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Kami no Mizo Shiri-tai - Koi no Shirushi (TV Size) 2z1i5e

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Topic Starter
This beatmap was submitted using in-game submission on venerdì 15 giugno 2012 at 15:41:10

Artist: Kami no Mizo Shiri-tai
Title: Koi no Shirushi (TV Size)
Source: Kami Nomi zo Shiru Sekai
Tags: Elsie de Lute Ima Takahara Ayumi Aoyama Mio Nakagawa Kanon Shiomiya Shiori Kanae Itou Taketatsu Ayana Yuuki Aoi Touyama Nao Hanazawa Kana The World God Only Knows ykcarrot those -Sekai- Sekai Andrea spboxer3 Ending
BPM: 165
Filesize: 6032kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2,58 stars, 90 notes)
  2. Hard (4,91 stars, 194 notes)
  3. Insane (4,97 stars, 209 notes)
  4. Normal (3,61 stars, 99 notes)
  5. Taiko Oni (4,83 stars, 473 notes)
: Kami no Mizo Shiri-tai - Koi no Shirushi (TV Size)
Information: Scores/Beatmap Listing
---------------
My 153th Beatmap.

Special thanks to Vicho-kun for the MP3 and BG, to those for the awesome SB :3

Hope you will like and enjoy it ^^


Mapset:

Taiko Oni (by spboxer3) - Done.
Insane (by osuplayer111) - Done.
Hard (by ykcarrot) - Done.
Normal (by those) - Done.
Easy (by -Sekai-) - Done.
sup
Take my star~
Good Luck :D
irc modded like a cool kid

<bunch of chat, talking about stuff like ______>

23:34 <YGOkid8> : btw
23:35 <YGOkid8> : 01:07:835 (7) - http://puu.sh/zZB4
23:35 <YGOkid8> : urgh
23:35 <YGOkid8> : 01:07:835 (7) - http://puu.sh/zZB4
23:35 <YGOkid8> : i think flows better
23:35 <osuplayer111> : reverse?
23:35 <YGOkid8> : reverse and flip shape
23:36 <osuplayer111> : done :3
23:36 <YGOkid8> : also
23:36 <YGOkid8> : 01:06:017 (2) - ctrl + r
23:36 <YGOkid8> : 01:06:017 (2,3) - and then switch position in timeline
23:37 <osuplayer111> : done too!
23:38 <YGOkid8> : this one i'm not as sure but
23:38 <YGOkid8> : 00:10:926 (7,8) - i think switching positions will work as well
23:38 <osuplayer111> : I don't agree with this orz
23:38 <YGOkid8> : yeah that's fine
23:40 <osuplayer111> : something else? ;w;
23:40 <YGOkid8> : 00:37:654 (1,2,3) - flip horizontal
23:41 <YGOkid8> : 00:55:654 (6) - maybe ctrl + r?
23:41 <osuplayer111> : fixed both
23:43 <YGOkid8> : 01:18:563 (3,4) - anti-jump here feels uncomfortable imo
23:43 <YGOkid8> : though not sure what to do
23:43 <osuplayer111> : don't wanna touch that xD
23:43 <YGOkid8> : haha, arlight
23:44 <YGOkid8> : 01:22:381 (3,4,5,6,7,8) - flip horizontal
23:45 <YGOkid8> : 01:21:835 (2,3) - imo will make this flow better
23:45 <YGOkid8> : 01:23:472 (8,1) - and this as well
23:45 <YGOkid8> : think that's it
23:46 <osuplayer111> : fixed :3
23:46 <YGOkid8> : coolies
23:46 <osuplayer111> : post the log so I can kd you
23:46 <YGOkid8> : sure
Ffff. I wanted to make the normal difficulty.
Hey Andrea.

http://puu.sh/A1MD

I'll leave the background up to you?
Topic Starter
Updated :3
;Cough. I'm slow.
Taiko diff Done~
http://puu.sh/A9
Heyo, Andrea.

General

  1. Wouldn't it make sense to put who mapped what difficulty in the difficulty names? (Example - those's Normal)
Easy

  1. 00:13:855 (3) - This slider sounds awfully odd. Is it following the vocals or the piano? It appears to follow the vocals at the start of it, but ends on the piano. Perhaps doing something like this would sound and play out better.
  2. 00:15:310 (1) - Even though it doesn't follow your hitsound pattern, you could add a whistle to the end of this slider to get rid of the emptiness of hitsounds in this small part of the map.
  3. 00:25:492 - Since this empty gap here feels weird to play through, you should add a beat here. Also, why is there a larger distance than usual from (2) to (3)?
  4. 00:31:310 (4) - This slider, if you were trying to make it symmetrical, is off in its symmetry and looks pretty bad.. Here's the code for a symmetrical one.
    SPOILER
    318,64,31310,2,0,B|298:28|254:20|254:20|209:28|190:66,1,160,0|0
  5. 00:46:219 (3) - Ctrl + J on this slider feels more natural to play, especially because the general downward motion of the object placement starting at (2) matches with a vertically flipped version of the current slider at this point.
In my opinion, this difficulty has room for improvement in of slider shapes and beat placement patterns. One spot at 00:26:946 (1,2,3,4) felt really bland due to the constant 1/1 sliders.

Normal

  1. 00:41:492 (1) - This spinner needs a NC as per the new spinner rules.
  2. 00:47:310 (1,2) - Both of these are partially hidden under (4), which is not recommended in a normal difficulty.
Wonderful difficulty. No major complaints from my end of the table.

Insane

  1. 00:26:401 (5) - You should unstack this note to show that it's in 1/4th snap. Many people may hit it as if it was in 1/2 snap because all of the previous snapped notes were in 1/2.
  2. 00:32:946 (2) - In my opinion, the music calls for a whistle at the beginning of this slider.
  3. 00:49:855 (1) - Is it just me, or do the claps start to be unusually loud starting here for a short time?
  4. 00:51:855 (5) - I totally didn't read this jump correctly. Mostly due to the fact that the jump is very extreme (and because of the fact that it's the only one that extreme, many people wouldn't be able to read it). You should lower the spacing of the jump so that it's easier to read.
  5. 00:55:128 (5) - Same thing as above. These jumps are extremely uncharacteristic to how you mapped the rest of the map (it's generally a pretty easy insane difficulty).
  6. 01:04:219 (2) - Same thing with the unusually loud claps.
  7. 01:18:583 (3) - ^
Nice work! I'll return to mod the other difficulties.
General
  1. Wouldn't it make sense to put who mapped what difficulty in the difficulty names? (Example - those's Normal)
No thanks, grammatically incorrect.

Normal

  1. 00:41:492 (1) - This spinner needs a NC as per the new spinner rules. Perhaps read the rules again. This spinner is part of the previous combo regarding both music and HP.
  2. 00:47:310 (1,2) - Both of these are partially hidden under (4), which is not recommended in a normal difficulty.
Similarly, 00:48:765 (5) - is partially under both 00:48:037 (3,4) - , but I see their differences. I'll have to think about this.

Wonderful difficulty. No major complaints from my end of the table. Thank you, thank you.
well since those is an alias, ie. a name that also happens to be spelt with a lowercase t because you chose to do so, those's Normal is actually grammatically correct. it just sounds funny, that's all :D
Why guest diff doesn't include mapper's name?
Since there will be two Hard diffs, every GD should have mapper's name to identify.

BTW I'm refining my diff, it's almost done.
Finished

http://puu.sh/ApBa


Maybe add this would be nice?
KayeSara
Req from Sp3

[Taiko]
  1. 00:20:765 - 加个节奏吧?感觉差了一个不连贯嘛
  2. 00:29:674 (1) - k?因为前面是k的原因,后面这样下来很有惯性玩起来很舒服
  3. 00:30:765 (2) - k,根据节奏的话就是三个一样的音
  4. 00:41:855 (2) - k?
  5. 01:09:855 (1,1,1) - 因为前面两连的原因,这后面的白线三连有点不好接Orz,推到后面的红线三连?
OK,就这么多吧~ Nice~~~
Meh.

KayeSara wrote: 2n6e16

Req from Sp3

[Taiko]
  1. 00:20:765 - 加个节奏吧?感觉差了一个不连贯嘛 k
  2. 00:29:674 (1) - k?因为前面是k的原因,后面这样下来很有惯性玩起来很舒服 k
  3. 00:30:765 (2) - k,根据节奏的话就是三个一样的音 明明音高是不同的
  4. 00:41:855 (2) - k? k
  5. 01:09:855 (1,1,1) - 因为前面两连的原因,这后面的白线三连有点不好接Orz,推到后面的红线三连?沒有改耶 這個我本來就是這樣設計的
OK,就这么多吧~ Nice~~~
Thanks for KS's mod
http://puu.sh/Ayun
+28 SP wut

inb4 ranked in 3 more days ;_;
Topic Starter
Updated :3

Still waiting those with his storyboard ><
.osb: http://puu.sh/AFKw

Files: http://puu.sh/AFKv

Fixes to my diff: http://puu.sh/AFRO

Please find andrea.png, yk.png, and sekai.png, and replace those.png with these in the appropriate diffs. Also, ended up not using the background image you provided, so if you could change the background to end.png, that would be better.
Snowy Dream's Random Modding
-------------------------------------------------
[Easy]
00:08:401 (4) - should be end at 00:08:946 imo
00:14:765 (4) - move to 00:14:946
00:54:583 (3) - finish at the beginning?
01:12:037 (1) - ^

[Normal]
00:06:583 (2) - finish?
00:07:128 - ^
00:07:674 - ^
00:48:765 (5) - red anchor point move to (x:364 y:176)

[Hard]
> < Wonderful

[Insane]
00:06:583 (4) - finish at the beginning
00:07:128 (5) - ^
00:07:674 (6) - finish
00:26:401 (5) - leave some spacing. (the placement it the same as 00:29:855 (2,3),may confuse ppl @.@)
--------------------------------------------------
:3 That's all
Excellent Mapset

Snowy Dream wrote: 746d

Snowy Dream's Random Modding
-------------------------------------------------
[Easy]
00:08:401 (4) - should be end at 00:08:946 imo nope i dont like it >.</
00:14:765 (4) - move to 00:14:946 Fine~
00:54:583 (3) - finish at the beginning? OK~
01:12:037 (1) - ^ ^
Snowy Thanks for modding >w<

Andrea Hentai Baka ヽ(#`Д´)ノ

Snowy Dream wrote: 746d

[Normal]
00:06:583 (2) - finish?
00:07:128 - ^
00:07:674 - ^ This would make the opening too Finish heavy.
00:48:765 (5) - red anchor point move to (x:364 y:176) For what reason? Where it's at right now maps to the music, and in addition, the curved part of the slider is symmetrical.
Topic Starter
Updated ^^

Re if you want to get the storyboard.
Andrea ♥



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Add 'ending' in tags.

[Insane] 3j432i


  1. 01:08:583 - Add finish,sound much better.

[Hard] k6p2p


  1. 01:08:583 - Same as Insane.

[Taiko Oni] 1c5y2e


  1. Change Audioreadin : 1500(1000 is a bit short).

[Normal] 2mh6e


  1. 00:41:492 (1) - This is unrankable bug,Add new combo to here.
  2. 01:08:583 - Same as Insane.

[Easy] 83e4o


  1. 00:07:128 - Add a circle,sound much better.

Cool SB >w<

Kawayi Rika wrote: 2t2g1t

[Normal] 2mh6e


  1. 00:41:492 (1) - This is unrankable bug,Add new combo to here. It's not unrankable, nor is it a bug.
  2. 01:08:583 - Same as Insane. Will add if Insane adds, I'll leave this up to osuplayer111.
Topic Starter
Here we go, updated :3
[Insane]
  1. 00:26:037 (4) - Though this goes very well with the music, it's not always readable, especially since the slider tick is hiddden under (3) so the player cannot use that to judge when (5) should be played. I suggest this:
[Hard]
  1. 01:18:401 (3) - Kickback once, otherwise there's a stalling, hanging feeling. Also, the snare is on every 1/1 so there should be an object on every 1/2.
[Easy]
  1. 00:06:219 (1) - From here to 00:16:765 (2) - it just feels like you're going in a huge circle. One big reason is because everything is concave towards the centre. While this is not unrankable, it proves to be a boring play, but I'm sure you can find some variation in this by flipping and rotating some of the sliders. Rhythm pattern is fine. Take this time to better regulate your spacing as well.
  2. 00:26:946 (1) - From here to 00:41:492 (3) - you have an excessive use of 2/1 sliders. You should try to make more use of the 1/2 rhythms. For example, 00:38:583 (1,2) is perfect to break this rhythm with two 3/2 kickback sliders.
  3. 00:54:583 (3) - The music suggests that this shouldn't be a rotation of 00:53:128 (1) - . You should use a different slider shape.
  4. 01:21:310 (1) - Perhaps end this spinner at 01:23:492 - to match the glissando. This would also give 5/2 for the Easy player to prepare for the 3/2 slider. In addition, remove the new combo on this spinner since it appears to be a part of "toki".
Topic Starter
Thanks, updated <3
[Easy]
00:06:219 (1,2,3) - I prefer a circle + 3/2 reversed slider, from the beats/hitsounds it's more organized imo.
00:08:401 (4,1) - would be misleading for newbies..?
00:15:310 (1) - whistle at the end?
00:43:310 (2) - clap?
00:57:128 - no notes for this sound?

[Normal]
00:23:674 - feels really empty here, why not use a slider like 00:22:037 (2) - on 00:23:492 (4) -
00:37:674 (3) - whistle on both beginning and end? you changed the beats pace and no clap around here, so it may fill some.
01:08:583 (2) - prefer a 1/2 slider here.
01:21:128 (1) - a bit loud for me, 60%~70% may work better?

[Taiko Oni]
00:20:583 (2,1) - switch finish?
00:30:128 - suggest add a note here and remove 00:30:310 (3) -

[Hard]
00:32:219 (5) - remove whistle at the end?
01:05:674 (1,2,3,4,5,6) - i know it's for symmetry but the flow is a bit meh... maybe will be better if 3 and 6 get farther?
Really nice diff.

[Insane]
00:16:219 (3) - i know you want to use the 2nd/4th white line hitsounds skill in this part... but how about to start a different part from here, like whistle on both beginning and end then:
00:17:674 (1) - same.
00:31:128 (5) - don't like this. you paid too much attention on the symmetry... but 00:31:492 - is a quite strong sound and just use a slider's end for it is not enough.
00:31:674 (6,7) - also i prefer a small jump here (using circles)
00:59:855 (7) - should stack on 8 not 6's end, reason is quite obvious.
01:02:764 (8) - don't like... it's a obvious double-clap, a slider just... missed it.
01:14:037 (6,7) - same problem.
01:21:855 (2) - ctrl+r. for 1 it's whistle-normal, 2 is the opposite, so just turn it 180.
01:23:855 (1) - too common a pattern, nothing better?
Applied all mods, maintained 0.80x spacing with object addition. Thanks NatsumeRin.

Here's my fix: http://puu.sh/AMYW
http://puu.sh/AN01
mod by NR and wmf
wmf's savelog by IRC
09:24  *wmfchris is editing (Kami no Mizo Shiri-tai - Koi no Shirushi (TV Size))[http://osu-ppy-sh.tvgratuite.org/s/52368]
09:24 <wmfchris> : ~
09:24 <wmfchris> : 來修diff吧
09:24 <spboxer3> : ...
09:25 <wmfchris> : 00:07:674 - 感覺這個和前面的K一樣強 加finish也可以加強sudden break的效果
09:26 <spboxer3> : 好
09:27 <wmfchris> : 00:20:583 - 這覺finish有點詭異 音樂無這個重音 o.o
09:27 <spboxer3> : 恩...我想用finish來表示更高音 因為前面已經是k了
09:28 <wmfchris> : 00:31:492 - 整句都是重音 triplet也怪怪的 可以試X xxx X X X
09:28 <wmfchris> : X xxx X X*
09:28 <spboxer3> : 這地方我也覺得有點怪...
09:29 <spboxer3> : 改了
09:29 <wmfchris> : 00:38:401 - dkk k? 後面還要低音
09:29 <spboxer3> : ?
09:30 <spboxer3> : 後面還要低音是什麼意思?
09:30 <wmfchris> : 後面vocal比前一句更低音 d---d略怪
09:31 <spboxer3> : ...
09:31 <wmfchris> : 00:41:855 - 樂器的震音在00:42:946 - 開始 所以slider太早了 可以試k d---d k d (slider---
09:32 <wmfchris> : 00:55:492 - 中間的vocal比前後都低音 kdkkk就不太合適了 kkddk / kdddk
09:32 <spboxer3> : k d ddk d
09:33 <wmfchris> : >_>這隨便你
09:34 <wmfchris> : 01:20:037 - 1/1 vocal 不用太多輔助音 而且其他地方你也沒這樣放
09:35 <wmfchris> : 01:23:310 - 這邊一直都有樂器聲 直到white tick靜音 可以用kkkkkkd
09:35 <wmfchris> : 01:23:855 - 這堆沒有finish?
09:35 <wmfchris> : 就這樣
IRC taiko mod with sp3, log ^
Topic Starter
Updated o/
Here I am to mod the hard difficulty before this gets bubbled.

[Hard]

  1. 01:18:401 (3) - It would be awesome if you added a repeat to this slider in order to keep the flow going strong.
Welp, yeah. No kudosu.
Topic Starter
There's already a repeat on that slider! o3o
Andrea ♥ の 紋

Mercurial
GG 4 days map bubbled.
Storyboard: replace the code that I have with these, respectively.

Sprite,Background,Centre,"SB\sky.png",100,320
_S,0,57492,67674,2,1.6
_R,0,57492,69128,-0.4,0
_M,0,67674,68219,100,320,320,240
_S,0,67674,68219,1.6,1.1
_S,0,68219,69128,1.1,1.06

Sprite,Foreground,BottomCentre,"SB\twgok.png",320,0
_M,0,6219,6583,320,0,320,440
_F,0,6583,8401,1,0
_S,0,6583,8401,1,2.2

Thanks Garven

Kawayi Rika wrote: 2t2g1t

Andrea ♥ の 紋

as expected!!! OLOLO
o/

[Taiko Oni]
  1. I'd put +250 ms to the audio lead-in.
  2. Why are you using SV 1.60 , That doesn't really fit the song, actually it really looks like playing a normal taiko difficulty with Hard Rock. That's not realloy appropriate. Consider reducing it to 1.40 as taiko guidelines suggest.
  3. Increase the hitsound volume to 100% (except for the last one), because they aren't enough audible (especially during the kiai part where the music is louder), and I find that kinda uncomfortable when notes aren't totally hearable when I play taiko.
  4. 00:10:401 (2,1,1,2,1,1,2,1) - d kkd d d k k
  5. 00:12:674 (3,1,2,1,2,1) - I don't really see why you are using doubles here, that doesn't really fit the music.
  6. 00:28:037 (3,4,1) - kkd maybe ? Sounds better to me.
  7. 00:30:128 (2,3) - kd ?
  8. 00:47:583 (2,1,1,1,2,1) - Same as before.
[Insane]
  1. 00:56:401 (1) - This spinner is too short. This kind of ninja spinner are playable, but only if you know the map and that there is this kind of spinner. Otherwise it's too surprising to be played correctly without confusing the player. :/
Topic Starter
Fixed the SB and the problem pointed out on Insane, waiting for Taiko fixes now :D
/me looks Kurai ranking that map.

Kurai wrote: 4o3o

o/

[Taiko Oni]
  1. I'd put +250 ms to the audio lead-in. k
  2. Why are you using SV 1.60 , That doesn't really fit the song, actually it really looks like playing a normal taiko difficulty with Hard Rock. That's not realloy appropriate. Consider reducing it to 1.40 as taiko guidelines suggest. Umm... well SV 1.4 is too slow for me. and use HR is too fast and too high OD for me. so I don't want to change my SV :<
  3. Increase the hitsound volume to 100% (except for the last one), because they aren't enough audible (especially during the kiai part where the music is louder), and I find that kinda uncomfortable when notes aren't totally hearable when I play taiko. yep~ fixed
  4. 00:10:401 (2,1,1,2,1,1,2,1) - d kkd d d k k k
  5. 00:12:674 (3,1,2,1,2,1) - I don't really see why you are using doubles here, that doesn't really fit the music. Uh. It's an assist note. I don't want to change :< maybe you can see NatsumeRin and wmfchris 's mod post~they are pro Taiko player/modder but they didn't point this problem. I think it feasible pattern.
  6. 00:28:037 (3,4,1) - kkd maybe ? Sounds better to me. k
  7. 00:30:128 (2,3) - kd ? k
  8. 00:47:583 (2,1,1,1,2,1) - Same as before. same as 00:12:674 (3,1,2,1,2,1) -
Thanks your mod^^

http://puu.sh/AZkO
Topic Starter
Updated :3
okay then, Ranked ~ !
Mercurial
GG 5 days map ranked.
congratz~ :3
congratz!!!
EDIT: D: I'm not the first one ;_;
yaaaaay \:D/
grats bro ♥
Nicely done, congrats!
Topic Starter
Thanks everyone :)
gratz andrea~
OMG idk why i stopped at the 2nd season D:. congratz on the rank ;)
Yeah 8-)
congrats
Wow, really cool storyboard and nice maps... Congrats :D
Gratz!

I hate you.
those pro \o.o/

ykcarrot wrote: 5a4a5f

Yeah 8-)
1x 100

PERFECT
Hard Silver SS
Insane Golden SS
;)
i took 3 months to rank mine... oh my god
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