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Hatsune Miku - Time Limit 3t6g52

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Topic Starter
This beatmap was submitted using in-game submission on Sunday, 10 June 2012 at 2:39:31 PM

Artist: Hatsune Miku
Title: Time Limit
Source: North-T
Tags: Hatsune Miku Time Limit North-T Project Diva Anime Manga Vocaloid Vocaloid2
BPM: 140.09
Filesize: 5632kb
Play Time: 01:02
Difficulties Available:
  1. Nyan (4.4 stars, 159 notes)
  2. Time (1.14 stars, 88 notes)
: Hatsune Miku - Time Limit
: Hatsune Miku - Time Limit (no video)
Information: Scores/Beatmap Listing
---------------
UPDATE:
New WIP Difficulty - Nyan

My first map ^^
Please feel free to mod the map and timing check it, I'd really like this map to get ranked, or at least approved!
~ACCEPTING GUEST DIFFICULTIES~

I will update this every few days c:

Thanks ^^
It was a good map ^_^ but maybe you should consider using different patterns to make the map more interesting.
also use more notes and sliders, there were too many breaks during the map.

its a pretty good first map :3
Topic Starter

Mshaly wrote: 1d3nn

It was a good map ^_^ but maybe you should consider using different patterns to make the map more interesting.
also use more notes and sliders, there were too many breaks during the map.

its a pretty good first map :3
Thank you very much ^^
I'll fill in the breaks later ^^
Thank you very much ^^
I'll fill in the breaks later ^^[/quote]


great :3 cant wait to try the update :D
I'm a beginner at timing mods, but try these...
BPM: 140.00 (even numbers are always nice)
Offset: 1,012 (offset should make it so the tick and the first note are the same)

Also, if you do that, you have to resnap your notes (any kind of timing changes, you MUST do this)
If you do change this though, you may have to move some notes around as their rhythm will be different...

Right now, it's kinda empty, but if you run out of ideas, look at other maps and try to see why they are doing so well...
Topic Starter

lildragon555 wrote: 3d3v5e

I'm a beginner at timing mods, but try these...
BPM: 140.00 (even numbers are always nice)
Offset: 1,012 (offset should make it so the tick and the first note are the same)

Also, if you do that, you have to resnap your notes (any kind of timing changes, you MUST do this)
If you do change this though, you may have to move some notes around as their rhythm will be different...

Right now, it's kinda empty, but if you run out of ideas, look at other maps and try to see why they are doing so well...
Thanks :)
I'm on a different computer now, so I'll fix it as soon as I get back on my laptop :)

--Miyuki Nyan-- wrote: a2j65

lildragon555 wrote: 3d3v5e

I'm a beginner at timing mods, but try these...
BPM: 140.00 (even numbers are always nice)
Offset: 1,012 (offset should make it so the tick and the first note are the same)

Also, if you do that, you have to resnap your notes (any kind of timing changes, you MUST do this)
If you do change this though, you may have to move some notes around as their rhythm will be different...

Right now, it's kinda empty, but if you run out of ideas, look at other maps and try to see why they are doing so well...
Thanks :)
I'm on a different computer now, so I'll fix it as soon as I get back on my laptop :)
No problem, also, if you don't mind, I'll make a guest diff for you...
(Also first kudosu...yay!)
Topic Starter
[/quote]

No problem, also, if you don't mind, I'll make a guest diff for you...
(Also first kudosu...yay!)[/quote]
It's fine ^^
Thanks in advance :D
Topic Starter
B u m p !
[General]
- The maximum dimension of BG image is 1024 x 768.
- The maximum bitrate of mp3 is 192 kpbs so you may have to compress the song a bit.
- The SB image in .osb is missed in the song file. to use full submit.
- There are unsnapped notes in [Time]. Make sure you snap all the notes back into the right ticks.
- BPM 140 would be a better choice
- You have to map 80%+ of the mp3 (intro excluded), otherwise you'll have to cut the mp3 shorter. (so map the hard fully)
- Use difficulty names that can associate with the difficulty clearer.
- In the sense that your two diffs has a large difficulty gap try to map one more normal.

I'll try to list some general problem instead of modding in deatail.

[Nyan]
- Try to fit the song accurately and don't miss the accents like 00:04:866 - . The number of 1/4 notes used is also important: the rhythm usually start/end on 1/2 ticks so as the 1/4 ticks, and that implies that in most of the case the 1/4 streams should have an odd number of notes/ticks (not something like 00:09:256 - )
- Use spacings appropiately. The separation between two notes should be proportional to the time difference between the two notes and that allows players to read when does the notes come. Use jumps only when it's suitable, like some accents or sudden change in pace.
- Use a consistent logic to place the notes to fit the song (I would say this song is hard to map in fact), placing 1/4 streams after every sentence don't fit very well here since the song is calm and the streams sounds in excess.
- Add hitsounds. That makes the song more enjoyable; and allow the notes to fit the song's instrument more.

[Time]
01:25:492 (1,2) - don't place like this because the second slider is covered by the first one.
01:30:739 - the break is tooooo long.
- Try to emphasize 1/1 beats and less 1/2 notes in an "easy", and spinners can be longer.

Make sure the timing is fixed before you go into some remapping. Take some recent ranked maps as reference and you can learn a lot from them.
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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