{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Aras<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 827 posts\n <\/a>\n <\/div>\n\n \n ed September 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Aras<\/a>\n\n \n 2017-05-13T14:06:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n don't worry tofu, just take it slowly, it still only 3 month from the first time you submit this, so there is no reason to rushI think it is just reasonable for new mapper to be scared of losing their Heart icon as we know how hard it is to find active BN who want to check your map<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n dkingo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 553 posts\n <\/a>\n <\/div>\n\n \n ed June 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n dkingo<\/a>\n\n \n 2017-05-13T14:08:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Aras25 wrote:<\/h4>don't worry tofu, just take it slowly, it still only 3 month from the first time you submit this, so there is no reason to rushI think it is just reasonable for new mapper to be scared of losing their Heart icon as we know how hard it is to find active BN who want to check your map<\/blockquote>agree<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Surono<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7,197 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Surono<\/a>\n\n \n 2017-05-24T00:01:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n at least its not a nuke icon that makes your map not rankable. dw<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Shima Rin<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,304 posts\n <\/a>\n <\/div>\n\n \n ed March 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Shima Rin<\/a>\n\n \n 2017-05-24T00:35:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Surono wrote:<\/h4>at least its not a nuke icon that makes your map not rankable. dw<\/blockquote>::thinking:: Yes<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Akasha-<\/a>\n\n \n Nomination Assessment Team\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,422 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Akasha-<\/a>\n\n \n 2017-05-26T05:31:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n re rank pleasemeanwhile in another dimension<\/iframe><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Mochineko<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,241 posts\n <\/a>\n <\/div>\n\n \n ed December 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mochineko<\/a>\n\n \n 2017-05-26T15:53:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n <\/span>irc check<\/a>00:13 Tofu1222: I think I make a flag for myself that day when I talk to you about ledong00:15 Critical_Star: ledong?00:15 Tofu1222: yes00:16 Tofu1222: today one of my representative map gets online00:16 Tofu1222: if free u can have a try00:17 Critical_Star: wao00:17 Critical_Star: xd00:17 Critical_Star: what song is it?00:17 Critical_Star: i havent update le dong yet00:18 Tofu1222: boku tachi no tabi to epilogue00:18 Tofu1222: short ver of that00:19 Critical_Star: oh that00:20 Critical_Star: seems like le dong can't online a marathon map00:20 Critical_Star: the longest length i see before it was DJ max00:21 Tofu1222: ideally we can, since when a mapper has over 20 maps ed he can get the permission to get online songs with no time limit00:21 Tofu1222: the thing is, no one makes marathon00:22 Critical_Star: i see00:23 Critical_Star: marathon usually takes a long time to do00:23 Tofu1222: and fewer people will have patience to play ;w;00:24 Critical_Star: yea00:26 Tofu1222: btw, i apologize for the day before yesterday, talking with u too late and bothering u a lot ;w;00:27 Critical_Star: hey dont worry, i love to chat :300:27 Critical_Star: it is still better than other who just ask me for check then bye00:29 Tofu1222: yes i understand that00:31 Critical_Star: oh yea00:31 Critical_Star: how about rock it?00:31 Tofu1222: game is without meaning if all the days check check check mod mod mod00:31 Critical_Star: fc rebubble yet>00:31 Critical_Star: ah yes it is, it is just plain boring 00:31 Tofu1222: Chicken says he wants to recheck it, and he is busy these days...00:31 Critical_Star: but i guess is common00:31 Critical_Star: since we choose to be a bn00:31 Tofu1222: he didnt give me exact date, so i am still concerned about that00:31 Critical_Star: hmm, wanna do it now?00:32 Critical_Star: i have some time before sleep00:32 Tofu1222: i have time too, if u can let's start then00:32 Tofu1222: xd00:32 Critical_Star: okayyy00:32 *Critical_Star is editing [https:\/\/osu-ppy-sh.tvgratuite.org\/b\/1214565 Hommarju - Rock It [Beginner]]00:33 Critical_Star: 00:03:563 (3563|1) - move to 4?00:34 Tofu1222: ok00:36 Critical_Star: 00:43:622 (43622|3,43887|0) - make them 2-3?00:36 Critical_Star: something like u did at 00:41:681 (41681|0,41945|2,42210|0,42475|2) - 00:37 Critical_Star: 00:44:328 (44328|1) - it would be better to remove it? 00:37 Tofu1222: made it 300:37 Critical_Star: a single LN here should be enough00:37 Tofu1222: oh, that one was added recently, i am not sure whether that drum should be caught00:38 Tofu1222: since i catch them in all diffs00:38 Critical_Star: since u got LN to cover the drum sound i guess it could be easier for beginner to play instead a normal note in there00:39 Tofu1222: oh that's fair LN represents both00:40 Critical_Star: 00:56:857 (56857|2) - this is okay since it is easier to notice on white line00:40 Tofu1222: i see what u mean00:41 Critical_Star: 00:55:622 (55622|3) - i feel more natural if this is a normal note00:42 Tofu1222: yep00:43 Tofu1222: short LN maybe a little difficult?00:43 Critical_Star: hmm, not really. it just feel a little uncomfortable to have a short LN hold release here00:43 Critical_Star: what do you think?00:43 Critical_Star: if this is fine for you, sure u can keep it00:44 Tofu1222: think normal note is better now00:44 Tofu1222: xd00:45 Critical_Star: alright xd00:46 Critical_Star: 01:51:916 (111916|0) - would suggest here for normal note 00:47 Tofu1222: 00:44:151 - isnt that the same as here?00:47 Critical_Star: or u can remove 01:52:092 (112092|1) - 00:50 Tofu1222: oh maybe i think replace that LN with normal note is better00:52 Critical_Star: sure00:52 Critical_Star: alright beginner clear00:52 Critical_Star: let go normal00:53 Tofu1222: yep00:53 Tofu1222: xd00:54 Critical_Star: 00:40:710 (40710|3,40798|0) - how about CTRL+H this one?00:55 Critical_Star: u can make a left to right variation here00:55 Critical_Star: 00:42:122 (42122|0,42210|3) - ^00:56 Tofu1222: seems nice00:56 Critical_Star: 00:43:534 (43534|0,43622|3) - and so on00:56 Tofu1222: yep00:57 Critical_Star: 00:45:210 - wanna use a LN here to cover 1\/8 ?00:57 Tofu1222: 00:44:151 - maybe here i still make the LN a normal note?00:58 Critical_Star: sure, i am fine with both00:58 Tofu1222: ok00:58 Tofu1222: also add that LN01:00 Critical_Star: 01:30:210 (90210|0,90387|2) - try CTRL+G this, it could nice01:02 Tofu1222: 00:21:916 - what about here, should i change too?01:03 Critical_Star: sure actually the point is to make a little different from 00:21:916 (21916|2,21916|3,22181|2,22181|3) - \\01:03 Critical_Star: instead using same column while they have a different sound01:04 Tofu1222: i get your idea01:04 Tofu1222: since both have the same sound, shouldnt the pattern be similar then?01:05 Critical_Star: yep01:06 Tofu1222: oki01:07 Critical_Star: alright clear01:08 Tofu1222: ok01:11 Critical_Star: 00:42:651 - missing note i assume01:11 Critical_Star: 00:44:063 - here too01:12 Tofu1222: it seems like i didnt catch such for all...01:12 Tofu1222: should i catch them all?01:13 Critical_Star: i guess is better to catch it01:13 Tofu1222: i think maybe i should01:13 Tofu1222: according to other diffs01:13 Tofu1222: yep01:15 Tofu1222: done01:16 Critical_Star: nice01:16 Critical_Star: and so on 01:16 Critical_Star: 00:56:504 (56504|0) - hmm01:16 Tofu1222: yes at last part also change them01:16 Critical_Star: what do you think if i suggest a single 1\/4 stream instead of long note?01:17 Tofu1222: i think 1\/8 part should make a difference with 1\/4 stream part?01:17 Tofu1222: is there any other way?01:18 Critical_Star: hmm01:18 Tofu1222: 1\/8 stream will raise the star a lot so maybe not01:18 Critical_Star: u can simplifiy 1\/8 stream with 1\/4 snap01:18 Tofu1222: or maybe two LNs?01:18 Tofu1222: hmm...01:18 Critical_Star: yea u have a point too01:19 Critical_Star: because the pattern gap kinda huge compared to eedow diff01:19 Tofu1222: oh i find a good idea, make 1\/4 stream in a different pattern will make a difference then01:19 Critical_Star: so i thought of making more intense here01:20 Tofu1222: https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/8168731 make it like this01:20 Tofu1222: is that ok?01:20 Critical_Star: yep sure\\01:21 Critical_Star: 01:18:563 (78563|2,78651|3) - suggest CTRL+G01:21 Critical_Star: sincet the sound are similiar with 01:18:739 (78739|0,78828|1,78916|3,79004|2) - 01:22 Tofu1222: oh yes01:22 Critical_Star: alright clear!01:22 Critical_Star: be sure to add missing note at the end part01:24 Tofu1222: yep01:24 Critical_Star: damn i am running out of time01:24 Critical_Star: can we continue on other day for the last 2 diff?01:25 Tofu1222: is tomorrow ok? since from saturday to the next next tuesday i will be away from computer for test...01:25 Tofu1222: ;w;01:25 Critical_Star: i try my best01:25 Critical_Star: catch me if u see me online<\/pre><\/div><\/div>mainly readjusted some sv and pattern consistency, it should be fine now , rebubble<\/span><\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Protastic101<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,113 posts\n <\/a>\n <\/div>\n\n \n ed July 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Protastic101<\/a>\n\n \n 2017-05-29T07:26:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.note: everything's rounded to the nearest hundredth<\/span>boop<\/a>[General]Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music\/effect 60\/100<\/li>normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https:\/\/puu.sh\/w4jGb.wav<\/a><\/li><\/ol>[Extra]00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) \/ 3 = 0.5 as the value of the second SV00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like this00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x<\/li>00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x<\/li>00:20:328 - 1x<\/li><\/ol>00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead.00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is.00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.01:25:181 - ^01:47:769 - ^00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have.01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency.01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 -[Eedow's Another]00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) \/ 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x.01:30:475 - See what I wrote with 00:22:710 -Chartwise<\/strong>00:20:063 (20063|3,20063|0,20151|1,20195|2,20239|3,20284|0,20328|1,20416|2) - The way this burst is currently set up makes it pretty hard to tell what is 1\/4 and what is 1\/8. I say this cause the direction of the notes is the same so it kind of just blends into one single burst like pattern. What I would do to make it a little easier to read would be something like so https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/8207919<\/a>00:25:622 (25622|2,25710|1,25798|2,25887|3,25975|2,26063|1) - Don't think the stair is really all that great imo. It strains the index fingers much more than it does the middle fingers and for no good reason. In addition, the pitch is going down, so I think using a more linear roll would be better to represent the music, like this https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/8207921<\/a>00:42:739 (42739|1,42784|2,42828|3,42872|0,42916|1) - Similar to what I said in my first suggestion, I would start this in col 1 or 4 to make it a more easily group-able pattern, like a split roll for example https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/8207929<\/a>00:44:504 - Might be a cool idea to try and disconnect all the notes here since each of the snares is kind of distinct and separate, so like this perhaps https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/8207933<\/a>01:14:151 - Ok, so I'm kind of wondering why in the first phrase of this transitional section, 00:57:210 - to 01:08:504 - you mapped it with one style which was based more on using 1\/1 stacks and 1\/2 mini trills, but in the second half, from 01:08:504 - to 01:18:387 - , you only map four measures with the vocal (don't stop body rock or whatever the dude's saying), but then halfway through the second musical phrase at 01:14:151 - , you switch to mapping the synth instead. This would probably be ok if it weren't for the fact that you had set up a structure in the first phrase (just following vocals), and then you completely disregard it in the second half and opt to map a different part 3\/4ths into the section. My suggestion here would be to map the vocals all the way through instead to remain consistent.01:53:681 - Why is this section mapped only with singles when in a similar section, say at 00:17:681 - for example, you mapped using both doubles followed by singles? It feels inconsistent across the diff to do that because the ending is where you'd expect there to be the most excitement in the song or something, but instead you made it easier than the rest of the sections that are similar in structure to it.<\/div><\/div>Just ask me if you want work and explanations of how I got the values I did. Too lazy to write it out every time, but everything I suggested should average to 1x.Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Shima Rin<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,304 posts\n <\/a>\n <\/div>\n\n \n ed March 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Shima Rin<\/a>\n\n \n 2017-05-29T07:47:53+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Protastic101 wrote:<\/h4>Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.note: everything's rounded to the nearest hundredth<\/span>boop<\/a>[General]Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music\/effect 60\/100<\/li>normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https:\/\/puu.sh\/w4jGb.wav<\/a><\/li><\/ol>[Extra]00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) \/ 3 = 0.5 as the value of the second SV00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like this00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x<\/li>00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x<\/li>00:20:328 - 1x<\/li><\/ol>00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead.00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is.00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.01:25:181 - ^01:47:769 - ^00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have.01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency.01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 -[Eedow's Another]00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) \/ 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x.01:30:475 - See what I wrote with 00:22:710 -Chartwise<\/strong>00:20:063 (20063|3,20063|0,20151|1,20195|2,20239|3,20284|0,20328|1,20416|2) - The way this burst is currently set up makes it pretty hard to tell what is 1\/4 and what is 1\/8. I say this cause the direction of the notes is the same so it kind of just blends into one single burst like pattern. What I would do to make it a little easier to read would be something like so https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/8207919<\/a>00:25:622 (25622|2,25710|1,25798|2,25887|3,25975|2,26063|1) - Don't think the stair is really all that great imo. It strains the index fingers much more than it does the middle fingers and for no good reason. In addition, the pitch is going down, so I think using a more linear roll would be better to represent the music, like this https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/8207921<\/a>00:42:739 (42739|1,42784|2,42828|3,42872|0,42916|1) - Similar to what I said in my first suggestion, I would start this in col 1 or 4 to make it a more easily group-able pattern, like a split roll for example https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/8207929<\/a>00:44:504 - Might be a cool idea to try and disconnect all the notes here since each of the snares is kind of distinct and separate, so like this perhaps https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/8207933<\/a>01:14:151 - Ok, so I'm kind of wondering why in the first phrase of this transitional section, 00:57:210 - to 01:08:504 - you mapped it with one style which was based more on using 1\/1 stacks and 1\/2 mini trills, but in the second half, from 01:08:504 - to 01:18:387 - , you only map four measures with the vocal (don't stop body rock or whatever the dude's saying), but then halfway through the second musical phrase at 01:14:151 - , you switch to mapping the synth instead. This would probably be ok if it weren't for the fact that you had set up a structure in the first phrase (just following vocals), and then you completely disregard it in the second half and opt to map a different part 3\/4ths into the section. My suggestion here would be to map the vocals all the way through instead to remain consistent.01:53:681 - Why is this section mapped only with singles when in a similar section, say at 00:17:681 - for example, you mapped using both doubles followed by singles? It feels inconsistent across the diff to do that because the ending is where you'd expect there to be the most excitement in the song or something, but instead you made it easier than the rest of the sections that are similar in structure to it.<\/div><\/div>Just ask me if you want work and explanations of how I got the values I did. Too lazy to write it out every time, but everything I suggested should average to 1x.Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.<\/span><\/blockquote>Oh I see. I understand your concern and I will tryna go through your mod and explain some when I come back from US next week. Also, for the extra diff, u can ask Kuo Kyoka for some explanation since some of the SVs are his suggestions . Thanks for your concern anyway.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Eedow<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 178 posts\n <\/a>\n <\/div>\n\n \n ed June 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Eedow<\/a>\n\n \n 2017-05-29T11:00:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n t6t5c