{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Norb<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 298 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Norb<\/a>\n\n \n 2015-11-26T02:40:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Will mod this later tonight~<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Norb<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 298 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Norb<\/a>\n\n \n 2015-11-26T03:49:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Kia Ora~From Kiwi modding queue~No Escape<\/strong><\/span>First impressions: Holy shit this map is tidy.00:29:025 (3) - x:329, y:7000:31:047 (1) - x:328, y:13000:32:396 (1) - x:248, y:9500:33:407 (7) - fix stack (1 pixel down and 1 right, you can use CTRL+Arrow Keys if the editor for some reason snaps it incorrectly)02:10:823 - This part's rhythm is kind of boring (no offense), could of mapped it more interestingly.02:11:076 (2,1) - this kind of flow feels really awkward but considering the map's overall difficulty I assume it was intended. Just pointed it out because I noticed this throughout the whole map, won't mention it again as it is consistent.02:11:581 (2) - 1 pixel down, 1 right02:18:997 (2) - ^03:19:250 (4) - ^05:03:407 - Again this part has a potentially more interesting rhythm. Consider remapping this part to make it more interesting, but if you do choose to keep it like this then it's entirely up to you, was just a suggestion~Overall very tidy map, jumps emphasize beats appropriately, the only concerns I have are rhythm and flow. And a little bit of polish, but since the spacing is so high, I find it extremely difficult to notice any geometrical\/symmetrical flaws. Sorry I can't seem to help with anything else :\/ Good luck with approval~<\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Strategas<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,392 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Strategas<\/a>\n\n \n 2015-11-26T07:32:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Dubu wrote:<\/h4>Kia Ora~From Kiwi modding queue~No Escape<\/strong><\/span>First impressions: Holy shit this map is tidy.00:29:025 (3) - x:329, y:7000:31:047 (1) - x:328, y:13000:32:396 (1) - x:248, y:9500:33:407 (7) - fix stack (1 pixel down and 1 right, you can use CTRL+Arrow Keys if the editor for some reason snaps it incorrectly)02:10:823 - This part's rhythm is kind of boring (no offense), could of mapped it more interestingly.02:11:076 (2,1) - this kind of flow feels really awkward but considering the map's overall difficulty I assume it was intended. Just pointed it out because I noticed this throughout the whole map, won't mention it again as it is consistent.02:11:581 (2) - 1 pixel down, 1 right02:18:997 (2) - ^03:19:250 (4) - ^05:03:407 - Again this part has a potentially more interesting rhythm. Consider remapping this part to make it more interesting, but if you do choose to keep it like this then it's entirely up to you, was just a suggestion~Overall very tidy map, jumps emphasize beats appropriately, the only concerns I have are rhythm and flow. And a little bit of polish, but since the spacing is so high, I find it extremely difficult to notice any geometrical\/symmetrical flaws. Sorry I can't seem to help with anything else :\/ Good luck with approval~<\/div><\/blockquote>Fixed all the stacks<\/span>Didn't change the wub parts because it would be more boring to follow the same thing as in kiai.<\/span>Flow things didn't change to keep better structure.<\/span>Thanks!Btw you could have just edited your post don't need to double post xd<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Yauxo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,622 posts\n <\/a>\n <\/div>\n\n \n ed June 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Yauxo<\/a>\n\n \n 2015-11-26T17:43:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Since we're all about k0ol diffnames in the osu comminuty, you might want to rename your diff to drum drum snaredrum snaredrumsnaredrum snare<\/blockquote>That'd fit in perfectly with \"We cry open\" and \"This is a Song about a Tragic Love\"(might also want to add a silent sliderslide)[Yes Escape]\u25a0 ctrl+a, scale by x0.80 :v<\/span><\/span>\u25a0 I know that the map is supposed to be extremely jumpy and difficult, but I'd suggest that you adjust some of the parts with the song intensity in mind;\u25a0 ex. 00:37:789 (1) - to 00:44:446 (1) - This part is already packed with almost fullscreen and actual fullscreen jumps, even though we've just started the map. Might want to tone down the spacing just a bit on jumps like 00:39:980 (7,8) - 00:40:654 (2,3) - 00:42:002 (2,3) - 00:42:677 (7,8) - This occours throughout the entire map so .. uh, I guess that's up to you if you really want to change something\u25a0 01:18:744 (2) - Blanket?<\/a>\u25a0 That whole jump combo from 01:23:632 (1) - up to 01:25:823 (8) - makes the player movement very right-centered all the time, which can be anti-fun to some and technically isnt even that good in of design. You might want to change that combos' pace a bit (ex. 01:24:474 (7) - 37\/345, 01:24:643 (8) - 342\/129, 01:24:811 (1,2,3) - 106\/175 and adjust the combo after that then too) to make it more balanced.\u25a0 01:59:531 (6) - Move that a bit further away from that corner. Having to move all the way into the corner of the screen isnt really a cool thing to do.\u25a0 02:10:823 (1) - to 02:15:879 (1) - feels kind of boring compared to the later combos in of patterning. Maybe that's just me.\u25a0 02:37:705 (4,1) - Consistency wise, it'd probably be better if these streams were connected to each other (like 02:43:098 (4,1) - 02:48:492 (4,1) - )\u25a0 02:59:362 (1,1,2,3) - 03:08:295 (2) - 04:42:171 (3) - Similar thing as the corner-Circle above. Having to move to the edge of the screen feels somewhat weird.\u25a0 I feel like the spacing is really messed up in this one. There are quite the number of patterns that I'd like to point out because they're weird to play or overdone , but ... that'd kind of mean that I'd have to point out the entire map because of its spacing. I probably wouldve liked this more if this wasnt aimed at fullscreen jumping 24\/7 pp map inc :vI cant really mod that kind of map, sorry.<\/div>gl anyways<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Strategas<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,392 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Strategas<\/a>\n\n \n 2015-11-28T14:01:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Yauxo wrote:<\/h4>Since we're all about k0ol diffnames in the osu comminuty, you might want to rename your diff to drum drum snaredrum snaredrumsnaredrum snare<\/blockquote>That'd fit in perfectly with \"We cry open\" and \"This is a Song about a Tragic Love\" Sadly it's too long and yes escape still better imo<\/strong>(might also want to add a silent sliderslide) probably<\/span>[Yes Escape]\u25a0 ctrl+a, scale by x0.80 :v<\/span><\/span> rather delete map than reduce the diff<\/span><\/span>\u25a0 I know that the map is supposed to be extremely jumpy and difficult, but I'd suggest that you adjust some of the parts with the song intensity in mind;\u25a0 ex. 00:37:789 (1) - to 00:44:446 (1) - This part is already packed with almost fullscreen and actual fullscreen jumps, even though we've just started the map. Might want to tone down the spacing just a bit on jumps like 00:39:980 (7,8) - 00:40:654 (2,3) - 00:42:002 (2,3) - 00:42:677 (7,8) - This occours throughout the entire map so .. uh, I guess that's up to you if you really want to change somethingIt's a good buildup imo and it's not as hard as you think it is if you compare it to the kiai. The jumps are mapped to strong beats. That part is suppose to feel like it's harder than 00:22:958 (1) - and it already has some mini jumps.<\/span>\u25a0 01:18:744 (2) - Blanket?<\/a> ok<\/span>\u25a0 That whole jump combo from 01:23:632 (1) - up to 01:25:823 (8) - makes the player movement very right-centered all the time, which can be anti-fun to some and technically isnt even that good in of design. You might want to change that combos' pace a bit (ex. 01:24:474 (7) - 37\/345, 01:24:643 (8) - 342\/129, 01:24:811 (1,2,3) - 106\/175 and adjust the combo after that then too) to make it more balanced. uh it's only two jumps to the right I don't see the problem. Also, your suggestion uses jumps on non strong beats and I'm against that kind of thing.<\/span>\u25a0 01:59:531 (6) - Move that a bit further away from that corner. Having to move all the way into th[\/color]e corner of the screen isnt really a cool thing to do. ok<\/span>\u25a0 02:10:823 (1) - to 02:15:879 (1) - feels kind of boring compared to the later combos in of patterning. Maybe that's just me. Well it's different yeah, might change that.<\/span>\u25a0 02:37:705 (4,1) - Consistency wise, it'd probably be better if these streams were connected to each other (like 02:43:098 (4,1) - 02:48:492 (4,1) - ) Oh right I didn't add a spaced stream there. Fixed<\/span>\u25a0 02:59:362 (1,1,2,3) - 03:08:295 (2) - 04:42:171 (3) - Similar thing as the corner-Circle above. Having to move to the edge of the screen feels somewhat weird. Changed some.<\/span>\u25a0 I feel like the spacing is really messed up in this one. There are quite the number of patterns that I'd like to point out because they're weird to play or overdone , but ... that'd kind of mean that I'd have to point out the entire map because of its spacing. I probably wouldve liked this more if this wasnt aimed at fullscreen jumping 24\/7 pp map inc :v Not exactly sure how is it messed up if it's consistent throughout the map. I can of understand I could have made it easier, but this is the difficulty I have right now.<\/strong>I cant really mod that kind of map, sorry. No problem, thanks for your input<\/strong><\/div>gl anyways<\/blockquote>Thanks for mod!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n phaZ<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 739 posts\n <\/a>\n <\/div>\n\n \n ed October 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n phaZ<\/a>\n\n \n 2015-11-28T15:24:15+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n <\/span>m4m<\/a>00:27:002 (1,2,3,4,5,6,7) - in this age the vocalist wings two times the same phrase. i think it would be really cool if you would do sth similiar with the objects here: http:\/\/puu.sh\/lBHmR\/4b333faa01.jpg<\/a> http:\/\/puu.sh\/lBHAB\/0453cee11c.jpg<\/a>00:32:396 (1,2,3,4,5,6,7) - ^<\/li>00:37:789 (1,2,3,4,5) - ^http:\/\/puu.sh\/lBHUi\/269a893e7d.jpg<\/a> maybe?<\/li>01:27:171 (7,8) - i think a stack fits better imo. the music seem to completely stop here for a moment -> same with objects. maybe also unstack the triplets 01:26:665 (2,3,4) - 01:27:002 (5,6,7) - <\/li>01:46:890 (1) - http:\/\/puu.sh\/lBIbO\/169e39cd97.jpg<\/a> \"fix\" slidershape \/runs<\/li>01:55:991 (1,2) - most random 3\/4-slider+circle i've seen for years hue<\/li>01:58:688 (1,2) - ^<\/li>02:06:778 (1,2) - ^at least i cant feel\/hear anything like that. it doesnt fit imo<\/li>02:10:149 (1,2) - use finish instead of clap as the bass sounds differentlycompared to 02:10:486 (1,2) - <\/li>02:17:227 (1,2,1,2,1,2) - i think the flow would be nicer this wy http:\/\/puu.sh\/lBIFF\/460f92ae5c.jpg<\/a> as it would fit better to the rest of the previous sliders and immeadiately them afterwards<\/li>02:44:531 (1,2,3,4) - missing whistles?<\/li>02:45:879 (1,2) - ^<\/li>03:26:665 (1) - http:\/\/puu.sh\/lBISf\/2f06a5c485.jpg<\/a> \"fix\" it pls<\/li>04:19:924 (1) - this not mapped quite the same like at 01:27:340 (8) - it is actually the oppsite.personally the second time is like i myself had imagined this part so i would recommend this one ofc<\/li>04:38:800 (5,2) - random blanket?<\/li>04:33:744 (1,2,3,1,2,3,4,5) - and 04:55:317 (1,2,3,1,2,3,4,5,6) - doesnt feel alike. imo a good spot to create a certain pattern specifically for this map<\/li>04:22:958 (1,2,1,2,3,4,5) - and 04:44:531 (1,2,3,1,2,3,4,5) - ^<\/li>05:24:980 (1,2) - no whisltes like at 02:32:396 (1,2,3,4) - ?<\/li>05:26:328 (1,2,3,4) - 05:27:677 (1,2) - 05:29:025 (1,2,3,4) - 05:31:216 (1,2) - 05:31:722 (1,2,3,4) - 05:33:070 (1,2) - 05:34:418 (1,2,3,4) - 05:37:115 (1,2,3,4) - 05:38:463 (1,2) - 05:39:812 (1,2,3,4) - ^<\/li>05:50:935 (2) - heh..<\/li><\/ol><\/div><\/div>reeaaally cool map, man\/<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by phaZ<\/a> 2015-11-28T20:19:17+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n Auxent\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Auxent<\/span>\n\n \n 2015-11-28T19:54:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n hi.- 00:44:615 (1) - If I were you, I would put here a seperated spinner. (Two would be enough) because someone who would play this with HR he will practically lose all of his HP drain here. (Put the second spinner at 00:49:587 - )- 04:19:587 (2) - How about this<\/a>? (for better flow and better look).- 05:37:452 (1,2,3,4,1,2,3,4,1,2,3,4) - This overlapped stream looks really bad as in editor so does during the gamplay and it's quite confusing to play.- 05:39:812 (1,2,3,4,1,2,3,4,1,2,3,4) - ^Otherwise seems pretty good mapped. I'm not actually that good for modding Insanes (sorry.) I hope that this little mod helps you a little.Good luck.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Strategas<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,392 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Strategas<\/a>\n\n \n 2015-11-30T17:46:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n phaZ wrote:<\/h4><\/span>m4m<\/a>00:27:002 (1,2,3,4,5,6,7) - in this age the vocalist wings two times the same phrase. i think it would be really cool if you would do sth similiar with the objects here: http:\/\/puu.sh\/lBHmR\/4b333faa01.jpg<\/a> http:\/\/puu.sh\/lBHAB\/0453cee11c.jpg<\/a> Seems ok, but I like how it follow the vocal atm.<\/span>00:32:396 (1,2,3,4,5,6,7) - ^<\/li>00:37:789 (1,2,3,4,5) - ^http:\/\/puu.sh\/lBHUi\/269a893e7d.jpg<\/a> maybe? nah I like to keep my patern as it is<\/span><\/li>01:27:171 (7,8) - i think a stack fits better imo. the music seem to completely stop here for a moment -> same with objects. maybe also unstack the triplets 01:26:665 (2,3,4) - 01:27:002 (5,6,7) - Unstacked tripplets, didn't change stack slider, because I wanted to have some emphasis on the slider <\/span><\/li>01:46:890 (1) - http:\/\/puu.sh\/lBIbO\/169e39cd97.jpg<\/a> \"fix\" slidershape \/runs g<\/span><\/li>01:55:991 (1,2) - most random 3\/4-slider+circle i've seen for years hue I wanted variety tho, but if it really doesn't fit I'll change it later<\/span><\/li>01:58:688 (1,2) - ^<\/li>02:06:778 (1,2) - ^at least i cant feel\/hear anything like that. it doesnt fit imo<\/li>02:10:149 (1,2) - use finish instead of clap as the bass sounds differentlycompared to 02:10:486 (1,2) - ok<\/span><\/li>02:17:227 (1,2,1,2,1,2) - i think the flow would be nicer this wy http:\/\/puu.sh\/lBIFF\/460f92ae5c.jpg<\/a> as it would fit better to the rest of the previous sliders and immeadiately them afterwards looks nice but I don't like the inconsistency with 02:17:227 (1,2) - and 02:17:227 (1,2,1,2) - . Also it kinda breaks my point in that part.<\/span><\/li>02:44:531 (1,2,3,4) - missing whistles? Yep<\/span><\/li>02:45:879 (1,2) - ^ <\/li>03:26:665 (1) - http:\/\/puu.sh\/lBISf\/2f06a5c485.jpg<\/a> \"fix\" it pls Tried<\/span><\/li>04:19:924 (1) - this not mapped quite the same like at 01:27:340 (8) - it is actually the oppsite.personally the second time is like i myself had imagined this part so i would recommend this one ofc Because first part has 1\/4s in the background and the second doesn't so I focused on different things, but I do agree the second is much better.<\/span><\/li>04:38:800 (5,2) - random blanket? 1s60m