{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n LwL<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 370 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LwL<\/a>\n\n \n 2018-04-08T13:41:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Just like probably everyone else I've thought about this for forever, and it definitely seems necessary to have less of a hard cutoff at 5 minutes where the workload goes from potentially huge to low.\n\nThough I share the concerns about making longer songs too inaccessible for newer players, so my personal idea of this has always been \"Maps >4:00 and <5:00 need to have at least two difficulties, one of which must be a Hard or below\". If we want to expand this to 3 minute maps, same thing with three diffs and maybe additionally set the requirement of a somewhat even spread but allowing it to be with only 3 diffs (to avoid N-H-7*), though there doesn't seem to be that much of a shortage of maps in that range so I'm not sure it necessarily needs changing.\n\nA rule like this would also make banning mp3 extensions much more reasonable fwiw, since adding 50 seconds of R3 music box will no longer mean you need to map\/get GDs for 20 minutes of drain time less. I've always been in favor of that under the condition of a more gradual spread requirement based on length.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by LwL<\/a> 2018-04-08T13:42:08+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Kyuunex<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 99 posts\n <\/a>\n <\/div>\n\n \n ed November 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Kyuunex<\/a>\n\n \n 2018-04-08T14:08:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n just my thoughts, i like this idea. there has been many times when I simply decided to not map a song because it was 4 minutes and 55 seconds long and i dislike the idea of editing the song.as for new players, i think they would get really bored of playing a 4 minute beatmap, i know i would. so i see no problems here. tv size beatmapsets are regularly made so i doubt they will ran out of beatmaps to play.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Asaiga<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 850 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Asaiga<\/a>\n\n \n 2018-04-08T16:34:15+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Okoratu wrote:<\/h4>Saturnalize wrote:<\/h4>Still on topic, ban mp3 manipulation to loophole duration requirements because it's literally ridiculous<\/blockquote>i tried to do that it didnt get received well <\/blockquote>I would like to know the final conclusion about this. So you know, I can avoid attempting an Artist \/ R3 Music Box-map : ) At the same time any map comes after the mp3 extension ban won't be qualified.<\/div>\n <\/div>\n <\/div>\n\n \n \n \u2764<\/span><\/span><\/strong><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Saturnalize<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,490 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Saturnalize<\/a>\n\n \n 2018-04-08T16:44:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n To make my post relevant to the thread:\nI myself also CXu's idea regarding spread requirements that are dependant by mp3 length (duration) and speed (bpm). It is strongly advised for the set to be 1 level apart and not a duplicating level tier, though (for example, if an mp3 reached 3 diffs minimum, it should not be ENI, ENX, EHI, EHX, NHX, and NIX. EXX, EEX, and any kind of stupid thing like that is also not advised) to ensure the curve of the map doesn't go wild (also EXX is stupid and probably one of those X diff is GD)\n\nAlso:\nStefan wrote:<\/h4>Okoratu wrote:<\/h4>Saturnalize wrote:<\/h4>Still on topic, ban mp3 manipulation to loophole duration requirements because it's literally ridiculous<\/blockquote>\n\ni tried to do that it didnt get received well <\/blockquote>\nstill sad people prefer to put less time on their creations than making it available for a fairly larger audience :\/<\/blockquote>\n\nDoesn't matter if the mapper is good therefore the map is good because I'm the bootlicker and want to make my god feel proud and accepted uwu<\/div>\n <\/div>\n <\/div>\n\n \n \n hm?<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n AncuL<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,114 posts\n <\/a>\n <\/div>\n\n \n ed March 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n AncuL<\/a>\n\n \n 2018-04-09T00:51:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n CXu wrote:<\/h4>I'd say add a minimum amount of diffs required for the spread as well in some way, so say minimum 3 diffs for maps <4:00, and minimum 2 diffs for maps <5:00. (Not sure how this would affect those Easy+Normal sets only though).\n\nIf you're mapping a 4min ballad you can get away with only a hard since Insane\/Extra might not fit well with the song, and Easy\/Normal aren't required.\nThis should make it so that easier difficulties for newer players are still created whenever slower songs that would fit lower diffs better are mapped as well.<\/blockquote>\ni don't correctly whether there's a rule regarding difficulty count, but i'm sure that the only length appropriate for a one-diff map is 5 minutes and above. 5 minutes of length and below still needs to make at least 2 diffs. therefore it isn't valid and the mapper still needs to map another diff (whether it's normal, another hard, or insane) for the map to be able to be rankable<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by AncuL<\/a> 2018-04-09T00:52:08+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n CXu<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,560 posts\n <\/a>\n <\/div>\n\n \n ed March 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n CXu<\/a>\n\n \n 2018-04-09T13:25:23+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n AncuL wrote:<\/h4>CXu wrote:<\/h4>I'd say add a minimum amount of diffs required for the spread as well in some way, so say minimum 3 diffs for maps <4:00, and minimum 2 diffs for maps <5:00. (Not sure how this would affect those Easy+Normal sets only though).If you're mapping a 4min ballad you can get away with only a hard since Insane\/Extra might not fit well with the song, and Easy\/Normal aren't required.This should make it so that easier difficulties for newer players are still created whenever slower songs that would fit lower diffs better are mapped as well.<\/blockquote>i don't correctly whether there's a rule regarding difficulty count, but i'm sure that the only length appropriate for a one-diff map is 5 minutes and above. 5 minutes of length and below still needs to make at least 2 diffs. therefore it isn't valid and the mapper still needs to map another diff (whether it's normal, another hard, or insane) for the map to be able to be rankable<\/blockquote>I know. I'm not talking about the current state of things, I'm saying that it would be good if the difficulty requirement for those lengths were lowered. Currently, if you have a 4:50min song and you have a really difficult map at like 7* or something, you would be required to map at least NHIX, most likely another X and possibly an E too, because people see the spread as not good. What I'd like is basically that something like, say, HX, IX, NX or something along those lines would be okay instead.I guess it's not exactly the minimum amount of difficulties according to length that's the main proposal I'm trying to propose now that I think about it, but rather than the spread<\/em> requirement gets progressively laxer until it hits 5min of length (or 6 in my opinion but yeah xd), where no spread is required anymore.As for what laxer spread requirements are, it could a more relaxed easiest-diff requirement (such as it being a hard), but still with appropriate spread required (so ENH, HIX are okay, IXX, EHX are not), or it could be dependent on amount of difficulties and consistent spread, but not necessarily that the gaps are small\/appropriate (so EHX, NIX are okay, but HIX or IIX are not), or something else entirely (or both).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/span>Wafuu~\/Boats<\/a><\/a><\/center><\/div><\/div>~Mod one of these and get a cookie!~<\/span><\/u><\/strong><\/span><\/a>Mod queue<\/a>.Feel free to poke me in-game if you have no idea what I'm talking about in my mod.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n AncuL<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,114 posts\n <\/a>\n <\/div>\n\n \n ed March 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n AncuL<\/a>\n\n \n 2018-04-10T04:38:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I kinda disagree about huge diff gaps like NX or HX being okay. If you can map both N and X for a song, there's almost no way you cannot map anything in-between.\nBut i think you are saying that you want a spread based on star rating instead of difficulty name? Mind you that SR gap issue is already very subjective (with a certain value being the exact limitation), so I wouldn't agree to make it laxer with length as it isn't that necessary, this proposal is already enough to make mapping 4-minute maps rankable easier, and a good spread that isn't skipping a difficulty is good for certain audience who think 3.9* hard is too easy but 5.3* extra is too hard<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by AncuL<\/a> 2018-04-10T04:39:52+00:00<\/time>, edited 2 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Natsu<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8,088 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Natsu<\/a>\n\n \n 2018-04-10T05:55:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Then again for mappers this change is cool, but players is not, you want to introduce people to the game and having less content for them here https:\/\/osu-ppy-sh.tvgratuite.org\/p\/beatmaplist<\/a> , since new players usually search for maps at the first page (atleast that's what I did, back in the days).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n kwk<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 576 posts\n <\/a>\n <\/div>\n\n \n ed May 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n kwk<\/a>\n\n \n 2018-04-10T06:59:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Didn't the old approval thing work for years and was only changed cause it was redundant cause of pp leaderboards? 3b3i3n