{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n TicClick<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,450 posts\n <\/a>\n <\/div>\n\n \n ed February 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n TicClick<\/a>\n\n \n 2016-03-22T07:34:11+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This is mapped and hitsounded surprisingly well, I have to say. Instead of going in-depth, I'll give you a couple of examples of things you probably want to correct or change.First thing is gonna be the offset. It's currently too early, so move it 25ms later (that makes it 2415), resnap all notes and also move all the green lines and the preview as well.<\/li>I noticed you never used finish hitsound (even at times when it fits); you can mix samplesets and use the one from Normal sampleset, which sounds less harsh. Apply it to the head of 00:17:390 (2) instead of whistle\u00b9<\/strong><\/span><\/span> and see if you like it; go through the whole map and apply it everywhere else if necessary.<\/li>Most of the time, if not always, you need to figure which notes (sounds, basically) in the song have accent and make them playable (that is, clickable: put a note or slider's beginning on it and you're done). For example, such note is 00:18:352, which you covered with a slider tail. Replace the slider by two notes and see how you become more aware of what goes on in the music, as it almost looks like it's you who makes that note sound. The other (and also the last, because everything else is on spot) place where it should happen is 02:05:205<\/li>Don't just leave beats like 01:04:291 - unmapped; even if there's a calm section that fits for placing a break on it, the previous part of the map still needs a logical ending.<\/li>01:11:791 (1,2) - there's not really a point in using an overstretched slider; the music at this part is all plain and simple and has beats only on red and white ticks. Also, it would be nice to use a hitsound for these snares at 01:13:432 + 01:15:307 + 01:17:182; a soft whistle would do.<\/li>01:34:292 ~ 02:00:543 - first of all, I'd recommend you to map the whole part, as it's kind of catchy and doesn't really qualify for a (random and relatively long) break. You could also try to follow these vocal samples in the background and map the whole rhythm: http:\/\/puu.sh\/nPxgX\/2248a8aa37.jpg<\/a> (or, if you want to make it more intense, http:\/\/puu.sh\/nPxiE\/829e87cea9.jpg<\/a>). If anything, it should go instead of 01:34:292 (1,2,3,4).<\/li>02:00:543 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - while this follows music and is appropriate for higher difficulties, it's too hard compared to the rest of the map. The same applies to, for example, sudden jumps, when everything else before\/after was rather calm and done in the same manner.<\/li>Try to avoid random overlaps like 02:23:512 (2,3) which make your map look less tidy. The same goes for sliders that are too bent, like 03:02:419 (7) - or 03:13:670 (1,2) - (compared to curves you were using just seconds before)<\/li>Every spacing change needs to be (or \"should be\") justified; it either has to follow the change in music (or your impression of it, at the very least) or be intuitive. For example, spacing decrease for 02:56:326 (6,7) looks random to me, as do 02:58:669 (1,2,3)<\/li><\/ol>\u00b9<\/strong><\/span><\/span>To have both soft whistle and normal finish, you have to create a new custom sampleset and add one of these hitsounds to it; for example, a new soft sampleset with normal finish, or a normal sampleset with soft whistle.Well, my post may sound a bit random, but I still hope it's useful.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n DeRandom Otaku<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,142 posts\n <\/a>\n <\/div>\n\n \n ed November 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n DeRandom Otaku<\/a>\n\n \n 2016-04-20T12:04:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hello ~ Random Mod From #modreqs<\/span><\/span>Insane : <\/span><\/strong><\/span> 00:06:165 (2) - start nc from this note instead<\/li> 00:08:743 (7,8) - blanket these?<\/li> 00:24:915 (7) - nc<\/li> 00:31:478 (7) - nc?<\/li> 00:41:791 (1,2) - fix blanket<\/li> 00:49:291 (2) - nc from this note<\/li> 00:49:291 - add finish<\/li> 00:52:572 (4,1) - fix blanket<\/li> 01:01:479 (5,3) - stack these<\/li> 01:04:057 - ~ 01:04:291 - should be notes there<\/li> 01:19:292 - add finish<\/li> 01:24:917 (8) - nc from this note<\/li> 01:49:292 - add finish<\/li> 02:08:043 (2) - start nc from this note<\/li> 02:11:793 - add finish<\/li> 02:11:793 - from this part , i hear kicks not snares , so the hitsound that needs to be used in this section should be whistle not clap... i m not so sure about this , ask someone else before changing .w.<\/li> 02:34:059 - add circle<\/li> 03:04:295 (1) - add whistle + finish<\/li> 03:18:357 (7) - change shape? <\/li> 03:19:529 - use a timing point to decrease the volume down to 5%<\/li><\/ol>Cant mod lower diffs properly ;w;Great map tbh <3Good Luck~Edit : i checked Hard , the AR is too high , its just 128 bpm and 3.2 star diff , even ar 7.5 is fine for it<\/span><\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Sakurauchi Riko<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,633 posts\n <\/a>\n <\/div>\n\n \n ed January 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sakurauchi Riko<\/a>\n\n \n 2016-04-20T15:30:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n DeRandom Otaku wrote:<\/h4>Hello ~ Random Mod From #modreqs<\/span><\/span>Insane : <\/span><\/strong><\/span> 00:06:165 (2) - start nc from this note instead Changed<\/span><\/li> 00:08:743 (7,8) - blanket these? Not really sure what blanket means (still new to mapping) I guess this means to fix the pattern at that point, so Changed<\/span><\/li> 00:24:915 (7) - nc Obviously, I see the nc issue<\/span><\/li> 00:31:478 (7) - nc? Yeah, makes sense to me<\/span><\/li> 00:41:791 (1,2) - fix blanket Got it, still hope I understood the meaning of it xd<\/span><\/li> 00:49:291 (2) - nc from this note Changed<\/span><\/li> 00:49:291 - add finish Makes sense<\/span><\/li> 00:52:572 (4,1) - fix blanket Got it<\/span><\/li> 01:01:479 (5,3) - stack these Thanks for mentioning, a lot better!<\/span><\/li> 01:04:057 - ~ 01:04:291 - should be notes there Mapped it now.<\/span><\/li> 01:19:292 - add finish Changed<\/span><\/li> 01:24:917 (8) - nc from this note Changed<\/span><\/li> 01:49:292 - add finish Looks like I keep forgetting those finishes. Changed<\/span><\/li> 02:08:043 (2) - start nc from this note Sure<\/span><\/li> 02:11:793 - add finish Yee..<\/span><\/li> 02:11:793 - from this part , i hear kicks not snares , so the hitsound that needs to be used in this section should be whistle not clap... i m not so sure about this , ask someone else before changing .w. I wanted to emphasize that section and so I didnt want to put simple whistles to it. I didnt change it yet because you seemed to be unsure too<\/span><\/li> 02:34:059 - add circle Where did it go o.o Fixed<\/span><\/li> 03:04:295 (1) - add whistle + finish Changed<\/span><\/li> 03:18:357 (7) - change shape? I really liked that slider but I changed it cause it seemed inappropriate. You're right Changed<\/span><\/li> 03:19:529 - use a timing point to decrease the volume down to 5% Makes sense to me, changed!<\/span><\/li><\/ol> Cant mod lower diffs properly ;w;Great map tbh <3Good Luck~Edit : i checked Hard , the AR is too high , its just 128 bpm and 3.2 star diff , even ar 7.5 is fine for it<\/span><\/strong><\/blockquote>Thank you very much for the mod, It feels really good to get attention on a map, tbh.So thank you thank you thank you! <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Zyl<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 521 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Zyl<\/a>\n\n \n 2016-04-26T02:03:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n <\/span>From my queue<\/strong><\/center><\/a><\/a><\/center><\/a>*= advice[General]<\/span>General things<\/a>resize the Backgrounds to 1366x768 for make it rankable<\/div><\/div>[Easy]<\/span>Easy diff<\/a>00:02:414 (1,2) - weird flow00:09:915 (1,2) - bad flow00:13:665 (1) - 4 repeat sliders, try to evade it00:17:415 (1,2) - weird flow00:24:915 (1,2) - weird flow<\/div><\/div>sorry but i'll from this map haves so much flow errors here is a guide to create it Flow tutorial<\/a> Flow Tutorial 2<\/a>Good luck<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Sakurauchi Riko<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,633 posts\n <\/a>\n <\/div>\n\n \n ed January 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sakurauchi Riko<\/a>\n\n \n 2016-04-26T12:57:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Trent83 wrote:<\/h4><\/span>From my queue<\/strong><\/center><\/a><\/a><\/center><\/a>*= advice[General]<\/span>General things<\/a>resize the Backgrounds to 1366x768 for make it rankable Changed.<\/span><\/div><\/div>[Easy]<\/span>Easy diff<\/a>00:02:414 (1,2) - weird flow00:09:915 (1,2) - bad flow00:13:665 (1) - 4 repeat sliders, try to evade it00:17:415 (1,2) - weird flow00:24:915 (1,2) - weird flow<\/div><\/div>sorry but i'll from this map haves so much flow errors To be honest, I never thought about flow in my lower difficulties. I remapped the whole Easy diff and I think its better, definetly.<\/span>here is a guide to create it Flow tutorial<\/a> Flow Tutorial 2<\/a>Good luck<\/blockquote>Okay, first fo all thank you for the mod. As i already said i remapped the whole Easy diff and I'd ask you friendly if you could take a look through it again! <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Fraye<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 77 posts\n <\/a>\n <\/div>\n\n \n ed December 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Fraye<\/a>\n\n \n 2016-04-27T18:42:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n General<\/u><\/span><\/span><\/strong>1.0DS consistent is really important for Easy - Normal diffs (source: Akitoshi)Try making the blankets look a bit better Easy<\/strong> <\/span><\/li><\/ul>Check AiMod for Distance Snap issues 454o25