{"content":"\n \n \n <\/a>\n <\/div>\n \n \n ILove4MinutesHyunah<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2 posts\n <\/a>\n <\/div>\n\n \n ed July 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ILove4MinutesHyunah<\/a>\n\n \n 2010-09-02T18:19:32+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Yup somethings not quite right, after finishing the update and restarting osu its been crashing on me. Both playing in game and editing a map.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2010-09-02T18:22:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n We are working on issues.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n James2250<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,059 posts\n <\/a>\n <\/div>\n\n \n ed July 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n James2250<\/a>\n\n \n 2010-09-02T18:22:45+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Peppy knows about the issues with sliders on OpenGL btw EDIT: peppy got to it before me<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/span>Zelos wrote:<\/h4>Definition of James2250: modding machine who is better than kawaii<\/blockquote><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2010-09-02T18:43:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n b1652 should fix all slider rendering issues. Please report other issues as you find them .<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n mm201<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,495 posts\n <\/a>\n <\/div>\n\n \n ed August 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n mm201<\/a>\n\n \n 2010-09-02T18:56:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Please help us test issues with the new slider rendering code.To re-enable the new sliders, add this line to the [General] section of the skin.ini of your current skin:SliderStyle: 2<\/pre>If your sliders do not look like this<\/a>, please provide a report including:The brand and make of your video card<\/li>The installed video driver version (If not current, update and test again. Provide BOTH reports.)<\/li>Which renderer (OpenGL or Direct3D) is being used<\/li>The map issues are seen on (if not all)<\/li>The name of the skin you're using.<\/li><\/ol><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Mara<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,907 posts\n <\/a>\n <\/div>\n\n \n ed November 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mara<\/a>\n\n \n 2010-09-02T19:33:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I don't know is it because of the update, but I dediced to play multiplayer with my friend;I normally made a lobby with .My friend ed.We started the game (TAG, Lemon Tree)Crash.I try to back in lobby.Crash.\"I'll just make a new one.\"I try to make a lobby again.Crash.What is this?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2010-09-02T19:39:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Before people ask about SB Load<\/strong>, here is a quick rundown:2D games are usually limited in performance by how much they draw to the screen. The more transparency involved in a scene, the more times a pixel needs to be drawn. For instance, if you have a fully opaque background, and then draw a triangle over it, the pixels with the triangle need to be drawn twice to for any blending. Not only this, but the fully transparent pixels in the triangle's image (the ones you can't see) also cause the pixels to be drawn again, even though they are doing nothing<\/strong> it still adds load to your graphics card.The SB Load multiplier shows you how many times the full osu! screen area is being drawn to by your storyboard + background elements. For instance, if you have a single 1024x768 background, this number will read 1x (i call this 1x overdraw). If you have a fullscreen sprite drawing over this, it will become 2x, etc.I am going to say for now that you generally want to aim for a number below 5x<\/strong>. The SB Load indicator will turn red if you exceed this. This target may change over time as PC specs increase, but let's go with this for now. If you are exceeding this, consider the following tips:Make sure you aren't displaying almost-invisible layers (make sure their alpha is 0 when not needed).<\/li>Split up any images that have huge amounts of transparent pixels in between actually visible portions where possible<\/li>Combine layers into a single image where possible using graphics editing software.<\/li><\/ol>Please note that this number is not 100% accurate. There are some cases it will be a lot higher than it should be (for instance if a lot of a sprite is off the right-hand side of the screen, or scaled very large). It will never be *lower* than the actual value though. If in doubt ask a BAT about your storyboard (or come to me if it's a wacky case).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Sonic Fumes<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 228 posts\n <\/a>\n <\/div>\n\n \n ed November 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Sonic Fumes<\/a>\n\n \n 2010-09-02T19:46:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I have new idea:osu! InGame browser (only able to go on osu website, only er can directly)!<\/div>\n <\/div>\n <\/div>\n\n \n \n Want Me to mod?<\/span><\/strong>No Problem. Just ask ingame or PM me.<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Derekku<\/a>\n\n \n COOL DUDE\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7,270 posts\n <\/a>\n <\/div>\n\n \n ed March 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n 2yv4z