{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Otosaka-Yu<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,120 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Otosaka-Yu<\/a>\n\n \n 2016-07-21T16:22:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hello from my queue~sorry your beatmap is very good so,less mod.QAQI think you can change your diff name,Easy\u2192Normal,Normal\u2192Hard,Hard\u2192Insane[Easy]00:26:790 (2,3) - Reverse Selection, Then Flip Horizontally[Noraml,Hard]Perfect! Two Star*****! Good Luck for rankkk!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Sakurauchi Riko<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,633 posts\n <\/a>\n <\/div>\n\n \n ed January 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sakurauchi Riko<\/a>\n\n \n 2016-07-21T17:46:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Suzuki_1112 wrote:<\/h4>Hello from my queue~sorry your beatmap is very good so,less mod.QAQI think you can change your diff name,Easy\u2192Normal,Normal\u2192Hard,Hard\u2192Insane I think the star rate 1.44 for the easiest diff isnt appropriate for a Normal diff. Furthermore the current hard would be too easy for an Insane imo. But yes, the current Normal diff would fit as a Hard diff better - I think its fine how it is currently <\/span>[Easy]00:26:790 (2,3) - Reverse Selection, Then Flip Horizontally Changed<\/span>[Noraml,Hard]Perfect! Two Star*****! Omg..., Thank you soooooo much <3<\/span>Good Luck for rankkk!<\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Garden<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,347 posts\n <\/a>\n <\/div>\n\n \n ed June 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Garden<\/a>\n\n \n 2016-07-23T06:06:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n this track is beatiful <3[Easy]00:31:477 (4) - why not make this one horizonal<\/a> just like ur general design in the first part?<\/li>00:34:290 (1) - 1->2 0.77ds<\/li>01:26:790 (1) - touching the hp bar, can drag 01:23:977 (2,3,4,5,1,2,3,4,5) - together down a bit so that it won't break ur patterns<\/li>02:23:040 (6) - u forgot nc here<\/li>03:18:586 (1) - why finish..? this surprises me lol<\/li><\/ol>[Normal]01:45:540 (1,2,3,4,1,2,3,4,1,2,3,4) - this part is too many 1\/2 sliders spamming, try adding more variety. a random suggestion<\/a>, maybe apply to where u think it fits<\/li>02:25:383 (2) - a biiit offscreen<\/li>02:38:977 (3) - this is a really well blanketed pattern, but the slider path of 3 is kinda vague and maybe not that friendly for players of this level to read, u can consult other ppl for that as well<\/li><\/ol>[Hard]i think ar8+od7 is pretty enough for this diff<\/li>00:50:930 (6) - this<\/a> might flow visually better<\/li>00:51:165 (1,2,3,4) - keep ds here feels a bit boring, try ctrl-g 3 and 4 separately, would be fun and better make for the latter jumps imo<\/li>01:37:571 (4) - touch hp bar <\/li><\/ol><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Sakurauchi Riko<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,633 posts\n <\/a>\n <\/div>\n\n \n ed January 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sakurauchi Riko<\/a>\n\n \n 2016-07-23T10:28:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Garden wrote:<\/h4>this track is beatiful <3[Easy]00:31:477 (4) - why not make this one horizonal<\/a> just like ur general design in the first part? changed<\/span><\/li>00:34:290 (1) - 1->2 0.77ds fixed<\/span><\/li>01:26:790 (1) - touching the hp bar, can drag 01:23:977 (2,3,4,5,1,2,3,4,5) - together down a bit so that it won't break ur patterns good point, changed<\/span><\/li>02:23:040 (6) - u forgot nc here fixed<\/span><\/li>03:18:586 (1) - why finish..? this surprises me lol yeaaaa..., its pretty random. Removed it at all diffs<\/span><\/li><\/ol>[Normal]01:45:540 (1,2,3,4,1,2,3,4,1,2,3,4) - this part is too many 1\/2 sliders spamming, try adding more variety. a random suggestion<\/a>, maybe apply to where u think it fits hmm.. I agree with the lack of variety in this part. Despite that i want to keep 01:47:415 (1,2,3,4) - as sliders (since i think it fits the best) and changing smth before and after that part would break consistency. I keep this how it already is for now because you are the first modder who mentions this and I think for an Easy that is still acceptable<\/span><\/li>02:25:383 (2) - a biiit offscreen indeed. thanks for mention this (it'd be unrankable lol). Fixed obv.<\/span><\/li>02:38:977 (3) - this is a really well blanketed pattern, but the slider path of 3 is kinda vague and maybe not that friendly for players of this level to read, u can consult other ppl for that as well i'll keep that pattern for now, it is good to read (no overlaps at the \"hard part\" of the pattern) and i think people even if they are newbie will not break at that point imo<\/span><\/li><\/ol>[Hard]i think ar8+od7 is pretty enough for this diff i wanna keep ar 8.5 for now but i change it to od7<\/span><\/li>00:50:930 (6) - this<\/a> might flow visually better it feels way better, yes. I made it being a blanket with 00:51:165 (1) - to be more structured (and hey... one more or less blanket in my mapset? who cares xD<\/span><\/li>00:51:165 (1,2,3,4) - keep ds here feels a bit boring, try ctrl-g 3 and 4 separately, would be fun and better make for the latter jumps imo it is kinda boring yes, I ctrl + g'd 00:52:102 (3) - but now there's an inconsistency (the jump 00:51:633 (2,3) - is ds1.78 or smth like that and i cant make it further away because i need the overlap with 00:50:696 (5) - , so yea...). I keep it now with just flipping 00:52:102 (3) - , should be no problem i guess... well i hope lol<\/span><\/li>01:37:571 (4) - touch hp bar unrankabler too lmao, thanks xd. Fixed<\/span><\/li><\/ol><\/blockquote>Thank you very much for your mod (and your star <3) (:<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Zero__wind<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,314 posts\n <\/a>\n <\/div>\n\n \n ed August 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Zero__wind<\/a>\n\n \n 2016-07-23T17:52:42+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n NM from my queueGeneral<\/span>maybe it's my personal preferrence but I recommend to turn your red combo color brighter (try 236,0,6), it's currently kinda hard to be seen imo01:04:290 - No I don't think 20% volume is acetable, it gives almost no to players, plz turn up the volume for this part<\/span>Easy<\/span>00:30:540 (3) - probably need a whistle on head?01:13:196 (3) - maybe move to (22,141) for better flow02:00:540 (1) - I think it deserves a finish at end03:09:915 (3,1) - inconsistent spacing, plz fix it<\/span>Normal<\/span>00:34:290 (1) - you really need a finish on head00:59:133 (2) - missing clap on head01:01:477 (3) - missing whistle on head01:12:727 (2) - missing clap at end01:22:805 (1) - moving the whistle from its end to its head sounds more fitting with the music, same for the similar following ones01:47:883 (2) - missing clap on head01:48:821 (4) - 01:50:696 (4) - ^02:02:415 (1) - finish on head fits the music nicely02:15:540 (1,2,3) - this kind of back and forth circles are not really recommend in Normal diff, the stacked approaching circles can be confusing for new players, better avoid this usage, same for 02:17:883 (2,3,4) - 02:32:883 (3,4) - not a good idea to put the following object close to the reversing circle side in lower diffs, consider to rework 02:32:415 (1,2,3) - to avoid this.02:38:040 (1,2,3) - this is a pretty neat pattern but 02:38:977 (3) - is not a recommended slider shape in lower diffs. it overlaps itselv heavily and can make new players confuse, maybe you can try to make it not that twisted02:46:477 (3) - redundant clap, better remove it02:58:665 (1) - missing whistle on headHard<\/span>AR8 for Hard is fairly enough, this diff doesn't deserve that high AR and it currently makes the gap between Normal and Hard really big 5 -> 8.5<\/span>00:47:883 (2,3) - this doesn't flow really good imo, maybe reshape 300:54:680 (7,1) - I think this is a bit too hard for a Hard diff, you should better make 7 \"point to\" 1, instead of going the opposite direction. same for the similar ones like 00:58:430 (6,1) - 01:04:290 (1) - where's finish01:18:352 (3) - whistle on head01:18:821 (4) - clap on head01:22:805 (7) - same as what I've mentioned in Normal, try moving the whistle from reversing point to head, and same for the followings. also to mention, the NC usage here in Hard is different from that in Normal, you added NC on 01:22:805 (7) - in Normal but used after this in Hard, may be better to make them consistent between diffs01:24:915 (1) - whistle on head01:34:290 (1) - need finish!01:47:415 (1,2,3,4) - intended to use 4 claps here? feels a bit wierd tbh01:55:852 (3) - redundant clap, plz remove03:02:883 (2,3) - I personally don't really like this flowAnd in addition, I highly recommend you to try the custom hitsounding pattern below, it should make your maps more interesting in a easy way.<\/span>00:41:790 (1) - from this point on, in parts where you used regular claps, try adding an additional clap every 4 stanza at 00:49:055 (4) - , it will make your hitsounding more dynamic and variable. to be precise, I mean adding clap on 00:49:055 (4) - 00:56:555 - 02:34:055 (4) - 02:41:555 (6) - 02:49:055 (6) - (optional) 02:56:555 (6) - .I hope you'd like this and it's the same for Normal! that's all for megenerally really good as a new mappers' map, have a star from megood luck~<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Sonnyc<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7,774 posts\n <\/a>\n <\/div>\n\n \n ed June 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Sonnyc<\/a>\n\n \n 2016-07-23T17:59:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hi again.Can I know where the BG came from? As I mentioned before, it is currently squeezed and forced to be 1366x768 without a good quality. I tried founding alternative with the same image, but I couldn't found one.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n sdafsf<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 309 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n sdafsf<\/a>\n\n \n 2016-07-23T18:33:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n <\/span>Hard<\/a>id lower the ar to 8 or 8.2 the song is to slow for 8.5 on <3.5*00:07:805 (4,5,1) - i dont like the way this triple looks. find a ways to make it prettier. i feel like the spacing on the triplets is too high generally id lower it to about .500:24:915 (1,2) - weird how those are the same. 1 is 1\/1 in the music while 2 is 1\/2. it would be fine if bothe were 1\/1 or both 1\/2 but this is weird imo. id turn 2 into 2 circles. maybe 2 stacked cricles00:35:930 (4,5,1) - going from here i feel the spacing on the triples is fine00:38:508 (2) - ctrl + g?00:43:430 (5,6,1) - why .8 spacing here? it gets even more intense from here. keep the 1.000:50:930 (6,1) - this feels underwhealming. the kiai stars and you use a less intense 1\/4 pattern01:00:305 (5,6,7,8,9,1) - blanket 5 with the stream01:19:290 (1,2,3) - this right angle doesnt look very nice01:43:665 (1,3) - dont perfect stack heads02:02:415 (1,3) - use the same or opposite angle for these its kinda random right now. preferably opposite like with these 02:02:883 (2,4) - 02:05:930 (4,5,1) - lower spacing in this section again02:20:930 (4,5,1) - keep it from here again02:31:946 (6,7,8,9,1) - the stram curve and slider curve dont work very well together02:47:415 (1,3) - dont stack these. overlap is fine02:54:680 (7,1) - again underwhealming. in previous kiai i found it very nice03:05:930 (5,6,1) - lower spacing on triples from herenice map! consistent, pretty and well executedcant say much about others unfortunatly i dont have experience with easy diffs<\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Sakurauchi Riko<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,633 posts\n <\/a>\n <\/div>\n\n \n ed January 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sakurauchi Riko<\/a>\n\n \n 2016-07-23T22:37:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 504164