{"content":"\n \n \n <\/a>\n <\/div>\n \n \n p3n<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 947 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n p3n<\/a>\n\n \n 2012-12-03T22:15:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n [Easy]<\/strong>For the slow SV in this map I'd recommend using Tickrate 1. The many ticks on the sliders don't seem necessary (Tickrate 1 covers all beats<\/u> on sliders with the current BPM)[Normal]<\/strong>looking good~[Hard]<\/strong>00:26:546 (3) - 2x repeat slider plays horrible here. You could remove 1 repeat and add a circle on 00:26:983 - instead OR use 2 non-repeat sliders.01:01:802 (5) - slider feels out of place. The drum actually starts on 01:01:948 - and is just a triplet. I recommend using only a short 1x repeat slider (remove 2 repeats from (5) and move it foward by 1\/2) You should also try to keep the vocal follow active here by mapping 01:01:656 - and 01:01:802 - properly[S.S]<\/strong>You have to add the missing hitsounds to the triplets (SC1 claps with a slightly lowered volume works perfect). It is basically the continuation of the pattern you used here: 01:01:802 (5,6,7,8,1) - 00:06:004 (3,4) - add claps to make the triplet reflect the beatpattern in the song (+lower the volume for the two notes a bit if you feel the claps are too diminant)00:31:499 (5) - Try ctrl+g here to make the flow more consistent (trust the mouse-only player )00:53:207 (3) - overlapping the hp-bar. You should move the whole combo 00:52:770 (1,2,3,4,5) - a bit down00:43:300 (2,3) - add SC1 claps here01:06:610 (3,4) - add SC1 claps here, too (probably best with slightly lower volume)Fun map![Insane]<\/strong>Nice map. There is only one BIG issue I have with it: Most streams are almost silenced. Streams in a song like this should ALWAYS be audible. If you can't hear the stream being played you made a mistake placing a stream - simple. This is NOT a design issue it also affects gameplay alot (especially noticable in this map). You can even hear the beats for all of the notes I mention below to be very similar to your custom clap sound. If you have a (very very) good reason why your streams are soft\/silenced please tell me, otherwise please add the claps. Check 01:01:802 (5,6,7,8,1) - on 'S.S' difficulty for reference.00:32:373 (3,4) - add claps to both00:33:903 (5,6,7) - add claps to each00:36:889 (2,3) - ^00:43:300 (4,5) - ^01:01:948 (6,7) - ^01:06:610 (6,7) - ^01:09:888 (3,4) - ^01:14:550 (3,4) - ^01:22:781 (4,5,6,7) - ^00:59:617 (4,5) - ^Cute set. Issues are easy and fast to fix. I'll ask Garven if I can rebubble this after you applied the mod!~<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,310 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n 2012-12-03T23:24:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n p3n wrote:<\/h4>[Easy]<\/strong>For the slow SV in this map I'd recommend using Tickrate 1. The many ticks on the sliders don't seem necessary (Tickrate 1 covers all beats<\/u> on sliders with the current BPM) Changed<\/span>[Normal]<\/strong>looking good~ O_o<\/span>[Hard]<\/strong>00:26:546 (3) - 2x repeat slider plays horrible here. You could remove 1 repeat and add a circle on 00:26:983 - instead OR use 2 non-repeat sliders. Hmm... i think now is better. No change<\/span>01:01:802 (5) - slider feels out of place. The drum actually starts on 01:01:948 - and is just a triplet. I recommend using only a short 1x repeat slider (remove 2 repeats from (5) and move it foward by 1\/2) You should also try to keep the vocal follow active here by mapping 01:01:656 - and 01:01:802 - properly Changed back<\/span>[Insane]<\/strong>Nice map. There is only one BIG issue I have with it: Most streams are almost silenced. Streams in a song like this should ALWAYS be audible. If you can't hear the stream being played you made a mistake placing a stream - simple. This is NOT a design issue it also affects gameplay alot (especially noticable in this map). You can even hear the beats for all of the notes I mention below to be very similar to your custom clap sound. If you have a (very very) good reason why your streams are soft\/silenced please tell me, otherwise please add the claps. Check 01:01:802 (5,6,7,8,1) - on 'S.S' difficulty for reference. I can't found about it, and i don't know why i change this. if i made a mistake placing a streams or it was big issue, MAT would not give bubble to this beatmap (or BAT would say about it when popped bubble). Anyway, i don't agree with some in your modding.<\/del><\/span> Fixed all<\/span>00:32:373 (3,4) - add claps to both00:33:903 (5,6,7) - add claps to each00:36:889 (2,3) - ^00:43:300 (4,5) - ^01:01:948 (6,7) - ^01:06:610 (6,7) - ^ 01:09:888 (3,4) - ^01:14:550 (3,4) - ^ 01:22:781 (4,5,6,7) - ^00:59:617 (4,5) - ^Cute set. Issues are easy and fast to fix. I'll ask Garven if I can rebubble this after you applied the mod!~<\/blockquote>Thanks for star and modding.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Himesaka Noa<\/a> 2012-12-05T03:02:14+00:00<\/time>, edited 7 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,310 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n 2012-12-04T17:33:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Auuu... Sorry for said rude. i didn't mean to say it like that.Ranking Criteria wrote:<\/h4>Hitsounds from hitcircles and sliders must be audible.<\/strong> These provide for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.<\/blockquote>According to this, my beatmap is unrankable. i didn't know what i did wrong.<\/span>Changes<\/a>[General]- Added soft-hitwhistle3, soft-hitclap3[Easy]- Change volume to 50%- Change custom sound to 3- Add some hitsounds[Normal]- Change volume to 50%- Change custom sound to 3- Add some hitsounds[Hard]- Change volume to 50%- Change custom sound to 3- Add some hitsounds[Insane]- Change volume to 50%- Change custom sound to 3- Add some hitsounds<\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n p3n<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 947 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n p3n<\/a>\n\n \n 2012-12-05T09:03:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Underflow wrote:<\/h4>Auuu... Sorry for said rude. i didn't mean to say it like that.<\/blockquote>Don't worry it wasn't rude. It was already late when I checked your map. I could have been more detailed with explaining the reasons for the hitsound changes.[Insane]00:33:830 (4,5,6,7) - whistles are ok here. At least I can hear the streams and triplets now.Everything looks fine now...only waiting for Star Stream to reply~<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,310 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n 2012-12-05T14:45:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Waiting Star Stream...<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,310 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n 2012-12-07T14:17:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Auuu... Star Stream is busy...Garven wrote:<\/h4>[S.S]00:57:432 (1) - Since you took that pattern, I find ctrl + g on this flows into the next pattern better since it's kind of easing back from crazy-ass jumps, haha. Changed XD<\/span><\/blockquote>p3n wrote:<\/h4>[S.S]<\/strong>You have to add the missing hitsounds to the triplets (SC1 claps with a slightly lowered volume works perfect). It is basically the continuation of the pattern you used here: 01:01:802 (5,6,7,8,1) - Hitsound problem is all fixed<\/span>00:06:004 (3,4) - add claps to make the triplet reflect the beatpattern in the song (+lower the volume for the two notes a bit if you feel the claps are too diminant)00:31:499 (5) - Try ctrl+g here to make the flow more consistent (trust the mouse-only player ) I think now is okay. No change<\/span>00:53:207 (3) - overlapping the hp-bar. You should move the whole combo 00:52:770 (1,2,3,4,5) - a bit down No change<\/span>00:43:300 (2,3) - add SC1 claps here01:06:610 (3,4) - add SC1 claps here, too (probably best with slightly lower volume)Fun map!<\/blockquote>... i don't want this situation...<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n p3n<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 947 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n p3n<\/a>\n\n \n 2012-12-07T19:19:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n [S.S]00:53:207 (3) - overlapping the hp-barthis problem isn't fixed yet but I'll let Garven decide if it is still rankable or not. Personally I don't see the reason for the overlap, as it is not hard to move the whole combo down by 2-3 grids without changing the symmetry...on the other hand it is still playable (especially with my custom skin's smaller hp-bar)Anyway god job on fixing the hitsounds so have your bubble back (>\u00b0_\u00b0)><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,310 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Himesaka Noa<\/a>\n\n \n 2012-12-07T20:53:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n 6v5b20