (3,4,5) - i think it'd be easier if you can space these notes out. the stack at the very beginning might be hard for players to do since they're just settling in to the song. in other words, since we're at the beginning of the song. ~uhu
00:33:296 (5) - make this slider look like (3) and make it point in the opposite direction of (3). i think doing this would keep the flow going from the previous slider. like this. ~no >< Its fine enough
00:39:917 (3,4,5,6) - this would be ok if it was a hard diff, but this will confuse other players in their 1st try because of this pattern. even i got confused on my 1st try. you need to come up with a different pattern because to me, this is unacceptable. ~yeah >< fixed
00:54:400 (6) - add a finish at the end. it'll match the vocals and the cymbals in this part. it's to represent that the vocals start all over again. ~It doesn't sounds very well imo ><
01:08:055 - if the spacing is like this, then i suggest adding a slowdown here because the spacing is this close to the point that the sliders should slow down. ~I thought slowdowns were confusing so i didnt do that
01:13:021 (1) - replace this for a 1/1 slider. it should follow the long hold in the vocals accurately. ~Maybe not ><
01:19:745 (1) - with a BPM this high, i think that this spinner will surprise players since the 1/2 ticks are that close together. i highly suggest that you move this spinner 1/2 up to give time for players to get ready. ~okay
01:52:745 (1) - i've seen this in normals, and i find it unacceptable because a kick slider like this belongs at a hard diff. you have to do something easy because yes it follows the guitar, but i feel that this is way too hard for players to handle. ~I think players can handle this much though
01:57:607 (1) - I feel that this spinner doesn't fit with this part. i mean we just started at the 2nd verse and a spinner this soon doesn't make sense IMO. also move this up by 1/2. same reason as 01:19:745. ~Only moved this 1/2 up
02:19:227 (1) - add a finish on the spinner to represent that the kiai is about to start, also i think it'll play nicely with the vocals for this part. ~okay
02:34:331 - 02:46:952 - o.O? why did you stop? you have to keep going. people don't like to see this during gameplay since it's a waste of a kiai chunk used, and the fun as already gone. you have to add notes around here to make the diff fun and interesting for players. ~Will do this later
02:52:434 (1) - same as 01:19:745. ~donedonedone
03:06:193 (3,4) - this stack would be unexpected for players. since it's this close, they might hit the 2nd note of this stack a bit too late causing a 100 or a 50. my best bet is to delete this and add a 1/2 repeat slider starting at 03:06:090 to follow the drums. ~I deleted the 4th circle
03:07:227 (1,2,3,1,2,3) - i feel that with this many repeat sliders, it might be boring for players. you should be more creative for this...replace some of the kick sliders for 4 circles so that there would be a slider-circle pattern and vice versa. ~I think its fine
03:13:848 - same as 01:08:055, this time, the instrumental dies down. ~same reason as at 1:08:055
03:25:434 (1,2,3,4) - unrankable issue here. why? because (3)'s hitburst is covering (4)'s repeat slider and that's not allowed. also that speed up will surprise players as they might think that this slider is the same speed as the last 3 sliders, and since the sliders overlap like this, it'd be even harder for players when to time this right. i highly suggest that you space this out instead of overlapping each other to make it easier for players to do. ~Yeah xD Fixeed o3o
this diff needs work on the note placements and how you put your notes. there's some parts that don't fit with the song because it sounds odd for me. also work on the spacing. they should be consistent throughout the whole diff. there's parts that are consistent, and all of a sudden, they're inconsistent. ~Its mainly because 1. I Usually dont make Normals and 2. High BPM

I guess that's it. GL :D ~thaaankkss :3
THIS MOD WAS TOO LONG Thanks xD

https://www.dropbox.com/s/hcgmam7hykw1o4f/Megpoid%20GUMI%20-%20Setsuna%20Trip%20%28Lizsig%29%20%5BSkyDevil%27s%20Normal%5D.osu

Byakugan249 wrote: 1721s

Alright let's get started. mod requested by Laurier on #modreqs
SPOILER
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[Smoothie's Taiko Oni]
00:18:400 (2) - i'm feeling that a k should be here because of the instrumental changes.
00:18:814 (1) - try adding a k here if you follow the suggestion above. it should follow the instrumental nicely in this part.
00:54:814 (6) - this should be a D to match the cymbals, and to represent a new pattern for this.
01:57:400 (1) - this note isn't needed since it's not following the drums, so remove it.
03:27:503 (11) - this should be a K for consistency with 02:20:469.
I guess that's it. GL :D
Thank you~

http://puu.sh/Vyx3
<3
btw I see that you put ''moment'' in the tags, but the translation of ''Setsuna'' is momentary, and the whole song is called a momentary trip, so put ''a momentary'' in the tags :3

SkyDevil wrote: 6u6q

btw I see that you put ''moment'' in the tags, but the translation of ''Setsuna'' is momentary, and the whole song is called a momentary trip, so put ''a momentary'' in the tags :3
Are you sure this translation?
Since I found the title name was "A Moment Trip" Not"A Momentary Trip".

May you please link us where did you found this translation please? ;)
Topic Starter
haha XD

add a URL by Nold's Trip(Creater'word) =v=
sorry poor quality
nice map :)

nold_1702 wrote: c162z

SkyDevil wrote: 6u6q

btw I see that you put ''moment'' in the tags, but the translation of ''Setsuna'' is momentary, and the whole song is called a momentary trip, so put ''a momentary'' in the tags :3
Are you sure this translation?
Since I found the title name was "A Moment Trip" Not"A Momentary Trip".

May you please link us where did you found this translation please? ;)
https://www.youtube.com/watch?v=iOcw6GmQCe4 o3o and otherwise put both in tags xD
Topic Starter

ueshu wrote: 194v67

nice map :)
thanks star!! (๑╹ω╹๑ )
arigato-!!
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Easy]
00:54:814 (1) - Consider adding a NC here, since this note follows a spinner.

Perfect

[SkyDevil's Normal]
01:44:262 (1) - spacing?
02:01:848 (2) - should be close to the start of 02:01:227 (1) since (1) ends at its start.
03:26:055 (2) - ^


[Hard]
01:22:124 (5) - not stack completely


[Insane]
00:47:779 (6,7) - use 2 sliders instead of them?


[Lauriextra]
00:57:917 (1,2,1) - the jump is a bit large
01:47:572 (1,2) - ctrl+R
03:27:503 (2) - newcombo to distinguish it
--------------------------------------------------
Excellent Mapset
> < Good Job
Topic Starter

Snowy Dream wrote: 746d

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Easy]
00:54:814 (1) - Consider adding a NC here, since this note follows a spinner. oops...Fixed~!!

Perfect



[Hard]
01:22:124 (5) - not stack completely
hum?If this slider stacked,looks so ugly by auto stacking...(Game playing mode)

Manual stack

Auto stack
And those circle placement were copy&paste by 01:21:090 (1,2,3) Ctrl+H and J. so sorry keeping

[Insane]
00:47:779 (6,7) - use 2 sliders instead of them? nice idea!!! fixed~



--------------------------------------------------
Excellent Mapset
> < Good Job
almost fixed!! =v=
wow!! Snowy Dream thanks your mod and star!!
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