Doing a quick spot check on the ^3
00:03:073 (3,4,5) - I don't like how the flow goes up and down for a fairly smooth line of music. You might want to try going in a smooth arc all the way across, though I like how the 3 is set up with 4 and 5. Maybe try arcing 00:01:554 (2) - a lot lower so that you can fit the 3 lower on the field to slead smoothly into the 3 slider.
00:09:149 (1,2,3,4) - Going to such a small spacing after such huge spacing is a little disorienting.
00:13:326 - That giant stream here? If you're going for a Hard difficulty, this is going waaay beyond it. Just go with the strings here.
00:14:933 - You should add a note here. Having such a dull start to the up-tempo part of the song sets the player up for lower expectations.
00:19:104 (3,4) - In your quest for mirror images, you leave some undesirable spacing behind. Please be sure that your patterns work well flow-wise as well through rigorous testing.
00:24:238 (1,2,3) - Honestly, I find this rhythm really awkward to play. It's a nice long slider with the ticks filling in the rhythm, but it feels weird. I'm not even sure what you're trying to follow in the music. I guess it's the piano. Which is hardly a feature instrument at this point in the song. Following the lesser instrumentals is fine if you have a repeated portion, but the prominent piece of the music (usually melody or percussion) really should be followed initially so that the player has an established sense of the song.
00:29:211 (1) - This rhythm is... awkward to say the least.
00:29:853 (2,3,4) - These weird switches to soft sound set are really jarring compared to the volume level of the Normal set. It's probably best to either stick with normal throughout and use these sections at lower volume, or try to apply your hitsounds differently.
00:36:430 (5,1,2,3) - You change your distance snap on every single one of these notes, and there's not really any musical cue to help justify them. Another reason being paying attention to your patterns and play testing.
Anyway, just a glimpse at a few things for you to keep an eye out for while you're going over your map (and future maps). See if you can spot similar problems in your patterns and flow and see what you can do to make the map a blast to play.
00:03:073 (3,4,5) - I don't like how the flow goes up and down for a fairly smooth line of music. You might want to try going in a smooth arc all the way across, though I like how the 3 is set up with 4 and 5. Maybe try arcing 00:01:554 (2) - a lot lower so that you can fit the 3 lower on the field to slead smoothly into the 3 slider.
00:09:149 (1,2,3,4) - Going to such a small spacing after such huge spacing is a little disorienting.
00:13:326 - That giant stream here? If you're going for a Hard difficulty, this is going waaay beyond it. Just go with the strings here.
00:14:933 - You should add a note here. Having such a dull start to the up-tempo part of the song sets the player up for lower expectations.
00:19:104 (3,4) - In your quest for mirror images, you leave some undesirable spacing behind. Please be sure that your patterns work well flow-wise as well through rigorous testing.
00:24:238 (1,2,3) - Honestly, I find this rhythm really awkward to play. It's a nice long slider with the ticks filling in the rhythm, but it feels weird. I'm not even sure what you're trying to follow in the music. I guess it's the piano. Which is hardly a feature instrument at this point in the song. Following the lesser instrumentals is fine if you have a repeated portion, but the prominent piece of the music (usually melody or percussion) really should be followed initially so that the player has an established sense of the song.
00:29:211 (1) - This rhythm is... awkward to say the least.
00:29:853 (2,3,4) - These weird switches to soft sound set are really jarring compared to the volume level of the Normal set. It's probably best to either stick with normal throughout and use these sections at lower volume, or try to apply your hitsounds differently.
00:36:430 (5,1,2,3) - You change your distance snap on every single one of these notes, and there's not really any musical cue to help justify them. Another reason being paying attention to your patterns and play testing.
Anyway, just a glimpse at a few things for you to keep an eye out for while you're going over your map (and future maps). See if you can spot similar problems in your patterns and flow and see what you can do to make the map a blast to play.