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Topic Starter

Megurine Luka wrote: 49654n

/Queue

其实我老早就想吐槽了._.你的ID简写和我曾经很喜欢的一部动漫同名啊:3
该不会是故意的吧
哦,D.N.Angel這名稱是我剛好想到的
之後才想起跟一部漫畫同名xD



Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

Stack Leniency不统一,统一一下 fixed
现在有规定说难度名要显示出难度分层(虽然我觉得这规定比较蠢),所以最好都像拿铁的难度名那样标出难度,我刚开始还以为拿铁的是最高难度:<,毕竟自动星级因为你的三围设置把你的难度评低了._.
我不管我要用這名稱啦\>A</
好像2000的leadin更好一点?看看吧O_O 先保留著(其實是因為忘記改卻已經上傳了,嘛,下次上傳時改吧 ~)

[Storyboard]
说实话不大喜欢歌词字体的配色:<看上去太花了,其他都还好,就是


这种配色的,经常糊成一团什么看不清
配色方面绿色最好不要和红色系的配在一起,反差会很强烈显得很猎奇

唔,下次注意

[Easy]

00:51:131 (1) - add fin at beginning? no
01:39:464 (1) - 可以考虑往左上一点,试试看x=412 y=184
01:50:464 (2) - 感觉不是很圆:<不过我也不会拉O_O,加个fin?
02:30:131 (4) - 中间加clap
02:31:298 (1) - 尾巴加clap
02:47:465 (3) - 试试看x=340, y=172
其他fixed


[D.N.Angel]

我个人觉得AR8比较fit
00:41:298 (4) - NC? 有點短了,不好加

其他没啥._.蛮顺的



EDIT:噗我看到Pokie那里的帖子了:3
来给你射上两个~>3<
改完的時候忘記回帖子了...
哭瞎了 大哥大姊咱只是開個玩笑你就給了,感謝支持啊! \>A</
我也來獻上雙腿
也謝謝你的MOD ~ :)
Here comes my mod.

[General]
記得打鉤選上[Display epilepsy warning] 因為有夠閃的

[Easy]
01:15:464 (2) - I don't think whistle is a good choice for this 0.0 01:16:631 (3) - feels not good

[palboss]
01:31:464 (1,2) - seems not very beauty..May just make (1) curve fits more?
03:04:798 (1,2) - make (1) away from (2) is a good choice
03:38:832 (4) - I feel 1/2 slider may be more impactive........um...It's up to you

[D.N]
我覺得AR9沒意義 AR8更適合
別的diff還好我感覺這個diff slider聲音大了 可以考慮消音slider
02:26:964 (5,1) - 位置太近感覺不好 因為前面弧度大 所以離開點位置

other seems fine

Good map
Topic Starter

Mystica wrote: 165z3a

Here comes my mod.

[General]
記得打鉤選上[Display epilepsy warning] 因為有夠閃的

[Easy]
01:15:464 (2) - I don't think whistle is a good choice for this 0.0 01:16:631 (3) - feels not good no


[D.N]
我覺得AR9沒意義 AR8更適合
別的diff還好我感覺這個diff slider聲音大了 可以考慮消音slider
02:26:964 (5,1) - 位置太近感覺不好 因為前面弧度大 所以離開點位置

其他fixed

other seems fine

Good map
謝謝MOD ~ :)
Hi, this is ~ TorNis's Live Stream Queue ~

Your map is being modding live right now: http://www.twitch.tv/tornis
I will be editing in real time when I found something for modding in this post.

[General]
03:17:833 - Why you choosed to put there red timing section instead of removing it(since it's weird enough to have 2 red timing sections with same properties) and resnapping all futher objects to white ticks? I tested it, makes no difference. Only makes the map more clear.

[Storyboard]
00:53:798 Spinning text which is quite huge in size is attracting to much attention. There are also few more spinning text parts.
Just a personal note. You can skip it.

[Easy]
I suggest to edit slider velocity to 0.7 and edit slider tick rate to 0.5 so it would look ok. The main reason behind this suggestion is that with tick rate "1", there is many free "combo points" and Easy diff have bigger max combo then normal.
03:37:666 (3) - nice use of whistle on full slider

[PalBoss]
Flawless =)

[Natteke's Hard]
01:14:548 - add a note to create triple, also fits music well there.

[D.N.Angel]
01:50:798 - I am not sure if it's unrankable, but I have information that using 5% volume to mute slider ticks isn't allowed so I will advice on that matter to use for example 10% or 15%.

Mod is completed.
Hi!

[Easy]
00:21:798 (1) - add finish instead of clap
01:40:798 (2) - add finish at the end
02:14:464 (4) - it would be nice if there is finish with lower volume at the end
03:09:798 (1) - add finish
03:11:298 (3) - add finish at the end?

[PalBoss]
00:42:464 (5) - extend this to 00:43:131 -
01:10:964 (4) - add finish at the beginning
01:12:464 (1) - ^
02:05:798 (3) - ^
02:45:798 (1) - ^
03:15:131 (5,1) - switch newcombos
03:23:166 (1) - make this start at 03:22:999 - to follow vocal better?

[D.N.Angel]
i think you need to name this "Insane" in order to show that this diff is harder than Natteke's diff
or reduce OD by 1 tick so that this diff will be listed below?

00:09:798 (1,2,1,2,3,4) - it would be better to use lower volume than 00:11:131 - to make them intoned i think
00:31:964 (1) - remove newcombo plz it looks not good ><
00:32:464 (3) - add newcombo here
00:52:965 (8) - ctrl+r for better flow
01:15:131 (7,1) - switch newcombos
01:23:131 (4) - add finish at the beginning?
01:25:798 (9,1) - switch newcombos
02:26:964 (5) - map the middle of this slider to follow downbeat plz
02:48:465 (6,1) - switch newcombos
03:22:999 (8) - extend this to 03:23:499 -
03:28:333 (1) - i know this follows vocal better but it's better to start 03:28:499 - because of downbeat

nice jump :3

[Natteke's Hard]
AR7
everything else is fine to me, nice diff~


Hi, DarknessAngel

My mod from request

General 6t6a34

  1. Combo colour in Natteke's Hard diff is strange from other diff, should change to this.
    [Colours]
    Combo1 : 203,52,203
    Combo2 : 6,238,238
    Combo3 : 128,222,22
    Combo4 : 227,85,17

Easy 3c1s6b

  1. 00:21:798 (1) - Change clap is finish
  2. 00:24:798 (2) - Move 3rd point to down 2 grids and right 1 grid?
  3. 00:35:131 (4) - Move to right 1 grid
  4. 01:06:798 (1) - Move slider begin at 01:07:131, and add a note here, will be better.
  5. 02:09:130 (4) - Move last point to x:396 y:300
  6. 03:01:183 (3) - Move last point to up 3 grids
  7. 03:09:798 (1,2) - Add finish in (1) and remove finish in slider begin of (2)

PalBoss 2n1c1a

  1. 00:18:464 (2,3) - Move (1) to left 2 grids and up 1 grid, and move (2) to x:268 y:312?
  2. 01:02:464 (2) - Shapes is strange. Make to this, will be better.
    108,232,62464,2,0,B|96:288|128:336|176:352,2,150,0|0|8
  3. 01:27:798 (4) - Move last point to left 1 grid
  4. 01:40:798 (3) - Move 3rd point to down 1 grid
  5. 01:43:798 (4,5) - I think this may have players is surprised.
  6. 02:11:798 (2) - Move 2nd point to up and left 1 grid
  7. 02:28:131 (3) - Move last point to up 2 grids
  8. 02:52:131 (3) - Move 2nd point to left and down 1 grid
  9. 03:10:131 (x) - Add a note?

D.N.Angel 2q2z49

  1. Between 00:32:464 - 00:53:798 and 02:05:798 - 02:27:131, I think hitsound is too loud. I suggest volume is around 35-40%
  2. 01:25:798 (9) - Add finish in slider begin
  3. 02:41:465 (3) - Move 3rd to up 2 grids, and move last point to up 1 grid
  4. 03:01:631 (6) - Move 3rd and last point to right 1 grid, and move 4th point to right 2 grids
  5. 03:32:332 (3) - Move last point to left 2 grids and down 1 grid

Natteke's Hard 1g25a

  1. Between 00:32:464 - 00:53:798 and 02:05:798 - 02:27:131, I think hitsound is too loud. I suggest volume is around 35-40%
  2. 00:53:464 (6,7) - Ctrl+R, will be better?
  3. 01:30:631 (5,6) - ^
  4. 02:00:131 (4) - Move to up 1 grid, and move last point to down 1 grid
  5. 02:08:298 (1) - Move to x:296 y:96 (Overlap with 02:06:631 (3).)

That's all, that I can find them.
nice song.

Good luck~
coming here from my modding queue (sorry it was so long orz)
ok, let see....

General
why the AudioLadIn between DarknessAngel diff and the others have a different value? make it consistent/same by changing all the LeadIn value into 2000 or 1996 for all diff (i'm prefer 2s, though)
Fix the Slider Velocity on the easy diff, it have a 0.799999999999999 value on it while i think it must be 0,8 instead. This can be fix'd by th osu notepad
Also you can remove the bookmarks on all diff to make it less consuming filesize
Also since the bg mostly consist of the light and eyecatching color, i suggest to use some darker color for the combo color, it can make the hitcircles way more visible to players and thus making them able to play it easier

Easy
AR+2 or 3, seems too low even for the easy diff imo
HP -1
seems good here and there, just some suggestion
01:15:464 (2) - weird Z shape slider imo, make it into more wider Z shape instead tight Z shape?
02:49:964 (3) - why suddeny the sharp curved slider comes here? I think make this into normal curved will be better since most of the curved slider on this diff are normal curved one, like 02:55:131 (3) - or 03:01:131 (3,2) -
03:37:666 (3) - same goes with my above statement about the shape for this slider

PalBoss
nice!

DarknessAngel
00:31:964 (1,2) - a bit confusing pattern imo, since there's suddenly comes a back jump after triplet+slider, i think if you remove (2) note and make (1) into repeat slider would be good for this part.
if you did the above, then, you shoud fix the pattern on 00:32:464 (2,3) - since the flow from (1) to (2) are a bit awkward after you fix the previous pattern
01:22:131 (3,1,2) - confusing jump patten on this part too, why not you move the (2) down from (3) instead of stacking them? It can form a well placed star pattern too that way
01:27:131 - add note here
02:49:798 - ^

Natteke's Hard
AR-1
looks fine too here :D

i think that's all i can got for now ><
good luck
Topic Starter

nich95 wrote: 4z534c



Hi, DarknessAngel

My mod from request

General 6t6a34

  1. Combo colour in Natteke's Hard diff is strange from other diff, should change to this.
    [Colours]
    Combo1 : 203,52,203
    Combo2 : 6,238,238
    Combo3 : 128,222,22
    Combo4 : 227,85,17

Easy 3c1s6b

  1. 00:21:798 (1) - Change clap is finish
  2. 00:24:798 (2) - Move 3rd point to down 2 grids and right 1 grid?
  3. 00:35:131 (4) - Move to right 1 grid
  4. 01:06:798 (1) - Move slider begin at 01:07:131, and add a note here, will be better.
  5. 02:09:130 (4) - Move last point to x:396 y:300
  6. 03:01:183 (3) - Move last point to up 3 grids
  7. 03:09:798 (1,2) - Add finish in (1) and remove finish in slider begin of (2)


D.N.Angel 2q2z49

  1. Between 00:32:464 - 00:53:798 and 02:05:798 - 02:27:131, I think hitsound is too loud. I suggest volume is around 35-40%
  2. 01:25:798 (9) - Add finish in slider begin
  3. 02:41:465 (3) - Move 3rd to up 2 grids, and move last point to up 1 grid
  4. 03:01:631 (6) - Move 3rd and last point to right 1 grid, and move 4th point to right 2 grids
  5. 03:32:332 (3) - Move last point to left 2 grids and down 1 grid


That's all, that I can find them.
nice song.

Good luck~

Melophobia wrote: 3z2i5w

Hi!

[Easy]
00:21:798 (1) - add finish instead of clap
01:40:798 (2) - add finish at the end
02:14:464 (4) - it would be nice if there is finish with lower volume at the end
03:09:798 (1) - add finish
03:11:298 (3) - add finish at the end?


[D.N.Angel]
i think you need to name this "Insane" in order to show that this diff is harder than Natteke's diff
or reduce OD by 1 tick so that this diff will be listed below?

00:09:798 (1,2,1,2,3,4) - it would be better to use lower volume than 00:11:131 - to make them intoned i think
00:31:964 (1) - remove newcombo plz it looks not good ><
00:32:464 (3) - add newcombo here
00:52:965 (8) - ctrl+r for better flow
01:15:131 (7,1) - switch newcombos
01:23:131 (4) - add finish at the beginning?
01:25:798 (9,1) - switch newcombos
02:26:964 (5) - map the middle of this slider to follow downbeat plz
02:48:465 (6,1) - switch newcombos
03:22:999 (8) - extend this to 03:23:499 -
03:28:333 (1) - i know this follows vocal better but it's better to start 03:28:499 - because of downbeat

nice jump :3
fix almost of them !
your MODs are very helpful,thank you very much ><
Topic Starter

Envi wrote: e1a5z

coming here from my modding queue (sorry it was so long orz)
ok, let see....

General
why the AudioLadIn between DarknessAngel diff and the others have a different value? make it consistent/same by changing all the LeadIn value into 2000 or 1996 for all diff (i'm prefer 2s, though) fixed
Fix the Slider Velocity on the easy diff, it have a 0.799999999999999 value on it while i think it must be 0,8 instead. This can be fix'd by th osu notepad fixed
Also you can remove the bookmarks on all diff to make it less consuming filesize I'm lazy to fix them =_=
Also since the bg mostly consist of the light and eyecatching color, i suggest to use some darker color for the combo color, it can make the hitcircles way more visible to players and thus making them able to play it easier I think thay are okay

Easy
AR+2 or 3, seems too low even for the easy diff imo I don't know why I set AR as 0...it is 3 now
HP -1 no,because the diff is 2.5 - star
seems good here and there, just some suggestion
01:15:464 (2) - weird Z shape slider imo, make it into more wider Z shape instead tight Z shape?
02:49:964 (3) - why suddeny the sharp curved slider comes here? I think make this into normal curved will be better since most of the curved slider on this diff are normal curved one, like 02:55:131 (3) - or 03:01:131 (3,2) -
03:37:666 (3) - same goes with my above statement about the shape for this slider
no change because I think they are fine



DarknessAngel
00:31:964 (1,2) - a bit confusing pattern imo, since there's suddenly comes a back jump after triplet+slider, i think if you remove (2) note and make (1) into repeat slider would be good for this part.
if you did the above, then, you shoud fix the pattern on 00:32:464 (2,3) - since the flow from (1) to (2) are a bit awkward after you fix the previous pattern fixed,but I change other pattern
01:22:131 (3,1,2) - confusing jump patten on this part too, why not you move the (2) down from (3) instead of stacking them? It can form a well placed star pattern too that way no,I like this ><
01:27:131 - add note here no
02:49:798 - ^ no

TorNis wrote: 196a5o

Hi, this is ~ TorNis's Live Stream Queue ~

Your map is being modding live right now: http://www.twitch.tv/tornis
I will be editing in real time when I found something for modding in this post.

[General]
03:17:833 - Why you choosed to put there red timing section instead of removing it(since it's weird enough to have 2 red timing sections with same properties) and resnapping all futher objects to white ticks? I tested it, makes no difference. Only makes the map more clear.
it is neccessary

[Storyboard]
00:53:798 Spinning text which is quite huge in size is attracting to much attention. There are also few more spinning text parts.
Just a personal note. You can skip it. no fixed

[Easy]
I suggest to edit slider velocity to 0.7 and edit slider tick rate to 0.5 so it would look ok. The main reason behind this suggestion is that with tick rate "1", there is many free "combo points" and Easy diff have bigger max combo then normal.
03:37:666 (3) - nice use of whistle on full slider <3


[D.N.Angel]
01:50:798 - I am not sure if it's unrankable, but I have information that using 5% volume to mute slider ticks isn't allowed so I will advice on that matter to use for example 10% or 15%. no,it is rankable

Mod is completed.
Thank for your MODs ~ :)
Hello, request from in-game PM ;D

[General]
  • - Preview Time目前不一致: NattekePalBoss 難度目前是75131, 剩餘難度都是75381, 建議統一成75131
    - 建議類似要剛好舖到整個畫面的sb素材都用640*480, 像你現在用800*600, 丟進editor要手動縮小, 容易出現位置偏差
    - PalBoss難度裡的ID跟歌詞用一種效果有點混淆說...感覺不要弄成和歌詞一樣的比較好 (嘛雖說也怕突兀-v-)


[Easy]
  • 01:06:798 (1) - 節奏怪怪的, 建議改成這樣


    01:25:798 (1,2,3) - 建議 (這邊只是節奏問題, 可以不跟著用三個slider)


    01:34:631 (1) - 這個感覺更應該前移1/2拍呢...(結束點不變) 畢竟最低難度吧, 減少紅線開始的note數量比較好
    02:15:464 (5) - 可以nc? 感覺combo有點長 (反正換vocal了)
    02:16:464 (1) - 這邊取消
    02:27:798 (1) - 建議移動到這個位置: http://osu-ppy-sh.tvgratuite.org/ss/309218 和前面有兩拍的間隔, 但距離太近了



    [PalBoss]
    [list:51b40]
bossandy -
00:55:464 (4) - new combo, 前面的(3)製造出slider往外甩的感覺, 後面再接著following point指向(4)就不太好了

palmolive -
01:42:131 - Unused section
02:44:964 (4,5) - Kinda like a Hard rhythm here, suggest to use a slider instead




[Natteke's]
  • While modding Natteke/La Cataline's maps, I feel myself like a newbie. :o
    02:05:714 - Unused section



    [D.N.A]
    [list:51b40]- (好難得不是用AR9!
    - (好難得綠線好少!
除了1/1疊打著不順手外基本沒什麼要挑的



於是就這樣子吧~
Topic Starter

Pokie wrote: 4yz25

Hello, request from in-game PM ;D

[General]
  • - Preview Time目前不一致: NattekePalBoss 難度目前是75131, 剩餘難度都是75381, 建議統一成75131
    - 建議類似要剛好舖到整個畫面的sb素材都用640*480, 像你現在用800*600, 丟進editor要手動縮小, 容易出現位置偏差 唔,640*480要自己手動調大淶著,沒關係 ~
    - PalBoss難度裡的ID跟歌詞用一種效果有點混淆說...感覺不要弄成和歌詞一樣的比較好 (嘛雖說也怕突兀-v-)
    OAO ! 嘛,隨它去 ~


[Easy]
  • 01:06:798 (1) - 節奏怪怪的, 建議改成這樣


    01:25:798 (1,2,3) - 建議 (這邊只是節奏問題, 可以不跟著用三個slider)


    01:34:631 (1) - 這個感覺更應該前移1/2拍呢...(結束點不變) 畢竟最低難度吧, 減少紅線開始的note數量比較好
    02:15:464 (5) - 可以nc? 感覺combo有點長 (反正換vocal了)
    02:16:464 (1) - 這邊取消
    02:27:798 (1) - 建議移動到這個位置: http://osu-ppy-sh.tvgratuite.org/ss/309218 和前面有兩拍的間隔, 但距離太近了

    all fixed的說

    [D.N.A]
    [list:5f9ce]- (好難得不是用AR9! 其實原本是AR9!
    - (好難得綠線好少! 因為有點懶了!
除了1/1疊打著不順手外基本沒什麼要挑的 咱很喜歡1/1疊打OAQ

於是就這樣子吧~
謝謝MOD ~ !! :)
  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     
    [General]
     
  4. 把Display epilepsy waring從我的Taiko diff裡拿掉 因為沒SB
     
    [Easy]
     
  5. 01:07:131 (1) - 開頭加個finish
  6. 01:22:464 (3) - Sliderbody上的whistle去掉感覺比較好
  7. 01:27:798 (3) - 結尾的whistle改成finish吧~
  8. 01:30:464 (4) - ^
  9. 01:37:964 (2) - Sliderbody的whistle去掉
  10. 01:39:464 (1) - 這形狀真心不喜歡
  11. 01:43:798 (2) - 這裡加clap我覺得怪怪的 把他去掉吧xDD
  12. 01:49:631 (1,2) - 這裡我就覺得sliderbody一定要去掉了 這聽起來就是不合啊 QAQ
  13. 02:49:964 (3) - 結尾改成finish
  14. 02:53:131 (4) - repeat的地方改成finish
  15. 02:56:465 (4) - 開頭改成finish
  16. 03:01:131 (3) - repeat的地方改成finish
  17. 03:03:798 (3) - ^
  18. 03:06:131 (2) - 結尾改成finish
  19. 03:15:131 (4,1) - circle 4 加NC跟finish 然後 1 remove NC
  20. 03:17:131 (3) - 去掉clap
  21. 03:37:666 (3) - 結尾留finish就好了 不要whistle
     
    [Natteke's Hard]
     
  22. 00:16:964 (2) - Move this note to 00:17:131 to follow the music
  23. 01:14:548 - Add a note here?
  24. 01:22:798 (6) - I hope you can delete this note >_<
  25. 01:38:964 (8) - Remove clap here sounds better on me xDD
  26. 02:15:798 (3) - Add clap?
     
    [D.N.Angel]
     
  27. 00:00:465 (1) - 哈哈哈哈哈哈!!! 沒人發現只有這個diff的這個note沒finish
  28. 00:32:464 怎麼這裡開始的主歌都沒音效...
  29. 01:09:798 (1) - finish
  30. 02:05:131 沒音效
  31. 02:38:298 (3) - 改成一個circle吧 這裡跟著歌詞比較適合
  32. 03:01:631 (6) - 開頭改成finish
  33. 03:04:298 (6) - ^
  34. 03:14:465 (6) - 這裡確定不做點變化 一定會有MAT挑
  35. 03:38:999 (6) - 結尾留finish就ok了
     
      --------------------------------------------------------
好了~ mod完了~ 果然還是D.N.Angel難度最好玩xDD
Good Luck :3

Edit : Fixed some~ Thanks everyone~

: KOTOKO & Utatsuki Kaori - Double HarmoniZe Shock!! (DarknessAngel) [PalBoss].osu
Topic Starter

bossandy wrote: 91q67

  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     
    [General]
     
  4. 把Display epilepsy waring從我的Taiko diff裡拿掉 因為沒SB ///fixed
     
    [Easy]
     
  5. 01:07:131 (1) - 開頭加個finish ///fixed
  6. 01:22:464 (3) - Sliderbody上的whistle去掉感覺比較好 ///我加上的原因都是為了跟長vocal
  7. 01:27:798 (3) - 結尾的whistle改成finish吧~
  8. 01:30:464 (4) - ^ ///有些有改有些沒改有些同時加上o.o,whistle的原因是我認為很合vocal的高音調
    有些改掉是因為長條身上有whistle的話尾部finish合適點,同時保留的情況是vocal跟鑼聲都有必要強調,像最後一個那樣,比較有魄力
  9. 01:37:964 (2) - Sliderbody的whistle去掉
  10. 01:39:464 (1) - 這形狀真心不喜歡 ///我看到這個的時候我罵了聲"3小"-.-,不知道為什麼就是想這麼說,原因無解,嘛,無論如何還是改了
  11. 01:43:798 (2) - 這裡加clap我覺得怪怪的 把他去掉吧xDD ///fixed
  12. 01:49:631 (1,2) - 這裡我就覺得sliderbody一定要去掉了 這聽起來就是不合啊 QAQ ///像這個,我認為跟vocal挺合適:O
  13. 02:49:964 (3) - 結尾改成finish ///咱忘記改了哪些,應該有一半吧
  14. 02:53:131 (4) - repeat的地方改成finish
  15. 02:56:465 (4) - 開頭改成finish
  16. 03:01:131 (3) - repeat的地方改成finish
  17. 03:03:798 (3) - ^
  18. 03:06:131 (2) - 結尾改成finish
  19. 03:15:131 (4,1) - circle 4 加NC跟finish 然後 1 remove NC ///fixed
  20. 03:17:131 (3) - 去掉clap ///fixed
  21. 03:37:666 (3) - 結尾留finish就好了 不要whistle 同時保留的情況:>
      
    [D.N.Angel]
     
  22. 00:00:465 (1) - 哈哈哈哈哈哈!!! 沒人發現只有這個diff的這個note沒finish ///哈哈哈哈哈哈!!!咱開心地加上了
  23. 00:32:464 怎麼這裡開始的主歌都沒音效... ///這是個梗,咱喜歡這樣你阻止不了我
  24. 01:09:798 (1) - finish
  25. 02:05:131 沒音效
  26. 02:38:298 (3) - 改成一個circle吧 這裡跟著歌詞比較適合 ///這粒我覺得跟到vocal跟鼓聲也不錯,1/2slider也比較有連貫性
  27. 03:01:631 (6) - 開頭改成finish ///忘了有沒有改
  28. 03:04:298 (6) - ^
  29. 03:14:465 (6) - 這裡確定不做點變化 一定會有MAT挑 ///先保留
  30. 03:38:999 (6) - 結尾留finish就ok了
     
      --------------------------------------------------------
好了~ mod完了~ 果然還是D.N.Angel難度最好玩xDD ///:>
Good Luck :3
大約改了6成
謝謝MOD ~ >w<
From .:Let those mod those maps:.

[General]
The colouring in the files like 0a.png is kinda ugly with the background. The colouring in 0b.png is a bit better.
For PalBoss:
SB load is too high from 75048 to 83881, almost 9 seconds, and it starts up again at 85881 til 94381, another 9 seconds. Then another three sections: twice in the next kiai and once immediately after. And it's not just above 5.00x: sometimes the load reaches up to 10 or 11. Tone it down a whole lot.
Then this SB load problem occurs for all the other diffs, maybe not at the same times, but you still have 5 intervals with SB load that is too high.

[Boss Taiko Oni]
I highly recommend you remap your verses with the density of notes you see at 03:28:499 - and on. 00:40:631 (1,1,1,1,1,1) - is so undermapped, for example.

00:21:187 - Add d 1/6
00:21:242 - Add d 1/6
01:14:714 - Add k
01:54:297 (1,2,3,4) - Misplaced. Should be at 01:54:464 - .
02:04:131 (4) - k
02:05:631 (1) - k
02:10:131 - Add k
02:10:548 - Add d
02:10:798 - Add d
02:11:048 - Add k
02:11:131 - Add d
02:21:132 (1,2) - Change to d
02:21:214 - Add circle, d/k doesn't matter
02:21:632 (1) - Change to k
02:21:632 (1) - Add k
02:21:632 (1) - Add d
02:43:966 (1) - Unsnapped. Snap to 02:43:964.
02:45:798 (1,1,1) - This part is too empty. Fill in rhythm instead of following vocals here.
02:48:048 - Add k
02:52:464 - Add d
02:53:464 - Add d
03:04:131 - Add d
03:06:798 - Add k
03:36:499 (1) - Spinner does not fit. Map this section based on rhythm.

[Easy]
03:37:666 (3) - I feel this would be better if it was circular and more in the centre.

[PalBoss]
"PalBoss" is unfitting, but "PalmBoss" is kinda weird. I don't know, think of a better difficulty name.
00:19:798 (1) - Have the slider reach the red anchor at exactly 00:20:131 -
01:50:464 (1) - What is this mapped to? Nothing goes on at 01:51:131 - for it to bend like that. Try 01:50:964 - to match the guitar.

[Natteke's Hard]
01:23:464 - Tick missing clap. Since nobody's using soft-slidertick and soft-sliderslide, you can use that to fill it in.

[D.N.Angel]
A large amount of this diff is really awkward because of the stacking and the emptiness between the stacking. This diff could really use some work.
00:40:965 (3) - Expected a slider.
01:16:464 - The way you make to vocals puts empty spots in the track like this, making it very awkward to play. In the second Kiai, you've got circles like 02:53:465 (4) - and 03:04:131 (5) - that don't follow vocals but makes the map much, much smoother. You should throw in a circle for each empty spot you have, especially during the Kiai times.
01:19:798 (3) - Reversing would make it flow better, but then reposition since the kickback will be covered by the hitburst of 01:18:798 (5).
01:48:131 (4,5,6,7) - This is really awkward.
01:50:464 (3) - Not appropriate for a diff like this, I'm afraid. Even a spinner would be more appropriate, but it would be best if you just mapped to the rhythm and not the vocals here.
02:14:298 (3) - Expected a slider.

Good luck :3
Topic Starter

those wrote: 2f131h

From .:Let those mod those maps:.

[General]
The colouring in the files like 0a.png is kinda ugly with the background. The colouring in 0b.png is a bit better. but I don't think so
For PalBoss:
SB load is too high from 75048 to 83881, almost 9 seconds, and it starts up again at 85881 til 94381, another 9 seconds. Then another three sections: twice in the next kiai and once immediately after. And it's not just above 5.00x: sometimes the load reaches up to 10 or 11. Tone it down a whole lot.
Then this SB load problem occurs for all the other diffs, maybe not at the same times, but you still have 5 intervals with SB load that is too high.

Thank you for checking,but corrent things are fine,and neccessary

.

[Easy]
03:37:666 (3) - I feel this would be better if it was circular and more in the centre. I like this slider...


[D.N.Angel]
A large amount of this diff is really awkward because of the stacking and the emptiness between the stacking. This diff could really use some work.
00:40:965 (3) - Expected a slider.
01:16:464 - The way you make to vocals puts empty spots in the track like this, making it very awkward to play. In the second Kiai, you've got circles like 02:53:465 (4) - and 03:04:131 (5) - that don't follow vocals but makes the map much, much smoother. You should throw in a circle for each empty spot you have, especially during the Kiai times.
01:19:798 (3) - Reversing would make it flow better, but then reposition since the kickback will be covered by the hitburst of 01:18:798 (5).
01:48:131 (4,5,6,7) - This is really awkward.
01:50:464 (3) - Not appropriate for a diff like this, I'm afraid. Even a spinner would be more appropriate, but it would be best if you just mapped to the rhythm and not the vocals here.
02:14:298 (3) - Expected a slider.

Nah,please check all of maps which I have mapped,you'll know what my mapping style is
By the way,I sent test requests to many players,no one said something like " awkward " & "emptiness"
the things that you modded are not really problems


Good luck :3
although no change,thank for MOD
那個, 其實你可以試著放一張640*480的進去
正是剛好符合大小的...不用調
所以才建議你用640*480這樣>_<

補上星星了, 缺kds好痛苦呀~

還有ghostfinal那張圖有一個mod, 求看
Topic Starter

Pokie wrote: 4yz25

那個, 其實你可以試著放一張640*480的進去
正是剛好符合大小的...不用調
所以才建議你用640*480這樣>_<

補上星星了, 缺kds好痛苦呀~

還有ghostfinal那張圖有一個mod, 求看
恩,我是怕把圖片縮小後,它會跟著SB的代碼(伸縮的那個)憶起發生改變
所以不太敢改OAQ
我下次做SB的時候會用640*480的
謝謝star ~ >w<

MOD我都會自己去改的別擔心=w=
IMO AR9 on insane was much better and more fun than AR8
Topic Starter

Natteke wrote: 2m4qz

IMO AR9 on insane was much better and more fun than AR8
OK <3
Taiko mod as requested

[General]
Try to compress taikoBG (or change it to jpg) since it's now a bit too big (9xxKB)
Not sure if you'll need other tags like opening or visual novel or hentai etc

[Taiko]
沒有好挑的 就講一下
整首建立左x x xxx x x / x x x xxx x x 的標準節奏有時重複很多次也會悶 可以試下例如x xxx x x x x之類的變化
有點平淡不過這首來說也夠了

no kd
Hi there~ It's KOTOKO, yay~
So, here we go :

General
  1. Ouch, your osz file size is too big without video. When i look into it, Taiko bg png is almost consume 1mb of space. Here, i have compress the taiko BG from 1mb to just 100kb > http://puu.sh/tJca . Please use that save some space :)
  2. The kiai time sb load is just very high! In the test mode, you can see that the SB are go too high until the font change color to red and it took some time too. In some computer this will cause lag. You should consider to reduce some sb element to save some efficiency in SB load and reduce lag in some old computer.
Easy
  1. HP drain -1 perhaps, to make things more easier?
  2. 00:13:798 (1) - I feel the clap on this note is overused and break your clap pattern. It's better to remove it.
  3. 00:41:798 (5) - Because i hear a low cymbal sound at this slider start, it's good to add a finish sound with 30% volume to cover that cymbal sound.
  4. 01:16:631 (3) - I hear a cymbal sound at this slider end. Add a finish?
  5. 01:20:298 (2) - If you follow suggestion above ^ it's better to add one more finish here at the start.
  6. 01:22:464 (3) - ^ at the end?
  7. 01:24:464 (3) - ^ at the start?
  8. 01:30:464 (4) - ^ at the end?
  9. 01:50:464 (2) - I think finish at the start is better to move it to the end. In the start it's awkward imo. But not in the finish.
  10. Maybe you want to add some finish rythim that i have mention in the second kiai? So, i won't mention it again.
  11. 03:26:833 (2) - If you combo spam at the previous part, then you should add a new combo here.
PalBoss
  1. 00:11:464 (4) - I feel that clap and finish doesn't fit here at the slider end. I think it's better to just remove the clap.
  2. 00:41:798 (3) - Add a finish sound? I hear a cymbal sound here.
  3. 00:42:464 (5) - Ouch, that finish sound at the end is should on 00:43:131-. I think you should extend the length of this slider to that point so the finish sound is right on the spot.
  4. 00:47:798 (3) - Same as above, the finish sound should be on 00:48:464-
  5. 01:00:298 (2) - I think you shouldn't stack this note. Since you haven't stack anything from the start, player will be surprised with this. When i first encounter this note, i feel surprised too >.<
  6. 01:33:631 (4) - Clap and finish really don't fit again here. I think you should remove the clap.
  7. 02:42:298 (3) - Touch the hp bar. You know what to do.
  8. 03:17:833 (1) - Add a finish at this spinner? In your next rythim, you place a same finish sound at the beat like this one.
D.N.Angel
  1. 00:11:131 (1) - I think clap and finish doesn't fit if it's ed. It's better to remove the clap.
  2. 01:17:631 (4) - How about a finish sound at the start? I hear a cymbal sound there.
  3. 01:20:298 (4) - If you follow suggestion above, place a finish sound here at the start.
  4. 01:28:298 (5) - ^
  5. 01:30:964 (7) - ^
  6. 01:40:798 (5) - ^ but at the end.
  7. Maybe you want to add another finish rythim at 2nd kiai?
  8. 02:56:465 (6) - Ah, you miss a finish here at the start.
  9. 03:12:465 (6) - Add a finish here? I hear a cymbal sound there.
  10. 03:14:464 (6) - ^ but at the end.
That's all from me. I didn't mod Natteke diff because you told me to not mod his diff because it's too awesome (but indeed it's awesome) >.<
Ok, this is a good map, and i like the song. Star for you ;)
Good luck~
Topic Starter

wmfchris wrote: 1d5f1w

Taiko mod as requested

[General]
Try to compress taikoBG (or change it to jpg) since it's now a bit too big (9xxKB)
Not sure if you'll need other tags like opening or visual novel or hentai etc

[Taiko]
沒有好挑的 就講一下
整首建立左x x xxx x x / x x x xxx x x 的標準節奏有時重複很多次也會悶 可以試下例如x xxx x x x x之類的變化
有點平淡不過這首來說也夠了

no kd
...按完KD才看到no kd兩字-.-
Topic Starter

Miya wrote: 4g494n

Hi there~ It's KOTOKO, yay~
So, here we go :

General
  1. Ouch, your osz file size is too big without video. When i look into it, Taiko bg png is almost consume 1mb of space. Here, i have compress the taiko BG from 1mb to just 100kb > http://puu.sh/tJca . Please use that save some space :)
  2. The kiai time sb load is just very high! In the test mode, you can see that the SB are go too high until the font change color to red and it took some time too. In some computer this will cause lag. You should consider to reduce some sb element to save some efficiency in SB load and reduce lag in some old computer.
all fixed,thanks ~

Easy
  1. HP drain -1 perhaps, to make things more easier?
  2. 00:13:798 (1) - I feel the clap on this note is overused and break your clap pattern. It's better to remove it.
  3. 00:41:798 (5) - Because i hear a low cymbal sound at this slider start, it's good to add a finish sound with 30% volume to cover that cymbal sound.
  4. 01:16:631 (3) - I hear a cymbal sound at this slider end. Add a finish?
  5. 01:20:298 (2) - If you follow suggestion above ^ it's better to add one more finish here at the start.
  6. 01:22:464 (3) - ^ at the end?
  7. 01:24:464 (3) - ^ at the start?
  8. 01:30:464 (4) - ^ at the end?
  9. 01:50:464 (2) - I think finish at the start is better to move it to the end. In the start it's awkward imo. But not in the finish.
  10. Maybe you want to add some finish rythim that i have mention in the second kiai? So, i won't mention it again.
  11. 03:26:833 (2) - If you combo spam at the previous part, then you should add a new combo here.

    all fixed except 00:13:798 (1)

D.N.Angel
  1. 00:11:131 (1) - I think clap and finish doesn't fit if it's ed. It's better to remove the clap.
  2. 01:17:631 (4) - How about a finish sound at the start? I hear a cymbal sound there.
  3. 01:20:298 (4) - If you follow suggestion above, place a finish sound here at the start.
  4. 01:28:298 (5) - ^
  5. 01:30:964 (7) - ^
  6. 01:40:798 (5) - ^ but at the end.
  7. Maybe you want to add another finish rythim at 2nd kiai?
  8. 02:56:465 (6) - Ah, you miss a finish here at the start.
  9. 03:12:465 (6) - Add a finish here? I hear a cymbal sound there.
  10. 03:14:464 (6) - ^ but at the end. all fixed
That's all from me. I didn't mod Natteke diff because you told me to not mod his diff because it's too awesome (but indeed it's awesome) >.<
Ok, this is a good map, and i like the song. Star for you ;)
Good luck~
thanks MOD and star ~ >w<
Hi there

[Easy]
01:16:631 (3) - What's the point having a finish hitsound in head slider? And remove the annoying whistle at sliderbody
01:49:631 (1) - Overlapped by hitbursts and spinner-osu, it makes more hidden for beginners
02:49:964 (3) - Remove clap at head slider. It doesn't make sense if put clap at red tick


[PalBoss]
* Rename it into "PalBoss' Normal" so players don't confuse if this normal or hard diff

02:05:798 (3) - Add 1 repeating slider for better flow?

orz
For some reason the seizure warning stays up longer than the first beat and completely overlaps it D: I tried reing it but it's still the same way. Not sure if this is intended but it's a little annoying I guess. Letting you know just in case you don't know ;.; This seems to be the case on all difficulties.

Fucking brilliant beatmapping otherwise though :D
uhm
[General]
  1. (Edit)Link Combo Colours using to the singers (using a couple of colour when a singer sing)?
  2. Try to do something for the waring, like Storyboarding it( like in ztrot 's La Di Da )
  3. 03:17:666 (x) - you need another red timing section for the note here
  4. The SB is really heavy (don't 5x)
    1. the white.jpg events are so unuseful that it's better removing at least some. It cover the white stars most times and it's really fastidious. By deleting it you resolve many problems. You can, however, find other ways
    2. No need for two spotlights, just make one move... being two fullscreen images to load they load really much
    3. 00:53:798 (3) - Here, make the spotlight fade out, not scale ._.
    4. Uhm, i will find other ways, for now apply those

[DN Angel]
  1. [Rhythm]
    1. 01:14:298 (2,3,4,5,6) - It's like this, actually. You can use a slider instead of the 1/8 drumroll
    2. 01:25:048 (4) - Overmapped note in the stream. It play better without too.
    3. 01:42:131 (1) - Slider fission
    4. 01:44:298 (x) - Add note (voice+triple doublet)
    5. 01:44:464 (1) - Move the start 21/4 after to complete the doublet(Add a Finish too)
    6. 02:04:631 (1,2,3) - Start with a 1/2 triplet? the sounds they follow is the same as the stream
    7. 02:13:464 (5) - You can stop here, like you done in other parts, deleting this note
    8. 02:47:798 (1,2,3,4) - As said, the real order is inverted. 1,2,3 is a 1/8 stream, not 1/4, and 3,4 is a 1/4 stream, not in 1/2.
    9. 03:14:464 (6) - The stream isn't really that long ( make repeats end in 03:14:631 (6) and add notes every 1/2 )
  2. [Graphic]
    1. You can nazi some blanket if you control
    2. 01:50:464 (1) - Use some better slider( the one you're using IS ugly ._.) Can give the code if you want.
[Natteke's Hard]
  1. [Rhythm]
    1. 00:40:798 (5,1,2,3,4,1) - It's more consistent with the stops you're using(the stops follow voice, mostly)
    2. 00:52:798 (2) - Move to 00:53:048 (2) for the same reason.
[Boss Taiko Oni]
  1. 00:00:465 - K or D ( Cymbal in the song... )
    00:09:131 - k
  2. 01:14:464 (x,x,x,x,x) - It's at 1/8 not 1/6
  3. 02:47:798 (x,x,x,x,x) - It's at 1/8 not 1/6
  4. 03:17:666 (4) - When he add the section, add a note
[PalBoss]
  1. palmolive
    1. [Rhythm]
      1. Forced 1/1: the slider clearly say you'll follow guitar and/or voice, but the slider start off different places, all default white ticks. I will make 2 examples... I don't want to say them all
      2. 00:10:298 (x) - Add note
      3. 00:12:131 (1,2) - Move to00:11:964 (1,2) - and add a circle were (2) was.... don't the rhythm feel less forced? there are many places with those forcings... and thay play strange.... you can use 3-5 1/2 notes in normal that are that fast...
  2. bossandy
    1. [Rhythm]
      1. This present the same problem, but less times. The song is forced to white ticks.
      2. 00:45:131 (4,1,2,3) - Less forced like
  3. DON'T force difficulty on music, but music on difficulty.
[Easy]
  1. [Rhythm]
    1. 00:40:464 (3,4) - To make the NC start in the correct place

      00:43:464 (2,3) - follow voice ?
    2. 00:49:131 (3) - follow voice?
    3. 00:58:798 (3) - 1/2 less long(1/2*2 repeats=1/1)
    4. 01:01:464 (2) - Change to
    5. 03:17:833 (1) - substitute it with a spiner ending in 03:20:499
  2. [Graphic]
    1. 01:50:464 (2) - give it a complex shape?
From my queue

[General]
Lead-in 1500 is enough imo

[Easy]
  1. 01:10:631 - feels empty, add a circle here?
  2. 01:15:464 (2) - looks ugly, i think you can make it more soft
  3. 01:28:298 - add whistle here, because you did it here 01:16:631 (3) -
  4. 01:33:631 (4) - NC, keep your NC rhythm
  5. 01:39:464 (3) - ^
  6. 01:50:464 (2) - how about this?
    308,116,110464,2,0,B|361:88|424:106|460:172|453:303|344:373|268:376|221:330|219:268,1,480
  7. 01:57:631 (1) - ^
  8. 02:00:298 - add a circle with finish here?
  9. 02:15:464 (1,2,3,4,5,6,7) - split this long combo?
  10. 02:56:465 (4) - i'd like to NC here to emphasize this strong melody/beat, if you accept it, NC here 02:57:465 (1) -
  11. 03:01:631 - same as 01:28:298 -
  12. 03:04:298 - whistle
  13. 03:05:131 (1) - clap on tail instead of the arrow
  14. 03:17:833 (1) - replace with spinner to 03:20:499 - ? i think it's not fit with music now
  15. 03:37:666 (3) - same as 01:15:464 (2) -
[PalBoss]
  1. 00:58:131 (3) - NC here, you did it here 00:55:464 (1,2,3) - , or remove NC from 00:55:464 (1) -
  2. 01:00:798 (3) - ^
  3. 01:50:464 (1) - remove NC?
  4. 02:30:798 (2,3,1) - feels strange, why don't you follow the rhythm like 00:58:131 (3,1) -?
  5. 03:03:798 - finish
  6. 03:21:166 (1) - how about stack it on 03:22:499 (3) - to place it around center? will be more easy to catch it after spinner
[Natteke]
  1. 00:53:298 (4,5,6) - i think it's pretty confusing now, how about this? or at least move 00:53:631 (6) - to somewhere plz
  2. 01:25:464 (3) - i'd like to add whistle here
  3. 02:18:964 (1) - move to (32,256) to be symmetry with 02:18:298 (3,4,5,6) - ?
  4. 02:22:131 (2) - 1 grid left with same reason ^
  5. 02:23:464 (2,3) - 1 grid donw ^
  6. 03:13:298 (4) - move to (212,260) will be more playable for movement imo
[D.N.Angel]
  1. 00:10:798 (3,4) - ctrl+r and move 3 down a little? will be powerful jump imo
  2. 00:37:381 (4) - wrong beat, should be here 00:37:214 -
  3. 00:51:965 (5) - NC for jump warning?
  4. 01:14:465 (4,5) - i highly recommend to make 3 3 stream (add a circle 01:14:464 - on 01:14:298 (2) - , 2 circles on 01:14:798 (5) - )
  5. 01:23:964 - add a circle to burn this exciting kiai, and it feels empty to hit 01:24:964 (3,4,5,6,7) - now
  6. 01:50:131 - add a circle on slider end, because i can hear the drum beat obviously
  7. 01:50:464 (3) - not so good idea imo, replace with spinner?
  8. 02:29:798 (1) - move to 02:29:631 - will be more fit with this rhythm
  9. 02:32:964 (6,7) - move to 02:33:131 - with same reason ^
  10. 02:48:131 (4) - same as 01:14:465 (4,5) -
  11. 03:02:631 (3,5) - looks plain, how about ctrl+r?
  12. 03:14:464 (6) - too simple imo, how about this rhythm? you can make a jump with the 1/2 beats
Good luck with this awesome map! I want to play it as a ranked map :D
Nice storyboard, G'L
Topic Starter

LKs wrote: 6u1w52

Nice storyboard, G'L
哇,謝謝支持 ~ >w<

HakuNoKaemi wrote: z6c2f

uhm
[General]
  1. (Edit)Link Combo Colours using to the singers (using a couple of colour when a singer sing)?
  2. Try to do something for the waring, like Storyboarding it( like in ztrot 's La Di Da )
  3. 03:17:666 (x) - you need another red timing section for the note here
  4. The SB is really heavy (don't 5x)
    1. the white.jpg events are so unuseful that it's better removing at least some. It cover the white stars most times and it's really fastidious. By deleting it you resolve many problems. You can, however, find other ways
    2. No need for two spotlights, just make one move... being two fullscreen images to load they load really much
    3. 00:53:798 (3) - Here, make the spotlight fade out, not scale ._.
    4. Uhm, i will find other ways, for now apply those

[DN Angel]
  1. [Rhythm]
    1. 01:14:298 (2,3,4,5,6) - It's like this, actually. You can use a slider instead of the 1/8 drumroll
    2. 01:25:048 (4) - Overmapped note in the stream. It play better without too.
    3. 01:42:131 (1) - Slider fission
    4. 01:44:298 (x) - Add note (voice+triple doublet)
    5. 01:44:464 (1) - Move the start 21/4 after to complete the doublet(Add a Finish too)
    6. 02:04:631 (1,2,3) - Start with a 1/2 triplet? the sounds they follow is the same as the stream
    7. 02:13:464 (5) - You can stop here, like you done in other parts, deleting this note
    8. 02:47:798 (1,2,3,4) - As said, the real order is inverted. 1,2,3 is a 1/8 stream, not 1/4, and 3,4 is a 1/4 stream, not in 1/2.
    9. 03:14:464 (6) - The stream isn't really that long ( make repeats end in 03:14:631 (6) and add notes every 1/2 )
  2. [Graphic]
    1. You can nazi some blanket if you control
    2. 01:50:464 (1) - Use some better slider( the one you're using IS ugly ._.) Can give the code if you want.
[Natteke's Hard]
  1. [Rhythm]
    1. 00:40:798 (5,1,2,3,4,1) - It's more consistent with the stops you're using(the stops follow voice, mostly)
    2. 00:52:798 (2) - Move to 00:53:048 (2) for the same reason.
[Boss Taiko Oni]
  1. 00:00:465 - K or D ( Cymbal in the song... )
    00:09:131 - k
  2. 01:14:464 (x,x,x,x,x) - It's at 1/8 not 1/6
  3. 02:47:798 (x,x,x,x,x) - It's at 1/8 not 1/6
  4. 03:17:666 (4) - When he add the section, add a note
completed 3/5 difficulties

Star Stream wrote: 2c4j26

From my queue

[General]
Lead-in 1500 is enough imo

[Easy]
  1. 01:10:631 - feels empty, add a circle here?
  2. 01:15:464 (2) - looks ugly, i think you can make it more soft
  3. 01:28:298 - add whistle here, because you did it here 01:16:631 (3) -
  4. 01:33:631 (4) - NC, keep your NC rhythm
  5. 01:39:464 (3) - ^
  6. 01:50:464 (2) - how about this?
    308,116,110464,2,0,B|361:88|424:106|460:172|453:303|344:373|268:376|221:330|219:268,1,480
  7. 01:57:631 (1) - ^
  8. 02:00:298 - add a circle with finish here?
  9. 02:15:464 (1,2,3,4,5,6,7) - split this long combo?
  10. 02:56:465 (4) - i'd like to NC here to emphasize this strong melody/beat, if you accept it, NC here 02:57:465 (1) -
  11. 03:01:631 - same as 01:28:298 -
  12. 03:04:298 - whistle
  13. 03:05:131 (1) - clap on tail instead of the arrow
  14. 03:17:833 (1) - replace with spinner to 03:20:499 - ? i think it's not fit with music now
  15. 03:37:666 (3) - same as 01:15:464 (2) -
[PalBoss]
  1. 00:58:131 (3) - NC here, you did it here 00:55:464 (1,2,3) - , or remove NC from 00:55:464 (1) -
  2. 01:00:798 (3) - ^
  3. 01:50:464 (1) - remove NC?
  4. 02:30:798 (2,3,1) - feels strange, why don't you follow the rhythm like 00:58:131 (3,1) -?
  5. 03:03:798 - finish
  6. 03:21:166 (1) - how about stack it on 03:22:499 (3) - to place it around center? will be more easy to catch it after spinner
[Natteke]
  1. 00:53:298 (4,5,6) - i think it's pretty confusing now, how about this? or at least move 00:53:631 (6) - to somewhere plz
  2. 01:25:464 (3) - i'd like to add whistle here
  3. 02:18:964 (1) - move to (32,256) to be symmetry with 02:18:298 (3,4,5,6) - ?
  4. 02:22:131 (2) - 1 grid left with same reason ^
  5. 02:23:464 (2,3) - 1 grid donw ^
  6. 03:13:298 (4) - move to (212,260) will be more playable for movement imo
[D.N.Angel]
  1. 00:10:798 (3,4) - ctrl+r and move 3 down a little? will be powerful jump imo
  2. 00:37:381 (4) - wrong beat, should be here 00:37:214 -
  3. 00:51:965 (5) - NC for jump warning?
  4. 01:14:465 (4,5) - i highly recommend to make 3 3 stream (add a circle 01:14:464 - on 01:14:298 (2) - , 2 circles on 01:14:798 (5) - )
  5. 01:23:964 - add a circle to burn this exciting kiai, and it feels empty to hit 01:24:964 (3,4,5,6,7) - now
  6. 01:50:131 - add a circle on slider end, because i can hear the drum beat obviously
  7. 01:50:464 (3) - not so good idea imo, replace with spinner?
  8. 02:29:798 (1) - move to 02:29:631 - will be more fit with this rhythm
  9. 02:32:964 (6,7) - move to 02:33:131 - with same reason ^
  10. 02:48:131 (4) - same as 01:14:465 (4,5) -
  11. 03:02:631 (3,5) - looks plain, how about ctrl+r?
  12. 03:14:464 (6) - too simple imo, how about this rhythm? you can make a jump with the 1/2 beats
Good luck with this awesome map! I want to play it as a ranked map :D
fixed some
thank for your detailed moddings !! :)
forgive me I have no time to reply you cuz I have too many things to do recently,sorry ><
completed the mod
Topic Starter

DivineRage wrote: 5q5x4s

For some reason the seizure warning stays up longer than the first beat and completely overlaps it D: I tried reing it but it's still the same way. Not sure if this is intended but it's a little annoying I guess. Letting you know just in case you don't know ;.; This seems to be the case on all difficulties.

Fucking brilliant beatmapping otherwise though :D
hmm...someone told me I should use that warning
I'm not sure I should remove that(yeah,the warning cause the overlap,and looks quite bad :<)
I may find a MAT to talk about this

and thank for your ing ~ :)
I actually said how in my mod -_-

just add it via SB in a different position, like how it's done in ztrot's "La Di Da"
Yeah I know,I am really late,but since I took some weeks of break from modding,now I'm beginning to mod again :D
So sorry for the delay,and here's the mod as you requested from my Modding Queue :D

[General]

  1. The first note of all the diffs is covered by the epilepsy warning... You should storyboard this like Haku said
[Easy]

  1. 00:27:464 (2) - You should slightly curve this slider on the left, for a better appeal & flow
  2. 01:15:464 (2,3) - Well,I don't like that much this rythm. Maybe you could make a pattern like this (if you want to make this simpler,just remove some 1/1 notes):
  3. 02:10:464 (1) - Move the new combo on 02:12:131 (2) - ?
  4. 02:49:964 (3) - CTRL+H on this?
[PalBoss]

  1. 00:09:798 (1,2,3,4) - Rearrange them like this?
  2. 00:16:464 (3) - Make it like this?
  3. 00:18:464 (2) - Curve this on the down
  4. 00:45:131 (4) - Instead of curve this up,you should curve this down
  5. 02:44:964 (4) - Curve this slightly down?
  6. 03:30:166 (2) - This would flow better if this slider was curved on the left
[Natteke's Hard]

  1. 01:24:964 (2) - 2 grids left and down?
[D.N.Angel]

  1. 01:19:798 (3) - CTRL+R?
  2. 02:20:798 (6) - What do you think of making this just like the previous slider but adding a repeat?
Topic Starter

-kevincela- wrote: 1l4y5l

Yeah I know,I am really late,but since I took some weeks of break from modding,now I'm beginning to mod again :D
So sorry for the delay,and here's the mod as you requested from my Modding Queue :D

[General]

  1. The first note of all the diffs is covered by the epilepsy warning... You should storyboard this like Haku said hmm... I'll try other way to fix this problem
[Easy]

  1. 00:27:464 (2) - You should slightly curve this slider on the left, for a better appeal & flow
  2. 01:15:464 (2,3) - Well,I don't like that much this rythm. Maybe you could make a pattern like this (if you want to make this simpler,just remove some 1/1 notes):
  3. 02:10:464 (1) - Move the new combo on 02:12:131 (2) - ?
  4. 02:49:964 (3) - CTRL+H on this?

[D.N.Angel]

  1. 01:19:798 (3) - CTRL+R?
  2. 02:20:798 (6) - What do you think of making this just like the previous slider but adding a repeat?
thank you for modding ~ :)
Hi there~~mod from Wmf's Modding/Taiko Queues

[General]
  1. Just a suggestion : try to find a bat who can help you to set the title's enter time to 01:52:464 - , or it may influence your Storyboard.
[Storyboard]
  1. The SB load should less than 5.00x except a few moments (less than 100ms as well) where just over 5.00 a little, so here will be some issues.
  2. offset:11631 - SB Load over 5.00x, not big issue but if it's possible, i'd like to fade out kira kira.png at this point to reduce sb load.
  3. offset:22298 - ^
  4. offset:54006 to 54432 - SB load over 5.00x for over 400ms and i suppose u must fix here. A simple way to reduce the SB load here is remove the unnecessary code of ur "black.png"
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    _F,0,32464,124464,0
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    remove: F,0,32464,124464,0, and separate it to two parts:
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)

    ah...and more, the code _M,0,31131,,320,240 should be removed also because it's redundant.
  5. And more about black image, imo, i always highly recommend to use a "white.png" to instead, (and actually u have such a file), because u can easily change the colour to black by the code like
    _C,0,xxx,yyy,0,0,0
    and of course, i also recommend to use .png but not .jpg as pure colour images.
  6. offset:75006 to 75756 - another long part over 5.00x SB load, remove "white.jpg" same as above, and consider your "spotlight.png" again here because its effect is nearly invisible but occupy a lot of SB load.
  7. offset:83089 to 83756 - more SB load issues
  8. offset:85881 to 86464 - peak nearly 9.00x, it's really too high..
  9. offset:93631 to 94298 -
  10. offset:168548 to 169131 -
  11. offset:176839 to 177048 -
  12. offset:179214 to 179756 -
  13. offset:187173 to 187506 -
  14. The SB effect is really nice, but you must think about those old computers :) go back these points and try to remove all unnecessary effects, for instance, a continuing Fade - 0 (comletely invisible). Don't afraid to separate the code two or more parts~
[Easy]
  1. 00:13:798 (1) - remove clap? it's not heard very fit
  2. ...okay...i suppose u may wanna use claps more randomly, it could be a good idea but now the claps are heard mess a bit. 2/4 claps may be boring but in generally it's always a good choice :)
  3. 00:41:798 (5) - i'd like to change it to a note and then slider for lyrics :)
  4. 01:36:464 (1) - whistle at end is heard weird....try to remove it?
  5. 02:16:464 (2) - NC from here for vocal?
  6. 02:19:798 (2,3) - i suppose a slider here is better :)
  7. 03:11:298 (3) - slidertrack out of screen :<
  8. 03:22:166 (1) - recommend to remove whistle here
  9. 03:26:833 (2) - ^
  10. 03:37:666 (3) - remove body whistle?
[PalBoss]
  1. 00:09:798 (1) - and head of 00:10:464 (3) - remove claps ? i suppose 2/4 may be better~
  2. 00:13:131 - add note here~~
  3. 01:00:298 (2) - maybe a little confusing for newbie players so i'd like to move it to next whilte line~
  4. 01:12:464 (1) - i'm not very sure but hidden slidertick may be not allowed in Easy/Normal diff.
  5. 02:50:464 (3,4) - i'd like to change it to a slider ~
[Natteke's Hard]
  1. 00:16:131 (4) - (nazi) i'd like to stack it to (5) for music or make a shape like 00:17:131 (2,3,4) - :)
  2. 01:14:714 - i'd like to add a note here to make a small stream ~
  3. 01:30:798 (6) - remove it? i suppose a blank here is heard better :)
[D.N.Angel]
  1. 01:50:464 (4) - the slider maybe too long under HP7...
  2. 02:11:131 (2) - remove it? heard better~~
  3. 02:24:798 (5) - ctrl+r for flow?
  4. 03:01:465 (5) - remove it?
  5. 03:03:798 (3,4,5) - er...this jump....er...i suppose it's not a good style...
that's all ~~ and good luck :)
Topic Starter

Scorpiour wrote: 2pj3z

SPOILER
Hi there~~mod from Wmf's Modding/Taiko Queues

[General]
  1. Just a suggestion : try to find a bat who can help you to set the title's enter time to 01:52:464 - , or it may influence your Storyboard.

    //hmm,I think it is ok because there are nothing much efect
[Storyboard]
  1. The SB load should less than 5.00x except a few moments (less than 100ms as well) where just over 5.00 a little, so here will be some issues.
  2. offset:11631 - SB Load over 5.00x, not big issue but if it's possible, i'd like to fade out kira kira.png at this point to reduce sb load. //but I think it can make the effect more beautiful ;w;
  3. offset:22298 - ^
  4. offset:54006 to 54432 - SB load over 5.00x for over 400ms and i suppose u must fix here. A simple way to reduce the SB load here is remove the unnecessary code of ur "black.png" //no,it is necessary :O
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    _F,0,32464,124464,0
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    remove: F,0,32464,124464,0, and separate it to two parts:
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)

    ah...and more, the code _M,0,31131,,320,240 should be removed also because it's redundant.
  5. And more about black image, imo, i always highly recommend to use a "white.png" to instead, (and actually u have such a file), because u can easily change the colour to black by the code like //good idea,I'll do that next time ~
    _C,0,xxx,yyy,0,0,0
    and of course, i also recommend to use .png but not .jpg as pure colour images. uh...why ?
  6. offset:75006 to 75756 - another long part over 5.00x SB load, remove "white.jpg" same as above, and consider your "spotlight.png" again here because its effect is nearly invisible but occupy a lot of SB load.
  7. offset:83089 to 83756 - more SB load issues
  8. offset:85881 to 86464 - peak nearly 9.00x, it's really too high..
  9. offset:93631 to 94298 -
  10. offset:168548 to 169131 -
  11. offset:176839 to 177048 -
  12. offset:179214 to 179756 -
  13. offset:187173 to 187506 -
  14. The SB effect is really nice, but you must think about those old computers :) go back these points and try to remove all unnecessary effects, for instance, a continuing Fade - 0 (comletely invisible). Don't afraid to separate the code two or more parts~

    about SB Load. I think over 5.00x in a few moment in my map is okay.
    I don't want to reduce any effect because thet are neceesary for me
    but I still apreciate you detailed check my SB :D
[Easy]
  1. 00:13:798 (1) - remove clap? it's not heard very fit //hmm... but I think it is good ><
  2. ...okay...i suppose u may wanna use claps more randomly, it could be a good idea but now the claps are heard mess a bit. 2/4 claps may be boring but in generally it's always a good choice :)
  3. 00:41:798 (5) - i'd like to change it to a note and then slider for lyrics :) //I don't want to change this T.T
  4. 01:36:464 (1) - whistle at end is heard weird....try to remove it? //I think it is follow the vocal well
  5. 02:16:464 (2) - NC from here for vocal? //the NC is too short,ang break my pattern,so no change
  6. 02:19:798 (2,3) - i suppose a slider here is better :) //yes,you're rght,but it will cause to remap some part,I don't want to do this(and because it is not really big probiem)
  7. 03:11:298 (3) - slidertrack out of screen :< //I think it is OK if the object isn't out of sreen
  8. 03:22:166 (1) - recommend to remove whistle here //fixed
  9. 03:26:833 (2) - ^ //removed
  10. 03:37:666 (3) - remove body whistle? //hmm...I think it is follow the vocal well :O

[D.N.Angel]
  1. 01:50:464 (4) - the slider maybe too long under HP7... //...I don't think so
  2. 02:11:131 (2) - remove it? heard better~~ //no
  3. 02:24:798 (5) - ctrl+r for flow? //wow,it is good,fixed
  4. 03:01:465 (5) - remove it? no
  5. 03:03:798 (3,4,5) - er...this jump....er...i suppose it's not a good style... //ok,make some changes
that's all ~~ and good luck :)
Thank for modding ~ :)

DarknessAngel wrote: 635qj

fixed some
Was about to come back to recheck, but then I saw this.
I'd like to know which parts of the above mods you took, and which suggestions you rejected, and why, please.
Topic Starter

those wrote: 2f131h

DarknessAngel wrote: 635qj

fixed some
Was about to come back to recheck, but then I saw this.
I'd like to know which parts of the above mods you took, and which suggestions you rejected, and why, please.

DarknessAngel wrote: 635qj

fixed some
thank for your detailed moddings !! :)
forgive me I have no time to reply you cuz I have too many things to do recently,sorry ><
but alright,I'll edit the post
Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Topic Starter

those wrote: 2f131h

Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
oh really ? I saw many people do that,even some people didn't reply anything
yeah,it is uncomfortable for me,too
I said "I'm really busy recently",before that,I usuyally reply the modding
just "recently",I don't have enough time to reply them
and I said "sorry"

lazy ?
come on
would you consider my feeling ?
not gonna change anything


those wrote: 2f131h

Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Mapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.

Natteke wrote: 2m4qz

not gonna change anything


those wrote: 2f131h

Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Mapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.
I agree with Natteke. You don't have to reply to every single mod. I usually say something like "fixed some", "fixed some/most/all hitsounds", or simply quote the mod and say "Thanks for the mod." I usually reply when if I feel like there is the need to reply or if you tell me (in which case you did in my map) to reply to this mod. I sometimes even ignore some mods, but I still thank the modder for modding my map.
In-game PM


  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Easy] 83e4o

  1. 02:40:131 (1,2) - (1) re NC 然後 (2) NC
  2. 02:45:465 (1,2) - ^
  3. 02:56:465 (4,1) - re (1) NC 然後 (4) NC

[PalBoss] 3u6r5g

  1. 01:12:464 (1) - 讓第4個點變成紅點然後在 x:404 y:132,刪除第2跟第6個點 ,讓第3個點在x:428 y:176 , 第5個點在x:376 y:80 (個人感覺較美觀(被打)

[Natteke's Hard] 16a5q

  1. fine~~

[DarknessANgel] 3n261d

  1. fine~
good map & good song & good luck~
Star
圖真的好完美 >~<
Topic Starter

l1106188 wrote: 4l4u33

In-game PM


  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Easy] 83e4o

  1. 02:40:131 (1,2) - (1) re NC 然後 (2) NC
  2. 02:45:465 (1,2) - ^
  3. 02:56:465 (4,1) - re (1) NC 然後 (4) NC
//all fixed

[DarknessANgel] 3n261d

  1. fine~
good map & good song & good luck~
Star
圖真的好完美 >~<
謝謝MOD和星星 ~ >3<
Hi ~ DarknessAngel ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Add 'Collab' in tags.

[D.N.Angel] 3z6cr


  1. 02:36:631 (6) - Add new combo and Remove 02:36:964 (1).
  2. 03:39:166 - Remove whistle.

[Easy] 83e4o


  1. 03:39:166 - Remove whistle.

That's all ~ Pretty nice mapset and song ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
all fixed !
Thank for modding ~ :)
(不知道為什麼quote代碼不能用...)
OK ~ Good job ~

Good luck with rank ~


Kawayi Rika wrote: 2t2g1t

OK ~ Good job ~

Good luck with rank ~


Was the >5.0x SB load resolved?
Topic Starter

those wrote: 2f131h

Was the >5.0x SB load resolved?
>5.0 SB load at some moment are okay
I don't want to decrease that because some effects are necessary for me
It's short time for 5* , let bat check that ~ :P
Topic Starter

those wrote: 2f131h

Why don't you see this post ? ._.
已经泡了就直接rank吧XD
Here we go.

[General]
- I can set the title text to appear at 01:52:464 if you want. It fits with the storyboard more.
- See here:
stuff
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,320,240
[Easy]
- Because the map primarily consists of curved sliders, 01:15:464 (2) - and 02:49:964 (3) - feel out of place. Making them into neat curves would be better.

Yeah, I don't have much to say here. Just poke me after changes.
Topic Starter

SapphireGhost wrote: 34l4t

Here we go.

[General]
- I can set the title text to appear at 01:52:464 if you want. It fits with the storyboard more.
- See here:
stuff
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,320,240
[Easy]
- Because the map primarily consists of curved sliders, 01:15:464 (2) - and 02:49:964 (3) - feel out of place. Making them into neat curves would be better.

Yeah, I don't have much to say here. Just poke me after changes.
all fixed
thank for modding ~ >3</

SapphireGhost wrote: 34l4t

Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
Fixed for you, SG.

In short, remove this line:
_M,0,465,,319,239
Topic Starter

those wrote: 2f131h

SapphireGhost wrote: 34l4t

Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
Fixed for you, SG.

In short, remove this line:
_M,0,465,,319,239
fixed
Thank for checking
Yes, you could do that too.
Topic Starter
Thank you,SG \>A</
恭喜!!!!
恭喜了 :D
恭喜啦~~~
Omedeto :)
Topic Starter
謝謝你們><
congrats ~
Awesome map and song <3

Keep up the good work ^^
Topic Starter
thanks ~ >w<
Ranked :3
congrats ~ :oops:
Hey, congratz for ranked map DNAngel :3
Nice map, i really love the song too. :D
Topic Starter
thank you all \:D/
loool!!!
恭喜 闇天使 :)
Congrats~
good map
Topic Starter
thanks ~ :)
yeah congratz :D
grats
Grats on ranked. Song is so awesome =3
Topic Starter
thank you ~ :D
Natteke's diff sooo sooo pro!!
she_old
Is this song from any anime?
Topic Starter

she wrote: 6a4m6z

Is this song from any anime?
No, it isn't.
she_old
Ah, dangit, well thanks anyway!
Topic Starter

she wrote: 6a4m6z

Ah, dangit, well thanks anyway!
:)
<3
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