{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Exote<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 416 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Exote<\/a>\n\n \n 2015-12-14T16:33:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Strategas wrote:<\/h4>world is harsh mate <\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Supbads<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 13 posts\n <\/a>\n <\/div>\n\n \n ed October 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Supbads<\/a>\n\n \n 2015-12-15T04:13:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Exote wrote:<\/h4>Strategas wrote:<\/h4>world is harsh mate <\/blockquote><\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Strategas<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,392 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Strategas<\/a>\n\n \n 2015-12-16T20:53:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Nice, star rating dropped by 0.04 after I removed the biggest jumps.Changed spaced tripples.Removed the stack after spaced tripples.Yeah and made overall spacing more consistant.Never changing 01:24:811 (1,2,3,4,5,6,7,8,9,10) - explained my intentions after the dq post.Oh yeah and thanks for the input to those two posts above, my map quality increased from -69% to 100 % !!! Top quality! THANKS!!!11<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n pishifat<\/a>\n\n \n osu! Paragon\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,817 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pishifat<\/a>\n\n \n 2015-12-16T21:05:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n wellthen<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Pho<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,785 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Pho<\/a>\n\n \n 2015-12-18T19:10:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Seems like the points were made clear and the spacing concept is valid.Let's give it another try. #2<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Underforest<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,895 posts\n <\/a>\n <\/div>\n\n \n ed July 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Underforest<\/a>\n\n \n 2015-12-19T08:33:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n and now waiting for the flame<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n -Nya-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,133 posts\n <\/a>\n <\/div>\n\n \n ed December 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n -Nya-<\/a>\n\n \n 2015-12-22T14:58:05+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hey~ From my M4M queue.No Escape:<\/span><\/span><\/u><\/em><\/strong>Whoa, that OD is pretty high. (To be honest, I don\u2019t think I\u2019ve ever modded a map that has such a high OD before >.<)<\/li>One unsnapped green line: 05:20:765. Easy thing to fix though. Just snap it to 05:20:767<\/li>01:25:823 (8,9,10,11) \u2013These jumps look extremely big to me, especially since the rhythm is so fast. I suggest you try to make the jumps a bit less for more comfortable play here. I see that spacing was the reason that this map got DQ in the first place so I guess I\u2019ll also point out places where I feel the spacings are a bit overdone. Again: 01:24:811 (1,2,3,4,5,6,7,8,9,10,11) \u2013 Not all of them, but especially the ones that I pointed out first: 8,9,10,11.<\/li>01:29:025 (1,2) \u2013I don\u2019t really know if it\u2019s necessary to make these jumps this big.<\/li>01:29:868 (7,8) \u2013Weird to play, since the flow goes backwards from 7 back to 8. You can probably try turning this stream: 01:29:531 (3,4,5,6,7) \u2013the other way, so that (3) starts where (7) is now.<\/li>01:30:542 (2,3) \u2013This jump looks big.<\/li>01:31:216 (5,6) \u2013Same as 01:29:868 (7,8) \u2013<\/li>01:32:564 (7,8) \u2013This is an example of a pattern that doesn\u2019t cause bad flow, since you don\u2019t have to jump sharply with your cursor. Then again, that jump looks a bit big, lol.<\/li>01:35:261 (6,7) \u2013Pretty big jump.<\/li>01:39:137 (2,3) \u2013This jump looks insane to me since the rhythm here is much faster than the rest of kiai time and yet you made the jump almost similar to the rest.<\/li>01:41:834 (2,3) -^<\/li>02:17:733 (1,2) \u2013Not a nice placing, since it causes weird flow and you didn\u2019t place any of the rest like this.<\/li>02:19:755 (1,2) \u2013 Rather keep the spacing consistent here with the rest since there\u2019s no real change in the music to the change of distance here.<\/li>02:20:261 (1,2) -^<\/li>02:20:767 (1,2) \u2013This is just . . . no. Very bad flow and too big jump.<\/li>02:54:811 (5,6) \u2013Very big jump here. What makes it even more difficult is the fact that the jump comes right after a stream.<\/li><\/ol><\/div>I\u2019m sorry, but there are still a lot of places where I feel the jumps are just too big (It doesn\u2019t really look like you addressed Irre\u2019s spacing issues thoroughly) I won\u2019t be able to push this forward because of the above reasons and many other similar issues: The insane spacings and the bad flow (Bad flow more my personal opinion I guess)I want to pop the bubble, but honestly, I\u2019m scared to since I\u2019m afraid I\u2019m overreacting or something, but I truly think, personally, that this isn\u2019t ready yet. I would like the next BN to read this as well and then make his\/her own judgement. Perhaps this mapset will go through easily now, but I\u2019m not gonna take that chance. Sorry >.<Good Luck~!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Strategas<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,392 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Strategas<\/a>\n\n \n 2015-12-22T15:34:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n -Nya- wrote:<\/h4>Hey~ From my M4M queue.No Escape:<\/span><\/span><\/u><\/em><\/strong>Whoa, that OD is pretty high. (To be honest, I don\u2019t think I\u2019ve ever modded a map that has such a high OD before >.<)<\/li>One unsnapped green line: 05:20:765. Easy thing to fix though. Just snap it to 05:20:767<\/li>01:25:823 (8,9,10,11) \u2013These jumps look extremely big to me, especially since the rhythm is so fast. I suggest you try to make the jumps a bit less for more comfortable play here. I see that spacing was the reason that this map got DQ in the first place so I guess I\u2019ll also point out places where I feel the spacings are a bit overdone. Again: 01:24:811 (1,2,3,4,5,6,7,8,9,10,11) \u2013 Not all of them, but especially the ones that I pointed out first: 8,9,10,11.<\/li>01:29:025 (1,2) \u2013I don\u2019t really know if it\u2019s necessary to make these jumps this big.<\/li>01:29:868 (7,8) \u2013Weird to play, since the flow goes backwards from 7 back to 8. You can probably try turning this stream: 01:29:531 (3,4,5,6,7) \u2013the other way, so that (3) starts where (7) is now.<\/li>01:30:542 (2,3) \u2013This jump looks big.<\/li>01:31:216 (5,6) \u2013Same as 01:29:868 (7,8) \u2013<\/li>01:32:564 (7,8) \u2013This is an example of a pattern that doesn\u2019t cause bad flow, since you don\u2019t have to jump sharply with your cursor. Then again, that jump looks a bit big, lol.<\/li>01:35:261 (6,7) \u2013Pretty big jump.<\/li>01:39:137 (2,3) \u2013This jump looks insane to me since the rhythm here is much faster than the rest of kiai time and yet you made the jump almost similar to the rest.<\/li>01:41:834 (2,3) -^<\/li>02:17:733 (1,2) \u2013Not a nice placing, since it causes weird flow and you didn\u2019t place any of the rest like this.<\/li>02:19:755 (1,2) \u2013 Rather keep the spacing consistent here with the rest since there\u2019s no real change in the music to the change of distance here.<\/li>02:20:261 (1,2) -^<\/li>02:20:767 (1,2) \u2013This is just . . . no. Very bad flow and too big jump.<\/li>02:54:811 (5,6) \u2013Very big jump here. What makes it even more difficult is the fact that the jump comes right after a stream.<\/li><\/ol><\/div>I\u2019m sorry, but there are still a lot of places where I feel the jumps are just too big (It doesn\u2019t really look like you addressed Irre\u2019s spacing issues thoroughly) I won\u2019t be able to push this forward because of the above reasons and many other similar issues: The insane spacings and the bad flow (Bad flow more my personal opinion I guess)I want to pop the bubble, but honestly, I\u2019m scared to since I\u2019m afraid I\u2019m overreacting or something, but I truly think, personally, that this isn\u2019t ready yet. I would like the next BN to read this as well and then make his\/her own judgement. Perhaps this mapset will go through easily now, but I\u2019m not gonna take that chance. Sorry >.<Good Luck~!<\/blockquote>regarding difficulty: I won't change it.regarding 1st slider spam flow: It's on purpose. I already tested with the 2nd slider part and it feels much more fun to play antiflow way than to play it in a very flowy way like I did with the 2nd partregarding snappy jumps from bursts: It's also suppose to be that way. It makes the notes feel much more important.I'll take this more as an opinion that this map is \"overdone\". Dunno not sure if it's worth updating only for the green line.Thanks!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Yauxo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,622 posts\n <\/a>\n <\/div>\n\n \n ed June 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Yauxo<\/a>\n\n \n 2015-12-24T01:27:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Randomly ing in again, I know you dont like me, but I care about the map. With all that BN and QAT drama just around the corner, I'd say that \"I wont change the difficulty\" will result in \"That didnt adress the problem mentioned in the first DQ post -> DQ #2\" and will probably circle somewhere around that point. Ive seen that youve changed some things, but some of the unnecessay fullscreen jumps are still to be found in the diff. To the qualifying BN; Make double-sure that it meets your quality standard. This is a double-edged sword, really.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Monstrata<\/a>\n\n \n Elite Mapper: Aspirant\n <\/div>\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,652 posts\n <\/a>\n <\/div>\n\n \n ed May 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Monstrata<\/a>\n\n \n 2015-12-24T08:21:22+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n [No Eescape]01:17:564 (4,5,6) - I can understand your jump from 4>5 but not 5>6. You map an equally large distanced jump to something that is barely audible in the music xP.<\/li>01:24:811 (1,2,3,4,5,6,7,8,9,10,11) - These are overdone not because they are too big, bit because this section is quite calm compared to the Kiai right before it. By using jumps this big so early on, it makes the Kiai feel less intense. I think having big jumps here are fine, but comparatively, these should still be smaller than the ones you use in Kiai. Please don't buff the Kiai jumps tho xP.<\/li>01:49:840 (2,4) - Are there even 1\/4's here? Applies to a lot of thse 5x streams you use. The blue ticks are nearly inaudible.<\/li>02:05:598 (2,3,1,2) - This doesn't flow very well for me...<\/li>02:08:547 (4) - I would take these out and instead map a jump between 02:08:463 (3,5) - . Triplets work, but making it a 5x stream makes the snare on 5 less impactful. If you did a triplet + jump you could emphasize it a lot better.<\/li>02:37:452 (1,2,3,4) - This should be spaced lower, following your stream pattern. Or at least, spaced less than 02:37:789 (1,2,3,4) - because this set is where the notes are the highest pitch, so having the highest spacing here works best.<\/li>02:54:137 (2,3,1,2) - I don't really like the sharp angle you have to turn from 2>3 in order to play the stream. 02:55:317 (1,2,3) - This is much better though!<\/li>04:11:160 (2,3) - I think a rhythm like this is more appropriate:<\/span>~<\/a><\/div><\/div><\/li>05:09:811 (1,2,1) - etc... man these are pretty cool.<\/li>05:22:115 (1,2,1,2,1,2) - Ehh i didn't like these though. They're all stacked but its kinda awkward to play them for me. I much preferred the patterns which involved jumps and movement. Like this pattern is so different from 05:23:295 (1,2,1,2) - while your other sliders prior usually all involve the same pattern and movement being repeated.<\/li><\/ol>I think you could have paid more attention to kicks and snares at certain parts. Examples: 02:56:665 (1,2,3) - 02:59:362 (1,2,3) - 03:00:036 (3,4,5) - 05:49:250 (1,2,3) - 05:54:643 (1,2,3) - etc... The way you map some of these jumps it seems like you go \"this drum is loud, lets map a jump \" and \"this drum is normal\/soft, so we'll use normal spacing\". You could be more thorough with your spacing concept. 2k703l