{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Shiirn<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,896 posts\n <\/a>\n <\/div>\n\n \n ed August 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Shiirn<\/a>\n\n \n 2012-08-30T03:22:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Calling people stupid doesn't improve your arguement.However, I have presented these bugs to the dev team (and peppy directly) as a whole multiple times<\/em> with multiple<\/em> avenues of examples and multiple<\/em> suggestions on how to fix it and have seen it thrown instantly into the \"put it off forever\" pile, so I wouldn't hold my breath on it getting fixed.Ever.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n [deleted ]\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n [deleted ]<\/span>\n\n \n 2012-08-30T07:28:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n hey guys, I am the newbie here!! when I want to reply the post here, it failed, why?? <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n eldnl<\/a>\n\n \n Former osu!catch Champion: 2013\n <\/div>\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,930 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n eldnl<\/a>\n\n \n 2012-08-30T14:13:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Shiirn wrote:<\/h4>Calling people stupid doesn't improve your arguement.However, I have presented these bugs to the dev team (and peppy directly) as a whole multiple times<\/em> with multiple<\/em> avenues of examples and multiple<\/em> suggestions on how to fix it and have seen it thrown instantly into the \"put it off forever\" pile, so I wouldn't hold my breath on it getting fixed.Ever.<\/blockquote>I think ctb community don't want to help, and if peppy don't want to fix it this should be closed<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n 119410501<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 665 posts\n <\/a>\n <\/div>\n\n \n ed April 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n 119410501<\/a>\n\n \n 2012-09-06T15:08:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Fixing this bug would be not fair for the people who have played maps before when the bug was not fixed, and not fair for the people who quitted.I think that this bugged DT just gives a chance to people who can't DT on only HD maps, and it's ok.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n MillhioreF<\/a>\n\n \n Pro Tester\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,004 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MillhioreF<\/a>\n\n \n 2012-09-06T16:26:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 119410501 wrote:<\/h4>Fixing this bug would be not fair for the people who have played maps before when the bug was not fixed, and not fair for the people who quitted.I think that this bugged DT just gives a chance to people who can't DT on only HD maps, and it's ok.<\/blockquote>taiko got widescreen , and it can be argued that that's no fair for the people who played without the longer lane... it's all part of balance changes to make osu! better!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2012-09-06T19:07:22+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Leaving bugs is not fair to players which remain in the game and have put up with them for this long. Accusing me of not fixing this bug when it is already marked confirmed is not a wise move. It will be fixed, but has roots which lie deep in algorithms that could affect other elements and need to be thoroughly tested. This will happen, but it may take some time.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n eldnl<\/a>\n\n \n Former osu!catch Champion: 2013\n <\/div>\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,930 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n eldnl<\/a>\n\n \n 2012-09-06T20:14:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>Leaving bugs is not fair to players which remain in the game and have put up with them for this long. Accusing me of not fixing this bug when it is already marked confirmed is not a wise move. It will be fixed, but has roots which lie deep in algorithms that could affect other elements and need to be thoroughly tested. This will happen, but it may take some time.<\/blockquote>If you read someone post that you don't want to fix it, so, but if you will do, thanks and good luck o7<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Last Remnant_old\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Last Remnant_old<\/span>\n\n \n 2012-09-06T21:55:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Don Omar wrote:<\/h4>First. Double time increases the speed of map by 1,5x, not by 2x.Second. Ryuuta moves in 2x speed, so... PROBLEM?EDIT 1:<\/strong><\/span> HalfTime decreases speed of map by 0,75x, not by 0,5x.Ryuuta moves in 0,5x speed so many hyperdashes appear. This is not a bug of speed. This is a bug of mods naming.EDIT 2:<\/strong><\/span> DoubleTime needs double speed of reaction to catch even unvanished hyperdashes so most of them are uncatchable as player hasn't got enough reaction to it.<\/blockquote>Clearly you have no idea on what you are talking.DT makes song faster by 1.5x and ryuuta is also faster by 1.5x, same goes for HT (song speed multiplier is 0.75x and also is ryuuta's). I made application that measured ryuuta's \"speed\" (distance \/ time) and results are (nomod: 500 units\/s, DT: 750 units\/s, HT: 375 units\/s) which are proof of my statement.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2012-09-10T13:30:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The opening post's example map where HT catches are impossible seems to have been deleted. Does anyone else have an example I can use to replicate this issue?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n MillhioreF<\/a>\n\n \n Pro Tester\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,004 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MillhioreF<\/a>\n\n \n 2012-09-10T17:15:17+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n here<\/a> is a re of the map... I can't think of a better, simpler way to illustrate it!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n eldnl<\/a>\n\n \n Former osu!catch Champion: 2013\n <\/div>\n \n \n \n \n \n 6k686r