{"content":"\n \n \n <\/a>\n <\/div>\n \n \n [Shiny]<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 153 posts\n <\/a>\n <\/div>\n\n \n ed June 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n [Shiny]<\/a>\n\n \n 2015-06-08T22:13:51+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n MoodyRPG wrote:<\/h4>Also, check the project from Donkey Kong 2<\/a> by Crimmi<\/blockquote>El proyecto parece abandonado.... xD Aunque igualmente tengo en mente mapear algunas canciones de DKC...Por otra parte, buen mapa! Espero verlo en Qualified pronto!Spanish because yes<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Snaggletooth<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 491 posts\n <\/a>\n <\/div>\n\n \n ed November 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Snaggletooth<\/a>\n\n \n 2015-06-12T16:41:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mod as requestedDisable Widescreen if no SB is in use<\/li><\/ol><\/div>[Gero's Easy]Rhythmical Issues:<\/u>00:21:551 (1) - It seems rather odd that you wouldn't just follow the bass on 00:22:275as it is a much more prevelant sound here. Why not just shorten the slider to make it more consistent and to acctually have it end on a beat? <\/li>00:27:348 (1) - ^ \/\/ Similar story here with the most prevelant beat being on 00:28:073<\/li><\/ol><\/li>Cosmetical Issues:<\/u>00:06:092 (3,1) - I really don't think the overlap is necessary, I also don't think a straight slider is the best choice here either, considering that the following sliders are allcurved ect. Try an angular slider, to make it fit better with 00:09:956 (3) - <\/span>Pattern<\/a><\/div><\/div><\/li><\/ol><\/li><\/ol><\/div>[Normal]Rhythmical Issues:<\/u>00:31:213 (1) - It sounds rather odd to end the slider on a blue tick. Yeah, the trumpet (?)ends here, but the drums follow on the white tick. Considering how quiet the trumpet is comparedto the drums + the normal hitsound makes it sound really really off-beat. Consider stretching thisslider to match the drums instead.<\/li>01:33:049 (1) - ^<\/li>01:40:779 (1) - ^<\/li>00:33:507 (1) - This is quite similar to the one above. Not in of drums, but it certainlyplays weirder than it should be. The start on the blue-tick also confused me because of the spacing(it is correctly spaced, it just looks so rather weird). I highly suggest you try to make a repeat slider to catch the - again - rather quiet trumpets. It would also create a nice consistency with 00:34:111 (2) - <\/span>Timeline<\/a><\/div><\/div><\/li>00:41:237 (1) - ^ <\/li>02:00:465 (1) - ^<\/li>00:41:841 (2) - More or less 'personal' preference but have you tried shortening this slider to00:42:324 to fit the snares AND the trumpet? It certainly sounds like you missed a beat here while playing. This would catch both at the same time. I also don't think mapping the little 'build-up' on 00:42:566 is gonna have any other effect than to minimize the reaction-time, a newer player has. <\/li>01:52:735 (1) - Consider using a 1\/1 slider starting on 01:52:615 This simply sounds muchmore pleasant to me. (due to too loud hitsound probably)<\/li><\/ol><\/li><\/ol><\/div>[Hard]Cosmetical Issues:<\/u>01:31:117 (1,2) - I dont point these out very often, but this looks really like it should have been a blanket. Try to curve (2) around (1) properly.<\/li><\/ol><\/li><\/ol><\/div>Forgive my lazyness. orzGood luck with this map~I dislike this track.<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MoodyRPG<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,754 posts\n <\/a>\n <\/div>\n\n \n ed August 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n MoodyRPG<\/a>\n\n \n 2015-06-20T05:26:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Snaggletooth wrote:<\/h4>Mod as requestedDisable Widescreen if no SB is in use<\/li><\/ol><\/div>[Gero's Easy]Rhythmical Issues:<\/u>00:21:551 (1) - It seems rather odd that you wouldn't just follow the bass on 00:22:275as it is a much more prevelant sound here. Why not just shorten the slider to make it more consistent and to acctually have it end on a beat? <\/li>00:27:348 (1) - ^ \/\/ Similar story here with the most prevelant beat being on 00:28:073<\/li><\/ol><\/li>Cosmetical Issues:<\/u>00:06:092 (3,1) - I really don't think the overlap is necessary, I also don't think a straight slider is the best choice here either, considering that the following sliders are allcurved ect. Try an angular slider, to make it fit better with 00:09:956 (3) - <\/span>Pattern<\/a><\/div><\/div><\/li><\/ol><\/li><\/ol><\/div>[Normal]Rhythmical Issues:<\/u>00:31:213 (1) - It sounds rather odd to end the slider on a blue tick. Yeah, the trumpet (?)ends here, but the drums follow on the white tick. Considering how quiet the trumpet is comparedto the drums + the normal hitsound makes it sound really really off-beat. Consider stretching thisslider to match the drums instead.<\/li>01:33:049 (1) - ^<\/li>01:40:779 (1) - ^<\/li>00:33:507 (1) - This is quite similar to the one above. Not in of drums, but it certainlyplays weirder than it should be. The start on the blue-tick also confused me because of the spacing(it is correctly spaced, it just looks so rather weird). I highly suggest you try to make a repeat slider to catch the - again - rather quiet trumpets. It would also create a nice consistency with 00:34:111 (2) - <\/span>Timeline<\/a><\/div><\/div><\/li>00:41:237 (1) - ^ <\/li>02:00:465 (1) - ^<\/li>00:41:841 (2) - More or less 'personal' preference but have you tried shortening this slider to00:42:324 to fit the snares AND the trumpet? It certainly sounds like you missed a beat here while playing. This would catch both at the same time. I also don't think mapping the little 'build-up' on 00:42:566 is gonna have any other effect than to minimize the reaction-time, a newer player has. <\/li>01:52:735 (1) - Consider using a 1\/1 slider starting on 01:52:615 This simply sounds muchmore pleasant to me. (due to too loud hitsound probably)<\/li><\/ol><\/li><\/ol><\/div>[Hard]Cosmetical Issues:<\/u>01:31:117 (1,2) - I dont point these out very often, but this looks really like it should have been a blanket. Try to curve (2) around (1) properly.<\/li><\/ol><\/li><\/ol><\/div>Forgive my lazyness. orzGood luck with this map~I dislike this track.<\/span><\/blockquote>Thanks manFixed <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n pkhg<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,507 posts\n <\/a>\n <\/div>\n\n \n ed May 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pkhg<\/a>\n\n \n 2015-06-21T07:39:39+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n creo que me habias pedido mod para este, no me acuerdo pero aqui estoy o\/[General]00:38:932 - Unsnapped Greenline en todas las diffs lolperfect map, algunas cosas nazi pero paquepo :psuerteno kds :<<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Gero<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,456 posts\n <\/a>\n <\/div>\n\n \n ed March 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Gero<\/a>\n\n \n 2015-06-22T19:56:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Snaggletooth wrote:<\/h4>Mod as requestedDisable Widescreen if no SB is in use Fixed.<\/span><\/li><\/ol><\/div>[Gero's Easy]Rhythmical Issues:<\/u>00:21:551 (1) - It seems rather odd that you wouldn't just follow the bass on 00:22:275as it is a much more prevelant sound here. Why not just shorten the slider to make it more consistent and to acctually have it end on a beat? <\/li>00:27:348 (1) - ^ \/\/ Similar story here with the most prevelant beat being on 00:28:073 What's the problem with this? I don't even know why.<\/span><\/li><\/ol><\/li>Cosmetical Issues:<\/u>00:06:092 (3,1) - I really don't think the overlap is necessary, I also don't think a straight slider is the best choice here either, considering that the following sliders are allcurved ect. Try an angular slider, to make it fit better with 00:09:956 (3) - I like it, sorry.<\/span><\/span>Pattern<\/a><\/div><\/div><\/li><\/ol><\/li><\/ol><\/div><\/blockquote><\/span>Gero's Easy<\/a>osu file format v14[General]AudioFilename: Credits Theme.mp3AudioLeadIn: 0PreviewTime: 31213Countdown: 0SampleSet: SoftStackLeniency: 0.7Mode: 0LetterboxInBreaks: 0WidescreenStoryboard: 0[Editor]Bookmarks: 2227,62131,69861,123967DistanceSpacing: 1.2BeatDivisor: 4GridSize: 4TimelineZoom: 1[Metadata]Title:Donkey Kong RescuedTitleUnicode:Donkey Kong RescuedArtist:David WiseArtistUnicode:David WiseCreator:MoodyRPGVersion:Gero's EasySource:Donkey Kong Country 2: Diddy's Kong QuestTags:snes super nintendo rareware dkc2 gero creditsBeatmapID:700978BeatmapSetID:314073[Difficulty]HPDrainRate:3CircleSize:3OverallDifficulty:3ApproachRate:4SliderMultiplier:0.9SliderTickRate:2[Events]\/\/Background and Video events0,0,\"Parade.jpg\",0,0\/\/Break Periods2,62331,68541\/\/Storyboard Layer 0 (Background)\/\/Storyboard Layer 1 (Fail)\/\/Storyboard Layer 2 ()\/\/Storyboard Layer 3 (Foreground)\/\/Storyboard Sound Samples[TimingPoints]295,483.097384305835,4,2,0,50,1,023725,-100,4,1,0,25,0,037010,-100,4,2,0,25,0,038932,-100,4,1,0,25,0,044739,-100,4,2,0,25,0,046913,-100,4,1,0,25,0,069861,-100,4,2,0,50,0,085561,-100,4,1,0,25,0,098846,-100,4,2,0,25,0,0100779,-100,4,1,0,25,0,0106576,-100,4,2,0,25,0,0108750,-100,4,1,0,25,0,0[Colours]Combo1 : 128,128,255Combo2 : 255,128,0Combo3 : 0,255,64Combo4 : 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<\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Krimek<\/a>\n\n \n Featured Artist\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 550 posts\n <\/a>\n <\/div>\n\n \n ed February 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Krimek<\/a>\n\n \n 2015-06-24T21:34:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n As requested[General]Offset: 295 is way to early. I would try something around 312~<\/li><\/ol><\/div>[Easy]AR: 4 is kinda high for an easy, don't you think so. Please use 3, would work out great with AR spread since Normal and Hard are 5 and 7.<\/li>00:15:754 - should be clickable. Also 00:13:821 (1) - does not work out for me, because there is nothing from 00:15:271 - to 00:15:754 - what the slider could follow. <\/li>If you don't decide to add a circle at 00:15:754- , please NC 00:16:237 (2) - .To be honest, I don't realy understand how your hitsounding works. Sometimes you hitsound white - red - white tick like 00:02:227 (1,2,3) - and than you're hitsounding like that 00:08:024 (1,2) - , where you add a hitsound on 00:08:990 - but not 00:09:473 - as you would've done at the previous \"hitsound technic\". This kinda jumps all the time around like your slider system.<\/li><\/ol><\/div>[Normal]00:16:237 (2,3) - Switch hitsounds?<\/li>00:16:961 (4) - ^<\/li>00:33:145 (4,1) - Switch NC<\/li>00:56:334 (1,2) - ^<\/li>I wouldn't ignore 01:29:184 -<\/li>01:34:982 (4) - NC (same as 00:33:145 (4) -)<\/li>01:42:711 (1) - ^ <\/li>01:52:615 (7) - ^<\/li>01:54:547 (1) - Remove NC<\/li><\/ol><\/div>[Hard]00:42:807 (1) - Maybe work on the slidershape so it looks like that<\/a>. The curent shape kinda looks past 00:44:015 (2) - .<\/li>Suggestion: 01:40:779 (1) - blank it with 01:41:745 (2) - ?<\/li>How about a slider instead of 02:01:552 (4,5) - as you did 00:58:629 (1,2,3,4) - here?<\/li><\/ol><\/div>Can't find any big issues here. Hope I could help out~ GL!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n 2q1b1q