{"content":"\n \n \n Deleted_500696\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Deleted_500696<\/span>\n\n \n 2017-05-06T18:06:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It does seem kind of weird not having a map selector known for mapping\/modding very difficult maps (ittedly I don't know zirox or deif's recent history when it comes to this), hopefully the finals won't be underwhelming or disproportionate because of it. Have fun people<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n MBomb\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n MBomb<\/span>\n\n \n 2017-05-06T19:48:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n -Kurisu- wrote:<\/h4>It does seem kind of weird not having a map selector known for mapping\/modding very difficult maps (ittedly I don't know zirox or deif's recent history when it comes to this), hopefully the finals won't be underwhelming or disproportionate because of it. Have fun people<\/blockquote>Deif not known for mapping\/modding difficult maps.Literally what?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Deleted_500696\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Deleted_500696<\/span>\n\n \n 2017-05-06T20:32:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n a<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Deleted_500696<\/span> 2021-02-08T21:06:56+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n Deleted_500696\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Deleted_500696<\/span>\n\n \n 2017-05-06T20:34:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n And I'm talking about super duper hard maps that no one can fc that's the stuff I'm looking for<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Lay<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 412 posts\n <\/a>\n <\/div>\n\n \n ed December 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Lay<\/a>\n\n \n 2017-05-06T22:30:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n -Kurisu- wrote:<\/h4>And I'm talking about super duper hard maps that no one can fc that's the stuff I'm looking for<\/blockquote>When the cut off rank is 5000, not everyone participating is sub 100 in the world lol. Of course they won't have a map selector who can pick super duper hard maps, even for finals, the map selectors are just fine and the maps should be scaled appropriately<\/span>Ill never understand why there's always something or someone to bitch about in this damned community<\/span><\/span><\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Deif<\/a>\n\n \n Elite Mapper \/ osu!catch Paragon\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,565 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Deif<\/a>\n\n \n 2017-05-07T08:44:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I must it I giggled reading this thread. I'm excited for this tournament and I hope you guys have fun with it!For the people aiming to become mappool selectors this year, I'm afraid it's a bit late for that since the mappool is more or less prepared for all rounds already. If you have interest in helping out for the next CWC don't hesitate ing personally the tournament management (aka Loctav, p3n, shARPII or me). The best time to ask around would be in February\/March next year, more or less when the next TWC is running so we have enough time to organise the next tournament.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n o x<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,528 posts\n <\/a>\n <\/div>\n\n \n ed May 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n o x<\/a>\n\n \n 2017-05-07T13:10:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Karma wrote:<\/h4>When the cut off rank is 5000, not everyone participating is sub 100 in the world lol. Of course they won't have a map selector who can pick super duper hard maps, even for finals, the map selectors are just fine and the maps should be scaled appropriately<\/span>Ill never understand why there's always something or someone to bitch about in this damned community<\/span><\/span><\/strong><\/blockquote>Finals is for the best of the best, not for ~5000 rank players. Finals maps should be challenging for high ranking players and not have maps just come down to spinners. Honestly I think the map pools need to be harder than they have been.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n deadbeat<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 9,218 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n deadbeat<\/a>\n\n \n 2017-05-07T15:02:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n wwwww_ wrote:<\/h4>Karma wrote:<\/h4>When the cut off rank is 5000, not everyone participating is sub 100 in the world lol. Of course they won't have a map selector who can pick super duper hard maps, even for finals, the map selectors are just fine and the maps should be scaled appropriately<\/span>Ill never understand why there's always something or someone to bitch about in this damned community<\/span><\/span><\/strong><\/blockquote>Finals is for the best of the best, not for ~5000 rank players. Finals maps should be challenging for high ranking players and not have maps just come down to spinners. Honestly I think the map pools need to be harder than they have been.<\/blockquote>\/summons Kamikaze<\/a><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n juankristal<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,408 posts\n <\/a>\n <\/div>\n\n \n ed August 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n juankristal<\/a>\n\n \n 2017-05-07T22:21:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n deadbeat wrote:<\/h4>\/summons Kamikaze<\/a><\/blockquote>If you never have a full team fail on finals you are doing it wrong :^)<\/div>\n <\/div>\n <\/div>\n\n \n \n when I want to mod...<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Lay<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 412 posts\n <\/a>\n <\/div>\n\n \n ed December 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Lay<\/a>\n\n \n 2017-05-08T01:18:05+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n wwwww_ wrote:<\/h4>Finals is for the best of the best, not for ~5000 rank players. Finals maps should be challenging for high ranking players and not have maps just come down to spinners. Honestly I think the map pools need to be harder than they have been.<\/blockquote> 312t2t