{"content":"\n \n \n <\/a>\n <\/div>\n \n \n J1NX1337<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 248 posts\n <\/a>\n <\/div>\n\n \n ed February 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n J1NX1337<\/a>\n\n \n 2018-04-07T14:49:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n pishifat wrote:<\/h4>if i were running osu and had i an interest in expanding its audience, i'd think this kind of change isnt very good. out of ranked maps selection, there would be a smaller fraction of content available for lowest level of players, alienating the potential future of hte game or something along those lines. the idea that new players are already alienated with 5+min songs, so being lenient with other lengths should be fine sounds more like a reason to remove approval from game dev perspective (which i'm not interested in doing).<\/blockquote>\n\nBut back in the days maps even shorter than 5min were approved (like The Big Black). Didn't really hurt the game's future now did it? More like the opposite considering how popular and iconic it became. Imagine having to map a full spread for that song. lol\n\nAnyway, I do think that doing something<\/strong> about this is a good idea, rather than leaving it as it is with .mp3 extensions becoming ever more popular.\n\nWhat might indeed seem as a problem is that as a new player, I would hate it if I couldn't play, say, my favourite pop or metal song because it's like 3:30 in length and has no easy\/normal diffs available for it.\n\nHowever, as was said before, most new players don't like playing very long maps right off the bat. If you think about it, the most popular genres in this community are things like anime and electronic music, not pop and metal really, they're more niche.\n\nIf there is a pop or metal song they'd really like to play but can't quite reach because the lowest diff is a hard, it should motivate them to improve their skills in the game enough to play it. If the only genres of music they listen to are niche in this game, and they're completely unable to tolerate playing easier maps of genres they don't really listen to, I don't think they'd last as a community member for very long to begin with.\n\nWith that in mind, and as much as it feels weird to let go of these spread rules I've gotten used to over the years, something<\/strong> needs to be done, and as long as nobody comes up with a better alternative, I'm ing this one.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n AncuL<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,114 posts\n <\/a>\n <\/div>\n\n \n ed March 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n AncuL<\/a>\n\n \n 2018-04-07T15:09:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n if the drain time is <4:00 your set's lowest diff must be normal or lower<\/li>if the drain time is 4:00-5:00 your set's lowest diff must be hard or lower<\/li>>5:00 can be anything<\/li><\/ol>\nI'm thinking more like this. since H is way more accessible than N. IX only is just too small imo. Since we are having problems with 4:30 maps, we don't need to do anything with anything below 4:00<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by AncuL<\/a> 2018-04-07T15:10:16+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Arutsuki<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 630 posts\n <\/a>\n <\/div>\n\n \n ed December 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Arutsuki<\/a>\n\n \n 2018-04-07T15:15:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n agree with ancul, insane as the lowest diff sounds to me like too much for something non marathon, but otherwise it's a neat idea<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Mentai<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 472 posts\n <\/a>\n <\/div>\n\n \n ed June 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mentai<\/a>\n\n \n 2018-04-07T15:20:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n AncuL wrote:<\/h4>if the drain time is <4:00 your set's lowest diff must be normal or lower<\/li>if the drain time is 4:00-5:00 your set's lowest diff must be hard or lower<\/li>>5:00 can be anything<\/li><\/ol>I'm thinking more like this. since H is way more accessible than N. IX only is just too small imo. Since we are having problems with 4:30 maps, we don't need to do anything with anything below 4:00<\/blockquote>yeah this seems the most reasonable at least from the suggestions<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n J1NX1337<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 248 posts\n <\/a>\n <\/div>\n\n \n ed February 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n J1NX1337<\/a>\n\n \n 2018-04-07T15:42:22+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n AncuL wrote:<\/h4>if the drain time is <4:00 your set's lowest diff must be normal or lower<\/li>if the drain time is 4:00-5:00 your set's lowest diff must be hard or lower<\/li>>5:00 can be anything<\/li><\/ol>\nI'm thinking more like this. since H is way more accessible than N. IX only is just too small imo. Since we are having problems with 4:30 maps, we don't need to do anything with anything below 4:00<\/blockquote>\n\nHmm, I think a change like this would at least motivate people to map longer songs more. It probably won't make .mp3 extensions that much less popular of a choice when it comes to stuff like 4:50 length songs, though. But even with an IX spread requirement, why wouldn't you just extend the .mp3 instead if you've already done that before? A spread requirement change like this is less impactful on both the newbie playerbase and mapper perspectives, but also generally safer.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Halfslashed<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 438 posts\n <\/a>\n <\/div>\n\n \n ed July 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Halfslashed<\/a>\n\n \n 2018-04-07T15:44:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I definitely agree with the idea of scaling spread requirements based on song length. Right now I think it is pretty silly how a few seconds determine whether or not you need to map 5 difficulties or just one.\n\nPersonally I think that this will increase the amount of content we have due to the lack of longer songs as of now, despite decreasing the amount of content for newbies available in the long run.\n\nHowever, I think if we went with this, a compromise with people that think this would reduce content too much would be having an insane difficulty required for drain time over 5 minutes, and reserving single difficulty mapsets for songs above 10 minutes, as has been previously proposed.\n\nOverall, reducing the effort gap between approval length and spreads is a good idea, hopefully we can solidify the details in this thread.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n sdafsf<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 309 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n sdafsf<\/a>\n\n \n 2018-04-07T16:07:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n the argument that spreads shouldnt start at insane is kinda odd the more i think about it because marathon maps dont need a spread at all. also the appeal for longer maps rises with player skill (at least thats how it was when i learned the game). also what you guys have to think about is that right now 2 diff spreads are already a thing if the hardest diff is hard or normal. if with ucs proposal a 7* for example was made you would still need 3-4 diffs for a reasonable spread with insane as the lowest diff, so the hardest <5min 2 diffs spreads would be like a high 5* and an insane diff witch does sound that unreasonable to me. \n\ni would still love to see some number about number of plays on beatmaps for each diff and song length so the \"majority of players\" argument can properly be\ntalked about<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n kwk<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 576 posts\n <\/a>\n <\/div>\n\n \n ed May 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n kwk<\/a>\n\n \n 2018-04-07T18:17:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n im bad at excel but draw your own conclusionstaken from t\/631455<\/a><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n pkhg<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,507 posts\n <\/a>\n <\/div>\n\n \n ed May 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pkhg<\/a>\n\n \n 2018-04-07T20:23:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i dont agree with getting rid of low diffs at any lenght but if i had to choose id go with what AncuL proposed<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/span>Waifuu~<\/a>< You should love her <3, If not im gonna kill you ^^<\/div><\/div>\nMy Maps and Guest Diffs<\/span><\/strong>\nRanked<\/span><\/strong><\/a> | Pending<\/span><\/strong><\/a> | Graveyarded<\/span><\/strong><\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Nao Tomori<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n 324o4n