{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Dntm8kmeeatu<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 9,950 posts\n <\/a>\n <\/div>\n\n \n ed December 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Dntm8kmeeatu<\/a>\n\n \n 2016-01-12T19:45:23+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Well, I noticed in Taiko, Screen tearing is a big problem when running higher fps. Idk if this is why you do worse or not.\n\nIt only makes sense running at lower fps (Which increases latency) would make you preform worse.\n\nIt's a weird spot. But it can't be fixed... Since it's not a problem with the game as far is I know.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Sleepteiner<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 126 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sleepteiner<\/a>\n\n \n 2016-01-12T22:28:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Dntm8kmeeatu wrote:<\/h4>Well, I noticed in Taiko, Screen tearing is a big problem when running higher fps. Idk if this is why you do worse or not.It only makes sense running at lower fps (Which increases latency) would make you preform worse.It's a weird spot. But it can't be fixed... Since it's not a problem with the game as far is I know.<\/blockquote>The screen tearing also happens. Maybe it's connected.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Sleepteiner<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 126 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sleepteiner<\/a>\n\n \n 2016-04-26T07:59:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I've done a lot of testing in the last month. I've figured out that I can work my way around this handicap without too much difficulty. Despite that, it is still worrying and strange that my frame limiter setting is still affecting my ability to get full points out of large notes in Taiko.Dntm8kmeeatu stated that, since this is probably not a problem for everyone, my issue can not be fixed. The issue might not be a global bug, but it certainly is a technical issue on my side. This help forum is also for technical issues, not just for bugs. I don't know who moved this topic to \"Resolved Issues,\" but this post shouldn't be here yet. This issue is still a problem in my game that I need help with fixing.Anyway, the other main thing that I found is that the time window that I have to hit both keys at the same time for extra points seems to be directly affected by the frame time interval. For example, when I have a 120 fps cap on, the frame time interval is 8.4 ms. I'm not 100% sure, but this interval seems to be the same time interval that I am given to hit both notes at the \"same\" time. I have no idea why this would happen, but it would explain why the higher my fps is, the harder big notes become to hit. The way that I discovered this theory was through trying to play with a 240 fps cap for a extended period of time. I was able to hit the big notes, but it was much harder than with a 120 fps cap. This would make sense in my theory because the time interval would be 4.2 ms, or half of the time interval at 120 fps. Continuing up, I tried not using a frame cap which lowered my frame time interval to around 0.3 ms. I could NEVER hit a single big note correctly. If my theory is correct, that would make hitting big notes around 28 times harder to hit than with 120 fps. Which is practically impossible.Again, please move this post out of \"Resolved Issues.\" This issue is not resolved and I really would appreciate some help with it.Thanks for reading and have a good day.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n VeilStar<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,773 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n VeilStar<\/a>\n\n \n 2016-04-26T08:09:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Threads that haven't been updated for 2 months get archived, which means they get [Archived] added to the title and get moved to the Resolved Issues sub-forum. This happens automatically. Anyway, moved it back.As for your issue... I have absolutely no idea how big kat\/dons work under the hood, so I can't say much about that, but it being harder to hit 2 keys simultaniously with a higher framerate sounds like normal behaviour to me. It's also the reason why high OD is harder to play with lower framerate. If you have 120fps you can only tap as precisely as 8.3ms, meaning that if each key press is 3ms apart it would be ed as being hit at the exact same time, while 1000fps would result in you being able to tap as precisely as 1ms, meaning that if each key press is 3ms apart they would be ed as 3ms apart.\/me bugs TVO with this to have a look at the code for nowEdit after bugging TVO about this: Hitting big kat\/dons is lenient to 30ms to get bonus points. If that's the case that's way beyond the point where your framerate should affect your ability to get bonus points for them. Not sure what more to say.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Sleepteiner<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 126 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sleepteiner<\/a>\n\n \n 2016-04-26T09:14:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Thanks for replying, VeilStar. I really appreciate it.I figured that I might as well record a video of this problem to add more legitimacy to my claim. Who knows, it might reveal something to someone.<\/iframe>(The percentages are not scientific or accurate. I only took the first 33 big note hits into simply because I don't have enough time right now. I can do a more in depth study in the future is someone thinks that I should.)<\/em><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Sleepteiner<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 126 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sleepteiner<\/a>\n\n \n 2016-04-27T22:19:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Dntm8kmeeatu wrote:<\/h4>Maybe its all placebo, or maybe your equipment is faulty in some way? Are you using a taiko drum, or keyboard?<\/blockquote>I really doubt it is placebo that is causing the problem since it is consistently like this no matter what I do. A placebo effect may be in place to emphasize the problem, but that wouldn't be that big of a problem.I use a keyboard.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Sleepteiner<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 126 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sleepteiner<\/a>\n\n \n 2016-07-12T09:23:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n So, the problem is still happening, but I just realized something pretty interesting. Even though the game still tells me that I didn't hit a big note, for some reason I still get the score of a big note. So, it seems to be almost entirely a visual problem, not a gameplay problem. The one thing that isn't just visual is that, on the online score screen, it still claims that I didn't hit any big notes. On the \"Beginner\" difficultly of this map<\/a>, I have the exact same score as Northern (15th and 16th place) even though it says that he hit three big notes and that I hit none which doesn't make sense because we did everything else exactly same.I really hope this new information will help the team figure out this issue... If I need to be more clear or if I need to make a video demonstrating this new information, I will gladly comply.Edit: Also, do you think that just reinstalling osu! will fix this? I have been avoiding doing that because I don't want to mess up and lose my maps (because I have all ranked maps).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Tetsu_Jin<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4 posts\n <\/a>\n <\/div>\n\n \n ed June 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Tetsu_Jin<\/a>\n\n \n 2016-08-05T10:47:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hey there! I seem to be having the same problem...\nWhen I set the frame limiter to 120 fps there seems to be no problem hitting the big notes - however, then I get some kind of lag and a bit of screen tearing. When the frame limiter is at unlimited, there's no screen tearing, but the big notes are literally impossible to get. It's uh...rather frustrating. Are there any updates on the situation?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Sleepteiner<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 126 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Sleepteiner<\/a>\n\n \n 2016-08-05T18:16:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n e5h15