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T-Pistonz+KMC - Ten Made Todoke (TV Size) 475x6b

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Topic Starter
This beatmap was submitted using in-game submission on domingo, 15 de julio de 2012 at 11:08:00 p.m.

Artist: T-Pistonz+KMC
Title: Ten Made Todoke! (TV Size)
Source: Inazuma Eleven Go!
Tags: soccer football super once go poochyexe opening
BPM: 138
Filesize: 13334kb
Play Time: 01:23
Difficulties Available:
  1. Easy (2,74 stars, 96 notes)
  2. Hard (4,77 stars, 177 notes)
  3. Insane (5 stars, 279 notes)
  4. PoochyEXE's Normal (4,29 stars, 130 notes)
  5. PoochyEXE's Taiko (4,63 stars, 242 notes)
: T-Pistonz+KMC - Ten Made Todoke! (TV Size)
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
3rd beatmap.
Inazuma Eleven Go Opening 1.

Re- Needed: 05-06-2012

Moved To Pending (14-11-11).
Normal diff by: PoochyEXE.
Taiko diff by: PoochyEXE.
If you want to mod, go ahead.
It seems like every time I get an idea for a song to map, someone starts mapping it before I do. XD

Could I do a guest diff?
Topic Starter

PoochyEXE wrote: 452z3d

It seems like every time I get an idea for a song to map, someone starts mapping it before I do. XD

Could I do a guest diff?
sure, go ahead :D

btw: easy or normal?
Meant for this to be Normal, but it might have come out little more like Hard. (AIMod calls it Normal, but it's 4.21 stars.) I'll monitor this thread for and continue tweaking it as necessary.

By the way, I also made a new (and hopefully better) version of my soccer ball slider. Feel free to use whichever version you like.

: SoccerBallSliderV2.zip

: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Normal].osu
Hi ~ K o g u r e ~ :)

Mod time for Queue ~

[General]

Read in time : 500

Delete countdown plz.

Delete Video voice inside.

You need add SKIN File for this : pause-overlay.


[Insane]

HP-2,AR-1
00:30:192 (1,2,3) - Shorten the distance.
00:34:975 (1) - Remove whistle.
00:39:758 (5) - add NC.
00:45:845 (1) - not perfect overlap.
00:47:584 (1) - ^
00:55:845 (1) - 1 grid right.
01:00:845 (5) - ^
01:16:714 (3) - add NC.
01:20:192 (3) - ^
01:23:345 (5) - Remove note will be better.


[Hard]

OD+1
nice job ~


[poochyEXE's Normal]

OD-1
00:23:671 - add note will be better.
00:34:975 (2) - start point add finish.


[Easy]

AR-1
00:32:366 (5) - 1 reentry slider + 1 note.
00:45:845 (3) - add NC to here.
00:50:845 (3,4,5) - not overlap, It's soo hard for the novice.
00:58:453 (7) - change 1/2 slider plz and add NC to here.
01:11:714 (3) - 1 reentry slider + 1 note.
01:23:236 - add note.

nice mapset ~

good luck ~ ;)
Made Kawayi Rika's changes to Normal:
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Normal].osu

Also, I went through Easy and tweaked a bunch of your sliders to look neater. (I was going to do this as a normal mod post, but I quickly realized some of these changes would be too hard to describe and/or require a bunch of screenshots.) Feel free to keep or discard my changes as you see fit.
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [Easy].osu

A couple other suggestions for [Easy]:
00:28:888 (2) - Make this slider only reverse once, and add a circle when the slider originally finished.
00:32:366 (5) - Same as above. (Same suggestion as Kawayi Rika's.)
01:11:714 (3) - Same as above. (Same suggestion as Kawayi Rika's, again.)
00:45:192 (2) - Try moving this circle out from under the slider.
00:50:845 (3) - Move this up so that it forms a triangle with (3) and the end of (2). x:208 y:48 should do.
01:03:671 (3) - Move the ending point of this slider so it doesn't cover up (4). Try x:40 y:128.

[Hard]
00:34:975 (2) - This slider looks like you might have meant to end it 1/4 beat earlier, although I'm not sure. Ignore this if it was intentional.
00:42:801 (2) - Same as above.
00:38:453 (2) - Looks just a tiny bit askew. Try moving the top point one grid down.
00:40:192 (7) - See (2), try moving the bottom point one grid up.

[Insane]
01:01:931 (1) - Try removing the red point in the middle of this slider.

Edit: And I was struck with some inspiration, so here's a Taiko diff:



: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Taiko].osu
Topic Starter

Kawayi Rika wrote: 2t2g1t

Hi ~ K o g u r e ~ :)

Mod time for Queue ~

[General]

Read in time : 500 Dont know what you mean by this.

Delete countdown plz. Done.

Delete Video voice inside. Done.

You need add SKIN File for this : pause-overlay. Done.


[Insane]

HP-2,AR-1 I reduced HP-1
00:30:192 (1,2,3) - Shorten the distance. Done.
00:34:975 (1) - Remove whistle. Nope.
00:39:758 (5) - add NC. Done.
00:45:845 (1) - not perfect overlap. Done.
00:47:584 (1) - ^ Done.
00:55:845 (1) - 1 grid right. What for?
01:00:845 (5) - ^ What for?.
01:16:714 (3) - add NC. Done.
01:20:192 (3) - ^ Done.
01:23:345 (5) - Remove note will be better. Nope.


[Hard]

OD+1 Done.
nice job ~


[Easy]

AR-1 Done.
00:32:366 (5) - 1 reentry slider + 1 note. This would change the spacing, and it may be a bit difficult to beginners
00:45:845 (3) - add NC to here. Done.
00:50:845 (3,4,5) - not overlap, It's soo hard for the novice. Done.
00:58:453 (7) - change 1/2 slider plz and add NC to here. Nope, it goes with the rhythm
01:11:714 (3) - 1 reentry slider + 1 note. Same as the other one
01:23:236 - add note. Done.

nice mapset ~

good luck ~ ;)
Thanks for and modding :oops:

PoochyEXE wrote: 452z3d

Also, I went through Easy and tweaked a bunch of your sliders to look neater. (I was going to do this as a normal mod post, but I quickly realized some of these changes would be too hard to describe and/or require a bunch of screenshots.) Feel free to keep or discard my changes as you see fit.
Thanks :D

A couple other suggestions for [Easy]:
00:28:888 (2) - Make this slider only reverse once, and add a circle when the slider originally finished. Would be difficult to beginners.
00:32:366 (5) - Same as above. (Same suggestion as Kawayi Rika's.) Same.
01:11:714 (3) - Same as above. (Same suggestion as Kawayi Rika's, again.) Same.
00:45:192 (2) - Try moving this circle out from under the slider. Its OK there.
00:50:845 (3) - Move this up so that it forms a triangle with (3) and the end of (2). x:208 y:48 should do. Done.
01:03:671 (3) - Move the ending point of this slider so it doesn't cover up (4). Try x:40 y:128. Its OK there.

[Hard]
00:34:975 (2) - This slider looks like you might have meant to end it 1/4 beat earlier, although I'm not sure. Ignore this if it was intentional. It was intentional, since it goes with the rhythm.
00:42:801 (2) - Same as above. Same.
00:38:453 (2) - Looks just a tiny bit askew. Try moving the top point one grid down. Done.
00:40:192 (7) - See (2), try moving the bottom point one grid up. Done.

[Insane]
01:01:931 (1) - Try removing the red point in the middle of this slider. Done.

Edit: And I was struck with some inspiration, so here's a Taiko diff: Added.
Hihi~!
Start modding~! here we go~!

General
SPOILER
I didn't find any note problems, in other words, good map :)
Nice skin especially the slider ball and the hit circle.

【insane】 diff
SPOILER
well,i think the whistler sound is over used actually.
00:03:888 (1) - no whistler?
00:04:105 (2) - add whistler?
00:08:345 (10) - no whistler?
00:08:671 (11) - clap instead of whistler?
00:17:366 (1) - clap?
00:18:018 (4) - clap?
00:18:888 (8) - clap?
00:19:758 (3) - clap?
00:33:562 (2) - no whistler?
00:34:975 (1) - clap instead of whistler?
00:38:453 (1) - head clap instead of whistler?
00:38:779 (2) - head clap instead of whistler?
00:39:758 (1) - clap instead of whistler?
00:39:975 (3) - no whistler?
00:40:518 (5,6) - no head whistler?
00:42:040 (2) - head clap instead of whistler?no whistler at the tail?
00:42:801 (2) - head clap instead of whistler?
00:43:236 (4) - head clap instead of whistler?
00:44:540 (1) - clap instead of whistler?
00:44:975 (3) - clap instead of whistler?
00:46:279 (3) - ^
00:46:714 (5) - ^
00:47:584 (1) - ^
00:48:018 (3) - ^
00:54:105 (1) - no whistler?
00:54:758 (4) - no whistler?
01:01:931 (1) - tail clap instead of whistler?
01:12:366 (4) - no finish at the head?
01:12:801 (5) -clap instead of finish at the head?

【hard】 diff
SPOILER
the same hit sound problems as insane diff,if u like the hitsounds in insane, change it like insane diff.
00:49:323 (3) - down a little bit?

【PoochyEXE's Normal】 diff
SPOILER
this diff have a better hit sound, if u like this one better, change hard and insane diff to this one
00:13:888 (1) - is this a sign or something? if yes,nvm. if no, plz change it because it is no beautiful.
00:33:453 (1) - personally i dont like this because it is hard to get when it is gonna finish.
00:34:975 (2) - also this one, same reason as ^
00:39:323 (3) - half blocked by 00:38:453 (2) and i dont think thats beautiful..
00:53:887 (2) - move out a little bit, blocked by 00:52:366 (1)
【Easy】 diff
SPOILER
00:03:453 (3) - blocked.
01:21:714 (4) - blocked
i know that if it moves it will break the distance, but if u dong't move it, it doesnt look that good. well, better think about it.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The only thing i think u should really work on is the hit sound. the whistler is a sharp sound, if u use is at a good point, perfect, i will give u an awesome effect; if u over use it, it will oppositely break your ears. ;)
Good Luck~! :)
Since I am a new modder, all the moddings are ONLY PERSONAL SUGGESTIONS.
:D HI !!
I have many ideas for modding your beatmap..
I see your beatmaps and Start Modding...
and here is my guest diff....
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [ch1331's Insane+].osu
sorry for the Beat sounds... :|
If you don't like my diff it's okay.. :oops:
But maybe you can mod it.... :lol:
btw : sorry for my bad english... :|
good beatmaps ! I like it.. :oops:

-Baby Strawberry- wrote: 595i6i

【PoochyEXE's Normal】 diff
this diff have a better hit sound, if u like this one better, change hard and insane diff to this one
00:13:888 (1) - is this a sign or something? if yes,nvm. if no, plz change it because it is no beautiful. Yeah, it's supposed to be an Inazuma mark (lightning bolt). If you pay close attention to the background video, it appears quite a lot. I spent a lot of time trying to make this look just like the one on Tenma's shirt in the background. XD
00:33:453 (1) - personally i dont like this because it is hard to get when it is gonna finish. These two concerned me a bit too, but I'm not sure how to make them easier while still following the rhythm of the music.
00:34:975 (2) - also this one, same reason as ^
00:39:323 (3) - half blocked by 00:38:453 (2) and i dont think thats beautiful.. Fixed.
00:53:887 (2) - move out a little bit, blocked by 00:52:366 (1) Fixed.
New version:
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Normal].osu

Also, I caught a couple mistakes in my Taiko. Here's the corrected version:
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Taiko].osu

No kudosu for this post.

Sorry i'm late
I fixed all the note, but it's not harder than Insane :(
This is Patched Version
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [ch1331's Insane+].osu
Note Blocked Fixed..
Kiai Time Fixed..
Try it !

btw : PoochyEXE maybe i can help
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Normal].osu
I Edit this for you..
Hope you like it...

^ Thanks for the effort, but I said I'm not sure how to make them easier while still following the rhythm of the music. You made it easier, but now it has a bit of a distance spacing problem and doesn't follow the music as well. So unfortunately, I don't think that's gonna work; sorry.
Topic Starter

-Baby Strawberry- wrote: 595i6i

Hihi~!
Start modding~! here we go~!

General
I didn't find any note problems, in other words, good map :)
Nice skin especially the slider ball and the hit circle.
Thanks :oops:

【insane】 diff
[spoilerbox]well,i think the whistler sound is over used actually.
00:03:888 (1) - no whistler?
00:04:105 (2) - add whistler?
00:08:345 (10) - no whistler?
00:08:671 (11) - clap instead of whistler?
00:17:366 (1) - clap?
00:18:018 (4) - clap?
00:18:888 (8) - clap?
00:19:758 (3) - clap?
00:33:562 (2) - no whistler?
00:34:975 (1) - clap instead of whistler?
00:38:453 (1) - head clap instead of whistler?
00:38:779 (2) - head clap instead of whistler?
00:39:758 (1) - clap instead of whistler?
00:39:975 (3) - no whistler?
00:40:518 (5,6) - no head whistler?
00:42:040 (2) - head clap instead of whistler?no whistler at the tail?
00:42:801 (2) - head clap instead of whistler?
00:43:236 (4) - head clap instead of whistler?
00:44:540 (1) - clap instead of whistler?
00:44:975 (3) - clap instead of whistler?
00:46:279 (3) - ^
00:46:714 (5) - ^
00:47:584 (1) - ^
00:48:018 (3) - ^
00:54:105 (1) - no whistler?
00:54:758 (4) - no whistler?
01:01:931 (1) - tail clap instead of whistler?
01:12:366 (4) - no finish at the head?
01:12:801 (5) -clap instead of finish at the head?
I did some, thanks to this i found a way to use claps and whistles from 00:34:323 to 00:48:018, Thanks :D

【hard】 diff
the same hit sound problems as insane diff,if u like the hitsounds in insane, change it like insane diff. Done.
00:49:323 (3) - down a little bit? Done.

【Easy】 diff
00:03:453 (3) - blocked.
01:21:714 (4) - blocked
i know that if it moves it will break the distance, but if u dong't move it, it doesnt look that good. well, better think about it.
I think its a bit easy to predict for beginners, but if someone else suggest to change, i will change.
Thanks for your modding ;)

ch1331 wrote: 5w4v3

Sorry i'm late
I fixed all the note, but it's not harder than Insane :(
This is Patched Version
Note Blocked Fixed..
Kiai Time Fixed..
Try it !

btw : PoochyEXE maybe i can help
I Edit this for you..
Hope you like it...
I really appreciate your effort on doing that guest diff, but unfortunately i think i have enough diffs for this beatmap. Maybe in some other map i will accept your diffs :(
[General]:
  1. fail-background.png pause-overlay.png has incorrect aspect ratio, don't change 16:9 to 4:3 image while making skin.
  2. default-1.png seems not on the center of the hitcircle, remake it plz. leave more blank on the right part will help
  3. make offset 192 cuz there're some sections set at same point in some diff
[Insane]:
  1. generally spacing is too short for this slider velocity, but -1 makes all things bitter to play
  2. 00:08:453 (T) - note
  3. 00:50:845 (6,7,8,9,10) - bad spacing
[Taiko]:
  1. Sliver Velocity: 1.4
[Normal]:
  1. 00:13:453 (3,1) - use x1.2 spacing for this
  2. 00:51:497 (2,1) - too far apart
good luck
Yo modding this map because of ur request :) if u ignore any of my suggestions please tell me a reason why u ignored it so i can learn from this in the future.

General:
Rika is saying that the audio lead in should be at 500. im not suggesting im just clarifying

Easy:
00:02:366(2,3) - this is a bad blanket. can u make it better?
00:40:192(4) - NC
00:55:845(5) - ^

PoochyEXE's Normal:
00:26:032(7) - people may think that this will be like (3) they'll stop at the big white tick
00:33:453(3) - r u sure about this? some people wont know when this slider will end
00:34:975(2) - ^

Hard:
00:08:018(6) - remove the whistle for the repeat arrow and the end

Insane:
01:04:323(6) - NC

this is the best i can do. GL :D

Colin Hou wrote: 1v5j56

[Taiko]:
  1. Sliver Velocity: 1.4 Done.
[Normal]:
  1. 00:13:453 (3,1) - use x1.2 spacing for this Do you mean x1.20 slider velocity, or move the circles/sliders to be farther apart?
  2. 00:51:497 (2,1) - too far apart Fixed.

Byakugan249 wrote: 1721s

PoochyEXE's Normal:
00:26:032(7) - people may think that this will be like (3) they'll stop at the big white tick I disagree with this one, I'd think the fact that the slider is a lot longer would be a pretty obvious sign.
00:33:453(3) - r u sure about this? some people wont know when this slider will end These two are still on my //TODO list. I'm still trying to figure out what, if anything, to change about these two.
00:34:975(2) - ^
New revisions:

: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Normal].osu

: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Taiko].osu
Topic Starter

Colin Hou wrote: 1v5j56

[General]:
  1. fail-background.png pause-overlay.png has incorrect aspect ratio, don't change 16:9 to 4:3 image while making skin.I will fix skin issues within the other update.
  2. default-1.png seems not on the center of the hitcircle, remake it plz. leave more blank on the right part will help I will fix skin issues within the other update.
  3. make offset 192 cuz there're some sections set at same point in some diff If i get requested to change this again, i will change.
[Insane]:
  1. generally spacing is too short for this slider velocity, but -1 makes all things bitter to play I may change it later.
  2. 00:08:453 (T) - note Added but that leaves 00:08:671 (12), does its spacing need to be changed?
  3. 00:50:845 (6,7,8,9,10) - bad spacing Not: from 7-10, spacing goes x1.6 to add jumps and make an equilateral triangle (5-10).
good luck

Byakugan249 wrote: 1721s

Yo modding this map because of ur request :) if u ignore any of my suggestions please tell me a reason why u ignored it so i can learn from this in the future.

General:
Rika is saying that the audio lead in should be at 500. im not suggesting im just clarifying Thanks for claryfing :D.

Easy:
00:02:366(2,3) - this is a bad blanket. can u make it better? Done.
00:40:192(4) - NC Done.
00:55:845(5) - ^ Done.

Hard:
00:08:018(6) - remove the whistle for the repeat arrow and the end Nope, because all other diffs have a whistle in this same point.

Insane:
01:04:323(6) - NC Added NC on 01:04:758 instead.

this is the best i can do. GL :D
Thanks for your mods :oops:
[Normal]:
  1. 00:13:453 (3,1) - use x1.2 spacing for this Do you mean x1.20 slider velocity, or move the circles/sliders to be farther apart?
I mean x1.2 spacing snap :3

send me a PM if you have further questions.
request from my queue

[easy]
00:06:714 (2) - keep away from 1
00:24:540 (1) - 1 grid right(grid 4)
01:04:323 (4) - NC

[normal]
00:28:671 (3) - move last whitle point 1 grid left

[hard]
01:08:453 (7) - NC

[insane]
01:04:323 (6,7,8) - overlap 4
hola :)
1st mod from own queue

Insane

00:04:105 (2) - whistle, para seguir las trompetas de la cancion y clap para mantener el patron de claps, tambien podrias eliminar el whistle en 00:04:323 (4) - y moverlo a 00:04:214 (3) - para que acompañe mejor
00:05:410 (1) - no whistle :d esta demasiado solo este whistle
00:07:584 (4) - clap para seguir el patron.
00:08:453 (11) - clap
00:33:779 (4) - whislte :d
00:36:714 (2) - whistle en el principio de este slider
00:40:192 (4) - ^
00:42:801 (2) - whistle al principio y al final
00:54:540 (2) - whistle
00:54:649 (3) - ^, y quita el whistle de 00:54:758 (4)


Hard

00:04:105 (2) - whistle en el repeat, no en el final
00:54:540 (2) - ^

PoochyEXE's Taiko

- Rename to PoochyEXE's Taiko Muzukashii ? < not sure
- HP dran at least 5
- OD at least 5
- Set all timelines at 70%~80% volume
- 00:34:323 - useless timing section, since taiko diffs must have the same volume on all mapset

k = katsu
d = don
K = big katsu
D = big don

00:08:453 (10) - k then ↓
00:08:888 (11) - D fits better to vocals
00:11:497 (16) - d
00:11:931 (17) - k
00:20:192 (1,2) - D D
00:23:018 (11) - k
00:26:714 (24) - k
00:27:584 (27) - k
00:28:018 (29) - d
00:30:192 (37) - k, the music have a piano note
00:33:018 (49) - k
00:35:627 (65) - d
00:39:105 (78,79) - D
00:39:758 (80) - k
00:39:975 (81,82,83) - ddd
00:41:279 (86) - d
00:48:671 (119) - extend to 00:49:105
00:50:192 (122) - d
00:52:366 (129) - extend to 00:53:236
00:54:323 (132,133,134,135,136,137,138) - ddkkkdd?
00:58:779 (154) - d
01:02:366 (163) - k
01:03:235 (165) - k
01:05:627 - katsu here
01:11:931 (189) - k
01:14:758 (197) - k
01:21:062 (214,215) - k k
01:23:453 (220) - D

PoochyEXE's Normal

-ok here the long sliders make some mising claps, ask to your owner to adding a custom slider tick an set to some sliders like 00:07:149, 00:09:323, 00:14:540, 00:15:410, 00:16:281, 00:17:149, 00:18:018, etc.

00:03:453 (2) - dont overlap o.o
00:06:279 (4) - clap on start of slider and if had added that ↑ custom histound for slider tick, remove the clap on end
00:13:888 (1) - make the start of slider moar visible, you know http://puu.sh/aiqJ
00:33:453 (1) - many repeats for a [Normal] ? also 1/4 >:
00:34:975 (2) - ^
00:41:931 (2,3) - the spacing between this 2 migh confuse some players, looks the same of 00:42:584 (4,5,6) - is a [Normal] maybe http://puu.sh/airy
00:53:887 (2) - minor slider fix
108,129,53887,2,0,B|88:200|128:296|212:308|212:308,1,224.999993294478,2|0



Easy

00:03:453 (3) - esta un poco oculto por el anterior slider, y al final parece salirse tal vez.. http://puu.sh/ait9
00:28:888 (2) - 2 repeats, creo que demasiadas para un [Easy] pero no estoy del todo seguro =v=
00:32:366 (5) - ^
00:45:192 (2) - no stack?
00:52:366 (1) - no se que es en español pero: blank it?, aca el codigo
96,208,52366,6,0,B|88:288|112:328|168:336|224:336|240:288,2,240
http://puu.sh/aitG :p
00:55:845 (1) - copiar pegar ^
01:11:714 (3) - 2 repeats...


hasta ahi =v= ojala ayude, deberias pedir mas mod taiko, o decirle a tu guest que pida por si mismo.
Taiko mod as requested

00:13:236 - k d
00:31:297 - simply k d k d sounds boring, try d d k k k d k d
00:33:453 - start with a lower tone, try ddkkddd
00:43:671 - K--K
00:46:931 - K
00:48:671 - I don't know why it's 3/4 short slider lol a long musical sound does not fit with slider which is 1/4 stream, and 3/4 is weird.
00:50:192 - d
00:53:236 - broken slider, re-pull the slider and end at white tick
00:58:779 - dk, or you can try kk d K

not bad, and good luck with your map
sorry for late and lazy response :(

Insane

00:06:931 (4) - add new combo and remove new combo from next note to match previous pattern,
00:14:975 (5) - make more symmetric about the y-axis?
00:38:453 (1,2) - This is unexpected spacing. I would change it.
00:50:410 (5) - new combo?
00:51:279 (7) - new combo to emphasis spacing change (to be honest I dont like the spacing of 00:51:279 (7,8,9,10), but i am more willing to let it if you add a new combo)

Hard

00:51:532 - perhaps add a new combo?

Normal

--I wouldn't make the slider velocity 1.5x just to make these shapes... Having a fast slider velocity to a smaller distance can be confusing to beginners. This something to keep in mind.


00:20:845 - it gets a lot harder here all of a sudden. It's just a little weird imo.
00:27:366 (1,2,3,4,5) - why change spacing all of a sudden?
00:33:453 (1) - I wouldn't use this repeat slider in a normal.
00:34:975 (2) - ^
00:41:931 (2,3) - confusing spacing imo. I wouldn't even use these two sliders, since this rhythm is confusing for beginners.

--basically I would say please don't use blue ticks in this diff. and keep some spacing more consistent. THe middle sections just gets dramatically harder, and I would consider remappin or just deleting some notes.

Easy

00:36:714 (4,5,1,2) - could be a little hard to read for beginners
00:40:192 (1,2) - ^
00:43:671 (3,1,2) - ^

--rhythm is a little hard in this difficulty imo. Other than that it seems fine to be honest.
Topic Starter
did a lot of changes, but im lazy to tell them all right now ¯\_(ツ)_/¯
Insane
00:07:149 (2,3,4,5,6,7) - Triplets like these don't play very well - why don't you spread them out? They are awkward and flow pretty badly.
00:11:062 (5,6,7) - ^
00:38:779 (2) - Very hard to predict and it doesn't follow the same spacing as the rest of the blue-tick notes. Move it closer to (1).
00:42:584 (1,2) - This stack surprised me because there is a lot of movement going on in this section. I'd suggest moving (2) from under (1).
00:57:366 (6) - Very out of place, move it from under (3)
00:58:453 (7) - New combo
01:23:453 (6) - There isn't anything wrong here, but consider adding a slider that is one beat long (one white tick to the next) and lower the volume of the end tick. I think it'd fit very well.

Hard
00:55:627 (4) - Consider adding a hit circle here

PoocheyEXE's Taiko
00:48:671 (119) - Unsnapped slider end
00:52:366 (129) - Unsnapped slider end

PoochyEXE's Normal
This is more like a hard. Normals should rarely exceed 4 stars.
00:13:888 (1) - I would refrain from slider art like this ;_; It doesn't look very good and plus, you lowered the slider velocity which will be hard for a normal player to spot.
00:33:453 (1) - I really hate sliders like these. They don't make sense and you have to guess... not to mention that they would be hard for a Normal player
00:34:975 (2) - Same reason
00:41:931 (2,3) - Too complicated for a normal

Easy
...and this is like a Normal. If this were an easy, you should not be stacking so many notes. Way too hard for a new player. This isn't a -real- mod, I'm simply pointing out things that are too hard. In fact, I would suggest renaming this to a normal and making a new easy.
00:31:062 (2,3,4) - Too hard, remove (3)
00:32:366 (5) - Hard to see the repeat signs, too hard for an easy player
00:36:714 (4) - Unstack
00:46:714 (2) - Unstack
00:51:497 (5) - Unstack
01:00:627 (3,4,5,6) - Too difficult for an easy
01:04:323 (4) - Unstack
01:07:801 (3) - Unstack
01:11:714 (3) - Too difficult to read
01:13:671 (1) - Unstack (going to stop telling to unstack here since it
01:19:758 (2) - You know the drill
01:23:236 (6,7) - Make into a slider

Looks like that is it, good luck
New versions of my diffs below. I'm renaming "Normal" to "Advanced" because it's not really meant for beginners (who I thought would just be playing Easy), yet people seem to think that based on the name "Normal".
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Advanced].osu
: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Taiko].osu

Colin Hou wrote: 1v5j56

SPOILER
[Normal]:
  1. 00:13:453 (3,1) - use x1.2 spacing for this Do you mean x1.20 slider velocity, or move the circles/sliders to be farther apart?
I mean x1.2 spacing snap :3 Done.

No_Gu wrote: 5al65

SPOILER
[normal]
00:28:671 (3) - move last whitle point 1 grid left But that screws up a lot of symmetry. And since 00:27:366 (1) is the same but flipped, I don't see why you'd suggest a change here but not there.

ikari_kyon wrote: 1z673m

SPOILER
PoochyEXE's Taiko

- Rename to PoochyEXE's Taiko Muzukashii ? < not sure I considered that when I first made the diff, but decided it might be too long. Still not totally against it, though.
- HP dran at least 5 Done.
- OD at least 5 Done.
- Set all timelines at 70%~80% volume Set to 80%.
- 00:34:323 - useless timing section, since taiko diffs must have the same volume on all mapset Removed.

k = katsu
d = don
K = big katsu
D = big don

00:08:453 (10) - k then ↓
00:08:888 (11) - D fits better to vocals
00:11:497 (16) - d
00:11:931 (17) - k
00:20:192 (1,2) - D D
00:23:018 (11) - k
00:26:714 (24) - k
00:27:584 (27) - k
00:28:018 (29) - d
00:30:192 (37) - k, the music have a piano note
00:33:018 (49) - k
00:35:627 (65) - d
00:39:105 (78,79) - D
00:39:758 (80) - k
00:39:975 (81,82,83) - ddd
00:41:279 (86) - d
00:48:671 (119) - extend to 00:49:105
00:50:192 (122) - d
00:52:366 (129) - extend to 00:53:236
00:54:323 (132,133,134,135,136,137,138) - ddkkkdd? I disagree with this one.
00:58:779 (154) - d
01:02:366 (163) - k
01:03:235 (165) - k
01:05:627 - katsu here //TODO: Not sure about this one, since it transitions from following the instrumentals to the lyrics here. I'll think about it.
01:11:931 (189) - k
01:14:758 (197) - k
01:21:062 (214,215) - k k
01:23:453 (220) - D
Unless otherwise noted, I made all the above changes.

PoochyEXE's Normal

-ok here the long sliders make some mising claps, ask to your owner to adding a custom slider tick an set to some sliders like 00:07:149, 00:09:323, 00:14:540, 00:15:410, 00:16:281, 00:17:149, 00:18:018, etc. //TODO

00:03:453 (2) - dont overlap o.o Done.
00:06:279 (4) - clap on start of slider and if had added that ↑ custom histound for slider tick, remove the clap on end Done.
00:13:888 (1) - make the start of slider moar visible, you know http://puu.sh/aiqJ Link doesn't work for me.
00:33:453 (1) - many repeats for a [Normal] ? also 1/4 >: Still on the //TODO list. I wish someone would suggest an alternative for this already, but instead everybody just says "This sucks, fix it!" Argh!
00:34:975 (2) - ^
00:41:931 (2,3) - the spacing between this 2 migh confuse some players, looks the same of 00:42:584 (4,5,6) - is a [Normal] maybe http://puu.sh/airy Broken link. I'll also put this one on my //TODO list.
00:53:887 (2) - minor slider fix
108,129,53887,2,0,B|88:200|128:296|212:308|212:308,1,224.999993294478,2|0 [color=#0000FF]That looks a lot better. Thanks![/color]

wmfchris wrote: 1d5f1w

SPOILER
Taiko mod as requested

00:13:236 - k d
00:31:297 - simply k d k d sounds boring, try d d k k k d k d
00:33:453 - start with a lower tone, try ddkkddd
00:43:671 - K--K
00:46:931 - K
00:48:671 - I don't know why it's 3/4 short slider lol a long musical sound does not fit with slider which is 1/4 stream, and 3/4 is weird. Oops, that was a broken slider.
00:50:192 - d
00:53:236 - broken slider, re-pull the slider and end at white tick Oops again. Corrected.
00:58:779 - dk, or you can try kk d K
Made all the suggested changes.

not bad, and good luck with your map

winber1 wrote: 1y412

SPOILER
Normal

--I wouldn't make the slider velocity 1.5x just to make these shapes... Having a fast slider velocity to a smaller distance can be confusing to beginners. This something to keep in mind. I didn't really make this map with the intention of making it for beginners... would it appease people if I renamed it to something like "Advanced"?


00:20:845 - it gets a lot harder here all of a sudden. It's just a little weird imo. Dunno what to do about this.
00:27:366 (1,2,3,4,5) - why change spacing all of a sudden? Mainly to avoid ugly overlap. I increased the spacing for the previous section, that should help a bit.
00:33:453 (1) - I wouldn't use this repeat slider in a normal. Same comment as with ikari_kyon's mod.
00:34:975 (2) - ^
00:41:931 (2,3) - confusing spacing imo. I wouldn't even use these two sliders, since this rhythm is confusing for beginners. Again, not really meant for beginners, but this is on my //TODO list.

--basically I would say please don't use blue ticks in this diff. and keep some spacing more consistent. THe middle sections just gets dramatically harder, and I would consider remappin or just deleting some notes.

Sync wrote: f5m41

SPOILER
PoocheyEXE's Taiko
00:48:671 (119) - Unsnapped slider end Oops. Corrected.
00:52:366 (129) - Unsnapped slider end Ditto.

PoochyEXE's Normal
This is more like a hard. Normals should rarely exceed 4 stars.
00:13:888 (1) - I would refrain from slider art like this ;_; It doesn't look very good and plus, you lowered the slider velocity which will be hard for a normal player to spot.
00:33:453 (1) - I really hate sliders like these. They don't make sense and you have to guess... not to mention that they would be hard for a Normal player
00:34:975 (2) - Same reason
00:41:931 (2,3) - Too complicated for a normal
That does it, I'm renaming this to "Advanced".
You requested~
You will need to update some stuff from the last post.

[Easy]
-Silder velocity is to fast for easy bring it down to 0.90.
-You will need to resnap slider lengths after this.

Advanced
-Let me get this straight, easy has a silder velocity of 1.20 but this has a velocity of 1.00...? Fix this please.
-00:13:888 (1) - The slider is a too long for a diff like this, replace it with a spinner.

[Insane
-01:20:192 (1) - Remove new combo.

Everything else is fine and well mapped ;3

xXCrystalMoonAnimeXx wrote: 3d2s3y

-Let me get this straight, easy has a silder velocity of 1.20 but this has a velocity of 1.00...? Fix this please.
The slider velocity is 1.00, but the timing sections are x1.50.

And I think having a 5-second-long spinner at 0:13:888 wear out people's arms too early in the song, especially right before the hard section.
Sorry for being late

-----------------------Insane
00:04:975 (8) - New combo and 00:05:410 (1) - remove new combo
00:08:018 (8) - New combo (However that is the start of a new sentance of the song.)
00:15:627 (X) - Lower the voice to 60%
00:52:366 (1-1st) - Finish
00:58:453 (7) - New combo
01:14:758 (4) - Finish
01:20:192 (1-1st) - Finish

------------------------Hard
00:15:627 (X) - Lower the voice >> (As same as all diff)
01:16:714 (1-1st) - Finish

------Overall
Nice map Good luck
STAR
Sorry for the late reply.
So, here's your Taiko BG. Just unzip the file and copy everything into the song file, replacing the old one.
It's only a normal BG, since there's a video at the background already.

Have fun and , no kudosu!

: taiko BG.zip
Hi Kogure,this is my post 900 so i wanna to celebrating with a mod.Do you think?

General
  1. You miss about the reversearrow.png,if you want to add would be good

Easy
-- The slider velocity is too high IMO
- 00:50:845 (3) - Switch new combo
- 01:04:323 (4) - Unstack this note please
- 01:16:714 (3) - New combo here

Advanced
- 00:46:931 (6) - New combo

Hard
- Good Stuff

Insane
- 01:08:453 (8) - Switch new combo

Ups,a good map here.Good luck
Topic Starter

MoodyRPG wrote: 5ay4u

Hi Kogure,this is my post 900 so i wanna to celebrating with a mod.Do you think?
I agree. How about I give you a kudosu for modding this? :D

kurohacker wrote: 156c2a

Sorry for the late reply.
So, here's your Taiko BG. Just unzip the file and copy everything into the song file, replacing the old one.
It's only a normal BG, since there's a video at the background already.

Have fun and , no kudosu!
Thanks for this :oops:

Also did a lot of modding
Inazuma Eleven map \o/

From kirinoimouto22 and suzutsukikanade modding queue (suzu baka ><)

[General]
Delete .osb file.

[Easy]
Only suggestions.

AR-1?
00:10:192 (2): Delete note and move (3) to here.
00:37:584 (5): Well, not that this is a problem, but I think you should delete this note. So then add a note in 00:38:018. One suggestion if you want to ignore it.
00:58:453 (3): Another suggestion, why do not you move the repeat to 00:58:888?
01:23:236 (6,7): I think you should change it to a slider. It would be easier for beginners.

[PoochyEXE's Advanced]
Fine here to me.

[Hard]
00:27:366 (4): NC. Then remove NC in 00:28:018.
00:30:845 (4): ^
01:16:714 (1): Remove NC.

[Insane]
Fine.

AWESOME MAP! I'm in no condition to give to the star map now, but good luck on it ^ ^
Topic Starter

kirinoimouto22 wrote: 3x2g2h

Inazuma Eleven map \o/

From kirinoimouto22 and suzutsukikanade modding queue (suzu baka ><)

[General]
Delete .osb file. This is not needed to do, its pointless

[Easy]
Only suggestions.

AR-1? No
00:10:192 (2): Delete note and move (3) to here. No
00:37:584 (5): Well, not that this is a problem, but I think you should delete this note. So then add a note in 00:38:018. One suggestion if you want to ignore it. No
00:58:453 (3): Another suggestion, why do not you move the repeat to 00:58:888? Did something better, thanks for reminding me this
01:23:236 (6,7): I think you should change it to a slider. It would be easier for beginners. Yes

[Hard]
00:27:366 (4): NC. Then remove NC in 00:28:018. Good suggestion but im not using it, sorry
00:30:845 (4): ^ ^
01:16:714 (1): Remove NC. No

AWESOME MAP! I'm in no condition to give to the star map now, but good luck on it ^ ^ i hope in some moment in the future you can shoot a star around here, but anyways thanks for modding :D
Mod request via Mini Maya Queue ~

[General]

-> Well, I've heard somebody said "Kiai Time should end on downbeat (long white tick)", but idk about this map, it perfectly ends in the red tick xD
-> Offset : 1938 (+6ms)
-> You should disable the countdown in PoochyEXE's diff, to make it consistent with your diffs
-> Also, why hitcircle.png contains unnecessary transparency? It should not.

[Easy]

  1. 00:04:540 (4,5,1) - Create an arc of these three to build more flow?
  2. 00:06:714 (2) - Because of what you previously did on 00:02:366 (2,3), it somehow gives an illusion that this is 1/4 apart to the previous note (although it's actually 1/2). I suggest to change this into 2 circles
  3. 00:08:888 (1) - If you're really aiming for symmetry here, move 2 grids right and 1 grid down
  4. 00:17:584 (1) - The hitsound progression here is kinda weird for me. 5% -> 50% -> 5%... orz, I think 5% -> 25% -> 50% is much better
  5. 00:23:671 (4) - To avoid overlaps, I suggest to shape this slider encircling (1):
  6. 00:28:888 (2) - This is (by far) the only point in the map where you used double repeat (intuitively, I think there would be only single repeat here because you used a lot of it before). Maybe try this rhythm instead?
  7. 00:32:366 (4) - Here also (this one can be easily split into circle + 1/2 slider)
  8. 00:36:279 (3) - Move ~3-5 grids up, to prevent it being too linear?
  9. 00:52:366 (1) - Clap on the repeat? (:
  10. 00:58:453 (3) - I think the whistle is somewhat overused here. Try to delete the whistle on slider's start? It can emphasize the one on the repeat though
  11. 01:06:714 (1,3) - Rather than being too linear, curve (1) encircling (2) and use a slider wave on (3):
  12. 01:13:236 (5,1) - I don't like this stack, personally. I'd rather move (1) few grids below (5) to form a diamond shape here.
[PoochyEXE's Advanced]

-> Diff name : Easy - Advanced - Hard - Insane. Why not Normal instead? It's not that hard imo xD
  1. 00:08:018 (1) - I'd rather put the whistle here instead on (3)'s start, because on (3)'s start Finish fits better
  2. 00:13:453 (3) - Add clap?
  3. 00:23:018 (7) - I think you curve this too much... Curve it less? (try to encircle 00:23:888 (2) perfectly at least)
  4. 00:26:931 (x) - Add note here (with no hitsound) to break the silence?
  5. 00:30:410 (x) - Same as above here (the reason I'm suggesting this is because 3/2 silence really sounds weird, 1/1 is way better)
  6. 00:33:453 (1) - Don't be afraid to put whistle here! I suggest (at least) put a whistle on the first repeat.
  7. 00:36:279 (5) - Here, I think it's overcurved also. You can try to arrange like this:
  8. 00:42:258 (3) - (optional) I'd rather face this slider to the left to avoid confusion to some players.
  9. 00:45:845 (4,5) - Here, you can make the slider looks similar to (3) and rotate each slider by 120° to create something like this:
  10. 00:51:497 (2) - Add whistle on both slider's start and end?
  11. 00:56:714 (4) - Minor stuff, but move the downmost waypoint 2 grids up and the endpoint 2 grids right to make it symmetrical (check the slider's tick to make sure)
  12. 01:08:671 (3) - Move four grids down to prevent it from being linear?
  13. 01:21:062 (5) - Curve a bit (like this perhaps) to (1)'s shape?
Great diff (:

[Hard]

  1. 00:04:105 (2) - Don't overuse the whistle here! Remove the whistle on slider's start?
  2. 00:08:018 (6) - This should be 1/1 + 1/2 rather than 3/4 * 2 (but it's playable though)
  3. 00:11:497 (1) - It's not symmetrical (and quite obvious for me), but I (and I think most players) can tolerate this because it's shaped with grid lv3
  4. 00:13:888 (1) - Optional, but curving this with linear waypoint (like this) would also play beautiful here imo:
  5. 00:22:584 (5) - I'd rather stack this above (1), it would be friendlier to read imo
  6. 00:24:323 (4) - Same here, stack above 00:24:540 (1)
  7. 00:28:018 (1) - Considering the previous (1,2,3,4,5,6) is an arc already, maybe move this slider a few (~1-2) grids down to form a small arc also here?
  8. 00:34:975 (2) - Why clap? Finish fits much more here imo
  9. 00:36:714 (7) - Curve this also? (because you also curved the next (2) and (7))
  10. 00:44:540 (1,2,3) - Could use more whistle here imo. Maybe on (2)?
  11. 00:51:497 (1,2,3) - A small arc will flow better here:
  12. 01:05:845 (8) - Move one grid right to give more space here?
  13. 01:17:801 (x) - Add note here? Sudden silence feels weird (:
[Insane]

  1. 00:02:910 (4) - Move ~2-3 grids right, to create an arc-shaped triple? (will flow better this way imo)
  2. 00:03:888 (1,2,3,4) - Use sliders on this jump? Like this:
  3. 00:08:127 (2) - This note actually follows nothing, but it plays well though
  4. 00:13:671 (8) - You should add the new combo here, so there will be followpoints guiding this jump
  5. 00:22:366 (6) - I personally dislike the straight slider here. Curve like this perhaps?
  6. 00:33:671 (3,4,5) - Suggestion, maybe add whistle to (5) and remove (3) to form doubles here? Also, if you do this, make the doubles into jump?
  7. 00:34:975 (1) - Finish here, instead of clap?
  8. 00:39:758 (1,2,3) - Stacks here doesn't really look good in play mode. Alter to repeating slider instead?
  9. 00:40:518 (5,6) - Considering (4) is curved already, maybe curve these two also?
  10. 00:41:931 (1,2,3,4) - I prefer double 1/4 slider here, but that's just my opinion
  11. 00:48:671 (2) - Use slider wave here?
  12. 00:51:497 (2,3,4) - (4) looks like it's randomly placed for this jump orz, maybe create a trapezoid-shaped jump here instead?
  13. 00:54:540 (2) - Remove whistle here? Clap only is enough imo
  14. 01:14:105 (3) - I personally think facing the slider this way flows better:
That's all from me. Neat jumps on [Insane] (:

I hope my mod helps, good luck ~

MoodyRPG wrote: 5ay4u

Advanced
- 00:46:931 (6) - New combo Done.

Niva wrote: 4y2q4u

-> Diff name : Easy - Advanced - Hard - Insane. Why not Normal instead? It's not that hard imo xD
I think my response bears being put outside of a spoiler tag for any modders who come by later, so here:

See, I originally named it Normal. Now, I came to osu! from Bemani games, where "Advanced", "Standard", and "Difficult" ALL mean roughly the same thing. And Beatmania IIDX has plenty of "Normal" charts harder than this. Although I suppose in the Bemani fanbase, nobody seems to care at all what you call difficulties. You could name your diffs "Bargle", "Nawdle", and "Zouss" for all they care. XD

Yet when I had this diff named "Normal", a bunch of modders on page 2 in this thread thought "Normal" means "beginner-friendly" and proceeded to give a bunch of advice based on that assumption. They generally repeatedly told me it was way too hard to be a Normal. Meanwhile, I have a map of my own with the jubeat diff names of Basic/Advanced/Extreme, and around that same time, a modder told me to change "Advanced" to "Normal" because it supposedly wasn't hard enough to be "advanced", despite the fact that "Advanced" IS jubeat-speak for "Normal". (Argh!) So that one I refused on the basis of keeping the jubeat theme. But I caved and renamed figuring that "Advanced" is interpreted as "harder than Normal" around here, which might give people a better idea of the level, and in turn get me more helpful mods on this diff if I named it "Advanced" instead. I'm not sure if it's working, but at least it doesn't seem to have hurt. So for the time being, I'll just leave it as Advanced, and change it back if a bunch more people tell me it should be "Normal". And K o g u r e, if you really want it to fit with the rest of the names, you can change it to Normal if you like; I'll be fine with it.

Anyways, onto your mod, and sorry for the long rant that didn't really have much to do with you.

Niva wrote: 4y2q4u

SPOILER

[General]

-> You should disable the countdown in PoochyEXE's diff, to make it consistent with your diffs Fixed.

[PoochyEXE's Advanced][/color]

-> Diff name : Easy - Advanced - Hard - Insane. Why not Normal instead? It's not that hard imo xD
  1. 00:08:018 (1) - I'd rather put the whistle here instead on (3)'s start, because on (3)'s start Finish fits better You're right, that does sound better.
  2. 00:13:453 (3) - Add clap? //TODO: Not sure about this one, since it's on a red tick and thus breaks the clap pattern. I'll think about it.
  3. 00:23:018 (7) - I think you curve this too much... Curve it less? (try to encircle 00:23:888 (2) perfectly at least) It's not quite long enough to encircle (2), but it does look better with a bigger radius of curvature.
  4. 00:26:931 (x) - Add note here (with no hitsound) to break the silence? Agree that it could use another note, although with a bit of testing, I thought it went better half a beat later at 00:27:149
  5. 00:30:410 (x) - Same as above here (the reason I'm suggesting this is because 3/2 silence really sounds weird, 1/1 is way better) Same comment as above
  6. 00:33:453 (1) - Don't be afraid to put whistle here! I suggest (at least) put a whistle on the first repeat. Done, put a whistle on the initial hit and the first repeat.
  7. 00:36:279 (5) - Here, I think it's overcurved also. You can try to arrange like this: Thanks, tried your suggestion, but found it made for an awkward jump from (6) to (1). I tweaked it a bit, though.
  8. 00:42:258 (3) - (optional) I'd rather face this slider to the left to avoid confusion to some players. Yes! That looks so much better! Thank you! I've been trying to figure out how to make this look better since the very first revision! How did I not think of this before? It seems like such an obvious solution. XD
  9. 00:45:845 (4,5) - Here, you can make the slider looks similar to (3) and rotate each slider by 120° to create something like this: //TODO: (5) definitely looks better that way, but the way (4) hits the bottom of the screen bugs me a bit, and I can't figure out how to straighten out (4) a little without making it run over the edge. Any other ideas?
  10. 00:51:497 (2) - Add whistle on both slider's start and end? Sure.
  11. 00:56:714 (4) - Minor stuff, but move the downmost waypoint 2 grids up and the endpoint 2 grids right to make it symmetrical (check the slider's tick to make sure) Fixed the symmetry, albeit in a slightly different way. Thanks for catching it!
  12. 01:08:671 (3) - Move four grids down to prevent it from being linear? Done, except I only moved it 3 grids down.
  13. 01:21:062 (5) - Curve a bit (like this perhaps) to (1)'s shape? Done, thanks!
Great diff (: Thank you! :D
New version:

: T-Pistonz+KMC - Ten Made Todoke! (TV Size) (K o g u r e) [PoochyEXE's Advanced].osu
Topic Starter

Niva wrote: 4y2q4u

Mod request via Mini Maya Queue ~

[General]

-> Well, I've heard somebody said "Kiai Time should end on downbeat (long white tick)", but idk about this map, it perfectly ends in the red tick xD
-> Offset : 1938 (+6ms)
-> You should disable the countdown in PoochyEXE's diff, to make it consistent with your diffs
-> Also, why hitcircle.png contains unnecessary transparency? It should not.

[Easy]

  1. 00:04:540 (4,5,1) - Create an arc of these three to build more flow?
  2. 00:06:714 (2) - Because of what you previously did on 00:02:366 (2,3), it somehow gives an illusion that this is 1/4 apart to the previous note (although it's actually 1/2). I suggest to change this into 2 circles
  3. 00:08:888 (1) - If you're really aiming for symmetry here, move 2 grids right and 1 grid down
  4. 00:17:584 (1) - The hitsound progression here is kinda weird for me. 5% -> 50% -> 5%... orz, I think 5% -> 25% -> 50% is much better
  5. 00:23:671 (4) - To avoid overlaps, I suggest to shape this slider encircling (1):
  6. 00:28:888 (2) - This is (by far) the only point in the map where you used double repeat (intuitively, I think there would be only single repeat here because you used a lot of it before). Maybe try this rhythm instead?
  7. 00:32:366 (4) - Here also (this one can be easily split into circle + 1/2 slider)
  8. 00:36:279 (3) - Move ~3-5 grids up, to prevent it being too linear?
  9. 00:52:366 (1) - Clap on the repeat? (:
  10. 00:58:453 (3) - I think the whistle is somewhat overused here. Try to delete the whistle on slider's start? It can emphasize the one on the repeat though
  11. 01:06:714 (1,3) - Rather than being too linear, curve (1) encircling (2) and use a slider wave on (3):
  12. 01:13:236 (5,1) - I don't like this stack, personally. I'd rather move (1) few grids below (5) to form a diamond shape here.
[PoochyEXE's Advanced]

-> Diff name : Easy - Advanced - Hard - Insane. Why not Normal instead? It's not that hard imo xD
  1. 00:08:018 (1) - I'd rather put the whistle here instead on (3)'s start, because on (3)'s start Finish fits better
  2. 00:13:453 (3) - Add clap?
  3. 00:23:018 (7) - I think you curve this too much... Curve it less? (try to encircle 00:23:888 (2) perfectly at least)
  4. 00:26:931 (x) - Add note here (with no hitsound) to break the silence?
  5. 00:30:410 (x) - Same as above here (the reason I'm suggesting this is because 3/2 silence really sounds weird, 1/1 is way better)
  6. 00:33:453 (1) - Don't be afraid to put whistle here! I suggest (at least) put a whistle on the first repeat.
  7. 00:36:279 (5) - Here, I think it's overcurved also. You can try to arrange like this:
  8. 00:42:258 (3) - (optional) I'd rather face this slider to the left to avoid confusion to some players.
  9. 00:45:845 (4,5) - Here, you can make the slider looks similar to (3) and rotate each slider by 120° to create something like this:
  10. 00:51:497 (2) - Add whistle on both slider's start and end?
  11. 00:56:714 (4) - Minor stuff, but move the downmost waypoint 2 grids up and the endpoint 2 grids right to make it symmetrical (check the slider's tick to make sure)
  12. 01:08:671 (3) - Move four grids down to prevent it from being linear?
  13. 01:21:062 (5) - Curve a bit (like this perhaps) to (1)'s shape?
Great diff (:

[Hard]

  1. 00:04:105 (2) - Don't overuse the whistle here! Remove the whistle on slider's start?
  2. 00:08:018 (6) - This should be 1/1 + 1/2 rather than 3/4 * 2 (but it's playable though)
  3. 00:11:497 (1) - It's not symmetrical (and quite obvious for me), but I (and I think most players) can tolerate this because it's shaped with grid lv3
  4. 00:13:888 (1) - Optional, but curving this with linear waypoint (like this) would also play beautiful here imo:
  5. 00:22:584 (5) - I'd rather stack this above (1), it would be friendlier to read imo
  6. 00:24:323 (4) - Same here, stack above 00:24:540 (1)
  7. 00:28:018 (1) - Considering the previous (1,2,3,4,5,6) is an arc already, maybe move this slider a few (~1-2) grids down to form a small arc also here?
  8. 00:34:975 (2) - Why clap? Finish fits much more here imo
  9. 00:36:714 (7) - Curve this also? (because you also curved the next (2) and (7))
  10. 00:44:540 (1,2,3) - Could use more whistle here imo. Maybe on (2)?
  11. 00:51:497 (1,2,3) - A small arc will flow better here:
  12. 01:05:845 (8) - Move one grid right to give more space here?
  13. 01:17:801 (x) - Add note here? Sudden silence feels weird (:
[Insane]

  1. 00:02:910 (4) - Move ~2-3 grids right, to create an arc-shaped triple? (will flow better this way imo)
  2. 00:03:888 (1,2,3,4) - Use sliders on this jump? Like this:
  3. 00:08:127 (2) - This note actually follows nothing, but it plays well though
  4. 00:13:671 (8) - You should add the new combo here, so there will be followpoints guiding this jump
  5. 00:22:366 (6) - I personally dislike the straight slider here. Curve like this perhaps?
  6. 00:33:671 (3,4,5) - Suggestion, maybe add whistle to (5) and remove (3) to form doubles here? Also, if you do this, make the doubles into jump?
  7. 00:34:975 (1) - Finish here, instead of clap?
  8. 00:39:758 (1,2,3) - Stacks here doesn't really look good in play mode. Alter to repeating slider instead?
  9. 00:40:518 (5,6) - Considering (4) is curved already, maybe curve these two also?
  10. 00:41:931 (1,2,3,4) - I prefer double 1/4 slider here, but that's just my opinion
  11. 00:48:671 (2) - Use slider wave here?
  12. 00:51:497 (2,3,4) - (4) looks like it's randomly placed for this jump orz, maybe create a trapezoid-shaped jump here instead?
  13. 00:54:540 (2) - Remove whistle here? Clap only is enough imo
  14. 01:14:105 (3) - I personally think facing the slider this way flows better:
That's all from me. Neat jumps on [Insane] (:

I hope my mod helps, good luck ~
Thanks for this helpful mod, did a lot of these but im too lazy to point each one out orz~

PoochyEXE wrote: 452z3d

MoodyRPG wrote: 5ay4u

Advanced
- 00:46:931 (6) - New combo Done.

Niva wrote: 4y2q4u

-> Diff name : Easy - Advanced - Hard - Insane. Why not Normal instead? It's not that hard imo xD
I think my response bears being put outside of a spoiler tag for any modders who come by later, so here:

See, I originally named it Normal. Now, I came to osu! from Bemani games, where "Advanced", "Standard", and "Difficult" ALL mean roughly the same thing. And Beatmania IIDX has plenty of "Normal" charts harder than this. Although I suppose in the Bemani fanbase, nobody seems to care at all what you call difficulties. You could name your diffs "Bargle", "Nawdle", and "Zouss" for all they care. XD

Yet when I had this diff named "Normal", a bunch of modders on page 2 in this thread thought "Normal" means "beginner-friendly" and proceeded to give a bunch of advice based on that assumption. They generally repeatedly told me it was way too hard to be a Normal. Meanwhile, I have a map of my own with the jubeat diff names of Basic/Advanced/Extreme, and around that same time, a modder told me to change "Advanced" to "Normal" because it supposedly wasn't hard enough to be "advanced", despite the fact that "Advanced" IS jubeat-speak for "Normal". (Argh!) So that one I refused on the basis of keeping the jubeat theme. But I caved and renamed figuring that "Advanced" is interpreted as "harder than Normal" around here, which might give people a better idea of the level, and in turn get me more helpful mods on this diff if I named it "Advanced" instead. I'm not sure if it's working, but at least it doesn't seem to have hurt. So for the time being, I'll just leave it as Advanced, and change it back if a bunch more people tell me it should be "Normal". And K o g u r e, if you really want it to fit with the rest of the names, you can change it to Normal if you like; I'll be fine with it.

Anyways, onto your mod, and sorry for the long rant that didn't really have much to do with you.

Niva wrote: 4y2q4u

SPOILER

[General]

-> You should disable the countdown in PoochyEXE's diff, to make it consistent with your diffs Fixed.

[PoochyEXE's Advanced][/color]

-> Diff name : Easy - Advanced - Hard - Insane. Why not Normal instead? It's not that hard imo xD
  1. 00:08:018 (1) - I'd rather put the whistle here instead on (3)'s start, because on (3)'s start Finish fits better You're right, that does sound better.
  2. 00:13:453 (3) - Add clap? //TODO: Not sure about this one, since it's on a red tick and thus breaks the clap pattern. I'll think about it.
  3. 00:23:018 (7) - I think you curve this too much... Curve it less? (try to encircle 00:23:888 (2) perfectly at least) It's not quite long enough to encircle (2), but it does look better with a bigger radius of curvature.
  4. 00:26:931 (x) - Add note here (with no hitsound) to break the silence? Agree that it could use another note, although with a bit of testing, I thought it went better half a beat later at 00:27:149
  5. 00:30:410 (x) - Same as above here (the reason I'm suggesting this is because 3/2 silence really sounds weird, 1/1 is way better) Same comment as above
  6. 00:33:453 (1) - Don't be afraid to put whistle here! I suggest (at least) put a whistle on the first repeat. Done, put a whistle on the initial hit and the first repeat.
  7. 00:36:279 (5) - Here, I think it's overcurved also. You can try to arrange like this: Thanks, tried your suggestion, but found it made for an awkward jump from (6) to (1). I tweaked it a bit, though.
  8. 00:42:258 (3) - (optional) I'd rather face this slider to the left to avoid confusion to some players. Yes! That looks so much better! Thank you! I've been trying to figure out how to make this look better since the very first revision! How did I not think of this before? It seems like such an obvious solution. XD
  9. 00:45:845 (4,5) - Here, you can make the slider looks similar to (3) and rotate each slider by 120° to create something like this: //TODO: (5) definitely looks better that way, but the way (4) hits the bottom of the screen bugs me a bit, and I can't figure out how to straighten out (4) a little without making it run over the edge. Any other ideas?
  10. 00:51:497 (2) - Add whistle on both slider's start and end? Sure.
  11. 00:56:714 (4) - Minor stuff, but move the downmost waypoint 2 grids up and the endpoint 2 grids right to make it symmetrical (check the slider's tick to make sure) Fixed the symmetry, albeit in a slightly different way. Thanks for catching it!
  12. 01:08:671 (3) - Move four grids down to prevent it from being linear? Done, except I only moved it 3 grids down.
  13. 01:21:062 (5) - Curve a bit (like this perhaps) to (1)'s shape? Done, thanks!
Great diff (: Thank you! :D
New version:
Do not worry poochy, name it as you want. Is your diff after all :D
hello, from terukiramon, thanks to your pikachu, I have to appear here to return the pikapika >w<;

now lets go.

-easy-

00:07:584- (3) 1 grid up for a better symetry with (2)
00:28:888- (2) remove 1 reverse, add note at 29758 sounds better to me.
01:04:758- (1,2,3,4) try this pattern? looks better ;w;''

good o3o

-advanced-

"advanced"? @w@?
please tell me if this is a normal diff or not, then I'll mod this orz

-hard-

00:18:018- (3,4,5,1,2) can try other pattern than just straight? lwl

good o3o

-insane-

00:34:758- (3,1) spacing is too close. I get this one wrong. maybe try another spacing?

can't find anything else.

star since this is fun xD

Maya-kira wrote: m391l

-advanced-

"advanced"? @w@?
please tell me if this is a normal diff or not, then I'll mod this orz
Please mod it as if it's not meant to be a Normal diff, thanks.
Hello Here is My Mod Kogure >.< ;) !!

General:

- Inconsistency in Countdown, if its on purpose don't fix:

[Easy] : 0
[Hard] : 0
[Insane] : 0
[PoochyEXE's Advanced] : 0
[PoochyEXE's Taiko] : 1

Easy

00:33:671 (5) - Add note whit clap ?
00:52:366 (1) - Add finish at the begin of the slider

PoochyEXE's Advanced

00:44:758 (2) - Add clap at the end of the slider
00:52:366 (1) - Add finish at the begin of the slider
00:53:887 (2) - Try that the slider border don't get mixed whit this slider 00:52:366 (1) More like this http://puu.sh/gd4k
00:58:453 (5) - Remove NC
00:59:323 (1) - Add NC
01:11:062 (4) - Lol http://puu.sh/gd4O
01:20:192 (3) - Add finish
01:21:714 (1) - Add finish at the begin of the slider

Hard

00:04:105 (2) - Add clap at the begin of the slider
00:06:714 (4) - Add clap at the end of the slider
00:47:584 (7) - Add finish at the begin of the slider ?

Insane

00:08:888 (1) - Add finish at the begin of the slider
00:46:279 (3) - Add whistle

Nice mapset K o g u r e an PoochyEXE :) ! Hope it was Helpful

Good Luck! And Star !
Topic Starter

Maya-kira wrote: m391l

hello, from terukiramon, thanks to your pikachu, I have to appear here to return the pikapika >w<;

now lets go.

-easy-

00:07:584- (3) 1 grid up for a better symetry with (2) I think it has symmetry where it is
00:28:888- (2) remove 1 reverse, add note at 29758 sounds better to me. Too difficult for an easy
01:04:758- (1,2,3,4) try this pattern? looks better ;w;'' Spacing problems would be created :<

good o3o

-advanced-

"advanced"? @w@?
please tell me if this is a normal diff or not, then I'll mod this orz Think of it as a normal+

-hard-

00:18:018- (3,4,5,1,2) can try other pattern than just straight? lwl I like it how it is

good o3o

-insane-

00:34:758- (3,1) spacing is too close. I get this one wrong. maybe try another spacing? Becoz there were jumps and the next notes go without jumps

can't find anything else.

star since this is fun xD
Kudos for ur effort :3

[Te][Amo] wrote: 1m2662

Hello Here is My Mod Kogure >.< ;) !!

General:

- Inconsistency in Countdown, if its on purpose don't fix:

[Easy] : 0
[Hard] : 0
[Insane] : 0
[PoochyEXE's Advanced] : 0
[PoochyEXE's Taiko] : 1 Fixed

Easy

00:33:671 (5) - Add note whit clap ? i dont like how it sounds
00:52:366 (1) - Add finish at the begin of the slider Yes

Hard

00:04:105 (2) - Add clap at the begin of the slider No
00:06:714 (4) - Add clap at the end of the slider No
00:47:584 (7) - Add finish at the begin of the slider ? No

Insane

00:08:888 (1) - Add finish at the begin of the slider Yes
00:46:279 (3) - Add whistle No

Nice mapset K o g u r e an PoochyEXE :) ! Hope it was Helpful

Good Luck! And Star !
Thanks for your mods :D
From my modding queue. Sorry for taking long time :?

[Easy]

  • Fine.
[PoochyEXE's Advanced]

  • This is a bit hard [Normal] diff. OD+1.
  1. 00:33:453 (1) - The slider which has many 1/8-beat-repeat is too hard for normal-player. Try to change the pattern like below(also change new combos).
  2. 00:34:975 (1) - Because of the same reason above, change this to 1-repeat-slider.
[Hard]

  • Fine.
[Insane]
  1. 00:17:366 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - Since it's kinda hard to hear the hitsound, please turn the volume up to 60% here.
  2. 00:41:931 (1,2,3,4) - If comparing with other parts, this parts is too hard. Change (3,4) to a slider, then the gameplay will better imo.
  3. 01:12:366 (4,5,6) - I felt the jump is needed here. How about the pattern below?
  4. 00:58:779 (3) - This slider doesn't fit the music well. Start this slider from 00:58:888 and end it at 00:59:105.
Good map! The diff spread is fine enough.
Call me back after fix.

Oh, this map hasn't got 8 stars. I cannot bubble so please shoot 3 stars.
Topic Starter
Done with Suzully's mod
[PoochyEXE's Advanced]
OD is still 3. Did you forget to fix this? Or have any reason?
Topic Starter

Suzully wrote: 423y2t

[PoochyEXE's Advanced]
OD is still 3. Did you forget to fix this? Or have any reason?
Oh, this is because if I get OD +1 star rating will go 4.29, which will get the diff 4.5 stars and this one is supposed to be a normal diff. Thats why I left it as it is
Star rate is just a reference. Difficulty setting should depend on the map.
Even if you changed OD, I don't think the diff spread will be worse. If anything, the gap between [Advanced] and [Hard] will be big when you keep current OD.

Anyway, this is not a big deal. If you decide to keep OD after reading my opinion, I'll respect it and bubble this map. So please tell me your opinion once again :3
Topic Starter
Well, since you put it that way i guess there is no problem in changing it
Updated!
Great. Bubbled!
Topic Starter

Suzully wrote: 423y2t

Great. Bubbled!
Thanks a lot Suzully~
GO GO GO!!!
Buena Suerte en el Rank Kogure!! :D
IRC check the mapset ~ This ready for rank ~

SPOILER
13:37 <Kawayi_Rika> : let me irc mod to you
13:37 <Kawayi_Rika> : it's fine?
13:37 <Kogure> : sure :D
13:38 <Kawayi_Rika> : yap
13:38 <Kawayi_Rika> : I think you need add a audioread in 500
13:38 <Kawayi_Rika> : and this anime it's opening?
13:38 <Kogure> : yep
13:39 <Kawayi_Rika> : yap ~ so add opening in tags :3
13:39 <Kogure> : kk added
13:42 <Kawayi_Rika> : 00:11:062 (4) -
13:42 <Kawayi_Rika> : in hard
13:42 <Kawayi_Rika> : move to X:48 Y:240
13:42 <Kawayi_Rika> : looks much better
13:43 <Kogure> : actually yes, changed
13:44 <Kawayi_Rika> : :3 good job
13:44 <Kogure> : :D
13:46 <Kawayi_Rika> : Center the setting for taiko diff pls
13:47 <Kogure> : exactly how do i do that? i dont know anything bout taiko lol
13:48 <Kawayi_Rika> : just setting diffculty
13:48 <Kawayi_Rika> : move to center
13:49 <Kogure> : oh, you mean circle size and approach rate?
13:49 <Kawayi_Rika> : yeah
13:49 <Kogure> : kk done
13:49 <Kawayi_Rika> : :3
13:51 <Kawayi_Rika> : 01:21:714 -
13:51 <Kawayi_Rika> : add a whislte here
13:51 <Kawayi_Rika> : normal diff
13:52 <Kawayi_Rika> : also rename this diff for 'PoochyEXE's Normal'
13:53 <Kogure> : added the whistle, but actually he prefers to call that diff advanced instead of normal
13:54 <Kawayi_Rika> : hmm, because other diff not custom diff names
13:54 <Kawayi_Rika> : so i think should change that
13:54 <Kogure> : well, i dont think there will be much problem so ill just change it to normal
13:55 <Kawayi_Rika> : :3 ok
13:56 <Kawayi_Rika> : 01:04:758 (1,2,3,4) -
13:56 <Kawayi_Rika> : for easy diff
13:57 <Kawayi_Rika> : this rhythm hard for beginner
13:57 <Kogure> : should i make two sliders?
13:57 <Kawayi_Rika> : http://puu.sh/z4OZ
13:57 <Kawayi_Rika> : try like this
13:57 <Kawayi_Rika> : much better
13:59 <Kawayi_Rika> : 01:21:714 -
13:59 <Kawayi_Rika> : remove finish and add whistle
14:00 <Kogure> : on easy as well?
14:00 <Kawayi_Rika> : yeah
14:00 <Kogure> : kk both done
14:00 <Kawayi_Rika> : ok ~ submit pls

Rebubbled ~

Random check.

[General]
Full submit to get rid of the No-Vid DL bug.
I suggest adding a kiai refountain at 01:06:062 (except for Taiko). It really fits IMO.

[Easy]
00:28:888 (2) - Sliders with more than 1 repeat on an Easy is not suggested. It may be confusing.
00:32:366 (4) - Same as above.
01:11:714 (3) - Same as above.

[PoochyEXE's Normal]
There's a lot of spacing inconsistencies. I suggest you run though the map with distance snap to double-check.
00:06:279 (4) - Inconsistent spacing if you compare to 00:01:932 (1,2). (This one is spaced nearer.)
00:13:888 (1) - The slider art here doesn't quite fit the part it's placed at. It should end at 00:19:323. Although, I suggest getting rid of it and placing a slider-spinner combination like in Easy instead.
00:23:671 (1) - I suggest deleting this and following the vocals instead. New combo the slider at 00:23:888 afterwards.
00:27:149 (1) - Same as above. New combo the slider at 00:27:366 afterwards.
00:29:540 (6) - Reposition the slider like this? So it won't overlap with 00:28:671 (4).
00:30:627 (1) - Same as 00:23:671 (1). New combo the slider at 00:30:845 afterwards.
00:41:931 (2,3) - I don't suggest adding 1/4 sliders in a Normal. In fact, Hard uses around the same amount of 1/4 sliders...
00:43:018 (6) - Same as above.
00:44:323 (1) - Same as above.
00:44:758 (2,3) - This overlap is messy and may be confusing. Change the pattern.

[PoochyEXE's Taiko]
00:01:932 (1) - I don't suggest using sliders like that. These should be notes.
00:03:453 (3) - k?
00:06:279 (8) - Same as 00:01:932 (1).
00:20:845 (3) - K?
00:10:845 (15) - k?
00:13:453 (21) - k?
00:52:366 (129) - Same as 00:01:932 (1).

[Hard]
Add a spinner for score variation?
00:08:018 (6) - If you follow the music, this should be a 1/1 slider followed by a note 1/2 after.
00:11:497 (1,2) - Didn't I see this pattern in PoochyEXE's Normal?
01:01:279 (5) - I don't suggest you stack this. All other notes you've stacked under sliders so far have been 1/2 apart. Not to mention, it doesn't flow well.

[Insane]
Add a spinner for score variation?
00:11:931 (2,3,4) - [nazi] Move this down so it won't overlap 00:11:497 (1).
00:52:366 (1) - Given the spacing of the previous combo, the player may hit this one early. I suggest moving it farther.

Popped for the no-vid DL bug.
Topic Starter
ok, thanks for your mod and stars
i will wait if poochyexe wants to mod his diff, else i will mod it for him

btw, the no-vid bug is not that simple at all. full-submitting didnt fix the problem. I noticed that changing the artist/song name eliminates it, but then it says that "this beatmap has not been ed correctly" and thats the bug im stuck with.
Try taking out the video from the background, full submitting, then set it as a background again and full submit once more.
Topic Starter
still nothing :/
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