{"content":"\n \n \n <\/a>\n <\/div>\n \n \n pimp<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,417 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pimp<\/a>\n\n \n 2018-05-01T16:22:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n if the drain time is <3:30 your set's lowest diff must be normal or lowerif the drain time is 3:30-4:30 your set's lowest diff must be hard or lowerif the drain time is 4:30-5min your set's lowest diff must be insane or lower<\/blockquote>if the mapper picks a song that is 3 minutes long, he could easily eliminate the need of a normal difficulty by extending the song by 30 seconds, if he is not skilled enough to make a decent extention using only the original song he could just add harumachi clover to the mp3, there would be nothing preventing him from doing this... same applies for the other lengths to eliminate the need of the hard or insane...unless more specific rules are added for compilations like i said, the hard cut-off will be the only reasonable way for dividing ranked and approval.any song can be shortened if the mapper wants to do everything alone without guest difficulties.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Skubi<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 866 posts\n <\/a>\n <\/div>\n\n \n ed December 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Skubi<\/a>\n\n \n 2018-05-02T10:09:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I agree<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n LwL<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 370 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LwL<\/a>\n\n \n 2018-05-02T10:30:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n pimpG wrote:<\/h4>unless more specific rules are added for compilations like i said, the hard cut-off will be the only reasonable way for dividing ranked and approval.\n\nany song can be shortened if the mapper wants to do everything alone without guest difficulties.<\/blockquote>\n\nBut it would remove a lot of the incentive to do so. You can not reasonably regulate extensions because you can then just call it a remix and it's allowed (it could<\/em> be left up to QAT discretion but that's just a recipe for drama tbh).\n\nThere's no benefit at having a hard cut off vs. a more gradual one. A hard cut-off makes certain song lengths far less desirable for mapping which is just bad for musical variety. \n\nThis isn't necessarily about making everything easier to rank (though I think that should be the way this goes), if it was \"3 diffs for >4 mins, 2 diffs for >5 mins, 1 diff for >6mins\" it'd still help with the problem, even though the workload for 5-6 minute maps would increase (by not that much if it just has to be one additional diff that's at least hard or below or something like that).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n pimp<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,417 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pimp<\/a>\n\n \n 2018-05-03T01:39:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i don't even know why they allow compilations to get approved, osu! is probably the only relevant rhythm game that allows this... at least i don't seeing compilations in the other rhythm games i played. if exploitable rules are added, people will exploit them the weirdest ways as possible. they already exploit the current hard cut-off. we should be thankful that we are even allowed to get maps approved with only one difficulty, because having a spread on every map ranked would be the best for the community in general and especially the new players...<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by pimp<\/a> 2018-06-19T22:25:55+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n AncuL<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,114 posts\n <\/a>\n <\/div>\n\n \n ed March 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n AncuL<\/a>\n\n \n 2018-05-03T14:13:05+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n LwL wrote:<\/h4>There's no benefit at having a hard cut off vs. a more gradual one. A hard cut-off makes certain song lengths far less desirable for mapping which is just bad for musical variety.<\/blockquote>\nthe first sentence is saying that there's no benefit while the second one tells that it has benefits. nice\n\nPimpG wrote:<\/h4>if the mapper picks a song that is 3 minutes long, he could easily eliminate the need of a normal difficulty by extending the song by 30 second<\/blockquote>\nyea but by then there's less urge to do that. there's a difference between having to map 4 other diffs compared to 1<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n LwL<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 370 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LwL<\/a>\n\n \n 2018-05-04T19:08:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n AncuL wrote:<\/h4>LwL wrote:<\/h4>There's no benefit at having a hard cut off vs. a more gradual one. A hard cut-off makes certain song lengths far less desirable for mapping which is just bad for musical variety.<\/blockquote>\nthe first sentence is saying that there's no benefit while the second one tells that it has benefits. nice<\/blockquote>\n\nI don't see how having less variety is a benefit but ok<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by LwL<\/a> 2018-05-04T19:08:28+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n AncuL<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,114 posts\n <\/a>\n <\/div>\n\n \n ed March 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n AncuL<\/a>\n\n \n 2018-05-05T04:55:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I misunderstood sry<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n LwL<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 370 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LwL<\/a>\n\n \n 2018-05-06T15:11:51+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n pimpG wrote:<\/h4>because having a spread on every map ranked would be the best for the community in general and especially the new players...<\/blockquote>\n\nI didn't see this before but I disagree with this almost entirely. Better for new players sure, hard to argue against that.\n\nBut overall? If that happened I can see myself losing interest in the game relatively quickly, it would mean very few long ranked maps, which happen to be the type I enjoy the most. It probably wouldn't even lead to more long difficulties<\/em> ranked overall (making one diff for 5 different songs is a lot less tedious than 5 diffs for the same song), and the number of different songs at that length getting ranked would almost certainly decrease significantly.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by LwL<\/a> 2018-05-06T15:12:37+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n pimp<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,417 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pimp<\/a>\n\n \n 2018-05-06T16:15:45+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n was mostly refering to the players as \"community in general\", not the mappersi don't want approval to be discontinued if that's what you were thinkingbut i suppose having all songs mapped for every skill level would be the best thing from the staff's perspective, but they understand that mapping takes time, it's \"voluntary work\" so it gives no real reward for the content creators, and that's why the approval exists.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n LwL<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 370 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LwL<\/a>\n\n \n 2018-05-07T16:00:42+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Yeah I can agree with that, in an ideal world every song would have a spread.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n SenpaiKiseki<\/a>\n\n \n \n \n 2i4t42