{"content":"\n \n \n <\/a>\n <\/div>\n \n \n _Indeketsu<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 204 posts\n <\/a>\n <\/div>\n\n \n ed April 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n _Indeketsu<\/a>\n\n \n 2016-02-18T03:05:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Scarlet Evans wrote:<\/h4>Relax mode includes NoFail, so you don't need NF while playing Relax. They are currently mutually exclusive - trying to turn on one of them automatically turns off the other one, if it's active.It works good \"normally\", but it looks like it wasn't reconsidered after adding Target Practice. You immediately lose (end game) in Target Practice after miss, unless you put NoFail on. It's good to do it, if your main goal is to train very wide jumps, as it takes a time for notes to spread wide enough. The problem is - you immediately lose after missing a note in Relax too and, in contrary to NoMod Target Practice - you can't put NoFail on, because it's mutually exclusive with Relax.I really love and often use practice game mods, which for me are Relax, Target Practice AutoPilot and Auto =) I would like them to work as best as they can and I think that being able to play TP with Relax on could be even more useful, practical and helpful, if it could be played without failing.To sum it up: <\/strong>Maybe this could be re-considered and Relax Target Practice could be played with NoFail on?<\/span>Or maybe You could go even further and make Relax\/AutoPilot independent from NoFail, in other words - make them fail-able, like in this feature request: t\/421892<\/a><\/blockquote>This post is only for let to know issues on the latest cutting-edge release, not to post feature requests. Go to here 4<\/a><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Scarlet Evans<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 345 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Scarlet Evans<\/a>\n\n \n 2016-02-18T12:31:53+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n tonystarks2 wrote:<\/h4>This post is only for let to know issues on the latest cutting-edge release, not to post feature requests. Go to here 4<\/a><\/blockquote>At first, there was no Target Practice, it was added later. There was no use for NF + Relax. But, after adding Target Practice, it became possible to play it on NF to prevent from dying, but Relax was torn out off this feature. If yes, then it is only natural that you should be able to turn NF on it then, but... they are mutually exclusive even with Target Practice?Do you got what I mean? Depending on the perspective, it can be bug\/issue, especially without proper clarification, as players can suspect that this was just missed. Someone could forgot about this perk, or just don't give it enough thoughtfulness.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Korfen<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 23 posts\n <\/a>\n <\/div>\n\n \n ed April 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Korfen<\/a>\n\n \n 2016-02-18T20:17:22+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Maybe this affects more than only Cutting Edge.Here is it, it has happened more than 1 time on this map.Also I don't play with any offsets.The bug is that I have 100% but on the indicator at the bottom it still says i've gotten 100'shttps:\/\/osu-ppy-sh.tvgratuite.org\/ss\/4560226<\/a><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n TheVileOne<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8,434 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n TheVileOne<\/a>\n\n \n 2016-02-18T23:36:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n KorFeN wrote:<\/h4>Maybe this affects more than only Cutting Edge.Here is it, it has happened more than 1 time on this map.Also I don't play with any offsets.The bug is that I have 100% but on the indicator at the bottom it still says i've gotten 100'shttps:\/\/osu-ppy-sh.tvgratuite.org\/ss\/4560226<\/a><\/blockquote>Slider starts are more lenient. You can hit them in the 100 range and still hit the slider perfect.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Spkz<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 164 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Spkz<\/a>\n\n \n 2016-02-19T10:06:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Some windowed resolutions like 1366x768 or 1360x768 causes this black bar on the right side. For 1280x720 and 1920x1080 (and I suppose for all the 16:9 resolutions) it woks fine.http:\/\/puu.sh\/ndvo9\/9e0a34a782.png<\/a>Edit: Also, forcing compatibility mode cause me huge input lags, like 10ms more than before.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Flat Cat_old\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Flat Cat_old<\/span>\n\n \n 2016-02-19T19:16:24+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I am also having huge latency issues with forced compatibility mode. I've been using an NVIDIA Optimus system and haven't had any problems with the game for the last few months without having to enable the compatibility mode. Therefore having the ability to turn it off again would be really appreciated.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n riffraff11235<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 43 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n riffraff11235<\/a>\n\n \n 2016-02-19T19:47:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Flat Cat wrote:<\/h4>I am also having huge latency issues with forced compatibility mode. I've been using an NVIDIA Optimus system and haven't had any problems with the game for the last few months without having to enable the compatibility mode. Therefore having the ability to turn it off again would be really appreciated.<\/blockquote>Same here. My frame time went from 4.5 ms to around 6.5 with the latest update, and alt+tab'ing out of osu makes the screen flicker for a second or so now. Had no issues running without compatibility mode before.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ket<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 26 posts\n <\/a>\n <\/div>\n\n \n ed December 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ket<\/a>\n\n \n 2016-02-20T05:37:53+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n went to open osu today and it updated and then got stuck in some loop trying to open, couldnt end task or anythingvid of task manager showing the loop https:\/\/www.youtube.com\/watch?v=A8kqqsM ... e=youtu.be<\/a><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n GhostFrog<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 416 posts\n <\/a>\n <\/div>\n\n \n ed March 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n GhostFrog<\/a>\n\n \n 2016-02-20T05:42:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Yeah, same issue here. I don't imagine the issue will last very long, but until it's resolved, you can still open osu! with a different release stream: press shift when the game is trying to load and it will bring up a menu where you can select something else.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Flat Cat_old\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Flat Cat_old<\/span>\n\n \n 2016-02-22T16:52:32+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Referring to the issue I described a few days ago, I thought that giving more details might prove to be useful, so here are two screenshots of the game's framerate with and without the compatibility mode,with:without:Both of the screens were taken in the main menu, the graphics card I use is NVIDIA Geforce GTX765M. As I said before, despite using the Optimus technology I have never had any problems with the compatibility mode being disabled.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n mmi<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 40 posts\n <\/a>\n <\/div>\n\n \n ed December 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n mmi<\/a>\n\n \n 2016-02-25T19:05:42+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n <\/iframe>Anyone else getting this?<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by VeilStar<\/a> 5w153x