{"content":"\n \n \n <\/a>\n <\/div>\n \n \n LKs<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,119 posts\n <\/a>\n <\/div>\n\n \n ed August 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LKs<\/a>\n\n \n 2012-11-14T03:45:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n HA HA HA if you oppose\/critisize a map due to said reasons, please to post to every map's thread that contains same issuesor just simply shut up<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Derekku<\/a>\n\n \n COOL DUDE\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7,270 posts\n <\/a>\n <\/div>\n\n \n ed March 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Derekku<\/a>\n\n \n 2012-11-14T04:28:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n As someone else mentioned, the title should be \"First of the Year (Equinox)\". Make sure to uncapitalize \"of\" and \"the\", as well!It's fine to have a storyboarded epilepsy warning, but the built-in one should be used as well. This flags the map internally and shouldn't be byed.Kurai wrote:<\/h4>The [ND1] has too much SV changes which make it unreadable, this is not sightreadable at first attempt. People are not supposed to know the song\/map when they play it. The SV changes are fine, they fit the song, the problem is that it is almost impossible to guess when they will happen (you did something with combo colours, this is nice but not enough since they haven't a consistent meaning, and the player is not supposed to guess that they show a SV change).<\/blockquote>This is not correct. Maps do *not* need to be sightreadable on the first attempt. I probably sound hypocritical since I wanted a sightreading rule last year, but it's really not necessary and limits creativity. The colorhax in the map is used beautifully, and the SV changes are obvious after a few combos of changing between white and red. I think that's it's obvious enough and does not need to be changed at all.Kurai wrote:<\/h4>Therefore you have to use slidertick rate 3 (better than STR 1 actually ...), it fits the song and will show when the SV changes accurately so that the player doesn't have to wonder when it will happen.<\/blockquote>Tick rate 3 sounds horrible here. Sure there's 1\/3, but nearly all of the sliders are too short for it.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n wonders<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 610 posts\n <\/a>\n <\/div>\n\n \n ed December 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n wonders<\/a>\n\n \n 2012-11-14T06:46:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n what a nice map\uff01 hope no changes <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Winshley<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,384 posts\n <\/a>\n <\/div>\n\n \n ed May 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Winshley<\/a>\n\n \n 2012-11-14T07:34:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Derekku wrote:<\/h4>It's fine to have a storyboarded epilepsy warning, but the built-in one should be used as well. This flags the map internally and shouldn't be byed.<\/blockquote>I'm glad that I'm not the only one to point this out... ;_;As I said before, flagging the epilepsy warning into the beatmap internally affects the \"Disable storyboard\" toggle from the Fun Spoiler menu. You can disable storyboard without playing it before, only when the beatmap has epilepsy warning flag turned on. Otherwise, epilepsy-affected players might probably not able to play this mapset anyway.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n primrose\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n primrose<\/span>\n\n \n 2012-11-14T08:06:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Why this map is unranked when I feel yesterday it was ranked?Also please add epilepsy warning from the osu! built-in one, not custom, Because I cannot disable SB :<<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ulysses<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,911 posts\n <\/a>\n <\/div>\n\n \n ed September 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Ulysses<\/a>\n\n \n 2012-11-14T08:19:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Huh.to be honest,If it had been those,Sakura to unrank my map,I had been going to be happier.But it was you,quite disappointed.Huh,I am going to repair the error later when I am at home.On the contract,I am extremely uncomfortable to chaning the Tick Rate to3.Just madneses,sounds absolutely weird for me.On the other hand,it looks ugly as ass.Apology for bring rude,I can't hide my feelling.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Cyclohexane<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,568 posts\n <\/a>\n <\/div>\n\n \n ed May 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Cyclohexane<\/a>\n\n \n 2012-11-14T08:33:32+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Derekku wrote:<\/h4>The colorhax in the map is used beautifully, and the SV changes are obvious after a few combos of changing between white and red. I think that's it's obvious enough and does not need to be changed at all.<\/blockquote>When I first saw this, I didn't notice that red combos and white combos were supposed to mean different slider velocities, especially since the map has a dozen combo colors, some of which are really close to red (amen to the colorblind people who are going to have a field day with this map). It's not obvious unless you either a- Go in the editor to figure out what's going on or b- read the map description, and you shouldn't have to do either of that.There's very little to change (my mod was rather extensive but it's all easy fixes and minor adjustments) to make this map perfectly sightreadable, and most importantly, more intuitive. I wonder why we can't have that.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n OnosakiHito<\/a>\n\n \n osu!taiko Paragon\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 6,856 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n OnosakiHito<\/a>\n\n \n 2012-11-14T08:51:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm not even an osu! player but what is this again guys?Even I can play ND1 well AS taiko player\/mapper, those slider changes don't confuse me even a bit and it was one of the most interesting maps for me so far.I don't get you guys, honestly. I can understand to unrank it for too big files or wrong SB, but changing slider speeds...? You overtake it with your view about maps. Immodarated. If the map is fine for players, why you as mapper don't keep it as it is? For the sake of playing.school is calling unfortunaley, else I would be more specific.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Cyclohexane<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,568 posts\n <\/a>\n <\/div>\n\n \n ed May 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Cyclohexane<\/a>\n\n \n 2012-11-14T08:59:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n why do people always assume changes are going to ruin the map when they might actually improve it is something I'll never understand.Anyway, since it's like this, up to Nold to see if he wants to change stuff or not. If he doesn't then that's fair game and I'll know what to do in the future.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ulysses<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,911 posts\n <\/a>\n <\/div>\n\n \n ed September 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Ulysses<\/a>\n\n \n 2012-11-14T10:27:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n so you call it an unrankable issue?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Flask<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,471 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n r6849