{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Skyhmer<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 372 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Skyhmer<\/a>\n\n \n 2015-08-06T22:06:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n normal-hitwhistle has practically no sound until 0.015 milliseconds. This might be unrankable to BNs so you might have to fix that<\/li><\/ol>Hard<\/strong>--------------------------------Missing the epilepsy warning!<\/li>00:22:253 (2,5) - These claps sound pretty out of place because you never get the chance to use them elsewhere in this diff.<\/li><\/ol>Insane<\/strong>--------------------------------00:14:318 (1,2,3) - You might want to space the 2 out much more, they are extremely close compared to the rest of the notes like it. (For etc 00:17:415 (1,2,3) - and 00:20:512 (1,2,3) - )<\/li>00:25:157 (1,2,3,4) - I know that this is mapped in 1\/8th, but considering this is 4.12 stars, This design here is pretty hard, You first have 2 1\/4 sliders considerably far a part, but my real problem is 00:25:448 (3,4,5) - A spaced triplet in the nearly complete opposite direction. I don't usually practice maps like these often so this might just be me over exaggerating or something.<\/li><\/ol>Extreme<\/strong>--------------------------------Also missing the epilepsy warning!<\/li>00:10:834 (1,2,3,4) - I don't really see why this quad is spaced less than 00:10:446 (1,2,3,4) -<\/li>00:18:479 (1,2,3) - Instead, how about rotating #3 around 120 degrees and placing it left on #1? That way it the jump feels more natural and it still looks aesthetically pleasing (Unless your trying to make this as had as possible, then forget this.)<\/span>Would maybe look like this<\/a><\/div><\/div><\/li>00:21:867 (4,1) - Blanket could be better<\/li><\/ol>Easy and Normal are fine, I wont mod extra because I can't play anything close to it, so I can't really give a real opinionKinda small but hopefully I picked out meaningful things to consider.GL! I'll edit my post in your queue<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Peachtrees<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 815 posts\n <\/a>\n <\/div>\n\n \n ed May 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Peachtrees<\/a>\n\n \n 2015-08-08T03:34:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n from Qimo the custom whistle doesn't reaaallly fit the song :c It sounds way to 'clicky' (terribly way of wording this but really the only thing I can think of) and it just doesn't feel like it accents the rather high pitched music very well. Though I guess this is kinda subjetive..><[\/b]Easy<\/u><\/strong><\/li><\/ul>00:03:479 (2) - Hard+ Diffs use Soft sampleset + Normal Additions for this while the Normal and the Easy don't<\/li>00:01:931 (2) - ^ <\/li>00:07:454 - would you mind evening out the spacing here?<\/li>00:09:672 (2,1) - mind making this blanket perfectly? I mean..it's a 30 sec map sooo why not have it as good as possible<\/li>00:22:060 (3) - repeat here doesn't really make a whole lot of sense to me when considering that both surrounding white ticks are stronger, especially the one after the repeat. <\/li>00:25:931 (3) - this is like two pixels from off-screen so uhh be careful while making adjustments to thisNormal<\/u><\/strong><\/li>00:12:770 (1,2,3) - would switch the slider and the circles here, the drums landing on 00:13:350 (3) - feel a fair bit stronger than the ones currently landing on 2, so switching the rythm here would accent the song better<\/li>00:18:963 (1,2) - don't really like the finish spam for these. The song is getting a little more high pitched yes, but since the finish is rather dull I don't really think this goes along with what you're trying to emphazise in the song Would obviously apply to all other Diffs if you feel like this needs fixing.<\/strong> Could try something like adding soft-additions on the repeat and the tail for these two 00:18:963 (1,2) - <\/li>00:15:673 (3) - would be more intuitive if this was between 00:14:318 (1,2) - <\/li>00:15:866 (1,2,3) - ^same goes for theseHard<\/u><\/strong><\/li>00:01:931 (2) - missing NC<\/li>00:15:286 (5,6) - would probably look to reduce the spacing between these a litte to match 00:16:834 (5,6) - since the second one is a tad bit smoother to hit<\/li>00:22:253 (2,4) - makes little sense to suddenly start following drums here when you didn't before, makes it kinda odd. Also having 00:22:447 (2) - this peak landing on a sildertail really isn't ideal + the fact that 00:23:124 (5) - also isn't clickable. Idk the rythm used here just really doesn't feel optimal at all ;_;<\/li>00:24:963 (7) - is there a reason why this has not circle? No need to keep the rythm less dense during what is supposedly the most intense part of the songInsane<\/u><\/strong><\/li>00:13:544 (2) - feels kinda odd to skip the drums on the blue tick 00:13:834 (2) - here<\/li>00:14:705 (3,4,5) - sharp angels here makes this reaaallly awkward, plus the fact that the jump between <\/li>00:16:253 (3,4,5) - feels abit overdone especially with how little momentum the player has when going into this, just forces a big speed-up<\/li>00:29:439 (1) - why not have this start on the white tick like you did with the rest of your Diffs?Extreme<\/u><\/strong><\/li>00:05:415 (2) - missing whistle?<\/li>00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - I guess this is a sorta petty complaint, but it really doesn't feel like having this streams as almost stacks (very stationary) does the song justice since the 1\/4 really doesn't feel monotonous or stationary<\/li>00:14:318 (1,2,3) - peak here is actually on 2, so having this huge jump between 2->3 instead of 1->2 feels off<\/li>00:20:512 (1,2,3,1,2,3,4,1,2,3,4) - you put NCs on all the peaks in the song previously and then you suddenly stop doing it here<\/li>00:21:867 (4,1) - blanket here actually does look pretty sloppy so eh if you feel like fixing this..don't bother if you don't want to though hahaExtra<\/u><\/strong><\/li>00:09:286 (1,2,3,4,1,2,3,4,1,2,3,4) - reaaallly not sure about such a harsh shape, especially when considering that the song doesn't really pick up in intensity at all. Just seems unreasonable<\/li>00:12:963 (2,3,4) - three circles here on the drums would make sense if you're following them for 00:13:544 (1,2,3) - <\/li>00:25:641 (1,1,1) - not an expert on this kinda star rating, but this just seems incredibly clunky to play, especially with the slowdown on the last sliderGood Luck!<\/strong><\/li><\/ol><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bara-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,980 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Bara-<\/a>\n\n \n 2015-08-08T15:11:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Gleipnir wrote:<\/h4>normal-hitwhistle has practically no sound until 0.015 milliseconds. This might be unrankable to BNs so you might have to fix that <\/li><\/ol>Hard<\/strong>--------------------------------Missing the epilepsy warning!<\/li>00:22:253 (2,5) - These claps sound pretty out of place because you never get the chance to use them elsewhere in this diff Might be true, but it's also used for consistency with the other diffs<\/span>.<\/li><\/ol>Insane<\/strong>--------------------------------00:14:318 (1,2,3) - You might want to space the 2 out much more, they are extremely close compared to the rest of the notes like it. (For etc 00:17:415 (1,2,3) - and 00:20:512 (1,2,3) - )<\/li>00:25:157 (1,2,3,4) - I know that this is mapped in 1\/8th, but considering this is 4.12 stars, This design here is pretty hard, You first have 2 1\/4 sliders considerably far a part, but my real problem is 00:25:448 (3,4,5) - A spaced triplet in the nearly complete opposite direction. I don't usually practice maps like these often so this might just be me over exaggerating or something It's not hard actually<\/span>.<\/li><\/ol>Extreme<\/strong>--------------------------------Also missing the epilepsy warning!<\/li>00:10:834 (1,2,3,4) - I don't really see why this quad is spaced less than 00:10:446 (1,2,3,4) -<\/li>00:18:479 (1,2,3) - Instead, how about rotating #3 around 120 degrees and placing it left on #1? That way it the jump feels more natural and it still looks aesthetically pleasing (Unless your trying to make this as had as possible, then forget this.) Blankets, flow --> no<\/span><\/span>Would maybe look like this<\/a><\/div><\/div><\/li>00:21:867 (4,1) - Blanket could be better<\/li><\/ol>Easy and Normal are fine, I wont mod extra because I can't play anything close to it, so I can't really give a real opinionKinda small but hopefully I picked out meaningful things to consider.GL! I'll edit my post in your queue<\/blockquote>Peachtrees wrote:<\/h4>from Qimo the custom whistle doesn't reaaallly fit the song :c It sounds way to 'clicky' (terribly way of wording this but really the only thing I can think of) and it just doesn't feel like it accents the rather high pitched music very well. Though I guess this is kinda subjetive..>< I Always like rather weirs samples<\/span>[\/b]Easy<\/u><\/strong><\/li><\/ul>00:03:479 (2) - Hard+ Diffs use Soft sampleset + Normal Additions for this while the Normal and the Easy don't<\/li>00:01:931 (2) - ^ <\/li>00:07:454 - would you mind evening out the spacing here? ??<\/span><\/li>00:09:672 (2,1) - mind making this blanket perfectly? I mean..it's a 30 sec map sooo why not have it as good as possible<\/li>00:22:060 (3) - repeat here doesn't really make a whole lot of sense to me when considering that both surrounding white ticks are stronger, especially the one after the repeat. I Always prefer such sliders over 1\/1, idk why tbh<\/span> <\/li>00:25:931 (3) - this is like two pixels from off-screen so uhh be careful while making adjustments to thisNormal<\/u><\/strong><\/li>00:12:770 (1,2,3) - would switch the slider and the circles here, the drums landing on 00:13:350 (3) - feel a fair bit stronger than the ones currently landing on 2, so switching the rythm here would accent the song better Strongest sound is on the (3), which is the slider. It makes sense for the sldier to be there as it has more impact<\/span><\/li>00:18:963 (1,2) - don't really like the finish spam for these. The song is getting a little more high pitched yes, but since the finish is rather dull I don't really think this goes along with what you're trying to emphazise in the song Would obviously apply to all other Diffs if you feel like this needs fixing.<\/strong> Could try something like adding soft-additions on the repeat and the tail for these two 00:18:963 (1,2) - It's fine, unless someone has a better finish <\/span><\/li>00:15:673 (3) - would be more intuitive if this was between 00:14:318 (1,2) - <\/li>00:15:866 (1,2,3) - ^same goes for theseHard<\/u><\/strong><\/li>00:01:931 (2) - missing NC<\/li>00:15:286 (5,6) - would probably look to reduce the spacing between these a litte to match 00:16:834 (5,6) - since the second one is a tad bit smoother to hit<\/li>00:22:253 (2,4) - makes little sense to suddenly start following drums here when you didn't before, makes it kinda odd. Also having 00:22:447 (2) - this peak landing on a sildertail really isn't ideal + the fact that 00:23:124 (5) - also isn't clickable. Idk the rythm used here just really doesn't feel optimal at all ;_;<\/li>00:24:963 (7) - is there a reason why this has not circle? No need to keep the rythm less dense during what is supposedly the most intense part of the songInsane<\/u><\/strong><\/li>00:13:544 (2) - feels kinda odd to skip the drums on the blue tick 00:13:834 (2) - here Intended, for more emphasis on the kiai<\/span><\/li>00:14:705 (3,4,5) - sharp angels here makes this reaaallly awkward, plus the fact that the jump between <\/li>00:16:253 (3,4,5) - feels abit overdone especially with how little momentum the player has when going into this, just forces a big speed-up<\/li>00:29:439 (1) - why not have this start on the white tick like you did with the rest of your Diffs? 1\/16 difference is unnoticalbe<\/span>Extreme<\/u><\/strong><\/li>00:05:415 (2) - missing whistle?<\/li>00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - I guess this is a sorta petty complaint, but it really doesn't feel like having this streams as almost stacks (very stationary) does the song justice since the 1\/4 really doesn't feel monotonous or stationary used to be different, this plays better IMO<\/span><\/li>00:14:318 (1,2,3) - peak here is actually on 2, so having this huge jump between 2->3 instead of 1->2 feels off Clap<\/span><\/li>00:20:512 (1,2,3,1,2,3,4,1,2,3,4) - you put NCs on all the peaks in the song previously and then you suddenly stop doing it here Due to them almost all being sliders, nearly everything needs to be NC, which is not that great IMO<\/span><\/li>00:21:867 (4,1) - blanket here actually does look pretty sloppy so eh if you feel like fixing this..don't bother if you don't want to though hahaExtra<\/u><\/strong><\/li>00:09:286 (1,2,3,4,1,2,3,4,1,2,3,4) - reaaallly not sure about such a harsh shape, especially when considering that the song doesn't really pick up in intensity at all. Just seems unreasonable<\/li>00:12:963 (2,3,4) - three circles here on the drums would make sense if you're following them for 00:13:544 (1,2,3) - <\/li>00:25:641 (1,1,1) - not an expert on this kinda star rating, but this just seems incredibly clunky to play, especially with the slowdown on the last sliderGood Luck!<\/strong><\/li><\/ol><\/blockquote>Thanks!No reply means fixed (or tried to)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Shiranai<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,186 posts\n <\/a>\n <\/div>\n\n \n ed August 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Shiranai<\/a>\n\n \n 2015-08-10T15:38:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n [General]I think you need another diff to fill the gap on N->H. It doesn't right while Hard have complex 1\/4 rhythm and Normal just plain 1\/1 and 1\/2 rhythm, furthermore the SV diffrent kinda too big imo. So maybe you should reconsider that<\/li>normal-hitwhistle.wav is inaudible because below 100ms as stated on RC http:\/\/puu.sh\/jwm8Z\/7b2748d47a.png<\/a><\/span><\/li><\/ol>[Easy]00:01:931 - How about http:\/\/puu.sh\/jwhHH\/8c0e4617c1.png<\/a>, so it'll same as 00:02:705 -?<\/li>00:03:479 - How about delete finish? as for me it's too loud and a bit conflict with whistle sound, and maybe you can set this http:\/\/puu.sh\/jwhHH\/8c0e4617c1.png<\/a> also a bit same as above<\/li>00:22:641 - 00:23:221 - 00:24:189 - 00:24:770 - Rather than whistle, a clap is more fit with the music there because give us stronger <\/li>00:25:157 (1) - How e finish instead? kinda weird there since you useally use finish on the downbeat<\/li>00:25:157 (1,2,3) - How about flip ctrl+j then to x:180 y:216. Because a bit cramped there, furthermore at a quick try it's almost out of play field<\/li>00:29:439 - I guess that inherited point should be snap on 00:29:415 -<\/li><\/ol>[Normal]00:03:092 (2) - Kinda too loud and a bit conflict with the finish. How about delete the whistle?<\/li>00:09:479 (3) - 00:11:028 (3) - Add finish?<\/li>00:12:770 (1) - I think just using clap is enough to emphsise the music, maybe delete that finish?<\/li>00:20:512 (1,2,3) - Imo, that one kinda hard to hit after this sequences pattern 00:17:415 (1,2,1,2,1) -, furthermore the rhythm on kiai 00:14:318 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4) - kinda too long for Normal, I believe you should considering to delete one or two circles to lower the density imo<\/li>00:24:770 (3) - Add clap? kinda too quite imo<\/li>00:29:439 - I guess that inherited point should be snap on 00:29:415 -<\/li><\/ol>[Hard]00:01:931 (1) - I guess the finish sound used on that 1\/4 reverse not fit imo. So maybe delete finish on here 00:03:286 - then replace finish on here 00:03:479 - with clap. I think it'll sound nicer imo<\/li>00:11:221 (1,2,3,1) - Too crampped imo and hard to move there. So maybe you can change the rhythm on that into http:\/\/puu.sh\/jwk2e\/6accab5a74.jpg<\/a>, the placement something like http:\/\/puu.sh\/jwk5v\/a58d59da28.jpg<\/a><\/li>00:22:834 (4) - That 1\/4 slider with reverse kinda out of place imo, as you just usually use 1\/4 slider without reverse make it awkward to play. How about change 00:22:834 (4) - into 1\/2 rhythm instead? http:\/\/puu.sh\/jwkzc\/a4f5d66547.jpg<\/a><\/li>00:25:834 (5,1,1) - How about make (1,1) more visible? since they are on blue and red tick it's better to see them clearly to make player easier distinguish the rhythm<\/li>00:29:439 - I guess that inherited point should be snap on 00:29:415 -<\/li><\/ol>[Insane]00:01:931 (1) - I guess the finish sound used on that 1\/4 reverse not fit imo. So maybe delete finish on here 00:03:286 - then replace finish on here 00:03:479 - with clap. I think it'll sound nicer imo<\/li>00:12:770 (1,2) - Tbh those two doesn't interprete anything from the music, just because you want a symetry, doesn;t nean ignore the rhythm itself<\/li>00:25:157 (1,2,3,4,5,1) - The use of finish sound there somewhat not fit imo, just too loud and spamy<\/li><\/ol>[Extreme]00:01:931 (1) - I guess the finish sound used on that 1\/4 reverse not fit imo. So maybe delete finish on here 00:03:286 - then replace finish on here 00:03:479 - with clap. I think it'll sound nicer imo<\/li>00:25:253 (1,1,1,2,1) - The use of finish sound there somewhat not fit imo, just too loud and spamy<\/li>00:25:931 (1) - I don't hear any significant change on the music, why put slowdown there? Imo that kind of thing not good kinda ruin the whole flow<\/li><\/ol>[]I hope it help, good luck~<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Cherry Blossom<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,185 posts\n <\/a>\n <\/div>\n\n \n ed October 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Cherry Blossom<\/a>\n\n \n 2015-08-10T16:30:05+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hello, M4M from my queue.Please, reply to this mod and tell me why you didn't change without saying \"it's my style\" or \"there are already ranked maps with the same kind of pattern\" or other reasons like this.Note : things may have been already fixed with previous mods.Easy<\/h2>Don't use tickrate 2 unless there is a special purpose like using sliderticks with a custom clap for example. Use tickrate 1.<\/li><\/ol><\/div>Normal<\/h2>Same as Easy about tickrate.<\/li>The diff gap between this diff and Easy is too large. This current Normal diff contains a lot of 1\/2 patterns whhen you can see on Easy, main patterns are 1\/1 and when it's not, it's 2\/1.<\/li><\/ol><\/div>Hard<\/h2>00:11:995 (2,3,1) - This pattern is really weird to play and looks ugly due to the overlap between those sliders. To make this pattern more comfortable to play, just increase the angle between those sliders in order to get rid of this overlap. And also, there should not be a larger distance between 00:12:383 (3,1) - than 00:11:995 (2,3) - because it looks misleading to players, and they can hit this circle 00:12:770 (1) - too early or late.<\/li>00:25:157 (1,2,3,4,5,1,1) - This pattern is unreadable. First, these circles 00:25:447 (2,3,4) - are too much spaced, and that makes this pattern really difficult to play and handle for a hard player. Plus, i don't really think that a simple hard player could read this slider 00:25:157 (1) - with the triple properly, it requires much technical skills and that's a little too much. And finally, how the player could be able to read this properly ? 00:25:834 (5,1,1) - . There is a polarity issues and that's not really easy to hit them with much accuracy, and a hard player doesn't have a lot of both accuracy and reading skills. It should be better if you unstack these circles froms the sliderend, or just find another solution.<\/li><\/ol><\/div>Insane<\/h2>00:25:931 (1,1) - There should be more distance between them, because the current pattern could cause readability issues due to the previous patterns that are really much spaced.<\/li><\/ol><\/div>Extreme<\/h2>00:14:318 (1,2,3) - Why is there a jump here and not here 00:15:866 (1,2,3) - ? Imo, the jump you added looks out of place, because the next patterns are easier to handle and less spaced, and this long jump is like a spike, and that's not really appreciated. Just avoid this jump here : 00:14:318 (1,2,3) - <\/li>00:24:189 (1,1) - A little readability issue here, i don't really expected a long jump between the slider and this stream when i was testplaying, because the first circle of this stream is stacked with this slider 00:23:899 (1) - , and the Approach rate is not enough high to be able to avoid this weird stack. I highly recommend you to unstack 00:23:899 (1,1) - because as i said, it causes some readability issues. Don't touch the AR it looks fine.<\/li><\/ol><\/div>I don't mod the Extra diff because patterns look so overdone compared to what the song can provide. Aiming 310 BPM is not easy at all and overkill, and only a few players<\/strong> can do it. Imo this diff is unnecessary.Good luck ~<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bara-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n 3t374k