{"content":"\n \n \n <\/a>\n <\/div>\n \n \n VeilStar<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,773 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n VeilStar<\/a>\n\n \n 2016-01-12T03:54:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ownsome wrote:<\/h4>Hi!I've found small non-critical bug with UI.Steps to reproduce:1) Go to list of songs.2) Remove beatmap set X; osu! will be scroll to position with song Y.3) osu! will show toast \"Song Y successfully removed\" in bottom right corner, but actually we've removed song X, not Y.<\/blockquote>Are you sure you're using the cuttingedge release stream? This bug was fixed months ago, and it sure is fixed on my end.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Piotrekol<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,002 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Piotrekol<\/a>\n\n \n 2016-01-12T17:40:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n robby250 wrote:<\/h4>There's an issue which started on a recent Cutting-edge build, but on stable it's still working fine.A program which lots of osu! players use, called WhatPulse, which tracks your amount of keypresses, clicks and other statistics and has online leaderboards for them etcetc, doesn't track keys\/clicks on cutting-edge during gameplay anymore.It still tracks anywhere in osu outside of gameplay, which leads me to believe that it's maybe a feature added intentionally as an attempt to fix some type of performance issue or something?I know this isn't really a bug with osu! so it seems silly to ask for anything, but I just don't want this change to be pushed to stable.<\/blockquote>Any statement on this? Is this intended \"feature\"(global keyboard hook chain breaking)?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n RePhantom<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 16 posts\n <\/a>\n <\/div>\n\n \n ed March 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n RePhantom<\/a>\n\n \n 2016-01-12T18:15:51+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Here Found an Bug<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n FrzR<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,237 posts\n <\/a>\n <\/div>\n\n \n ed October 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n FrzR<\/a>\n\n \n 2016-01-15T17:56:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n RePhantom wrote:<\/h4>Here Found an Bug<\/blockquote>Can you your image with a higher resolution please?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Scarlet Evans<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 345 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Scarlet Evans<\/a>\n\n \n 2016-01-15T19:53:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n There's a weird quirk that my osu! gained in last few days. I don't know if it's related to losing my er status, but it started shortly after that (so, just in case that it can be related, I find it worth to mention).http:\/\/puu.sh\/mwtPE\/97fb729393.jpg<\/a>Getting to the point: My osu! is set to play random song, instead of the \"osu! music theme\". This works fine, until I go into Play --> Solo. It should keep playing the song that I heard while being in Main Menu, then focus on it after going to solo, but it often doesn't. Instead, it shows me the top of the list and switches focus to the very first thing (which for me is still unmapped .mp3 file), just like it does after full processing of the songs.I tried to close and open osu! few times in row just now, but I could reproduce it that way only twice, that is: (I) after opening an osu! by executing newly ed beatmap. For some reason it had Unknown status, which got quickly refreshed to Ranked, but after closing osu! and opening it again, I saw (part of?) full processing when I entered Solo mode. (II) I just closed osu! and re-opened it after some time, also full beatmap processing.(I) can be unrelated though, as it happens even without opening osu! through newly ed song (with normal osu! launching)). Nevertheless, while playing \"my normal way\" (osu! is opened for many hours, even if it's minimized, but sometimes I close it and open again later), I happen to have it quite often. My guesses are not always accurate, but I usually sit for some time in Main Menu after launching osu!. Sometimes it's few seconds, sometimes few minutes, but it happened to me trice in last 24 hours that I entered Solo mode almost instantly after opening the game and it overlapped with the strange behaviour that I mentioned above. What I saw was a Full Processing of my beatmaps. Maybe all this jumping to the top of the songs list after entering Solo mode is in reality a result of full beatmaps processing, that occurs in hidden after I start osu!, so it's not visible from Main Menu? And if it's because of game implicitly processing maps immediately after launching it, to speed things up and not \"annoy\" the players later on, why it still jumps to the first song on the beatmaps list? This is even more bothersome for me (me is not equal all players ofc.^^) than random beatmaps processing, because I often open osu! and hear a very nice song, which I got interest in and a willingness to play it. So, I instinctively go into Solo mode a moment later, to check the beatmap and.... I either get focused on the very top of the beatmap list or I see the end of full processing... and the song \"is gone\", as I still don't know most of songs in osu! to find it myself -------------------------------------------One more thing about full processing. Unmapped songs are available from Edit mode, but unavailable from Solo mode. However, after full processing in Solo mode, you can get focused on unmapped .mp3 file (that happens, for example, in my case). I don't know how this inaccessibility of the .mp3 files in Solo mode works, but even though you get \"focused\" on it, the song is like invisible for you (check image link above). You can't use arrows to move to the other songs, like you normally could, but rolling a random song (or F2) still works. Shift+F2 don't work then and you can't go back to the .mp3 file.It looks like kind of unexpected behaviour for me, as you can access the file that have no beatmap related to it, so it shouldn't be accessible from playing mode. Sorry for a wall of text, but I hope that any of these words will be helpful in further improvement of the game <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Nayrus<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 44 posts\n <\/a>\n <\/div>\n\n \n ed June 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Nayrus<\/a>\n\n \n 2016-01-16T10:12:32+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm not sure if that happened to me while playing on stable too but sometimes my score meter looks like this: https:\/\/osu-ppy-sh.tvgratuite.org\/ss\/4344528<\/a>I dont think that i can click like that so it has to be some issue with the score meter display<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Scarlet Evans<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 345 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Scarlet Evans<\/a>\n\n \n 2016-01-17T12:53:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Now something little funny ^^Change log window's resolution and text-splitting doesn't allow me to fully see an information about new resolution option image:<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Scarlet Evans<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 345 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Scarlet Evans<\/a>\n\n \n 2016-01-18T15:05:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Now, time for something major Binding mania keys on CuttingEdge is broken. Osu crashes on the last key, when I try to re-bind mania. It always crashes on the last key, no matter what and how many keys I try (I didn't tried all options though). Sometimes it crashes immediately, sometimes after 1-2 seconds, so I am able to see red error pop-up. However, after that it almost immediately crashed too. If you rebind just first (n-1) keys and click Esc, then it's okay, only the last key crashes osu! Always crashes.I tried all releases, but it occurs only on CuttingEdge.http:\/\/puu.sh\/mAhYA\/4a946e56c3.jpg<\/a>http:\/\/puu.sh\/mAiSJ\/cd0551aa56.png<\/a><\/span>4k crash dump<\/a>System.IndexOutOfRangeException: Index was outside the bounds of the array. at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==) at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==) at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==) at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==) at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==() at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==) at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==) at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==() at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==() at #=qbNyui_PIdPm1sDxlEQRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)<\/div><\/div><\/span>5k crash dump<\/a>System.IndexOutOfRangeException: Index was outside the bounds of the array. at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==) at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==) at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==) at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==) at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==() at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==) at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==) at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==() at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==() at #=qbNyui_PIdPm1sDxlEQRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)<\/div><\/div>It crashes on every key number I checked, the dumps looks similar anyway. osu! version: 20160118cuttingedge<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Scarlet Evans<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 345 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Scarlet Evans<\/a>\n\n \n 2016-01-18T18:57:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n < Post about Taiko still being bugged deleted>I was changing release so many times today that I ended up on Stable coincidentally, sorry if you read this post, before I could delete it.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n TheVileOne<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8,434 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n TheVileOne<\/a>\n\n \n 2016-01-19T00:56:53+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Scarlet Evans wrote:<\/h4>Now, time for something major Binding mania keys on CuttingEdge is broken. Osu crashes on the last key, when I try to re-bind mania. It always crashes on the last key, no matter what and how many keys I try (I didn't tried all options though). Sometimes it crashes immediately, sometimes after 1-2 seconds, so I am able to see red error pop-up. However, after that it almost immediately crashed too. If you rebind just first (n-1) keys and click Esc, then it's okay, only the last key crashes osu! Always crashes.I tried all releases, but it occurs only on CuttingEdge.http:\/\/puu.sh\/mAhYA\/4a946e56c3.jpg<\/a>http:\/\/puu.sh\/mAiSJ\/cd0551aa56.png<\/a><\/span>4k crash dump<\/a>System.IndexOutOfRangeException: Index was outside the bounds of the array. at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==) at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==) at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==) at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==) at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==() at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==) at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==) at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==() at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==() at #=qbNyui_PIdPm1sDxlEQRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)<\/div><\/div><\/span>5k crash dump<\/a>System.IndexOutOfRangeException: Index was outside the bounds of the array. at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==) at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==) at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==) at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==) at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==() at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==) at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==) at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==() at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==() at #=qbNyui_PIdPm1sDxlEQRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)<\/div><\/div>It crashes on every key number I checked, the dumps looks similar anyway. osu! version: 20160118cuttingedge<\/blockquote>I can't replicate. I've changed all the keys and nothing unusual happens. If it happens with a particular skin, please post skin.Edit - nvrm. We'll be working on a solution for it.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n BanchoBot<\/a>\n\n \n w00t p00t\n <\/div>\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 34,833 posts\n <\/a>\n <\/div>\n\n \n 1l22h