{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Strategas<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,392 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Strategas<\/a>\n\n \n 2015-12-11T10:56:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n DahplA wrote:<\/h4>Good luck getting this ranked again. I love this map, you've definitely improved.Feels weird having no stars left D:<\/span><\/blockquote>DUDE WHAT LOL, Thanks xdKipley wrote:<\/h4>Secretpipe wrote:<\/h4>I told you lol<\/blockquote>Secretpipe best mapper follow this person's wordsedit: idk if im even allowed here wtf but if im allowed to post pls dont go thru with od 9.5 and about the slider hold spam (it's very boring and bothersome to go thru that part without hitting a 100.)<\/blockquote>OD is fine. Generally you'll want to have around OD 9 for DnB maps due to easy rhythm, but this one is more difficult so I raised the setting.The slider spam - I mentioned in my mod before that mapping the same thing as in kiai would be more boring imo. I'm open to listen to your suggestions though.ATM, I'm still unsure what to do with this map.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Weyland<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11 posts\n <\/a>\n <\/div>\n\n \n ed July 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Weyland<\/a>\n\n \n 2015-12-11T12:32:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Sorry for interfering, I'm not a mapper nor a modder but I'd like to say something here.In my opinion this map is NOT overspaced or overdone at all. Yes, it may become one of the best pp maps real quickly, but that's not the point here.OD9.5 really feels right here, since the map is really rhythmic and higher level players shouldn't have problems with accuracy when trying to \/fc this map.Speaking about jumps - if a person can do these really long and unusual streams without breaking\/failing\/running out of stamina, why should these jumps be considered overspaced for this difficulty level? This map is nicely balanced and it's lot of fun to play at its current state and I'd like it to become ranked as it is.Oh, and also - the slider hold spam parts are not boring, quite the opposite - IMO they're the most fun to play.Only my opinion ofc, I may be totally wrong, sorry about that.Best wishes and good luck, Strategas!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Aiceo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 214 posts\n <\/a>\n <\/div>\n\n \n ed May 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Aiceo<\/a>\n\n \n 2015-12-11T13:02:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Imo map needs more work and i totally agree with some points that Irre mentioned. I actually agree that it's overdone some of the jumps seems super random and unnecessary.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Aiceo<\/a> 2015-12-11T13:06:40+00:00<\/time>, edited 2 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Yauxo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,622 posts\n <\/a>\n <\/div>\n\n \n ed June 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Yauxo<\/a>\n\n \n 2015-12-11T13:05:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The OD and the Sliderspam is fine. Ive had no problems with the Sliderspam yet<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Mazzerin<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 493 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mazzerin<\/a>\n\n \n 2015-12-11T14:29:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n so what actually decides what kind of spacing is overdone and what kind is not? if weaker beats are less spaced than the strong ones and they're still relatively similar\/fit depending on what sound there is in the song, it's fine to me, because that means the map is consistently hard at an X* star rating and still fits the song. so where's the problem? and don't tell me full screen jumps are so intense that they're not allowed to be used consistently in a dnb map, this is simply a higher difficulty than your usual extra. also, if you're following the logic that full screen jumps are too intense for a dnb song or something like that, you may as well unrank\/throw maps like https:\/\/osu-ppy-sh.tvgratuite.org\/s\/347765<\/a> (just a random example) in the trash bin because the song is too intense for easier difficulties ; )<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Strategas<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,392 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Strategas<\/a>\n\n \n 2015-12-11T15:55:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n okay so I fixed some parts that were mentioned if I missed something bring it on<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Krimek<\/a>\n\n \n Featured Artist\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 550 posts\n <\/a>\n <\/div>\n\n \n ed February 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Krimek<\/a>\n\n \n 2015-12-11T16:05:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mazzerin wrote:<\/h4>you may as well unrank\/throw maps like https:\/\/osu-ppy-sh.tvgratuite.org\/s\/347765<\/a> (just a random example) in the trash bin because the song is too intense for easier difficulties<\/blockquote>Come on, you obviously can't compare both songs with each others. Racemization has strong beats and intense emphasis, Escape With The Clouds doesn't (in the way Racemization has). It's a pretty calm song (compared to this) which imo doesn't full screen jumps..Also Racemization is probably drumstep and even between drum and bass songs you can clearly make a difference.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Okoayu<\/a>\n\n \n Nomination Assessment Team\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,010 posts\n <\/a>\n <\/div>\n\n \n ed May 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Okoayu<\/a>\n\n \n 2015-12-11T16:27:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Krimekthat's likehella subjective.all you said so far is that you don't think the instruments here are strong enough to full screen jumps..? Everything in here is huge by default and relative to that hugeness the screenjumps are the only thing that make sense relation to that. You basically disagree with the core of this map but nerfing the screenjumps is not really an opinion as pishi explained in his postso i don't know if further discussing this is going to change anything about that lol<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Krimek<\/a>\n\n \n Featured Artist\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 550 posts\n <\/a>\n <\/div>\n\n \n ed February 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Krimek<\/a>\n\n \n 2015-12-11T17:42:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Sure this is based on my opinion but I just want to point out that you can't compare both songs just by it's genre. If he wants to keep the jumps, sure why not.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Strategas<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,392 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Strategas<\/a>\n\n \n 2015-12-11T17:48:24+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I believe what Mazzerin meant is - if I can't make fullscreen jumps, because it's a DnB map, then the given map can't have any difficulties other than the hardest one, due to it being intense. And having easy difficulties wouldn't make sense for an intense song like that.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Exote<\/a>\n\n \n \n \n \n \n 6e1p1p