{"content":"\n \n \n <\/a>\n <\/div>\n \n \n DothThouHoist<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 147 posts\n <\/a>\n <\/div>\n\n \n ed September 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n DothThouHoist<\/a>\n\n \n 2014-08-17T17:44:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n baraatje123 wrote:<\/h4>Ryu, that would be nigh impossible to play, if I understand you correctly<\/blockquote>At first i used to be a reverse scroller but then i started trying out the original up scroll on stepmania, i found it much harder... But much more fun, since it made it more challenging, i like the cross scroll though, because i can also cross my hands with it (from Q,S,L,P to P,L,Q,S)Or (D,F,J,K to J,K,D,F) and switch my hand position where my right hand is on the left and my keft hand is on the right<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n arviejhay<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,414 posts\n <\/a>\n <\/div>\n\n \n ed August 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n arviejhay<\/a>\n\n \n 2014-08-23T10:09:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n this reminds me of o2mania speed effect: 4D notes and Speedbat<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bara-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,980 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Bara-<\/a>\n\n \n 2014-09-05T21:29:39+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The second thing already got requested (found it when seqrching for something else) t\/173759?hilit=Taiko+speed<\/a>I'll edit OP later (as I am on phone)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bara-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,980 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Bara-<\/a>\n\n \n 2014-09-21T20:14:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n As it's now only the speedblock (prev comment, still didn't update OP) I'll give another reason why this should be addedI'm now starting to play mania specifics (4k only) Most maps are doable, but some are hard, and the slowdown can be sudden for 'a rookie player'For example: Ryu* - I'm so happy The sv changes are fun if you know them well, but if you don't, they are a real pain.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ikzune<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 159 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ikzune<\/a>\n\n \n 2014-09-26T04:57:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n why does an nsv mod thread already exist... I guess people were just expecting it to already be a work in progress<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bara-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,980 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Bara-<\/a>\n\n \n 2014-09-27T19:25:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Updated OP after a long time <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bobbias<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,447 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bobbias<\/a>\n\n \n 2014-09-27T23:39:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I agree with Gezo here (And I played stepmania for years only using C speeds.) Speed changes are part of the map, and removing them should automatically disqualify your score from being ranked (think random, not nofail).Personally, I think the larger problem is that without checking the editor before playing, it's impossible to tell if a map has SVs at all. At least if a map has true BPM changes you can see the min and max BPM and average, but there's absolutely no indication of SVs when there really should be.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bara-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,980 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Bara-<\/a>\n\n \n 2014-11-14T20:19:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Bump<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n syntx_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 25 posts\n <\/a>\n <\/div>\n\n \n ed September 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n syntx_old<\/a>\n\n \n 2015-02-01T00:32:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Im used to play with cmods from Stepmania and many other players too .These sv changes can be annoying sometimes.So why no option for a constant scroll speed ? <\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Oinari-sama<\/a> 2015-02-01T02:32:16+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n smoogipoo<\/a>\n\n \n osu!dev\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 517 posts\n <\/a>\n <\/div>\n\n \n ed August 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n smoogipoo<\/a>\n\n \n 2015-02-01T01:58:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Because this is a different game and has its own gameplay. We're styled more after o2jam\/djmax which have SV changes than we are Stepmania. This certainly wouldn't be rankable and I'm not even considering this as a mod right now just because I don't feel it's right - I think that players should play maps 'as the mapper intended'.If you want no SV changes edit the map yourself.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Akihiro<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 114 posts\n <\/a>\n <\/div>\n\n \n ed January 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Akihiro<\/a>\n\n \n 2015-02-13T19:10:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n smoogipooo wrote:<\/h4>I think that players should play maps 'as the mapper intended'.<\/blockquote>std mode has relax and autopilot and hell, even spun out.Those are definitely affecting the way of playing the beatmap : respectively streams, jumps and spinners become irrelevant as a result.As for the mod itself I'd say it can be useful on some maps in order to do some pattern recognition before attempting a score, but there's not many maps that are SV-heavy enough for that.And unranked obviously<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Riwer<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n 54r2